Could not agree more with the title of the video. Honestly this was pretty true of all the FF13 adjacent games including 15, like there was a good story there but the execution really buried it. But Type Zero is probably my favorite story from that weird FF13 era.
Yeah, I don't know what was in the water around Square Enix in that time, but they really dropped the ball when it came to exposition in their narratives. I think I still prefer the original FF13 to Type-0, but it's not far behind, definitely.
Literally just download my android 3 days ago been on it since easily one if best in the game and maybe tip music in all the franchise this is My second fave after 9. BTW knew I've Literally played over hundreds of hours of the music before. I even played the game so that should let you know how epic it is
Its a beautiful and messed up game at the same time. I still play this game today all lvl 55. I keep grinding all mission (i play the 2011 version). This was my first Final fantasy and i love it very much to the point i wanna cosplay them (male only) especially kurasame Susaya bro it so badass especially the manga about him. But its a good game if you give time and understand it.
@@Kura2122 That's interesting enough, though. Kurasame barely gets anything to do in the game, so if it expands on him (and that Kazusa guy), it could be worth a read. Thanks for the tip!
@@randomgamingramblings i gotta agree with you kurasame barely does things but with the manga it can explain a lot why he does little to know things because of the event that take place in the manga its really helpful to understand the character of kurasame and gives him more depth and breaks the streotype that he is just a cold character
I pretty much agree with your assessment. Gameplay good. Story whack. Slice of life exists. I recommend type 0 to people if they like the gameplay, but just skip past the cutscenes for a better experience. I feel bad for Tabatta though. His whole career at square enix was a repeating cycle of getting assigned to finish a game from Nomura's incomplete ideas and unfinished projects. For what its worth I think he did pretty damn well at it. Still, we never got a 100% Tabata project. I think that's why he left the company.
I totally agree with your assessment regarding Tabata, poor dude lol. It would have been cool to see him get a stab at a mainline title with complete creative freedom like Yoshi-P got, but that's impossible now that he's left. I'll definitely keep an eye out for his next project (if there ever is one)
Nomura's incomplete ideas and unfinished projects? You mean, the ones that Square Enix wouldn't let him complete because 1), they messed up development of the Crystal Tools engine so badly they had to take his team away to fix it up and finish XIII in time for 2009 as well as 2) having to do so with XIV as well because they rushed that game out because they said "you know what, it's Final Fantasy it's going to sell", then 3), making him completely switch from working on PS3 to working on PS4 and Xbox exclusively when they were literally just done getting things ready. And then when they finally are underway with XV after years of setbacks caused by Square Enix's poor management, the new CEO tells them they have to make Final Fantasy VII Remake and it has to include by Nomura and Nojima as director and writer and he can't work on XV because he's needed for VII Remake and III. You may feel bad for Tabata, but blaming Nomura for Square Enix's bad decision making in how they made this game is... insane, because we have the details, we have the interviews, we have the knowledge of the mismanagement with this game. Stop pushing the blame all on Nomura, especially when he's literally only one man who the company tries to frequently push to make more content when he just wants to work on his passion projects and make them the best they can be under inept leadership. Also, Tabata's failures as a creative doesn't keep him from being blameless. He decided to make decisions with how he told these stories that are all on him and don't believe for a moment that he didn't decide to just completely throw out Nomura's ideas for XV. He even says as much that he threw out all of what came before when he took over because he wanted to do his own thing with XV.
@@randomgamingramblings Yea me too. Id like to think Tabatta would do well with his own project start to finish. He started a company called JPgames IIRC. Last I heard they are making a bunch of moblie, nft, & gatcha games... But yea if he makes an actual RPG game one day I'll give it a chance.
@@NemesisSP Right. I don't blame Nomura for getting yanked from his projects. I feel bad for him too. It must have sucked to put in tons of creative energy and care into a story only for your boss to force you to work on another project. If there's blame to be passed, surely it's to Square Enix executives who only care about their share holders. I remember reading once that sometime after XV finished Nomura drew Noctis and cried because he never got to tell that character's story how he wanted. I'm sure it would've been great. Hopefully we see it one day with Verum Rex. Nah man... Nomura is one of my favorite creatives, he just... seems not to be able to complete a project in a timely manner.
@@Kosmic_Aes Okay, well it seems we are sort of on the same page here, though I should probably point that it is hard to complete things in a timely fashion when your bosses keep giving you new jobs and also forcing you to work with a skeleton crew to fix their own mistakes. But if you look at his list of games, he finished five Kingdom Hearts games, only one of which he originally wanted to do but was made to make others by demand of SE, Disney and Nintendo, all within the span of 2007 to 2012 and that's also not including the remasters, which included them having to remake KH1 from the ground up basically because SE lost the source code. Wan Hazmer, one of the lead designers of XV even when it was Versus XIII, actually recounted a tale where he says Nomura solved an issue Hazmer and his team had been struggling with for over a week in five minutes. He went on to say most of the issue is that Nomura has to deal with things outside of his control, such as the Crystal Tools not being finished and the highers up of SE trying to cover their bases with the evolving game market and their own incompetence. I just think we need to remember that Nomura is just one man who isn't in charge of the company and can't decide what games he makes. Otherwise he'd have probably just stuck with XV and finished it because that was his passion project.
Very good points, but I think in most parts like you have problems to understand things. Maybe if u have been taked more time for comprehend the story would like it yet more instead. Also explain Rursus would ruin the final plot that his made based on being an surprise entirely, anyway is expected because Finis sounds literally as 'Finish' I want to say THE END or THE APOCALYPSE. Is quite obvious that Cid killed himself at knowing the true. I feel all of this is just your opinion and the end is beautiful as it is, all these things besides that doesn't matter really, because in everyway it fits and functs for what are telling to you. And more important thing what matters is having fun with it, If u can't then left this.
I still don't own a PS5, and now I don't know if I should wait a little longer for a Pro. But yeah, when I get one, FF16 is number 1 on my list! (yes, I'm ignoring the PC version. My current rig can't run 16 even on super potato mode lol)
Sorry but sounds more like your whining about the fact that you have to actively interact with the world of Orience to learn about it instead of being told straight to you. I think that's where you failed with Type-0 you didn't actively interact with the world that was presented. With the way you presented things, it's less on Square Enix and more on you since it seems you either didn't attempt to actively interact or you stopped actively interacting with the world because actively learning about the world was tedious.
How would interacting with the world some more help anyone make sense of plot elements that are only introduced in the final chapter of the game? Or worse, in a second playthrough? Sure, interacting more might have helped me understand the factions and characters involved earlier than I did, but it wouldn't help with the ending stuff that totally comes out of left field, would it? But hey, if you understood it all by just playing the game, that's fine, more power to you.
nah you're wrong. Play an actual good story game like the first Dragon age, Mass effect, Bioshock, Fallout or even Fable the main plot still makes sense even if you don't interact with every single thing. Also each game listed has an actual intro to the game isn't a complete mess like FF type zero
@@Bilbo122333 The thing is you play as soldiers who don't know the scope of the events that is going on. The main plot is the war and Tempus Finis is merely the aftermath of a complete conquest war with one nation standing in the world. All the games you just listed you effect the events that are going around or you influence the fates of characters based on your choices because your the Main Character. Here in Type-0 the everything up to the War which depending on the cycle has different events but still generally the same and Tempus Finis was already written in stone before the events even happened. Due to your party not knowing the greater scope the party doesn't know the truth behind the world of Orience. This leaves them ignorant and ripe be collectively represent the Agito. Each member of Class Zero represents a Loci and this is why they are not fleshed out. Even Machina and Rem used to be part of Class Zero before Dr. Arecia cast them aside. Machina carries the power of Fear and Rem carries the power of Love. You would understand this if you read the Nameless Tome in the Rubicus after unlocking it by talking to Naghi in Central Command a second time during Chapter 8 free time. So yes there is warning to Tempus Finis characters talk about it then after everything goes to shit if you unlock the Nameless Tome it tells you about the truth behind the world of Orience, Class Zero's role in it, what Dr. Arecia is and wants and more. To reiterate the game doesn't tell you what's going on because the Main Plot is the War and Tempus Finis is the aftermath of the war so to find out more about the world of Orience you need to delve into the Rubicus. In the Rubicus it tells you cryptically about the Truth of the world, Class Zero's role in it, about Dr. Arecia and more. So yes the maker of the Vid was being whiny because the game didn't smack them in the face with the greater scope and truth of the world of Orience. Orience is just an experiment at the end of the day. An experiment that Dr. Arecia then took the place as a Mother figure for Class Zero which was the key ingredient to her theory in completing the experiment. However she became too attached to Class Zero that she was willing to end the experiment and even make a separate reality where the crystals never existed so her children could have a happy existence without her.
@@vosemgarwatchman5650 sorry I didn’t get the notification so this is a bit late. Also it’s not that I hate or can’t piece the plot to together but the way it’s introduced and presented to the player. I get that there’s a war and you play as students who have no clue of what the bigger picture is. It’s the way the game introduces it was so jarring. Keep in mind this a new person’s perspective. I go from watching a mini documentary about the start of the war. Than cut away to people being massacred than another cut away to a dude on a chocobo getting gunned down than a student showing up being edgy. And than you have the first level jumping all over the place cutscenes that don’t seem to connect unless you played the game before. Than more characters and than a over hyped boss fight and than and than and than. I hardly have any time to get invested at this point. The game keeps introducing characters like they have been around for 4 seasons in rapid succession. This first hour was so bad compared to other games I played. Yes you are the main character in those and you have a degree of control of the narrative but the first intro in those games are all the same. They ease you into the setting. Even none rpg games do this like ori, eastward, katana zero, monster hunter world, Anno, fire emblem What type zero should of down was not a mini documentary on the but copied bioshock 1s opening. Introduce the player to the students first to establish them as the main characters. Also that way you could easily give let’s say a briefing to the students about the simple plot of what’s happening. This would not only give the player a basic understanding but show that the student are just like the player and would be more invested. They did this in ff8 funny enough when they went on their first mission. Anyways than for the first mission focus only on the students and have no cut away cutscenes. In doing so the focus stays on the students perspective and the player’s investment as well. I don’t doubt this game isn’t good it’s just hard to get into with a opening like that and weak out dated level design. Like in the time of me writing this I dropped ff type zero to play and beat ori, Eastward, FE fates:birthright (finally), and started ff8. TL:DR my issue is the presentation and how disappointing the first impression was. Least it was less than $12 on steam
@@vosemgarwatchman5650 oh also I didn’t read all of what you wrote since it was spoilers which would ruin any chance of me possibly picking it up again.
You are complaining about a story you clearly didn't understand, this video has no solid ground and should be ignored in favor of ones from smarter people
Sure, that's fair. There might be smarter people out there, but I'm not a complete idiot. There's a shared responsibility here, between the player and the storyteller, and you cannot tell me with a straight face that the story in this game is completely intelligible without multiple playthroughs, digging through datalogs and reading resources that are not in-game. Square needs to be held accountable for their exposition issues instead of being coddled. If thinking like that isn't smart enough, then I'm fine with that. 😂
nah first 2 hours in the game and its story is shit. Kingdom of magic absolutely gets bodied and destroyed only for a small group of edgy highschoolers with no intro to save the day with random cutscenes and characters that make zero sense. Nah this is garbage has nothing to do with being smart your just a stan
Make sure to check my review on Final Fantasy XV Royal Edition if you haven't:
tinyurl.com/4abd38zx
Could not agree more with the title of the video. Honestly this was pretty true of all the FF13 adjacent games including 15, like there was a good story there but the execution really buried it. But Type Zero is probably my favorite story from that weird FF13 era.
Yeah, I don't know what was in the water around Square Enix in that time, but they really dropped the ball when it came to exposition in their narratives. I think I still prefer the original FF13 to Type-0, but it's not far behind, definitely.
Literally just download my android 3 days ago been on it since easily one if best in the game and maybe tip music in all the franchise this is My second fave after 9. BTW knew I've Literally played over hundreds of hours of the music before. I even played the game so that should let you know how epic it is
What is the music playing at 6:54?
@@notnancy4579 It's "Battle - In the Abyss" by Takeharu Ishimoto for the Type-0 soundtrack. Oh, and thank you for checking out my video!
Its a beautiful and messed up game at the same time. I still play this game today all lvl 55. I keep grinding all mission (i play the 2011 version). This was my first Final fantasy and i love it very much to the point i wanna cosplay them (male only) especially kurasame Susaya bro it so badass especially the manga about him. But its a good game if you give time and understand it.
I haven't read the manga. Does it retell the story of the game or is it its own thing? I might check it out if it's any good.
@@randomgamingramblings its base on the perspective of the young kurasame pretty much its own thing
@@Kura2122 That's interesting enough, though. Kurasame barely gets anything to do in the game, so if it expands on him (and that Kazusa guy), it could be worth a read. Thanks for the tip!
@@randomgamingramblings i gotta agree with you kurasame barely does things but with the manga it can explain a lot why he does little to know things because of the event that take place in the manga its really helpful to understand the character of kurasame and gives him more depth and breaks the streotype that he is just a cold character
@@Kura2122 I'm curious now, I'll have to check it out, lol
I pretty much agree with your assessment. Gameplay good. Story whack. Slice of life exists. I recommend type 0 to people if they like the gameplay, but just skip past the cutscenes for a better experience.
I feel bad for Tabatta though. His whole career at square enix was a repeating cycle of getting assigned to finish a game from Nomura's incomplete ideas and unfinished projects. For what its worth I think he did pretty damn well at it. Still, we never got a 100% Tabata project. I think that's why he left the company.
I totally agree with your assessment regarding Tabata, poor dude lol. It would have been cool to see him get a stab at a mainline title with complete creative freedom like Yoshi-P got, but that's impossible now that he's left. I'll definitely keep an eye out for his next project (if there ever is one)
Nomura's incomplete ideas and unfinished projects? You mean, the ones that Square Enix wouldn't let him complete because 1), they messed up development of the Crystal Tools engine so badly they had to take his team away to fix it up and finish XIII in time for 2009 as well as 2) having to do so with XIV as well because they rushed that game out because they said "you know what, it's Final Fantasy it's going to sell", then 3), making him completely switch from working on PS3 to working on PS4 and Xbox exclusively when they were literally just done getting things ready. And then when they finally are underway with XV after years of setbacks caused by Square Enix's poor management, the new CEO tells them they have to make Final Fantasy VII Remake and it has to include by Nomura and Nojima as director and writer and he can't work on XV because he's needed for VII Remake and III.
You may feel bad for Tabata, but blaming Nomura for Square Enix's bad decision making in how they made this game is... insane, because we have the details, we have the interviews, we have the knowledge of the mismanagement with this game. Stop pushing the blame all on Nomura, especially when he's literally only one man who the company tries to frequently push to make more content when he just wants to work on his passion projects and make them the best they can be under inept leadership.
Also, Tabata's failures as a creative doesn't keep him from being blameless. He decided to make decisions with how he told these stories that are all on him and don't believe for a moment that he didn't decide to just completely throw out Nomura's ideas for XV. He even says as much that he threw out all of what came before when he took over because he wanted to do his own thing with XV.
@@randomgamingramblings Yea me too. Id like to think Tabatta would do well with his own project start to finish. He started a company called JPgames IIRC. Last I heard they are making a bunch of moblie, nft, & gatcha games... But yea if he makes an actual RPG game one day I'll give it a chance.
@@NemesisSP Right. I don't blame Nomura for getting yanked from his projects. I feel bad for him too. It must have sucked to put in tons of creative energy and care into a story only for your boss to force you to work on another project. If there's blame to be passed, surely it's to Square Enix executives who only care about their share holders.
I remember reading once that sometime after XV finished Nomura drew Noctis and cried because he never got to tell that character's story how he wanted. I'm sure it would've been great. Hopefully we see it one day with Verum Rex. Nah man... Nomura is one of my favorite creatives, he just... seems not to be able to complete a project in a timely manner.
@@Kosmic_Aes
Okay, well it seems we are sort of on the same page here, though I should probably point that it is hard to complete things in a timely fashion when your bosses keep giving you new jobs and also forcing you to work with a skeleton crew to fix their own mistakes. But if you look at his list of games, he finished five Kingdom Hearts games, only one of which he originally wanted to do but was made to make others by demand of SE, Disney and Nintendo, all within the span of 2007 to 2012 and that's also not including the remasters, which included them having to remake KH1 from the ground up basically because SE lost the source code.
Wan Hazmer, one of the lead designers of XV even when it was Versus XIII, actually recounted a tale where he says Nomura solved an issue Hazmer and his team had been struggling with for over a week in five minutes. He went on to say most of the issue is that Nomura has to deal with things outside of his control, such as the Crystal Tools not being finished and the highers up of SE trying to cover their bases with the evolving game market and their own incompetence.
I just think we need to remember that Nomura is just one man who isn't in charge of the company and can't decide what games he makes. Otherwise he'd have probably just stuck with XV and finished it because that was his passion project.
Very good points, but I think in most parts like you have problems to understand things. Maybe if u have been taked more time for comprehend the story would like it yet more instead.
Also explain Rursus would ruin the final plot that his made based on being an surprise entirely, anyway is expected because Finis sounds literally as 'Finish' I want to say THE END or THE APOCALYPSE. Is quite obvious that Cid killed himself at knowing the true.
I feel all of this is just your opinion and the end is beautiful as it is, all these things besides that doesn't matter really, because in everyway it fits and functs for what are telling to you. And more important thing what matters is having fun with it, If u can't then left this.
Please review FF16!
I still don't own a PS5, and now I don't know if I should wait a little longer for a Pro. But yeah, when I get one, FF16 is number 1 on my list!
(yes, I'm ignoring the PC version. My current rig can't run 16 even on super potato mode lol)
The biggest problem is the game plays like absolute ass. A truly awful experience.
Sorry but sounds more like your whining about the fact that you have to actively interact with the world of Orience to learn about it instead of being told straight to you. I think that's where you failed with Type-0 you didn't actively interact with the world that was presented. With the way you presented things, it's less on Square Enix and more on you since it seems you either didn't attempt to actively interact or you stopped actively interacting with the world because actively learning about the world was tedious.
How would interacting with the world some more help anyone make sense of plot elements that are only introduced in the final chapter of the game? Or worse, in a second playthrough? Sure, interacting more might have helped me understand the factions and characters involved earlier than I did, but it wouldn't help with the ending stuff that totally comes out of left field, would it?
But hey, if you understood it all by just playing the game, that's fine, more power to you.
nah you're wrong. Play an actual good story game like the first Dragon age, Mass effect, Bioshock, Fallout or even Fable the main plot still makes sense even if you don't interact with every single thing. Also each game listed has an actual intro to the game isn't a complete mess like FF type zero
@@Bilbo122333 The thing is you play as soldiers who don't know the scope of the events that is going on. The main plot is the war and Tempus Finis is merely the aftermath of a complete conquest war with one nation standing in the world.
All the games you just listed you effect the events that are going around or you influence the fates of characters based on your choices because your the Main Character. Here in Type-0 the everything up to the War which depending on the cycle has different events but still generally the same and Tempus Finis was already written in stone before the events even happened. Due to your party not knowing the greater scope the party doesn't know the truth behind the world of Orience. This leaves them ignorant and ripe be collectively represent the Agito.
Each member of Class Zero represents a Loci and this is why they are not fleshed out. Even Machina and Rem used to be part of Class Zero before Dr. Arecia cast them aside. Machina carries the power of Fear and Rem carries the power of Love.
You would understand this if you read the Nameless Tome in the Rubicus after unlocking it by talking to Naghi in Central Command a second time during Chapter 8 free time. So yes there is warning to Tempus Finis characters talk about it then after everything goes to shit if you unlock the Nameless Tome it tells you about the truth behind the world of Orience, Class Zero's role in it, what Dr. Arecia is and wants and more.
To reiterate the game doesn't tell you what's going on because the Main Plot is the War and Tempus Finis is the aftermath of the war so to find out more about the world of Orience you need to delve into the Rubicus. In the Rubicus it tells you cryptically about the Truth of the world, Class Zero's role in it, about Dr. Arecia and more.
So yes the maker of the Vid was being whiny because the game didn't smack them in the face with the greater scope and truth of the world of Orience. Orience is just an experiment at the end of the day. An experiment that Dr. Arecia then took the place as a Mother figure for Class Zero which was the key ingredient to her theory in completing the experiment. However she became too attached to Class Zero that she was willing to end the experiment and even make a separate reality where the crystals never existed so her children could have a happy existence without her.
@@vosemgarwatchman5650 sorry I didn’t get the notification so this is a bit late. Also it’s not that I hate or can’t piece the plot to together but the way it’s introduced and presented to the player.
I get that there’s a war and you play as students who have no clue of what the bigger picture is. It’s the way the game introduces it was so jarring. Keep in mind this a new person’s perspective.
I go from watching a mini documentary about the start of the war. Than cut away to people being massacred than another cut away to a dude on a chocobo getting gunned down than a student showing up being edgy. And than you have the first level jumping all over the place cutscenes that don’t seem to connect unless you played the game before. Than more characters and than a over hyped boss fight and than and than and than. I hardly have any time to get invested at this point. The game keeps introducing characters like they have been around for 4 seasons in rapid succession.
This first hour was so bad compared to other games I played. Yes you are the main character in those and you have a degree of control of the narrative but the first intro in those games are all the same. They ease you into the setting. Even none rpg games do this like ori, eastward, katana zero, monster hunter world, Anno, fire emblem
What type zero should of down was not a mini documentary on the but copied bioshock 1s opening. Introduce the player to the students first to establish them as the main characters. Also that way you could easily give let’s say a briefing to the students about the simple plot of what’s happening. This would not only give the player a basic understanding but show that the student are just like the player and would be more invested. They did this in ff8 funny enough when they went on their first mission. Anyways than for the first mission focus only on the students and have no cut away cutscenes. In doing so the focus stays on the students perspective and the player’s investment as well.
I don’t doubt this game isn’t good it’s just hard to get into with a opening like that and weak out dated level design. Like in the time of me writing this I dropped ff type zero to play and beat ori, Eastward, FE fates:birthright (finally), and started ff8.
TL:DR my issue is the presentation and how disappointing the first impression was. Least it was less than $12 on steam
@@vosemgarwatchman5650 oh also I didn’t read all of what you wrote since it was spoilers which would ruin any chance of me possibly picking it up again.
You are complaining about a story you clearly didn't understand, this video has no solid ground and should be ignored in favor of ones from smarter people
Sure, that's fair. There might be smarter people out there, but I'm not a complete idiot. There's a shared responsibility here, between the player and the storyteller, and you cannot tell me with a straight face that the story in this game is completely intelligible without multiple playthroughs, digging through datalogs and reading resources that are not in-game.
Square needs to be held accountable for their exposition issues instead of being coddled. If thinking like that isn't smart enough, then I'm fine with that. 😂
nah first 2 hours in the game and its story is shit. Kingdom of magic absolutely gets bodied and destroyed only for a small group of edgy highschoolers with no intro to save the day with random cutscenes and characters that make zero sense. Nah this is garbage has nothing to do with being smart your just a stan