3DMarkAA
3DMarkAA
  • Видео 41
  • Просмотров 62 715
Cutting out a pill-shaped hole in your model in Maya 2024
Basic modeling tutorial made for a reddit user.
Mentioned in the video, a clean combine script by Malcolm341:
gumroad.com/a/990305235/YHwRC
If you wanna save some $ and get his whole MEL Script Mega Pack:
gumroad.com/a/990305235/cZvxZ
And to browse his whole script store:
gumroad.com/a/990305235
Просмотров: 153

Видео

Hard and Soft Edges in Maya and How to Get a Perfect Normal Map Bake
Просмотров 3602 месяца назад
Here's the write-up on normal maps that I mentioned in the video: www.artstation.com/blogs/typhen/GMyG/this-is-normal-1-what-normal-maps-are-and-how-they-work The part I talk about in the video is on part 2 of that document, under the section called "Bake Seams" Also, I realized after recording that I never went back to the Harden/Soften edge tool. All it does is automatically harden or soften ...
Vertex Normals Tips - Maya
Просмотров 4293 месяца назад
Check out the face-weighted normals script here: ruclips.net/video/OblbLQEMgMA/видео.html As well as a couple more in-depth videos explaining vertex normals ruclips.net/video/PMgjVJogIbc/видео.htmlsi=jwW7p8dQCUACRX7b ruclips.net/video/0xB7nb0E448/видео.htmlsi=vqldPwABP8lkkpKv
Modeling a Motorcycle Disc Brake in Maya
Просмотров 2705 месяцев назад
For the clean combine script, follow this link: gumroad.com/a/990305235/YHwRC For the bevel vertex script, here's a link to a message in a specific channel of a discord server that has the script. discord.gg/FpcW5CsB You may have to join the server first to get access to the channel discord.com/channels/606508268935839744/847739054983741480/964797225425317909 For the QuickShelf (only works in M...
Automatic UV Layout Options in Maya
Просмотров 5765 месяцев назад
This is for Maya 2024, but the options are the same since about 2017 I think.
Creating vent holes in Substance 3D Painter
Просмотров 1965 месяцев назад
Creating vent holes in Substance 3D Painter
Modeling cutouts on a panel for high and low poly assets in Maya. WARNING!!! LONG VIDEO!!
Просмотров 2236 месяцев назад
I made this to help a Discord user figure out ways to make cutouts in flat surfaces with good topology, as well as how to fake it for game assets. This video isn't for everyone, so unless you want all the juicy info, you can skip this one. Or just watch at like 1.2-1.5x speed I use Malcolm341 scripts pretty religiously in my day-to-day, and use/mention a couple in this video. Affiliate links be...
Creating Bolt Threads Easily with Substance 3D Painter.
Просмотров 4527 месяцев назад
Creating Bolt Threads Easily with Substance 3D Painter.
Modeling Perfect Nuts and Bolts in Maya (2024)
Просмотров 7 тыс.8 месяцев назад
Don't get stuck "eyeballing" your machined nuts and bolts! Get a perfect result with this simple method! Clean Combine script used at 1:36 is part of a Malcolm341 Script Pack. affiliate link here: gumroad.com/a/990305235/YHwRC Malcolm341's gumroad page here: gumroad.com/a/990305235
You may have learned Substance 3D Painter wrong. Addressing an uncommon workflow issue
Просмотров 1,9 тыс.Год назад
Stop using multiple texture sets for 1 UV map! Follow this guide to find out why, and how to fix your workflow! DISCLAIMER This video is for the very small minority of new Substance 3D Painter users who have been taught a very inefficient, unnecessary method of using the software. 95 % of you won't need this video. It's a very basic concept that, unfortunately, was taught wrong to a small numbe...
Share Screenshots Super Fast and Easy in Windows 10+
Просмотров 109Год назад
No more taking photos of your monitor on your phone, or pasting a PrintScreen into Paint and saving the jpg just to send screenshots to your friends/colleagues/etc.
Skew Correction and Custom Output Templates in Substance Painter
Просмотров 1,1 тыс.Год назад
In this video, we'll talk about 2 things: Fixing distorted bakes (also known as "Skew") in Substance Painter, and creating custom output templates, which will help speed this process up a little. I also mention a program I use in tandem with this process called "Advanced Renamer" Here's the link if you want to download and use it as well: www.advancedrenamer.com/download
creating a striped pattern in Substance Painter.
Просмотров 4,8 тыс.Год назад
for @PILOT5A on Discord
Model prep, optimization, and UVs for Maya 2023 and Substance 3D Painter 8.3
Просмотров 217Год назад
Axe model created and provided by Discord user TrickShotPig. This is basically my workflow to optimize and prep a model for texturing. This is specifically for game assets, but most of the same principles will translate. I touch on poly-count reduction, UVs, Material/Texture set assignments, exporting the finished meshes for texturing, and starting your project in Substance Painter, as well as ...
Better Ropes in Maya 2023
Просмотров 14 тыс.Год назад
Ropes made in Maya can often look kinda weird, squashed, and flat on areas where they curve or bend, and this video addresses how to fix that.
moving and snapping your pivot's translation and rotation in Maya
Просмотров 708Год назад
moving and snapping your pivot's translation and rotation in Maya
Faking randomness in repeating patterns in Substance 3D Painter
Просмотров 1,8 тыс.Год назад
Faking randomness in repeating patterns in Substance 3D Painter
Duplicate Special Tips. Maya 2023
Просмотров 382Год назад
Duplicate Special Tips. Maya 2023
herringbone texture Substance painter
Просмотров 178Год назад
herringbone texture Substance painter
Adding a movable logo in Substance Painter.
Просмотров 1,1 тыс.Год назад
Adding a movable logo in Substance Painter.
Why you should always triangulate your mesh before exporting for texturing.
Просмотров 888Год назад
Why you should always triangulate your mesh before exporting for texturing.
Quickly making this 360 degree archway in Maya
Просмотров 84Год назад
Quickly making this 360 degree archway in Maya
Mirror tool overview for Maya (2023)
Просмотров 1,8 тыс.Год назад
Mirror tool overview for Maya (2023)
baking Normal maps with all soft vs some hard edges
Просмотров 5 тыс.Год назад
baking Normal maps with all soft vs some hard edges
Straightening irregular UV shells in Maya 2023
Просмотров 752Год назад
Straightening irregular UV shells in Maya 2023
creating this tunnel thing. Maya 2023
Просмотров 409Год назад
creating this tunnel thing. Maya 2023
moving objects back into place Maya
Просмотров 18Год назад
moving objects back into place Maya
adding depth/realism to height details in Substance Painter
Просмотров 1,6 тыс.Год назад
adding depth/realism to height details in Substance Painter
I Wanna Be A Machine Beatsaber Expert
Просмотров 252 года назад
I Wanna Be A Machine Beatsaber Expert
Faking details in your textures in Substance Painter using ID maps and Anchor Points
Просмотров 3092 года назад
Faking details in your textures in Substance Painter using ID maps and Anchor Points

Комментарии

  • @alinarangi7826
    @alinarangi7826 4 дня назад

    hi and thanks for the awesome tutorial, when we use Weighted Normals, Ao bake gets an issue, I go for 1 segment chamfer and add weighted Normal. Ao appears on the edges. do you have any solution? thanks in advance

  • @chesterbeals116
    @chesterbeals116 11 дней назад

    awesome, thanks for the tutorial! Can we make this animateable?

  • @1Robertwaterworth
    @1Robertwaterworth 11 дней назад

    Good point. I agree with you. I work mostly on assets that end up in TV and Film pipelines. So I use UDIMs for complicated models. I have noticed that some beginners have not been taught much about this workflow. And to be honest, Substance Painter didn't have a great start in this area. You could work with UDIMs but it was confusing to many. It is much better now since Adobe introduced a UDIM workflow, but it still can get confusing for some. I guess one problem is to do with the 3D modeling programs which Substance Painter has no control over. I work in Maya and can say if you don't prepare your models properly before exporting them out you will run into issues once in Substance Painter.

  • @reneehann
    @reneehann 20 дней назад

    volume is poor

  • @vivanmehta2151
    @vivanmehta2151 22 дня назад

    I am that reddit user and thankyou for such a amazing tutorial I got so much new things in my self thankyou

  • @缪士博
    @缪士博 27 дней назад

    Based on my experience, even though they look exactly the same in Sp, there may still be slight differences between them in various rendering engines (gradients look incorrect); In UE and EEVEE, it looks exactly the same as SP, but in Cycles and Unity, it looks different for some reason. This does not involve any LOD, and I am curious to know why and what part of these rendering engines affects this difference

    • @缪士博
      @缪士博 27 дней назад

      抱歉,在EEVEE中也略有不同,Blender3.6

    • @缪士博
      @缪士博 27 дней назад

      抱歉,在拉高对比度后我发现UE中的显示显示效果也有不对,现在只有SP中我完全看不出区别.我认为全软烘焙是错误的,尽管我不知道原因

  • @tonyvo9636
    @tonyvo9636 28 дней назад

    Thank you for this tutorial, made a rope using the first method and thought it didn't look right and this basically showed me why!

  • @rayleixx
    @rayleixx Месяц назад

    Thanks.

  • @TheXeeman
    @TheXeeman Месяц назад

    you are an absolute beast and i can tell by your workflow you are very efficient.

  • @dcarchdesign6393
    @dcarchdesign6393 Месяц назад

    Muchas gracias, excelente tutorial!

  • @Rayyan186
    @Rayyan186 Месяц назад

    sweep mash option is not there ...any solution ??

    • @markiemarkchannel
      @markiemarkchannel Месяц назад

      Which version of Maya are you using?

    • @Rayyan186
      @Rayyan186 Месяц назад

      @@markiemarkchannel 2020 ... please help me

    • @markiemarkchannel
      @markiemarkchannel Месяц назад

      @@Rayyan186 sweep mesh was introduced in I think Maya 2022. Do you have access to that version or newer?

    • @Rayyan186
      @Rayyan186 Месяц назад

      @@markiemarkchannel newer

    • @markiemarkchannel
      @markiemarkchannel Месяц назад

      @Rayyan186 ok, then try it in a newer version. As long as it's 2022 or newer, it has sweep mesh built in. If you still don't see it, go into the plugin manager and make sure it's loaded and auto loaded

  • @mr.j7899
    @mr.j7899 Месяц назад

    Very good video man. Thank you so much for making this information free.

  • @Javier170481
    @Javier170481 2 месяца назад

    Hola saludos podrás ayudarme tengo un error q al seleccionar los vértices de un sólido e intentar mover esos vértices con el comando "mover de techa W" al moverlos lo q hace es que se escalan y el axi o eje pívot xyz se ve que no está alineado.. podrás saber que es?? Gracias

    • @3dmarkaa
      @3dmarkaa 2 месяца назад

      @@Javier170481 without a screenshot or video showing me what you mean, I don't think I can really help. I don't think I understand the problem (language barrier)

  • @HuyHoang-qy1dq
    @HuyHoang-qy1dq 2 месяца назад

    Simple video but really amazing, not meandering around like the others tutorials. Tks so much ❤ I don't use boolean much because it's really hard to control topology. But after this tutorial, I will see boolean in a different way 😅

  • @vitoriabottaro
    @vitoriabottaro 2 месяца назад

    not only this is exactly what I was looking for, but there is so much useful information in this video. thank you so much <3

  • @DamayitaDas
    @DamayitaDas 2 месяца назад

    А где резьба?

  • @gamepersona
    @gamepersona 2 месяца назад

    This is clean, I've got to check your other vids out. Thanks a lot!

  • @alexgrenlie862
    @alexgrenlie862 2 месяца назад

    2:23 is from normal angle values and poor geometry (too many edges going to one vert)

  • @楊敏軒
    @楊敏軒 2 месяца назад

    Hello sir, I really like your video content. Do you recommend any game props production courses? Whether it is paid or free. Especially the content involves retopology of high poly to low poly. Or it includes the entire Game props pipeline content. Thanks!

    • @alexgrenlie862
      @alexgrenlie862 2 месяца назад

      God just search in RUclips. Literally answers at your fingertips. Be pro active in your learning

  • @FarbodZb
    @FarbodZb 3 месяца назад

    Amazing👌 Thank you for this useful video

  • @FarbodZb
    @FarbodZb 3 месяца назад

    Thank you, i learned a lot from you 🤝 I wonder if is there any way to make zoom tool to act like photoshop? I mean zooming to pointer location with scroll wheel. Thanks for your great videos. Keep going💪

  • @duohie
    @duohie 3 месяца назад

    thank uuuu

  • @VIgneticMinds
    @VIgneticMinds 3 месяца назад

    💣💣💣

  • @marq8789
    @marq8789 4 месяца назад

    for those who couldn't use sweep mesh like i did the first time, you need to go to your plugin manager and enable the sweep plugin

  • @wadeeahsallmat7872
    @wadeeahsallmat7872 4 месяца назад

    Why I don't have a Sweep Mesh option, although I have Maya 2023?

    • @user-jm9zy2ho3q
      @user-jm9zy2ho3q Месяц назад

      You should search and add Sweep mesh on the plug-in manager!

  • @stefana.jansson32
    @stefana.jansson32 4 месяца назад

    you always learn something new. thanx Mark!

  • @larspacktaus
    @larspacktaus 4 месяца назад

    Would be fun to use the Distribute option on the second sweeps so that each strand of rope is again devided into multiple strands.

    • @3dmarkaa
      @3dmarkaa 4 месяца назад

      I thought so too, so here's the result! imgur.com/jESiZy9

    • @larspacktaus
      @larspacktaus 4 месяца назад

      @@3dmarkaa nice work! Looking at real ropes I think there should be less twist in the "second generation" of strands. Nice that this way it is so easy to change things. If this should be anything but a technique example, there would need to be some variation in thickness or the twists to look realistic (depending on what kind of rope this should be). But giant steel cables for bridges do look very regular I think. It's fun that it's possible to work in Maya like the procedural modeling workflow in Houdini.

  • @djebbarabderrahmene
    @djebbarabderrahmene 4 месяца назад

    really helpful

  • @Crazystunts4190
    @Crazystunts4190 5 месяцев назад

    🔥

  • @wk2414
    @wk2414 5 месяцев назад

    Love your videos, can I join your Discord channel?

    • @3dmarkaa
      @3dmarkaa 5 месяцев назад

      Hey there! So, I don't have my own discord server. When I mention discord in these videos, I'm referring to a couple different 3D modeling servers I'm in. This one is specific to maya: discord.com/invite/maya-195802119759069184 And this one is a general 3D modeling server: discord.com/invite/4mpyWK2X

    • @wk2414
      @wk2414 5 месяцев назад

      @@3dmarkaa Ok tyvm for the info. You’re content is high quality and I thank you for it!

  • @gaiusoctavius9931
    @gaiusoctavius9931 5 месяцев назад

    great video.thank you.

  • @TheTimeProphet
    @TheTimeProphet 5 месяцев назад

    I just use a colour mask rendered from 3ds Max to select different parts.

  • @oscarcampbellhobson
    @oscarcampbellhobson 5 месяцев назад

    Could you do a video on keybinds, just from this video I learned soo much about modelling and a lot more keybinds/shortcuts

  • @steiniskee
    @steiniskee 5 месяцев назад

    thanks a lot man! information about ao is very usefull. especially that moment about turning on ao channel in tex set settings! thanks

  • @hieule-hc6px
    @hieule-hc6px 5 месяцев назад

    just delete the outer most edge when it's 5 segement and it will create a plane, make an edge center of that plane and that will be your middle point :)

    • @3dmarkaa
      @3dmarkaa 5 месяцев назад

      Well, not quite. A quick way to see how this won't be the perfect center of the cylinder is to just create a 5-sided cylinder with the default settings. If you go to the top view, you'll see that the midpoint between those edges is off center by a fair amount, as it doesn't intersect with the (0,0,0) origin point. You could, however, make each a 6-sided sweep mesh, and delete 2 adjacent edge loops, and then place an edge loop in that center. That should give you a good mid-point

  • @erolc82
    @erolc82 5 месяцев назад

    Hey 3DMarkAA. I just discovered your RUclips channel. Many informative Maya videos in here. I keep reading that you make some of these videos for a Discord server, and I wonder which one is it, or how may I join as well?

    • @3dmarkaa
      @3dmarkaa 5 месяцев назад

      Hey there! I'm glad you found my page, and are learning from my videos! I'm in a handful of servers, so I'll post the main 3 I use daily to both help people, and also ask the community questions when I come across something I need help with. First, a Maya-specific Discord with a huge help section, with different channels for every facet of the software: discord.gg/yV29aEyU Second, a general 3D modeling server, with help channels for modeling, texturing, animation, and then specific channels for whatever software you use and assign yourself a role for: discord.gg/TaFEhSze Last, an Adobe Substance 3D server. I use Substance Painter, but they have channels for every Substance software in their catalog: discord.gg/YdE3Ap2Q

  • @holaseattle781
    @holaseattle781 6 месяцев назад

    Thank you so much for sharing your wonderful tutorials 3DMark! You take your time in explaining things, and are very detailed which helps many of us. Looking forward to seeing more of your videos here in your channel ☺🙏

  • @LukeThrash1
    @LukeThrash1 6 месяцев назад

    Hey man! Thanks for sharing these useful infos, only one question remains, how do you have this gorgeous black theme viewport?

    • @3dmarkaa
      @3dmarkaa 6 месяцев назад

      If you go to Windows > Settings and Preferences > Color Settings, you'll find all the settings you need to fiddle with. I had to do a lot of fiddling to get something I like. And I've even messed with it since this video was recorded to tweak some things that weren't working well. Unfortunately, I haven't found a way to also mess with the colors of the UI for the UV editor.

    • @LukeThrash1
      @LukeThrash1 5 месяцев назад

      @@3dmarkaa thank you man, I appricieted it a lot, keep sharing your works. Love your vids <3

  • @Transcendmediaofficial
    @Transcendmediaofficial 6 месяцев назад

    All the videos with 10s of thousand of views aint got nothing on your technique. Been looking for exactly this method and only you provided. Thank you 🙏

    • @3dmarkaa
      @3dmarkaa 6 месяцев назад

      Glad you found this helpful! Though, this video is slightly outdated. This no longer takes quite as much setup if you have a PNG with a transparent background (still has to be in a square format). Now, with the current version of SP, you can just drag the PNG onto a fill layer into the base color slot. You can still use it as an anchor point to drive other channels/effects above.

    • @Transcendmediaofficial
      @Transcendmediaofficial 6 месяцев назад

      @3dmarkaa Oh wow! Very good to know! I'll try that very soon! Thank you!! I've seen some people use Photoshop files instead of images. Would it work the same? And do you know if it could also be done with Illustrator files instead?

  • @plshelpalistair
    @plshelpalistair 6 месяцев назад

    Thanks man, really easy to follow and a great tutorial :)

  • @chubakabubaka3226
    @chubakabubaka3226 6 месяцев назад

    hello mark, how u doing?

    • @3dmarkaa
      @3dmarkaa 6 месяцев назад

      I'm doing alright, you?

    • @chubakabubaka3226
      @chubakabubaka3226 6 месяцев назад

      @@3dmarkaa am good man, that was an awesome video. Could you make a detailed video about pinching?

  • @C_Qianglan
    @C_Qianglan 6 месяцев назад

    Yoo is this some secret technique? never heard about this one from my past teachers

    • @3dmarkaa
      @3dmarkaa 6 месяцев назад

      Honestly most of the stuff I've learned about Maya and 3D in general was learned outside of school. There's a lot that is either missed, ignored, or just not known by the teachers in school for this stuff, so I spend a lot of time on discord servers/online forums/reading product documentation to learn things my teachers/colleagues never knew. When you do this, rather than relying solely on what you learned in school, you're better equipped to develop your own methods and shortcuts for doing things, and troubleshooting becomes a breeze.

  • @alkistagaras8269
    @alkistagaras8269 7 месяцев назад

    Thanks! Very useful tip!

  • @rehmanarshad1848
    @rehmanarshad1848 7 месяцев назад

    I've stumbled upon an Absolute Gold Mine! Will need to re-watch this again a few times, especially the poly count reduction!

  • @adventurefilms
    @adventurefilms 7 месяцев назад

    Nice video, in case anyone wants the dim's the chamfer is 30º and the offset of the top flat surface is normally 0.01" "less" than the distance across the hex flats

  • @BPaparazzi
    @BPaparazzi 7 месяцев назад

    This tutorial was done very well. Very useful technique in SP.

    • @3dmarkaa
      @3dmarkaa 7 месяцев назад

      Thanks! Glad you found it useful

  • @mickmeenan
    @mickmeenan 8 месяцев назад

    great video, and agree the why is very important, thanks for your time

  • @UCD33
    @UCD33 8 месяцев назад

    I just stumbled on to your tutorials. I knew you could do this in Substance but had no idea how to do it. The RGB packing info at the end is quite helpful as well. Thanks for the in depth 'how to'.

  • @cppfa
    @cppfa 8 месяцев назад

    Great video and explanation. Thank you.