Export Metahuman to blender with the face controls
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- Опубликовано: 7 ноя 2024
- My method to export most of the face controls of MetaHuman Character to blender. Some actions like Lip together need a little trick to export and I don't mention about it in the tutorial.
This is a good tutorial, but it scares me
Me too
Yoo It Easy my First though😭🤣
Thanks for the tutorial. Just wish there was a quicker way to do it. You would think unreal would make a painless way of importing these models into blender if they want more people using metahumans
I don't think they want people using them outside of Unreal Engine in the first place.
The point is to keep it unreal, but the community still found a way.
@@ghoulishjoe Dumb reasoning from Epic. They allow you to easily export to Maya, but not other software???
how did you get past the part where you have to create the linked animation sequence. it keepon on crashing. i keyframed all of the controls but it seem like its just stuck.
Appreciate the video but this is more time intense than any project will make it rewarding ^^
Thanks for the tutorial how did you get the tweaker into blender. I will appreciate some help
cảm ơn bác :3
Hello, is it possible for you to make a new video on this subject, for UE 5.2 ????? Thank you
Amazing and clever, Thanks so much
How did you make the joystick controls export to blender?
Good tutorial
Great! thanks for this man :) how were you able to get the body without clothes in the uasset download? mine always comes with clothes and no body mesh..
when you edit your metahuman in the metahuman creator web, you can click on the top and bottom clothes to make it no clothes.
@@VOSAN awesome thanks!
Click on the cloth asset that you have equipped in metahuman editor then it will disappear.
Great tutorial! Not everyone has $500 monthly to pay for Maya (yeah, this is the price in some countries).
About exporting back to Unreal. All the MetaHuman normal map wrinkle systems will work, or have I set my own normal wrinkle maps in this new exported mesh? OR...
Can we retarget facial animation on Unreal (between the new mesh and the original MetaHuman head)?
Can you tell me how you exported textures and added them to Blender?
Yeah I’m not ready for this
Amazing~
Thanks for share!
Do you think you could make metahuman export to blender that would work with Wonder Studio?
you can use it with Wonder Studio by fbx export import way. But I'm not sure about the face control.
thank you... how heavy is this in blender ? because if you import a 3d human from iclone, then blender becomes very very slow
Very heavy if you add many controls. I get 5 fps.
@@VOSAN yeah... same like with iclones characters... When I import a character from iclone i got 4-5 fps in animation at EEVEE
@@georges8408 I think this is the Blender's problem.
I think it would be more beneficial if you could share .blend file. You did not explain how did you setup a facial rig in Blender.
the file is quite big ,nearly 700Mb.
mega.nz/folder/VjJmnDSa#AcnieyzcQeikFf2wTAwGmA
is that possible ? to use blender edit the metahuman Mesh to Big Eye and small
chin , and then import back to UE4 but still work fine ?
Can not because of the huge amount of bones and poses.
@@VOSAN thks,,,because metahuman mesh edit is very
restricted..:(
how did you get past the part where you have to create the linked animation sequence. it keeps on on crashing. i keyframed all of the controls but it seem like its just stuck.
Thanks a lot
You did not explain how did you setup a facial rig in Blender ???
I love how he has a folder called Old People 😂
Great tutorial! Just curious, if i were to import this metahuman from the tutorial back into unreal, would it behave like a normal metahuman? Or in putting it into blender and joining the bones and all the things you do does that make the metahuman only work in blender or would it still work
It only works in blender.
what if you animate the face in unreal and export just the keyframes? is this possible?
Maybe but it will have many problems.
Great!👌Thanks
Hello Khang, I'm some what confused, Correct me if I'm wrong but I thought that in the UE (Unreal Engine) EULA (End User License Agreement) it is written that using MetaHuman characters, assets etc in any other program is forbidden, but maybe I understood it wrong though the Export to Blender tag does not accept a transfer.
Yes , you are right.
@@VOSAN Thank you
No, you can use it in other programs, you just have to have your final render be in unreal, otherwise I don't think they would allow you to import your character into Maya which you can, straight from bridge.
How can I export my character to blender with all the textures? thanks
I can not have all textures in one export. I find each textures and export one by one.
@@VOSAN would be awesome if you could make a short video about it. I'm a noob
@@eka4015 OK but it will not be perfect cause I am not good at it
@@VOSAN love you
how's it going?
so if i import meta human into blender i cant use in unreal anymore?
Yes, I can't use the rig, but I can use the animation.
I cant find die full Body, its alway only head and hands
Because your character has cloth parts, you need to find top, bottom, feet parts.
Thank you
super helpful; saved to watch later.
Have you found the process of getting it back into Unreal Engine difficult?
Great tutorial but should do in blender 2.9
Thank you.
Can i export ue5 metahuman faical animation to blender? I tried it, but blender refuse to play animation from unreal. Tell me please:(
How did you make a properly looking facial rig? mine just looks like a mess and just how it looked for you at first. Also when I want to pose a facial expression it's pretty much impossible but I can't really describe it in text..do you have discord or anywhere where i could contact you and you could help me?
You can find some tutorials about rig in blender: Using layers to hide bones, using action,...
You can make a discord group, I will join if I have free time.
Can I Do This In Blender 3.2 Or Do i need 2.92
yes you can
@@VOSAN No It Crashes In Blender 3.2
Looks like a very messy process, think Human creator at this moment got better results with Blender
Can you tell me how did you join the skeleton of the head to the body? what is the shortcut?
Ctrl + J to join in blender
@@VOSAN mhhmm, didnt work for me , is there another short cut key bind or does it need to be enable somehwere?
@@alexrodriguez6744 it is hard to know because of your context is unclear. I suggest you should find tutorial on blender binding.
@@alexrodriguez6744 try switching to object mode while you are trying to join them. and you also can't delete bones unless you're in edit mode
Metahuman to blender -) mutton chops beard no mash problem please solved bro..
What about textures?
I export them from UE4, then create material in blender and connect textures to material.
@@VOSAN mh, maybe im stupid but i don't have the textures for the body?
@@danisnotameme you will find them on UE4 by searching on material of the mesh, and what textures the material is using.
@@VOSAN thanks! Very helpful!
It's all about reconstructing references in your .mtl and .obj files. You can open either in a text editor.
Guess theres no way to import skeleton into Blender properly. . .
Can it be rendered with cycles?
You can but Epic does not allow you to do that.
@@VOSAN As I know, shaders are only for directX. Did you rebuild all them?
@@АндрейКозлов-ц9ц I am not an expert in shaders but you can see how I make materials in blender. I made a new video yesterday.
Какой-же он тормозной, господи.
how to export the hair
I don't use the hair from metahuman.
jeez this is complex
I don't even want to touch this project again
@@VOSAN well done man, impressive stuff!
@@davidreason3919 thank you.
this was not helpful at all, it doesn't import any textures
You can find another video about importing materials.
How did you do the mouth where it can go left and right?
I make action for left and right mouth and use the control bone left, right position to drive the actions.
But what did you put in the modifiers? X or y?great tuts btw hope you keep doing it! Learn so much from this
@@horus7922 It depends on your will. X or y which suit you better. I will do a control rig next but I still lack free time to do it.
thank you