Reminder that Liquid Death turns mobs _directly_ into their component aspects, meaning you could turn lightning creepers directly into Tempestus at a one-to-one ratio.
I mean, there's also other ways to use Liquid Death that doesn't involve throwing them at Lighting Creepers from the bucket. At least, I *think* there's a focus that allows you to disintegrate your enemies. There's also Alchemite, but that generally isn't recommended and I'd instead recommend the focus.
Last time we had a garden of grind episode, I was still playing gtnh myself :( "Cannot be bred in a bacterial vat" means that there isn't a bacterial vat recipe for "x bacteria fluid" to replicate the bacteria "easier". Basically, most bacteria cultures can be gotten one of three ways: normal breeding in the biolab, breeding from their special fluid in the biolab, and clonal synthesis. The two that you get from transformation you can't get from clonal synthesis though, and not all of them have a special fluid. But obviously, mutagen etc basically acts as the special fluid for the bacteria that make it Having mutagen will also be really useful for breeding the space bees I think that both LCRs and MCRs will "subtick" (get more parallels) if you overclock them beyond one tick, but this might be disabled for LCRs to force MCR usage. I don't remember, but MCRs are useful and cheap anyway Pro tip for assembly lines and circuit assembly lines: you can share data hatches (more useful once you unlock the data bank), and for CALs you can share one energy hatch among 4 CALs for most recipes (iirc crystal mainframes and bio socs are the only exceptions) None of the assembly line variants need tiered glass for higher tier energy hatches. The component assembly line does need at least like osmium glass but then you can use any energy hatch. You can also swap glass and stuff pretty easily with a wand focus: equal trade The osmium bee is really good You can void mine in the toxic everglades which is really good for europium, depending on if you want to allow void mining You're totally right that the late game is a embarrassingly unbalanced waste of time. Just in the immediate future, neutronium smelting is so slow it's actually unbelievable. These recipes only continue to get worse with things like Americium, Tengam (this one is specific to no-space), DTPF catalysts, and especially anything made in the DTPF or eoh. And the terrible balance is seen as a feature not an issue, so the game will never be fixed
Well, neutronium is solved by throwing more power at it, 2 billion EU/t is not much and makes speed very reasonable even in MEBF. Americium isn't an issue either due to its recipe from molten neutronium, which you get a lot of very easily from bees. I don't like bees much, but I can see why these are in the game, as a lot of people will cry very hard if they will need to build high throughput lines before ring of loki. The rest aren't an issue until UEV, where you already have a ring of loki (and if you don't, make it, you have infinite mana), which means you can build arrays of machines with universal autocrafting without an issue.
The reactors switching out coolant cells at less than 10% durability is indeed "pants wettingly terrifying" reminds me of when i first played a pack with old school draconic and my friend and i finally made the reactor and all i really remember is him saying "hey is the containment field supposed to be at 1% strength?" Approximately 1/100th of a second before us, the reactor and everything for about 50 chunks in every direction was reduced to atoms including the bedrock 😂
After that we put the next reactor in the end a good 5000 blocks out from the main island (this was back before the end islands so it was essentially the perfect void space for any of the more destructive machines)
I love how half of the comments are about the 5% magic this episode was, because the rest was just Greg. And there’s nothing to comment on with Greg. It’s Greg.
14:31 So what I'm hearing is that the devs should make a new fuel for the volcanus that speeds up runtime that you can only get through, let's say, hmm, careful management of infused seeds.
@@sunshowers3838 and then scale horizontally to touch more grass and multi more tasks so you can have bandwidth to scale vertically to multi better tasks.
IC2 iron fences also contain tempestus IIRC. Probably because they are used as lightning rods. Also, for the record: the CALs do not need upgraded glass. Mine are on UHV and are perfectly fine using alfglass. I think that unless the machine specifically says that energy input tier is limited by glass tier (or something similar), then you can just use whatever.
18:57 "...requires a substantial amount of liquified Europeans..." That genocide run on RimWorld certainty changed Goose lmao Happy to see you back on this series!
Infused Seeds Tempestas drop 64 cloud blocks... Also, a single layer of blocks between you and a meteor is enough to shield from certain death. Infused Seeds Herba can drop all sorts of saplings too. Try to get a Robust Twilight Oak sapling, those can grow spawners inside- now you can make EECs so no lag for mobfarms!
Most of them are... sorta fine, but praecanto seeds still corrupt the world. Also, limus seeds just give tons of crystalline pink slime junk, which is probably not intended but definitely funny.
Finally caught up after a week of binging. I'm hooked, this series is incredible. Thanks for all of the time and effort you put into this, it has been a joy to watch.
I would be interested in hearing how your vac-nuke setup works, it seems different than the ones listed on the wiki, and although I do like the idea of figuring it out on my own, I honestly cannot be bothered enough to sit down for several hours to learn all the gates and systems necessary and then spend time designing the thing, although that *does* seem like a fairly reasonable time investment if I’m already playing GTNH somewhere in the range of “a little too much” and “definitely too much”. Anyway, thank you for the Goosing. And to anyone reading this: I wish you a good [insert appropriate time here].
I see the wiki vac-nuke designs as mostly a proof of concept, particularly the one that uses Cores. While they would work as described if you absolutely nailed your automation, I would much prefer to trade peak output for stability, and I feel pretty vindicated by the number of times that preference prevented me from slagging my systems... for one definition of slagging, at least.
@@NeuroticGooseif you are interested in some inspiration, check out the vak nuke design from Ivelieu, she made a video on it just recently. It’s 100% uptime and robust.
honestly, I love this series to death, and I binged through most of it over a weekend, but after it mostly became greg as usual for the most part it's a lot less interesting (to no fault of your own, you basically solved most of the problems at this point)... the chaos an ingenuity was truly remarkable
I just binged the whole Nothing series in two days and am genuinely impressed you're still at it. I can't imagine how long this is supposed to take without jank and exploitation in a normal world
Just a note for you as you love bee breeding so much! The Essentia bee is wonderful for any Thaumcraft work - 9 Apimancer's Drainers under the alveary bottom block with this bee, with 9 non-labelled jars under those, and 9 essentia import buses will get you all the essentia you need for the low low cost of breeding the queen. I have... 4 alvearies like this so far. You can choose which essentia type for each drainer with an aspect library and a few jar labels. The jars are there as the drainer by itself causes jams when used with an import bus. Have fun :)
glad to see this series back in action!! i think u definitely made the right choice increasing time between episodes, this one has been really really entertaining
watching this as the first episode of garden of grind I have watched from you, I have absolutely ZERO context except that the world started on a true void world. I am loving every second of it.
I just spent the past week binging this whole series, and when I finish a binge I always make sure to leave a comment! First, I love this whole series. Even the later episodes where you complain about how repetitive things are getting, I am still thoroughly entertained. I do recognize that ever since you've built the new base, there's been a tone shift from creating silly solutions to solve the problem of beating the game with nothing, to basically a normal GTNH run. I should note that a shift in tone is not a bad thing, to me at least! Your persistence and witty commentary is what I come for, and that's what I always get each episode. If you feel like the series has changed too much since the beginning, however, I have a few suggestions for you! If you feel like the late game of the challenge is too drastically different than the early game, you could potentially split the challenge into a second season (or a season 1.5 if you ever plan on doing this challenge again). This could be a way to communicate that the second half of this series is going to be fundamentally different than the first half, with less emphasis on tier skipping and diving into niche mods, and more emphasis on automation and regulating what you've built. Another option, if you want to finish this challenge with slightly more mental stability, is to dive into all the other niche mods GregTech has to offer during those long hours where machinary isn't working. Many Minecraft lets plays, both vanilla and modded, reach this point near the end game, and have similar solutions. There will be an entire episode dedicated to roleplay, or playing around with a new feature, or reading comments, or breaking the game with a funny bug that the player stumbled into. The entire thing is filled to the brim with witty commentary and laughs, but in reality, it will only take about 10% of the effort of what they put into the next episode, where an entire massive project is completed and edited down to 20 minutes. GTNH is a HUGE modpack, and while it might not take 3 episodes to get a cat anymore, I'm sure there's plenty of small, stupid things you can do to keep yourself entertained while waiting for the next batch of upgraded circuits to finish crafting. Then again, I also see that you're probably sick of this series by now, and want to be done with it more than double down on the effort it takes to make one of these episodes. You've found a solution that works for you, and these are just suggestions more than a plea for an overhaul of the series. Variety is the spice of life, and if anyone deserves variety, it's you! Keep up the amazing content, and I'll keep watching❤
Most machines subtick (gain parallels to simulate overclocking beyond 1 tick). The only ones that don't are Advanced Assembly Lines and the Boldarnator and maybe a couple more I forgot. So reaching 1 tick processing time in an LCR isn't an issue, and the 256 parallel of an MCR is meaningless. MCRs are just better because they can take more power, and they won't be any faster than an LCR with the same amount of power Also, CALs don't need upgraded glass. Mine have UXV energy hatches and are still using EV glass
It really is a shame that most of late-game GTNH is just waiting with nothing else to do. What I love so much about early/mid-game GTNH is that even though everything takes a long time, there's always *something* that you can be doing to progress the game. The gameplay loop is therefore start working on thing -> set it running in the background -> repeat. It's a fantastic new take on progression that I never thought I would enjoy as much as I do. But unfortunately that all goes away once you run out of things to work on
Have you looked into GTNH 2.7.0? It's in beta atm but a significant amount of progression has been reworked to actually involve engineering puzzles rather than "just wait for a long time", aswell as add a lot of QoL to the mid-lategame. Worth looking into considering those are your main complaints.
@@Blue-Maned_Hawk The stable version releases some time in November. I'm mainly mentioning it cause originally goose didn't intend to update at all, but did when it was clear that it would improve the series.
@@1_____________________ Then i think that Mr. Neurotic would probably wait until November, as i don't think that it would be worth it in its unstable state.
i have finished binging the entirty of your channels videos after begin reccomended your bigdig series a few days ago, i didnt do it all at once but my pace was rather fast. and i do have to agree with your sentiment of this series being alot more intersting during the pre-post-scarcity part of it, really not much to talk about when your just gregteching so you can gregtech even harder until you run out of gregs to tech. plus personally i have a fondess of watching the navigatation of the extreme conditions of early-game challenge runs before more tools inevitably become available. its funny, my mental image of gregtech is rooted to the modded mindcrack server with bdoubleo complaing about how if he wanted to use a gregtech block as a decorative air conditioner in his call of duty minigame it'd take 30 minutes for each one he wanted to make. which does not seem to have changed in the years since.
you know, i dont know anything about gregtech, i havent been really into the minecraft modding scene since 2015, i didnt know create existed until last year, and i dont think ill ever want to play this or any other gregtech related modpacks... BUT. listening to goose rant about it? is so great, cause even though i dont know anything, all of these issues are things that i always hated about *other* simpler modpacks, so it still feels very relatable
Have you seen the Luggage mod? It makes these tiny little double chest fellers with a bunch of tiny stick-legs. They cost a diamond and work like a shulker box that you can place down to follow you as an entity rather than a block.
I always thought the sound designs of some of these mods were a bit scuffed, but the art of computational combustion needs not audio to perform, mere megablock tech packs that don't know what optimization is will enable such magnificent feats of making one's PC beg for mercy.
It's so cool seeing how this run differs from my (normal) run, not just from resource availability but also power preference. I never made a reactor at any point in the run, instead figuring out fusion-to-steam power and leveraging tierskipping materials from meteors to make more power than I should reasonably have access to. Assuming you never go for fusion power, Naqfuel is probably next in line as a power source once nuclear reaches its absolute limits. It's kinda like nuclear, in the way of decaying naquadah into random byproducts? Managlass is EV-tier glass, and should be valid for any multi whose tooltips read "EV+-tier glass" but not "glass tier limits energy input tier". So things like (Circuit) Assembly Lines and the PCB Factory. Also, PCB Factory. Wetware boards without wasting IV circuits and LuV pumps. Why did I wait till late UV in my run to make one?
I am very surprised by lack of LSC and mega multiblocks. They are not very difficult to make, with lapotronic supercapacitor being the go to power storage solution (up to infinite capacity), with mega EBF being quite good already at just 128 ZPM (which I powered it with until I had enough osmium for laser-supporting glass) and MVF being a very good replacement for array of "upgraded" vacuum freezers (they don't have parallels and as such are usually considered not worth it). Around ZPM my LSC capacity was ~1e12 EU, which was enough to progress to UV and a better powergen (don't ask what I was using)
I was watching though the playlist, you MAY encounter a very slight problem with your endstone generator as obsidian can not usually be moved by block pushing/ pistons and as your gen can also generate obsidian there is the issue.
Don't know if it's an option (or if there's a mod for it) in Minecraft, but a Factorio-style in game play time counter might be useful, so that the insane amounts of play time can at least be admired
Reminder that Liquid Death turns mobs _directly_ into their component aspects, meaning you could turn lightning creepers directly into Tempestus at a one-to-one ratio.
If you listen carefully, you can hear Goose flipping a table somewhere.
The Lord of Darkness approves this
This is also true of the IRL canned water brand.
I mean, there's also other ways to use Liquid Death that doesn't involve throwing them at Lighting Creepers from the bucket.
At least, I *think* there's a focus that allows you to disintegrate your enemies. There's also Alchemite, but that generally isn't recommended and I'd instead recommend the focus.
1-to-1 is pretty bad compared to looting 180.
Goose: I’ve built a new power generation system
Viewers: oh, does this solve your base’s stupid problems?
Goose: no, it’s going to be stupid faster
Something something all the works of humanity
Was there something about boiling water?
"TPS? Did you mean GPS? You don't need one of those because you already know where this is going!"
-MF Goose
its so nice of the devs to add all this just for you
Goose has found the Demon Cores and is using them to power his base.
I'm not even terrified anymore, just impressed
He's powering his base by automated fiddling with the screwdriver, yes. >.>
@@llearchno, that would be using wrench-cooled reactors
Last time we had a garden of grind episode, I was still playing gtnh myself :(
"Cannot be bred in a bacterial vat" means that there isn't a bacterial vat recipe for "x bacteria fluid" to replicate the bacteria "easier". Basically, most bacteria cultures can be gotten one of three ways: normal breeding in the biolab, breeding from their special fluid in the biolab, and clonal synthesis. The two that you get from transformation you can't get from clonal synthesis though, and not all of them have a special fluid. But obviously, mutagen etc basically acts as the special fluid for the bacteria that make it
Having mutagen will also be really useful for breeding the space bees
I think that both LCRs and MCRs will "subtick" (get more parallels) if you overclock them beyond one tick, but this might be disabled for LCRs to force MCR usage. I don't remember, but MCRs are useful and cheap anyway
Pro tip for assembly lines and circuit assembly lines: you can share data hatches (more useful once you unlock the data bank), and for CALs you can share one energy hatch among 4 CALs for most recipes (iirc crystal mainframes and bio socs are the only exceptions)
None of the assembly line variants need tiered glass for higher tier energy hatches. The component assembly line does need at least like osmium glass but then you can use any energy hatch. You can also swap glass and stuff pretty easily with a wand focus: equal trade
The osmium bee is really good
You can void mine in the toxic everglades which is really good for europium, depending on if you want to allow void mining
You're totally right that the late game is a embarrassingly unbalanced waste of time. Just in the immediate future, neutronium smelting is so slow it's actually unbelievable. These recipes only continue to get worse with things like Americium, Tengam (this one is specific to no-space), DTPF catalysts, and especially anything made in the DTPF or eoh. And the terrible balance is seen as a feature not an issue, so the game will never be fixed
All of this is fantastic. I will prepare to hit it with the great stick of "just do more of it".
The people who see it as a problem just make a new modpack
@@NeuroticGoosegoose rail workers sell locomotive items wich can be pulvirized in to alot of Steel, i think this can be help full for future runs
Well, neutronium is solved by throwing more power at it, 2 billion EU/t is not much and makes speed very reasonable even in MEBF. Americium isn't an issue either due to its recipe from molten neutronium, which you get a lot of very easily from bees. I don't like bees much, but I can see why these are in the game, as a lot of people will cry very hard if they will need to build high throughput lines before ring of loki.
The rest aren't an issue until UEV, where you already have a ring of loki (and if you don't, make it, you have infinite mana), which means you can build arrays of machines with universal autocrafting without an issue.
so if you place a small european child into a fusion reactor you get 64 molten europium
I almost got worried but remembered I am no child anymore - so glad this process doesn't take adult Europeans as input!
once again i am glad that I'm not European even though I'm not a child
I'm not european, but I am a teenager. I may be at risk.
@@Oxytail Throw an Australian kid in there, and you get TF2.
You almost made me spit out my drink
Neurotic goose: far from sanity
The reactors switching out coolant cells at less than 10% durability is indeed "pants wettingly terrifying" reminds me of when i first played a pack with old school draconic and my friend and i finally made the reactor and all i really remember is him saying "hey is the containment field supposed to be at 1% strength?" Approximately 1/100th of a second before us, the reactor and everything for about 50 chunks in every direction was reduced to atoms including the bedrock 😂
After that we put the next reactor in the end a good 5000 blocks out from the main island (this was back before the end islands so it was essentially the perfect void space for any of the more destructive machines)
I love how half of the comments are about the 5% magic this episode was, because the rest was just Greg. And there’s nothing to comment on with Greg. It’s Greg.
Polytetrafluoroethylene
@ AKA, “go to hell”
14:31 So what I'm hearing is that the devs should make a new fuel for the volcanus that speeds up runtime that you can only get through, let's say, hmm, careful management of infused seeds.
as a european i feel a bit concerned then goose will swim across the pond to melt me for crystals
I have rewatched the entire series from episode 1 to 27 4 times before this episode came out. I think I have some grass touching to do
Why not automate the grass-touching to allow more multitasking?
@@sunshowers3838 he cant, automating grass-touching requieres materials he doesnt have access to yet
@@sunshowers3838 and then scale horizontally to touch more grass and multi more tasks so you can have bandwidth to scale vertically to multi better tasks.
This truly was our Gregutsu Techsen
Tengen Toppa Greg Tech
Neon Genesis Gregtech
"It might as well say, 'For Goose's personal use'", indeed sir let's cook.
what perfect timing, i needed some more Nothing to go to sleep to tonight
head empty
The nothing will continue until morale improves
IC2 iron fences also contain tempestus IIRC. Probably because they are used as lightning rods.
Also, for the record: the CALs do not need upgraded glass. Mine are on UHV and are perfectly fine using alfglass. I think that unless the machine specifically says that energy input tier is limited by glass tier (or something similar), then you can just use whatever.
18:57 "...requires a substantial amount of liquified Europeans..."
That genocide run on RimWorld certainty changed Goose lmao
Happy to see you back on this series!
nutrient paste 😋
Tonight, we game
Just binged the entirety of this series over the past two days, been quite some time since I've enjoyed watching a modded Minecraft series!
Infused Seeds Tempestas drop 64 cloud blocks...
Also, a single layer of blocks between you and a meteor is enough to shield from certain death.
Infused Seeds Herba can drop all sorts of saplings too. Try to get a Robust Twilight Oak sapling, those can grow spawners inside- now you can make EECs so no lag for mobfarms!
Oh hey, someone else made an infused seeds joke.
@@najawin8348 What? They're actually useful
@@Nachiebree Are you forgetting episode 10?
@@najawin8348 Infused seeds aren't problematic anymore though?
Most of them are... sorta fine, but praecanto seeds still corrupt the world. Also, limus seeds just give tons of crystalline pink slime junk, which is probably not intended but definitely funny.
Probably just failed a physics quiz but at least it’s goosing time.
TPS? You mean GPS? We won't need one of those because you already know where this is going. 🔥🔥🔥
Finally caught up after a week of binging. I'm hooked, this series is incredible. Thanks for all of the time and effort you put into this, it has been a joy to watch.
Yay, another episode : ) the salt on display truly makes the dead sea turn away in embarrassment. I laughed out loud several times. Thanks!
18:50 you truly have a way with words i can only wish to achieve one day
Fun fact : if you have uranium with increased density IRL, you end up with a special product known as runaway fission reaction!
I would be interested in hearing how your vac-nuke setup works, it seems different than the ones listed on the wiki, and although I do like the idea of figuring it out on my own, I honestly cannot be bothered enough to sit down for several hours to learn all the gates and systems necessary and then spend time designing the thing, although that *does* seem like a fairly reasonable time investment if I’m already playing GTNH somewhere in the range of “a little too much” and “definitely too much”.
Anyway, thank you for the Goosing.
And to anyone reading this: I wish you a good [insert appropriate time here].
I see the wiki vac-nuke designs as mostly a proof of concept, particularly the one that uses Cores. While they would work as described if you absolutely nailed your automation, I would much prefer to trade peak output for stability, and I feel pretty vindicated by the number of times that preference prevented me from slagging my systems... for one definition of slagging, at least.
@@NeuroticGooseif you are interested in some inspiration, check out the vak nuke design from Ivelieu, she made a video on it just recently. It’s 100% uptime and robust.
AverageGregtechPlayer made a video on his core setup and iirc it looks a bit similar. Also "ivelieu" made a video on vac nukes, but not the core
honestly, I love this series to death, and I binged through most of it over a weekend, but after it mostly became greg as usual for the most part it's a lot less interesting (to no fault of your own, you basically solved most of the problems at this point)... the chaos an ingenuity was truly remarkable
Thanks for keeping up with the series despite the exponential time increase! its funny how complicated a "kids game" can be.
i legit remembered your channel today and started to miss this series
we finally got a gold star and all it cost was goose's sanity
Ah excellent, JJK references in my Gregtech episodes. You love to see it
I just binged the whole Nothing series in two days and am genuinely impressed you're still at it. I can't imagine how long this is supposed to take without jank and exploitation in a normal world
Just a note for you as you love bee breeding so much! The Essentia bee is wonderful for any Thaumcraft work - 9 Apimancer's Drainers under the alveary bottom block with this bee, with 9 non-labelled jars under those, and 9 essentia import buses will get you all the essentia you need for the low low cost of breeding the queen. I have... 4 alvearies like this so far. You can choose which essentia type for each drainer with an aspect library and a few jar labels. The jars are there as the drainer by itself causes jams when used with an import bus.
Have fun :)
The transition at ~3:05 was super slick, your editing has gotten so good!
glad to see this series back in action!! i think u definitely made the right choice increasing time between episodes, this one has been really really entertaining
watching this as the first episode of garden of grind I have watched from you, I have absolutely ZERO context except that the world started on a true void world. I am loving every second of it.
I just spent the past week binging this whole series, and when I finish a binge I always make sure to leave a comment!
First, I love this whole series. Even the later episodes where you complain about how repetitive things are getting, I am still thoroughly entertained. I do recognize that ever since you've built the new base, there's been a tone shift from creating silly solutions to solve the problem of beating the game with nothing, to basically a normal GTNH run. I should note that a shift in tone is not a bad thing, to me at least! Your persistence and witty commentary is what I come for, and that's what I always get each episode.
If you feel like the series has changed too much since the beginning, however, I have a few suggestions for you!
If you feel like the late game of the challenge is too drastically different than the early game, you could potentially split the challenge into a second season (or a season 1.5 if you ever plan on doing this challenge again). This could be a way to communicate that the second half of this series is going to be fundamentally different than the first half, with less emphasis on tier skipping and diving into niche mods, and more emphasis on automation and regulating what you've built.
Another option, if you want to finish this challenge with slightly more mental stability, is to dive into all the other niche mods GregTech has to offer during those long hours where machinary isn't working. Many Minecraft lets plays, both vanilla and modded, reach this point near the end game, and have similar solutions. There will be an entire episode dedicated to roleplay, or playing around with a new feature, or reading comments, or breaking the game with a funny bug that the player stumbled into. The entire thing is filled to the brim with witty commentary and laughs, but in reality, it will only take about 10% of the effort of what they put into the next episode, where an entire massive project is completed and edited down to 20 minutes. GTNH is a HUGE modpack, and while it might not take 3 episodes to get a cat anymore, I'm sure there's plenty of small, stupid things you can do to keep yourself entertained while waiting for the next batch of upgraded circuits to finish crafting.
Then again, I also see that you're probably sick of this series by now, and want to be done with it more than double down on the effort it takes to make one of these episodes. You've found a solution that works for you, and these are just suggestions more than a plea for an overhaul of the series. Variety is the spice of life, and if anyone deserves variety, it's you! Keep up the amazing content, and I'll keep watching❤
Man I can really appreciate the insanity of this way more now that I watched the whole series leading up to it.
Finally finished binging. Now I can watch the remainder of this series at the reasonable rate that is your upload schedule for it. On to Rimworld!!
I don't understand a single word of what you're saying but I love every episode in this series :)
Hooray! GTNH is back.
Goose! Goose! Goose!
"Take it Kronk, feel the powah"
"O, I can feel it"
I like the slower upload of these videos because it fits the pace of the mod pack. thank you.
Between the heavens and the earth, this is the insane one.
I missed the snarky goose roasting of GTNH with the "Nothing Series" to quote Goose.
Very happy to see another episode of this series, always lights up my day.
Most machines subtick (gain parallels to simulate overclocking beyond 1 tick). The only ones that don't are Advanced Assembly Lines and the Boldarnator and maybe a couple more I forgot. So reaching 1 tick processing time in an LCR isn't an issue, and the 256 parallel of an MCR is meaningless. MCRs are just better because they can take more power, and they won't be any faster than an LCR with the same amount of power
Also, CALs don't need upgraded glass. Mine have UXV energy hatches and are still using EV glass
hell yeah, let's check those checkboxes! I've loved everything you've put out so far, so keep doin' whatever you wanna do!
It feels like I've been waiting an eternity for this video
It really is a shame that most of late-game GTNH is just waiting with nothing else to do. What I love so much about early/mid-game GTNH is that even though everything takes a long time, there's always *something* that you can be doing to progress the game. The gameplay loop is therefore start working on thing -> set it running in the background -> repeat. It's a fantastic new take on progression that I never thought I would enjoy as much as I do. But unfortunately that all goes away once you run out of things to work on
Have you looked into GTNH 2.7.0? It's in beta atm but a significant amount of progression has been reworked to actually involve engineering puzzles rather than "just wait for a long time", aswell as add a lot of QoL to the mid-lategame. Worth looking into considering those are your main complaints.
Considering that this is the flagship series of this channel, i think that Mr. Neurotic cannot afford to use an unstable version of the pack.
@@Blue-Maned_Hawk The stable version releases some time in November. I'm mainly mentioning it cause originally goose didn't intend to update at all, but did when it was clear that it would improve the series.
@@1_____________________ Then i think that Mr. Neurotic would probably wait until November, as i don't think that it would be worth it in its unstable state.
3:27 not even enough to fill the dead sea
So great to check RUclips today and see another Goose upload!
i have finished binging the entirty of your channels videos after begin reccomended your bigdig series a few days ago, i didnt do it all at once but my pace was rather fast.
and i do have to agree with your sentiment of this series being alot more intersting during the pre-post-scarcity part of it, really not much to talk about when your just gregteching so you can gregtech even harder until you run out of gregs to tech. plus personally i have a fondess of watching the navigatation of the extreme conditions of early-game challenge runs before more tools inevitably become available.
its funny, my mental image of gregtech is rooted to the modded mindcrack server with bdoubleo complaing about how if he wanted to use a gregtech block as a decorative air conditioner in his call of duty minigame it'd take 30 minutes for each one he wanted to make. which does not seem to have changed in the years since.
you know, i dont know anything about gregtech, i havent been really into the minecraft modding scene since 2015, i didnt know create existed until last year, and i dont think ill ever want to play this or any other gregtech related modpacks... BUT. listening to goose rant about it? is so great, cause even though i dont know anything, all of these issues are things that i always hated about *other* simpler modpacks, so it still feels very relatable
holy crap! a new upload? only like, a week since I binged your series? This is hype
Have you seen the Luggage mod? It makes these tiny little double chest fellers with a bunch of tiny stick-legs. They cost a diamond and work like a shulker box that you can place down to follow you as an entity rather than a block.
This was indeed long-awaited, thanks for this my favourite bird animal
Yesssss!!!! Thanks for existing Neurotic Goode and giving us such great content!
Some listen to sea sounds. I listen to this before sleep. It gives me sense of stability that my day/job is normal.
This episode is brought to you by liquid europeans, volcanuses, and MCR
14:12 the Goose's best line so far
I love how the name not only refrences the power setup but what is nesesary to progress in void gregtech!
part of me wonders if goose is just continuing this series out of spite
I never clicked on a RUclips video so fast. Absolute cinema is back
I have no idea what just happened because I was multitasking, but great video
I have a midterm this evening, its 8am and I haven't slept yet, but the second I saw this I'm watching anyway lol
Could not have asked for something better to wake up to
"Sub interger TPS rates" 😂 thats some rough lag
ohohoho next episode of the greatest series of all time! :3
I always thought the sound designs of some of these mods were a bit scuffed, but the art of computational combustion needs not audio to perform, mere megablock tech packs that don't know what optimization is will enable such magnificent feats of making one's PC beg for mercy.
F in the chat for the pad of sticky notes.
as a fellow european, we sure can be in liquid form
Goose solves troubles in this mod by throwing at them oversized nuclear wrench
Back here I see
It's so cool seeing how this run differs from my (normal) run, not just from resource availability but also power preference. I never made a reactor at any point in the run, instead figuring out fusion-to-steam power and leveraging tierskipping materials from meteors to make more power than I should reasonably have access to.
Assuming you never go for fusion power, Naqfuel is probably next in line as a power source once nuclear reaches its absolute limits. It's kinda like nuclear, in the way of decaying naquadah into random byproducts?
Managlass is EV-tier glass, and should be valid for any multi whose tooltips read "EV+-tier glass" but not "glass tier limits energy input tier". So things like (Circuit) Assembly Lines and the PCB Factory.
Also, PCB Factory. Wetware boards without wasting IV circuits and LuV pumps. Why did I wait till late UV in my run to make one?
I am very surprised by lack of LSC and mega multiblocks. They are not very difficult to make, with lapotronic supercapacitor being the go to power storage solution (up to infinite capacity), with mega EBF being quite good already at just 128 ZPM (which I powered it with until I had enough osmium for laser-supporting glass) and MVF being a very good replacement for array of "upgraded" vacuum freezers (they don't have parallels and as such are usually considered not worth it). Around ZPM my LSC capacity was ~1e12 EU, which was enough to progress to UV and a better powergen (don't ask what I was using)
i havent understood anything youve said since the second episode but i like your videos
I like that theres realistic nuclear reactor issues
holy shit i caught up lmao. this series has been great so far.
A new Minecraft Excel Sass Podcast episode! Finally something I can eat my lunch to.
I was watching though the playlist, you MAY encounter a very slight problem with your endstone generator as obsidian can not usually be moved by block pushing/ pistons and as your gen can also generate obsidian there is the issue.
this seems very good for your volcanicity
Babe wake up, new Goose Nothing Video just Dropped 🗣
The condensed uranium could be construed as a less entropically favorable allotrope of uranium. Tighter packed structure and all that.
5:43 america core
I'm not sure how well it works in a nothing playthrough, but the large essentia generator is op af
Just when I'm heating up some late night ramen, let's go
im caught up 🔥 time to watch the other series
The goose create black mesa from dirt 😭😭😭
YESSS I love this so much!!!! It needs to be on a shirt!!!!!!!!!!!!!!!!!!
My understanding of these nuclear mods is yes. I will not elaborate, iykyk.
Don't know if it's an option (or if there's a mod for it) in Minecraft, but a Factorio-style in game play time counter might be useful, so that the insane amounts of play time can at least be admired
Power of the JANK
It's all over the screen
Bro almost had a Chernobyl level nuclear disaster
Yessss! the return of the king