Export Metahuman to blender with the face controls

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  • Опубликовано: 7 ноя 2024
  • My method to export most of the face controls of MetaHuman Character to blender. Some actions like Lip together need a little trick to export and I don't mention about it in the tutorial.

Комментарии • 107

  • @YirmanPRO99
    @YirmanPRO99 3 года назад +22

    This is a good tutorial, but it scares me

  • @firstreality3867
    @firstreality3867 2 года назад +17

    Thanks for the tutorial. Just wish there was a quicker way to do it. You would think unreal would make a painless way of importing these models into blender if they want more people using metahumans

    • @perillous
      @perillous Год назад +6

      I don't think they want people using them outside of Unreal Engine in the first place.

    • @ghoulishjoe
      @ghoulishjoe Год назад +2

      The point is to keep it unreal, but the community still found a way.

    • @kirederf7862
      @kirederf7862 Год назад +1

      @@ghoulishjoe Dumb reasoning from Epic. They allow you to easily export to Maya, but not other software???

    • @sammynater4996
      @sammynater4996 Год назад

      how did you get past the part where you have to create the linked animation sequence. it keepon on crashing. i keyframed all of the controls but it seem like its just stuck.

  • @Taki7o7
    @Taki7o7 2 года назад +4

    Appreciate the video but this is more time intense than any project will make it rewarding ^^

  • @ogbitseadanoritsewo9142
    @ogbitseadanoritsewo9142 Год назад

    Thanks for the tutorial how did you get the tweaker into blender. I will appreciate some help

  • @pianosouls_yt
    @pianosouls_yt 2 года назад +1

    cảm ơn bác :3

  • @BLACKOPS1499
    @BLACKOPS1499 Год назад +1

    Hello, is it possible for you to make a new video on this subject, for UE 5.2 ????? Thank you

  • @matin4595
    @matin4595 3 года назад +3

    Amazing and clever, Thanks so much

  • @hoche08
    @hoche08 2 года назад +3

    How did you make the joystick controls export to blender?

  • @sujal830
    @sujal830 Год назад

    Good tutorial

  • @pd-j
    @pd-j 3 года назад +9

    Great! thanks for this man :) how were you able to get the body without clothes in the uasset download? mine always comes with clothes and no body mesh..

    • @VOSAN
      @VOSAN  3 года назад +4

      when you edit your metahuman in the metahuman creator web, you can click on the top and bottom clothes to make it no clothes.

    • @pd-j
      @pd-j 3 года назад +1

      @@VOSAN awesome thanks!

    • @pradhumnkanase8381
      @pradhumnkanase8381 3 года назад +1

      Click on the cloth asset that you have equipped in metahuman editor then it will disappear.

  • @Amelia_PC
    @Amelia_PC 2 года назад +3

    Great tutorial! Not everyone has $500 monthly to pay for Maya (yeah, this is the price in some countries).
    About exporting back to Unreal. All the MetaHuman normal map wrinkle systems will work, or have I set my own normal wrinkle maps in this new exported mesh? OR...
    Can we retarget facial animation on Unreal (between the new mesh and the original MetaHuman head)?

  • @Phantomwarrior099
    @Phantomwarrior099 Год назад

    Can you tell me how you exported textures and added them to Blender?

  • @corimyers4985
    @corimyers4985 3 года назад +2

    Yeah I’m not ready for this

  • @cgndev
    @cgndev 3 года назад +3

    Amazing~
    Thanks for share!

  • @joesherman5209
    @joesherman5209 Год назад

    Do you think you could make metahuman export to blender that would work with Wonder Studio?

    • @VOSAN
      @VOSAN  Год назад

      you can use it with Wonder Studio by fbx export import way. But I'm not sure about the face control.

  • @georges8408
    @georges8408 3 года назад +5

    thank you... how heavy is this in blender ? because if you import a 3d human from iclone, then blender becomes very very slow

    • @VOSAN
      @VOSAN  3 года назад +2

      Very heavy if you add many controls. I get 5 fps.

    • @georges8408
      @georges8408 3 года назад +3

      @@VOSAN yeah... same like with iclones characters... When I import a character from iclone i got 4-5 fps in animation at EEVEE

    • @VOSAN
      @VOSAN  3 года назад +1

      @@georges8408 I think this is the Blender's problem.

  • @AlexiosLair
    @AlexiosLair 2 года назад +2

    I think it would be more beneficial if you could share .blend file. You did not explain how did you setup a facial rig in Blender.

    • @VOSAN
      @VOSAN  2 года назад

      the file is quite big ,nearly 700Mb.

    • @VOSAN
      @VOSAN  2 года назад +1

      mega.nz/folder/VjJmnDSa#AcnieyzcQeikFf2wTAwGmA

  • @loxtata5304
    @loxtata5304 3 года назад +3

    is that possible ? to use blender edit the metahuman Mesh to Big Eye and small
    chin , and then import back to UE4 but still work fine ?

    • @VOSAN
      @VOSAN  3 года назад +1

      Can not because of the huge amount of bones and poses.

    • @loxtata5304
      @loxtata5304 3 года назад +2

      ​@@VOSAN thks,,,because metahuman mesh edit is very
      restricted..:(

  • @sammynater4996
    @sammynater4996 Год назад

    how did you get past the part where you have to create the linked animation sequence. it keeps on on crashing. i keyframed all of the controls but it seem like its just stuck.

  • @ibrahimbenghali7474
    @ibrahimbenghali7474 2 года назад +1

    Thanks a lot

  • @henriquemodena6826
    @henriquemodena6826 Год назад

    You did not explain how did you setup a facial rig in Blender ???

  • @tiffypressstart3412
    @tiffypressstart3412 2 года назад

    I love how he has a folder called Old People 😂

  • @InsideDocsBrain
    @InsideDocsBrain 3 года назад +7

    Great tutorial! Just curious, if i were to import this metahuman from the tutorial back into unreal, would it behave like a normal metahuman? Or in putting it into blender and joining the bones and all the things you do does that make the metahuman only work in blender or would it still work

    • @VOSAN
      @VOSAN  3 года назад +4

      It only works in blender.

  • @Fleischkopf
    @Fleischkopf 3 года назад +3

    what if you animate the face in unreal and export just the keyframes? is this possible?

    • @VOSAN
      @VOSAN  3 года назад +1

      Maybe but it will have many problems.

  • @CapVFX
    @CapVFX 3 года назад +1

    Great!👌Thanks

  • @zarazane2787
    @zarazane2787 3 года назад +5

    Hello Khang, I'm some what confused, Correct me if I'm wrong but I thought that in the UE (Unreal Engine) EULA (End User License Agreement) it is written that using MetaHuman characters, assets etc in any other program is forbidden, but maybe I understood it wrong though the Export to Blender tag does not accept a transfer.

    • @VOSAN
      @VOSAN  3 года назад +4

      Yes , you are right.

    • @zarazane2787
      @zarazane2787 3 года назад +2

      @@VOSAN Thank you

    • @zebius4157
      @zebius4157 2 года назад +7

      No, you can use it in other programs, you just have to have your final render be in unreal, otherwise I don't think they would allow you to import your character into Maya which you can, straight from bridge.

  • @eka4015
    @eka4015 3 года назад +3

    How can I export my character to blender with all the textures? thanks

    • @VOSAN
      @VOSAN  3 года назад +1

      I can not have all textures in one export. I find each textures and export one by one.

    • @eka4015
      @eka4015 3 года назад +1

      @@VOSAN would be awesome if you could make a short video about it. I'm a noob

    • @VOSAN
      @VOSAN  3 года назад +2

      @@eka4015 OK but it will not be perfect cause I am not good at it

    • @eka4015
      @eka4015 3 года назад

      @@VOSAN love you

    • @eka4015
      @eka4015 3 года назад +2

      how's it going?

  • @brandonhaner739
    @brandonhaner739 3 года назад +1

    so if i import meta human into blender i cant use in unreal anymore?

    • @VOSAN
      @VOSAN  3 года назад

      Yes, I can't use the rig, but I can use the animation.

  • @ngontri9921
    @ngontri9921 3 года назад +2

    I cant find die full Body, its alway only head and hands

    • @VOSAN
      @VOSAN  3 года назад +1

      Because your character has cloth parts, you need to find top, bottom, feet parts.

  • @deadman-zc5ro
    @deadman-zc5ro 3 года назад +1

    Thank you

  • @connorgartland1143
    @connorgartland1143 2 года назад

    super helpful; saved to watch later.
    Have you found the process of getting it back into Unreal Engine difficult?

  • @grvinod1973
    @grvinod1973 3 года назад +1

    Great tutorial but should do in blender 2.9

    • @VOSAN
      @VOSAN  3 года назад

      Thank you.

  • @Mori88-m3n
    @Mori88-m3n 7 месяцев назад

    Can i export ue5 metahuman faical animation to blender? I tried it, but blender refuse to play animation from unreal. Tell me please:(

  • @NostalgiasEdge
    @NostalgiasEdge 3 года назад

    How did you make a properly looking facial rig? mine just looks like a mess and just how it looked for you at first. Also when I want to pose a facial expression it's pretty much impossible but I can't really describe it in text..do you have discord or anywhere where i could contact you and you could help me?

    • @VOSAN
      @VOSAN  3 года назад

      You can find some tutorials about rig in blender: Using layers to hide bones, using action,...

    • @VOSAN
      @VOSAN  3 года назад +1

      You can make a discord group, I will join if I have free time.

  • @abubakaramjad3343
    @abubakaramjad3343 2 года назад

    Can I Do This In Blender 3.2 Or Do i need 2.92

  • @metagon849
    @metagon849 2 года назад +1

    Looks like a very messy process, think Human creator at this moment got better results with Blender

  • @jinitayer591
    @jinitayer591 3 года назад

    Can you tell me how did you join the skeleton of the head to the body? what is the shortcut?

    • @VOSAN
      @VOSAN  3 года назад +1

      Ctrl + J to join in blender

    • @alexrodriguez6744
      @alexrodriguez6744 2 года назад +1

      @@VOSAN mhhmm, didnt work for me , is there another short cut key bind or does it need to be enable somehwere?

    • @VOSAN
      @VOSAN  2 года назад

      @@alexrodriguez6744 it is hard to know because of your context is unclear. I suggest you should find tutorial on blender binding.

    • @llegendaryjay
      @llegendaryjay Год назад

      @@alexrodriguez6744 try switching to object mode while you are trying to join them. and you also can't delete bones unless you're in edit mode

  • @FaruCG
    @FaruCG 9 месяцев назад

    Metahuman to blender -⁠) mutton chops beard no mash problem please solved bro..

  • @danisnotameme
    @danisnotameme 3 года назад +1

    What about textures?

    • @VOSAN
      @VOSAN  3 года назад +1

      I export them from UE4, then create material in blender and connect textures to material.

    • @danisnotameme
      @danisnotameme 3 года назад

      @@VOSAN mh, maybe im stupid but i don't have the textures for the body?

    • @VOSAN
      @VOSAN  3 года назад

      @@danisnotameme you will find them on UE4 by searching on material of the mesh, and what textures the material is using.

    • @danisnotameme
      @danisnotameme 3 года назад +1

      @@VOSAN thanks! Very helpful!

    • @TLabsLLC-AI-Development
      @TLabsLLC-AI-Development 3 года назад +1

      It's all about reconstructing references in your .mtl and .obj files. You can open either in a text editor.

  • @nightwalkerj
    @nightwalkerj 3 года назад

    Guess theres no way to import skeleton into Blender properly. . .

  • @АндрейКозлов-ц9ц
    @АндрейКозлов-ц9ц 3 года назад

    Can it be rendered with cycles?

    • @VOSAN
      @VOSAN  3 года назад

      You can but Epic does not allow you to do that.

    • @АндрейКозлов-ц9ц
      @АндрейКозлов-ц9ц 3 года назад +1

      @@VOSAN As I know, shaders are only for directX. Did you rebuild all them?

    • @VOSAN
      @VOSAN  3 года назад

      @@АндрейКозлов-ц9ц I am not an expert in shaders but you can see how I make materials in blender. I made a new video yesterday.

  • @Emerge_
    @Emerge_ 2 года назад

    Какой-же он тормозной, господи.

  • @lanvinpierre
    @lanvinpierre 2 года назад

    how to export the hair

    • @VOSAN
      @VOSAN  2 года назад

      I don't use the hair from metahuman.

  • @davidreason3919
    @davidreason3919 3 года назад +1

    jeez this is complex

    • @VOSAN
      @VOSAN  3 года назад +2

      I don't even want to touch this project again

    • @davidreason3919
      @davidreason3919 3 года назад +1

      @@VOSAN well done man, impressive stuff!

    • @VOSAN
      @VOSAN  3 года назад +1

      @@davidreason3919 thank you.

  • @kirailove4207
    @kirailove4207 3 года назад +2

    this was not helpful at all, it doesn't import any textures

    • @VOSAN
      @VOSAN  3 года назад

      You can find another video about importing materials.

  • @horus7922
    @horus7922 3 года назад +2

    How did you do the mouth where it can go left and right?

    • @VOSAN
      @VOSAN  3 года назад +1

      I make action for left and right mouth and use the control bone left, right position to drive the actions.

    • @horus7922
      @horus7922 3 года назад +1

      But what did you put in the modifiers? X or y?great tuts btw hope you keep doing it! Learn so much from this

    • @VOSAN
      @VOSAN  3 года назад +1

      @@horus7922 It depends on your will. X or y which suit you better. I will do a control rig next but I still lack free time to do it.

  • @DeeOdzta
    @DeeOdzta 2 года назад

    thank you