Lets Make This Lantern In Blender 4.0 | Part 1

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  • Опубликовано: 12 янв 2025

Комментарии • 9

  • @tex435
    @tex435 9 месяцев назад +1

    This way of modeling is so simple and easy to achieve good mesh. Love it.

  • @davidlei6354
    @davidlei6354 3 месяца назад

    for 16:03 and you cant get the s + shift + z to extrude like in the video, add another loop cut(ctrl + r) and put it DIRECTLY ON WHERE THE ORIGINAL LOOP CUT EXISTED. this creates more geometry for the scale to be limited to, and will give you the same results.

  • @sreekanth7898
    @sreekanth7898 10 месяцев назад +3

    cool render
    thank you

  • @NinjaDog4339
    @NinjaDog4339 9 месяцев назад

    very good! exactly what I was looking for thanks!

  • @amirrezaasdaghi
    @amirrezaasdaghi 7 месяцев назад

    Amazing , Thanks

  • @3DArtAR
    @3DArtAR 8 месяцев назад

    Nice but wouldn't it be better to use Curves with the Screw modifier then add a bevel modifier instead of using vertices.
    I think this adds more control.
    Thanks for the tutorial

  • @恥ずかしさをお届け
    @恥ずかしさをお届け 6 месяцев назад

    7:38

  • @gostreaper1
    @gostreaper1 10 месяцев назад

    can you show how to make a render like this?

  • @happy.vertex
    @happy.vertex 6 месяцев назад

    drinking game: take a shot everytime you said E to Extrude 🤣