Thank you, this turned out to be a real solution to my baking problem, before that I always thought that I needed to put smooth on the LP model, it turns out that hard drives are also needed
Based on my experience, even though they look exactly the same in Sp, there may still be slight differences between them in various rendering engines (gradients look incorrect); In UE and EEVEE, it looks exactly the same as SP, but in Cycles and Unity, it looks different for some reason. This does not involve any LOD, and I am curious to know why and what part of these rendering engines affects this difference
Fantastic advice! Thanks, friend!
The gradient one will also eat up more memory on disk, by a significant amount sometimes which only gets worse on large textures
Thank you, this turned out to be a real solution to my baking problem, before that I always thought that I needed to put smooth on the LP model, it turns out that hard drives are also needed
Based on my experience, even though they look exactly the same in Sp, there may still be slight differences between them in various rendering engines (gradients look incorrect); In UE and EEVEE, it looks exactly the same as SP, but in Cycles and Unity, it looks different for some reason. This does not involve any LOD, and I am curious to know why and what part of these rendering engines affects this difference
抱歉,在EEVEE中也略有不同,Blender3.6
抱歉,在拉高对比度后我发现UE中的显示显示效果也有不对,现在只有SP中我完全看不出区别.我认为全软烘焙是错误的,尽管我不知道原因
Great! Thanks!
👍