Another useful tip is that selling your ghost weapons (ghost scepter, ghost axe etc that give bonuses after killing a bunch of enemies) won't actually take away their bonuses, the boosts will stay even after the weapon is gone
175 hours here and cleared danger 5 on every character. The most important tip is to learn the enemy movement patterns. You can make any build work even with poor shop luck if you don't take unnecessary damage. It just takes practice. I'm not a very great gamer and have poor reaction time and even I can do it. Maybe you mention it in your other video but here are two more important tricks for shop manipulation: - The first two shops always have two weapons offered. If you hard roll for the weapon you want, you can often get 3-6 off them by the third wave. - You can play how you want, but it's much more effective to stack 6 of the same weapon. You'll influence the shop to give you more of it, and it's easier to combine weapons up to Tier IV when you have the space in your 6 slots to do it. You'd think it would take a long time to get 6 weapons with this strategy, but if you follow the first tip as well, you're set. Here's a couple more tips about damage scaling: - Structure damage only scales with Engineering. It is not affected by the % damage stat. - Burn doesn't stack. It always overwrites the debuff with the highest power burn. Scared sausage goes better with something like taser than wands or torch. - You mentioned that melee attack speed changes with range. You're right and this is because the animation time is added onto the cooldown. However unless you have a very tanky build, it's not a good idea to lower your range too much to get "higher dps". You'll end up earning much higher materials from cleaving more enemies with decent range. You'll also have more dps uptime while you dodge attacks. One last thing: Crit is way more valuable that it first appears. It's a great way to scale your damage. But most importantly there are several OP items that rely on crit procs: Tentacle, Giants Belt, Lucky Coin, Hunting Trophy. Tentacle is the most broken healing item in the game and isn't capped like lifesteal. Hunting Trophy is one of the only ways to have a decent economy in Endless mode. Though tbh I haven't played Endless since the last balance patch.
Love this. 1000% addicted to this. I have went and touched snow just so I don't turn into a brotato. My biggest 😮🧐 is when my % attack speed, melee dmg, % dmg, range dmg, and range were 50 and up. That attack % was above 150. They couldn't spawn fast enough. Thanks for play and sharing your knowledge.
@@mihajlokarabasevic9609Just look at your screen while playing, you'll see "X2" when picking up other materials, the stored materials are gained on the next wave
I just found out today that if your 6 spots are full and say you have pistol 3 and there’s a pistol 3 in shop you can buy it and your pistol 3 automatically upgrades to pistol 4
I mean, it takes a while to figure out movement patterns, but I'd also say that you are probably doing what I did at the start, which was to sacrifice speed too much. I got enticed by damage numbers but I wasn't able to avoid the aliens properly without enough speed. I'd say you don't want to dip much below 0%. I hope you find some success!
Took me 12 tries to get through level 0 run. It’s one of those games for me that after I get through the 1st big trial (round 0) I snowball from there. Now I’m stuck at getting through round 4 with most characters completed round 1 or above
Thanks for the video! I had a feeling the shops worked that way, but I wasn't totally sure. One note though, I think you might be incorrect when it comes to Engineering. The wrench's damage is all melee based, as you said. But the direct damage of the screwdriver and the plank both do scale with the Engineering stat, as well as with melee damage (and also elemental in the plank's case.)
It's a tough game! There is a LOT to balance. I found that there were stats that I was consistently tanking and by the end of the game it was hurting me a lot. One of those was speed. Don't let your speed dip too far below 0. The only stat that I really feel comfortable letting drop is %damage, because there are lots of ways to get that damage back later. Also, choose between armor and dodge and pump it up a lot. Also, get as much health as you can! Hope that helps!
I found bull to be somewhat easy actually. I don’t have to focus on so much. HP regen armor and dodge is what I focused on. Also anything explosive. You don’t have to worry about range or attack speed with this character I found.
No, they are in fact aliens. Description on Steam: A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
I've been playing Brotato mobile, having had a lot of practice with dodging playing games like Bullet Echo, Archero, Lone Survivor and Pickle Pete my highest difficulty has hit 3 with little trouble. But ISTG the boss fights are nearly impossible, and I'm stuck 😂 even at difficulty 1&2 I had to watch like 8 ads to revive and keep fighting, it sucks. Maybe I just need to better learn the actual game mechanics but it hardly seems worth it, this game's pretty boring and repetitive after a rather short amount of playtime
Just started playing and several things piss me off. First of all the rng is absolutely terrible, if you try to do a certain build; NOTHING you need pops up, even rerolling all my money. Also I only die when like 6 enemies spawn DIRECTLY on top of me literally giving me no chance of surviving even if I have powerful weapons and items the reason I always die in a high wave is that
I hear you. It can be frustrating for sure. I definitely have had dud runs where I just can't seem to find anything good to build the run around. On the flip side, I have definitely gotten better at movement and knowing how to stay safe. I found, early on, that I would sacrifice movement speed and dodge to get armor, damage etc. Dodge is really easy to pump up to the point where you are avoiding half the damage enemies throw at you. Hope you have a breakthrough, friend!
Mobile version is soo damn stupid. Need to watch ads everytime for premium items in the shop, if not youre just stuck with common item. Wtf is even that? Thats outrageous!
I truly despise the misuse of the term "rouge-like". Oh, it has permadeath or random drops. Not a Rogue-like. I'm not keen on Rouge-Lite either. It's like calling a baseball or soccer game a"Madden-like" because you score points and have a ball of some sort.
@@gnitsafDon't even waste time with people like him who can't understand a definition, and think their feelings should be taken into account... I'm glad we don't have him with us in the gaming industry
Another useful tip is that selling your ghost weapons (ghost scepter, ghost axe etc that give bonuses after killing a bunch of enemies) won't actually take away their bonuses, the boosts will stay even after the weapon is gone
That's a great tip!
Is this really true?
Yo thank you so much. 44 hours in and never noticed hahaha
@@johnsmith-mx8dsit is, I couldn’t believe it so I checked and it’s 100%
Is it still working?
175 hours here and cleared danger 5 on every character.
The most important tip is to learn the enemy movement patterns. You can make any build work even with poor shop luck if you don't take unnecessary damage. It just takes practice. I'm not a very great gamer and have poor reaction time and even I can do it.
Maybe you mention it in your other video but here are two more important tricks for shop manipulation:
- The first two shops always have two weapons offered. If you hard roll for the weapon you want, you can often get 3-6 off them by the third wave.
- You can play how you want, but it's much more effective to stack 6 of the same weapon. You'll influence the shop to give you more of it, and it's easier to combine weapons up to Tier IV when you have the space in your 6 slots to do it. You'd think it would take a long time to get 6 weapons with this strategy, but if you follow the first tip as well, you're set.
Here's a couple more tips about damage scaling:
- Structure damage only scales with Engineering. It is not affected by the % damage stat.
- Burn doesn't stack. It always overwrites the debuff with the highest power burn. Scared sausage goes better with something like taser than wands or torch.
- You mentioned that melee attack speed changes with range. You're right and this is because the animation time is added onto the cooldown. However unless you have a very tanky build, it's not a good idea to lower your range too much to get "higher dps". You'll end up earning much higher materials from cleaving more enemies with decent range. You'll also have more dps uptime while you dodge attacks.
One last thing: Crit is way more valuable that it first appears. It's a great way to scale your damage. But most importantly there are several OP items that rely on crit procs: Tentacle, Giants Belt, Lucky Coin, Hunting Trophy. Tentacle is the most broken healing item in the game and isn't capped like lifesteal. Hunting Trophy is one of the only ways to have a decent economy in Endless mode. Though tbh I haven't played Endless since the last balance patch.
Thank you so much for this! I appreciate the insights, I'm still learning!
So 6 flamethrowers is not a good idea?
thanks baby. noted
Love this. 1000% addicted to this. I have went and touched snow just so I don't turn into a brotato. My biggest 😮🧐 is when my % attack speed, melee dmg, % dmg, range dmg, and range were 50 and up. That attack % was above 150. They couldn't spawn fast enough. Thanks for play and sharing your knowledge.
Of course! This game had me hooked for a long time! Still a blast to fire up and play :)
the coins that pick up automatically when the wave is over, what they do, what is their purpose?
Do you mean the little spikey fruit? Some characters get bonuses for any fruit eaten at full health. I think that is the main benefit...
@@JawlessPaul oh thanks
@@mihajlokarabasevic9609Just look at your screen while playing, you'll see "X2" when picking up other materials, the stored materials are gained on the next wave
I just found out today that if your 6 spots are full and say you have pistol 3 and there’s a pistol 3 in shop you can buy it and your pistol 3 automatically upgrades to pistol 4
Yes! This is super important for upgrading your weapons while you have a full loadout
Thanks!
Cant get past wave 7-9 on 0 hazard, after 5 runs. Is this normal?
I mean, it takes a while to figure out movement patterns, but I'd also say that you are probably doing what I did at the start, which was to sacrifice speed too much. I got enticed by damage numbers but I wasn't able to avoid the aliens properly without enough speed. I'd say you don't want to dip much below 0%. I hope you find some success!
Took me 12 tries to get through level 0 run. It’s one of those games for me that after I get through the 1st big trial (round 0) I snowball from there. Now I’m stuck at getting through round 4 with most characters completed round 1 or above
Thanks for the video! I had a feeling the shops worked that way, but I wasn't totally sure.
One note though, I think you might be incorrect when it comes to Engineering. The wrench's damage is all melee based, as you said. But the direct damage of the screwdriver and the plank both do scale with the Engineering stat, as well as with melee damage (and also elemental in the plank's case.)
Glad the video was helpful! I think you are right. Great point!
Excellent video, thank you!
I'm glad it was helpful! Cheers!
I can't get past the first run. What am I doing wrong? I feel like I'm playing the "right" way (i.e. buying the right items/weapons, avoiding damage).
It's a tough game! There is a LOT to balance. I found that there were stats that I was consistently tanking and by the end of the game it was hurting me a lot. One of those was speed. Don't let your speed dip too far below 0. The only stat that I really feel comfortable letting drop is %damage, because there are lots of ways to get that damage back later. Also, choose between armor and dodge and pump it up a lot. Also, get as much health as you can! Hope that helps!
I obviously have no idea what the problem is but I recommend keeping track of stats like armor. That was my issue.
Hey i bought brotato premium, so this and the free version are the same right?
what mods do you use?
No mods!
@@JawlessPaul Really? Your stick is glowing blue, like it's indicating it's rarity. I've also never seen a hatchet before.
Went to 👍 already did apparently
Well, thank you twice then! :)
Thanks JP
You are welcome! Hope there was some helpful information
How to play bull character
That would be interesting! Bull is definitely a unique character...
I found bull to be somewhat easy actually. I don’t have to focus on so much. HP regen armor and dodge is what I focused on. Also anything explosive. You don’t have to worry about range or attack speed with this character I found.
Enemies are not the "aliens" lol. Its insects that are trying to eat potato
I HAD NO IDEA!
No, they are in fact aliens. Description on Steam:
A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
I've been playing Brotato mobile, having had a lot of practice with dodging playing games like Bullet Echo, Archero, Lone Survivor and Pickle Pete my highest difficulty has hit 3 with little trouble. But ISTG the boss fights are nearly impossible, and I'm stuck 😂 even at difficulty 1&2 I had to watch like 8 ads to revive and keep fighting, it sucks. Maybe I just need to better learn the actual game mechanics but it hardly seems worth it, this game's pretty boring and repetitive after a rather short amount of playtime
How many of the characters have you unlocked? There are some pretty creative characters to try different builds on 😜
@@JawlessPaul So far just Lucky, I'll try to give the game a chance to redeem itself tho lol
Just started playing and several things piss me off. First of all the rng is absolutely terrible, if you try to do a certain build; NOTHING you need pops up, even rerolling all my money.
Also I only die when like 6 enemies spawn DIRECTLY on top of me literally giving me no chance of surviving even if I have powerful weapons and items the reason I always die in a high wave is that
I hear you. It can be frustrating for sure. I definitely have had dud runs where I just can't seem to find anything good to build the run around. On the flip side, I have definitely gotten better at movement and knowing how to stay safe. I found, early on, that I would sacrifice movement speed and dodge to get armor, damage etc. Dodge is really easy to pump up to the point where you are avoiding half the damage enemies throw at you. Hope you have a breakthrough, friend!
Conta 😊
Cheers!
Mobile version is soo damn stupid. Need to watch ads everytime for premium items in the shop, if not youre just stuck with common item. Wtf is even that? Thats outrageous!
Interesting! Is there an option to just buy the game? That would fix that problem.
lol
LOL
I truly despise the misuse of the term "rouge-like". Oh, it has permadeath or random drops. Not a Rogue-like. I'm not keen on Rouge-Lite either. It's like calling a baseball or soccer game a"Madden-like" because you score points and have a ball of some sort.
Fair enough!
Random map
Random enemies
Random upgrades
Lose everything when you die
Perm unlocks
...
Rogue lite. Shrug.
@@gnitsafDon't even waste time with people like him who can't understand a definition, and think their feelings should be taken into account... I'm glad we don't have him with us in the gaming industry
I Hate ASMR
I've never had it work on me before
Ugly cheap phone game, boring rules everywhere, no thanx!
Its just dont play bro
The game has a paid version on pc and free version on mobile. Also is there something wrong with "ugly" and cheap games?