What FNAF The Glitched Attraction Hides Off Camera in the Sister Location Escape Room (Funtimes)

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  • Опубликовано: 19 ноя 2022
  • The Glitched Attraction's fourth escape room is themed after Five Nights at Freddy's 5: Sister Location. You must rebuild Circus Baby as Ballora, Funtime Foxy, and Funtime Freddy / Bon Bon hunt you down. Today we're breaking all of that down though. We're heading out of bounds, taking Ballora apart, and breaking into each of the animatronics rooms!
    Subscribe for future videos! ► ruclips.net/user/HorrorScope...
    Filmed and game breaking by SwankyBox.
    Edited by Ellinian.
    #fnaf #fivenightsatfreddys #tjoc #thejoyofcreation #horrorscoped #outofbounds
    Music from FNAF Security Breach OST
  • ИгрыИгры

Комментарии • 1,3 тыс.

  • @Dranominator
    @Dranominator Год назад +3861

    The small scooper mechanism is Baby’s scooper, the small fan at the front matched with the one on her belly button. Gave it away instantly since that is used in Fnaf lore

    • @zakijaymersoncruzii3276
      @zakijaymersoncruzii3276 Год назад +118

      Oh I didn’t know it was for the little scooper ty

    • @HorrorScoped
      @HorrorScoped  Год назад +543

      Thanks for clarifying!

    • @0_.Hello._1
      @0_.Hello._1 Год назад +114

      Yep i knew this too because it has the little fan I was instantly like "Thats babys scooper"

    • @marintanase363
      @marintanase363 Год назад +22

      Hi i am suscriber

    • @Little_Ender_25
      @Little_Ender_25 Год назад +18

      the fan was not my givaway. it was the way her scoopert is made, its more like a graber

  • @Sofachairotte
    @Sofachairotte Год назад +2563

    I don’t see many people mentioning this but the part where Ballora crawls and her legs are backwards are actually true to character, Scott stated how she’s meant to walk about like a spider

    • @SnazzyPurpleMan
      @SnazzyPurpleMan Год назад +88

      The person above me is a bot, report and ignore.
      EDIT: TO CLARIFY, THERE WAS A BOT ABOVE ME, AND RHE BOT HAS SINCE DELETED THE COMMENT

    • @Crazysmartboi
      @Crazysmartboi Год назад +13

      Thanks for showing me this🙂

    • @Irizion
      @Irizion Год назад +18

      @@SnazzyPurpleMan the person above seems legitimate...

    • @Mitsukisnumber1pookie
      @Mitsukisnumber1pookie Год назад +9

      @@SnazzyPurpleMan dont assume so quickly

    • @Mitsukisnumber1pookie
      @Mitsukisnumber1pookie Год назад +7

      @@SnazzyPurpleMan what if I blocked you what if your a bot

  • @ebisu_kctao
    @ebisu_kctao Год назад +1102

    The Ballora's crawling animation is actually CANON! Scott himself some years ago said she would crawl to catch the player, I'm very surprised with this and the other amount of details the devs gave to the game :)!

    • @billybrown7651
      @billybrown7651 Год назад +6

      Ballora's crawling animation clips into the wall a tad

    • @kalielik
      @kalielik Год назад +5

      Glitch Attractions is a very cool game and I will say, in my opinion, it's better than some of the legit fnaf games.

    • @angiesmith5847
      @angiesmith5847 Год назад

      5

    • @angiesmith5847
      @angiesmith5847 Год назад

      5

    • @angiesmith5847
      @angiesmith5847 Год назад

      Ym

  • @klikkolee
    @klikkolee Год назад +997

    for freddy's selective walk animation:
    humans are very good at spotting movement, and freddy's gameplay is about having a hard time telling whether he moved, so animating the movement would substantially reduce the challenge.

    • @theshermantanker7043
      @theshermantanker7043 Год назад +62

      That is actually quite true, not only that, we actually also have way better hearing than many people realize, which is sometimes a pain to account for in game development

    • @TimeWisely
      @TimeWisely Год назад +13

      You say humans like you're studying us...

    • @madPJgamer
      @madPJgamer Год назад +11

      @@TimeWisely well yea

    • @klikkolee
      @klikkolee Год назад +12

      @@TimeWisely well I would say "people" but it might not be true of any crystalline automata or sentient tomatoes who watch the channel so I used a more appropriate degree of specificity

    • @ComradexChaos
      @ComradexChaos Год назад +1

      that and I doubt anyone's really gonna be wasting time looking at him for him to move instead of dealing with the others, so there's no real need for a walking animation to the window, or at least I don't see a need for one

  • @FOXTROTten10
    @FOXTROTten10 Год назад +1097

    The newspaper is a secret for the Lorekeeper achievement, you can get it by pressing a hidden red button in the level of funtimes that is randomly spawned in a few set spots. Also there is dev comments on the back of newspapers hidden in the game.

    • @ahiptothehop4077
      @ahiptothehop4077 Год назад +9

      Any other newspapers? (I need it desperately)

    • @connor52201
      @connor52201 Год назад +29

      @@ahiptothehop4077 yeah, there's 1 after escaping the Nightmares and and 1 after the Toys, there's 2 clipboards in the accident and warehouse levels that builds up the lorekeeper achievement

    • @FOXTROTten10
      @FOXTROTten10 Год назад +9

      @@ahiptothehop4077 yea there is a button on nightmares and a button in toys and there is a clipboard in vannys secret room and a clipboard when you fall down the elevator in the room ahead of you on a chair

    • @ahiptothehop4077
      @ahiptothehop4077 Год назад +2

      @@FOXTROTten10 ty ty

    • @suzetteberry2279
      @suzetteberry2279 Год назад +5

      It’s taking about vanny and burntrap

  • @ultmateragnarok8376
    @ultmateragnarok8376 Год назад +303

    I wonder if Baby's claw, which is the small arm beneath the map, was meant to be shown at some point - either through some sort of jumpscare for her or when everyone else goes limp during the end of the level. Interesting. That, along with Funtime Foxy in the menu, leads me to believe some things might not have been totally finished in that level.
    Funtime Freddy moves quickly with teleports rather than walking because he only does so when you're not looking, either when the room is dark or you're physically turned away. He walks at other times, yes, but they don't need to animate it for something you're specifically not supposed to see. I find it interesting that his torso slightly turns to look at you, it's funny to see the limits immediately reached when you're that close. It highlights his rather unsettling design when you go into the room and he just stares you down, though. Shame we didn't see his animation where he, uh, gets a bit tired of Bon-Bon. Also he has a lot of poses in the room we don't get to see and it'd've been nice to get a closer look at them.
    That newspaper is accessible. I believe the buttons are in the first, second and fourth levels (Toys, Funtimes and whatever the first was called), as well as the hideout in the fifth (Lost Media). They're hidden around the room, and I think they change positions as well.

    • @testerwulf3357
      @testerwulf3357 Год назад +13

      I don't think things in the level were unfinished, more so just scrapped. Like the claw hand being a scrapped idea unremoved or funtime foxy meant to appear in the title screen but that was scrapped for some reason and they weren't removed just hid behind, it gives an unfinished look seeing them stored in the game but unused but sometimes scrapped ideas aren't removed from games

    • @ultmateragnarok8376
      @ultmateragnarok8376 Год назад +3

      @@testerwulf3357 I suppose that is more likely. I do wonder what the original concepts were, though.

    • @dalainawillis507
      @dalainawillis507 Год назад +1

      Jesus you didn’t need to make it THAT long

    • @ultmateragnarok8376
      @ultmateragnarok8376 Год назад +3

      @@dalainawillis507 This is one of my shorter comments.

    • @theeagle1102
      @theeagle1102 Год назад +2

      @@ultmateragnarok8376 That scares me

  • @Plasma_Effect
    @Plasma_Effect Год назад +76

    the reason why funtime freddy is teleporting is probably because his mini game in fnaf sl, the lights flicker and f. freddy teleports so its kinda like moving, which is exactly what happens in the game. so its pretty much a call back to fnaf sl.

    • @HorrorScoped
      @HorrorScoped  Год назад +12

      Gotcha! Makes sense. It's been ages since I last played Sister Location!

  • @PersonianOld
    @PersonianOld Год назад +254

    It's really interesting to see the tactics developers use to give the illusion of something. Amazing series, can't wait to see more!

    • @NinjaNezumi
      @NinjaNezumi Год назад

      the preloading makes sense to me

  • @stride_sk
    @stride_sk Год назад +220

    3:28
    I think that's ment to be the mini claw thing inside baby that kills Elizabeth, I think the devs just placed it out of bounds for whatever reason
    (The fan is also a part of baby but it's less important lol)

    • @HorrorScoped
      @HorrorScoped  Год назад +55

      Now knowing what it is, I'm assuming it's similar to Springtrap's bowtie. The fan-created model they used for Baby probably came with this claw within it, so they moved the model of the claw under the map instead of just disabling it in the game engine since they didn't plan on using it.

    • @carlossantiago1508
      @carlossantiago1508 Год назад +3

      @@HorrorScoped kinda
      but yes or no

    • @carlossantiago1508
      @carlossantiago1508 Год назад +2

      AND NOT OR

    • @jacksonlatch2165
      @jacksonlatch2165 Год назад

      Maybe there was another system in place, where failing tests enough baby’s scoop would pop up and kill you

    • @JohnnyFazbearAnimates
      @JohnnyFazbearAnimates Год назад +17

      @@HorrorScoped perhaps it could've been a scrapped death sequence where if you fail a task Circus Baby would grab you with her claw (that is stored out of bounds) so when the jumpscare is triggered then the scooper would be teleported where Circus Baby would be and the fan would move out of the way for the claw allowing it to grab you.

  • @KrabsPlay
    @KrabsPlay Год назад +105

    Funny thing, you can actually go to f. Freddy’s and f. Foxy’s rooms without noclip. Just wait for one of them to leave. Make a loop around baby and run to appropriate door, once an animatronic behind you is close enough to door, it will open and you can enter

  • @dousc7579
    @dousc7579 Год назад +32

    10:50 Im not sure why they are called "Emergency Joe's" here, but that design is a slightly modified RASC from Pizzeria Simulator.
    In that game it's supposed to be a fake child giving off heat and making noises, the name stands for "Remote Access Simulated C", "C" likely being child.
    It's the thing creating all the audio lures in the vents, and it even gives off a heat signature the animatronics think is a child

  • @seanmurphree4716
    @seanmurphree4716 Год назад +49

    I always assume that any weird leftover assets are just, like, things that would break the game if they're removed. I think I remember some old programmer joke about how there's a png of a hotdog in some game that can't be deleted without breaking everything.

    • @mellow_mallow
      @mellow_mallow Год назад +8

      Makes me think of the TF2 coconut. There's just like a picture of a coconut in the files somewhere and someone tried to remove it but when they did, the game wouldn't start

    • @seanmurphree4716
      @seanmurphree4716 Год назад +2

      @@mellow_mallow I think that was it! Holy crap, so it actually was real.

    • @mellow_mallow
      @mellow_mallow Год назад +2

      @@thirteenthmouse aw

    • @paperfishstudios3144
      @paperfishstudios3144 Год назад +2

      @@thirteenthmouse interestingly super mario galaxy actually DOES have a load-bearing model of a super mushroom, perhaps the story just got corrupted?

    • @REDFRLegend
      @REDFRLegend 11 месяцев назад +2

      ​@@mellow_mallowThat one might not be true, but some cardboard cutout of a cow in TF2 is actually important to keep the game running smoothly! Delete it and the game will stop working properly!

  • @nedia8259
    @nedia8259 Год назад +9

    "we are free to move around and there's nothing weird about it"
    -the guy walking under an animatronic's legs and looking up

  • @jaxe8321
    @jaxe8321 Год назад +22

    3:26 That is from Circus Baby, In the FNAF Sister Location death minigame she uses that to kill Elizabeth Afton.

  • @valentineskiss5744
    @valentineskiss5744 Год назад +64

    10:50 they're referred to as the "emergency joes" ingame, if that helps. no idea why the developers named them joes specifically though if thats what youre asking

    • @walkertang
      @walkertang Год назад +9

      Yeah no idea either, in the fnaf 6 blueprint, they're refered to as R.A.S.C.s dont know why they're called joes

    • @mightyvador
      @mightyvador Год назад

      I think it’s a Jo mama jokr

    • @Svettanka
      @Svettanka Год назад +1

      Maybe the could be a reference to the Joe's in Alien Isolation?

    • @EmiWi
      @EmiWi Год назад

      @@Svettanka That's exactly what I was thinking

    • @testerwulf3357
      @testerwulf3357 Год назад +5

      Could just be a silly developer code name (placeholder name)? Sometimes you name stuff with funky names in the codes that are kinda just inside jokes between devs or to keep better track of stuff. Or it could be a reference I'm not sure

  • @nanatanfafavaroro8281
    @nanatanfafavaroro8281 Год назад +4

    9:06 i just loved the accuracy of the 3d moddels, like, it's completely simmilar to the sprites we found in the original game

  • @spynorbays
    @spynorbays Год назад +311

    As a developer myself I can't stop but wonder the true purpose of having the assets persistent in the level.
    It could be for optimization, spawning/despawning objects is more expensive than simply teleporting an existing asset. This might eliminate lag spikes but also comes with a cost of increased ram usage as unused objects are not deleted.
    It could be an engine limitation, maybe the game engine does not allow for dynamically spawning new objects and you have to work with what you have in the level.
    But this possibility is unlikely because the "Joes" do not initially exist in the level and are dynamically spawned in.
    Perhaps it's about having a reference to a specific object persistent?
    (Like the taser gun always keeping a reference to the same electricity particle, not possible if a new particle were to spawn each time its fired)
    Or it coud just be a sole developer preference, maybe they like it more that way.

    • @AaronBacon_
      @AaronBacon_ Год назад +34

      I believeThe Game is made in Unity, so definitely not a limitation of the engine, more than likely just for optimization, since having 3 extra objects loaded isn't going to increase Memory Usage significantly, The technique is called Object Pooling, where you know an object is going to be needed to appear and disappear a lot, so you avoid the overheads of creating and destroying it by just keeping it there. Normally the objects would be disabled when they aren't in use to save memory, but Im guessing since those are fairly simple visual effects they decided it wasn't worth the effort

    • @spynorbays
      @spynorbays Год назад +7

      @@AaronBacon_ Make sense for the particle effects but I still wonder - if optimization was that big of a concern - why didn't they deactivate physics on pick-upable objects and resorted to using 5 planes as a bucket to keep them from falling out-of-bounds instead.
      I'm not too familiar with Unity's ways of handling physics. I'm guessing unless there is a system built-in to auto-disable/suspend physics calculations on stationary rigid-bodies, it would actually be better to just spawn them in when needed or to disable them completely.
      I'm no optimization expert though, mobile development isn't my thing. Surely there are tons of methods I'm unaware of to squeze a couple more frames out of a pocket device. Hats off to all the mobile devs that do proper optimization.
      EDIT: Just realised this isn't actually a mobile title and the minimum system requirements are relatively high. Which makes me even more confused now, is spawning objects in Unity that expensive? I'm sure Ryzen 5 can handle spawning a few objects without issue, what makes this technique necessary?

    • @Potassiumkloride
      @Potassiumkloride Год назад +8

      @@AaronBacon_ I think you got it right when you mentioned the objects appearing and disappearing multiple times. All of the assets being stored are ones with some kind of player dependant use, so it makes sense to keep them loaded when you can't predict how many times a player is going to cause one of those assets to be needed.

    • @AaronBacon_
      @AaronBacon_ Год назад +8

      @@spynorbays Unity does optimize physics on objects, though I dont think the body parts actually have physics at all, i think them moving in the elevator is a pre-programmed animation. It does look like they're in a pile in the box, but in game I'm pretty sure they're statically placed on the ground when dropped, no physics involved.
      As for optimization, Unity can easilly handle loading huge open worlds, so given the game is mostly 1 room at a time, the actual objects spawning is unlikely to contribute to memory usage in any meaningful way. Realistically, having the objects be dreated and destroyed would probably make no difference to performance at this scale. It's just a case of best practise, as well as maybe logistically making things a little easier since the electro gate script doesnt have to find and set up the electricity effect and then clean it up every time its used

    • @spynorbays
      @spynorbays Год назад +2

      @@AaronBacon_ So technically, it was developer preference. It's always nice to have an optimized workflow, even if it isn't really necessary.
      I would still pick the regular spawn-when-needed method though, I like having clean levels.

  • @selvanopatterson9001
    @selvanopatterson9001 Год назад +8

    yeah thats definitely Vanesa, in Markipliers playthough he actually caught a glance of vanesa that was peeping at him so yeah thats pretty neat

  • @mudmudd26
    @mudmudd26 Год назад +16

    I'm pretty sure that newspaper is referencing Vanny/Vanessa and William. I find it kinda cool they are hiding such a small detail here

  • @whyamihere6572
    @whyamihere6572 Год назад +8

    this is a pretty cool way of showing whats surrounding the game. i watched markiplier play it and i was wondering what ballora looked like after shes zapped. and i had no clue it was the mini balloras that cut the elevator.

  • @blueshell292
    @blueshell292 Год назад +123

    I believe the Joes stem from Pizzeria Simulator. On the Insanity path you can see a blueprint of the audio lure used in the Office Phase, and it looks just like these Joes. Perhaps J O E is an acronym, the way Lefty was.

    • @Roz4628
      @Roz4628 Год назад +9

      Oh jeez you're right, they must be called in to keep the Funtimes distracted and in the location while the worker leaves.

    • @jpage5350
      @jpage5350 Год назад +9

      In FNAF 6 they’re called R.A.S.C. (Remote Activated Simulated Child), but they do look exactly the same.

  • @purplevirus8780
    @purplevirus8780 Год назад +15

    3:14 it’s the thing from the baby mini game that grabbed Elizabeth.
    11:24 this is one of those hidden rooms that only open when you press the little red button in the escape room.

  • @chantolove
    @chantolove Год назад +7

    I get the Freddy thing. Having him teleport between locations is a Sister Location visual reference, but walking to return is better visual feedback for the player

  • @dragonheart4332
    @dragonheart4332 Год назад +6

    It's a shame you didn't make Freddy angry and get in close! I won't say anything other than, you should keep using Bonbon's soothing button :D

    • @HorrorScoped
      @HorrorScoped  Год назад +6

      I think one of the problems I have is I tend to get hyper-fixated on something I find and I forget to go back and experiment with basic gameplay mechanics. At one point it was on my to do list but then there were so many layers to messing with Ballora I honestly forgot.

    • @dragonheart4332
      @dragonheart4332 Год назад +1

      @@HorrorScoped That's totally fair! I hyperfixate a lot too. Your content is super fun to watch regardless c:

  • @jadeluvzfeferi8283
    @jadeluvzfeferi8283 Год назад +14

    The little robots, the Joe's, are the "emergency Joe's" mentioned in the previous level with Springtrap. I'm pretty sure the fact that they're called Joes is just because that's their name.

  • @sachiko_riley
    @sachiko_riley Год назад +3

    3:30 the fan in front of the hook looks like the one on Baby's chest, so thats gotta be the mechanism in her that killed Elizabeth afton.

  • @nicholasmyslinski2383
    @nicholasmyslinski2383 Год назад +2

    The robots are called “emergency joes” or just “joes” Those robots deal with a lot of the bad things that happen around the complex, think fire, death, clean up and other things. Those are also the robots that are sent to the generator that’s on fire in room 3

  • @dylanchurch63
    @dylanchurch63 Год назад +1

    Funtime Freddy staring at you as you walk around his room like "You aren't supposed to be here!"

  • @JTWOOMY
    @JTWOOMY Год назад +22

    For the scooper thing under the map, that might be the scooper from baby's chest from the fnaf sl minigame (cause of the little fan thing on baby is on that scooper thing)

  • @CarrotsAreNotReal
    @CarrotsAreNotReal Год назад +10

    3:28 100% the thing thats inside Circus Baby's stomach that grabbed and killed Elizabeth

  • @MsACP2012
    @MsACP2012 Год назад +1

    The weird hinge under the map is the "claw" that's in baby's chest that canonically snatches up Emily afton in the ice cream mini game

  • @kaceisahuman
    @kaceisahuman Год назад +5

    I’m pretty sure that the weird “claw” thing was circus baby’s ice cream dispensing mechanism

  • @DreamingNightmares
    @DreamingNightmares Год назад +7

    The "JOES" are actually based off of the blueprints for the Audio Lure that we use in Freddy Fazbear's Pizzeria Simulator but this FNaF character is one of the most unknown characters in the franchise. It's real name is R.A.S.C (Remote Activated Simulated C). The audio lure we use is actually sending the robot to that location to make the audio for us, we just never see it because it doesn't actually exist in game outside the blueprints

  • @Rydernort
    @Rydernort Год назад +4

    11:00 they are called joes because in the last room the voice was “dispatching emergency joes”

  • @JTeam45
    @JTeam45 Год назад +1

    10:50 "Working Joe" is a figure of speech that is said in reference to a person who works a blue-collar job!

  • @connorschultz380
    @connorschultz380 Год назад +10

    The red light is probably part of the elevator that you either enter the level with or leave it from

  • @nightcrawler5409
    @nightcrawler5409 Год назад +3

    3:24
    That is the "grabber" which Circus Baby uses to kidnap and store children inside herself.

  • @mainframe1608
    @mainframe1608 Год назад +18

    The room with the news paper can be accessed by pressing 2 buttons in different rooms and one in the same room.

    • @dragonheart4332
      @dragonheart4332 Год назад +2

      There's 3 buttons total, one in the first room, one in second room, one in the fourth room here :). The button in this room opens that door

    • @ahiptothehop4077
      @ahiptothehop4077 Год назад +3

      @@dragonheart4332
      Holy shit thank you.
      I haven’t found the second 😂

    • @mainframe1608
      @mainframe1608 Год назад +2

      @@dragonheart4332 thanks

    • @mainframe1608
      @mainframe1608 Год назад +2

      @@ahiptothehop4077 the button locations are randomized if that helps

  • @rackaribs
    @rackaribs Год назад +3

    This is truly an amazing fan game. Scott really awoke some incredible minds.

  • @thunderclaws3341
    @thunderclaws3341 Год назад +5

    That button most definitely marks how high the elevator is moving

  • @KitKatz111
    @KitKatz111 Год назад +3

    10:30 I'm pretty sure that light is the 3 red lights on the desk control [forgot what is supposedly called] but if you get closer to the desk module in the room where cb is you'll see 3 red lights going up and down, they're all right next to each other.
    this was hard to explain so I'm very sorry if you don't understand well.

  • @ryanrydzy4031
    @ryanrydzy4031 Год назад +3

    Fun time Freddy looking behind itself is kind of creepy.

  • @alimohammedwadiwala6294
    @alimohammedwadiwala6294 Год назад +2

    You forgot the part when vanny shows up creeping on you during the game. There is an achievement for spotting her. I think the woman referred in the newspaper is also her.

  • @karenfan010
    @karenfan010 Год назад +2

    baby: I will find a way out
    ballora: why do you hide inside these walls
    funtime freddy: BoN bOn Go GeT hIM!
    bon bon: nope no one is here
    funtime foxy: it’s time to take your final bow

  • @Pinecone616
    @Pinecone616 Год назад +10

    I love watching these kinds of videos! It’s cool to see the stuff you cant normally see! :D

    • @kapkan6930
      @kapkan6930 Год назад

      Same

    • @kapkan6930
      @kapkan6930 Год назад

      I like watching the actual gameplay and then i come here watching these kind of videos

  • @Axo-the_axolotl725
    @Axo-the_axolotl725 Год назад +3

    3:21 Not the scooper that killed Micheal, but the one that killed Elizabeth. The fan in front is the same fan that is in the middle of circus babys torso from the original circus baby design from sister location.

  • @RenTheFen
    @RenTheFen Год назад +2

    probably the reason why funtime foxy was left out is because they don’t really move often at all and are usually in stage mode so there really wasn’t a spot to put them in the scene

  • @hughjanis6318
    @hughjanis6318 Год назад +1

    3:25 That is Baby's scooper, you can tell by the claw and the fan that is also located on her stomach.

  • @TheRealGpixels
    @TheRealGpixels Год назад +6

    Waited until I finished the vid to comment,and I loved this vid! I'm not sure if there is a last room but I hope this continues :D

  • @surpreemleadernoot1771
    @surpreemleadernoot1771 Год назад +3

    3:24 it looks like baby's scooper when she killed Elizabeth, it was probably for an old ending that got cancelled

  • @beckhamchekan4306
    @beckhamchekan4306 Год назад +1

    I think the weird claw thing talked about at the beginning of the video could be something related to baby. I’m no expert, but the little fan piece reminded me of baby’s stomach, and I know, in the original games, baby has a claw that comes out of her stomach for trapping children. So maybe there were plans for a baby jump scare that the devs scrapped?

  • @lonesomeranger7145
    @lonesomeranger7145 8 месяцев назад +1

    For the Funtime Freddy not walking it was mainly made like that so it would create an illusion like in the actual SL game of Funtime Freddy moving from place to place quickly

  • @sfnaffan
    @sfnaffan Год назад +3

    3:28 What Circus Baby used to kill Elizabeth.

  • @vivhoodie4072
    @vivhoodie4072 Год назад +1

    The room before where the elevator crashes to is actually so smart, all that's happening is the elevator shaking. It's like when you have something move really fast but it's actually the background coming to you, and you're not moving at all.

  • @RJSPARX
    @RJSPARX 4 месяца назад +1

    The mini scooper is Circus Baby's scooper.The tiny flower shown on it matches the same one on her stomach and if you look even closer then you will remember that that the scooper in Sister Location is bigger and also Baby's scooper is small and not as big as the one in the scooping room because it's made to give small treats.😊😊😊

  • @kevinmccarthy5465
    @kevinmccarthy5465 Год назад +1

    3:28
    This is Circus Baby's scooper, hidden inside her chest.
    It is extremely obvious to me since it is tiny and has a fan at the front, which is the fan circus baby has on her torso.

  • @banjo365
    @banjo365 Год назад +2

    The Tiny arm that you originally thought was the scooper is the arm inside circus baby's chest, you can tell because of the fan. Likely originally one of the parts necessary.

  • @CreaturesCollected
    @CreaturesCollected Год назад +1

    At 3:28 He asks what the claw thing is, it is circus baby's kill claw. I can tell due to the fact that it has A. Circus Baby's stomach propeller in front of it and B. It has a grabby thing at the end, like where it showed Baby's Claw has a grabber.

  • @emily_cheese3146
    @emily_cheese3146 Год назад +1

    The small scoop thing is Baby’s ice cream claw!

  • @AmberHasAGun
    @AmberHasAGun Год назад

    3:30 def Baby’s “icecream” arm given the shape and outer fan design

  • @LILYPAD404
    @LILYPAD404 Год назад +1

    Ah yes... baby's claw and fan all together again

  • @karolinabachurska835
    @karolinabachurska835 Год назад

    3:29 Circus Baby "mini scooper"😂😂

  • @4321Anime
    @4321Anime Год назад +2

    Love it

  • @TheCreepypro
    @TheCreepypro Год назад

    ok this was better than I thought it was going to be

  • @queenofcandy
    @queenofcandy Год назад +1

    we gotta give Ballora some respect for walking on her toes

  • @clangnk3504
    @clangnk3504 Год назад

    PLEASE KEEP THESE VIDEOS COMING. EVERYTHING GLITCHED ATTRACTION LOL

  • @connor52201
    @connor52201 Год назад +1

    when you get to the warehouse level, take a look under the worktables, I found some things under there. The one I recall is some Candy Cadet parts under it

  • @milestherealalpha
    @milestherealalpha Год назад

    British Joker : " Bat man, why so serious fam?

  • @ever3tt_
    @ever3tt_ Год назад +1

    Baby was probably meant to have a jumps scare if you fused something wrong, that's why the scooper fan is there

  • @FuryDreams-773
    @FuryDreams-773 4 месяца назад +1

    Circus baby has a mechanism where she can count how many children/people are in the party room and when there is only one child with no parents around circus baby’s little fan on her stomach opens and then out pops an ice cream with the claw thingy holding it. Then when the child (Elizabeth Afton) takes the ice cream from the claw the claw snatches the child immediately killing them and stores the child’s body behind the fan so nobody finds out.
    Did I put too much detail to this?
    👇

  • @charchar635
    @charchar635 Год назад +2

    my theory is originally foxys shadow was going to be seen in the menu but they changed the lighting and it was accidentally removed

  • @rpg_knight3716
    @rpg_knight3716 Год назад +1

    Fun fact: The J.O.E.S. bots are actually canon
    In the Insanity ending of Pizzeria Simulator you get to see a couple of blueprints for some animatronics
    The J.O.E.S.' true name is actually "R.A.S.C" which are used for Audio Lure
    The "R.A.S.C." stands for "Remote Activated Simulated Child"

  • @conartisttttt
    @conartisttttt Год назад +1

    The newspaper clipping in the secret room is connected to a story that is split up between the "Fazbear Frights" book collection. The mysterious figure stealing corpses is Ennard stealing corpses to hide in.

  • @sopix7761
    @sopix7761 Год назад +1

    i think the reason that funtime foxy is behind the camera is that it was supposed to have different lighting and funtime foxy was going to have a shadow, would make sense in my opinion

  • @ijustexist3866
    @ijustexist3866 Год назад

    Cool
    3:28 it’s Circus Baby’s ice cream arm thing

  • @mandman_22
    @mandman_22 Год назад

    That little scooper is the way baby gives ice cream to children

  • @DaRusselHobbs
    @DaRusselHobbs 11 месяцев назад +1

    3:24 this is babys claw/scooper you can see this based off the propeller and also because it looks awful, like scrap baby claw

  • @riicky83
    @riicky83 Год назад +1

    Take a better look at Ballora's crawling animation. Her legs ain't bent backwards, her waist is rotated 180 so her legs are facing backwards which allows her to crawl like that.

  • @djennyclaus7703
    @djennyclaus7703 Год назад +1

    The scooper below the room is C.B scooper; we recognize it by the flower in the front of the claw

  • @ScuttleBugReal
    @ScuttleBugReal Год назад +2

    I think the JOES are supposed to be the little robots that attracted the animatronics to the pizzeria in FNaF 6. My proof is the Certificate of Insanity ending, iirc.

  • @Dranominator
    @Dranominator Год назад +1

    This man is horror hackerman

  • @deezgenco1645
    @deezgenco1645 Год назад +1

    I really wanted to see a close up of funtime freddy destroying bon bon

  • @Survwithagun
    @Survwithagun Год назад +1

    So the newspaper room is actualy activated by finding a red button in this room, all rooms have one and it unlocks little lore tidbits and gives you the achievement lorefinder.

  • @Evan_TwitchieVODS
    @Evan_TwitchieVODS Год назад

    3:30 Its the little scooper of Circus baby and infront is the fan of it, This scooper is also used in the fnaf lore when Elizabeth Afton died.

  • @KeyondaPylesARealUrbanMom
    @KeyondaPylesARealUrbanMom Год назад

    It’s so funny that when Ballora Gets shocked she crawls like a spider when they get Hurt and Scott actually designed the Baloa to be a spider ballerina

  • @sickonshimmer
    @sickonshimmer Год назад

    The texture thing for the elevator is actually really cool

  • @ProtienIsLife
    @ProtienIsLife Год назад

    horror scope i am a huge fan bro, when games dont make sense ur the guy lol

  • @bulmucthefluffyprotogen6749
    @bulmucthefluffyprotogen6749 Год назад

    The small scooper is definitely baby’s claw, perhaps a lost feature at the end was that circus baby would grab you and kill you, but got scrapped or smith. Idk I didn’t watch a game playthrough.

  • @whatthefundip
    @whatthefundip Год назад

    3:20 that’s the thing that snatched Elizabeth * insert roblox bye sound*

  • @kw1436
    @kw1436 Год назад

    I love how he never spoiles anything he doesn't show where the cpu is I like him

  • @Foxy_plush_Gaming35
    @Foxy_plush_Gaming35 Год назад

    To see the news paper talk about vanny taking william dead body is a very cool easter egg

  • @StalkingPpl11
    @StalkingPpl11 Год назад

    3:30 the scooper looking thing is on baby’s stomach. It’s the ice cream gripper she also pulled Elizabeth Afton with. It has the little fan on the outside and moves out like the scooper

  • @xPRETTYxGEEKxGAMING
    @xPRETTYxGEEKxGAMING 4 месяца назад

    I REALLY want to see a video done of sister location. Particularly the part where you crawl through ballora gallery and Funtime foxy auditorium. PLEASE make these videos!!!! I know I can't be alone in being interested in what these look like.

  • @christinegreene9157
    @christinegreene9157 Год назад

    The small scooper is Circus Babys, as her design has a fan matching and, that is the scooper that grabbed or killed Aftons child

  • @_.Iris._
    @_.Iris._ Год назад +2

    Other people have already said it but the small scooper looking thing seems to be the claw in baby’s stomach that she used to kill Elizabeth

  • @EvaTheFennecFox
    @EvaTheFennecFox Год назад

    Around the end of the game, when the sister location area de-spawns and it’s blank. I saw a scoop machine hiding in something on the ceiling all scrunched up

  • @FanceeTheGreat
    @FanceeTheGreat 11 месяцев назад

    those tiny robots are actually the things that make lure noises in fnaf 6 , we can see their blueprints in the insanity ending and their called RASC (Remote Activated Simulated C , theres no definition for C) , its pretty weird their shown in TGA

  • @LunarCrystalFurryArtist
    @LunarCrystalFurryArtist Год назад

    SPIDERLORA! Sorry I had to XD. Awesome vidoe , and um ballora are you good?

  • @Letsdraw176
    @Letsdraw176 Год назад +1

    THAT'S CIRCUS BABY'S CLAW AND FAN!

  • @Springfreddy29
    @Springfreddy29 Год назад

    The little scoper like thing is what holds the TV at the beginning