baking Normal maps with all soft vs some hard edges

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  • Опубликовано: 5 окт 2024

Комментарии • 8

  • @Gustmazz
    @Gustmazz 12 дней назад

    Fantastic advice! Thanks, friend!

  • @xylvnking
    @xylvnking 9 месяцев назад +7

    The gradient one will also eat up more memory on disk, by a significant amount sometimes which only gets worse on large textures

  • @Кукарача-м7у
    @Кукарача-м7у 9 месяцев назад

    Thank you, this turned out to be a real solution to my baking problem, before that I always thought that I needed to put smooth on the LP model, it turns out that hard drives are also needed

  • @缪士博
    @缪士博 Месяц назад

    Based on my experience, even though they look exactly the same in Sp, there may still be slight differences between them in various rendering engines (gradients look incorrect); In UE and EEVEE, it looks exactly the same as SP, but in Cycles and Unity, it looks different for some reason. This does not involve any LOD, and I am curious to know why and what part of these rendering engines affects this difference

    • @缪士博
      @缪士博 Месяц назад

      抱歉,在EEVEE中也略有不同,Blender3.6

    • @缪士博
      @缪士博 Месяц назад

      抱歉,在拉高对比度后我发现UE中的显示显示效果也有不对,现在只有SP中我完全看不出区别.我认为全软烘焙是错误的,尽管我不知道原因

  • @ChaosWolfNinja
    @ChaosWolfNinja Год назад

    Great! Thanks!

  • @chen_bl
    @chen_bl Год назад

    👍