i made the weapon on the PC version then transfered the save to ps2, i have a special patched version of the worms 4 ps2 ISO that doenst check the checksum so i can just edit the save all i want, on pc i bascailly just used cheat engine to find the value of the land / worm / blast strength sliders, and changed then while i had the confirm button selected. ..
can you do a tutorial? I find some values but it does not allow to create the weapon It also happens to me that when I create the weapon with altered values and when I use it in the game, my weapon is invisible and it transforms like a bazooka, doing damage and normal bazzoka effects
@@Zayto66 what the hell? some time has passed and i now understand the actual data structure for Team Weapons and. there is no way this should be able to happen, your team weapon cannot be a bazooka :? ive had a bug where sometimes it will say "Bazooka" instead of the weapon name, but thats it, its always actually that weapon, it being invisible is also possible if you *somehow* managed to clear GraphicalResourceId and GraphicalLocatorId but again the weapon will always work with the land dmg magnitude/strength set
how did you do that?
x2
i made the weapon on the PC version then transfered the save to ps2, i have a special patched version of the worms 4 ps2 ISO that doenst check the checksum so i can just edit the save all i want,
on pc i bascailly just used cheat engine to find the value of the land / worm / blast strength sliders, and changed then while i had the confirm button selected. ..
can you do a tutorial? I find some values but it does not allow to create the weapon
It also happens to me that when I create the weapon with altered values and when I use it in the game, my weapon is invisible and it transforms like a bazooka, doing damage and normal bazzoka effects
@@Zayto66 same problem, i found the exact value, but this happens
@@Zayto66 what the hell? some time has passed and i now understand the actual data structure for Team Weapons and. there is no way this should be able to happen, your team weapon cannot be a bazooka :?
ive had a bug where sometimes it will say "Bazooka" instead of the weapon name, but thats it, its always actually that weapon, it being invisible is also possible if you *somehow* managed to clear GraphicalResourceId and GraphicalLocatorId but again the weapon will always work with the land dmg magnitude/strength set
How do u have all items?
edited local.xml in tweak on PC version, to have infinite concrete donkey, etc then converted save file to PS2.
@@Siliccan i can do it in PC with no PS2 ?
@@Siliccan can u gimme ur xml file or explain what wxactly i have to type?
@@Siliccan it works in Ultimate Mayhem?
@@cazapixeles4468 yeah, just skip the "convert the save file to PS2" part.