Just playtested the first round with the help of your video, and my god this is a good game. So much depth though to every action, going to take me awhile to shake the AP
Excellent explanation of the rules. Played TS yesterday for the first time and came back to watch the video again to see what I might have missed. Seems we got it right early in the game. Also, I will take better advantage of the Space Race track to discard undesirable events. I all but forgot about this during play and had to eat * a few times. This game is just a lot of fun to play.
Thanks for the time James. Video was helpful for someone like me who hasn't played the game in 5 years and wants to play again but is too lazy to read the manual :)
Hi! Thanks for the tutorial. Where go the cards used if not discard(=asterix) ? are they reshuffled with the rest when the early/mid war is over ? thanks!
if not removed from the game, then they are in discard pile which only gets reshuffled into deck when necessary (4.3). They are NOT shuffled in when shuffling in mid/late war cards (4.1). If the card has asterisk, then it is removed from the game if the event occurs.
I think you should put a note in the video, or at the top of the video description noting that your removal of influence from Iraq was a mistake. Otherwise 10/10 video! :)
One thing I will say though is USSR felt like they had a big advantage and were easier to play. I've heard that the US is harder to learn how to play efficiently but ultimately both are fairly balanced slightly in USSR's favour. What do you think?
On some videos on YT showing TS being played, at the beginning of the game an additional point of influence is often played into Iran by the US, yet I was under the impression that all seven additional points of influence had to be placed in Western Europe. What gives ?!
It costs one ops point to do a roll. So you are limited. From the rules book 6.2 REALIGNMENT ROLLS 6.2.1 Realignment rolls are used to reduce enemy Influence in a country. To attempt a Realignment roll, the acting player need not have any Influence in the target country or in any adjacent country-although this improves the chance of success greatly. When using a card for Realignment rolls, the player may resolve each roll before declaring the next target. Countries may be targeted for Realignment more than once per Action Round. 6.2.2 It costs one Operations point to make a Realignment roll. Each player rolls a die and the high roller may remove the difference between the rolls from their opponent’s Influence in the target country. Ties are considered a draw, and no markers are removed. Each player modifies his die roll: • +1 for each adjacent controlled country, • +1 if they have more Influence in the target country than their opponent, • +1 if your Superpower is adjacent to the target country
Thanks for the correction. I had this comment in the earlier version of this video, but never could figure out what was the problem. They said Iraq is not in Europe. I thought I said it was. With your comment, I figured out where I made the mistake. Proof (once again) that when the camera is rolling and my lips are moving that my brain is in neutral. Thanks for watching.
I'm assuming he meant that he thought you didn't explain things in different or clearer ways than the rulebook already states. I found that some of your explanations helped clarify certain rules, but other times you were as vague/confusing as the rulebook. Overall it was pretty solid, so thanks a lot for your effort!
Great video, and.probably the clearest tutorial on RUclips. You cover the important details at a really perfect pace. Thanks
Great video, thanks.
I own the game, but because I don't play it very often I always have to read the rules again. This video really helped
Thanks for the very helpful video James!
We need Watch it played to do a video on this game please!
i guess it's quite randomly asking but does anyone know a good site to stream newly released tv shows online ?
@Patrick Enzo lately I have been using flixzone. Just search on google for it =)
@Misael Ali yea, have been watching on FlixZone for months myself =)
@Misael Ali Thank you, signed up and it seems like a nice service :) I really appreciate it !!
Excellent video, done at a good speed and not gabbled. Very enjoyable and useful.
Just playtested the first round with the help of your video, and my god this is a good game. So much depth though to every action, going to take me awhile to shake the AP
Excellent explanation of the rules. Played TS yesterday for the first time and came back to watch the video again to see what I might have missed. Seems we got it right early in the game. Also, I will take better advantage of the Space Race track to discard undesirable events. I all but forgot about this during play and had to eat * a few times. This game is just a lot of fun to play.
THANKS
Thanks for the time James. Video was helpful for someone like me who hasn't played the game in 5 years and wants to play again but is too lazy to read the manual :)
Thanks for the video, very useful to watch going into the game for the first time.
This is a marvelous video. Thank you!
Awesome video. Helped me a lot!!!! Its funny how this game is so simple, and yet, so deep and complex.
The playbook helps tremendously with how the game works as well as deeper strategy.
thank you very much for this. very clear - looking forward to playing now
Hi! Thanks for the tutorial. Where go the cards used if not discard(=asterix) ? are they reshuffled with the rest when the early/mid war is over ? thanks!
if not removed from the game, then they are in discard pile which only gets reshuffled into deck when necessary (4.3). They are NOT shuffled in when shuffling in mid/late war cards (4.1).
If the card has asterisk, then it is removed from the game if the event occurs.
Thanks for listening and fixing the upside down board on this video!
We took the opportunity to add card scans also. Thanks for the feedback.
Great explanation; great video editing!
I was thinking about creating a game like this. I didnt know it already existed, cool
Thank you bro, total life saver!
I own this and I've never played. Time to get busy.
You are correct good sir.
I think you should put a note in the video, or at the top of the video description noting that your removal of influence from Iraq was a mistake. Otherwise 10/10 video! :)
One thing I will say though is USSR felt like they had a big advantage and were easier to play. I've heard that the US is harder to learn how to play efficiently but ultimately both are fairly balanced slightly in USSR's favour. What do you think?
Jake Glenn I find that USSR has the advantage early war, but come mid war USA comes stronger
Fantastic Video! Well explained!
Thanks
On some videos on YT showing TS being played, at the beginning of the game an additional point of influence is often played into Iran by the US, yet I was under the impression that all seven additional points of influence had to be placed in Western Europe. What gives ?!
Appreciate the tutorial man! Quick question - is there a limit to how many times you can do realignment rolls per round? Couldn't figure it out!
It costs one ops point to do a roll. So you are limited.
From the rules book
6.2 REALIGNMENT ROLLS
6.2.1 Realignment rolls are used to reduce enemy Influence in a
country. To attempt a Realignment roll, the acting player need not
have any Influence in the target country or in any adjacent country-although
this improves the chance of success greatly. When
using a card for Realignment rolls, the player may resolve each roll
before declaring the next target. Countries may be targeted for Realignment
more than once per Action Round.
6.2.2 It costs one Operations point to make a Realignment roll. Each
player rolls a die and the high roller may remove the difference
between the rolls from their opponent’s Influence in the target country.
Ties are considered a draw, and no markers are removed. Each
player modifies his die roll:
• +1 for each adjacent controlled country,
• +1 if they have more Influence in the target country than their
opponent,
• +1 if your Superpower is adjacent to the target country
Could you do one for Colonial Twilight?
Thanks for the video, you explained it well.
You couldn't have used Truman Doctrine in Iraq.
Thanks for the correction. I had this comment in the earlier version of this video, but never could figure out what was the problem. They said Iraq is not in Europe. I thought I said it was. With your comment, I figured out where I made the mistake. Proof (once again) that when the camera is rolling and my lips are moving that my brain is in neutral. Thanks for watching.
Iraq is in Europe? You learn something every day XD
At least you know now. See Fabio's comment below.
Iraq is western asia, not europe
At least it's more accurate than the risk board, eh?
That was a careless error. Iraq is colored light blue, which makes it in the Middle East region in this game.
irak is in Europe???
2 copies of Lord of the Rings. OP
I used to own a game store, thus multiple copies of some games.
I have a copy of LOTR but haven't even played it
Easy to play, hard to win. One of the first cooperative games.
Iraq is not in Europe
this is less of a tutorial and more of a rules reading.
My goal was to help you understand how the game plays. It was not to discuss strategy. Is that what you wanted?
I'm assuming he meant that he thought you didn't explain things in different or clearer ways than the rulebook already states. I found that some of your explanations helped clarify certain rules, but other times you were as vague/confusing as the rulebook. Overall it was pretty solid, so thanks a lot for your effort!
great game
Thanks!!!!
yolo