This is a very good video when you already know the rules and need a quick refresh/reminder. Or if you want an overview. But don't kid yourself otherwise, you WILL have to grind through the rulebook for a couple hours to grasp the concepts if you don't know the game.
I never comment on videos, but I want to say this is the best and easiest quick overview of Twilight Struggle online. Thanks for making a very well done, simple overview. When we were learning the game, we went back to it constantly for guidance. I keep it in my Favorites to send to others as I am bringing them into the game.
Thanks guys for looking at older games! I love your rules videos, you condense everything down to under 10mins, even such a complex game. Anything I don't understand, I can rewind and watch again.
There is a Fault. "IF The Nuclear War Happens, Active Player will LOSE The Game, NOT The One Who trigger" This was extremely important for a DEFCON Suicide Cards such as CIA Created & Lone Gunman and any other cards.
I've been reading the instructions for the past two days (without making anything clear), and have even been on several online threads. This simple video cleared it all up for me! Thank you so much! I finally feel ready to play. Looking forward to it.
Spent weeks trying to trash out the idea for a nuclear war card game. Then saw this, and it had most the features I thought I had thought of. Must be the natural conclusion for any nuclear war based game.
The funny thing is that my friend brought this game for chess club and he somehow beat me by getting the European scoring cards and already having control of Europe while I’m just slowly getting influence in Africa and South America lol.
Not a well-designed game. Every rule has different effects depending on the previous and subsequent cards held & played, and the stage of the game (early war/mid war/late war). With hundreds of cards, this makes effectively tens of thousands of rules. This the game boils down to pure memorization. Whichever player can most fully memorize the 100,000 words of rules wins. Bad design.
There are only 103 cards not hundreds. Most have one-off effects but some have persisting effects until cancelled by an opposing card. The rules are quite straightforward and the rule book does contain a play through example for those learning the game. This video did help understand the flow of the game better. I think your criticism is a little unfair
This is a very good video when you already know the rules and need a quick refresh/reminder. Or if you want an overview.
But don't kid yourself otherwise, you WILL have to grind through the rulebook for a couple hours to grasp the concepts if you don't know the game.
.75x speed saved my behind on this one. Thanks!
I never comment on videos, but I want to say this is the best and easiest quick overview of Twilight Struggle online. Thanks for making a very well done, simple overview. When we were learning the game, we went back to it constantly for guidance. I keep it in my Favorites to send to others as I am bringing them into the game.
Thanks guys for looking at older games!
I love your rules videos, you condense everything down to under 10mins, even such a complex game.
Anything I don't understand, I can rewind and watch again.
There is a Fault.
"IF The Nuclear War Happens, Active Player will LOSE The Game, NOT The One Who trigger"
This was extremely important for a DEFCON Suicide Cards such as CIA Created & Lone Gunman and any other cards.
That's right. Olympic games played when DEFCON is equal to 2 is a suicide for an active player.
I had a perfect game with The Usa. I was winning then I lost to lone gunman ):
I've been reading the instructions for the past two days (without making anything clear), and have even been on several online threads. This simple video cleared it all up for me! Thank you so much! I finally feel ready to play. Looking forward to it.
Thank you for posting. This game looks incredibly complicated - can't imagine trying to learn it just from the paperwork included with the game!
Best quick overview of TS I’ve seen
In five minutes or less or more cracked me up. Earned a sub!
Invaluable. I now realise I was misinterpreting the "rules" in the PC version completely, mainly because it seems to come without any rules.
Learn how to play Twilight Struggle in 5 minutes or less... or more! Haha classic!
Nice simple clean, and in 9 minutes. Thanks really!
1:22 "Only" the player that TRIGGERS the nukes loses??
Unlike real life...
Spent weeks trying to trash out the idea for a nuclear war card game.
Then saw this, and it had most the features I thought I had thought of.
Must be the natural conclusion for any nuclear war based game.
So many throwbacks here: Yugoslavia, Zaire,
What an amazing explanation!
Thanks for the video, just bought it on humble bundle and my friend and i watched this video, then were off and running!
Does each realignment attempt count as one separate military operation? Like how you can try one realignment for each operations point.
Wow, that's wicked fast.
you save me a day
The funny thing is that my friend brought this game for chess club and he somehow beat me by getting the European scoring cards and already having control of Europe while I’m just slowly getting influence in Africa and South America lol.
Haha. Scholar's mate.
that actually helped a lot. thanks!
I’m the 7500th subscriber 🥳
6:50 how come it doesn’t say on the card that you get one extra victory point per country you control that’s adjacent to the enemy superpower?
Thanks! Will try to remember All that … :/
Never feel bad to double check a rule while playing.
I will save the whales, comrade
1:27
M’kay Mr. Mackey, we’ll try not to trigger nuclear war, M’kay?
oh mkay that's mkay
Way too fast for me....Nice to have a graphic numerical example as narrating
Instructions unclear. Non-family friendly body part stuck in fan.
Take a breathe
Thanks for the headache.
Starts the video... reads scrolling text... thanks the RUclipsr... leaves :P
Nuclear war should be that both players lose…
I think its to stop 1 player from sabotaging everything.
@@lastword8783 but they wouldn’t do that because then they would both lose
What
Way too fast.
Not a well-designed game. Every rule has different effects depending on the previous and subsequent cards held & played, and the stage of the game (early war/mid war/late war). With hundreds of cards, this makes effectively tens of thousands of rules. This the game boils down to pure memorization. Whichever player can most fully memorize the 100,000 words of rules wins.
Bad design.
There are only 103 cards not hundreds. Most have one-off effects but some have persisting effects until cancelled by an opposing card. The rules are quite straightforward and the rule book does contain a play through example for those learning the game. This video did help understand the flow of the game better. I think your criticism is a little unfair
It's not bad design, youre just bad at the game kid