Let's Compare ( BallBlazer )

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024
  • Video Locations:
    1. ZX Spectrum 0:23
    2. Apple 2 2:06
    3. MSX 3:41
    4. Amstrad 5:18
    5. Famicom 6:55
    6. Commodore 64 8:33
    7. Atari 8 bit Opening 10:11
    Gameplay 10:55
    8. Atari 5200 12:34
    9. Atari 7800 14:07
    10. Atari ST ( Master Blazer ) 15:41
    11. Amiga ( Master Blazer ) 17:30
    12. Playstation ( Ball Blazer Champions )
    Opening Cinema 19:13
    Gameplay 20:50
    13. Atari 2600 ( Prototype ) 24:11
    Opening music is from The Playstation version. Ball Blazer Championship.
    Link to Atari Age forum post
    atariage.com/fo...
    Description source:
    en.wikipedia.or...
    Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine.
    In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.
    Game Play:
    Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person perspective.
    A player can gain possession of the ball by simply running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent's goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower.
    Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points. The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent's score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into "sudden death", where the first player to score wins.
  • ИгрыИгры

Комментарии • 198

  • @DKTronics70
    @DKTronics70 8 лет назад +26

    For me personally, Ballblazer was THE best futuristic sports ball game out there ever.
    The definitive version, IMO, is the Atari 800(XL) version. From the amazing LucasArts intro, that awesome sonic sweep and light 'ding' on the logo, followed by the animation was superb.
    The music was the best, even better than the SID equipped C64. As were the sound effects. Just listen to the Atari 800 sound effects and compare against other 8-bit systems, the metallic effects on the 800 were amazing. The effects of your craft, and the ball hum effects, to the 3-point scoring effect were the best. The smooth movements was better than any 8-bit computer. Amazing machine. Amazing game.
    The 7800 was also amazing, but for me the sped-up music was just wrong, as was the sped-up pacing of the game. The sound effects were the best across ALL systems, Amiga included, and the 7800 really shone on this game.
    The Amiga version was a great homage to the original, and IMO kept as close to the original than the AtariST did. Better music, better sound effects.
    The PS version ? I think we can forget that shite.

    • @jamesheyworth4370
      @jamesheyworth4370 2 года назад +1

      This game is great. The music cements it in the Gaming Hall of Fame along with so many other LucasFilm Atari classics.
      I was just a kid and got most of my games from mates and stuff. BallBlazer was so easily missed that way as a difficult one to get to grips of but luckily for the other releases, Rescue on Fractalus and Eidolon I persevered and I'm so glad I did. PvP between two knowledgeable friends is fantastic.

    • @Formula_Zero_EX
      @Formula_Zero_EX Год назад +1

      The game looks so fun. A simple but enjoyable game that encourages aggressive play. I like that.
      I wanna play it some day.

    • @jmp01a24
      @jmp01a24 Год назад

      Even though the Atari 800 never had hires like on C64 they pull if off by using several colours into a dithering effect and it looks really good. Especially the spaceship in the intro. It's fast and also the music was never that advanced, not even on the C64 version, so I tend to agree with you. But the C64 comes in on a good second place imo. Also its not fair to compare 8 bit vs 16 bit so I don't. The Amiga version got the best music of the 16 bits and the best version of the game. And adding the PS version, which is 32-bit, are you kidding or what? Let's compare a modern remake on PC using the newest of nVidia graphics, with 16x Antialias +++ and a G synch monitor that refresh 120 times per second. Full 96Khz samples.

  • @martinkaspar3823
    @martinkaspar3823 9 лет назад +17

    When I first saw Ballblazer (well, the Ballblaster beta version) on the Atari 800XL in 1985 It literally blew me away. No more flimsy crappy game graphics, this was solid realtime physical 3D simulation. So far ahead of its time and beautifully done.

    • @SoundOfYourDestiny
      @SoundOfYourDestiny 2 года назад +4

      Yep, I had that version too. My friend and I would leave that music looping on my computer, and ended up talking in that cadence for the rest of the day. Almost as catchy as Tom's Diner.

  • @inversephase
    @inversephase 9 лет назад +52

    Oh man. I almost died when I heard the ZX beeper attempt at the main theme.

    • @KaitainCPS
      @KaitainCPS 9 лет назад +6

      inversephase One thing that interested me is that the less sonically capable machines seemed to play the harmony line rather than the melody line. Or maybe it's just my ears that hear it that way? On e.g. the C64 and Atari the melody to me is A-E-A(high)-A, i.e. rise then fall back, but the Speccie and MSX play A(high)-A(low)-E(low)-A(high), i.e. fall then climb back.

    • @inversephase
      @inversephase 9 лет назад +7

      Well, with the case of the spectrum, I think it was just a crapshoot to get tones that sounded right, and they gave it the stamp of "good enough". The MSX sounds like a bad mistaken music port where they didn't check their work or the person that did it was not necessarily musically inclined. I don't think either of them were "purposefully" done the other way.

    • @inversephase
      @inversephase 9 лет назад +1

      Fearlessjazp Tv International Ltd I was not fond of this particular arrangement. Partly because there are way better attempts at beeper music, but also because I know what they were trying to do and it's a painful process.

    • @jwaughtal
      @jwaughtal 9 лет назад +1

      inversephase even the 2600 is better than ZX ballblazer

    • @jblackquill8813
      @jblackquill8813 7 лет назад

      KingKaitain the melody line changes itself like crazy. You'd have theoretically infinity versions of the song.

  • @ZylonBane
    @ZylonBane 8 лет назад +13

    Note that the 8-bit Atari and 5200 versions are clearly running at PAL frame rate. At the intended NTSC frame rate they're significantly smoother, though still not as smooth as the 7800 version.

  • @pauljs75
    @pauljs75 9 лет назад +14

    Long before there was Rocket League! :D
    Some systems fail to do the soundtrack well. As for remixes, look up Romeo Knight if you haven't already.

  • @cosmoscoronado8862
    @cosmoscoronado8862 7 лет назад +9

    One aspect doesn't come across in video, the dynamic scaling of the "rotofoils" and "plasmorb" on the A8 version (which is the original from which all others are ported) is much smoother than any of the rest, including 7800. Most of them are much choppier all around, especially the rest of the 8-bit versions. Amiga could have been the definitive version, if they had not gone the cheezy prescaled bitmaps route, and also the lame sound design.

  • @AdhamOhm
    @AdhamOhm 9 лет назад +19

    Atari 7800's ports tend to be losers, but their port of Ballblazer is one of the better ones.
    It's too bad more of the 7800's games weren't like that.

    • @MetalSonicodraco7342
      @MetalSonicodraco7342 9 лет назад +2

      Felamine Even the sound worked this time for it's favor.
      Yeah, that's was a machine but Atari never do well marketing after 5200

    • @Lauren_Tyler
      @Lauren_Tyler 9 лет назад +2

      +Felamine That's because it was one of the two Atari 7800 cartridges which used the POKEY sound chip. That gave it better sounds. And the game itself was pretty solid too.

    • @Lauren_Tyler
      @Lauren_Tyler 9 лет назад +1

      +MetalSonicodraco7342 Unfortunately, Atari Corporation focused most of their efforts on advertising the Atari ST computer line with the Atari XEGS as a second contender.

    • @boostermcblast2197
      @boostermcblast2197 8 лет назад

      +Felamine Ballblazer for 7800 in fact is the best Ballblazer version of them all (and the only good game for the 7800?). Played it today for the first time. They made everything a little bit better than the already great Version for Atari 400/800/5200/XL/XE.

    • @MetalSonicodraco7342
      @MetalSonicodraco7342 8 лет назад

      Booster McBlast Not really the only good game but Atari make a failure not to try to expand his console and his horrible market mistakes make them a bad company, unleast you look at the Computer line they made

  • @DanZero77
    @DanZero77 9 лет назад +7

    The 7800 version is far superior to most of these other ports because it was one of the 8 "SUPER GAME CARTRIDGE"s for the system. Ballblazer had a POKEY sound chip built in and extra ROM to handle the complex graphics.

    • @OldAussieAds
      @OldAussieAds 6 лет назад

      What were the other 7 games?

    • @dutch_gamer76
      @dutch_gamer76 6 лет назад

      Desert Falcon, Hat Trick, Impossible Mission, Karateka, One-on-One Basketball, Summer Games and Winter Games.

    • @DracIsBack
      @DracIsBack 6 лет назад +2

      Super Game was mostly just a marketing term for computer ports. The game has a POKEY (so does Commando ... not a super game) and is actually fairly small size wise compared to other 7800 titles

  • @RyuHayabusa06
    @RyuHayabusa06 9 лет назад +27

    The Famicom port actually looks pretty bad in comparison to most other ports. The 7800 looks really good, like it's in a high resolution mode.

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 лет назад +2

      The Atari ports seem to be pretty good overall.

    • @puzzud
      @puzzud 9 лет назад +3

      I agree. Makes you wonder why the 7800 lost to the NES.

    • @puzzud
      @puzzud 9 лет назад +6

      Christopher Sobieniak I believe the Atari 800 is what the game originally targeted.

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 лет назад

      Andrew Dieffenbach I bet (that intro kinda gives it away).

    • @markrathwell902
      @markrathwell902 8 лет назад +2

      +Andrew Dieffenbach The 7800 was built for that type of game, the NES wasn't. On the other hand, the NES was built for Super Mario 3 and the 7800 wasn't.

  • @tschak909
    @tschak909 9 лет назад +6

    The Atari 800/5200 version is the original version. Pretty much it, and the 7800 version are the best ones out of this whole pack. The lack of decent long field horizontal scrolling hardware _really_ hurts the other ports.

    • @ecernosoft3096
      @ecernosoft3096 Год назад +1

      minus the Amiga and ST ports.
      But yes. 5200 and 7800 basically demolish the other 8 bit versions.

  • @YuukoEnjoyer
    @YuukoEnjoyer 6 лет назад +12

    Gotta love that smooth frame rate on the 7800

  • @bukster1
    @bukster1 8 лет назад +12

    The 3D was impressive for its day, but I could never play this game. I just couldn't make any sense of it. What direction am I pointing in? Where is the ball/other player/goal posts? This game looked great, but was either beyond my skills or completely unplayable. Was anybody else able to play this game? The other comments I'm reading suggest not.

    • @bryede
      @bryede 8 лет назад +9

      +bukster1 The rules are: If you don't have the ball, you point at the ball (or the guy who has it!). If you have the ball, you point at your goal.

    • @OldAussieAds
      @OldAussieAds 6 лет назад +1

      Exactly. And to add to this, the goal posts move left and right so you've got to find them. I was 10 when I got Ballblazer and all it took was a quick flick through the manual.

    • @sideburn
      @sideburn 6 лет назад +2

      Had it in my 800xl as a kid awesome game. Easy to figure out. Hard to master. It’s playing at a slower speed in this video from what I remember.

  • @leftintheoxafire
    @leftintheoxafire 5 лет назад +2

    Atari 800 and Atari 5200 is my favorite versions.

  • @AllCoolThingsStoneMountain
    @AllCoolThingsStoneMountain 9 лет назад +3

    WTF? No music for the Atari 7800 version?
    It was one of the few 7800 games that had the sound chip put in, and you didn't let us hear the music?

  • @mgabrysSF
    @mgabrysSF 8 лет назад +15

    It was a showcase game for the 7800 and had a dedicated soundchip on the cart to support it. One of only a few games to feature it.

    • @bangerbangerbro
      @bangerbangerbro 8 лет назад +4

      I think there were only two games.

    • @kacperskicubing905
      @kacperskicubing905 8 лет назад +6

      ballblazer and commando

    • @OldAussieAds
      @OldAussieAds 6 лет назад

      And yet, the 7800 didn't have the in game music like many of the others did.

  • @peteralexander2941
    @peteralexander2941 9 лет назад +7

    If only more games like this were released for the atari 7800, the system would have sold way more than it did, if only atari had bucked their ideas up and hired more devs instead of making one poor bastard do all the work

    • @MetalSonicodraco7342
      @MetalSonicodraco7342 9 лет назад

      Peter Williams Good point, also the Machine do some bad ideas in some points.

    • @peteralexander2941
      @peteralexander2941 7 лет назад +2

      MSd the Radiant Alpinia Pilot the machine was a bit flawed, rf output only when the nes had composite, an outdated sound chip and just coming out way too late, but it's a fantastic system that never got the chance it deserved, I would take a 7800 over a 5200 any day

  • @Akuajin
    @Akuajin 5 лет назад +2

    7800 game play with the Atari 8bit intro!
    7800 was a very underutilized console, it’s a damn shame it was released the way it was, could have really gave the NES a little bit of a run for its money in the early stages.

  • @esathegreat
    @esathegreat 9 лет назад +17

    psx version is overkill

    • @OfficialChrisToney
      @OfficialChrisToney 8 лет назад +8

      I agree, it totally departed from the original concept, similar to what he did with his Star Wars films, not to get into that discussion :-)

    • @OldAussieAds
      @OldAussieAds 6 лет назад +1

      I wouldn't even count it. It looks terrible and has aged badly.

    • @ShamrockParticle
      @ShamrockParticle 4 года назад

      Looks too contemporary, I agree!

    • @POSSUM_chowg
      @POSSUM_chowg 4 года назад +2

      zx spectrum version is earkill

    • @eliasnicolasmiranda4940
      @eliasnicolasmiranda4940 3 года назад

      @@OldAussieAds like if the original or the other 80s consoles ports aged perfectly

  • @puzzud
    @puzzud 9 лет назад +6

    Atari 2600 port is one thing (most of the high performing systems can take advantage of raster interrupts and timing), but the Apple II port is what impresses me--especially how it almost seamlessly used sound effects.

    • @OldAussieAds
      @OldAussieAds 6 лет назад

      I'm not disagreeing as maybe you know something I don't. Why is the Apple II version impressive. It looked pretty ordinary compared to just about every other version except for the Spectrum's.

    • @CptJistuce
      @CptJistuce 6 лет назад

      Because the Apple II hardware was extremely limited, to put it nicely. The graphics and sound subsystems were both nearing to a decade old when Ballblazer came out, and technology moved very rapidly at the time. It lacks a lot of niceties other systems have, such as sprites and programmable sound generators(sound hardware is a 1-bit "beeper", so anything more than a simple click is generated in software).
      It isn't a great version of Ballblazer, but it is very impressive to see that much squeezed out of an Apple II.

  • @back2skooldaze
    @back2skooldaze 8 лет назад +7

    The Atari 8bit version has to be the best ever version! Atari 800XL

    • @jmp01a24
      @jmp01a24 5 лет назад +1

      Yeah its totally impressive. Those early anti aliasing effects were just insane for their time. Also that the 7800 had that one the trailblazer effect (squares) was kinda impressive, but the original was the best (and this is coming from a C64 fanboi).

  • @VicGeorge2K6
    @VicGeorge2K6 8 лет назад +3

    This was Rocket League of the 1980s. Of course, Space Football: One On One for the SNES did this game idea better long before Rocket League came along.

  • @jblackquill8813
    @jblackquill8813 7 лет назад +6

    Atari 8-Bit intro: Amazing looking logo, what's gonna be next?
    Few seconds later: A TWO-COLOR person are you kidding me!??!?!

    • @OldAussieAds
      @OldAussieAds 6 лет назад +9

      As opposed to the other versions that had no person waving?

    • @emilygrae
      @emilygrae 4 года назад +3

      The animation had to be simple and small in memory because it was being played at the same time as the game was loading from disk. Sounds trivial today but not back then.

  • @amadeus484
    @amadeus484 9 лет назад +3

    Having played the Atari 8-bit and C64 versions, I get the feeling that those versions are running a bit slower than they should. If I recall, they should be at about the same speed as the Atari 7800 version. Aside from that, great video!

    • @MrDerOutsider
      @MrDerOutsider 9 лет назад

      the 7800 is more powerful.

    • @wingnut4427
      @wingnut4427 9 лет назад +1

      PAL mode.

    • @sglider
      @sglider 9 лет назад +2

      He's doing these through emulation, which, at times, can be inaccurate.

    • @brianvgplayer
      @brianvgplayer 9 лет назад

      I find it frustrating that a good deal of Atari 800 emulators default to PAL mode. I'm not sure of the emulator used, but with the emulator named Atari 800, it can by changed by pressing F1 to bring up the menu, going to the option named "system settings" and changing PAL to NTSC. Also, the emulator has to be set up to save automatically since it's not selected by default. For Altirra, the setting is under "Video" in the system tab.

    • @danlock1
      @danlock1 9 лет назад

      Precisely the "problem" with the Atari 8-bit versions... you used PAL mode instead of NTSC, the mode the game was designed using. That's why it's slower. Note: Some A8 software/music is superior in PAL mode because it was written for PAL: the extra computation time between frames (50Hz PAL vs. 60Hz NTSC) enables better sound effects/music, and can sound very nice for some music I've heard for modded machines containing two POKEYs.

  • @bryede
    @bryede 8 лет назад +5

    Had a friend with an Apple II who showed me this. He about crapped his pants when he saw the Atari XL version. The Atari could shift each line pixel by pixel to create the motion and the Apple had to re-draw the whole screen.
    The C64 version looked nice, but had a lower frame rate and felt laggy after playing the Atari version. The Atari ST version was horrible and felt all wrong.

  • @OfficialChrisToney
    @OfficialChrisToney 8 лет назад +6

    This game was the SHIT. We had it for Atari 7800.

    • @GamingHistorySource
      @GamingHistorySource  8 лет назад +3

      +xxxopher the 7800 version smoked most of them ! :D I remember once when the 7800 was abandoned & went on sale at Big Lots packed with 6 games for $30.00. I snagged up 2 of them & gave one as a gift. Unfortunately I ended up selling it when I sold my whole collection. :( I miss my junk ! :'(

    • @OfficialChrisToney
      @OfficialChrisToney 8 лет назад +2

      +Gaming History Source I agree, the 7800 version was the best. Man! Odd Lots/Big Lots, LOL, that's where we got ours too, they had games for CHEAP, and we'd get tons of them for Christmas :-) Good memories.

    • @OfficialChrisToney
      @OfficialChrisToney 8 лет назад +1

      +Gaming History Source The one we bought had Pole Position 2 all over the box and a cartridge inside.

    • @GamingHistorySource
      @GamingHistorySource  8 лет назад +5

      +xxxopher Indeed ! I got a lot of them there for 3 bucks each ! :D
      I still remember th e video game crash back in the 80's & Revco pharmacies were selling atari & intellivision games for a quarter a piece ! :D My mom asked me what I wanted for Christmas & I got her to take me to Revco. I walked out with 40 games for 10 bucks ! lol It was the cheapest Christmas she ever spent on me ! lol But she did buy me cloths .. so I didn't mind that. Awesome days !

    • @OfficialChrisToney
      @OfficialChrisToney 8 лет назад +1

      +Gaming History Source LOL! That's great! Thanks for the video :-)

  • @theallknowingsause8940
    @theallknowingsause8940 4 года назад +1

    kinda disappointing that the Atari 2600 version didn't go anywhere :/

  • @MilesPrower1992
    @MilesPrower1992 3 года назад +1

    Of the original Ballblazer versions (not counting MasterBlazer or PS1) I think 7800 wins. It's a shame it doesn't have the randomized music but the framerate is much better. I haven't played the Atari 8 Bit version but it seems to be choppy

  • @SoloKazama
    @SoloKazama 9 лет назад +20

    wow all 8 bit atari version got semi antialiasing

    • @cosmoscoronado8862
      @cosmoscoronado8862 7 лет назад +4

      It's just a smart little design detail, since the playfield erm "playfield" requires more than 2 colors (so 4 color mode) to show the arena borders, they added a one pixel border between color bands and set the color to median luminance. Yet another thing the other versions lost, since it would be a significant performance overhead to actively draw, whereas it's basically a free effect with the line-scrolling & color-cyling tech of the original system. ^_^

    • @KuraIthys
      @KuraIthys 5 лет назад +3

      @@cosmoscoronado8862 Interesting.
      Then again, the relatively fast CPU combined with Antic + GTIA allows the Ataris to pull off some very strange things that basically no other hardware can meaningfully replicate.
      Yet at the same time, it has some notable weaknesses, among them the player-missile graphics, and the complete and utter lack of any kind of color ram or attribute map equivalent, which basically every other major 8 and 16 bit system has...
      Still, if you learn how to deal with it on it's own terms, it can do some truly amazing things that look rather out of place on 8 bit systems...

    • @przemekkobel4874
      @przemekkobel4874 5 лет назад

      @@cosmoscoronado8862 If you'll look closely, eyes of a fellow in Boulder Dash games blink abnormally smooth, despite being only 2 lines high (at least in 8-bit Atari version). I remember exploring this idea in 16-shades mode and indeed you can get impression of a super-smooth sub-pixel movement. Cool that the programmers back then added such little extras, making the kids think about how it could be done.

    • @cosmoscoronado8862
      @cosmoscoronado8862 4 года назад

      @Kuralthys
      Well the Atari 8-bit systems (including original VCS) and the Amiga are a rather unique architecture lineage. The DMA & UMA design often makes for different tradeoffs, compared to other contemporaries. It's interesting how the Texas Instruments approach became more standard for gaming focused systems of the era, and hardly anyone knows about them by name, but pretty much the whole Japanese industry followed their lead to some extent.
      Consider the Atari 800 is from 1979 though, its direct rivals have color limitations of between 4-16 colors max in most cases. The C-64 is the most similar overall, lifting some of the best bits from Atari with a more updated sprite engine, but that 16 color palette severely undermines the value of the color map anyway. Then in many other systems (TI, Spectrum) it is even more of a workaround for their fixed 1-bit pixel systems.

  • @zibberebbiz
    @zibberebbiz 8 лет назад +6

    that spectrum music is some out of this world conceptual shit

  • @swk38
    @swk38 4 года назад +2

    once again the ________ version was the best version

  • @Alaska1925
    @Alaska1925 9 лет назад +3

    Man that prototype on the 2600 looks sick! Not too shabby =)

  • @chazcov08
    @chazcov08 6 лет назад +1

    All the music sounds horribly slow. Even on the 5200, which I played for days on end back in the 80's. Are you running the emulators at 50 hz instead of 60 hz?

    • @chazcov08
      @chazcov08 6 лет назад +1

      The Atari 7800 sounds right, though.

  • @jeffreybell436
    @jeffreybell436 Год назад +1

    The cool thing was that in the source comments it indicated which riff was donated by which musical artist. One of them is from van Halen.

  • @Universe1701
    @Universe1701 9 лет назад +3

    impressive on the 2600. Baaaaallblazer!

  • @mspeter97
    @mspeter97 6 лет назад +2

    The 7800 version is impressive

  • @lurkerrekrul
    @lurkerrekrul 9 лет назад +1

    One correction: The playing field isn't completely flat, it's actually curved/humped, which is why you can't see the goalposts from the center of the field.
    Also, it should be noted that although the 7800 version is perfectly playable in an emulator, neither of them seem to emulate the music 100%. It doesn't sound horrible, but if you compare it to the real thing you can hear that the music isn't all there. It's like it's missing one of the channels.

    • @wingnut4427
      @wingnut4427 9 лет назад

      I looked into what You were saying about the sound. All the channels are there. I believe what You are not hearing is the residual effect you get from a TV unit. And keep in mind that I didn't play the entire score out so many of the notes were not played.
      Example
      ruclips.net/video/YSSWTY_VH4s/видео.html

    • @TheLoveMario
      @TheLoveMario 9 лет назад

      here's the answer: in the original 7800 cart there's an audio expansion chip that can't be emulated by emulators

    • @lurkerrekrul
      @lurkerrekrul 9 лет назад

      wingnut4427 Sorry, I didn't see this when you first posted it. The video you linked to has a catchy, upbeat piano-like tune in the background almost as soon as the music starts, but I don't hear that at all in this video.

    • @lurkerrekrul
      @lurkerrekrul 9 лет назад

      MarioKart7z Actually, it CAN be emulated, the emulator authors just didn't place a high priority on it, since only Ballblazer and Commando use it.

    • @jblackquill8813
      @jblackquill8813 7 лет назад

      MarioKart7z you've obviously never had any experience with emulation.

  • @arnetrautmann9783
    @arnetrautmann9783 2 года назад +1

    Dammit, how could the 7800 beat the ST - a 16 bit machine - by such a wide margin? Which wizardry is at work here?

    • @SoundOfYourDestiny
      @SoundOfYourDestiny 2 года назад +1

      The graphics chip in the 8-bit machines had some very innovative features.

  • @markmiller7686
    @markmiller7686 9 лет назад +1

    The Spectrum version looks and sounds horrid! I wonder whether whoever did the port didn't put much effort into it.
    The Apple II version sounds like it used a Mockingboard for the music.
    Nice to see Masterblazer. I wanted to get the Atari ST version after I had gotten a Mega STe in about 1992. I tried it out in the store on a 1040STf, and had a lot of fun with it. I relished the idea of playing it on my STe, since I had played it on my old Atari 8-bit, but alas, when I tried it on a STe demo machine in the store, it wouldn't work. That was a problem with a lot of games in those days. They were programmed close to the metal, and were only tested on certain models. If the model you had deviated from that, it wouldn't work.
    Years later, I started playing ST games on an emulator, but I'd forgotten what this version of Ballblazer was called. Thanks for reminding me! I have to admit, the Amiga version looks and sounds better.
    Great to see Ballblazer Champions again on the Playstation. I remember when this version came out. I was eagerly anticipating it. It was real exciting to see the intro. video. Watching the playthrough videos, though, was a letdown. It didn't seem as fun as I remember with the Atari 8-bit original. That will always be the classic for me.

  • @javaykirk2688
    @javaykirk2688 4 года назад +1

    Atari 7800 is the best and Amstrad cpc and msx the enemy smarter than the player

  • @pepperman011
    @pepperman011 6 лет назад +1

    alternate reality?..rainbow walker?

  • @1xWertzui
    @1xWertzui 9 лет назад

    The European computer ports look/sound way too uninspired minimum wage jobs
    Famicom version... who let this freak in here!?
    Apple II - good for apple, bad for anything else
    C64 - plays good, but it's just an overnight conversion from the A8 without its cool quirks.
    8-bit Ataris - definitively awesome, on the 7800 being more polished
    more modern converisons - I don't care
    Atari 2600 - if this gets finished in a fully playable manner, I throw away my blow brain

  • @Technoid_Mutant
    @Technoid_Mutant Год назад

    Wow. Thanks man. I think your order was good, but the Atari ST version wasn't as good as the Atari 8-bit version and should be ranked one lower in sequence. The Amiga version is in proper place, and te 2600 version in the oven is a work of art on such a limited platform. Rare I should comment on a 'vaporware', but these guys know the bones and marrow of their machines.

  • @jmp01a24
    @jmp01a24 Год назад

    The Spectrum version is the stuff that nightmares are made of. WTF is it? It's just fart noises and a horrible graphics thrown together and nothing like the original Atari/C64 versions.

  • @DanRamosDR
    @DanRamosDR Год назад

    Shame you only played the anemic PAL version of Ballblazer on the Atari 8bit computers and 5200. The 7800 version sounds/looks more like what I'm used to seeing on my Atari 8-bits and 5200 versions. (I have many Atari, Commodore and other computers/consoles to compare so... yep!)

  • @thedrummerboycr
    @thedrummerboycr 9 лет назад

    On 8Bit, the Atari 8Bit with the Atari 7800 screen mode, i like a little the C=64 too. On 16bit versions, Amiga ofcourse. The Playstation was too much, you know, maybe stole something of the imagination magic you needed to play the older versions and the original music is missing. The Atari 2600 is interesting, could be funny.

  • @vt6020
    @vt6020 Год назад

    I owned the 5200 version when I was a kid in the '80s. I always loved the theme song and even made a recording of it on tape to listen to it around the house. Today, video game music is accepted as a legitimate art form, no different than movie soundtracks, but back then it wasn't quite so. My parents looked at me like I was crazy for jamming to video game music.
    Things just got better with NES and Sega etc.

  • @TheTurnipKing
    @TheTurnipKing 6 лет назад

    Whoever thought that Ballblazer needed to be on the Speccy was a loon of the highest order. I mean, it gives it the old college try, but... no.

  • @peteralexander2941
    @peteralexander2941 9 лет назад

    The atari 8 bit and 7800 versions are the best, the famicom version is so bland, the colours are garish, the spectrum version is ugly but impressive, the commodore 64 version could do better in my opinion, I hope the atari 2600 version gets a full rom release, if someone puts it on a physical cartridge, I would pay money for it :)

  • @tr3boilife214
    @tr3boilife214 7 лет назад +1

    Atari 800+C64+Atari 5200

  • @petsasjim1
    @petsasjim1 9 лет назад +3

    ANOTHER PERFECT COMPARE VIDEO.ANOTHER PLEASURE HOUR.THANKS WINGNUT

    • @wingnut4427
      @wingnut4427 9 лет назад +3

      Thank you ! I'm glad you enjoyed it ! :D

  • @cockad00dle
    @cockad00dle 8 лет назад +18

    I had this game as a kid. It was "3d" like. I never knew what was going on. I got tired and bored of it quickly. I quickly went on to play Pac-man, donkey kong, river raid, gorf, bruce lee, pitfall 1, pitfall 2, tons of other great games that werent 3d. It would be years before 3d graphics could compete with the great games of my day, but I can at least show respect for what the makers of ballblazer were trying to do. They helped pave the way for current games.

  • @bitwize
    @bitwize 2 года назад

    Was that orange catman called Tidus? Good name for a sportsball player, as it turns out...

  • @SakinishiChannel
    @SakinishiChannel 4 года назад

    I feel totally bad not even knowing there was an “original”... I only played the ps1 version cause it was given to me..@-@...
    And now looking at the original... compared to the ps1 version.. it really was ruined ..

  • @iespostavid
    @iespostavid 9 лет назад

    Versions 1, 2, 3, 4 & 5 are quite unpleasant. I can't believe the old 1977 Atari 2600 will probably outshine all those, even without a POKEY sound chip.
    The Commodore 64 is better than I thought it would be, however the SID sound chip isn't as good as it should be capable of sounding.
    The A8, 5200, & 7800 all use a POKEY sound chip.
    All the newer systems just don't improve on the Atari 800 original, except I give a slight nod to the extra detail in the 7800 version.
    Thanks for including the disk loading animation of the A8. Doing anything on screen while loading from floppy disk was amazing!
    The Atari XE Ballblazer Cart drops this opening bit, but otherwise is identical to the A8. I don't know if there are any differences in the 5200 version, as that was practically an Atari 800.

  • @Rubycon99
    @Rubycon99 7 лет назад +4

    I think when you put all the nostalgia associated with the Famicom/NES aside, you realize the sound chip is pretty garbage.
    Also I just like the 7800 version best for the faster tempo.

    • @bluebull399
      @bluebull399 7 лет назад

      The sound chip was terrible in the NES however some clever programmers did get it to produce sounds that were thought to be impossible. For example the music on super mario brothers 3 has a real snare drum where as most NES games have that familier white noise sound. Let's not forget that the mario brothers music and the tetris theme are the sound tracks of a generation and they all came from the NES. I'm not a NES fanboy, I never had one however you have to give it credit where it's due. My favourite sound chip was the SID on the C64, it was the best sound chip with the spectrum's 128 AY sound chip in second place. I don't include the amiga as I class that as the next generation because it was a real sampler / DAC.

    • @Rubycon99
      @Rubycon99 7 лет назад

      bluebull399
      Agree on the SID. Also, at the very least, the designer of the amazing SNES sound chip pretty much did it because he heard his kid's Famicom and thought he could do better.

    • @CptJistuce
      @CptJistuce 6 лет назад

      The Mario 3 snare drum wasn't ever considered impossible, it just cost ROM space that could be better spent elsewhere in most cases.
      It uses the Nintendo's sample playback channel for that instrument which means there's an actual audio recording instead of just a few instructions to set parameters. Even at the low quality levels afforded to Nintendo games, audio samples took a relatively large amount of ROM space.
      ...
      Not that the space stopped Ninja Gaiden from doing sampled percussion well before Mario, or Double Dribble from having (mufled and staticy) speech.

    • @YuukoEnjoyer
      @YuukoEnjoyer 6 лет назад

      I have to disagree. I really think it depends on how it is used....
      Without the FM Expansion, the Master System's sound chip is worse.

  • @kmattox7173
    @kmattox7173 7 лет назад +1

    Atari 800 is better than atari 5200 there ate the same version

    • @OldAussieAds
      @OldAussieAds 6 лет назад

      It doesn't look like the 5200 version had the same cool intro.

  • @Illutorium
    @Illutorium 7 лет назад

    10:55 Main reason of good chiptunes funks'
    24:50 Atari's chiptunes are be very good even at a Homebrew port at 2600.

  • @BokBarber
    @BokBarber 2 года назад

    The Spectrum and Amstrad versions are surprisingly cromulent here.

  • @CnCBonkers
    @CnCBonkers 9 лет назад

    If only they could do in the 80's what they can do NOW with the Atari 2600 (my first console) :(

    • @GamingHistorySource
      @GamingHistorySource  9 лет назад

      Well. In fairness. This project has been in development since 08, off & on. I agree ! If the corporate heads at Atari would have been willing to invest time & effort into a project instead of having 1 person do all the work they might have pulled off great things with the Atari 2600. Even now in it's current state the Ball Blazer for the 2600 looks better than the Famicom version.

    • @markstahl1464
      @markstahl1464 3 года назад

      The main limiting factor to what they could do in the early 80’s was memory. The 4k chips were a lot more expensive than they were later on. You’ll notice that a lot of the amazing modern homebrew carts and even late 2600 releases have a ton of memory as compared to the early releases.

  • @ecernosoft3096
    @ecernosoft3096 Год назад

    NES fans: "Atari 7800 is inferior to the NES"
    Atari 7800:

  • @yadabub
    @yadabub 6 лет назад

    The MSX music sounds like it is being played by a sad tugboat. What happened there, I wonder.

  • @ShanerTheGrey
    @ShanerTheGrey Год назад

    Ballblazer champions is the GOAT

  • @user-oc1hr1rt8o
    @user-oc1hr1rt8o 2 года назад

    Freaking Spectrum has the to be the worst gaming system ever

  • @peteralexander2941
    @peteralexander2941 2 года назад

    This game was so impressive for 1984 tho

  • @alphabetaxenonzzzcat
    @alphabetaxenonzzzcat 5 лет назад

    I had the C64 version on floppy disk.

  • @pepperman011
    @pepperman011 6 лет назад

    nice video...loved my atari 600 and 5200..still has most of the floppys

  • @ThunderChunky101
    @ThunderChunky101 8 лет назад

    I had the Amstrad version but it looked and ran a lot better than in this video, more like the commodore one...

  • @nmr50
    @nmr50 3 года назад

    I played Atari XE version in late of '80s, yet in a 201x' I listened to Man on the Silver Mountain by Rainbow - you know, I got some similarities :)

    • @SoundOfYourDestiny
      @SoundOfYourDestiny 2 года назад

      Ha, I just pulled that up. That's a bit of a stretch, bro! But... around the time of BallBlazer I was probably rocking out to Street of Dreams! Edit: Yep, it came out the year before this game.

  • @erikaoliveira8030
    @erikaoliveira8030 2 года назад

    my favorite version of ballbaser is from Apple I

  • @jwaughtal
    @jwaughtal 9 лет назад

    best: amiga (this C64 and atari ST were the top 3 but amigas 16-bit kicks off the others)
    worst: ZX spectrum (I LOST HEARING WAAAAAAAAAAAAAAH)

    • @davidspencer7254
      @davidspencer7254 3 года назад

      The Atari 7800 version is the best, you must see the world through Commodore tinted glasses!

  • @pepperman011
    @pepperman011 6 лет назад

    how about Shamus? or montezumas revenge...llol..loved em all

  • @DanielMonteiroNit
    @DanielMonteiroNit 7 лет назад

    tidus, borgus, grmli...Titus, Borg and Gremlin?

  • @Atariatari-ky9te
    @Atariatari-ky9te 7 лет назад +4

    Shows what the Atari 7800 can do when taking advantage of its great hardware and pokey. I believe if it were a Sega master system port... just like the Nes version it wouldn't be as good as the 7800 version. Alot of people don't realize that Hardware wise the 7800 is technically superior than the SMS and Nes.

  • @Foebane72
    @Foebane72 9 лет назад

    The Atari 8-bit (and 5200) version is, I think, the best of the 8-bits. All the other 8-bit versions are just crap, and who had a 7800? :D

    • @markrathwell902
      @markrathwell902 8 лет назад +1

      +Foebane72 Nearly 4 million people in the US had the 7800. Possibly more than all the Atari 8bit computers combined.:-) But thanks for asking.

    • @Foebane72
      @Foebane72 8 лет назад

      Mark Rathwell
      Goody! I'm not IN the US :D

    • @OfficialChrisToney
      @OfficialChrisToney 8 лет назад +1

      I have to admit, we had a 7800 growing up and I'd call it the best :-) BUT, to each their own!

    • @Atariatari-ky9te
      @Atariatari-ky9te 7 лет назад +1

      7800 version was the best.

  • @Strongbad700
    @Strongbad700 2 года назад

    From the creators of Star Wars.

  • @zibberebbiz
    @zibberebbiz 8 лет назад

    ps. maybe it was a euro thing but I had the C64 version, and it was actually exactly like the Atari 8 version shown here

    • @nickolasgaspar9660
      @nickolasgaspar9660 3 года назад +2

      Not exactly like the Atari version. The game on the Atari was in full screen, the scroll of the checker floor was smoother with anti-aliasing effect between the two colors.

    • @zibberebbiz
      @zibberebbiz 3 года назад +1

      @@nickolasgaspar9660 true but I remember the opening animation with the little guy waving :) it's been a long time though

  • @BeejJorgensen
    @BeejJorgensen 5 лет назад

    What is the version of the song that starts off the video at 0:05?

  • @Cp-71
    @Cp-71 5 лет назад +1

    My favourite sound is unironically the ZX Spectrum for some reason...
    I'm even thinking about porting it to my Nokia 3310 and using it as a ringtone...

  • @Ruppercik
    @Ruppercik 9 лет назад

    Atari 8-bit :)

  • @MrXminus1
    @MrXminus1 4 года назад

    Did the 2600 version ever come out?

  • @montyhedstrom1356
    @montyhedstrom1356 7 лет назад

    I loved this on my Atari computer

  • @yourdogsnews
    @yourdogsnews 9 лет назад

    there is something wrong with the speed here, the music is all too slow

  • @rosadelia2027
    @rosadelia2027 3 года назад

    ATARI wins

  • @R2daE01
    @R2daE01 8 лет назад

    these `let`s compare` video`s are awesome,................must......subscribe.........

  • @SadisticFusion
    @SadisticFusion 9 лет назад

    Awesome video wing, keep it up man

  • @pepperman011
    @pepperman011 6 лет назад

    rescue on Fract any one?

  • @KaitainCPS
    @KaitainCPS 9 лет назад +5

    Atari 7800 version clearly the best, with C64 in second place.

    • @teh_supar_hackr
      @teh_supar_hackr 7 лет назад +4

      what about the Atari 800 version?

    • @OldAussieAds
      @OldAussieAds 6 лет назад +4

      Atari 8-bit was the winner. Featured the proper in game music, was nice and fast and had that really cool intro the others didn't have. Next was 7800 which looked like a higher res version of Atari 8-bit but without the in game music and intro. C64 was maybe 3rd best.

    • @jmp01a24
      @jmp01a24 6 лет назад

      Funny how much better the Amiga version is compared to the Atari ST. Even the Atari 8-bit outplays the ST version :O

  • @CarozQH
    @CarozQH 9 лет назад +1

    RIP Lucasarts.

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 лет назад

      Sad to see them go. I don't suppose Disney will try to resurrect this classic. This would rule on phones and tablets these days.

    • @inversephase
      @inversephase 9 лет назад +2

      Christopher Sobieniak
      Maybe Disney can co-brand with their old pal Miley and do "Wrecking Ball-blazer"

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 лет назад

      inversephase Good one!

    • @1xWertzui
      @1xWertzui 9 лет назад

      Even more when the terminator says so :)