Hello. I'm trying this now and I'm getting some weird results. Whereas you used the dancing, I tried to do a run to a flip, so both of my Miximo animations have similar movement along the Y axis built in. When I put the animations together, the character runs from world origin, then teleports back to world origin for the flip. Is there a way to fix this? Thanks in advance.
Hello😄 When downloading mixamo characters you sometimes have two choices: "Mirror" or in "Place". In order for the animation to work optimally, only use one of these two options on all the animations that you intend to combine into one. Also, avoid combining different characters, use the same character with different animations. Let me know if this worked for you?
@@Digitalfix-np8pq "In place" sounds like it should work nicely. Never noticed that, thanks. Yes, I have been using the same character, as I thought it may pose problems, thanks for confirming. I'll let you know how it goes. Cheers.
Ty. Can you comment on if all female Mixamo characters have the same bone proportions? If not, then which female char has the most realistic arm to body proportions? Because I downloaded all my anims on a base Xbot female. And her arms are extremely long + big hands. It is messing up retargeting to my character with shorter arms. And can you give any other tips/info about working with Mixamo anims? E.g. are they known to have buggy finger rotations? Or using quats vs ___??? Thats another issue I face on the female run anim after retarget, my fingers are bent wrong. (Both models were in Tpose.)
Short and at the point. Very helpful! Thank you Sir.
A great tutorial. Very clear and concise. I have always wondered how to do this. Thank you for sharing your knowledge. THANK YOU! Dg
Thanks!
very nice tutorial, thanks for teaching step by step.
Hey, thanks. I've been looking for a simple solution to this for most of the day. Cheers.
Awesome my friend - very useful❤
Thanks!
THanks for the tutorial. very useful
Hello. I'm trying this now and I'm getting some weird results. Whereas you used the dancing, I tried to do a run to a flip, so both of my Miximo animations have similar movement along the Y axis built in. When I put the animations together, the character runs from world origin, then teleports back to world origin for the flip. Is there a way to fix this? Thanks in advance.
Hello😄 When downloading mixamo characters you sometimes have two choices: "Mirror" or in "Place". In order for the animation to work optimally, only use one of these two options on all the animations that you intend to combine into one. Also, avoid combining different characters, use the same character with different animations.
Let me know if this worked for you?
@@Digitalfix-np8pq
"In place" sounds like it should work nicely. Never noticed that, thanks. Yes, I have been using the same character, as I thought it may pose problems, thanks for confirming. I'll let you know how it goes. Cheers.
Ty. Can you comment on if all female Mixamo characters have the same bone proportions? If not, then which female char has the most realistic arm to body proportions?
Because I downloaded all my anims on a base Xbot female. And her arms are extremely long + big hands. It is messing up retargeting to my character with shorter arms.
And can you give any other tips/info about working with Mixamo anims? E.g. are they known to have buggy finger rotations? Or using quats vs ___???
Thats another issue I face on the female run anim after retarget, my fingers are bent wrong. (Both models were in Tpose.)
Thank you 😊
THANKS
Dope shit
LOL