Vertex Normals Tips - Maya

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  • Опубликовано: 27 дек 2024

Комментарии • 13

  • @somethingswr0ng123
    @somethingswr0ng123 2 месяца назад

    HI! Thanks for this video! It helps a lot :)

  • @tryit2136
    @tryit2136 Месяц назад

    Maya has a feature like that, select the verteces and from marquee menu go *vertex normals* and then *set normals to face* or u can even manually do it with *vertex normal edit tool*

    • @markiemarkchannel
      @markiemarkchannel Месяц назад

      While that's true, it's not really the point of this video. Set to face won't be helpful if you want smooth normals.

  • @frieddawk7056
    @frieddawk7056 3 месяца назад

    Any suggestions how to make this work without it destroying my hard edges?

    • @markiemarkchannel
      @markiemarkchannel 3 месяца назад

      If you go into vertex-face selection mode, you can select only the verts you want to adjust the normals for.

    • @frieddawk7056
      @frieddawk7056 3 месяца назад

      @@markiemarkchannel Got it thanks! Is this workflow viable for tri dense meshes of around 100k?

    • @markiemarkchannel
      @markiemarkchannel 3 месяца назад

      @@frieddawk7056 at that density, I'd imagine your corners have enough support that you wouldn't need to do this

  • @alexgrenlie862
    @alexgrenlie862 6 месяцев назад

    2:23 is from normal angle values and poor geometry (too many edges going to one vert)

  • @Javier170481
    @Javier170481 5 месяцев назад

    Hola saludos podrás ayudarme tengo un error q al seleccionar los vértices de un sólido e intentar mover esos vértices con el comando "mover de techa W" al moverlos lo q hace es que se escalan y el axi o eje pívot xyz se ve que no está alineado.. podrás saber que es?? Gracias

    • @3dmarkaa
      @3dmarkaa  5 месяцев назад

      @@Javier170481 without a screenshot or video showing me what you mean, I don't think I can really help. I don't think I understand the problem (language barrier)

  • @楊敏軒
    @楊敏軒 6 месяцев назад

    Hello sir, I really like your video content. Do you recommend any game props production courses? Whether it is paid or free. Especially the content involves retopology of high poly to low poly. Or it includes the entire Game props pipeline content. Thanks!

    • @alexgrenlie862
      @alexgrenlie862 6 месяцев назад

      God just search in RUclips. Literally answers at your fingertips. Be pro active in your learning

    • @erolc82
      @erolc82 Месяц назад +1

      I've found the ones by Florian Neumann to be resourceful.