You went all out here. Not only into Fiends lore but how and why people become addicted. In depth a.f. you went above and beyond into sharing an understanding as to who and why the Fiends are the way they are ,which basically relates to the sad ugly truth and to why so many become junkies in real life. As someone who has had experience with this ,had some friends who also did ,even an ex gf. I have to give you an extra 👋👋👋 for the effort you put in here. Finely detailed lore vid on more than one angle ,well done.
@@colddaze6680 Glad you enjoyed it, the kind words mean a lot. Not all will understand the content, but I hoped to bridge that gap just a bit if possible. interesting how real life exerpience shapes how we percieve video games and what we are able to gather from them.
@@nvRanger True, as much sci fi ,fantasy as there is in Fallout. There are also deeper reflections of real life in it. From junkies to Joshua Graham. Why it resonates with so many on so many levels. It's truly a unique game and verse I think.
I have seen dozens of fallout youtubers, ive sat through years of content, listening over and over. But i have never watched a video that got me to think about the world of fallout the way you do. the way you tie in game lore with real life historical and scientific events and information, even including a speech on drugs not ment for fallout originally, but fits perfectly with the setting.....very well done. If there was an NCR version of the Storyteller that state events like he was describing an event or problem (vs telling a thrilling story about it) it would be you. It felt like I was A trooper being warned on what Med-X can do to me before I slam it into my arm.
Thank you for the kind words, it motivates me to keep at it. The series as a whole draws so much from real life, not that other games don't, but the way Fallout uses history to tell a story set in the future is fascinating. Relatable and familiar despite being set hundreds of years away in an alternate universe where the apocalypse has come and gone.
Super interesting once again. If unchecked the fiends would become a huge force to deal with. If they do have children, they would basically breed an army of emotionless husks willing to do anything for that "warm hug" they never received naturally.
That is a frightening aspect to consider. Many children born addicted to substances, likely with minimal parenting. It’s a wonder they survive day to day let alone be the threat they are.
When I met Motor-Runner I was like aww shit this guy is actually smart enough to know he needs to keep his people outside of Westside so he settled the Vault. A small thing but it shows he isn’t just a chemmed up murderer, he is, but he’s a cold, ruthless, analytical manipulator. He speaks so calmly. Just made me think about what terrors he could unleash if left unchecked by the greater powers of the mojave.
What I find funny is groups like the fiends are basically begging to be in the legion, as seen by the end slides, even though they have an extreme dependency on Chems something the legion hates
In what way can games develop upon their raider factions going forward to make them more interesting? How can we make some of the tired gameplay loops more compelling?
Allowing the player to delve deeper into the raiders as both an overarching faction and as people (not entirely dissimilar to nuka world but on a larger, 'faction' wide scale) might be an interesting way to do it. Perhaps the PC could even, with enough karma (karma should be a thing in every fallout game as well imo) and or/standing with that group to rehabilitate or drive them further down to being more like fiends. It could also make for exceptionally interesting companion possibilities - Cait comes to mind as an example and she was never a fully fledged raider, though she lived with them. To apply my idea to fallout 4, it could be that initially you get a few starving and desperate raiders pop up who try to kill you initially, but surrender (and actually surrender, to play on the meme) if you get them low enough, or maybe one surrenders if the other dies, etc. And as a last ditch effort they could promise to do X (probably do guard work, or scavenging) for you. From there, you can direct them to whatever settlement you want Initially, regular settlers would be wary at best or passively hostile at worst (an NPC avoids them or a vendor actively refuses to trade with them), and that can either lead to the raider staying the same (possibly planning to kill you and some of the npcs that are passively hostile) or slowly integrating more if you intervene enough, and keep the raider from being ostracized from the rest by expectation Furthermore, interactions between former raiders and new arrivals might be an interesting way to speed the process up or drastically slow it down, depending on various factors
@@jrex0522 Love that idea, honestly fantastic. Having the ability to grow or lessen the raider presence based on your playthrough in an RPG would be captivating. Especially if you could join the Fiends, growing them makes sense, and joining the Followers of the Apocalypse makes rehabbing them fitting as well. The bounty hunter types can still go after the leaders and kill them.
A juicy question. As end of the day I'm more outlaw ,gang type. Than obedient soldier that follows any n all orders 24/7. Far more likely to join and pledge allegiance to the Khans or Ashur's Army than BoS or NCR. Even though I've had characters in all. Cause love Fallout. Well far as NV, I've seen there is at least one mod that fully fleshes out both Vipers and Jackals. With very authentic lore friendly applications. Basically cut content that pressed for time devs left out, not by choice so much. Vipers lore is interesting a.f to me. Official lore (and the mod) has them in bone armour , they make bows out of bone and arrows, and poison the arrows tips with viper venom. Bone spears , machetes ,along with regular weapons ,guns to tackle other raiders or NCR ,Legion etc. Snake skins hold the bone armour together I think. So much more interesting than what was in vanilla game. I'm sure you have basic knowledge of Viper origins and lore of the giant mutated vipers in the pit that the tribal cult evolved around etc. I'd think it would be cool a.f if the player could just live as a Viper if they chose for whole game. Join for good ,changing whole main questline, focused on Vipers alone in a new main quest line,with added bunch of side quests ( hunting ,gathering for tribe and Viper shaman leader), ( some one else becomes the main protagonist ), or be born into tribe from start would be even more interesting. Growing up with Viper parents ,showing every and all tribal customs , traits and rites in the process. Growing up in the tribe, like you grow up in the vault in 3 ,except far more in depth ,and way more over time. Where you are allowed , to literally physically grow, gain experience/ XP through tribal rites, and encouraged to hone and expand your learned skills - RPG evolution elements. A proper RPG experience, more like F1 & 2 again, but in cool 3D first and third person format ,gameplay like FNV still. Jackals are more chaotic. Tribal ,but not as evolved as Vipers far as I can tell. Their tribe revolves around basic raiding, cannibalism of victims and dressing in furs and skins of jackals far as I can tell? They like wearing jackal hoods, same like Vulpes wears. Still in the NV raiders mod they are way more lore friendly than vanilla game. And would be interesting to do a character play through. Both tribes are raider gang tribes from F1 and 2 yeah ? For Khan's , same again, be born into , grow and evolve your character from child in tribe into full warrior. Work way up ranks. To be trusted soldier and friends with Regis and Papa Khan. Do all kinds of side quests for them from recon, intell to hunt and gather. Earn your credit, reputation - karma, with Khan's on how many hunting kills you bring home for tribe, how many geckos, big horners you bring home ( Khan's appreciation is measured by amount of meat ,furs skins bones harvested off each kill. And how dangerous each species is. You would also get a " bravery points " ladder,. go after fire geckos , big horner bulls, cazadors ( for Jack n Diane to create anti venom for the tribe?) and death claws enough times and you would say get a elite hunter status among the Khans? Including extra weapons, better re enforced leather jacket (like a elite Khan's leathers set , for their best hunters and soldiers). armoured Khan's helmet which you could craft- mod in-game with extra padding from kills ,skins n furs etc ,better more high powered rifles, a.p ammo, hollow points , explosive ammo for bigger game and tougher enemies etc, at the Khans gun shop / arsenal. For Ashur's Army, same again. Join for life, or be born into , grow slower and more in depth and evolve full RPG style. Work way up ranks , or stay a long range recon , intell gatherer ,food and other supplies gatherer. Capture slaves , ( enlist or defeat ,capture smaller raider gangs instead of innocents, ( get em to surrender somehow ,or have option to talk - talk them into joining Pitt raiders etc) . Do like a BoS thing from F4 ,where you can offer smaller farmers ,share croppers protection from Ashur's Army, or crops will be taken by force and or they will be taken into slavery. I could go on forever, ideas this way and that. But yeah hopefully answers the question you asked at least some what if I interpreted the question right? You were just meaning raider, tribal factions in Fallout yeah ?
This was a fucking fantastic video! As a heroin addict with 10 years clean, this video hit home for me. Please continue to make awesome Fallout New Vegas lore videos. 👍
Is that confirmed? I have heard theories that Moldaver hired raiders. I doubt NCR raised citizens would fail to eat with a fork and knife or not know that they shouldn’t drink water from a blender like the 33 raiders in ep 1.
Chasing the Scream is a great book about addiction. It's abit of a personal favorite. And an interview with Gabor Mate is indeed featured quite abit in it.
@@kekero540 Even then, if the NCR actually cared about the Mojave the raiders (Legion included) in the region wouldn't exist. The Legion is putting 110% to win at Hoover Dam. Most of California doesn't know or care about it.
You didn’t mention the friends had a loose alliance with the legions they feed them intel and smuggle them ammo and new energy weapons to keep them deviding there enemies focuse
How'd they get all their energy weapons? They also don't seem to be capable of maintaining them so they must have a large stockpile or an unknown supplier (but, their presence literally benefits nobody, so whom would that be?)
Their presence does benefit the Khans and Legion TEMPORARILY because of the NCR. There is kind of a debate here. It seems that they might have energy weapons as a result of a development mistake. The other argument is that the Legion supplies them with those via the Van Graffs. There’s a mission centered around this where the Legion is exposed for buying energy weapons from them, but the legion does not use energy weapons. I like the latter possibility.
@@nvRanger while it makes sense for the Van Graffs to sell to the legion, I dont think they'd want their guns in the hands of the fiends, because selling weapons (through a middleman, but still) to a group that would undoubtedly rob your caravans doesn't seem like a very good deal
Not going to lie, Fallout 76 did a much better version of the Fiends. From the Survivor Stories in the original release, to Becket and his questline with the Blood Eagles
@@nvRanger I said a *version* of the Fiends. By version, I meant a group with a similar concept as the Fiends, but are not actually the same Fiends raider groups. The Blood Eagles in Fallout 76 are a group of raiders that are more brutal than other raiders, and they use a lot of chems, so much that some people don't full grasp reality anymore. It's actually part of their recruiting strategy. They torture people and forcefully give them chems in order to break them and make them dependent on the Blood Eagles, forcing them to join. (Though, they also just attract recruits due to their supply of chems, which draws normal people and pre-existing addicts alike. Getting out of the gang is very difficult, and is something covered in Beckett's questline. In fact, a lot more things are covered in said questline in more detail
@@S_5_55 are you actually going to give me an explanation on *why* you believe the Fiends are deeper and narratively complex? Or are you just hating on Fallout 76 for the sake of it? Because you can absolutely not like Fallout 76, it's your opinion. But if you are going to hate on someone's point simply because it doesn't hate on that same thing, that is going a bit beyond "It's just my opinion".
@@nvRangerfirst of all you neglected full fiend territory stretching to Repconn, and two important named fiends Daniel and Zapp. And three previous fiend leaders killed by little buster
@@Aaron_Red_Ran_Anger first of all there's some thin meat not worth biting in to there tbh. The neon sign could be cool but they're not lit up in game. Perhaps if in execution the zapps sign walls they made were lit up that would add to their trippy existence all doped up surrounded by neon, but i appreciate the honest response.
@@nvRangerjust saying if you want full coverage then previous leaders killed for bounties and other less significant leaders is important. Along with the true range of territory
You now it’s funny but the friends are a lot more organized and impressive them most people give them credit for there moder runner the boss who runs thinks from there vault they converted to a fortress and administrators there relations with the khan’s and legion his tree general violet who breeds and bestrip the vishus dogs that guard there camps and join there raids. Cook cook is there head cook he keeps everyone fed and mix versus combat stims into the food probably explains there super stats compared to the nice and other raiders. This also give his name a double meaning has he’s both there chef and there drug cook 🧑🍳. Who mantins his own teys with free safe slavers who supply him with people his favorite ingredients. He’s there best worrier and functions as a sort of war band leader attempting to drive there greatest enemy from the the amitet aria. Ya the rank and file a still a bitch of insane fucks but there’s a lot more there then amidetly apparent. And truth there really more like a savage tribe trying to conger the aira then just a gang of high way men.and I never even realized it till I watch your video your exalent analysis and wonderful use of visuals and your own nolage on drugs and addiction to flesh out there philosophy and why the members are the way they are was beautiful this is easily the best faction video I’ve seen in a long time I can’t wait to see your future stuff
Oh really, the group of raiders that are deathly addicted to chems is a sad story???Stop it with these shallow NV analysis videos and go back to your core roots, the Griffin household.
@@nvRanger some guys just don't know how to communicate like a reasonable human being, and appreciate anything . Or are just that socially awkward. Or are just straight up miserable misanthropes all the time? Maybe says more about them ,than you man. 👍
ruclips.net/video/66cYcSak6nE/видео.html
Gabor Mate on Addiction
You went all out here. Not only into Fiends lore but how and why people become addicted. In depth a.f. you went above and beyond into sharing an understanding as to who and why the Fiends are the way they are ,which basically relates to the sad ugly truth and to why so many become junkies in real life. As someone who has had experience with this ,had some friends who also did ,even an ex gf. I have to give you an extra 👋👋👋 for the effort you put in here. Finely detailed lore vid on more than one angle ,well done.
@@colddaze6680 Glad you enjoyed it, the kind words mean a lot. Not all will understand the content, but I hoped to bridge that gap just a bit if possible.
interesting how real life exerpience shapes how we percieve video games and what we are able to gather from them.
@@nvRanger True, as much sci fi ,fantasy as there is in Fallout. There are also deeper reflections of real life in it. From junkies to Joshua Graham. Why it resonates with so many on so many levels. It's truly a unique game and verse I think.
Don't know how a Crack head can build a army and yet know how to use power armor and get laser weapons and drug at a desert
@@nvRanger What map software did you use for showing the factions in the video?
That intro was very relatable only an addict can save themselves it takes a lot of will power and compromise to get clean
absolutely, I would add a purpose to get clean as well. Light at the end of the tunnel
Yes it was. I was an acholic for about 8 years. I'll make 3 years sober in November and finding a reason to quit was harder than quitting itself.
Not really, all it takes is the true desire to stop.
It's not a disease, it's people having weak minds.
@sunny_froyo gtfo you clearly have no experience with addiction or know anybody who or has been addicted so keep quiet bitch
I have seen dozens of fallout youtubers, ive sat through years of content, listening over and over. But i have never watched a video that got me to think about the world of fallout the way you do. the way you tie in game lore with real life historical and scientific events and information, even including a speech on drugs not ment for fallout originally, but fits perfectly with the setting.....very well done.
If there was an NCR version of the Storyteller that state events like he was describing an event or problem (vs telling a thrilling story about it) it would be you. It felt like I was A trooper being warned on what Med-X can do to me before I slam it into my arm.
Thank you for the kind words, it motivates me to keep at it.
The series as a whole draws so much from real life, not that other games don't, but the way Fallout uses history to tell a story set in the future is fascinating. Relatable and familiar despite being set hundreds of years away in an alternate universe where the apocalypse has come and gone.
Super interesting once again. If unchecked the fiends would become a huge force to deal with. If they do have children, they would basically breed an army of emotionless husks willing to do anything for that "warm hug" they never received naturally.
That is a frightening aspect to consider. Many children born addicted to substances, likely with minimal parenting. It’s a wonder they survive day to day let alone be the threat they are.
When I met Motor-Runner I was like aww shit this guy is actually smart enough to know he needs to keep his people outside of Westside so he settled the Vault. A small thing but it shows he isn’t just a chemmed up murderer, he is, but he’s a cold, ruthless, analytical manipulator. He speaks so calmly.
Just made me think about what terrors he could unleash if left unchecked by the greater powers of the mojave.
Damn, that last quote hit like a ton of bricks.
His speech almost felt like poetry. Expert in the subject matter combined with extreme passion.
What I find funny is groups like the fiends are basically begging to be in the legion, as seen by the end slides, even though they have an extreme dependency on Chems something the legion hates
Yes the Legion will eradicate them if given the chance. No way they’d even both integrating them.
As a fallout connoisseur, theses lore vids are the best on RUclips in my opinion
that is a cool ass thing for you say. Thank you
Yeah its pretty good.
Me, playing an NCR build to the Fiends: ABSOLUTELY NO QUARTER
In what way can games develop upon their raider factions going forward to make them more interesting? How can we make some of the tired gameplay loops more compelling?
Allowing the player to delve deeper into the raiders as both an overarching faction and as people (not entirely dissimilar to nuka world but on a larger, 'faction' wide scale) might be an interesting way to do it. Perhaps the PC could even, with enough karma (karma should be a thing in every fallout game as well imo) and or/standing with that group to rehabilitate or drive them further down to being more like fiends. It could also make for exceptionally interesting companion possibilities - Cait comes to mind as an example and she was never a fully fledged raider, though she lived with them.
To apply my idea to fallout 4, it could be that initially you get a few starving and desperate raiders pop up who try to kill you initially, but surrender (and actually surrender, to play on the meme) if you get them low enough, or maybe one surrenders if the other dies, etc. And as a last ditch effort they could promise to do X (probably do guard work, or scavenging) for you. From there, you can direct them to whatever settlement you want
Initially, regular settlers would be wary at best or passively hostile at worst (an NPC avoids them or a vendor actively refuses to trade with them), and that can either lead to the raider staying the same (possibly planning to kill you and some of the npcs that are passively hostile) or slowly integrating more if you intervene enough, and keep the raider from being ostracized from the rest by expectation
Furthermore, interactions between former raiders and new arrivals might be an interesting way to speed the process up or drastically slow it down, depending on various factors
@@jrex0522 Love that idea, honestly fantastic. Having the ability to grow or lessen the raider presence based on your playthrough in an RPG would be captivating. Especially if you could join the Fiends, growing them makes sense, and joining the Followers of the Apocalypse makes rehabbing them fitting as well. The bounty hunter types can still go after the leaders and kill them.
A juicy question. As end of the day I'm more outlaw ,gang type. Than obedient soldier that follows any n all orders 24/7. Far more likely to join and pledge allegiance to the Khans or Ashur's Army than BoS or NCR. Even though I've had characters in all. Cause love Fallout.
Well far as NV, I've seen there is at least one mod that fully fleshes out both Vipers and Jackals. With very authentic lore friendly applications. Basically cut content that pressed for time devs left out, not by choice so much. Vipers lore is interesting a.f to me. Official lore (and the mod) has them in bone armour , they make bows out of bone and arrows, and poison the arrows tips with viper venom. Bone spears , machetes ,along with regular weapons ,guns to tackle other raiders or NCR ,Legion etc. Snake skins hold the bone armour together I think. So much more interesting than what was in vanilla game. I'm sure you have basic knowledge of Viper origins and lore of the giant mutated vipers in the pit that the tribal cult evolved around etc.
I'd think it would be cool a.f if the player could just live as a Viper if they chose for whole game. Join for good ,changing whole main questline, focused on Vipers alone in a new main quest line,with added bunch of side quests ( hunting ,gathering for tribe and Viper shaman leader), ( some one else becomes the main protagonist ), or be born into tribe from start would be even more interesting. Growing up with Viper parents ,showing every and all tribal customs , traits and rites in the process. Growing up in the tribe, like you grow up in the vault in 3 ,except far more in depth ,and way more over time. Where you are allowed , to literally physically grow, gain experience/ XP through tribal rites, and encouraged to hone and expand your learned skills - RPG evolution elements. A proper RPG experience, more like F1 & 2 again, but in cool 3D first and third person format ,gameplay like FNV still.
Jackals are more chaotic. Tribal ,but not as evolved as Vipers far as I can tell. Their tribe revolves around basic raiding, cannibalism of victims and dressing in furs and skins of jackals far as I can tell? They like wearing jackal hoods, same like Vulpes wears. Still in the NV raiders mod they are way more lore friendly than vanilla game. And would be interesting to do a character play through. Both tribes are raider gang tribes from F1 and 2 yeah ?
For Khan's , same again, be born into , grow and evolve your character from child in tribe into full warrior. Work way up ranks. To be trusted soldier and friends with Regis and Papa Khan. Do all kinds of side quests for them from recon, intell to hunt and gather. Earn your credit, reputation - karma, with Khan's on how many hunting kills you bring home for tribe, how many geckos, big horners you bring home ( Khan's appreciation is measured by amount of meat ,furs skins bones harvested off each kill. And how dangerous each species is. You would also get a " bravery points " ladder,. go after fire geckos , big horner bulls, cazadors ( for Jack n Diane to create anti venom for the tribe?) and death claws enough times and you would say get a elite hunter status among the Khans? Including extra weapons, better re enforced leather jacket (like a elite Khan's leathers set , for their best hunters and soldiers). armoured Khan's helmet which you could craft- mod in-game with extra padding from kills ,skins n furs etc ,better more high powered rifles, a.p ammo, hollow points , explosive ammo for bigger game and tougher enemies etc, at the Khans gun shop / arsenal.
For Ashur's Army, same again. Join for life, or be born into , grow slower and more in depth and evolve full RPG style. Work way up ranks , or stay a long range recon , intell gatherer ,food and other supplies gatherer. Capture slaves , ( enlist or defeat ,capture smaller raider gangs instead of innocents, ( get em to surrender somehow ,or have option to talk - talk them into joining Pitt raiders etc) . Do like a BoS thing from F4 ,where you can offer smaller farmers ,share croppers protection from Ashur's Army, or crops will be taken by force and or they will be taken into slavery.
I could go on forever, ideas this way and that. But yeah hopefully answers the question you asked at least some what if I interpreted the question right? You were just meaning raider, tribal factions in Fallout yeah ?
This is the most intense analysis of a fallout faction you should do Powder Gangers next
Definitely have an idea for that one. Powder gangers are interesting.
This was a fucking fantastic video! As a heroin addict with 10 years clean, this video hit home for me. Please continue to make awesome Fallout New Vegas lore videos. 👍
Appreciate you and congrats on 10 years 🙏
i didnt realise this till now. but vault 3 and 33 were not much different between each other. except for 33 32 and 31 being connected.
You mean with raiders invading?
@@nvRanger lol that too. even tho the raiders that invade 33 claim to be ncr... looks like raiders to me not ncr
Is that confirmed? I have heard theories that Moldaver hired raiders.
I doubt NCR raised citizens would fail to eat with a fork and knife or not know that they shouldn’t drink water from a blender like the 33 raiders in ep 1.
Chasing the Scream is a great book about addiction. It's abit of a personal favorite. And an interview with Gabor Mate is indeed featured quite abit in it.
Awesome, I’ll have to check it out.
Finally, the Fiends getting the credit they deserve.
Wish we could see them fleshed out even more.
Cook cook canonically uses mentats, so hes also the most enlightened one
Good point
Thought this would be a lore video. Turned into a horror drug psa. Very nice
Lmao
The fiends and groups like them’s existence are the only real justification the legion can muster for their conquest
Perhaps, Idk if it justifies it tbh. The NCR or House could probably deal with them if there wasn’t so much else going on in the region.
@@nvRanger true, but that’s 1 justification. Against the NCRs many more reasonable ones.
@@kekero540 Even then, if the NCR actually cared about the Mojave the raiders (Legion included) in the region wouldn't exist. The Legion is putting 110% to win at Hoover Dam. Most of California doesn't know or care about it.
Excellent Video!
thank you 🙏
You didn’t mention the friends had a loose alliance with the legions they feed them intel and smuggle them ammo and new energy weapons to keep them deviding there enemies focuse
That’s a good point. The Legion are using them to pose more issues on a thinly spread NCR
The legions good at least in lore the unfair pushed up deadlines had them coming of kinda lack luster in game but sadly that’s nothing new for fallout
You can get them a bit closer to the original vision with mods but regardless, they are lacking. It’s a bummer
How'd they get all their energy weapons? They also don't seem to be capable of maintaining them so they must have a large stockpile or an unknown supplier (but, their presence literally benefits nobody, so whom would that be?)
Their presence does benefit the Khans and Legion TEMPORARILY because of the NCR.
There is kind of a debate here. It seems that they might have energy weapons as a result of a development mistake.
The other argument is that the Legion supplies them with those via the Van Graffs. There’s a mission centered around this where the Legion is exposed for buying energy weapons from them, but the legion does not use energy weapons.
I like the latter possibility.
@@nvRanger while it makes sense for the Van Graffs to sell to the legion, I dont think they'd want their guns in the hands of the fiends, because selling weapons (through a middleman, but still) to a group that would undoubtedly rob your caravans doesn't seem like a very good deal
Fair, but perhaps they did not know the arrangement the Legion had.
@@nvRangeror them intercepting the omertà cache of weapons should explain it
great video
Thanks 🙏
The world map that shows fallout locations over real ones is sick. Where do you find it
Sorry for the wait.
www.google.com/maps/d/u/0/viewer?hl=en_US&mid=1puuQVpbfh4ofYflJxJPB6iul6JQ&ll=39.63153139886184%2C-84.77711362140184&z=6
did you use cyberpunk soundtrack around 14 minutes?? man of culture
yessir, one of the best soundtracks, game, movie tv, doesn't matter
Great video!
Thanks 🙏
What armor mod are you using here?
Armor mod? What point of the video are you referring to?
@MalpaisRanger the armor that cook cook is wearing
Whats the map you're using?
www.google.com/maps/d/u/0/viewer?hl=en_US&mid=1puuQVpbfh4ofYflJxJPB6iul6JQ&ll=39.63153139886184%2C-84.77711362140184&z=6
@@nvRanger oh damn I didn't even know you could do that on Google maps. Thanks.
@@The3LetterAgency me neither, I didn't make it, but I love me some maps
do you happen to have hungarian ancestry? just asking because of your name :D
Are you referring to Malpais? I do not, it’s in reference to the “Malpais” Legate Joshua Graham.
What does it mean in Hungarian?
Not going to lie, Fallout 76 did a much better version of the Fiends. From the Survivor Stories in the original release, to Becket and his questline with the Blood Eagles
76 has Fiends?
@@nvRanger I said a *version* of the Fiends. By version, I meant a group with a similar concept as the Fiends, but are not actually the same Fiends raider groups.
The Blood Eagles in Fallout 76 are a group of raiders that are more brutal than other raiders, and they use a lot of chems, so much that some people don't full grasp reality anymore. It's actually part of their recruiting strategy. They torture people and forcefully give them chems in order to break them and make them dependent on the Blood Eagles, forcing them to join. (Though, they also just attract recruits due to their supply of chems, which draws normal people and pre-existing addicts alike.
Getting out of the gang is very difficult, and is something covered in Beckett's questline. In fact, a lot more things are covered in said questline in more detail
Yeah, no
@@S_5_55 are you actually going to give me an explanation on *why* you believe the Fiends are deeper and narratively complex? Or are you just hating on Fallout 76 for the sake of it?
Because you can absolutely not like Fallout 76, it's your opinion. But if you are going to hate on someone's point simply because it doesn't hate on that same thing, that is going a bit beyond "It's just my opinion".
@@nvRangerNo.
next video family guy?
give me an essay on why Family guy?
@@nvRangerfirst of all you neglected full fiend territory stretching to Repconn, and two important named fiends Daniel and Zapp. And three previous fiend leaders killed by little buster
@@Aaron_Red_Ran_Anger first of all there's some thin meat not worth biting in to there tbh. The neon sign could be cool but they're not lit up in game. Perhaps if in execution the zapps sign walls they made were lit up that would add to their trippy existence all doped up surrounded by neon, but i appreciate the honest response.
@@nvRangerjust saying if you want full coverage then previous leaders killed for bounties and other less significant leaders is important. Along with the true range of territory
Amazing video keep them coming and can I ask you something as will
Appreciate it, ask away
@@nvRanger one can I do re@ct to your videos on my channel and two I live in Alberta we have amazing drug rehab centres here
@@nvRangerwhy do you hate your loyal family guy loving fans so much? Be honest.🧐
@@jordanmagpiebulIet7978because he’s been having family problems at home and takes his pent up anger out on his fans. Pretty sad to see.
@@jordanmagpiebulIet7978normally people lash out when depressed
You now it’s funny but the friends are a lot more organized and impressive them most people give them credit for there moder runner the boss who runs thinks from there vault they converted to a fortress and administrators there relations with the khan’s and legion his tree general violet who breeds and bestrip the vishus dogs that guard there camps and join there raids. Cook cook is there head cook he keeps everyone fed and mix versus combat stims into the food probably explains there super stats compared to the nice and other raiders. This also give his name a double meaning has he’s both there chef and there drug cook 🧑🍳. Who mantins his own teys with free safe slavers who supply him with people his favorite ingredients. He’s there best worrier and functions as a sort of war band leader attempting to drive there greatest enemy from the the amitet aria. Ya the rank and file a still a bitch of insane fucks but there’s a lot more there then amidetly apparent. And truth there really more like a savage tribe trying to conger the aira then just a gang of high way men.and I never even realized it till I watch your video your exalent analysis and wonderful use of visuals and your own nolage on drugs and addiction to flesh out there philosophy and why the members are the way they are was beautiful this is easily the best faction video I’ve seen in a long time I can’t wait to see your future stuff
Oh really, the group of raiders that are deathly addicted to chems is a sad story???Stop it with these shallow NV analysis videos and go back to your core roots, the Griffin household.
Wasn’t saying this once enough young man
@@nvRangerwhat are you saying, you sound schizophrenic.
Disgusting switch up on your family guy loving fans!!!!
and what will you be doing about it @RedRangerFan huh? what kinda fan are you anyway. all you've done is complain your entire fandom, shameful
@@nvRanger some guys just don't know how to communicate like a reasonable human being, and appreciate anything . Or are just that socially awkward. Or are just straight up miserable misanthropes all the time?
Maybe says more about them ,than you man. 👍
@@colddaze6680I graduated MIT top of my class and I think your a big idiot dude