Great video. Like the idea of the single horseman harassing a tank. Would extend that to last-OD-running a single skinny horseman to vicinity-kill enemy backfield transports left unatended.👌
Dear Bo, your video is really good. This time I agree with you totally. You exposed the contras, although there is a place for cavalry in Bolt Action. Every time better videos:)) congrats!
Very good presentation about cavalry. I just finished 2x 6 waffen SS units (or one 10) and I’m going to try them out. Is there a possibility you will ever make visual tutorials? Like in game tactics? That would be awesome. Keep up the good work!
One recommendation I have is to talk with your opponent about the size of the cavalry footprint. Since cavalry are infantry, they count as being on a 25mm base, which is smaller than the model. Talk about where those 25mm are located (typically front), because HE and ranges to the rear of the model might not actually reach.
@@boltactiontutorialsbybomor3846 Oh thanks. I read the entry again and you're right, cavalry do occupy the full base! I never realized the core rulebook 25mm rule excludes prone, motorbikes, and cavalry.
Watching your video again while painting German Calvary from The Last Charge Kickstarter by Just Some Miniatures, Propylene Foliescu. I look forward to trying calvary on the tabletop just for fun.
2:06 contrary to popular belief it was not machineguns that made it ineffective, cavalry were way better against machineguns than infantry. Its mortars and artillery used defensively.
There is another counter to the Recce dance and that is mortar and indirect fire artillery, as you can not Recce out of the way for those. But yes with how you described it you can tie down a lot of enemy units with that tactic. But if I had my mortar (medium, heavy) and either Panzerwerfer (German) or my BM-8-24 (Soviets) I would send at least one of them against the cavalry as if you do hit you might not kill a lot but if you deal out 3 pins to them you pretty much effectively shut them down for at least that turn. Plus it might also keep your opponent honest and so not want to gang up in any centralized cover by having a mobil and armored multi launcher around.
@@boltactiontutorialsbybomor3846 It's forward observers both air and artillery that recce units can not move against if a strike is called against it or in it's general area, ie* the 6 inch radius of an artillery strike. I know I read it somewhere and so had to drag out the rule book, hence why I thought mortar and indirect fire was effective. Sorry about that
@@boltactiontutorialsbybomor3846 you can recce from MRLs. Rules for MRL say that units within range of the intended target become targets too. Fall back/recce allows you to recce when being targeted.
@@boltactiontutorialsbybomor3846 Cavalary is infantry team. Where do you see that infantry team can't assault buildings? The rule doesn't cancel the other, if the rulebook doesn't inform about it. 😊
@@arturrojek8300 hmmm we assume thta since cav cannot enter a building while mounted thta they cannot assault the building, but you are right the rulebook does not rule either way. I have posed the question to higher authorities
In my last Bolt Action game, I was playing Romanians and my opponent was playing Poland with lancers. I was able to screen my infantry with my Romanian cavalry against his Polish Lancers. There was a bottle neck in the terrain where woods and river met. Not sure we played the rules right. He had to charge through my cavalry to get to the infantry. I would use my Escape Move to avoid his Calvary Assault. He had to go through rough terrain shortening his attack allowing me to get out of his range. We had to ask the tournament director if Cavalry and use and escape move to avoid Assaults. The rules seemed unclear since it's a Escape rule not Recce move. Tournament director allowed it. Did we play the rule correctly?
hey im a newish player and i dont know anything about polish cav, but i fail to see why soviet cav are better at skirmishing than japanese, for example. sure they can all get smgs, but smgs are hardly skirmishing weapons and they cant be fired from horseback. other than that, they are just as much a 10 bodies carbine cav as any other. they even cost the same. please enlighten me
for the herding tank stuff, could the stuart just ignore the horses and shoot THROUGH them at another enemy unit? It is also safe from retaliation fire, due to the horses being in the line of fire
@@boltactiontutorialsbybomor3846 yeah, but generally your target is already in cover. It's really hard to move infantry in the open. Or better, you CAN do that, expecting them to survive is another thing
I am honestly tempted to make an all cavalry Chinese Warlord list with mounted HQ.
Great video. Like the idea of the single horseman harassing a tank.
Would extend that to last-OD-running a single skinny horseman to vicinity-kill enemy backfield transports left unatended.👌
Uh yes, forgot that one truck hunting
Dear Bo, your video is really good. This time I agree with you totally. You exposed the contras, although there is a place for cavalry in Bolt Action. Every time better videos:)) congrats!
Very good presentation about cavalry. I just finished 2x 6 waffen SS units (or one 10) and I’m going to try them out.
Is there a possibility you will ever make visual tutorials? Like in game tactics? That would be awesome. Keep up the good work!
I have done some😁
One recommendation I have is to talk with your opponent about the size of the cavalry footprint. Since cavalry are infantry, they count as being on a 25mm base, which is smaller than the model. Talk about where those 25mm are located (typically front), because HE and ranges to the rear of the model might not actually reach.
To the best of my knowledge there are No rules governing cav. Bases
@@boltactiontutorialsbybomor3846 Oh thanks. I read the entry again and you're right, cavalry do occupy the full base! I never realized the core rulebook 25mm rule excludes prone, motorbikes, and cavalry.
Watching your video again while painting German Calvary from The Last Charge Kickstarter by Just Some Miniatures, Propylene Foliescu. I look forward to trying calvary on the tabletop just for fun.
Those look soo good!
2:06 contrary to popular belief it was not machineguns that made it ineffective, cavalry were way better against machineguns than infantry.
Its mortars and artillery used defensively.
I stand corrected
With the new errata, I think that ALL armies can mount their officer on horseback for +5 points, but I could be wrong
I just double checks, and yes any army that takes a cavalry unit can put their HQ units on cavalry for +5 points
There is another counter to the Recce dance and that is mortar and indirect fire artillery, as you can not Recce out of the way for those. But yes with how you described it you can tie down a lot of enemy units with that tactic. But if I had my mortar (medium, heavy) and either Panzerwerfer (German) or my BM-8-24 (Soviets) I would send at least one of them against the cavalry as if you do hit you might not kill a lot but if you deal out 3 pins to them you pretty much effectively shut them down for at least that turn. Plus it might also keep your opponent honest and so not want to gang up in any centralized cover by having a mobil and armored multi launcher around.
Naaa you can recce from indirect
@@boltactiontutorialsbybomor3846 It's forward observers both air and artillery that recce units can not move against if a strike is called against it or in it's general area, ie* the 6 inch radius of an artillery strike. I know I read it somewhere and so had to drag out the rule book, hence why I thought mortar and indirect fire was effective. Sorry about that
@@ChrisS-fh7zt true, and MRLs fired at nearby units
@@boltactiontutorialsbybomor3846 you can recce from MRLs. Rules for MRL say that units within range of the intended target become targets too. Fall back/recce allows you to recce when being targeted.
You can charde building, only you can't get in it and always you attack simultinously with your opponent. All in all, fine and helpful film.
Where do you see in the rules that you can charge buildings?
@@boltactiontutorialsbybomor3846 Cavalary is infantry team. Where do you see that infantry team can't assault buildings? The rule doesn't cancel the other, if the rulebook doesn't inform about it. 😊
@@arturrojek8300 hmmm we assume thta since cav cannot enter a building while mounted thta they cannot assault the building, but you are right the rulebook does not rule either way. I have posed the question to higher authorities
@@arturrojek8300 there may be an answer on page 89 I'm told(don't have my rulebook on me atm
@@boltactiontutorialsbybomor3846 I will check
Thank u for this one!
In my last Bolt Action game, I was playing Romanians and my opponent was playing Poland with lancers. I was able to screen my infantry with my Romanian cavalry against his Polish Lancers. There was a bottle neck in the terrain where woods and river met.
Not sure we played the rules right. He had to charge through my cavalry to get to the infantry. I would use my Escape Move to avoid his Calvary Assault. He had to go through rough terrain shortening his attack allowing me to get out of his range.
We had to ask the tournament director if Cavalry and use and escape move to avoid Assaults. The rules seemed unclear since it's a Escape rule not Recce move. Tournament director allowed it. Did we play the rule correctly?
Yes you did
thanks for the video. I wish you could shoot the horses. Treat them like transportation. Maybe in the 3rd edition.
hey im a newish player and i dont know anything about polish cav, but i fail to see why soviet cav are better at skirmishing than japanese, for example. sure they can all get smgs, but smgs are hardly skirmishing weapons and they cant be fired from horseback. other than that, they are just as much a 10 bodies carbine cav as any other. they even cost the same.
please enlighten me
Read the mongolian cav rules
oooh i see, thats crazy. thanks@@boltactiontutorialsbybomor3846
for the herding tank stuff, could the stuart just ignore the horses and shoot THROUGH them at another enemy unit?
It is also safe from retaliation fire, due to the horses being in the line of fire
IT could but that would give the taget cover
@@boltactiontutorialsbybomor3846 yeah, but generally your target is already in cover.
It's really hard to move infantry in the open.
Or better, you CAN do that, expecting them to survive is another thing
@@17blaziken benefit number two is that the Stuart is not moving
@@boltactiontutorialsbybomor3846 that's the big part
How do you feel about a french cavelry army?
it can work, but the combo of HE and cav may not be the most optimized
How do you feel now after the wtc?@@boltactiontutorialsbybomor3846
Bo on tank herding, if your cavalry is within 6" it can't recce away if fired on. So this strategy doesn't work.
why? are you thinking about surprise assaults?
@@boltactiontutorialsbybomor3846 yes, my bad though as you can recce away still at under 6" from shooting I think