for 16:03 and you cant get the s + shift + z to extrude like in the video, add another loop cut(ctrl + r) and put it DIRECTLY ON WHERE THE ORIGINAL LOOP CUT EXISTED. this creates more geometry for the scale to be limited to, and will give you the same results.
Nice but wouldn't it be better to use Curves with the Screw modifier then add a bevel modifier instead of using vertices. I think this adds more control. Thanks for the tutorial
This way of modeling is so simple and easy to achieve good mesh. Love it.
for 16:03 and you cant get the s + shift + z to extrude like in the video, add another loop cut(ctrl + r) and put it DIRECTLY ON WHERE THE ORIGINAL LOOP CUT EXISTED. this creates more geometry for the scale to be limited to, and will give you the same results.
cool render
thank you
very good! exactly what I was looking for thanks!
Amazing , Thanks
Nice but wouldn't it be better to use Curves with the Screw modifier then add a bevel modifier instead of using vertices.
I think this adds more control.
Thanks for the tutorial
7:38
can you show how to make a render like this?
drinking game: take a shot everytime you said E to Extrude 🤣