Testing MotionTRACK - Real Time Motion Tracking from Footage

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  • Опубликовано: 29 сен 2024

Комментарии • 15

  • @literallyjeff
    @literallyjeff 3 года назад +10

    Incredible, 6 full minutes of distinct walk cycles. Amazing creativity and acting.

    • @Filmstorm
      @Filmstorm  3 года назад

      Yes thanks to Kevin Parry for the great reference.

  • @Rollthered
    @Rollthered 3 года назад +2

    Tell your mocap actor he can use this in a portfolio, he did such a good job!

  • @hapliniste
    @hapliniste 3 года назад +1

    What does it run on? I guess it is a big GPU? I wonder if it could be done with down-looking cams in a VR headset (with lower quality) to track elbows and foots. Valve could also integrate cameras in their lighthouses, it wouldn't ruin them to add 5$ cameras in their 200$ boxes...

    • @Filmstorm
      @Filmstorm  3 года назад

      It currently runs in browser on most configurations- so it’s pretty lightweight. Would probably be fairly easy to run in VR too. You can test it out on our site: filmstorm.net/motiontrack/ you just need a free account to access it :)

  • @DrDandD
    @DrDandD Год назад

    where did you go?

  • @MurrayEnders
    @MurrayEnders 3 года назад +2

    Really cool to see Kevin Parry using your tech!

  • @pyronucleic1964
    @pyronucleic1964 3 года назад +1

    What does it do with nodes it cant see like the right arm while swinging past his body?

    • @Filmstorm
      @Filmstorm  3 года назад

      It will currently try and project the trajectory to follow a logical path. If not it will lose tracking. We’re working on a solver which will preserve positioning even if it’s occluding.

  • @souldeboers5459
    @souldeboers5459 3 года назад +1

    THATS TOO GOOD

  • @OhhFocal
    @OhhFocal 2 года назад

    Any suggestionson the videos to watch to start coding a game? like to get into one using mocap? Thanks, man.

  • @javadaryanjavid3295
    @javadaryanjavid3295 3 года назад +1

    how do you do it?can you make a tutorial