Honestly I bought it on console and pc and though I don't regret the purchase I do think there isn't a soul of exploration. If they make more content for it then it might be salvageable. But right now its just a void with some gun play unfortunately.
1. Outpost building is worthless. 2. Vendors never have anything worth buying. 3. Ship building is the only purpose for credits. 4. Weapon tiers don't mean anything. I keep finding legendary weapons that are worse than the common weapons I'm carrying.
Coolest thing in Neon for me when I visited was stumbling upon a rooftop access to the Syndicate base before ever messing with them. I was able to freely walk through the place and grab some skill books. Sort of ruined any surprise about who was hiding their base though... It is still worth a visit to purchase the War Horse or Narwhal though, to boost your ship performance at low levels.
My biggest problem with Starfield is that I just found the world and lore boring. I don't know how they managed to do that with a space exploration world with limitless possibilities, but it's extremely bland and generic. I don't see myself returning until that changes.
@@devonmoreau Agreed. Sadly it feels like a watered down version of other, better, sci fi universes (the Expanse, Firefly, Starship Troopers & Aliens). The factions & tone in Starfield feels bland, & generic, as you say. Given it’s a new IP, they REALLY should have brought in LOADS of proven writers to create distinct & original factions, unique culture, & lore. As well as interesting characters & quests that have meaningful choice & consequence. Hopefully they can build on this foundation, but they seem to be putting out content at a glacial pace - even though they are now more than four times the size they were when they made Skyrim.
tbf Bethesda hasn't created a new game world since 2002, so it makes sense you'd get something boring after 20 years. It is very strange though, because after playing through the game and hearing more of more of the lore, I myself wondered why the fuck we didn't get to play through the Colony War for the first entry in the Starfield universe. Would've been endlessly more interesting than the main story we got instead
It's the lack of culture. Compared to Skyrim, recall a book that wasn't ripped from the back cover of an existing classic novel or an npc singing a folksong. Compared to Fallout, think of a single song from Starfield and hum it. You picked the level up theme, didin't you? Red Dead Redemption 2 has more music and the radio wasn't invented for another two decades.
Yeah I gotta agree. Like mass effect andromeda was a shit game, I never finished it, but at least there was shit to do instead of in starfield which is full of walking around empty planets and listening to boring people talk for 5 hours.
this was my first big disappointment. i avoided cyberpunk, fo76 and all of the other disasters over the last 6 years, but i had hope for starfield and it crushed me
I am currently trying to 100% my questlog. It has become obvious to me that questing is a really big problem with the game. It seems like 75% of the tasks I receive are pointless fast travel missions. Menu hop from one NPC to the next, receive 80(!) experience and some credits. These quests don't tell a story, they don't tie into anything, and they serve no purpose. I genuinely, honest to god think that chatGPT would have designed better quests. Absolutely shameful.
I couldn’t agree more, the quests are so bad. I could count the good ones on one hand. You know what that fundamentally comes down to? It’s been said a million times now,.. the writing. Emil can’t be in the writers seat anymore, he misses FAR MORE than he hits
@@bullseye0419 Meh I like fast travel. I played elite dangerous for 5 years and after awhile launch and landing and jumping just got boring. There was an old joke about watching Netflix while flying around. I like how Starfield doesn't waste my time.
I hate to be that guy, but actually... The quest from the well you are refering to does come back during a quest from the Crimson Fleet questline. The one where you infiltrate the luxury cruise. The Galbank executive that you extort to get access to the Galbank archive is the guy that used the power from the well to run the setup he used for his Galbank embezzlement scheme.
Oh I didn't find that. I feel you would only kno that if you did the brown out mission early. But to play devils advocate: the first plant you vist is new Atlantis. Therefore it's your starting "level" as it were
To be fair, that isn't really an indicator of the game, it's an indicator of yourself. 30 seconds isn't enough time to determine anything. And that kind of thing happens to me a lot, even for Skyrim, or Fallout 4... really any past game. You get bored, feel the itch and just as you are about to play ... for some reason that itch passes and you wonder why you loaded up the game.
@@SilvyReacts cope? How long do I need to have rotten food in my mouth before I spit it out? You mean I gotta hold out more than thirty seconds? The dude said they had to redownload it so clearly they had enough the first time around and just got a reminder. The sheer amount of logic fail in your comment is just... Wow😂
@@danteunknown2108You cope? 30 seconds of playing a game isn’t the same as 30 seconds of poison? And obviously they redownloaded as said but they go in trying to give it another try and then don’t give it another try. It’s Starfields fault on bad first impression but if you go in giving a second try only to give up in under a minute that’s not very fair.
I played Starfield the first week it came out and never beat it. I just got bored. I picked it up again when mods came out on Xbox and lasted a day. I want to like this game I just don’t think it’s for me. The settlement system leaves a lot to be desired, the city environments compared to other games feel lifeless, and the RP just isn’t good. The gun mechanics are pretty solid though.
@@Pickoffarwim Yup, still enjoying FO4 and I remember enjoying vanilla FO4 more than vanilla Starfield. And, between modders preferring to work on skins for $$$ and the overall low player count, I doubt there are going to be enough great mods to turn Starfield around in the future.
The biggest miss is the settlement system, 1000 planets, my dumb ass was thinking we'd get to create towns and colonies but no you get to assign 2 npcs and 6 locations....
I work for a video game magazine in Spain. I can safely say that Starfield has been the most difficult review I've faced in the 10 years I've been writing. I'm 37 years old and my favorite games include Baldur's Gate 2 and Diablo 2, and the RPG genre in general. Of course, Bethesda's games are also among them. It's one of those companies whose releases are always celebrated. When I received the review code several weeks before the release, I felt incredibly lucky. It took me just a couple of hours to realize that something wasn't working. I couldn't believe what I saw: an empty conversation system, zero exploration, and a huge step backwards compared to other Bethesda games... add to all that terrible performance on PC/Xbox, AI, interface, and frankly poor development and narrative... It took me a long time to sit down with a blank piece of paper and start writing. I remember that I talked a lot to my partner about what Bethesda and its games meant for the industry. She is a bit out of the game world and those errors and lack of "quality" that I had mentioned about works like Fallout 3, Morrowind, Oblivion or even Skyrim in terms of the world did not escape her eyes. After 200 hours (I finished it almost twice), my score was 7. There are times today when I am tempted to start over. To start the journey with everything fixed and improved, but when I do it barely lasts 30 minutes. I take a ride with the ship, go down to a planet, have a conversation with an NPC and remember that there are other much better RPGs out there, more immersive or at least, not so empty in every sense. I have the impression that, like TeneT for Nolan, Starfield was Todd Howard's whim. His whim and not that of a team like the Elder Scrolls, games that last for years due to the total commitment of a group of people. Sorry for the long text, but I wanted to tell the story. A hug to everyone from Spain :) Edit: I see a lot of comments asking how I was able to give Starfield a 7. The truth is that throughout my 3-week review there were things that I enjoyed, and some that were improved from that first version. It's hard to condense all the information here, and while a 7 may seem like a somewhat high score, it is somewhat below par by Bethesda standards. There are side quests that are really good, lots of them. Same goes for the companion quests. They are some of the best written by the studio to date. On a sound level the work is outstanding, both in effects and soundtrack. On an artistic level, the work on Starfield is also downright good. Starfield is, overall, a game with a score of 7 because even though that first trip with it was bittersweet (with many good things and also many bad things) I will always remember it. For the good and the bad. But it will only be a one-way trip, I have no intention of picking it up again because the negatives may weigh too much for that. Quite the opposite of Cyberpunk 2077. It is another 7-game, maybe a little more. As a shooter/RPG it does absolutely nothing surprising, quite the opposite. However, it is its setting, its decisions, the characters or the recreation of Night City that can encourage you to return for an hour to walk around the city or replay a new game.
I’m the same way. Starfield should’ve been so much better. Everytime I try and go back it lasts 30 minutes with me remembering I could be spending my limited time playing something else.
The DLC sounds like what the base game should have been. Mods doesn't make it any fun. Unless Bethesda overhauls Starfield's core mechanics and allows cool sit like fun exploration, modular POIs, annoying companions, atmospheric flight, I don't see Starfield being more than a mid space game at the most.
Yeah I can agree with you. I have never engaged in Starfield's settlement system. I have over 80 hours too. I did engage in fallout 4's settlement system. I genuinely enjoyed it.
it was the last system I tried engaging with in an attempt to see if there was anything that could redeem the game for me (I spent a ton of time on FO4 settlements), and it did not
The idea that the faction questlines are "pretty good" or have any actual reactivity is just insulting to the audience. At best you get a thin veneer of choice and reactivity that falls away within about 15 minutes, and I don't think any questline manages to go beyond absolute marvel tier slop.
@@TheGreatOne-gw7xh it was at one point, i played cb for the first time because of starfield. cyberpunk is the equivalent of the flag, and starfield is what you get asking a 5 year old to re-draw it
I guess I'm part of the 2% of people that enjoy outpost building. The base building gets more interesting the more you unlock through the skill trees. I think the time investment needed for it is what puts many people off. I have a whole network of outposts that transports every material I need to my main base for weapon and spacesuit modding. The fun part for me is the creativity with base building and seeing how much more efficient I can make each outpost. As a bonus, I make most of my credits passively manufacturing high end parts to sell so I don't have to loot as much. Ship building can get expensive.
No point to any of it. Just buy materials😅 buy what? Copy paste like couple weapons. Ship building is cool but there is no point to it. Flying in empty skybox is so fun so just fast travel
The only BGS game I've never beaten and got bored playing. Fell asleep while playing it almost everytime I played the game. I'm never going to waste anymore of my time playing that game.
I remember when Oblivion was in development and how the ES fans disliked the news that the dungeons were going to be proc genned. Turned out ok in the end yet Bethesda reassured the fans during Skyrim's development that the dungeons were all going to be handcrafted. Skyrim had around 200 dungeons, if they could have had 200 handcrafted dungeons in Starfield, spread among the 1000 planets, with some sort of Mass Effect type planet scanner for finding unique landing sites, that would have made space exploration SO much better.
Its pretty crazy how Starfield as a final product is actually shockingly similar to the original design doc for Mass Effect, and when you compare ME1 and Starfield its very clear why Bioware scrapped that design doc and changed direction, giving us the absolute GOAT of a game that is Mass Effect 1 instead of the resounding "meh" that is Starfield.
Starfield has become equally my favorite along side TES games for me. Starfield is literally everything I've ever wanted in a space sandbox. Every space game I play always has me wishing it had stuff the others did; "I love NMS, but I wish it was more grounded and less cartoony", "I love Mass Effect but I wish it was more of a sandbox and less linear but kept the RPG stuff", "I love Elite Dangerous but I wish it had better gunplay, and the ability to build my own bases and more of a story". Starfield does all of that for me. The game, for me, is a joy to explore, because the journey is the adventure for me, not stumbling across completely unique POI every 30 seconds. I can't get enough of the bounty hunting, the ship building, the outposts are a BIG one for me (I love games that let me build tangible things in the world), and the quests are top notch. However, it is a sandbox, I can see why it isn't for everyone. Cannot wait for the future of the game!
You said it and I agree with it all. This game is so good. Couldn't stop playing it when it first released. Easily did 150+ hours in less than 2 months. Waiting for shattered space to jump back in
My only gripe with the game is that you can go land on a random planet or moon and there will be settlements or other ships landing too I wish some planets were truly devoid of any life or traces of life so I can feel alone .
I agree with most that. I will only say there are top notch quests, there are also a lot of dud quests. If every artifact quest was entangled level or even skow level their main quest would have knocked it out of the park. As is the actual questing on 80% of my artifact recovery missions was lame, even if i absolutely love the story behind the main quest. There were tons of great games last year, but I have put more time into starfield than any other from 2023.
Starfield is overall a rather good game, what he said about getting mass effect vibes at points is dead on. Personally I think a lot of people are just pumping sh!t for clicks.
We are a year later, and still saying “I think Bethesda can still deliver”. At what point have they just not delivered? I remember when we got full games on launch not 2 years after.
I want -Space Vats/skyrim melee animations in 3rd person -Town/space station building -eye glasses lol -more cities/create ur own faction -build ships from scratch and interior preview in builder
I agree with every one of your criticisms. If BGS does what you've suggested, Starfield will be fondly remembered. If they do not, and continue focusing on the microtransactions before all else, Starfield will be a stain on their reputation forever.
Nothing short of rebuilding the game is going to make it a fondly-remembered game. Cyberpunk 2077 at least had a decent storyline and core gameplay loop, and just needed tech fixes and rebalancing. Starfield is a fundamentally bad game. You can't add anything to it that's going to make it good, it'd just be putting makeup on a pig.
Nothing is going to make me remember this game fondly or play it again, at best their apporach to content and microtranasctions going forward might influence whether Ill ever give another BGS game a chance or not.
From what I heard Starfield does seem fixable. It seems like the core aspect of the game are good, like maybe skills and leveling, combat, customization for both MC and ship, writing, etc.. Although there are multiple problem, the biggest problem is the exploration. But here's the thing, there's already many planets for us to explore, ship is already very customizable, there's already ship combat and we can travel on space too (as bad as ship travel is, atleast it's still there). What they need to do is add more life which they can cause the ground and already been set up for them, fly into the planet and faster speed which they already should be able to do since space travel is already a thing hack there's already a mod that enables you to do just that. So I do thing it "MIGHT" become another No Man's Sky, in a sense that it bad awful launch but becomes good later. Now, does that make it a good thing? No, of course not, it should be like that on day 1, they can't slack up but then expect us to pay for 100 dollars with our hard earned money. But you know what? It becoming good in time is better than never becoming good. Like look at Mass Effect Andromeda, that was so bad that the dev even gave up and even cancelled the sequel because it was hopefully like it was not fixable, it was so bad that even the sequel would be bad because of it, so their next Mass Effect game will have an entire new MC again in order to fix that problem. Atleast in Starfield case, it's fixable, so I'm happy for that. Once again, I'm not saying that's a good thing, I'm just saying it could had been worst. Lol XD
It just hit me now that plotting down an outpost for shelter and a bed is alot more applicable now after the changes to the gameplay settings menu. You can recover materials used, and organically reduce the impacts of high survival settings instead of quickly changing the settings to survive bad weather etc. Wait out the storm kind of deal, like in nms.
Man, I LOVE settlment building. Nothing better than planting my flag on a beautiful planet. Plus, you can make a better ship at home than you can in any of the main cities.
The game's world was designed to be played like an immersive sim, the character progression mechanics are designed to be played like an rpg and the story is designed to be played like a roguelite and all of these parts were mixed together to constantly stand in the way of each other.
I actually really agree with this. I have over 400 hours in it because I approach the whole game as an immersive sim. I think this is why so many people get tripped up on it because they try to play it in specific ways and its not satisfying for them
@@MightyGachiman imagine every planet had immersive survival gameplay systems that can be assembled randomly making each planet play like a roguelike dungeon run. But the planets were not designed to support that, they were designed to support faux bethesda style exploration. Really looks like there was a gameplay lead with a vision who got replaced by a noob halfway through.
This is well observed and all very true. But it also makes the game sound way more interesting than it actually is. The sheer dullness of Starfield is its most unremitting feature.
I hope they add easy mode for digipicks in the gameplay options. And let the player choose when to holster their weapon. You always put away your weapon even when talking to dangerous looking armed people. If you choose the "attack" command they always get the first few shots as you slowly whip out your gun. Then when you avoid the "attack" command so that you can get the upper hand instead your companions lose their mind over it. Enemies must shoot you first or you're the bad guy even when they threaten you.
Would LOVE a radio in Starfield! - each faction could have their own station. 👀 Their latest broadcasts could be downloaded when landing in capital cities.
They NEED Mass Effect 2&3 Star System exploration. Example: When you leave a planet or location your in your ship and you engage "hyperspace" where it would transition to the Star System map, with planets and central star, and your ship as a tiny model on the map, where as if you right click on anywhere on that map that ship would start moving to(And using fuel), around your ship you would have a scanning range within which events and locations would spawn for the player to engage with, some pre set locations to find and explore some procedurally generated. And once you move to any chosen location you pick enter or exit hyperspace and the fishbowl bubble would generate where you would move your ship normally again as you do now, and then engage with whatever even was there. Events could be anything from derelict ships, convoys to pirate and or raid, save those same from pirates, asteroid mines, strange anomalies to discover, deal with merchants, explore lost or spacer occupied space stations and so much more. Just ignore planets they're a lost cause, focus on SPACE exploration instead. And now to cry in a corner because no one will ever red or understand what I mean.
BG3 over 1 year: our first patch had more changes than allowed on steam notifaction well over 1000 bug fixes, added the best free mod support tool in all of history starfield over 1 year: we've got vehicles to drive around souless empty planets, our big complaint loadinscreens are still present since day 1 and we've also got mods to sell you for cash
So what you are saying is that BG3 was released unfinished and was buggy as hell yet was glazed over for nonsensical reasons and that even with all the patches in the world doesn't fix the fundamental flaws of Act 2 and Act 3 is still garbage? Yay, can't wait for Years later videos for the game to show case how once again gamers being massive hypocrites over a game due to hype and echo chambers.
@@SystemHasFailed1989 no what im saying is that the developers at larian actually care about their product and through multiple patches and hotfixes has made the game far better than bgs did in the same timeframe to starfield, larian mod tool is actually insane compared to bgs pathathic creation club implimentation. you feel act 2 and 3 is flawed? well you can make the upper city in the mod tool... the community is gonna complete the puzzle, ironic cause starfield modders have deserted the game outside the farmers that put asset flips on creation club for free money...... BG3 96% recommend on steam with 700k reviews while starfield 57% at 160k speaks for itself. The last thing i would point to is ''massive hypocrites and echo chambers'' BG3 got people to play turn based that never liked or have played an CRPG or D&D.
Any game...... On any platform........ That gives you over 100 hours + play and the DLC hasn't even come out yet, too me that is value for money. I am 44, and it saddens me that gaming is in a place, where gamer's and content creators, base a games worth and value, MAINLY due too the platform it is on. Anyone that is mature and honest, KNOWS that if Starfield had launched on just the PS5, it would have been hailed a masterpiece. Had it launched on both SX and PS5, it would have been hailed amazing. But because it was on Xbox and PC, it is not as highly rated. If Starfield suddenly dropped on PS5 tomorrow, it would sell millions..... You know it, i know it. Look at SOT, Ponies said Xbox can keep that trash..... Yet as soon as Sea Of Thieves launched on PS, it was the PS top played game! Gaming has become very political and very, very pathetic, bordering on unfair. I played my first run through of Starfield as a male, made all the right choices, was a diplomat and pumped in HOURS. My second play through on my PC, i was a female, drug runner as it brings in massive credits, bounty hunter and i broke any law (stealth) too attain my goals..... Totally different outcomes too missions, interactions with people, was great fun. Like i said, all that and the DLC hasn't come out yet.
We really need more romance & companion options! Ideally with neutral morality. Would also be cool to travel with two companions with party banter between them (like in Mass Effect)
Definitely has improved since launch. What really did it for me was the addition of Survival Mode which added that extra layer of life alongside the incredible environments where i can enjoy all that food with a purpose and do things like add ammo weight and the severity of so many environmental and combat variables. Love the fact that i can change the difficulty of all these things. Looking forward to playing the SHATTERED SPACE DLC at the end of the month. One of the many things i did love about the initial launch was how my i7 8700 with a RTX 2060 worked fantastic with the game even though i did not meet the vram requirements. I just upgraded in June to a i9 12900 K with a RTX 3080 12gb vram etc etc and now i can run STARFIELD all on ultra at 1440p with no issues just like with my previous pc. Top notch optimization just like what the Dev team for DOOM ETERNAL did. Thanks for the always great videos full of truth and a love for the gaming hobby ☕
I just wish there were more locations and notes/stories in them during exploration. Finding journals and terminals are some of the best parts of BGS games and Starfield had so little. It'd be so easy to have too. No idea why they didnt include them.
I think the settlement system’s biggest drawback is that it doesn’t feel easy to use. It reminds me of Halo 5’s forge mode vs Halo 4 or Halo Reach’s… You can probably do a lot with it, but it will turn away a lot of people because of how complicated it is. Fallout 4’s settlement system managed to strike the balance of easy to pick up, but can be complex if you desire; such as building a trade network with caravans that travel between places, that you arm yourself.
My hunch is they had all the best devs working on ships because they knew that would be the ace up Starfield's sleeve, & the b team working on outposts. Or just as likely, as release drew near they just left outposts unfinished & put all the devs/testers on ships & quests. Outpost building in starfield just isn't finished.
It's funny that you say the exploration depends upon questing because I'm currently doing no quests and have had more fun exploring than I ever have. I've come to realize that if you try to play Starfield like other BGS titles its just not going to click. I personally had to stop thinking in terms of, "Where do I go next" and focus more on "What do I do next." I'm currently just trying to master the outpost system and it's incredibly engaging. And that's another thing. Too many people think the Outpost system is supposed to be the Settlement system from FO4. It's not. It functions similarly but the obvious difference is one involves building settlements and the other involves building outpost. Outposts and settlements aren't the same thing and once you recognize they have different functions you begin to understand the outpost system.
Yea, in FO4 I built 1 settlement just as a home base, in Starfield my home base is my ship, instead in SF I have built tons of outposts because I really like the interplanetary cargo link system, having a network of outpost trading resources with each other to automatically build better materials. I know there is more efficient ways to get those materials but I just love watching my outpost empire work on it's own.
@@BernardoPC117 Exactly. The outpost system is essentially a way to acquire and manage resources, not really a place to live. Of course, there's room to expand the functions of outposts but if you look at the other outpost in the game they're all just simple places with a handful of people there for a specific task. People are really stuck on the idea that it's the settlement system but in space. Most people probably don't want to live in some outpost you placed in the middle of a moon somewhere.
@@r.rodriguez4991that still doesn’t make it a great system. Different doesn’t mean better or good. At least we can directly compare the crafting system to fallout 4 and it’s a blowout. Starfield should’ve just copy pasted fallout 4’s crafting instead of only copying the ui
@@Jeanssj98 I disagree after becoming more familiar with them. I've actually come to appreciate searching out random caves and craters on moons and as a result have encountered random encounters I had never seen before.
StarWars Outlaws made me appreciate Starfield more. The issue with SF is it's a decent game we all wanted to be great. I used to think Starfield was mid, but now Outlaws is my new standard for mid lol I beat Starfield by the way.
@FRFC1908PierreFRFC I actually wrote this comment 2 hrs into SWO. Now that I'm 20+ hrs into SWO, SF has went back to my definition of mid lol I actually really like Outlaws now.
I put 40 hours into it. Wanted to finish it. Do I have any will to jump back in and replay it? None. Which for me I think it stands to be the only Bethesda game I’ve played that I’ve put on sub 100 hours and multiple play throughs. Hard to put a finger on what’s wrong with it. It’s just not all that fun I think. Fallout had a dark sense of humour, Skyrim had some great side quests and still didn’t take itself seriously. Maybe it’s missing humour. I dunno. But even dlc wouldn’t entice me back.
I did the same, was about to start a 3rd play through just to see if anything changed and I CBA to deal with the alternative start that they've implemented, games boring ahh hell
Wait for the DLC. I tried playing it a few months ago but got bored and went to playing Cyberpunk 2077 for the first time and was a thousand times more invested in that. Cyberpunk blows Starfield out of the water in almost every aspect. Bethesda needs to get it together finally. If TES6 isn’t what it needs to be, they’re done.
Definitely play it. It’s pretty fun. Plus there are some tips on using the outpost system to get so much credits. No mods required. Yeah I’m rich lol 😂. Just like the other BGS games
Matty, Matty, Matty. I just wonder if Starfield was exactly the same game but WITHOUT the Bethesda name on it if you would still "like" it. I was so excited for this game BEFORE it came out and - like most people - wildly disappointed with it once it did come out. The game is poorly written, with meaningless characters and carbon-copy NPC (when the NPCs function at all). It is extremely short with my game run-through coming it at about 35 hours. Nothing in the game is fully fleshed out and everything feels like only half of its mechanics are in place. There is nothing in this game that is not done better in the half-dozen other space games that Starfield ripped off - nothing new, no innovations; while I played it I got in the habit of shouting out the game that something I encounter was stolen from (like the first time I used the cutter/gatherer weapon I shouted, "No Man's Sky!"). I will play the DLC when it is released but the game as a whole is a worthless mess and a waste of time/money. Its only real hope is that modders can make something playable or interesting of it.
I actually think the game would be more liked if it didn't have the BGS name stuck to it, because a lot of the criticisms have a lot to do with how Starfield's exploration isn't like their previous games. In other words, there was a certain level of expectation that lot of people had which didn't end up being met. So if it was made by an entirely different studio those expectations would no longer really exist. With that said, while it might not have gotten as much negativity it also likely wouldn't have gotten as many players either.
8:58 I'm glad you still say it... but we are all human. You can not change our nature. The fact that it's maybe "sacrilege to say" will be in the back of your mind and subconscious - changing your otherwise raw opinion. I've met very few people that can go against the "primary" online narrative. Baulders Gate 3 released a patch with 1000+ bugfixes on their fist patch - yet has no reputation for a buggy launch, because the internet decided it was GOTY due to bear sex trailer. I listen to you, and others, for background noise. Yet somehow I'm rarely sharing your opinions...they seem ...to want to appease the mob.
I really enjoy Starfield. I think the need for content is really being embraced by the creations community. There are new quests and companions and tons of mods for the visuals and most things that annoy folks. I think the future looks bright for Starfield and can’t wait to see what is around the corner for the next phase of the game.
Show Star Names mod is absolutely clutch and the best one I've ever used in this game. It color codes the systems and displays all the names, which lets you much more easily see which ones are spatially set more into the screen. Game-changer in terms of navigating the star map. It's on Nexus, not creations, so none of that paid mess or messing up saves.
I actually do hope they have settlement building in Elder Scrolls 6! Building a village in a medieval fantasy setting would be cool - as long as we have interesting companions & settlers!
settlements were addicting in fo4, but I'd rather see the team put that time into more quests and handcrafted locations. Ended up exhausting myself of the game just from spending so much time making settlements
I got this game on mid July and now im sitting at +-350 hours, still having a lot of fun… yes i‘m aware of the flaws but that doesn’t stop me from enjoying the game. I genuinely hope they dont give up on this game, it has potential… 😊
@@BlobBlobkins Illogical. I played Morrowind as a kid, loved it, still do. And I also enjoy Starfield. So the logic of "If you enjoy starfield, you never played Morrowind." is illogical and holds zero basis.
@@privaterose5021 maybe I'm an RPG person, that's why I didn't enjoy Starfield, same with FO4. Good for you, sad for me that people support those games from Bethesda.
It's interesting how each person has a different experience with this game depending on their previous experiences and current expectations. I've actually noy played Skyrim (seriously, I tried many times, but it never "clicked"), but I LOVED Oblivion, and I kinda felt the same "awe" in Starfield. Everytime I play Starfield, I leave the game session satisfied. That's hard to achieve in such a big game, and that's because, as you well said, the gameplay is quest-focused, and not exploration-focused. And that, for me, is actually a plus, not a minus, as it's more "streamlined" and "closed", if you will, instead of "open" (despite the whole galaxy being accessible). I really like the starship combat as well, and I dig ship building. It's fun, although the building part can get a bit convoluted. Now, what really surprised me was the outpost building system. At first, I thought it would be bad, but I noticed I was getting dragged each time further within this sub-game. Because it's actually REALLY FUN, and THIS is what unlocks the meaning of 100+ planets to "explore": you need them for MATERIALS. That's why finding quests within them is not so much the main reason why you go somewhere new, but finding materials that you can incorporate to your transporter system in order to bring it all to one central hub where you can process them all and build whatever you want. It's really rewarding, but it's actually another game in itself. The vendors suddenly make a whole lot more sense when you look at them as materials providers too. As drawbacks, yes, weapon progression is not the best, and armor too: I found a one-piece whole-body armor and it rendered all my separate pieces unnecessary, as well as my perk points into armor crafting. I had to force myself to use a less powerful armor just so I could improve them haha... But that aside, the game is great. I really enjoy it, and don't really understand where people come from when they say they hate it...
This game is the biggest 5-6/10 ever. Bethesda dug themselves a hole the moment they relied heavily on generated content thats not handcrafted. That material can be done in the right context of building a world, provided that the majority of the game is handcrafted. The problem with starfield is after as little as 10 hours, youve seen it all at least once. It took well over a year and many years following to find small discoveries in the elder scrolls and fallout franchises, despite having hundreds of hours in both those game worlds... and you simply dont get that with Starfield.
You are wrong, procedurally generated content cannot be implemented in a good way. After a while you will see everything there is to see. Also calling the game a 5 out of 10 is wild. The game is a 1 out of 10 at most. Everything about this game, except for the quit button is garbage.
@TheGreatOne-gw7xh I'm sure there are definately some elements where it can be put in to benefit and enhance the immersion. Look at spiderman 2 with the interiors being generated for each room of a building for example. Wasn't talking so much of the landscaping side, because I do agree with you and I'm not trying to argue that point at all... if you build the landscape and environment solely off procedural generated content then it loses any character or charm because nothing is authentic. And it's generally way too repetitive and boring after a few hours of exploration and that's exactly what happened to starfield and why I could never immerse myself into its world fully. That and just an out of date game engine certainly was the icing on the cake.
The fact that a cut sentence taken out of context, turn into a "quote" has 38 up votes a the time of this comment shows you the amount of vitriol this game gets from people who either didn't play it or play it for a few hours, didn't liked it but decided tu stay around every single media coverage of the game to spread their poison. I really don't understand, I don't like call of duty but I don't go to its videos or forums to scream how much I hate that game, I just move on, it's very simple...
@@Richardlucky the game sucks and needs to be forgotten and erased through history im sorry i really love bethesda it just happens sometimes i just wish people stop talking about it already my heartbreaks.
MATTY I been watching your channel faithfully every week since the trademark filing for starfield and you are 100% right wen I completed everything in starfield for 1st time I said from beginning the base game needs more unique locations and quests even if it’s spread out across planets
I bought the game last time it was on sale and only played it after the Rev8 update. I'm absolutely in love with this game and the part I enjoy the most is building outposts!
I have 17 days in starfield. People are approaching it like elder scrolls and fallout, which is really the wrong way to play. It is a very different BGS game that requires the player, as another commenter has said, to actively engage in its systems, rather than the meandering of the horizontal nature of its other franchises. Unfortunatly for BGS, this game is really different from what they usually make, and people have different expectations. Time will be good to this game, but it will be a while before everyone warms up to it.
The difference is that Skyrim was a cultural phenomenon that pretty much everyone has played and loved. Fallout is one of the biggest gaming franchises and most people love it. Starfield is just Starfield, that's the extent of its identity.
I think Starfield is a good game. Not great, not bad, just good. I think one of the reasons it was so poorly received, though, is because Bethesda promised us so much but delivered so little. I got it for £30 on CD Keys and feel I got my money's worth.
I personally really like the settlement system. I like having a decked out home base to stash loot, make upgrades, swap out equipment etc. I think folks have trouble with the resource and transport system but it works well if you manage it right. You really only need it for resources you use a LOT, like aluminum, iron, lead, titanium, and even for those you only need one small drill each. Botany helps too with greenhouses but again you just need one. A lot of people started out with huge amounts of production and storage, dumping it all together and everything clogs instantly. Thats not really what its for. It just saves time running around buying and hauling bulk resources for things like weapon and armor upgrades.
@@TheParagonIsDeadit’s the same game that it was at release… if you loved it then you’ll love it now, if it bored you then there’s nothing new to change that.
@@Ollidor no it’s definitely a whole different game now, and the updates are only getting bigger. Also 5 hours isn’t enough to get a full feel of the game, every 50 hours my opinion of the game evolves, it changes the more you play.
Unfortunately the settlement systems are probably here to stay. Hell, 76 is basically built on it. I think it's a complete waste of time and it were up to me it wouldn't be a thing, but a lot of casuals like it.
I did a ng+10 speedrun of this game and my impressions are still that it’s okay. I can see how people would find love for this game and I also see how people could hate it.
You would all go to buy it if it would come to Play Station and love it. Its fun game and something very different than your usual walk through single player movies. Starfield is better than most FO games. Everything is better, combats, gun play, setting, graphics etc.
@@susanna8612 I tried it on my brothers Xbox and it was the most boring game I’ve ever played. Keep in mind I played BG3 and The Witcher 3 right before it.
Even before the release, it was an obvious challenge to create a whole new IP - who does that anymore without getting laughed at? TES took Bethesda many years to reach Skyrim level world building, and of course Fallout came with an already best in class world building. So no surprise its lacking somewhat in this department.
It's so badly designed they'd have to overhaul the whole game to salvage it. Which Bethesda won't do, since their game design is based on hoping modders will ultimately fix things for them.
I liken Starfield A LOT to Daggerfall. Both use Random AI generation for terrains and map making, both have similar problems with exploration and depth - and both came before something truly magical.
Todd if you read me, I really ADORE Starfield but please here some suggestions for your team: 1) make a better inventory UI, it’s so outdated and terrible. It even doesn’t show your companion in preview when you customize their gear! 2) I also wish they could add space anomalies (nebula, black hole etc.) 3) A better star map like Matty said in the video, show us a preview of the star system, show us all the names without selecting it 4) Allow us to have pre-made fully made outpost as template that can select and build on planets if you don’t want spend the time to build one of your own. 5) Make crafting easier and less tedious / Related: The skill progression is far too long! Most people will never see all the good gameplays improvements you can have when you reach max skills levels. 6) Allow to transfer your custom ships in new game + I refuse to do new game plus because I don’t want say F*** to my 12 hours spend building my ship. I can’t wait for the DLC and hope for more next year!
I am going to have to disagree with you when you said that you think Starfield doesn't need any more mechanic updates. Even if you add a whole bunch of locations and missions, what happens when you are done exploring the new content? Now you are back to square one. Mechanics add significant replay value, locations and quests are a one time use. The mechanics we have now are also incredibly shallow and simplistic, and need to be more fleshed out. There are also many desirable mechanics that haven't been implemented yet.
I literally disagreed with every single thing you said in this video Space is garbage Settlement builder is a definite requirement in a game like this. Quests were not interesting at all. A couple were decent but the majority very boring. Characters I thought were very poor and again boring. Story was awful. For a game so big there is so much missing.
I think its a great game honestly, is it their best? No. But with the mods I've downloaded and the new game settings they have added I am having a blast.
Starfield doesn’t have enough “oh, I wonder what’s over by that giant dinosaur statue”
And then youre like "WTF, i can GO INSIDE OF IT"
that is probably the most concise criticism of the game that i've seen so far
Honestly I bought it on console and pc and though I don't regret the purchase I do think there isn't a soul of exploration. If they make more content for it then it might be salvageable. But right now its just a void with some gun play unfortunately.
@@chrisbodley8958 a bad space game, a bad gun game and a bad RPG but i still prefer this game over vanilla Skyrim.
My experience of Starfield this past year has been playing a lot more Fallout 4 and Skyrim.
Played about 120 hours and returned to BG3.
Same but it's Fallout 3 and Morrowind for me.
My experience has been playing better games by better studios
@@ph0759 my Experience is playing all 3 and still having a blast. All 3 are great.
Yea more new vegas, skyrim and 3. How do you manage fallout 4?
I remember last year when that guy got arrested for stealing a whole bunch of Starfield copies 😂
Yo!😂
Always remember Tyrone. F in the chat.
L egend
Bruh, belongs on dumbest criminals. Starfield? Hundreds of things I would steal before Starfield. WTF 🤣
More like, Mrmattygaeys
1. Outpost building is worthless.
2. Vendors never have anything worth buying.
3. Ship building is the only purpose for credits.
4. Weapon tiers don't mean anything. I keep finding legendary weapons that are worse than the common weapons I'm carrying.
#1 is being fixed by mods, they're starting to come out with a lot more outpost mods lately.
@@Wft-bu5zc Fixed by mods? I guess thats great for PC players? A game shouldn't need to be "fixed" with mods. Its just sad.
They have mod support on console too don’t they?? I haven’t played it in quite a while
@@Nick-kw9ozmods on Xbox too? 100gb worth
Once they added mods I started playing again. For me, the modding community more than anything else about Bethesda games keeps me playing.
Remember being so excited to arrive at Neon.... Then arriving at Neon....Sigh
For reals! It's 1 maybe 2 city blocks! WTF!
The concept art they showed off some time before launch didn't help much.
Coolest thing in Neon for me when I visited was stumbling upon a rooftop access to the Syndicate base before ever messing with them. I was able to freely walk through the place and grab some skill books. Sort of ruined any surprise about who was hiding their base though... It is still worth a visit to purchase the War Horse or Narwhal though, to boost your ship performance at low levels.
My biggest problem with Starfield is that I just found the world and lore boring. I don't know how they managed to do that with a space exploration world with limitless possibilities, but it's extremely bland and generic. I don't see myself returning until that changes.
@@devonmoreau Agreed. Sadly it feels like a watered down version of other, better, sci fi universes (the Expanse, Firefly, Starship Troopers & Aliens). The factions & tone in Starfield feels bland, & generic, as you say.
Given it’s a new IP, they REALLY should have brought in LOADS of proven writers to create distinct & original factions, unique culture, & lore. As well as interesting characters & quests that have meaningful choice & consequence.
Hopefully they can build on this foundation, but they seem to be putting out content at a glacial pace - even though they are now more than four times the size they were when they made Skyrim.
tbf Bethesda hasn't created a new game world since 2002, so it makes sense you'd get something boring after 20 years. It is very strange though, because after playing through the game and hearing more of more of the lore, I myself wondered why the fuck we didn't get to play through the Colony War for the first entry in the Starfield universe. Would've been endlessly more interesting than the main story we got instead
I still can’t believe they made a space game with no sentient alien races
Thank Emil for that.
It's the lack of culture.
Compared to Skyrim, recall a book that wasn't ripped from the back cover of an existing classic novel or an npc singing a folksong.
Compared to Fallout, think of a single song from Starfield and hum it. You picked the level up theme, didin't you? Red Dead Redemption 2 has more music and the radio wasn't invented for another two decades.
I’ve actually never been more disappointed by a video game.
Yeah I gotta agree.
Like mass effect andromeda was a shit game, I never finished it, but at least there was shit to do instead of in starfield which is full of walking around empty planets and listening to boring people talk for 5 hours.
Word. I quit gaming totally for 6 months after this. I was gutted.
this was my first big disappointment. i avoided cyberpunk, fo76 and all of the other disasters over the last 6 years, but i had hope for starfield and it crushed me
I am currently trying to 100% my questlog. It has become obvious to me that questing is a really big problem with the game. It seems like 75% of the tasks I receive are pointless fast travel missions. Menu hop from one NPC to the next, receive 80(!) experience and some credits. These quests don't tell a story, they don't tie into anything, and they serve no purpose. I genuinely, honest to god think that chatGPT would have designed better quests. Absolutely shameful.
I couldn’t agree more, the quests are so bad. I could count the good ones on one hand. You know what that fundamentally comes down to? It’s been said a million times now,.. the writing. Emil can’t be in the writers seat anymore, he misses FAR MORE than he hits
yeah i dont understand how matty says its "the best bgs questing" when it SO WEAK
@@Jeanssj98 I think he only said that about the main quest line, not the side content
@@Morgan_Blackhand well even the main quest i dont think its the best from bgs, half of it is just boring and repeated fetch questing
I disagree. The main quest and the faction quest definitely tell a story. The Crimson fleet quest line is my currently my favorite.
It's still pulling less than 1/3rd of Skyrim's daily players. Starfield is a year old and Skyrim is 13...
Give Starfield a break. It doesn't have 10 years worth of mods.
@yonghominale8884 or 8 years of production seeing how shjt it is max a years worth of work🤣🤣🤣🤣
@@yonghominale8884unless you change the game design, "loading screen and fast travel simulator won't change, even in 10 years.
@@bullseye0419 Meh I like fast travel. I played elite dangerous for 5 years and after awhile launch and landing and jumping just got boring. There was an old joke about watching Netflix while flying around. I like how Starfield doesn't waste my time.
Mods dummy
I hate to be that guy, but actually... The quest from the well you are refering to does come back during a quest from the Crimson Fleet questline. The one where you infiltrate the luxury cruise. The Galbank executive that you extort to get access to the Galbank archive is the guy that used the power from the well to run the setup he used for his Galbank embezzlement scheme.
Oh I didn't find that. I feel you would only kno that if you did the brown out mission early.
But to play devils advocate: the first plant you vist is new Atlantis. Therefore it's your starting "level" as it were
Damn I did those quests out of order then
Interesting. I didn't know that. Thanks for the info.
Did that quest and it was boring as hell
@@standardmax4373
Cool story bro
It’s been a year already? 😮
A year already!
Mind blowing. Took too long to release expansion.
time flies
Life goes by faster the older you get I find
@@GamingTalk-cl7xj probably
I redownloaded a couple days ago, loaded in, then walked around for 30 seconds before I thought why am I playing this…I do wish I was lying
To be fair, that isn't really an indicator of the game, it's an indicator of yourself. 30 seconds isn't enough time to determine anything. And that kind of thing happens to me a lot, even for Skyrim, or Fallout 4... really any past game. You get bored, feel the itch and just as you are about to play ... for some reason that itch passes and you wonder why you loaded up the game.
@@SilvyReacts cope? How long do I need to have rotten food in my mouth before I spit it out? You mean I gotta hold out more than thirty seconds? The dude said they had to redownload it so clearly they had enough the first time around and just got a reminder. The sheer amount of logic fail in your comment is just... Wow😂
Exactly the same happened to me, just no rewards, having to start all over etc, its just annoying
Is cope a new internet word/slang. In seeing this everywhere lol. Fuck im old 😂@danteunknown2108
@@danteunknown2108You cope? 30 seconds of playing a game isn’t the same as 30 seconds of poison? And obviously they redownloaded as said but they go in trying to give it another try and then don’t give it another try. It’s Starfields fault on bad first impression but if you go in giving a second try only to give up in under a minute that’s not very fair.
I played Starfield the first week it came out and never beat it. I just got bored. I picked it up again when mods came out on Xbox and lasted a day. I want to like this game I just don’t think it’s for me. The settlement system leaves a lot to be desired, the city environments compared to other games feel lifeless, and the RP just isn’t good. The gun mechanics are pretty solid though.
Yep, currently playing Fallout 4 survival modded and enjoying that a lot more. Hopefully BGS can turn this game around like they did Fallout 4
@@Pickoffarwim Yup, still enjoying FO4 and I remember enjoying vanilla FO4 more than vanilla Starfield. And, between modders preferring to work on skins for $$$ and the overall low player count, I doubt there are going to be enough great mods to turn Starfield around in the future.
mod the crap out of it. I agree with what your saying but after I completely modded the game I to a star wars game I'm having a blast
Nah the game just falls short in MANY places. Definitely not a you thing
The biggest miss is the settlement system, 1000 planets, my dumb ass was thinking we'd get to create towns and colonies but no you get to assign 2 npcs and 6 locations....
I've never had any of these issues you people mention, in my total 12 month experience of not playing Starfield.
I work for a video game magazine in Spain. I can safely say that Starfield has been the most difficult review I've faced in the 10 years I've been writing. I'm 37 years old and my favorite games include Baldur's Gate 2 and Diablo 2, and the RPG genre in general. Of course, Bethesda's games are also among them. It's one of those companies whose releases are always celebrated.
When I received the review code several weeks before the release, I felt incredibly lucky. It took me just a couple of hours to realize that something wasn't working. I couldn't believe what I saw: an empty conversation system, zero exploration, and a huge step backwards compared to other Bethesda games... add to all that terrible performance on PC/Xbox, AI, interface, and frankly poor development and narrative...
It took me a long time to sit down with a blank piece of paper and start writing. I remember that I talked a lot to my partner about what Bethesda and its games meant for the industry. She is a bit out of the game world and those errors and lack of "quality" that I had mentioned about works like Fallout 3, Morrowind, Oblivion or even Skyrim in terms of the world did not escape her eyes.
After 200 hours (I finished it almost twice), my score was 7. There are times today when I am tempted to start over. To start the journey with everything fixed and improved, but when I do it barely lasts 30 minutes. I take a ride with the ship, go down to a planet, have a conversation with an NPC and remember that there are other much better RPGs out there, more immersive or at least, not so empty in every sense.
I have the impression that, like TeneT for Nolan, Starfield was Todd Howard's whim. His whim and not that of a team like the Elder Scrolls, games that last for years due to the total commitment of a group of people.
Sorry for the long text, but I wanted to tell the story. A hug to everyone from Spain :)
Edit: I see a lot of comments asking how I was able to give Starfield a 7. The truth is that throughout my 3-week review there were things that I enjoyed, and some that were improved from that first version.
It's hard to condense all the information here, and while a 7 may seem like a somewhat high score, it is somewhat below par by Bethesda standards. There are side quests that are really good, lots of them. Same goes for the companion quests. They are some of the best written by the studio to date. On a sound level the work is outstanding, both in effects and soundtrack. On an artistic level, the work on Starfield is also downright good.
Starfield is, overall, a game with a score of 7 because even though that first trip with it was bittersweet (with many good things and also many bad things) I will always remember it. For the good and the bad. But it will only be a one-way trip, I have no intention of picking it up again because the negatives may weigh too much for that. Quite the opposite of Cyberpunk 2077. It is another 7-game, maybe a little more. As a shooter/RPG it does absolutely nothing surprising, quite the opposite. However, it is its setting, its decisions, the characters or the recreation of Night City that can encourage you to return for an hour to walk around the city or replay a new game.
7 out of 10? Seems the general public and people that have played the game would consider it more of a 5 or below :/
No one cares.
he game is objectively a 1 out of 10.
@@eyesofthefoxeven 5 is generous for this lifeless, soulless game
I’m the same way. Starfield should’ve been so much better. Everytime I try and go back it lasts 30 minutes with me remembering I could be spending my limited time playing something else.
The DLC sounds like what the base game should have been. Mods doesn't make it any fun. Unless Bethesda overhauls Starfield's core mechanics and allows cool sit like fun exploration, modular POIs, annoying companions, atmospheric flight, I don't see Starfield being more than a mid space game at the most.
Played starfield after cyberpunk 2.0. Bad idea
I feel like that´s almost an impossible task tbh.
i had never played cyberpunk prior to 2.0, but starfield got me to try it after and they arent even in the same realm. starfield is so bad
I just wish Bethesda would add in atmospheric landings instead of looking at damn loading screens from planet to planet.
Yeah I can agree with you. I have never engaged in Starfield's settlement system. I have over 80 hours too. I did engage in fallout 4's settlement system. I genuinely enjoyed it.
it was the last system I tried engaging with in an attempt to see if there was anything that could redeem the game for me (I spent a ton of time on FO4 settlements), and it did not
starfield is fun if you use ur imagination and pretend its a better more fleshed out game
Matt, you know you can list all the systems names by their stars by holding LB, right?
the game doesn't do great at telling the player this stuff, I kinda liked the BG3 tooltip ngl.
The idea that the faction questlines are "pretty good" or have any actual reactivity is just insulting to the audience. At best you get a thin veneer of choice and reactivity that falls away within about 15 minutes, and I don't think any questline manages to go beyond absolute marvel tier slop.
All this game ever did for me was make me wanna play CyberPunk 2077.
go play it then
Cyberpunk 2077 is also garbage.
Me too! And it's awesome!!
Cyberpunk is a GOATed game now
@@TheGreatOne-gw7xh it was at one point, i played cb for the first time because of starfield. cyberpunk is the equivalent of the flag, and starfield is what you get asking a 5 year old to re-draw it
If it wasn't for the loading screens this game would be incredible...that said I'm playing it and still really enjoy
Played it for a week then I was done. You cant fix bad
Calling this game bad is an understatement. Its atrocious.
@@TheGreatOne-gw7xh Eh? I feel like that's just a bit too dramatic. It's not offensive it's just, bleh.
I guess I'm part of the 2% of people that enjoy outpost building. The base building gets more interesting the more you unlock through the skill trees. I think the time investment needed for it is what puts many people off.
I have a whole network of outposts that transports every material I need to my main base for weapon and spacesuit modding. The fun part for me is the creativity with base building and seeing how much more efficient I can make each outpost.
As a bonus, I make most of my credits passively manufacturing high end parts to sell so I don't have to loot as much. Ship building can get expensive.
No point to any of it. Just buy materials😅 buy what? Copy paste like couple weapons. Ship building is cool but there is no point to it. Flying in empty skybox is so fun so just fast travel
Dang... One year since I played one of my favorite games of all time... Cyberpunk 2077.
Another playthrough incoming! choom
That expansion was so damn good
The game that was an absolute disappointment full of bugs at launch? Yeah I remember too.
@@Kris.G It did a No Man's Sky, they made it the masterpiece it had to be.
@@adynatos4130 NMS took 8 years to become what it is today - merely a decent game.
I thought the terrormorph questline was better than the main questline, those are the only creatures I actually remembered lmao
Yeah until the teramorph is a boring effing spider thing. I was so disappointed....
Honestly felt like a sneak peak at a new mass effect DLC. I loved that quest.
SF doesn’t need QoL fixes. It needs to be completely redeveloped for another 5-10 years
The only BGS game I've never beaten and got bored playing. Fell asleep while playing it almost everytime I played the game. I'm never going to waste anymore of my time playing that game.
I remember when Oblivion was in development and how the ES fans disliked the news that the dungeons were going to be proc genned. Turned out ok in the end yet Bethesda reassured the fans during Skyrim's development that the dungeons were all going to be handcrafted. Skyrim had around 200 dungeons, if they could have had 200 handcrafted dungeons in Starfield, spread among the 1000 planets, with some sort of Mass Effect type planet scanner for finding unique landing sites, that would have made space exploration SO much better.
Its pretty crazy how Starfield as a final product is actually shockingly similar to the original design doc for Mass Effect, and when you compare ME1 and Starfield its very clear why Bioware scrapped that design doc and changed direction, giving us the absolute GOAT of a game that is Mass Effect 1 instead of the resounding "meh" that is Starfield.
Starfield has become equally my favorite along side TES games for me. Starfield is literally everything I've ever wanted in a space sandbox. Every space game I play always has me wishing it had stuff the others did; "I love NMS, but I wish it was more grounded and less cartoony", "I love Mass Effect but I wish it was more of a sandbox and less linear but kept the RPG stuff", "I love Elite Dangerous but I wish it had better gunplay, and the ability to build my own bases and more of a story".
Starfield does all of that for me. The game, for me, is a joy to explore, because the journey is the adventure for me, not stumbling across completely unique POI every 30 seconds. I can't get enough of the bounty hunting, the ship building, the outposts are a BIG one for me (I love games that let me build tangible things in the world), and the quests are top notch. However, it is a sandbox, I can see why it isn't for everyone. Cannot wait for the future of the game!
You said it and I agree with it all. This game is so good. Couldn't stop playing it when it first released. Easily did 150+ hours in less than 2 months. Waiting for shattered space to jump back in
My only gripe with the game is that you can go land on a random planet or moon and there will be settlements or other ships landing too
I wish some planets were truly devoid of any life or traces of life so I can feel alone .
I agree with most that. I will only say there are top notch quests, there are also a lot of dud quests. If every artifact quest was entangled level or even skow level their main quest would have knocked it out of the park. As is the actual questing on 80% of my artifact recovery missions was lame, even if i absolutely love the story behind the main quest. There were tons of great games last year, but I have put more time into starfield than any other from 2023.
Starfield is overall a rather good game, what he said about getting mass effect vibes at points is dead on. Personally I think a lot of people are just pumping sh!t for clicks.
We are a year later, and still saying “I think Bethesda can still deliver”. At what point have they just not delivered? I remember when we got full games on launch not 2 years after.
exactly, i gave up after playing starfield
I want
-Space Vats/skyrim melee animations in 3rd person
-Town/space station building
-eye glasses lol
-more cities/create ur own faction
-build ships from scratch and interior preview in builder
I remember Starfield as the first Bethesda game I have skipped since Morrowind.
For me it was Fallout 76. Not every game is for every gamer.
Im surpised how well done the space buggy is, especially from the Creation engine 😅
Yeah. That silenced a lot of doubters!
Most of us thought we were going to be getting a bigger boost pack. 😂
I agree with every one of your criticisms. If BGS does what you've suggested, Starfield will be fondly remembered. If they do not, and continue focusing on the microtransactions before all else, Starfield will be a stain on their reputation forever.
Yeah and their elder scrolls and fallouts will suffer for it in the future
Nothing short of rebuilding the game is going to make it a fondly-remembered game. Cyberpunk 2077 at least had a decent storyline and core gameplay loop, and just needed tech fixes and rebalancing. Starfield is a fundamentally bad game. You can't add anything to it that's going to make it good, it'd just be putting makeup on a pig.
It already is a stain tbh. Best thing they can do is cut their losses and focus on TES 6 and FO5
bruh, most fallout fans and creators havent even played starfield due to the reviews, its already been forgotten
Nothing is going to make me remember this game fondly or play it again, at best their apporach to content and microtranasctions going forward might influence whether Ill ever give another BGS game a chance or not.
Great video Matty!
From what I heard Starfield does seem fixable. It seems like the core aspect of the game are good, like maybe skills and leveling, combat, customization for both MC and ship, writing, etc..
Although there are multiple problem, the biggest problem is the exploration. But here's the thing, there's already many planets for us to explore, ship is already very customizable, there's already ship combat and we can travel on space too (as bad as ship travel is, atleast it's still there). What they need to do is add more life which they can cause the ground and already been set up for them, fly into the planet and faster speed which they already should be able to do since space travel is already a thing hack there's already a mod that enables you to do just that.
So I do thing it "MIGHT" become another No Man's Sky, in a sense that it bad awful launch but becomes good later. Now, does that make it a good thing? No, of course not, it should be like that on day 1, they can't slack up but then expect us to pay for 100 dollars with our hard earned money. But you know what? It becoming good in time is better than never becoming good. Like look at Mass Effect Andromeda, that was so bad that the dev even gave up and even cancelled the sequel because it was hopefully like it was not fixable, it was so bad that even the sequel would be bad because of it, so their next Mass Effect game will have an entire new MC again in order to fix that problem. Atleast in Starfield case, it's fixable, so I'm happy for that. Once again, I'm not saying that's a good thing, I'm just saying it could had been worst. Lol XD
This was very thoughtful and well done.
It just hit me now that plotting down an outpost for shelter and a bed is alot more applicable now after the changes to the gameplay settings menu. You can recover materials used, and organically reduce the impacts of high survival settings instead of quickly changing the settings to survive bad weather etc. Wait out the storm kind of deal, like in nms.
For me, building settlements and exploring in Fallout4 was more fun than the main story. The factions felt unique, too. Starfield needs that.
Man, I LOVE settlment building. Nothing better than planting my flag on a beautiful planet. Plus, you can make a better ship at home than you can in any of the main cities.
The game's world was designed to be played like an immersive sim, the character progression mechanics are designed to be played like an rpg and the story is designed to be played like a roguelite and all of these parts were mixed together to constantly stand in the way of each other.
I actually really agree with this. I have over 400 hours in it because I approach the whole game as an immersive sim. I think this is why so many people get tripped up on it because they try to play it in specific ways and its not satisfying for them
Or get this: they didn't flesh any of these out at all. The progression is almost nonexistent just like the rpg mechanics.
Yeah the game really gets in its own way. The game's sheer scale is a big part of that.
@@MightyGachiman imagine every planet had immersive survival gameplay systems that can be assembled randomly making each planet play like a roguelike dungeon run. But the planets were not designed to support that, they were designed to support faux bethesda style exploration.
Really looks like there was a gameplay lead with a vision who got replaced by a noob halfway through.
This is well observed and all very true. But it also makes the game sound way more interesting than it actually is. The sheer dullness of Starfield is its most unremitting feature.
Starfield was my biggest letdown in gaming history.
Imagine getting hyped for Bethesda games. 😂
Yeah the story and side missions are just plain boring asf
Should have seen the signs from BGS. They are a failing studio.
Get ready for more.
@@TheGreatOne-gw7xhare you ok mentally
One of my favorite games so far
I hope they add easy mode for digipicks in the gameplay options. And let the player choose when to holster their weapon. You always put away your weapon even when talking to dangerous looking armed people. If you choose the "attack" command they always get the first few shots as you slowly whip out your gun. Then when you avoid the "attack" command so that you can get the upper hand instead your companions lose their mind over it. Enemies must shoot you first or you're the bad guy even when they threaten you.
Would LOVE a radio in Starfield! - each faction could have their own station. 👀 Their latest broadcasts could be downloaded when landing in capital cities.
Each major city could have their own radio stations, maybe pick up emergency signals when landing on empty planets
They NEED Mass Effect 2&3 Star System exploration.
Example: When you leave a planet or location your in your ship and you engage "hyperspace" where it would transition to the Star System map, with planets and central star, and your ship as a tiny model on the map, where as if you right click on anywhere on that map that ship would start moving to(And using fuel), around your ship you would have a scanning range within which events and locations would spawn for the player to engage with, some pre set locations to find and explore some procedurally generated. And once you move to any chosen location you pick enter or exit hyperspace and the fishbowl bubble would generate where you would move your ship normally again as you do now, and then engage with whatever even was there.
Events could be anything from derelict ships, convoys to pirate and or raid, save those same from pirates, asteroid mines, strange anomalies to discover, deal with merchants, explore lost or spacer occupied space stations and so much more. Just ignore planets they're a lost cause, focus on SPACE exploration instead.
And now to cry in a corner because no one will ever red or understand what I mean.
Or starfield can not steal mechanics from games that are actually good.
BG3 over 1 year: our first patch had more changes than allowed on steam notifaction well over 1000 bug fixes, added the best free mod support tool in all of history
starfield over 1 year: we've got vehicles to drive around souless empty planets, our big complaint loadinscreens are still present since day 1 and we've also got mods to sell you for cash
So what you are saying is that BG3 was released unfinished and was buggy as hell yet was glazed over for nonsensical reasons and that even with all the patches in the world doesn't fix the fundamental flaws of Act 2 and Act 3 is still garbage? Yay, can't wait for Years later videos for the game to show case how once again gamers being massive hypocrites over a game due to hype and echo chambers.
@@SystemHasFailed1989 no what im saying is that the developers at larian actually care about their product and through multiple patches and hotfixes has made the game far better than bgs did in the same timeframe to starfield, larian mod tool is actually insane compared to bgs pathathic creation club implimentation. you feel act 2 and 3 is flawed? well you can make the upper city in the mod tool... the community is gonna complete the puzzle, ironic cause starfield modders have deserted the game outside the farmers that put asset flips on creation club for free money......
BG3 96% recommend on steam with 700k reviews while starfield 57% at 160k speaks for itself. The last thing i would point to is ''massive hypocrites and echo chambers'' BG3 got people to play turn based that never liked or have played an CRPG or D&D.
Any game...... On any platform........ That gives you over 100 hours + play and the DLC hasn't even come out yet, too me that is value for money.
I am 44, and it saddens me that gaming is in a place, where gamer's and content creators, base a games worth and value, MAINLY due too the platform it is on.
Anyone that is mature and honest, KNOWS that if Starfield had launched on just the PS5, it would have been hailed a masterpiece.
Had it launched on both SX and PS5, it would have been hailed amazing.
But because it was on Xbox and PC, it is not as highly rated.
If Starfield suddenly dropped on PS5 tomorrow, it would sell millions..... You know it, i know it.
Look at SOT, Ponies said Xbox can keep that trash..... Yet as soon as Sea Of Thieves launched on PS, it was the PS top played game!
Gaming has become very political and very, very pathetic, bordering on unfair.
I played my first run through of Starfield as a male, made all the right choices, was a diplomat and pumped in HOURS.
My second play through on my PC, i was a female, drug runner as it brings in massive credits, bounty hunter and i broke any law (stealth) too attain my goals..... Totally different outcomes too missions, interactions with people, was great fun.
Like i said, all that and the DLC hasn't come out yet.
Yes, loved it. 500+ of bliss. Thank you Todd. Looking forward to DLC.
We really need more romance & companion options! Ideally with neutral morality.
Would also be cool to travel with two companions with party banter between them (like in Mass Effect)
Definitely has improved since launch. What really did it for me was the addition of Survival Mode which added that extra layer of life alongside the incredible environments where i can enjoy all that food with a purpose and do things like add ammo weight and the severity of so many environmental and combat variables. Love the fact that i can change the difficulty of all these things. Looking forward to playing the SHATTERED SPACE DLC at the end of the month. One of the many things i did love about the initial launch was how my i7 8700 with a RTX 2060 worked fantastic with the game even though i did not meet the vram requirements. I just upgraded in June to a i9 12900 K with a RTX 3080 12gb vram etc etc and now i can run STARFIELD all on ultra at 1440p with no issues just like with my previous pc. Top notch optimization just like what the Dev team for DOOM ETERNAL did.
Thanks for the always great videos full of truth and a love for the gaming hobby ☕
I just wish there were more locations and notes/stories in them during exploration. Finding journals and terminals are some of the best parts of BGS games and Starfield had so little. It'd be so easy to have too. No idea why they didnt include them.
There's loads of terminals and notes though?
@@salazar591 yeah, no clue what this dude is on about, shit is everywhere You practically swim in 'em like Scrooge Mcduck
I think the settlement system’s biggest drawback is that it doesn’t feel easy to use. It reminds me of Halo 5’s forge mode vs Halo 4 or Halo Reach’s… You can probably do a lot with it, but it will turn away a lot of people because of how complicated it is. Fallout 4’s settlement system managed to strike the balance of easy to pick up, but can be complex if you desire; such as building a trade network with caravans that travel between places, that you arm yourself.
My hunch is they had all the best devs working on ships because they knew that would be the ace up Starfield's sleeve, & the b team working on outposts.
Or just as likely, as release drew near they just left outposts unfinished & put all the devs/testers on ships & quests.
Outpost building in starfield just isn't finished.
They have some sort of cargo trade hub system.
Wouldn't mind seeing the terrormorph become a xenomorph. Modders?
Bro I've been waiting for Xenomorph and Predator mods. Hopefully sometime soon
Love the honest retrospection. Great balance of appreciation and criticism for the game
I think people are more excited for the Aquatic update in No Man's Sky then shattered space.
Been playing it since day one, I still love it. May not be perfect, but it’s one of my all time favorites
It's funny that you say the exploration depends upon questing because I'm currently doing no quests and have had more fun exploring than I ever have.
I've come to realize that if you try to play Starfield like other BGS titles its just not going to click. I personally had to stop thinking in terms of, "Where do I go next" and focus more on "What do I do next." I'm currently just trying to master the outpost system and it's incredibly engaging.
And that's another thing. Too many people think the Outpost system is supposed to be the Settlement system from FO4. It's not. It functions similarly but the obvious difference is one involves building settlements and the other involves building outpost. Outposts and settlements aren't the same thing and once you recognize they have different functions you begin to understand the outpost system.
Yea, in FO4 I built 1 settlement just as a home base, in Starfield my home base is my ship, instead in SF I have built tons of outposts because I really like the interplanetary cargo link system, having a network of outpost trading resources with each other to automatically build better materials.
I know there is more efficient ways to get those materials but I just love watching my outpost empire work on it's own.
@@BernardoPC117 Exactly. The outpost system is essentially a way to acquire and manage resources, not really a place to live.
Of course, there's room to expand the functions of outposts but if you look at the other outpost in the game they're all just simple places with a handful of people there for a specific task.
People are really stuck on the idea that it's the settlement system but in space. Most people probably don't want to live in some outpost you placed in the middle of a moon somewhere.
both the exploration and the outpost system still suck though
@@r.rodriguez4991that still doesn’t make it a great system. Different doesn’t mean better or good. At least we can directly compare the crafting system to fallout 4 and it’s a blowout. Starfield should’ve just copy pasted fallout 4’s crafting instead of only copying the ui
@@Jeanssj98 I disagree after becoming more familiar with them. I've actually come to appreciate searching out random caves and craters on moons and as a result have encountered random encounters I had never seen before.
I absolutely love the detail of ships in starfield and especially when you enter a ship and theres so much detail inside it
StarWars Outlaws made me appreciate Starfield more. The issue with SF is it's a decent game we all wanted to be great. I used to think Starfield was mid, but now Outlaws is my new standard for mid lol
I beat Starfield by the way.
I think Star Wars Outlaws is much more fun to do, I love Star Wars anyway
@FRFC1908PierreFRFC I actually wrote this comment 2 hrs into SWO. Now that I'm 20+ hrs into SWO, SF has went back to my definition of mid lol I actually really like Outlaws now.
@@DV-ou1yuyou're 12 you don't know anything
@echo5827 Grow up chief
Yeeeeeah got 8 hours into outlaws and somewhere in a space battle I just went, “god I thought starfield was mid, guess not”
I put 40 hours into it. Wanted to finish it. Do I have any will to jump back in and replay it? None. Which for me I think it stands to be the only Bethesda game I’ve played that I’ve put on sub 100 hours and multiple play throughs. Hard to put a finger on what’s wrong with it. It’s just not all that fun I think. Fallout had a dark sense of humour, Skyrim had some great side quests and still didn’t take itself seriously. Maybe it’s missing humour. I dunno. But even dlc wouldn’t entice me back.
I did the same, was about to start a 3rd play through just to see if anything changed and I CBA to deal with the alternative start that they've implemented, games boring ahh hell
I still havent played starfield. ill get around to it one of these days
Good time to jump in, especially with the new rover.
Honestly, I give the whole game a B- at best. Wasn’t worth AAA new game prices.
Wait for the DLC. I tried playing it a few months ago but got bored and went to playing Cyberpunk 2077 for the first time and was a thousand times more invested in that. Cyberpunk blows Starfield out of the water in almost every aspect. Bethesda needs to get it together finally. If TES6 isn’t what it needs to be, they’re done.
you're not missing much tbh
Definitely play it. It’s pretty fun. Plus there are some tips on using the outpost system to get so much credits. No mods required. Yeah I’m rich lol 😂. Just like the other BGS games
Matty, Matty, Matty. I just wonder if Starfield was exactly the same game but WITHOUT the Bethesda name on it if you would still "like" it. I was so excited for this game BEFORE it came out and - like most people - wildly disappointed with it once it did come out. The game is poorly written, with meaningless characters and carbon-copy NPC (when the NPCs function at all). It is extremely short with my game run-through coming it at about 35 hours. Nothing in the game is fully fleshed out and everything feels like only half of its mechanics are in place. There is nothing in this game that is not done better in the half-dozen other space games that Starfield ripped off - nothing new, no innovations; while I played it I got in the habit of shouting out the game that something I encounter was stolen from (like the first time I used the cutter/gatherer weapon I shouted, "No Man's Sky!"). I will play the DLC when it is released but the game as a whole is a worthless mess and a waste of time/money. Its only real hope is that modders can make something playable or interesting of it.
I actually think the game would be more liked if it didn't have the BGS name stuck to it, because a lot of the criticisms have a lot to do with how Starfield's exploration isn't like their previous games. In other words, there was a certain level of expectation that lot of people had which didn't end up being met. So if it was made by an entirely different studio those expectations would no longer really exist.
With that said, while it might not have gotten as much negativity it also likely wouldn't have gotten as many players either.
8:58 I'm glad you still say it... but we are all human. You can not change our nature. The fact that it's maybe "sacrilege to say" will be in the back of your mind and subconscious - changing your otherwise raw opinion. I've met very few people that can go against the "primary" online narrative. Baulders Gate 3 released a patch with 1000+ bugfixes on their fist patch - yet has no reputation for a buggy launch, because the internet decided it was GOTY due to bear sex trailer. I listen to you, and others, for background noise. Yet somehow I'm rarely sharing your opinions...they seem ...to want to appease the mob.
I really enjoy Starfield. I think the need for content is really being embraced by the creations community. There are new quests and companions and tons of mods for the visuals and most things that annoy folks. I think the future looks bright for Starfield and can’t wait to see what is around the corner for the next phase of the game.
starfield barely deserves to be labeled as an rpg lol
It doesn't even deserve to be labeled a video game.
Exactly! Ubisoft open world games now have more choice & consequence than this game. That’s a sad state of affairs 😅
Show Star Names mod is absolutely clutch and the best one I've ever used in this game. It color codes the systems and displays all the names, which lets you much more easily see which ones are spatially set more into the screen. Game-changer in terms of navigating the star map. It's on Nexus, not creations, so none of that paid mess or messing up saves.
This game is so amazing!🔥
It still runs sub 30fps on my series x so idk what you’re talking about
I actually do hope they have settlement building in Elder Scrolls 6! Building a village in a medieval fantasy setting would be cool - as long as we have interesting companions & settlers!
settlements were addicting in fo4, but I'd rather see the team put that time into more quests and handcrafted locations. Ended up exhausting myself of the game just from spending so much time making settlements
I dont I'd rather them focusing on making player homes more customizable than doing full settlements
No, we don't need the same mechanics in every Bethesda game
Absolutely love this game!!!!
I got this game on mid July and now im sitting at +-350 hours, still having a lot of fun… yes i‘m aware of the flaws but that doesn’t stop me from enjoying the game. I genuinely hope they dont give up on this game, it has potential… 😊
How to tell you haven't played Morrowind without telling it.
@@BlobBlobkins Illogical. I played Morrowind as a kid, loved it, still do. And I also enjoy Starfield. So the logic of "If you enjoy starfield, you never played Morrowind." is illogical and holds zero basis.
@@privaterose5021 maybe I'm an RPG person, that's why I didn't enjoy Starfield, same with FO4. Good for you, sad for me that people support those games from Bethesda.
It's interesting how each person has a different experience with this game depending on their previous experiences and current expectations. I've actually noy played Skyrim (seriously, I tried many times, but it never "clicked"), but I LOVED Oblivion, and I kinda felt the same "awe" in Starfield. Everytime I play Starfield, I leave the game session satisfied. That's hard to achieve in such a big game, and that's because, as you well said, the gameplay is quest-focused, and not exploration-focused. And that, for me, is actually a plus, not a minus, as it's more "streamlined" and "closed", if you will, instead of "open" (despite the whole galaxy being accessible).
I really like the starship combat as well, and I dig ship building. It's fun, although the building part can get a bit convoluted.
Now, what really surprised me was the outpost building system. At first, I thought it would be bad, but I noticed I was getting dragged each time further within this sub-game. Because it's actually REALLY FUN, and THIS is what unlocks the meaning of 100+ planets to "explore": you need them for MATERIALS. That's why finding quests within them is not so much the main reason why you go somewhere new, but finding materials that you can incorporate to your transporter system in order to bring it all to one central hub where you can process them all and build whatever you want. It's really rewarding, but it's actually another game in itself. The vendors suddenly make a whole lot more sense when you look at them as materials providers too.
As drawbacks, yes, weapon progression is not the best, and armor too: I found a one-piece whole-body armor and it rendered all my separate pieces unnecessary, as well as my perk points into armor crafting. I had to force myself to use a less powerful armor just so I could improve them haha...
But that aside, the game is great. I really enjoy it, and don't really understand where people come from when they say they hate it...
This game is the biggest 5-6/10 ever. Bethesda dug themselves a hole the moment they relied heavily on generated content thats not handcrafted. That material can be done in the right context of building a world, provided that the majority of the game is handcrafted. The problem with starfield is after as little as 10 hours, youve seen it all at least once.
It took well over a year and many years following to find small discoveries in the elder scrolls and fallout franchises, despite having hundreds of hours in both those game worlds... and you simply dont get that with Starfield.
You are wrong, procedurally generated content cannot be implemented in a good way. After a while you will see everything there is to see. Also calling the game a 5 out of 10 is wild. The game is a 1 out of 10 at most. Everything about this game, except for the quit button is garbage.
@TheGreatOne-gw7xh I'm sure there are definately some elements where it can be put in to benefit and enhance the immersion. Look at spiderman 2 with the interiors being generated for each room of a building for example. Wasn't talking so much of the landscaping side, because I do agree with you and I'm not trying to argue that point at all... if you build the landscape and environment solely off procedural generated content then it loses any character or charm because nothing is authentic. And it's generally way too repetitive and boring after a few hours of exploration and that's exactly what happened to starfield and why I could never immerse myself into its world fully. That and just an out of date game engine certainly was the icing on the cake.
@@TheGreatOne-gw7xhyou are moronic
Procedural/radiant content has always been the weakest link in Bethesda's design doctrine, and they keep relying more and more on it. Augh!
THEY STILL HAVEN'T MOVED THE EXP INDICATOR? I couldn't even see the enemies you were supposedly fighting.
5:46 -“ it’s just not a fun game”. Quote of the year.
Yo dope profile pic
… “to explore…” finish the quote
Not what he said, but go ahead and get your clickbait buddy
The fact that a cut sentence taken out of context, turn into a "quote" has 38 up votes a the time of this comment shows you the amount of vitriol this game gets from people who either didn't play it or play it for a few hours, didn't liked it but decided tu stay around every single media coverage of the game to spread their poison. I really don't understand, I don't like call of duty but I don't go to its videos or forums to scream how much I hate that game, I just move on, it's very simple...
@@Richardlucky the game sucks and needs to be forgotten and erased through history im sorry i really love bethesda it just happens sometimes i just wish people stop talking about it already my heartbreaks.
MATTY I been watching your channel faithfully every week since the trademark filing for starfield and you are 100% right wen I completed everything in starfield for 1st time I said from beginning the base game needs more unique locations and quests even if it’s spread out across planets
I bought the game last time it was on sale and only played it after the Rev8 update. I'm absolutely in love with this game and the part I enjoy the most is building outposts!
I absolutely loved Hearthfire in Skyrim! I just wish it provided a bit more purpose. Still super fun to build a home!
I have 17 days in starfield. People are approaching it like elder scrolls and fallout, which is really the wrong way to play. It is a very different BGS game that requires the player, as another commenter has said, to actively engage in its systems, rather than the meandering of the horizontal nature of its other franchises. Unfortunatly for BGS, this game is really different from what they usually make, and people have different expectations. Time will be good to this game, but it will be a while before everyone warms up to it.
The difference is that Skyrim was a cultural phenomenon that pretty much everyone has played and loved. Fallout is one of the biggest gaming franchises and most people love it. Starfield is just Starfield, that's the extent of its identity.
I think Starfield is a good game. Not great, not bad, just good. I think one of the reasons it was so poorly received, though, is because Bethesda promised us so much but delivered so little.
I got it for £30 on CD Keys and feel I got my money's worth.
Did they fix the storyline of extreme boredom and the companions of insufferable obnoxiousness?
Yes, I just stole that bag of coffee, Sarah. Deal with it or go away 😠
I personally really like the settlement system. I like having a decked out home base to stash loot, make upgrades, swap out equipment etc. I think folks have trouble with the resource and transport system but it works well if you manage it right. You really only need it for resources you use a LOT, like aluminum, iron, lead, titanium, and even for those you only need one small drill each. Botany helps too with greenhouses but again you just need one. A lot of people started out with huge amounts of production and storage, dumping it all together and everything clogs instantly. Thats not really what its for. It just saves time running around buying and hauling bulk resources for things like weapon and armor upgrades.
I played 5 hours of it and got bored so I uninstalled it. Thank goodness I got it for free.
It’s better now, play again.
@@TheParagonIsDeadit’s the same game that it was at release… if you loved it then you’ll love it now, if it bored you then there’s nothing new to change that.
@@TheParagonIsDead "better" does not mean it's reached the point of "good" yet. It's "better" than when it released, but is still a terrible game.
@@Targetverified82 a terrible game? Ehh more like highly flawed masterpiece.
@@Ollidor no it’s definitely a whole different game now, and the updates are only getting bigger.
Also 5 hours isn’t enough to get a full feel of the game, every 50 hours my opinion of the game evolves, it changes the more you play.
Unfortunately the settlement systems are probably here to stay. Hell, 76 is basically built on it. I think it's a complete waste of time and it were up to me it wouldn't be a thing, but a lot of casuals like it.
Damn we old y’all
Thinking about how fallout 4 is very nearly 9 years old makes me feel old. This decade flew by…….
We? Speak for yourself. 😂
I did a ng+10 speedrun of this game and my impressions are still that it’s okay. I can see how people would find love for this game and I also see how people could hate it.
Xbox can keep this as an exclusive. Sony don’t want it.
That's not true, plenty of Sony pony's have been begging for this starfield slop.
@@TheGreatOne-gw7xhyou are obsessed with bethesda bud get mental help
You would all go to buy it if it would come to Play Station and love it.
Its fun game and something very different than your usual walk through single player movies.
Starfield is better than most FO games. Everything is better, combats, gun play, setting, graphics etc.
@@susanna8612 I tried it on my brothers Xbox and it was the most boring game I’ve ever played. Keep in mind I played BG3 and The Witcher 3 right before it.
Sony only want you to buy that pro console, no stand, no disc...😉
Even before the release, it was an obvious challenge to create a whole new IP - who does that anymore without getting laughed at? TES took Bethesda many years to reach Skyrim level world building, and of course Fallout came with an already best in class world building. So no surprise its lacking somewhat in this department.
It's so badly designed they'd have to overhaul the whole game to salvage it. Which Bethesda won't do, since their game design is based on hoping modders will ultimately fix things for them.
I liken Starfield A LOT to Daggerfall. Both use Random AI generation for terrains and map making, both have similar problems with exploration and depth - and both came before something truly magical.
Todd if you read me, I really ADORE Starfield but please here some suggestions for your team:
1) make a better inventory UI, it’s so outdated and terrible. It even doesn’t show your companion in preview when you customize their gear!
2) I also wish they could add space anomalies (nebula, black hole etc.)
3) A better star map like Matty said in the video, show us a preview of the star system, show us all the names without selecting it
4) Allow us to have pre-made fully made outpost as template that can select and build on planets if you don’t want spend the time to build one of your own.
5) Make crafting easier and less tedious / Related: The skill progression is far too long! Most people will never see all the good gameplays improvements you can have when you reach max skills levels.
6) Allow to transfer your custom ships in new game + I refuse to do new game plus because I don’t want say F*** to my 12 hours spend building my ship.
I can’t wait for the DLC and hope for more next year!
I am going to have to disagree with you when you said that you think Starfield doesn't need any more mechanic updates. Even if you add a whole bunch of locations and missions, what happens when you are done exploring the new content? Now you are back to square one. Mechanics add significant replay value, locations and quests are a one time use. The mechanics we have now are also incredibly shallow and simplistic, and need to be more fleshed out. There are also many desirable mechanics that haven't been implemented yet.
I literally disagreed with every single thing you said in this video
Space is garbage
Settlement builder is a definite requirement in a game like this.
Quests were not interesting at all. A couple were decent but the majority very boring.
Characters I thought were very poor and again boring.
Story was awful.
For a game so big there is so much missing.
Here's the conclusion that I've come to if it feels like it's completed like really flushed out. If not I'll try to finish it again.
Never Was
Never Will Be
It could be
That’s not true lmfao.
If they fix all the issues then will it be fixed?
I think its a great game honestly, is it their best? No. But with the mods I've downloaded and the new game settings they have added I am having a blast.
Yeah the modular difficulty settings were a big step up in fun/immersion. Brilliant move by the devs.