I don't use that site as a reference since it sometimes gets it's wrong (and I've played a lot of arcade FR also) so it's been a change from arcade > console just like fc df+1 -9 > -11. Thanks for pointing that out!
pretty useful for intro and andvanced tecniques. Ive played since tekken 5 and i already know how to do isw! at close range and after a jab, but i having serious issues trying 1,2 f,f+1 on combos, pls help me haha, i tried reading the inputs on your video but i still dont get the timing or am i doin it wrong. great vids by the way, cheers from chile :)
BoxeR-King i made it, finally xd. I do the f,f+1 with buffer and always works, but with buffering the timing still very hard. I took the 1,2 ff+1 as a music beat xd, so i repeat the beat and works. Your new videos are nice too, thanx man :)
Yes it's very hard. You can buffer the first f in recovery of 1,2. It's not meant to be an easy combo to do or something you should try if you're new (in a real match)
BoxeR-King ok thx and also what is the benefit of not using a tailspin/screw when doing a wall carry? Does it change properties for when they hit the wall or just allows a further carry?
Yes but sometimes there can be wierd times you get pushed back a little too much for it, and you have to make sure you input properly. f+2,1 is always safer but if you're confident in 1+2,3 (more damage than 1+2,1) then go for it!
1+2 1 is not -11 on block. It's -13. The Rbnorway framedata is wrong.
I don't use that site as a reference since it sometimes gets it's wrong (and I've played a lot of arcade FR also) so it's been a change from arcade > console just like fc df+1 -9 > -11. Thanks for pointing that out!
Is there a site with more accurate frame data?
rbnorway re-codes the data from inatekken every once in a while, but inatekken is always the most updated
Good to know. Thanks!
You are the man Boxer. Thanks for all these King tutorials!
Great stuff man. Love that you also put the way to break it.
3:16 I don't think you hit super enough times. xD Great tutorial. Would love to see how you play in ranked sometime.
Really useful video, can't wait for your 3rd lesson! Keep it up man^^
Thank you for all the guides!!!
These vids are great man, keep it up
Thank you!
you've forgot ub/1 it's a good safe homing move for wall splat
duckable tho
I keep getting giant swing instead of the headbutt after db+1+3/db+2+4 after I grab them when they are on the floor. What am I missing?
hold down the input, tapping just produces the GS
Cheers man, great channel btw. Really helping to up my King game!
are you going to do King only tutorials? cause the videos are great!
Unfortunately no at this time :( But We'll see, it will depend on how confident I am of my knowledge
pretty useful for intro and andvanced tecniques. Ive played since tekken 5 and i already know how to do isw! at close range and after a jab, but i having serious issues trying 1,2 f,f+1 on combos, pls help me haha, i tried reading the inputs on your video but i still dont get the timing or am i doin it wrong.
great vids by the way, cheers from chile :)
Yeah the timing is very strict. I hope you can do it!
BoxeR-King i made it, finally xd. I do the f,f+1 with buffer and always works, but with buffering the timing still very hard. I took the 1,2 ff+1 as a music beat xd, so i repeat the beat and works. Your new videos are nice too, thanx man :)
Could you do a quick tutorial explaining how to do King's wavedash?
Just about to upload :)
I still can't get f,f+1 to hit after 1,2. The timing is tight it seems like u can't really buffer it in
Yes it's very hard. You can buffer the first f in recovery of 1,2. It's not meant to be an easy combo to do or something you should try if you're new (in a real match)
BoxeR-King ok thx and also what is the benefit of not using a tailspin/screw when doing a wall carry? Does it change properties for when they hit the wall or just allows a further carry?
optimised carry
I still lack good finishers after breaking the ground with king. Can you make a video on this?
I have them in my combo breakdown video, sorry they are not here
BoxeR-King already saw it. Really amazing!!! Thanks :)
liked as always...
do u use stick or pad cuz half circles are pre hard to do on pad
Stick
BoxeR-King what kind of sticks do you use? (Japanese or Korean?) could you please write its name.
Thanks
standard sanwa balltop, I've used korean bat tops before on arcade and I absolutely dislike them
hey boxer how do you exactly do that shining torpedo move i dont get it
Me yoo i neeed to know shinning torpédo move
TheFiReFasT to hit that move just input the giant swing move while he's on the wall
I wrote both the inputs. f,hcf+1 or f,f,f+2+4 (this one is more for running in)
Does the combo at 0:50 still work? I cant even get the 1,2 after df4,3
Still exists!
@@BoxeRKing tips?
@2:34 why not use f+2,1 instead of 1,2? More damage that way.
You can't do a GT if you did a f+2,1 after the wall splat (which would be cooler if it was possible)
BoxeR-King you can, however it can be teched to the side. Learned that the hard way.
what does it mean delayable? by the way great video
it means the second part of the string is delayable
Advanced combo?
wallbreak and wallsplat for all stages?
ruclips.net/video/efkDKa3qrvo/видео.html
is \it true that 1+2,1 is guranteed after ffn1+2 at the wall on ch?
Yes but sometimes there can be wierd times you get pushed back a little too much for it, and you have to make sure you input properly. f+2,1 is always safer but if you're confident in 1+2,3 (more damage than 1+2,1) then go for it!