Blender 3d Car Modelling (Image Projection/UVs/Image Textures/~Photogrammetry) Photoreal
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- Опубликовано: 5 окт 2024
- Quick tips/summary tutorial on car modelling with photogrammetry.
Advantages:
Low Poly
Low file size
Low computing resource requirement
High resolution imagery
Lower cost
Disadvantages:
Quality in some instance may not be ideal for the application.
Potential use cases:
Indie VFX requirements where background vehicles may be needed to set the scene, but are not the main focus, and are being looked at from some distance away. PreViz setups etc. - Кино
Don't really know what the other commenters are on about. Great video for people that just need a low poly model for the background of a scene or in cases where the poly budget is tight.
Thanks so much for the positive comment, I was actually contemplating if there may be a need for some more background information/tutorials on the basics that help those who may be new to the field to get up to speed quicker in certain use cases.
How to make a car you can squint at
: ) True to an extent, although please consider the text in the description which may show potential applications where this may be valuable and even necessary...including advantages and disadvantages.
This is one of the weirdest tutorials I've ever seen
😅, thanks... If you are interested... Consider checking out ian huberts 1 minute tutorials on image projection, cities...buildings etc... May get even wierder
Ahhhh.. this is in no way, photogrammetry..
; ) thank you for highlighting that, I have updated the title slightly, as it does appear there may be a few definitions/interpretations of the word photogrammetry, and how it may be applied in specific use cases.
wtf is this lmao
😅 hybrid speedrun quick reference tutorial... For those short on time...
There are also some tutorials that run into many hours and days workshops for vehicles, which may be more appropriate for audience with specific use cases.