Welcome back Grim, we've missed you, it's great to have you back. I know I speak for many when I say we look forward for your videos each league, and we hope you keep making content
Big tip. Use the row/column buff to help get these numbers. That 100% shit or 50% is way bigger than you think it is. I was just messing around with crafting and did the row thing and got like 2000% phys from 1 row.
It would appear as though the total weight pool might not actually change when you increase a tier rating. If you hold the alt key with the morgue open, the "+X to Whatever Modifier Tier Rating" corpses read as follows: "Raising modifier tier rating excludes lower tier modifiers from rolling, distributing their roll chance among higher tier modifiers of the same modifier type".
In your formula to determine what tiers will roll, it looks like either you're mentally adding the 100% base chance in F106, or it's missing the 100+ that should go in the numerator. Because if you put 100 into F106, your result would be Tier 10. It wasn't clear if the number in F106 is the number you've added from your corpses, or including the base rate. Thanks for the detail explanation, though!
I don't understand what went though the mind of whoever designed this league and though "yes, this is gonna be fine". In not exactly a casual, i've gotten at least a MB and a thousand divines in the last few leagues and not just the previous one where currency rain, i mostly understand the crafting mechanics of this league and can't imagine myself placing 50 corpses in a specific order which some of them have to be bought and then pray to rng for a good item while getting trash drops from mobs while mapping in exchange of 100 more dmg to monsters. Yes, there is a chance to get divines mod but it not like we didnt before with eater altars and who knows, the chance to get it could be the same. I simply cant find a reason to play this league other than trying new atlas mechanica and abusing scarabs, definitely not a league for most people. One of the biggest problems is that ggg balances these crafting leagues taking in mind that some people like grim or some other well knowledged people will make use of excel spreadsheets and external web pages/tools to create good items and explain the rest of the community how a mechanic works instead of making things intuitive and fun using in game npc or whatever. Watching an intervier of 2 hours with a dev should not be mandatory to understand how to play a league or make use of the main attractive characteristic of a league. They knew this league would be really bad and boring for 90% of the people and still went with it, that other 10% will quickly find out that even though they like to craft crafting with low materials on the market cause people is dropping the league in hordes will make it less profitable, less fun and way more difficult. Puting aside how dificult and boring this league is for the average joe we aldo have to talk about the QoL and UI design of the league, the corpse picking up and managment of the cemetery is tedious and the micromanaging gets old real fast, the animation when creating items is excesively long for no apparent reason and theres a few less important improvements they should make to make it feel less clunky. Overall i would rate this league a 3/10 so far and unless they make big changes in a short time i can see how it could become one of the worst leagues in poe history. If something can save it is the changes to the atlas and scarabs, that's really good.
For me the most important takeaway from this video is the sense of scale of the modifiers, where they actually start "doing something" and therefore their value.
I think that after 4k hours played I just have to admit I am too casual for this game. Last Epoch items dropping identified and the ease of the loot filter there opened my eyes.
@@whynut1004 that's the thing, LE isn't shit. As a matter of fact, a massive amount of people have been enjoying it a lot, cause it's actually really good. It's just that you run out of things to do fast since there's not a lot of content. That's not the same as a game being shit.
@@theburgundynetwork3432 i finish the whole game in one week. yet i still couldnt buy any of the items i wanted at the shop. i hate this system so much in last epoch
Grim was quiet in a lot of Affliction, but when I heard "crafting league bad", I knew there was only one place to go. If someone has answers, this is the man I trust to tell them to me.
Great to have you back Grim. Missed you during Affliction. Thanks for the great video - a seamless continuation of your excellent content on this game.
Smashed the like button so hard! The hero we need to decipher this stuff. Every game has it's theorycrafters and nerds, we're lucky to have Grimro. Hoping to see you get all the nitty gritty out of this sir!
Grim geeking out and showing me spreadsheets once again that probably less than 10% of the playerbase will be able to understand. What a time to log in. I myself crafted a decent Day 1 sceptre for RF by just stacking fire modifiers, fire tier ratings and getting the higher item base roll but I kinda forgot to remove attack mods which is a small oopsie but I'm still getting to clear mid yellow maps quite comfortably on a 4L, prolly can push low reds with my current gear but I will definitely be a lot slower so I should just get a 6L. This league is gonna be insane for crafters and I already made a small fortune tinkering with the corpses. I'm prolly gonna hunker down and craft some decent bows to sell while learning the league mechanic myself and just start snowballing the currency to a Mageblood that was sadly nerfed.
Is there any way to make it generate only high tier bases? Else, to use your project, it should suck for making good phys bows. I know there's the attribute requirement corpses that ensure you'll get, say, an ES chestpiece - but that doesn't ensure said chest would be a Vaal Regalia. So is there a way to make it only give you a Vaal Regalia, Occultist Vestment or other high base type?
@@ArawnOfAnnwn You can use a corpse that rolls bases and selects the one with the highest level requirement. It doesn’t guarantee anything but it’ll help Edit: sorry I responded the same on another thread to you lol
This man is a top-tier content creator for any game he gets into. I enjoyed playing Honkai Star Rail with you when I was taking a break from PoE, glad to see you getting into this league. I used to enjoy figuring out all this shit myself, but nowadays I don't have the time or energy so it's really nice how you break these things down.
@@SuperCatacata Gredinus is talking about cutting out undesirable mods. Mana for example has a lot of tiers: if you first cut out the lower tiers with +tier weight, then make it more scarce to reduce the weight even more you end up with a lower chance to get mana on your item compared to only making it more scarce.
cheeeeeeeeeers!!!! love having the content back BIG HYPE FOR THE LEAGFUE RTY! but for real, this league mechanic has sooooooo many layer nad lever of engagement and power and its WILD! im so excited for how tihs will keep grinding nad im just praying i get some lucky early divines before i lost time but soon tm lets gooooooo
When I saw this league mechanic in the reveal, I thought, finally a crafting mechanic that is easy to understand and good to fill the mid-game gear hole.
im really curious about him saying that people will be able to just paste recipes and others can use them, since the outcomes seem pretty random still even on the more weighted options.
@@bloomleaf8310 Basically, the same idea as fossils. People will tell you what combination of fossils to use to get the best chance of the item, but it might take multiple tries.
@@bloomleaf8310 Grimro didn't mention it in the video, but there are corpses that provide a item duplication chance for each used corpse in a craft. That's yet another factor driving us to bigger recipes. The chances get much higher to get good rolls and bases, when you're producing 5 or 10 items instead of one.
all i need to learn in torchlight to craft is right click until gud all i need to learn in poe to craft is "an external website, probability, excel, an advanced degree in math" and then still gamble on the 1-3
Minor math comment: the numbers are relative to a base number of "100". So when you 'add' 100 to something you get to 200 -> double. When you add 400 it should go to 5x, not 4x. This should also apply to the denominator versions. So reducing by 400 is 1/5, not 1/4.
Sorta. The problem is that you don't get to choose the basetype of the item. You CAN make it only give you certain kinds of bases, like only ES chestpieces say, but not afaik ensure it generates specifically on a Vaal Regalia or Occultists' Vestment. So it's good for crafts where the base doesn't matter much, but not for crafts where that matters a lot (like high ES chestpieces).
You have corpses that give higher level requirement bases along the stat requirement one so you can get pretty close to what you want base-wise. It's the rest that is complicated as without a calculator like craftofexile you'll always be blind crafting to a certain degree.
So basically what is left is to figure out future meta rares and focus-fire spit them out to market. And a zoom-zoom clearspeed build to supply yourself with corpses.
third times the charm for me, stacked a bunch of solid modifiers with map ilvl corpses and made some GG boots. BAU with redditors in the campaign expecting a mirror for a minute of 'work'. thanks for the vid, i think its more intuitive than you give it credit for, i hate using craft of exile.
Glad you're back, and with quality content for that ! I think however there is a mistake, either on the formula or in the way you show it here about the tier culling calculus : to calculate the number of tier remaining, you do (max tier existing) / (Tier weight from corpses/ 100). Trying to compute that when you have 0 tier weight shows the problem : you can't divide by 0. You also said that +100 tier weight should half the number of tiers available, and obviously if you don't put any you should get as many tiers available as it exists. So I think you either forgot in your formula to add a base '100' weight (like H106 = G106 / ((F106 + 100) / 100) ) or you should add 100 to your F106 input as a baseline. Hope I'm clear here :) Edit: for your bow example, you'd need only +400 tiers weight from corpses to reach the breakpoint of having only t2-t1 available.
for the people who truly understand this mechanism, this is literally a money printer. You could print mirror tier weapons with it. Then because people don't know the true value yet of corpses this is going to be a low budget high reward strategy for those crafters who understand the system well.
I don't think mirror tier will be made with this. Very good items for sure, but mirror will still be done the old fashioned way. At least to finish them. This might be to way to get perfect prefixes or suffixes though.
I missed Synthesis back in the day, and I was always a bit sad to have missed the process of discovery the community went through. This league doesn't seem like it'll be quite so cryptic, but I'm excited nevertheless to see if I can contribute to the tooling side of things!
god damn a new league mechanic, its fun and good, BUT you need to open a few excel sheets and this and that webpage to plan properly to even benefit for the time spent interacting, whoever came up with this
Thank you for putting in the work here. Yeah, if you have to be very knowledgable with crafting weights and have to use Craft of Exile, GGG really messed up. I think there's no corpses for sale for a few reasons: 1. Folks have given up due to the difficulty. My very first map completed by me dying to the map boss on my last portal and him dying shortly after due to dot. I kept getting one-shotted and this is like my 5th league. 2. People who are collecting the corpses just don't know what's good and there's an upfront 1c cost to orb them and being day 2 of the league, that's not nothing for most people. 3. People are experimenting on corpse crafting and probably throwing all their corpses into a single craft hoping more is better and it's not. Or, they're crafting all of them to just empty out their morgue because orbing 60 corpses = 60c and that aint happening. If we have recipes at hand, like you're showing, I think it will help folks out know what to look for, what to keep, what to throw away in terms of corpses.
so basically i spend time to micro manage my graveyard, getting a lot of corpses which takes a lot of time for a single craft, andi it will end up worse than any item i just RNG craft with fossils or literally something else. What a waste of time i just use the map monsters as juice and thats it probably.
CalculatePolis league, please add grimro in the league mechanic so we dont have to get external websites and calculate weights xD. thanks for the great video grimro!
You may not have the answer but I was wondering if you think using +Attribute Modifier Tier Rating would effect the possible base item you get as a result? I doubt it but just a thought that i had.
I actually find the whole process fairly intuitive, at least on a basic level. It's the maths part with the tiers and percentages that get very complicated, very fast.
I know I am stupid sometimes but omg thanks for the tip of deleting the buried corpses. I thought I was fked by burying a unique one only to find out it requires another 3 in the family. 😅
Nah. It's really simple. Put on things that you want, and put on things that you don't want. Then, get your 12 Transmute Shard item. There's nothing really more to it than that.
There's also the red herring Arimor drops, the one where he suggests it's all about patterns. The question is then, patterns of what and why. Are the really rare affixes, like the +1 max power charge we see on teaser hubris circlet that isn't influenced, locked behind said patterns? Are the patterns about monster type, geometry or affixes and such? Seems like no one's really exploring the idea that base type of monster does things more likely than not, for instance, I suspect we can cause higher tier bases of certain type by using animal corpses only.
Name a more iconic duo Crafting Mechanic + External Website. If you have any of your own findings post them down below so we can all learn!
Skaiba is the best!
Grim gib spreadsheet link!
My finding is that the league is garbo
Trade + poeninja.
loving the GrimRo content - even if some of it is too big brain for me... ... spreadsheet link PLZ
Welcome back Grim, we've missed you, it's great to have you back. I know I speak for many when I say we look forward for your videos each league, and we hope you keep making content
100%, great to see you back !
Now we wait for the craft of exile corpse crafting calculator 👀
You know Grim has done a great job of explaining when even my smooth brain can understand.
Great video!
so nice of them to again introduce something simple as this to the game that average Joe could totally understand and easily use.
This is not the game for average Joe
@Detlevboi it's sarcasm I think.
Not all average Joes are dumb.
Yes, but also, regular crafting is not for your average joe
You're obviously one since you can't understand sarcasm@@Detlevboi
thank you, grimro. the goat once again save me a lot of trouble.
for me this reads as: have fun playing the great new season, ignore the crafting.
Big tip. Use the row/column buff to help get these numbers. That 100% shit or 50% is way bigger than you think it is. I was just messing around with crafting and did the row thing and got like 2000% phys from 1 row.
such an amazing way of explaining something complex and making it understandable, thanks Grim! Missed you last league
the live search ping got me lmao
It would appear as though the total weight pool might not actually change when you increase a tier rating. If you hold the alt key with the morgue open, the "+X to Whatever Modifier Tier Rating" corpses read as follows: "Raising modifier tier rating excludes lower tier modifiers from rolling, distributing their roll chance among higher tier modifiers of the same modifier type".
In your formula to determine what tiers will roll, it looks like either you're mentally adding the 100% base chance in F106, or it's missing the 100+ that should go in the numerator. Because if you put 100 into F106, your result would be Tier 10. It wasn't clear if the number in F106 is the number you've added from your corpses, or including the base rate. Thanks for the detail explanation, though!
Yep it is missing in the formula
I don't understand what went though the mind of whoever designed this league and though "yes, this is gonna be fine".
In not exactly a casual, i've gotten at least a MB and a thousand divines in the last few leagues and not just the previous one where currency rain, i mostly understand the crafting mechanics of this league and can't imagine myself placing 50 corpses in a specific order which some of them have to be bought and then pray to rng for a good item while getting trash drops from mobs while mapping in exchange of 100 more dmg to monsters.
Yes, there is a chance to get divines mod but it not like we didnt before with eater altars and who knows, the chance to get it could be the same.
I simply cant find a reason to play this league other than trying new atlas mechanica and abusing scarabs, definitely not a league for most people.
One of the biggest problems is that ggg balances these crafting leagues taking in mind that some people like grim or some other well knowledged people will make use of excel spreadsheets and external web pages/tools to create good items and explain the rest of the community how a mechanic works instead of making things intuitive and fun using in game npc or whatever.
Watching an intervier of 2 hours with a dev should not be mandatory to understand how to play a league or make use of the main attractive characteristic of a league.
They knew this league would be really bad and boring for 90% of the people and still went with it, that other 10% will quickly find out that even though they like to craft crafting with low materials on the market cause people is dropping the league in hordes will make it less profitable, less fun and way more difficult.
Puting aside how dificult and boring this league is for the average joe we aldo have to talk about the QoL and UI design of the league, the corpse picking up and managment of the cemetery is tedious and the micromanaging gets old real fast, the animation when creating items is excesively long for no apparent reason and theres a few less important improvements they should make to make it feel less clunky.
Overall i would rate this league a 3/10 so far and unless they make big changes in a short time i can see how it could become one of the worst leagues in poe history.
If something can save it is the changes to the atlas and scarabs, that's really good.
For me the most important takeaway from this video is the sense of scale of the modifiers, where they actually start "doing something" and therefore their value.
I think that after 4k hours played I just have to admit I am too casual for this game.
Last Epoch items dropping identified and the ease of the loot filter there opened my eyes.
Last epoch is a boring game with no endgame
@@Sammysapphira So was PoE when it release lmao
@@theburgundynetwork3432 Doesn't change anything. Epoc is shit now, poe is good now.
@@whynut1004 that's the thing, LE isn't shit. As a matter of fact, a massive amount of people have been enjoying it a lot, cause it's actually really good. It's just that you run out of things to do fast since there's not a lot of content. That's not the same as a game being shit.
@@theburgundynetwork3432 i finish the whole game in one week. yet i still couldnt buy any of the items i wanted at the shop. i hate this system so much in last epoch
Grim was quiet in a lot of Affliction, but when I heard "crafting league bad", I knew there was only one place to go. If someone has answers, this is the man I trust to tell them to me.
Great to have you back Grim. Missed you during Affliction. Thanks for the great video - a seamless continuation of your excellent content on this game.
One of the best videos I've caught for a given league mechanic. This league is RIGHT up my alley!! Thank you for this upload Grim.
Loved this video. I had completely misunderstood how the Tier Step was working. Its much easier to math it with this new information.
I always look forward to these on league start, thank you grim and good to see you back on POE (even if its only for a couple weeks)
Smashed the like button so hard! The hero we need to decipher this stuff. Every game has it's theorycrafters and nerds, we're lucky to have Grimro. Hoping to see you get all the nitty gritty out of this sir!
Grim geeking out and showing me spreadsheets once again that probably less than 10% of the playerbase will be able to understand. What a time to log in.
I myself crafted a decent Day 1 sceptre for RF by just stacking fire modifiers, fire tier ratings and getting the higher item base roll but I kinda forgot to remove attack mods which is a small oopsie but I'm still getting to clear mid yellow maps quite comfortably on a 4L, prolly can push low reds with my current gear but I will definitely be a lot slower so I should just get a 6L.
This league is gonna be insane for crafters and I already made a small fortune tinkering with the corpses. I'm prolly gonna hunker down and craft some decent bows to sell while learning the league mechanic myself and just start snowballing the currency to a Mageblood that was sadly nerfed.
Is there any way to make it generate only high tier bases? Else, to use your project, it should suck for making good phys bows. I know there's the attribute requirement corpses that ensure you'll get, say, an ES chestpiece - but that doesn't ensure said chest would be a Vaal Regalia. So is there a way to make it only give you a Vaal Regalia, Occultist Vestment or other high base type?
@@ArawnOfAnnwn You can use a corpse that rolls bases and selects the one with the highest level requirement. It doesn’t guarantee anything but it’ll help
Edit: sorry I responded the same on another thread to you lol
I think people really missed how the weighting actually works. Thanks for explaining it Grimm
This man is a top-tier content creator for any game he gets into. I enjoyed playing Honkai Star Rail with you when I was taking a break from PoE, glad to see you getting into this league. I used to enjoy figuring out all this shit myself, but nowadays I don't have the time or energy so it's really nice how you break these things down.
Grimro! So happy to see you back. Missed you.
First off, welcome back Grim! We missed you! Second, Hell yeah! Great information! Thanks! Can't wait to put this into practice!
tier increases + chance reducing are also a good combo, since they remove the highest weight low tiers and reduce what's left
I think you meant increase at the end there.
Or not, maybe I don't get what you are saying.
@@SuperCatacata I meant that you further reduce it's weight, since I was talking about undesirable mods
@@SuperCatacata Gredinus is talking about cutting out undesirable mods. Mana for example has a lot of tiers: if you first cut out the lower tiers with +tier weight, then make it more scarce to reduce the weight even more you end up with a lower chance to get mana on your item compared to only making it more scarce.
Ranges:
Increase roll 100-500%
Tier rating 25-100
Scarcer 50-300%
I can't believe you didnt craft an item for us. I really wanted to see a finished item. Anyway i appreciate the video. This helped me out a lot.
Once again Grimro saving the day!
commenting for the YT algorithm but also welcome back Grimro you were sorely missed. Great to see another informative video from you, keep it up!
Grimro nailed it, i went to move away and hovered over and it was about 50% - stayed caused ya called me out on it - well played
That video was crazy complicated but its just damn nice to have you back Grim!!!
And he’s back! LFG! 📈
cheeeeeeeeeers!!!! love having the content back BIG HYPE FOR THE LEAGFUE RTY! but for real, this league mechanic has sooooooo many layer nad lever of engagement and power and its WILD! im so excited for how tihs will keep grinding nad im just praying i get some lucky early divines before i lost time but soon tm lets gooooooo
When I saw this league mechanic in the reveal, I thought, finally a crafting mechanic that is easy to understand and good to fill the mid-game gear hole.
Such a nice help. Thanks for all you guide each league, so much appreciated 😊
HUm.. yes. Quite. I shall wait for recipes.
im really curious about him saying that people will be able to just paste recipes and others can use them, since the outcomes seem pretty random still even on the more weighted options.
@@bloomleaf8310 Basically, the same idea as fossils. People will tell you what combination of fossils to use to get the best chance of the item, but it might take multiple tries.
@@bloomleaf8310 Grimro didn't mention it in the video, but there are corpses that provide a item duplication chance for each used corpse in a craft. That's yet another factor driving us to bigger recipes. The chances get much higher to get good rolls and bases, when you're producing 5 or 10 items instead of one.
@@bloomleaf8310 yeah im kind of expecting a *use x, y, z corpses times ? Each and within ? Attempts you sjould get this*
so glad you're back with this league, it seems super scuffed so far, so hoping you can have some insight to JUICE it!
can't wait to set this up only to get a bow with fire, cold, and lightning resistances lmao
Welcome back! I missed the grimsplanations of the league mechanics.
all i need to learn in torchlight to craft is right click until gud
all i need to learn in poe to craft is "an external website, probability, excel, an advanced degree in math" and then still gamble on the 1-3
and thats just for one craft mechanic
thanks for explaining why path is far better
@@BIGPILGRIM420literally the opposite
He came back when we needed him most
Minor math comment: the numbers are relative to a base number of "100". So when you 'add' 100 to something you get to 200 -> double. When you add 400 it should go to 5x, not 4x. This should also apply to the denominator versions. So reducing by 400 is 1/5, not 1/4.
I was waiting for your video before making assumptions for the league, thanks bro!
Great video. You’re doing all of us such a huge solid! Thank you so much!
I missed this so much! Glad you’re back for the league Grim!
Appreciate your work good sir! I look forward to more insights on the mechanics of Necropolis.
So the graveyard is just a giant resonator.
Sorta. The problem is that you don't get to choose the basetype of the item. You CAN make it only give you certain kinds of bases, like only ES chestpieces say, but not afaik ensure it generates specifically on a Vaal Regalia or Occultists' Vestment. So it's good for crafts where the base doesn't matter much, but not for crafts where that matters a lot (like high ES chestpieces).
You have corpses that give higher level requirement bases along the stat requirement one so you can get pretty close to what you want base-wise. It's the rest that is complicated as without a calculator like craftofexile you'll always be blind crafting to a certain degree.
Yeah, it's a very powerful resonator with a little more risk attached to the end product.
You are the GOAT for me every league, thanks for such great explanations!
Thank you grim. I am so happy you can back to play Poe with us.
I actually love this! Thank you for making the league easier!
Finally! Grim is saving league mechanic for me again
This is the greatest PoE video ever made
I would have been happier if they just gave us old harvest, update syndicate, delve and breach.
Welcome back dood. Pretty damn cool indeed. LOG IN
So basically what is left is to figure out future meta rares and focus-fire spit them out to market.
And a zoom-zoom clearspeed build to supply yourself with corpses.
Great video!
Thanks for showing me the way.
I enjoy the league very much :)
You're next level bro. Great information.
The return of Grimro make this the best christmas leauge of all time
As a non crafter, i would still watch an hour of this to try and understand this. Thnx for the info
And thank you for the video! The Only Hero who actually watched the interview to tell people the truth!
third times the charm for me, stacked a bunch of solid modifiers with map ilvl corpses and made some GG boots. BAU with redditors in the campaign expecting a mirror for a minute of 'work'. thanks for the vid, i think its more intuitive than you give it credit for, i hate using craft of exile.
Glad you're back, and with quality content for that !
I think however there is a mistake, either on the formula or in the way you show it here about the tier culling calculus : to calculate the number of tier remaining, you do (max tier existing) / (Tier weight from corpses/ 100).
Trying to compute that when you have 0 tier weight shows the problem : you can't divide by 0. You also said that +100 tier weight should half the number of tiers available, and obviously if you don't put any you should get as many tiers available as it exists.
So I think you either forgot in your formula to add a base '100' weight (like H106 = G106 / ((F106 + 100) / 100) ) or you should add 100 to your F106 input as a baseline.
Hope I'm clear here :)
Edit: for your bow example, you'd need only +400 tiers weight from corpses to reach the breakpoint of having only t2-t1 available.
Insanely useful and good video, thanks for the upload!
Then increasing the tiers of the mods we don't want to see may be good here just removing the bottom 2 tiers helps a lot with the weights
for the people who truly understand this mechanism, this is literally a money printer. You could print mirror tier weapons with it. Then because people don't know the true value yet of corpses this is going to be a low budget high reward strategy for those crafters who understand the system well.
I don't think mirror tier will be made with this. Very good items for sure, but mirror will still be done the old fashioned way. At least to finish them. This might be to way to get perfect prefixes or suffixes though.
imagine if this was your first league coming from diablo. "Ok now here is the spreadsheet for..." and back to diablo lol.
Bangin video man! That helped a lot. Gonna save it and watch it and take some notes!!!
Saving my early league expierence as usual. A hero we need but don't deserve. Thanks grim!
Ty for the tier explanation, thats the only part i had not figured yet❤
Thanks for your time and imput its always appreciated
"not good by todays standarts" bro has items i wont even have in 6 weeks lel
I missed Synthesis back in the day, and I was always a bit sad to have missed the process of discovery the community went through. This league doesn't seem like it'll be quite so cryptic, but I'm excited nevertheless to see if I can contribute to the tooling side of things!
Honestly been waiting for you to figure out this mechanic for me haha
Great video, the 3 groupings make total sense
YAY! I can now touch the league mechanic again on day 2! Grim is back! The world is healing
Once again Grim coming in clutch when we need him the most!
Thanks Grim. Sacrificing yourself for us.
Once you understand some of the basics, this is actually way easier than crafting with currency. It's just simple algebra.
smashed my refresh button after every map waiting for this
good to have you back mate
so glad Grim is back. Missed these type of vids alot
god damn a new league mechanic, its fun and good, BUT you need to open a few excel sheets and this and that webpage to plan properly to even benefit for the time spent interacting, whoever came up with this
Thank you for putting in the work here. Yeah, if you have to be very knowledgable with crafting weights and have to use Craft of Exile, GGG really messed up.
I think there's no corpses for sale for a few reasons:
1. Folks have given up due to the difficulty. My very first map completed by me dying to the map boss on my last portal and him dying shortly after due to dot. I kept getting one-shotted and this is like my 5th league.
2. People who are collecting the corpses just don't know what's good and there's an upfront 1c cost to orb them and being day 2 of the league, that's not nothing for most people.
3. People are experimenting on corpse crafting and probably throwing all their corpses into a single craft hoping more is better and it's not. Or, they're crafting all of them to just empty out their morgue because orbing 60 corpses = 60c and that aint happening.
If we have recipes at hand, like you're showing, I think it will help folks out know what to look for, what to keep, what to throw away in terms of corpses.
this was super helpful, thanks for the video!
I loved your breakdown, thanks for posting it :)
so basically i spend time to micro manage my graveyard, getting a lot of corpses which takes a lot of time for a single craft, andi it will end up worse than any item i just RNG craft with fossils or literally something else. What a waste of time i just use the map monsters as juice and thats it probably.
CalculatePolis league, please add grimro in the league mechanic so we dont have to get external websites and calculate weights xD.
thanks for the great video grimro!
Thanks Grimro! Good to have you back. :)
You may not have the answer but I was wondering if you think using +Attribute Modifier Tier Rating would effect the possible base item you get as a result? I doubt it but just a thought that i had.
'Lets dive into a spreadsheet" is pure POE
I actually find the whole process fairly intuitive, at least on a basic level. It's the maths part with the tiers and percentages that get very complicated, very fast.
I'm gonna be real, I don't have the time to play PoE anymore. I just watch your videos to remember the good old days
I know I am stupid sometimes but omg thanks for the tip of deleting the buried corpses. I thought I was fked by burying a unique one only to find out it requires another 3 in the family. 😅
I’m trying to figure out who is in the family and which unique it gives. I can’t find it anywhere
@@MrT23There is a border color around the families, think thats how they tell them apart. Seen in morgue.
This is the yooooo I was waiting for
Nah. It's really simple.
Put on things that you want, and put on things that you don't want. Then, get your 12 Transmute Shard item. There's nothing really more to it than that.
I wonder if anyone at ggg was able to craft a useful item without someone, who directly programmed the mechanic, coaching them over their shoulder.
welcome back bro thanks for the vid
Thanks for the video Grim! That explains a lot. Now I know have an idea of what I want to craft. Chur.
So glad to have you back.
There's also the red herring Arimor drops, the one where he suggests it's all about patterns.
The question is then, patterns of what and why.
Are the really rare affixes, like the +1 max power charge we see on teaser hubris circlet that isn't influenced, locked behind said patterns?
Are the patterns about monster type, geometry or affixes and such?
Seems like no one's really exploring the idea that base type of monster does things more likely than not, for instance, I suspect we can cause higher tier bases of certain type by using animal corpses only.