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That head flinch is not a bug, it’s actually placed there for flinch. When the character does that it’s a visual indication the enemy your shooting at is being in accurate for a short time during the flinch. The flinch only initiates when flesh (health pool) when you have shields your character does not flinch nor does the model of the character. You can test this by going to the firing range, bring the dummy’s shield to low and then that shot that cracks the dummy you will see the head have a whiplash effect like the Bangalore when she got cracked. Every flinch after is less violent.
Hey man, this is a great video! Its something I've looked into and thought about a lot myself. I love your system and everything you mention in your video! I just wanted to throw out there that Kovaak's scenario 'Narrow Strafe 3' helped me break the urge to track the body and not the head a lot. Rather than tracking a pill moving back and forth, it's a humanoid which strafes and jumps at a high speed. Only 1,100 people have played it, but I noticed a meaningful difference in my aim within a couple days. So if anyone else out there happens upon this comment and has Kovaak's, I think combining this video and that scenario is an amazing way to improve.
Last season of cod MW2 (newest one) There was an event where you needed to hit x number of headshot kills to unlock skins for weapons. At first it was really tough and I couldn't hit more than one headshot a game, but by the end I was killing at least 1/3 of people with the last shot being a headshot and almost every encounter had at least one. This little event had a really good impact on my skills and trained me to hit heads more often and I genuinely started doing averagely better in every match from then on.
I dont know u but this got me emotional. The video so well build up, it almost follows a classic 3 act story structure. Your voice is good. The suprise use of ChatGPT is a fun twist. It only missed some kind of event in act III that u needed to beat. Maybe the footage of a whole game :P Btw I think that 6 days of learning on a new sens is just the beginning, there is much more potential. I feel that after a while (tracking) aiming becomes completely subconsious, especially if u focus on the enemy like you said. I recently switched from 29cm to 25cm in Overwatch on Tracer because I looked at proplayers settings and the very best are around that setting. I practiced systematically every day for weeks and I found that only on day 21(!) the transition was done. ie: i killed a monkey and his corpse bugflied away into the sky and i perfectly tracked it and was like: wtf did i just do? I dunno why Im typing all this. Its for the algorythm i guess :D
Something I like to do is create a custom game in COD and set it to headshots only and Free for All. I make the time limit 15 minutes and set the kill limit to "Unlimited." I fill the lobby with bots and start match one by bringing the center of my screen to the enemy's head before before I ADS. Once that 15 minute block is finished I start the round again but with a different focus. Sometimes I practice staying in constant motion while hitting headshots or keeping my crosshairs at head level and training them on corners as I move around the map. Another thing I like to do is use a 15 minute block picturing the enemy's positions based off of the info on the mini-map then I jump out from cover attempt a headshot as quickly as possible while making sure I don't miss. Spending another block ONLY shooting from cover is another fun drill you can do. It helped me bring my ranking in COD Multiplayer from top 4 million just below the top 200,000. Hopefully someone else finds this useful. Besides being good practice it's a lot of fun.
I dunno if it's cause it's montages, or partly because you're not playing against pro level players (?), but your aim at your best honestly looks the best of any player in this game. Furthermore, your educational aim content is also the best out of any aim coaches out there. And there are a lot of good ones these days. You deserve much more attention, so keep grinding Struth!
he has insane aim, yes, but it's definitely not the best in the game. i agree that he deserves much more attention though, cool video idea and great execution.
When I first got into fps everyone said to aim for the head so it was my default, but that’s slowly changed over the last five years. This video makes me wanna try going back to that.
I noticed the auto pilot thing and aiming for heads early on when I started pc gaming. It actually had helped out a lot. Mainly noticed it when switching from apex to val.
Great video as always Struth! I noticed you use a heavier mouse and the white equate control mousepad. Consider a peripheral combo with lower static and dynamic friction to allow for easier tracking at a low sensitivity. Glass mousepads (or speedpads), glass skates, sub 60g mice, all help with micro adjusting and switch track scenarios and can help your fine motor mouse control and speed at which you can quickly switch directions while tracking. Vor3z for example has one of the best Apex tracking aim I've ever seen and he uses: m42 wireless, 1.2 @ 800 dpi and the skypad 3.0. e36_aimbot is a similarly skilled and geared player as well. Irrpa on the other hand, uses 2.7 at 800 dpi with the skypad 3.0 (if you still wish to have a faster sens). Your ability to flick is insane (those kraber shots tho- wow) and it shows its easier for you to stop on a dime, but perhaps you could benefit from those quick moving/switch track scenarios. Cheers dude ur cracked happy aiming.
Yeah you're spot on. In the past i've used the Vaxee PA and a G-Wolves Skoll (lighter than this G303 SE) on really low sens and my tracking was awesome. Clicking wasn't the best though and moving around the map felt pretty uncomfortable. I actually have a skypad 3.0 but the humidity where I live makes it unusable ):
@@StruthGaming Skypad sells their armsleeve that goes up over the wrist. Dunno if it works. Also yeah, humidity ruins mousepad glides, gsr se rouge is o.k. at resisting it and is purchasable on Amazon.
I haven't used their sleeve in particular, but using a normal sleeve + an artist glove which is similar wasn't quite enough. The skin of my fingertips would drag and skid along the pad. Could be worth a try though, getting the thumb covered up too might change things up enough.
great and entertaining video! I think its often overlooked that many things, when it comes to settings, also depend on who you are playing against. In theory yes, focusing on headshots only is a great thing to try out, however if you're playing against a really good player and I mean really good, they will use strafing, ducks all in an unpredictable way making it way harder. What you truly need is physical adaptation for those fights, that's how you actually improve...SO always see improving and testing settings in contrast to how good the people are you're playing against and adapt!
I think it would be really interesting if you could do the same experiment with Quake Champions. Not just for the "aim" parts, but for how mechanically demanding that game is, overall.
Loved this. I consider myself very mechanically gifted and play at a pretty high level on just about anything I pick up. But I have handful of friends who aren't as well off and always ask for advice.. but I'm never really sure how to put it into words or give them any kind of worthy information because it's kinda just how I've always played, right? Loved the tip about the muted audio, this is a huge one and just as important as finding a playlist that helps you get into that flowstate easily. I think camera/crosshair placement is another really big one to go along with your focus on the target point, I see a ton of people looking near the ground & bottom half of the screen instead of head/chest level. Huge believer in arm over wrist as well and I do feel like arm is more effective.. but that could just be bias speaking lol.
honestly im surprised i dont see more high level aimers go for headshots with how good their smoothness is. even just on people crossing in the open (low risk situation).
WATCH SELLY (korean headshot demon in apex, pro player) he only hits headshots and there are techniques you can figure out by copying him. E.g. match their crouch with a crouch to remain on their head/keep them in your fov, or match their air movements with jumps/ ras strafes to let your movement aim to their head for you. You're welcome
I tried this a long time ago in CS, where headshots are a lot more important. My average HS% was somewhere in 23-25%. It took me a long time to bring that upto 42% which isn't that great, but a lot better compared to before. These days in most matches (when I am playing well) I get around 50-60% or even 80 in some cases. Need to get that mroe consistent.
Im terrible for not aiming for the head, I played h1z1 for nearly 2k hours which was all aiming at the head but i never do it anymore, I thinki have like a 11% headshot on warzone! I need to practice this
you talked about how low your sens was then when u showed it i realized mine is even lower... luckily i dont have any close range struggles but i was surprised ur low was faster than my standard
very interesting experiments with aim! love it. but I think it's a bad habit. in the apex you often finish shooting the enemy, remembering and counting his hp. if your damage is unstable (and headshots are very unstable), you can either react to the death of an opponent for a long time (average reaction time is 200ms), or incorrectly calculate damage and undershoot. I haven't seen pro players care much about headshots, except on a craber
It's better to go for chest shots and finish with headshots, you'll hit more bullets. The TTK might be a bit higher this way, but the odds of hitting your shots are higher, which outweighs going for headshots only (missing unnecessary bullets). Especially with flinching. Going for chest shots also allows for better recoil control and it puts less stress on your arm/wrist/fingers so you manage to play more accurately for longer. Going for headshots only is fun, but it's absolutely not more beneficial (at this moment in time that is, at some time in the future everyone will be playing as aimbots, which is an inevitability and the entire dynamic of playing games will change, but that's a whole other discussion to be had). And you should look further into soldier flinching (randomly? always the same? how much damage?) so you can start anticipating when that happens and compensate before or when it happens (you might say I'm crazy, but this was my way of thinking back when I still played games: analyze and optimize everything). Your tracking and everything else is pretty solid, but you should try playing with a higher sensitivity or higher intensity. Higher sensitivity equals faster aim, which will truly allow you to play like an aimbot. For higher intensity, I will refer to Top Gun, in which Mr. Cruise shows us how it's done, copy that intensity in your game and you'll become unbeatable.
The last statement that you made is the biggest problem I have now, I can't actually focus on the enemy, that's my biggest problem, another problem I have especially with APEX is I prioritize learning movement more than aim! Sure it looks cool, it gets you out of fights (Sometimes), but the biggest underlying problem with that is; my instinct is always, Do movement like tap strafe or ras strafe or find a close wall to wall bounce or object to superglide on when reloading for example, because I can't hit my shots. What I'm trying to do now is, play TDM, ignore healing HP and just shoot, take 1v1s even with half HP. God I really hope I break this bad habit soon because it's annoying and actually frustrating! I just want to share and maybe someone can help me out as well in the comments. thanks!
As you can probably tell from my footage, I haven't learned movement yet. It just doesn't really interest me so I try to win fights with raw aim (this is a bad habit if you want to become the best player you can be, but for what i'm doing now it's more enjoyable). When you're fighting and doing movement, you'd be surprised at how much more deliberate you can be by thinking about what you're going to do for just a moment. Instead of reactively trying to throw movement tech and PK flicks, taking just a moment to think about what movement you're about to do and where you're about to aim can go a long way without actually slowing you down.
im a apex player aswell, enjoying tapstrafing/supergliding a lot! still learning ras strafing myself but ill give my opinion: sounds like u rely on movement INSTEAD of coverplay. movement in high elo is just the way to get to a posi where ur able to trade good dmg *with aim and coverplay. u should never plan on reloading in the open infront of enemies where u would need to 180tapstrafe to stay alive. so try and plan better ahead what cover ur about to play (heady before shoulderpeek etc) and u naturally dont need to move so much while shooting :) gl hf dont die!
@@StruthGaming u should learn tap strafing friend - its what truely sets apart apex from other fps titles. to me its comparable fun to drifting a car irl. makes you feel like a superhuman controlling and defying physics ^^
i can't do any movement, the best movement i can do is just superslide... usually i use pk and i really depend on my hipfire flicking, how i shot is not by looking crosshair nor enemies, when i do movement or fast speed things, i can't really looks at anything and just shot then somehow knocking enemies. i think if you can do crazy movement, you can use "feeling", you know where your enemies are and where they stand for taking cover behind wall or box, you can just go in fast and shot at that direction
I would recommend it for people with above average aim. Perhaps not as long as 10 days, I didn't have a huge amount of time per day to commit to it so I needed more days in total. Newer aimers probably won't quite reap the same benefits, but It's probably still a good idea to try for a session every now and then.
@@StruthGaming I totally agree with this! it also looks like since you only went for the head you had a lot of advantages that some people wouldn't have especially with bullet punch. And after you finished the challenge your aim was 100% better!
Hello, I was watching your shroud aiming video when I found a very interesting point you made in regards to the mouse, talking about how a negative camber is useful for aiming. I have tried various gaming mice designed for claw grip like the ZA13, XM1R, HTS+ with all of these mentioned above giving me pain near the underside of the pinky knuckle. I also noticed that my office mouse with a negative camber has always been comfortable for me (it has a wider back hump than the shroud SE) and also ergo mice not giving me the same pain, my question lies in whether you would recommend the shroud edition for 17.5x10 hands or would it be too wide where the negative camber starts ?
Considering how wide your hand is I suspect it'd be a good fit. My hands are 20.5x10.5 and the mouse is on the smaller side for me. I go into a lot more detail about the mouse in my review here - ruclips.net/video/DeyW_ZXDpL8/видео.html The most common complaint i've seen about the mouse is that it's too big, so that's definitely worth keeping in mind.
hi man i loved your video.can i ask a question.in your experiment using kovaak.i should train with hipfire sensitivity or ads sensitivity?i only play apex.
Since you adjusted your hip sens, did you also end up changing your aim down sight sens? I ask since I would say this video revolves more around ADSing than hipfiring.
With your ADS sens set to 1 in Apex Legends, it adjusts it using focal length scaling. So any changes to hipfire also change ADS sens. For example, on 1200 DPI, 1 in-game, my hipfire is 34.6cm/360. The ADS sens of 1 on the same settings makes my 2x scope go down to 74.3cm/360. On 1200 DPI, .78 in-game, my hipfire is 44.4cm/460. The ADS sens of 1 on the same settings makes my 2x scope go down to 95.3cm/360.
Hello, I would like help with my setup, I am using the m2k with sapphirew skates, the mousepad is "The Duel" but I don't know if it is the best, since I have the cerapad and the skypad too, and I don't know if it is better to use cerapad with ptfe or keep using what i have
How do you not have recoil on the guns though. Tracking for anyone that has practiced aim labs is not that hard but the recoil is what changes everything. You seem to be controlling it very well.
struth, help an aussie brotha out! how do i apply my aim training to apex? and how do i stop having so many bad days?!?! one day i’ll be so insane at aiming and have amazing tracking, but then for the next week or even 2 weeks my aim will be terrible and i’ll start predicting heaps and my reactivity will be trash, but as soon as i notice this i can head over to kovaaks and my aim will be fine. i jus can’t translate this over to apex.. why?? why is consistency so hard and why is applying aim training to actual apex so difficult?
I know the struggle. My go-to is ensuring that i'm focusing on my target and not just 'looking' at them. This helps massively with reactivity and reading their movement, suddenly it feels like they're moving in slow motion. Is your own movement throwing off your aim by any chance? Being conscientious of how your own movement impacts you aim can be important.
@@StruthGaming how brother thanks for the reply! in regards to my own movement, i anti mirror strafe, and only so ras strafes etc when reloading. focusing on the target makes a huge difference for me in aim trainers, but in apex is soooo so difficult for me aye. no matter how much i tell myself to watch and focus the enemy and track it with my eyes, i just seem to not do it as soon as the shooting starts because of all of the visual clutter and the the effects going everywhere mannnnn it’s so hadd
Focus in modern shooters is not easy with how much is going on, that's for sure. There is a weird thing you could try that i've had some success with. Play a few rounds of the LTM modes with your game sound completely muted. This removes a bunch of random stimuli and lets you just use your eyes. That can help ease you into focusing, or at least show you what focusing in Apex is meant to feel like. You'll randomly die to people you should have heard, but that's just the cost of doing business :)
@@StruthGaming oh my god.. mate thats actually a REALLY smart idea, because just like you said, at that point the only thing i have to rely on is visual ques. thats the only information i can get while playing. thanks brother ill give this a geeze!
I know this is stupid but this video should really come with a disclaimer. If a normal human being tries to do this they are just going to get absolutely shredded for... Forget 10 days possibly 10 months? Probably longer. The level of aiming skill required to do this consistently isn't emphasized nearly enough and your seemingly casual ability to adjust is probably the biggest unintential humble brag I have ever seen. At the start of the video the disclaimer should be: "Aim god only challenge" or something. Being humble about your skill is a nice thing but this level of humbleness is bordering on the misleading to be honest haha. Great video.
@@dripzzzy-1-274 sorry dripzzzy-1-, to be more clear. This guy has absolutely INSANE aim. If you had a thousand mnk players and asked them to do this challenge and looked at their results after 10 days of solely doing this challenge they would still not be anywhere near as accurate as this guy. Like not even in the same realms of accuracy. Or do you think it's easy and anyone could do it after ten day?
It's a tricky line to walk, at the start I mentioned the time i've spent aiming and reaching a great level of aim which I figured would work as a disclaimer. Perhaps could have included a bit more info. Sorry about that!
To clarify it was about 1h~ per day, sometimes more sometimes less. Originally was going to be a 7 day challenge but I just didn't have enough time per day to work on it. The gameplay was highly focused though, so improvements were efficient. 1h of focused gameplay trumps 8 hours of autopilot.
@@StruthGaming I learned something big from that. If I got time for even an hour at times I'm gonna jump on and do headshots full concentration in the new respawn playlists. Nice one brother
As an apex only player- ADS for longer than .5 seconds at close range is why you were unable to keep up with them. Hipfire is essential in this game. I know it’s a headshot only video, but it’s just not possible to do that practically in this game and stay alive Your mouse sens is ONLY for hipfire/ looking, with ads multiplier being your ads sens, which you typically want to keep relatively low, maybe with a .1 boost if your a high sens player
Bro My hand is very big I purchased Logitech G502, but I can't decide which grip I should use and also micro adjusting is very difficult for me....Can you make a guide on bigger mouse like G502 and razor death adder....
The first grip video I did over on the KovaaK's channel actually featured a Model D. I recommend this grip for any mouse - ruclips.net/video/bidR6lJBcRI/видео.html Depending on certain shapes there will need to be little tweaks here and there. Like on the g502 you have that thumb guard thing, so your thumb won't be able to grip it quite as low.
@@StruthGaming I have prior experience on roller from like early 2000s to like 2010. I plugged in my controller thinking I would get pretty insane beams pretty quickly but it definitely wasn't the case. 4-3 classic seems pretty easy to pick up, but it's not good at longer distances. Everyone says to play 4-3 linear... but idk... that felt like I needed the fine motor skills of a surgeon. I think i'll stick to keys 😂
Cool video, but I can't imagine that this is a viable aim strategy against a good controller player close range. You can definitely tell who does and doesn't have paddles.
What are you going to do when AAA games eventually put aim assist on MnK? cause unfortunately that is probably going to happen in the near future tbh. For sure without a toggle ngl.
🎯 My New ClawMate Mouse Mod - struthgaminggear.com/
Like a Twitch sub, but for YT! - ruclips.net/channel/UCQnUFeOcllJRt8SEV1TU82Qjoin
You can directly support the channel and gain access to perks like a member's only Discord, emotes, badges + more.
That head flinch is not a bug, it’s actually placed there for flinch. When the character does that it’s a visual indication the enemy your shooting at is being in accurate for a short time during the flinch. The flinch only initiates when flesh (health pool) when you have shields your character does not flinch nor does the model of the character. You can test this by going to the firing range, bring the dummy’s shield to low and then that shot that cracks the dummy you will see the head have a whiplash effect like the Bangalore when she got cracked. Every flinch after is less violent.
Interesting! Figured it wasn't a bug, just thought it was funny how significant the movement was.
Hey man, this is a great video! Its something I've looked into and thought about a lot myself. I love your system and everything you mention in your video! I just wanted to throw out there that Kovaak's scenario 'Narrow Strafe 3' helped me break the urge to track the body and not the head a lot. Rather than tracking a pill moving back and forth, it's a humanoid which strafes and jumps at a high speed. Only 1,100 people have played it, but I noticed a meaningful difference in my aim within a couple days. So if anyone else out there happens upon this comment and has Kovaak's, I think combining this video and that scenario is an amazing way to improve.
*i downloaded it and will try :) im usually using "Cata IC Fast Strafes Thin" for warming up tracking
Last season of cod MW2 (newest one) There was an event where you needed to hit x number of headshot kills to unlock skins for weapons. At first it was really tough and I couldn't hit more than one headshot a game, but by the end I was killing at least 1/3 of people with the last shot being a headshot and almost every encounter had at least one. This little event had a really good impact on my skills and trained me to hit heads more often and I genuinely started doing averagely better in every match from then on.
I dont know u but this got me emotional. The video so well build up, it almost follows a classic 3 act story structure. Your voice is good. The suprise use of ChatGPT is a fun twist. It only missed some kind of event in act III that u needed to beat. Maybe the footage of a whole game :P Btw I think that 6 days of learning on a new sens is just the beginning, there is much more potential. I feel that after a while (tracking) aiming becomes completely subconsious, especially if u focus on the enemy like you said. I recently switched from 29cm to 25cm in Overwatch on Tracer because I looked at proplayers settings and the very best are around that setting. I practiced systematically every day for weeks and I found that only on day 21(!) the transition was done. ie: i killed a monkey and his corpse bugflied away into the sky and i perfectly tracked it and was like: wtf did i just do? I dunno why Im typing all this. Its for the algorythm i guess :D
Hahaha thank you :) Appreciate the comment and your efforts to please the algorithm.
Something I like to do is create a custom game in COD and set it to headshots only and Free for All. I make the time limit 15 minutes and set the kill limit to "Unlimited." I fill the lobby with bots and start match one by bringing the center of my screen to the enemy's head before before I ADS. Once that 15 minute block is finished I start the round again but with a different focus. Sometimes I practice staying in constant motion while hitting headshots or keeping my crosshairs at head level and training them on corners as I move around the map. Another thing I like to do is use a 15 minute block picturing the enemy's positions based off of the info on the mini-map then I jump out from cover attempt a headshot as quickly as possible while making sure I don't miss. Spending another block ONLY shooting from cover is another fun drill you can do. It helped me bring my ranking in COD Multiplayer from top 4 million just below the top 200,000. Hopefully someone else finds this useful. Besides being good practice it's a lot of fun.
I dunno if it's cause it's montages, or partly because you're not playing against pro level players (?), but your aim at your best honestly looks the best of any player in this game. Furthermore, your educational aim content is also the best out of any aim coaches out there. And there are a lot of good ones these days. You deserve much more attention, so keep grinding Struth!
he has insane aim, yes, but it's definitely not the best in the game. i agree that he deserves much more attention though, cool video idea and great execution.
@@phresy Haven't seen any other montages with this clean tracking.
@@WisdomPowerCourage hollow, kanghoon, rei, strafing flame just to name a few
@@phresy Haven't seen the others, but disagree on Hollow
@@WisdomPowerCourage have a look at the other ones, not because i'm trying to prove my point but because they're great players either way
When I first got into fps everyone said to aim for the head so it was my default, but that’s slowly changed over the last five years. This video makes me wanna try going back to that.
I noticed the auto pilot thing and aiming for heads early on when I started pc gaming. It actually had helped out a lot. Mainly noticed it when switching from apex to val.
Great video as always Struth!
I noticed you use a heavier mouse and the white equate control mousepad.
Consider a peripheral combo with lower static and dynamic friction to allow for easier tracking at a low sensitivity. Glass mousepads (or speedpads), glass skates, sub 60g mice, all help with micro adjusting and switch track scenarios and can help your fine motor mouse control and speed at which you can quickly switch directions while tracking.
Vor3z for example has one of the best Apex tracking aim I've ever seen and he uses: m42 wireless, 1.2 @ 800 dpi and the skypad 3.0. e36_aimbot is a similarly skilled and geared player as well. Irrpa on the other hand, uses 2.7 at 800 dpi with the skypad 3.0 (if you still wish to have a faster sens).
Your ability to flick is insane (those kraber shots tho- wow) and it shows its easier for you to stop on a dime, but perhaps you could benefit from those quick moving/switch track scenarios. Cheers dude ur cracked happy aiming.
Yeah you're spot on. In the past i've used the Vaxee PA and a G-Wolves Skoll (lighter than this G303 SE) on really low sens and my tracking was awesome. Clicking wasn't the best though and moving around the map felt pretty uncomfortable.
I actually have a skypad 3.0 but the humidity where I live makes it unusable ):
@@StruthGaming Skypad sells their armsleeve that goes up over the wrist. Dunno if it works. Also yeah, humidity ruins mousepad glides, gsr se rouge is o.k. at resisting it and is purchasable on Amazon.
I haven't used their sleeve in particular, but using a normal sleeve + an artist glove which is similar wasn't quite enough. The skin of my fingertips would drag and skid along the pad.
Could be worth a try though, getting the thumb covered up too might change things up enough.
You’re so under rated bro imo the best apex youtuber I’ve ran across keep it up
Thank you! That means a lot.
great and entertaining video!
I think its often overlooked that many things, when it comes to settings, also depend on who you are playing against. In theory yes, focusing on headshots only is a great thing to try out, however if you're playing against a really good player and I mean really good, they will use strafing, ducks all in an unpredictable way making it way harder. What you truly need is physical adaptation for those fights, that's how you actually improve...SO always see improving and testing settings in contrast to how good the people are you're playing against and adapt!
disabling hitmarkers helped me aim so much better, can keep the numbers or just get rid of em too, i kept them
I think it would be really interesting if you could do the same experiment with Quake Champions. Not just for the "aim" parts, but for how mechanically demanding that game is, overall.
apex=quake next gen?
isn't apex more difficuly because quake doesn't have recoil?
@@MikeGrau0hr Not even close. Quake is way faster paced
@@ACE112ACE112 Apex recoil is meh
Loved this. I consider myself very mechanically gifted and play at a pretty high level on just about anything I pick up. But I have handful of friends who aren't as well off and always ask for advice.. but I'm never really sure how to put it into words or give them any kind of worthy information because it's kinda just how I've always played, right? Loved the tip about the muted audio, this is a huge one and just as important as finding a playlist that helps you get into that flowstate easily. I think camera/crosshair placement is another really big one to go along with your focus on the target point, I see a ton of people looking near the ground & bottom half of the screen instead of head/chest level. Huge believer in arm over wrist as well and I do feel like arm is more effective.. but that could just be bias speaking lol.
honestly im surprised i dont see more high level aimers go for headshots with how good their smoothness is. even just on people crossing in the open (low risk situation).
WATCH SELLY (korean headshot demon in apex, pro player) he only hits headshots and there are techniques you can figure out by copying him. E.g. match their crouch with a crouch to remain on their head/keep them in your fov, or match their air movements with jumps/ ras strafes to let your movement aim to their head for you. You're welcome
I'll check them out!
Great video. Very high quality, informative, and entertaining enough to keep my eyes glued to the screen all the way through.
Thank you! Really appreciate that.
2:20 lmao the visual clutter in this game becoems really apparent in slow mo.
I tried this a long time ago in CS, where headshots are a lot more important. My average HS% was somewhere in 23-25%. It took me a long time to bring that upto 42% which isn't that great, but a lot better compared to before. These days in most matches (when I am playing well) I get around 50-60% or even 80 in some cases. Need to get that mroe consistent.
Im terrible for not aiming for the head, I played h1z1 for nearly 2k hours which was all aiming at the head but i never do it anymore, I thinki have like a 11% headshot on warzone! I need to practice this
This is a sick video. As someone who got inspired from ScreaM, it was quiet interesting.
Thank you!
4:30 thats my aim right there
you talked about how low your sens was then when u showed it i realized mine is even lower... luckily i dont have any close range struggles but i was surprised ur low was faster than my standard
very interesting experiments with aim! love it. but I think it's a bad habit. in the apex you often finish shooting the enemy, remembering and counting his hp. if your damage is unstable (and headshots are very unstable), you can either react to the death of an opponent for a long time (average reaction time is 200ms), or incorrectly calculate damage and undershoot. I haven't seen pro players care much about headshots, except on a craber
It's better to go for chest shots and finish with headshots, you'll hit more bullets. The TTK might be a bit higher this way, but the odds of hitting your shots are higher, which outweighs going for headshots only (missing unnecessary bullets). Especially with flinching. Going for chest shots also allows for better recoil control and it puts less stress on your arm/wrist/fingers so you manage to play more accurately for longer. Going for headshots only is fun, but it's absolutely not more beneficial (at this moment in time that is, at some time in the future everyone will be playing as aimbots, which is an inevitability and the entire dynamic of playing games will change, but that's a whole other discussion to be had). And you should look further into soldier flinching (randomly? always the same? how much damage?) so you can start anticipating when that happens and compensate before or when it happens (you might say I'm crazy, but this was my way of thinking back when I still played games: analyze and optimize everything).
Your tracking and everything else is pretty solid, but you should try playing with a higher sensitivity or higher intensity. Higher sensitivity equals faster aim, which will truly allow you to play like an aimbot. For higher intensity, I will refer to Top Gun, in which Mr. Cruise shows us how it's done, copy that intensity in your game and you'll become unbeatable.
brother practicing spraying headshot and somehow unlocking inhuman flick passive skills
love the content keep up the good work love all the info
Thank you! Much appreciated.
The last statement that you made is the biggest problem I have now, I can't actually focus on the enemy, that's my biggest problem, another problem I have especially with APEX is I prioritize learning movement more than aim! Sure it looks cool, it gets you out of fights (Sometimes), but the biggest underlying problem with that is; my instinct is always, Do movement like tap strafe or ras strafe or find a close wall to wall bounce or object to superglide on when reloading for example, because I can't hit my shots. What I'm trying to do now is, play TDM, ignore healing HP and just shoot, take 1v1s even with half HP. God I really hope I break this bad habit soon because it's annoying and actually frustrating! I just want to share and maybe someone can help me out as well in the comments. thanks!
As you can probably tell from my footage, I haven't learned movement yet. It just doesn't really interest me so I try to win fights with raw aim (this is a bad habit if you want to become the best player you can be, but for what i'm doing now it's more enjoyable).
When you're fighting and doing movement, you'd be surprised at how much more deliberate you can be by thinking about what you're going to do for just a moment. Instead of reactively trying to throw movement tech and PK flicks, taking just a moment to think about what movement you're about to do and where you're about to aim can go a long way without actually slowing you down.
im a apex player aswell, enjoying tapstrafing/supergliding a lot! still learning ras strafing myself but ill give my opinion:
sounds like u rely on movement INSTEAD of coverplay.
movement in high elo is just the way to get to a posi where ur able to trade good dmg *with aim and coverplay.
u should never plan on reloading in the open infront of enemies where u would need to 180tapstrafe to stay alive.
so try and plan better ahead what cover ur about to play (heady before shoulderpeek etc) and u naturally dont need to move so much while shooting :) gl hf dont die!
@@StruthGaming u should learn tap strafing friend - its what truely sets apart apex from other fps titles.
to me its comparable fun to drifting a car irl. makes you feel like a superhuman controlling and defying physics ^^
i can't do any movement, the best movement i can do is just superslide...
usually i use pk and i really depend on my hipfire flicking, how i shot is not by looking crosshair nor enemies, when i do movement or fast speed things, i can't really looks at anything and just shot then somehow knocking enemies.
i think if you can do crazy movement, you can use "feeling", you know where your enemies are and where they stand for taking cover behind wall or box, you can just go in fast and shot at that direction
this video make a motivation for a keyboard and mouse to fight with aim assist contoller
I love that low sens joke at the beginning
I love this Challenge! would you recommend people to try this?
I would recommend it for people with above average aim. Perhaps not as long as 10 days, I didn't have a huge amount of time per day to commit to it so I needed more days in total.
Newer aimers probably won't quite reap the same benefits, but It's probably still a good idea to try for a session every now and then.
@@StruthGaming I totally agree with this! it also looks like since you only went for the head you had a lot of advantages that some people wouldn't have especially with bullet punch. And after you finished the challenge your aim was 100% better!
Outside of apex legends, there is quite a few games that tests your aim really hard. both old and newer.
In every way, everytime i try to get help for improving my aim i fall on this guy channel's, he is inevitable.
Great vid man!
for the sens change part
try using a higher y sens, not increasing both
nice work struth, another banger
12:40, breaking the shield moves the head
Hello, I was watching your shroud aiming video when I found a very interesting point you made in regards to the mouse, talking about how a negative camber is useful for aiming. I have tried various gaming mice designed for claw grip like the ZA13, XM1R, HTS+ with all of these mentioned above giving me pain near the underside of the pinky knuckle. I also noticed that my office mouse with a negative camber has always been comfortable for me (it has a wider back hump than the shroud SE) and also ergo mice not giving me the same pain, my question lies in whether you would recommend the shroud edition for 17.5x10 hands or would it be too wide where the negative camber starts ?
Considering how wide your hand is I suspect it'd be a good fit. My hands are 20.5x10.5 and the mouse is on the smaller side for me. I go into a lot more detail about the mouse in my review here - ruclips.net/video/DeyW_ZXDpL8/видео.html
The most common complaint i've seen about the mouse is that it's too big, so that's definitely worth keeping in mind.
ayo, loving your vids! what is your white mousepad?
Thank you! It's an X-ray Pad Equate White.
hi man i loved your video.can i ask a question.in your experiment using kovaak.i should train with hipfire sensitivity or ads sensitivity?i only play apex.
I personally just use hipfire.
do you have a guide for tracking ? i like your videos
Since you adjusted your hip sens, did you also end up changing your aim down sight sens? I ask since I would say this video revolves more around ADSing than hipfiring.
With your ADS sens set to 1 in Apex Legends, it adjusts it using focal length scaling. So any changes to hipfire also change ADS sens.
For example, on 1200 DPI, 1 in-game, my hipfire is 34.6cm/360. The ADS sens of 1 on the same settings makes my 2x scope go down to 74.3cm/360.
On 1200 DPI, .78 in-game, my hipfire is 44.4cm/460. The ADS sens of 1 on the same settings makes my 2x scope go down to 95.3cm/360.
@@StruthGaming oh damn I never knew it actually had effect, thank you very much for the clarification!
@@StruthGaming something you couldve tried wouldve been setting your ads sens to 1.3 . This ads sens makes hipfire and ads (on 1x zoom) 1:1 in apex.
Hello, I would like help with my setup, I am using the m2k with sapphirew skates, the mousepad is "The Duel" but I don't know if it is the best, since I have the cerapad and the skypad too, and I don't know if it is better to use cerapad with ptfe or keep using what i have
ty bro good vid I go Pro now
Omgggg this is gold Broo
Good stuff
Amazing learning content.
Thank you!
Great content
Thank you :)
thats cool but what ur dpi for mouse sen 2.5
Great content
great stuff
How do you not have recoil on the guns though. Tracking for anyone that has practiced aim labs is not that hard but the recoil is what changes everything. You seem to be controlling it very well.
so your settings now are?
1200 dpi
1.0 sens
105 fov
?
Correct, although I have been experimenting a little lower around .95 which makes the wingman feel a little more comfortable.
Amazing video
Thank you!
nice content :D
hi if you dont mind me asking what is yer cl_fovscale number in apex to make fov 105
I just type in 105 in-game.
The game has too much horizontal recoil and visual clutter
struth, help an aussie brotha out! how do i apply my aim training to apex? and how do i stop having so many bad days?!?! one day i’ll be so insane at aiming and have amazing tracking, but then for the next week or even 2 weeks my aim will be terrible and i’ll start predicting heaps and my reactivity will be trash, but as soon as i notice this i can head over to kovaaks and my aim will be fine. i jus can’t translate this over to apex.. why?? why is consistency so hard and why is applying aim training to actual apex so difficult?
I know the struggle. My go-to is ensuring that i'm focusing on my target and not just 'looking' at them. This helps massively with reactivity and reading their movement, suddenly it feels like they're moving in slow motion.
Is your own movement throwing off your aim by any chance? Being conscientious of how your own movement impacts you aim can be important.
@@StruthGaming how brother thanks for the reply! in regards to my own movement, i anti mirror strafe, and only so ras strafes etc when reloading. focusing on the target makes a huge difference for me in aim trainers, but in apex is soooo so difficult for me aye. no matter how much i tell myself to watch and focus the enemy and track it with my eyes, i just seem to not do it as soon as the shooting starts because of all of the visual clutter and the the effects going everywhere mannnnn it’s so hadd
Focus in modern shooters is not easy with how much is going on, that's for sure. There is a weird thing you could try that i've had some success with. Play a few rounds of the LTM modes with your game sound completely muted. This removes a bunch of random stimuli and lets you just use your eyes. That can help ease you into focusing, or at least show you what focusing in Apex is meant to feel like.
You'll randomly die to people you should have heard, but that's just the cost of doing business :)
@@StruthGaming oh my god.. mate thats actually a REALLY smart idea, because just like you said, at that point the only thing i have to rely on is visual ques. thats the only information i can get while playing. thanks brother ill give this a geeze!
Reaction time inprovement vid next?
This is late - but he hardly hipfires up close which is pretty crucial in apex.
I know this is stupid but this video should really come with a disclaimer.
If a normal human being tries to do this they are just going to get absolutely shredded for... Forget 10 days possibly 10 months? Probably longer. The level of aiming skill required to do this consistently isn't emphasized nearly enough and your seemingly casual ability to adjust is probably the biggest unintential humble brag I have ever seen.
At the start of the video the disclaimer should be: "Aim god only challenge" or something. Being humble about your skill is a nice thing but this level of humbleness is bordering on the misleading to be honest haha.
Great video.
If anyone does anything for 10 days straight for endless hours and doesn't get better isn't human
@@dripzzzy-1-274 sorry dripzzzy-1-, to be more clear. This guy has absolutely INSANE aim. If you had a thousand mnk players and asked them to do this challenge and looked at their results after 10 days of solely doing this challenge they would still not be anywhere near as accurate as this guy. Like not even in the same realms of accuracy. Or do you think it's easy and anyone could do it after ten day?
It's a tricky line to walk, at the start I mentioned the time i've spent aiming and reaching a great level of aim which I figured would work as a disclaimer. Perhaps could have included a bit more info. Sorry about that!
To clarify it was about 1h~ per day, sometimes more sometimes less. Originally was going to be a 7 day challenge but I just didn't have enough time per day to work on it.
The gameplay was highly focused though, so improvements were efficient. 1h of focused gameplay trumps 8 hours of autopilot.
@@StruthGaming I learned something big from that. If I got time for even an hour at times I'm gonna jump on and do headshots full concentration in the new respawn playlists. Nice one brother
how the hell did the wraith take like 190 damage with a blue shield huh
That's what she said
As an apex only player- ADS for longer than .5 seconds at close range is why you were unable to keep up with them. Hipfire is essential in this game. I know it’s a headshot only video, but it’s just not possible to do that practically in this game and stay alive Your mouse sens is ONLY for hipfire/ looking, with ads multiplier being your ads sens, which you typically want to keep relatively low, maybe with a .1 boost if your a high sens player
0.78 1200 dpi do you use now brother?
1200 DPI, 1 in-game, 105 FOV
@@StruthGaming sorry friend... now I remember that you told me before :O
300fps 20 ping?! DAMN...
Bro My hand is very big I purchased Logitech G502, but I can't decide which grip I should use and also micro adjusting is very difficult for me....Can you make a guide on bigger mouse like G502 and razor death adder....
The first grip video I did over on the KovaaK's channel actually featured a Model D. I recommend this grip for any mouse - ruclips.net/video/bidR6lJBcRI/видео.html
Depending on certain shapes there will need to be little tweaks here and there. Like on the g502 you have that thumb guard thing, so your thumb won't be able to grip it quite as low.
Do a controller challenge?
I'll have to get a controller first :) Could be interesting to see how quickly you can catch up to m&k performance.
@@StruthGaming I have prior experience on roller from like early 2000s to like 2010. I plugged in my controller thinking I would get pretty insane beams pretty quickly but it definitely wasn't the case. 4-3 classic seems pretty easy to pick up, but it's not good at longer distances. Everyone says to play 4-3 linear... but idk... that felt like I needed the fine motor skills of a surgeon. I think i'll stick to keys 😂
Cool video, but I can't imagine that this is a viable aim strategy against a good controller player close range. You can definitely tell who does and doesn't have paddles.
Using a 1x scope works
No head was safe today?? 🤨
Then you got banned for aimbotting because most of your shots were on head.
good voice, great aiming skill, nice looking…
there is no god.
Although you made it sound too easy
What are you going to do when AAA games eventually put aim assist on MnK? cause unfortunately that is probably going to happen in the near future tbh. For sure without a toggle ngl.
You should try this challenge on console because you can feel the difference with less setting options and aim assist to take into account
bruh u will never headshot in game when chracter moves a lot moves faster this aint csgo 🤣🤣
Jesus loves you so much
bro clean ur fan
I did :)
@@StruthGaming :)
Going to aim lab to find sensitivity 🗿