The freddy mask and foxy hook hybrid out of bounds is actually used for a secret cutscene you can get in game at this level (I believe you get it by dying to Ignited Chica at 5AM though I could be wrong), the cutscene has the camera inside the freddy mask while it walks down Bonnie's hallway, and when it reaches the door it stops and slams it's hook onto the door while flashing text is shown. Also the animatronic itself is a technical foreshadowing for Creation himself, the texture of the freddy mask and the three limbed hook arm adds to this
I think the reason why you can block freddy or foxy from moving is because you also have collision, and when you stop an animatronic with the tv, an invisible wall gets placed so they stop.
@@mikalodon_9247 that sounds true, but why would they go out of their way to make it where if you stand in front of it, the animatronic stops moving? The game was used with unreal engine 4, and (i think) by default things keep moving when they collide with something. Why did they go out of their way to code it?
Its actually pretty smart to make things as minimal as possible in this as the performance boost was probably a lot larger than if they had done things like fully sculpted models for the entire hallway, did not unload characters, etc. In the end the player would have no way to see these things without noclipping the map anyways so props to Nikson.
Huh, that's interesting I was under the impression that the camera POV's of freddy and foxy were just pre-rendered videos. They way they paused made it seem like a plausible option, considering that the entire frame completely freezes. Kinda surprised Nickson didn't go that route, would have been much simpler to implement, and all but the most attentive of replayers wouldn't have had the slightest clue it was happening.
@@EmiWi maybe he needed the assets to trigger the full models, it might've ended up being more complicated, having to implement a system to trigger the animatronics with a video(id guess it would be a timer that pauses when you pause the video, and when the timer ends it sets off the animatronic/s, and then just resets), than to just have an actual object set to move to a point, that triggers it. i doubt having that whole hallway setup takes up that much more space though.
@@EmiWi recorded video in an acceptable quality would take up more space/performance through playback then a stripped rendering on a single camera type
wait, so if the animatronics jumpscare zone is the entire map, are there certain objects/areas you have to touch in order for the game to consider you hidden from the animatronic? also it would be cool to see exactly where you can stand and be safe from the animatronics
3:33 Oddly enough, these are actually assets for a secret cutscene. I don't quite remember how you get it, but it shows the Creation monster (from the final level) shambling down that hallway from a first person POV, until they reach the door and slam their hook into it.
Man after seeing this, I want to rewatch Mark's play through it for like the 4th time. Such a cool game, Very loud, Nikson is really talented. Plus I'm pretty happy there's going to be a youtooz of Freddy. Might not get it but it's still cool to see. Plus, sure pop goes also.
The reason as to why the objects can be seen only during gameplay is due to Level Streaming, meaning they only render when necessary, in this case, when the freddy is moving in that place.
please take a look at "Iron Lung", one of the few recent games that I've experienced that makes you tense with dread, horror and fear, all without the need of constantly using jump scares.
People looking through a game's code and glancing into the dark corners of the game world: "LOOK AT THIS WEIRD THING! USES?? LORE IMPLICATIONS???" The creator of the game: "I don't know, but the game literally explodes if this one shoe doesn't stay lodged in the keyhole of a door exactly 30 meters north/northeast from the play area 😭"
This is a cool analysis of the game, I love your videos. My only wish is that you had explained how the AI searches for you! If it has a camera or if there are premarked "safezones" to where the animatronics stand.
Given that Foxy was able to kill the player while out of the map, it seems likely there are set safezones for each door, and the game just tracks which safezone you're touching at any given point.
This video was made on my birthday of 2022, it’s one of my favorite fnaf games. I know you didn’t mean for it to be on someone’s birthday, but I love this, your voice makes me laugh when you do these things, lol.
Holy Shit. I never really looked at Fred's jumpscare too closely, but after seeing that he doesn't snap your neck with his hands but rather rips out your throat with his teeth and there's an upwards blood splatter? Holy Based.
this game utilizes one of the most classic but essential rules to gaming; if the player can't see it, then don't render it (except if you are adding out of bounds secrets)
3:42 It's just for the animation that plays after chica kills you. The animation shows freddy's mask POV in bonnie's hallway. At the end, the character just stabs the door with foxy's hook with the same position as the arm.
*Seeing floating noses is actually kinda frightening.* I also love how he sometimes calls the animatronics "he" and "she" (for Chica), but then calls them "they".
I remember watching Mark play this game and I loved it. It was so scary and I loved how the animatronics looked. I love seeing the what goes on behind the scenes, love ur videos!
So, In the tv hallways when you step in front of one of the masks, they can’t walk forward because they have collision… so when you press pause on the tv in the main room, does that mean an invisible object spawns in front of them to stop them from moving forward, much how like the player could do the same with their own body?
It's insane how much you can do with some simple textures and some great lighting tricks. I don't know anything about rendering software but if I did, it'd be the first thing I'd try
Foxy: well now we got 2 freddys in the room Bonnie: cool Foxy: bonnie omg I will slap you When you said there at 2 freddys in the room I instantly thought of the scene from five nights at freddy's the sequial
4:05 *HA* no. This is for the loaded cutscene when certain conditions are met. This is creations parts for the cutscene that plays at the door of creation coming and attacking the door.
Also, the reason why the objects in the hallways are not loaded, basically if you go onto the tv, then goto one of the hallways, you would see the objects, what nikson does is when you're not on the tv, he unloads the objects, when you are, he loads them back in
Freddy being in the ground might simply be because he is in its reference pose, it depends where the dev rigged the origin point, in some games the orgin is the crouch somes are between the feet. The animations of Freddy might have the origin point moved half his height down which pushes him upward in all other anims.
4:04 No, freddy does not bite you. What he does is he grabs you by the jaw and rips it off your face and if you look for a single frame you can see your jaw fly across the screen
Ya the reason those objects are just there out there clipping as you said. Those objects are just chillin there till the one frame where they get move. So it’s just a chill state and the object is moved within one frame
I think the reason that the player can stop Foxy or Freddy Is because in order to allow the player to collied with objects with collision the player its self must have collision property's, now the reason that this is important is because I think that when the player hits the pause button on the tv, it will spawn or move an object with collision property's, like the player, and place it Infront of Foxy or Freddy either out of the reach of the camera or invisible, allowing the game to stop Foxy or Freddy until its removed from the game or it respawns somewhere else, but that's just a theory!
yo, not me forgetting you have a second channel and thinking "huh, this guy sounds kinda familiar" great content as usual, I'm gonna go sit over there LMFAO 🤣😭😭
During The First Cutscene When Scott Finds Michael In His Family's House I Was Like: Whoa, Whoa, Whoa Like Michael Afton? The Son Of PURPLE GUY/William Afton?, The Sibling Of Elizabeth & Chris Afton?.Was Wondering Why Is It connected..I Thought Michael Was Turned Into A Flesh Suit For Ennard ( He Also Turn Purple Like William In Pizza Simulator/Fnaf 6 )
well 3 of the 4 doors lead into hallways. there's a mat in front of the "closet" door, plus chica (who hangs out outside) appears there. It's pretty obvious that its just a door that would lead outside.
When you showed how you can stop Freddy with your character; Maybe that's how the pause button works. It places some invisible part in front of Freddy so that he can't move.
3:50 I’m thinking this was parts when chica jumpscare you in 5:00 am because of you wearing a mask and a sound of slashing something. But that’s my theory.
The freddy mask and foxy hook hybrid out of bounds is actually used for a secret cutscene you can get in game at this level (I believe you get it by dying to Ignited Chica at 5AM though I could be wrong), the cutscene has the camera inside the freddy mask while it walks down Bonnie's hallway, and when it reaches the door it stops and slams it's hook onto the door while flashing text is shown. Also the animatronic itself is a technical foreshadowing for Creation himself, the texture of the freddy mask and the three limbed hook arm adds to this
Yes. The “Come Back” death after Chica makes you lose all your sanity
Yup creation looks very scary when he just walking towards the two doors
"I Always Come Back" Refrerence lol
Yeah same
bro I've played tjoc for years and did not know this happened
I think the reason why you can block freddy or foxy from moving is because you also have collision, and when you stop an animatronic with the tv, an invisible wall gets placed so they stop.
I don't think that's the case since it's WAY WAY easier to just program them to stop when viewed through a camera
@@mikalodon_9247 that sounds true, but why would they go out of their way to make it where if you stand in front of it, the animatronic stops moving? The game was used with unreal engine 4, and (i think) by default things keep moving when they collide with something. Why did they go out of their way to code it?
@@thegreatestnoob1243 no. Completely wrong. UE4 by default has everything with collision lmao
@@Herobrine0412 oh ok thanks for the correction
@@Herobrine0412 this also explains the furniture with collision, as it would make no sense to dont render them but keep their collision
Its actually pretty smart to make things as minimal as possible in this as the performance boost was probably a lot larger than if they had done things like fully sculpted models for the entire hallway, did not unload characters, etc. In the end the player would have no way to see these things without noclipping the map anyways so props to Nikson.
Performance boost most likely would be minimal but none the less this is a common practice in game development :)
Thats really cool ngl
bro game developers been doing that since the 90's how old are you to think that this is some revolutinary shit
@@wuwuwuwuwuwuwuwuwuwuwuwuwu4376 i think its a remnant of graphics wars type games having hyper detail
@@wuwuwuwuwuwuwuwuwuwuwuwuwu4376 first of all relax, it's not that serious
"Going into the closet"
Mike who said it was the front door: Am I a joke to you?
can you shut up pwetty pwease? :p
:3
Huh, that's interesting
I was under the impression that the camera POV's of freddy and foxy were just pre-rendered videos. They way they paused made it seem like a plausible option, considering that the entire frame completely freezes. Kinda surprised Nickson didn't go that route, would have been much simpler to implement, and all but the most attentive of replayers wouldn't have had the slightest clue it was happening.
he would still have to record the video somehow, this way might have actually been easier.
@@chilledburrito but to save memory, storage and make it more efficient, it would be better to record once and remove the assets from the final game.
@@EmiWi maybe he needed the assets to trigger the full models, it might've ended up being more complicated, having to implement a system to trigger the animatronics with a video(id guess it would be a timer that pauses when you pause the video, and when the timer ends it sets off the animatronic/s, and then just resets), than to just have an actual object set to move to a point, that triggers it. i doubt having that whole hallway setup takes up that much more space though.
You actually can see the camera slowly move up and down while "paused", so that wouldn't work.
@@EmiWi recorded video in an acceptable quality would take up more space/performance through playback then a stripped rendering on a single camera type
wait, so if the animatronics jumpscare zone is the entire map, are there certain objects/areas you have to touch in order for the game to consider you hidden from the animatronic? also it would be cool to see exactly where you can stand and be safe from the animatronics
He should’ve used the UUU…
thats exactly what i was thinking
you hide behind the door
It’s most likely that they just highlighted where you COULDN’T get jump scared and left everything else.
@@vobeyt thats what i said
6:30. The unlit mode foxy jumpscare is kinda creepy.
I find this mode creeper
Yea that’s scared me
It's been 7 years and this game is still being talked about, what a wonder
cause its a popular franchise that are still releasing games
@@twistedlight3432 Talking about The Joy Of Creation not Fnaf in general
@@Shahari_sark still both good games, you missed the point.
@@ArtsyKnox25 No I didn't, I think you're the lost one.
3:33 Oddly enough, these are actually assets for a secret cutscene. I don't quite remember how you get it, but it shows the Creation monster (from the final level) shambling down that hallway from a first person POV, until they reach the door and slam their hook into it.
Chica will be able to kill you at 5 am, which is how you get the cutscene.
Showing the jump scare animations from another angle really shows how stiffed they really are.
The camera and the graphics do most of the work.
2:57 "Well, now we got two Freddys in the room!"
"Cool."
“Bonnie, oh MY GOD, I will SLAP you”
Man after seeing this, I want to rewatch Mark's play through it for like the 4th time. Such a cool game, Very loud, Nikson is really talented. Plus I'm pretty happy there's going to be a youtooz of Freddy. Might not get it but it's still cool to see. Plus, sure pop goes also.
The reason as to why the objects can be seen only during gameplay is due to Level Streaming, meaning they only render when necessary, in this case, when the freddy is moving in that place.
The Hook and Mask are actually parts of the final boss; Creation. You can tell because the hook arm has 3 endoskeleton fore-arms like Creation does
please take a look at "Iron Lung", one of the few recent games that I've experienced that makes you tense with dread, horror and fear, all without the need of constantly using jump scares.
Someone already made a video of it (out of bounds & that) if you're interested, altho I kinda forget the title of the vid
@@Foxtrot-51 very true, but it would be cool to hear their personal opinion on the game. More content to watch 👍🏼
2:55 "Well! Now we've got two Freddys in the room!"
"Cool."
"Bonnie, oh my GOD, I will SLAP YOU."
"Wait... Whats going on here?"
People looking through a game's code and glancing into the dark corners of the game world: "LOOK AT THIS WEIRD THING! USES?? LORE IMPLICATIONS???"
The creator of the game: "I don't know, but the game literally explodes if this one shoe doesn't stay lodged in the keyhole of a door exactly 30 meters north/northeast from the play area 😭"
This is a cool analysis of the game, I love your videos. My only wish is that you had explained how the AI searches for you! If it has a camera or if there are premarked "safezones" to where the animatronics stand.
Given that Foxy was able to kill the player while out of the map, it seems likely there are set safezones for each door, and the game just tracks which safezone you're touching at any given point.
2:56
🦊- Well, now we've got 2 Freddies in the room !
🐰- Cool !
🦊- BONNIE OMG I WILL SLAP YOU !!!!
.........????????????
I've Been Waiting For A Sequel. Thank You For Making Such Entertaining And Interesting Content.
most people have most likely answered this already, but the freddy foxy combo is for the secret cutscene you can get for this level.
"So, at that moment, there are two Freddy's in the room."
Well... Now we have TWO Freddy's in the room!
Cool.
*_BONNIE, OH MY GOD, I WILL SLAP YOU_*
This video was made on my birthday of 2022, it’s one of my favorite fnaf games. I know you didn’t mean for it to be on someone’s birthday, but I love this, your voice makes me laugh when you do these things, lol.
Holy Shit. I never really looked at Fred's jumpscare too closely, but after seeing that he doesn't snap your neck with his hands but rather rips out your throat with his teeth and there's an upwards blood splatter?
Holy Based.
me not screaming when I saw this comment
2:55
"Well... Now we've got TWO Freddys in the room!"
"Cool!"
“Bonnie, oh my god i will slap you!”
"...Wait, what's going on here?"
“We’re looking for the night guard!”
“HE’S THE NIGHT GAURD!”
Actually I did this myself and the rooms were the animatronics come to the door their only furnished when you have the tv camera opened
I've actually seen Freddy still standing there while being Jumpscared by the other Freddy. It's interesting.
"Well now we've got TWO Freddys in the room!"
"cool"
@@cheetahfox319 “Bonnie, oh my god I will SLAP YOU!”
@@Johnny_Serenity "Wait, what's going on here?"
@@Evilslayer506 "We're looking for the night guard."
"He's the night guard!"
2:55
'well, now we've got two freddys in the room!'
'cool :P'
'bonnie oh my god I will slap you'
3:40 That’s the cutscene from Creation’s POV when you die to Chica at 5AM in the Living Room.
this game utilizes one of the most classic but essential rules to gaming; if the player can't see it, then don't render it (except if you are adding out of bounds secrets)
i like the fact how he mentions chica is like a angry parent telling the player to get off the tv
3:42
It's just for the animation that plays after chica kills you. The animation shows freddy's mask POV in bonnie's hallway. At the end, the character just stabs the door with foxy's hook with the same position as the arm.
Maybe that room supposed to be a place where player can hide in there but they think it’s might get too easy to survive.
Yes
*Seeing floating noses is actually kinda frightening.*
I also love how he sometimes calls the animatronics "he" and "she" (for Chica), but then calls them "they".
Why do you love that?
@@joshuaespinoza8325
'Cause it's funny?
Thats how english grammar works
@@uckbritley1305
No- He was calling them that by gender pronouns.
@@xx__wolfieandflooftastic__4941 Nah I think he’s using they as in referring to all the animatronics haha.
Not gonna lie, the double Freddy thing instantly made me think of Piemations' FNaF 2 video.
Yknow what? Where's Freddy? There can't be two Freddys right? FREDDY!!!???
As someone who tried to make a game before, this taught me a lot about optimizing
1:05 bro went like: damn, chica really jumped your ahh.
I remember watching Mark play this game and I loved it. It was so scary and I loved how the animatronics looked. I love seeing the what goes on behind the scenes, love ur videos!
This is so cool I love seeing the mechanics behind the scenes especially since I want to start creating my own games someday
What a fascinating breakdown! Thank you for posting this!
Yes finally I was waiting for another video on this. Thank you!!!!!
I love how you guys make it funny in the video, it's really funny, it's so entertaining
i love these videos on TJOC, theyre super interesting.
"There are actually two freddies in the room."
"Cool."
“Now we got two Freddie’s in the room”…. “Cool”
Ignited chica doesnt scare me, but that thing does... 6:29
So, In the tv hallways when you step in front of one of the masks, they can’t walk forward because they have collision… so when you press pause on the tv in the main room, does that mean an invisible object spawns in front of them to stop them from moving forward, much how like the player could do the same with their own body?
2:47 the Animatronics do get a bit quirky at night
excuse me but how did you brighten up map? here i have my unreal engine and idk how to brighten up the living room?
2:11 his hand with fingers is doing something omg
I never even knew chica was in this level. So thats neat
2:56 Piemation reference go brr
the two freddys in one room thing is simple. one freddy is the AI itself, that came to your room. the other is a simple death animation.
this may be my fav fnaf game ever and im so happy that theres an remake coming
It's insane how much you can do with some simple textures and some great lighting tricks. I don't know anything about rendering software but if I did, it'd be the first thing I'd try
Foxy: well now we got 2 freddys in the room
Bonnie: cool
Foxy: bonnie omg I will slap you
When you said there at 2 freddys in the room I instantly thought of the scene from five nights at freddy's the sequial
I am loving these out of bounds tjoc videos keep it up ❤
2:54 I like how foxy just stares at freddy after he bit into an invisible object and just looked at the ground 😆
Bruh that bright up ignited foxy jumpscare is scarier than the normal one.
Thank you for investigating my favourite FNAF (Fan) game!!! Omg
4:05 *HA* no. This is for the loaded cutscene when certain conditions are met. This is creations parts for the cutscene that plays at the door of creation coming and attacking the door.
Also, the reason why the objects in the hallways are not loaded, basically if you go onto the tv, then goto one of the hallways, you would see the objects, what nikson does is when you're not on the tv, he unloads the objects, when you are, he loads them back in
That freddy mask and foxy hook is a cutscene when chica jumpscares you at 5 am
Freddy being in the ground might simply be because he is in its reference pose, it depends where the dev rigged the origin point, in some games the orgin is the crouch somes are between the feet. The animations of Freddy might have the origin point moved half his height down which pushes him upward in all other anims.
I was so confused when i saw chica for the first time
03:36 bro thats the creation. Ever played TJOC?
4:04 No, freddy does not bite you. What he does is he grabs you by the jaw and rips it off your face and if you look for a single frame you can see your jaw fly across the screen
Ya the reason those objects are just there out there clipping as you said. Those objects are just chillin there till the one frame where they get move. So it’s just a chill state and the object is moved within one frame
I'm suprised that people are going back to this game, to hack through it now
Here's a challenge: take a drink every time he says "hunch"
maybe the closet was for the player to hide in… but they cut it! 😨
It'd make it to easy that's why
1:04 *p e c k p e c k*
Bonnie is captain Falcon
The white foxy hook and freddy head looks like creation
The fact that unknown to the player there are these cute little Freddy and Foxy noses floating around the screen is absolutely hilarious. 😆
wow scotts family was so popular, they made it a real thing
I think the reason that the player can stop Foxy or Freddy Is because in order to allow the player to collied with objects with collision the player its self must have collision property's, now the reason that this is important is because I think that when the player hits the pause button on the tv, it will spawn or move an object with collision property's, like the player, and place it Infront of Foxy or Freddy either out of the reach of the camera or invisible,
allowing the game to stop Foxy or Freddy until its removed from the game or it respawns somewhere else, but that's just a theory!
the tone and control of ur voice says "I know my sNice tutorialt!". Good stuff buddy.
2:58 foxy "see now we've got two freddies in the room!"
Just rolling you Freddy doesn’t bite you he slits your throat😵
8:07
"Come on and kiss me on my hot mouth, I'm feeling romantically"
This is truly cool to me as I love to see the works of my favourite Fnaf fan game
yo, not me forgetting you have a second channel and thinking "huh, this guy sounds kinda familiar" great content as usual, I'm gonna go sit over there LMFAO 🤣😭😭
During The First Cutscene When Scott Finds Michael In His Family's House I Was Like: Whoa, Whoa, Whoa Like Michael Afton? The Son Of PURPLE GUY/William Afton?, The Sibling Of Elizabeth & Chris Afton?.Was Wondering Why Is It connected..I Thought Michael Was Turned Into A Flesh Suit For Ennard ( He Also Turn Purple Like William In Pizza Simulator/Fnaf 6 )
So you could pause foxy and stand in front of Freddy then just stay out of Bonnie's sight ez win
I think the closet was meant to be a hiding place but was scrapped
well 3 of the 4 doors lead into hallways. there's a mat in front of the "closet" door, plus chica (who hangs out outside) appears there. It's pretty obvious that its just a door that would lead outside.
When you showed how you can stop Freddy with your character;
Maybe that's how the pause button works. It places some invisible part in front of Freddy so that he can't move.
Bro is almost 6 years late
That was really fascinating!
I’ve never seen this game, oddly.
Is this another one of Scott’s nightmares?
It's a fan made game. Definitely could pass for a official one though it's quality.
Love how you're saying 'They' for Bonnie considering it's an Animation awesome :D
your videos are sooo great i love it
3:50 I’m thinking this was parts when chica jumpscare you in 5:00 am because of you wearing a mask and a sound of slashing something. But that’s my theory.
"Well, now we've got Two Freddy's in the room!"
Cool
3:47 that’s a part of creation *the animatronic*
Japanese Freddy simply does not exis-
Japanese Freddy : 2:56
True😂👍
Thank you embodying this work
2:45 what about the blood explosion?
What’s the music being played at 0:35
I’m convinced this is just SwankyBox