5 MORE Underrated But AMAZING Races In D&D
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- Опубликовано: 9 окт 2023
- Less than 48 hours left to back Ryoko's Guide and get your FREE DICE! Check it out here! www.kickstarter.com/projects/...
Thanks so much for all the support on Ryoko's, it's been amazing and inspiring, I can't wait to release the alpha PDF to everyone who's backing this December!
This is probably the final installment in the "underrated races" series for D&D 5e, I think I've covered every race I feel needs more love and attention now!
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🥳🥳Today is the last day to back Ryoko's Guide on Kickstarter! Thanks so much for your support, you are amazing! www.kickstarter.com/projects/dndshorts/ryokos-guide-to-the-yokai-realms-a-5e-tome?ref=4oavq8
Note: Ryoko's will still be available after the kickstarter finishes, but the free dice are only available for people who back during the campaign! You can back now for any amount and upgrade your pledge later as well if you just want to secure the free dice!
@@DnDShortsOn which website will it be available? Also kickstarter?
(Sorry if the question sounds dumb, im just new to kickstarters)
Will the magic items be in the core book itself?
Thank you for being a big part of the dnd community, even outside of youtube
Just bought a book this morning. Can't wait to get it already. 😭
I was in a horror/intrigue oneshot set in Dementlieu, and one of the players was an autognome mastermind rogue. Expertise in deception + ability to perfectly mimic voices? Utterly terrifying. And to top it off, he took a level dip into artificer to get disguise self
Good god
I had a firbolg Rogue with the actor feat and the deck of illusion. I could mimic voices, do 1 Disguise Self (up to 3 feet taller and shorter), and even turn invisible and summon illusions of creatures from bugbears to red dragons where I used to be.
@@NovelVanguard Completely put my half-elf lunar sorcerer to shame. And I thought I was a min-maxer before that game
@@morgan9660 huh that’s how it goes I guess
so he was kinda like shinso from mha?
As a dm who’s been running dungeon of the mad mage for a wizard who likes enlarge/reduce, if you’re dungeon crawling your dm will probably only let you pull the “reduce the door off its hinges” trick about five times before the dm either asks you to stop or engineers a way around it. Use that skill sparingly
Why cast a spell when the barbarian can just break it?
@@AtelierGodwhy smash it when the rogue can just pick the lock?
@@ApocalypticSigns so can a artificer
Why go through the door when I can just leave and go drink? 😂
I mean knock is a 2nd lvl spell. Either spell costs the same slot, so I'd just let it work. But shrinking a door could automatically trigger a trap.
I've often said that Harengon is one of the best races in the game. You get Proficiency to Initiative (amazing ability that scales), 1d4 to DEX saves (one of the most common saves in the game), Proficiency with one of the most useful skills in the game, and a Bonus Action Move + Disengage. There are very, very few builds for which these would not all be hugely beneficial extras, and they're useful from level 1 to level 20.
I DM for a pretty strong party, including homebrew classes and One D&D material.
The first enemy that finally could take them was a harengon monk i built.
In a battlemap with platforms, the Tasha's rules for falling into the space of another creature and slow fall, little Lianala was jumping knee first on the face of people, knocking them prone and dishing out multiattacks with advantage. And depending on position, could jump back to a platform.
As one of the players had a character with an innate jumping feat from the homebrew subclass, other with enough Str to reach the platforms and climbing then with some effort, and the other being pretty good ranged characters, i could go all out with her, and it was pretty fun.
Mobility in the battlefield is one of the most important things for me (and sadly one of the most ignored options because of attack of opportunity, making combat stale), so i'm eager to be able to play with a harengon monk as a player too.
Also, the party was almost TPK'ed. One of the players run, and the others were just captured. The Fighter had some bad lucky (missing all attacks on a turn, wasting his Action Surge) and i had some good (two crits in a multiattack against the Barb, the tank), so it is what it is.
@@BrunoFernandes-ty7mf Yes, also: funny bunny man. Can't undersell how important that is to the fact it's also mechanically good
@@Twisttheawesome And pretty funny too: getting defeated by a bunny has to hurt lol
Currently using the Harengon for a Hex Sword Bard build. Absolutely solid and devastating when the build is online.
They're also great spellcasters if you add the _Alert_ feat so that you almost always go first.
That way, your buff/debuff spells take effect the very first round, or you have a chance to shut down the most dangerous enemy before they can attack.
And of course, casting fireball before your parties meele's move to engage or the enemy ranged get a shot off.
Some youtuber made a character he called "Nuke" to run the gauntlet (but unfortunately lost due to a bad roll...).
Something that could be said about the Chromatic Dragonborn, they could also make decent Paladins, and I got a team of them as villains in my campaign. “The Daughters of Tiamat.” 😈
Duergar pronunciation has been correctly confirmed to be "dwere-garr" in BG3. It's an Old English word that is the root word for Dwarf. A combo I want to play is Duergar Rune Knight. Pop Giant's Might, then cast Englarge, you are now a Huge size dorf. :D
Also, mentioning all the Spelljammer species other than Thri'kreen, my word, how very dare!
He talked about Thri'kreen in a previous video.
Funny you say that, I am starting a campaign in 2 weeks where I have a duergar-like race and am rune knight precisely for the huge combo lol
I actually made a Chromatic Blue Dragonborn Storm Sorcerer that had the smuggler background that would have been fun to try out. I also made a Duergar Forge Cleric. I've made a lot of characters.
Excellent! I have myself a Topaz gem dragonborn and with Amethyst draconic bloodline ancestry. Double dragon ancestry whammy! Necrotic, gorce, water, earth and some psychic. And yes darkvision and tweaked race feats from Xanathars like Dragon Fear and Dragon Hide/ melee is included. The doofuses at WotC forgot to slot in GEM ancestries for that Sorcerer origin/ subclass in the very SAME Fizban source book they introduced gem dragonborns and reimagined gem dragons. Award= 10x facepalms!
Aren't chromatic dragonborns, just regular dragonborns from the PHB?
@@nicolastracz3793 nah the chromatic dragonborn is from fizbanz it's just a lil buff to the base dragon born. I find it doesn't do enough for them though so I give my dragonborn players a sort of thermal vision twice per long rest
The old ones remember having been stunned by all the grung abilities and shouted it out loud🤣
Or at least I did
10000 congrats on you and you’re team for the kickstarter, you are the best and we wish you all the hapiness possible for every piece of it you gave us by making this channel and project possible
Small corection with the Hexblood lineage.
They can cast Disguise Self and Hex, but not Darkness (Tieflings and Drow elves get the Darkness spell).
see I'm playing one currently and was confused there.
@@josephmcgivern2735 yeah same
Can agree on the autognome. I'm playing an autognome rogue in a campaign at the moment, and Built for Success has already saved me once or twice.
Did you ever think you'd break the record for the most funded 5e kickstarter ever? I'm proud to be one of your backers. I managed to snag the Core Set ($160) plus a couple extra items on the last day. The crafting mechanics are what really caught my interest and I look forward to the release/delivery. Keep being awesome, man!
I laughed pretty hard when I realized that the first 2 races were the same as my 2 most recent characters. Pallid Elf Druid kicks ass and Autognome Artificer is so much fun (also, since the autognome's Built for Success ability doesn't require your reaction, it actually stacks with the artificer's Flash of Genius ability which is dope).
The Duergar spells (Enlarge/Reduce and Invisibility) say that they can be "cast on yourself" if I remember correctly.
You are correct
I thought that too so I looked it up.
In the Sword Coast Adventurer's Guide it says "When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option" but in Mordenkainen Presents: Monsters of the Multiverse it only says "Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait, without requiring a material component."
So I can see why there would be confusion.
I'm pretty sure it is errata, but in digital form it definitely says "on yourself" in MotM.
@@elhombredequeso Yeah, that's what I thought too. I checked on digital and also see "on yourself" for both of them.
With the Dragonborn being immune to fire, I've always wanted to do a grapple build where you cast 8th level heat metal on yourself and then clung to your enemy while you cook them.
Disadvantage on saving throws casting heat metal on yourself?just to do damage? Why not just fireball yourself? More damage and you don’t have to grapple something with your likely low str stat as a 8th lvl caster.
@@TheMadMedekwhat disadvantage. There's no damage, so no pain to effect attacks and ability checks.
I'm so glad your and your team's project is doing so amazingly! It just goes to show what amazing work you and your colleagues are capable of, and how amazing your new rules and additions are to DnD games! I look forward to any new projects you may come up with!
Man, so glad you pulled 40K fanart for the “Space Elf” picture. The Emperor is pleased
THANK YOU! I actually started a campaign recently and after checking out some top builds and guides and then reading through a bunch of options myself, I actually forewent Custom Lineage for Pallid Elf! I know it would probably be strongest on a cleric, but I really wanted to play a Shepherd Druid who was EXTREMELY perceptive and Pallid Elf is custom-built for exactly this. Advantage on insight and Perception, and +5 to passive checks for both, are crazy.
Hexbloods have quickly become one of my favorite options since TCE! (They get Disguise Self and not Darkness though!)
Even if you don't do the flight cheese, a non-humanoid with a damage bump/interaction debuff once/day and a "changeling light" casting of disguise self that also gets limited telepathic communication, spying capabilities, darkvision and two free skills is awesome! It's a lot of stuff - and it is simple stuff to deal with and learn.
Telling a new player that that can change their appearance and deal extra damage once a day and that they can see in the dark is not too hard - and it work well even with a barbarian! Hex is comparable to an additional daily rage once rages are out, and getting more skills and some trickster stuff gives you the tools to do stuff outside of combat where a barbarian usually falls a little short!
I don't think bloodwell vial would work with autognome.
The item requires "a few drops of your blood" for attunement, but autognomes are constructs
I turn my spigot an a few drops of oil fall into the vial
@@stephenlong9806 raw it doesn't work. Imho you should get both benefits and downsides of being a construct
I kust backed Ryokos yesterday! Such a cool project and im glad your getting the support you and your team deserve!😊
I am so excited to Ryoko's Guide to be out, just recently backed. It fits so perfectly into a campaign I plan to run in the future, most easily described as being a group of Yokai working to maintain peace between the Yokai and Human Realms in a world that is kind of like a Japanese/Shinto version of the Percy Jackson Series. After reading the playtest stuff, I already want to allow them as options for my players in my current campaign.
Sucks that I couldn't pick it up as some of us Europeans don't easily get access to credit cards😢
Just backed the Kickstarter. I never truly realised how much content was included and took another look on the off chance it intrigued me more. Boy! Did it, now I can't wait for it to drop!
Me and the roommates just went in to get the book! So excited to be able to support this project! Been watching your stuff for a long time, and this is it's gonna awesome step. Congratulations cannot wait to receive the book.
I've actually got a Hexblood Druid ready to go for an upcoming campaign. He's essentially a former cult goonie that didn't like what was going on and went the other way. So excited to play him
Your book looks so much fun! Thanks for another fun and informative video and so many great ideas in your guide
Uhh 3rd level is just about the level Sleep stops being useful for the Pallid Elf. Invisibility is still pretty great though if you wear plate armor since it will help you succeed Stealth checks.
Man, you reminded me how much I loved my warlock, wizard, fighter, monk party that I DMed. Haste to give the monk more attacks as well as hex was awesome.
I'm actually playing a Hexblood barbarian in a game right now! He's awesome, with dark blue skin and black antlers (that he breaks pieces off of for his eerie tokens). Hex is actually kind of amazing for combats where I don't want to blow a use of rage, and often times I combine that with hexing the target's Strength and knocking them prone. The disguise self ability also helps to disguise the fact that he's blue and has antlers.
Love ya man. Super stoked yer project's a hit
Just backed ryokos guide, I’ve been eyeing it up since you first mentioned it. 😁. I reckon talks with dndbeyond won’t be far away for you!
I would love to buy ryoko's guide to the yokai realms, but I sadly don’t have the money for it, but I’m so happy for your success. Good job! Congratulations on your success 🎉
Finally purchased Ryoko's. 😜
I think it's something highly worth it.
The WHOLE thing of Crafting is just necessary❤️
I once used reduce on an enemy while fighting in waist deep water to shrink them down so they had to tread water or else drown.
Just hopped onto the Ryoko's Guide kickstarter, spangly dice tipped the scale for me! 😆 Congrats, man, you deserve it 😊
@DnDShorts I've tried reporting this spam clone, but according to youtube, your channel doesn't exist... halp? 🤷♂️
So happy Ryoko's Guide was a smashing success!!
Anytime a new video comes out by you, I know I’m changing my playstyle somehow! Nice job, and keep up to sick work!
Pallid elf rogue with expertise in perception and the observant feed. You can hear the BBEG breathing from the other side of the world with that passive perception.
I really like playing the Duergar as a Rune Knight (and I guess a Giant Barbarian now), you have a free use of Enlarge Reduce so you can become not only Large, but also a Huge Creature, without having to ask your caster or dipping in a caster class. Even funnier if you go invisible at the same time, yeah you propbably won't be stealthy with that Heavy Armor, but I just imagine the scene where you just transaform into a huge invisible wall
I know, I know, I'm not the fir4st one to say that in the comments
This seam like a amazing channel i cant wait to watch more of ur content
Can't wait for ryokos!!! Defo going to upgrade on backerkit
I've got a Duergar Palidan and I honsestly really enjoy that concept.
I've enjoyed playing a swifter Swiftstride, myself. really love the features
Small caveat with the hexblood, you only get to keep your move speeds and such if you become one during the course of play. If you take it at level one you just get a couple extra skills. Still cool, and a GM might overlook it, but worth mentioning.
I am absolutely in love with your channel. I bought into the Kickstarter and am so excited for the book to come! I was just wondering, what is guaranteed from the backing?
You KNOW i got that kickstarter game ready pack yesterday MY BOY! Im suer excited for the giant boss fights and sick new spells. It reminds me a lot of Sekiro. I',m curious about some of your biggest inspirations for making this project.
Wishing you great success with "yokai". Love ya bro.
Once again fantastic video 🔥
My last two characters were a Hexblood Paladin and Harengon Bladesinger Wizard. Harengons are totally busted, being able to escape after landing a fat hit at the top of initiative has been insane.
1:04: let's not forget about stacking perception and investigation with the observant feat, adding +5 to passive perception and investigation.
CONGRATS ON HITTING $3 MILLION!!!!!!!!!!!! HUGE LOVE AND CONGRATS!
Props for having the only ads worth watching. I gave up religion a long time ago but I bow to RNGesus.
yes new video and my favorite categorie too
Pallid Elves are amazing! I've been playing them as a few PCs lately and they are so good, especially as Inquisitive Rogues
You can also double up Duergar's Enlarge/Reduce with Rune Knight's Giant's Might for some HUGE fun!
I have a Hexblood Fey Wanderer Ranger who has the Fey Lost background and their original race was a Winged Variant Tiefling.
So very Fey themed character with an Infernal lineage who has a Fly speed that works with medium armor. They fight with a Hoopak
Undead patron dragonborn with dragon roar feat and summon shadow spawn spell is super fun to play. Everything stays afraid while you just pelt them with eldritch blasts and chase them down with the shadow spawn.
If something actually manages to get close, you just roar and fear them again. So good
Used a dracolich as a patron for awesome Rp hijinks
I got my GAME READY bundle! September 2024 cant come quick enough 😅
My DMs--who at the start said their campaign was RAW--nerfed the grung there when my sister and I started playing them. (I knew immediately what race you were talking about with damage immunity ;) )
Dang it. I thought I could stay away from yet another Kickstarter for DnD, but there they are. Subclasses for all four elements. One thing I've been really struggling with for my own campaign.
Looks like I'm digging up another chunk of savings xD
One of my characters from a lost campaign is a Hexblood Owlin with levels in Conquest Paladin and Hexblade Warlock. His wings appear branch-like, his exposed skin is cracked and leathery, he clads himself in black feathers with Armor of Shadows, and his beak snaps open to reveal his wrinkled true face underneath.
We use an alternate crit rule where you automatic crit and deal max damage plus normal roll if you surpass AC by at least 10 (minimum 25), so I use Guided Strike and just stack Divine Smite and Eldritch Smite for massive damage when he hits with his scythe (re-flavored longsword). He also uses his shield as a gong when he casts _toll the dead_ on his enemies.
One of the campaigns that I'm currently running though is dealing with multiversal travel, so I might re-introduce him.
I'm about to play an Autognome Scibes Wizard named SEVEN (Sentient Entity Versed in Enchanted Notation), and he looks like a monkey. I'm so excited to play him.
Very much called out by the Hex Girls reference, thank you
Autognomes are popular in our group englarge reduce is a favorite too so you can go from itty bitty guy to big bot
As a hexblood attach the eerie token to an arrow or pull a tooth and throw it with a sling straight up to get a view of terrain or where people are from far away.
I have a autognome. I managed to get my hands on a needle of mending (which allows me to cast the Mending cantrip with an action casting time instead of a minute. He's a Battle Smith Artificer with a Steel Defender, and I chose Mounted Combatant for my feat. I am now level 5 and enjoying all the synergies between both my Steel Defender and myself being constructs.
The Mending helps both my Steel Defender and I with healing. And since he is medium and I am small I am able to use him as a mount. My Mounted Combatant feat allows me to redirect attacks at my Steel Defender toward me and since I am within 5 feet it can use it's Deflect Attack to give disadvantage on the attack.
Lots of fun for everyone!
I played a duergar rune knight in a oneshot and it was hilarious to combine enlarge/reduce with giants might to become a huge dwarf running around the battlefield throwing enemies off walls 😄
In the current campaign I'm in, I'm currently playing as an autognome aberrant mind, flavored as a Living doll (which actually fully tracks with standard autognome lore dispite having a vast visual difference from their art). I'm a creepy horror doll and having a blast.
They're actually far more versitile flavor wise than just small robot, and can fit most campaign settings.
Them dark dwarves are cool beans in my humble opinion. Started using them because no one else was using them. Came in handy cause the entire campaign was under ground.
Currently playing a voodoo themed Hexblood Oathbreaker Paladin. Shit's fun as hell. I highly recommend it, Hexblood is dope.
Fun Plasmoid Tech (yes I know it wasn’t mentioned, get off my case): thief rogues can trigger grenades or DMG dynamite using fast hands. Plasmoids can extrude a 10 ft long pseudopod. Free +10 range on your Bonus Action Grenade
When my kids were younger, I'd get them all the Scooby Doo movies, and I remember how badass that band was. Reminded me of The Misfits from the Gem series.
Since is I didn't find it anywhere:
0:14 Pallid Elf
2:07 Autognome
4:25 Ryoko's Add Plug
6:26 Chromatic Dragonborn
8:13 Hexblood
10:26 Duergar
Played a red chromatic dragonborn Rune Knight. He was a badass and so much fun.
autognome is *very* good, and very fun! Played one level 1-9, great times
Combined with a pot of awakening from one of your other videos, the lotusden halfling druid with an army of awakened shrubs is coming to a future campaign
I've DMed for an autognome and played with 3 others. I see them surprisingly often.
I have an autognome right now. They're an artificer. We've reached level 14 so far.
Lotusden Halfling Eldritch Knight Fighter with The Crusher and Telekinesis Feats. Equip a +3 War Hammer, winged boots, and have +5 STR. Step 1 cast Spike Growth. Step 2. Action Surge. Step 3 hit the enemy with two hands on your hammer moving toward them every time you knock them back. Step 4 telekinetic shove. Repeat Steps 3 and four every turn after that, switching to their other side when they get to the edge of the spike growth. That's 12+20+4D10+10D4 potentially every turn... granted, the attacks need to hit, and the enemy needs to fail a STR save, but that's a minimum of 46 damage.
can't wait for the book
An autognome rolls into the bar.
"Hello meat bags! Do I have have the greatest oppertunity for you! I'm looking employ some of you as my loyal minions! But be warned there will be violence ,death, look walk through haunted forests, booby traps, angry mobs, and stairs...If that sounds like you step right up!...oh I almost forgot first one's to apply get a slice of complementary pizza!"
ohhh man the cloudkill dragonborn idea (holding someone down in the cloud) is insanely brutal
This is the first Kickstarter that I've ever supported
Your book gives people a taste of what Paizo is already doing with PF2e, your crafting maybe better though. Plus I appreciate you using Yokai which is similar to what I'm doing with one of my players who have a genie kin lineage but grew up in my Asian inspired continent and is a Spirit Barbarian using her ancestors one being a Yokai...that's just me appreciating your cleverness. And I can attest to being a Hexblood Monk/Hexblade Warlock on how that build was stupid fun and a little broken. I liked the RP of the token too.
A DM I had for a short 2 session spell-jammer one-shot he made had bought an autognome mini and expressed that he hoped someone would play as an autognome. No one had any plans to pick autognome but I love to spice things up so I completely dropped my previous character idea and made an autognome divine soul sorcerer, just so he'd get to see the mini have some use. Fritzbizzle Tinkerpot, and they were honestly one of the most fun characters I've ever played. They were a sentient kettle made by the artificer in the group as a failed steel-defender prototype that was imbued with true life by some extraplanar celestial being. Their spiritual weapon was a giant ethereal 2x4 since the first thing they ever hurt themselves on was the underside of a set of workshop shelves that was made of wood. They would honk randomly, which the party absolutely loved.
I would love to get Ryoko's, but Im dirt poor right now, lol. I just hope I can still buy it after the kickstarter.
I once played a soulknife rogue hexblood (goblin) with the fey touched feat for a murder mystery oneshot, and lemme tell you- it was so good it almost felt like cheating. I had telepathy, invisibility, disguise self, I could leave my creepy trinkets in any corner to spy on suspects, I was never unarmed thanks to my soulknife abilities, and during the boss fight I buffed my attack with hex AND my defense with false life.
A shame we still failed the investigation 😅 but it was fun! I'll definitely replay my baby witch spy ❤
I told my friend about the chromatic dragonborne and he told me that, since our campaigns include some custom systems like domains ( like from the anime jjk) i could create a domain that causes , what we call death blight that is a gas which can make even the strongest of the dragon gods (ripped from elden ring) into undead. So basically if i had a chromatic dragonnorne with black heritage, because black is death, and were a necromancer with a blight domain,I could technically become the god slaver if I had enough willpower (also a unique mechanic that determines how strong of creatures the PC can command) and the death immunity would cause the blight to not affect my character.
Played an autognome eldritch knight and it was some of the most fun I’ve had in dnd
I’ve been playing an autognome artificer for a spelljammer campaign and the sheer amount of tool proficiencies he has mean that any problem the party has can pretty much be solved, need to get somewhere we’re not supposed to be? disguise kit, locked door? thieves tools, need a bomb? alchemists supplies. Need to make a magic gun? woodcarvers tools, any ships need fixing? tinkers tools, it’s hilarious.
I hope this isn't the kind of balancing that comes standard for the player options in Ryoko's Guide. It would stomp on the PHB options, wow, these are strong.
"Did those goth chicks awaken something in you?”
Me *audibly*: Yes.
One of my favorite characters was a red chromatic dragon barbarian built towards using his fists rather than weapons, he was known as the Walking Inferno due to lighting himself on fire as well as grabbing an enemy and just blasting his breath attack directly in their face. It was a very good time.
As someone who played a Warforged Druid, I agree that robo Wild Shape is Bada$$ AF!
Kinda bummed I didn't make the kickstarter (it's been a rough summer financially), I really hope it'll be available after, there's a GM I'd like to get it for x-mas. The dice woulda been nice, but I can make those
Just starting a Duergar Paladin/Rune knight (lvl 6/3). 1st round = bonus action / action Giants Might (become large) / Enlarge (become huge), Action surge for two attacks with +1d4+1d6 + smite) and being huge extends where my aura can reach by 10 ft :)
Mark of Making Human gives you the spell Continual flame, requiring 50 GP of ruby dust. The College of Creation Bard at 3rd level allows your to create something worth 60 GP, and CAN be used as a spell casting material. I like this combo idea as a traveling bard who makes rock torches that never go out, and either sells them to vendors, or gives them away to people who need that extra light. :)
Edit: The point of this mechanically? Infinite money glitch by selling waterproof torches.
Also, if you're a Chromatic Dragonborn Ascendant Dragon Monk, you can use 2 breath weapons when you take the Attack Action. They deal different damages and have different areas, but still, that's pretty cool.
I can't tell you how much I wanna see that shinobi Wizard man.
11:45 Or just shrink yourself or a partymember and catapult them away. Works really good if they are playing as a hedge or grung for some extra piercing or poison damage.
New video woooo!!