What we want to see in Helldivers II: ruclips.net/video/K8GjKJO7_rs/видео.html Advanced Tips: ruclips.net/video/OAHAi6QAGQ4/видео.html COMPLETE enemies guide: ruclips.net/video/QHKjUIfq85c/видео.html
Didn’t see it as a chapter name, but the most important thing is: Don’t get yanked into a difficulty tier before you are ready. Going from tier 1 to 2 will happen so quick you won’t notice. You’ll go to tier 3 just as quickly as 1-2, but boy golly will you notice it when mid-heavy armored foes start showing up.
Politicians starting a 3-front war for personal gain, that is so absurd it is immersion-breaki... (looks at current government) oh wait... governments are that stupid and selfish. This game is completely plausible.
Wanna point out, nothing in the stratigems is technically bad. They do what they're supposed to do. Even the starter MG is viable in later difficulties. I was excited when I unlocked the stalwart because I got to try one in an early mission... But it's only good against trash mobs. Inversely, the disposable anti-tank rocket seems not very good because it's disposable... But the cooldown is probably the fastest of every stratigem, it delivers two in a drop, and you can drop it on a bug or bug hole and kill it pretty dead. I pollute the map with them. Xp isn't that important. You hit lvl 20 and there's no further progression at this point. Requisition slips cap at 50000, samples cap at 500. Rares become the bottleneck. Lastly, it's * et cetera * and not exsetra.
A tip I want to add: Don't forget your boosters! They are permanent unlocks so you never run out of them and each Helldiver can select one that will help the whole squad.
@@romacho8467 Did another player have the booster equipped? If not I'm not sure what to tell you. I've been able to use It every time I had it equipped.
Regarding the second tip, there aren't many upgrades that make previous strategems obsolete. Everything is situational. I run a sentry build in my squad, and i use both gattling and machine gun sentries frequently. The gattling is strong, but it has a long cool down and depletes its ammo fast - it also often overkills. The machine gun is excellent for general cover and has more rounds, and doesn't overkill as much, pushing the ammo longer. The rocket, autocannon, and motar sentries all have their time and place too, without making any other sentries immediately obsolete.
I would say that even the Stalwart and the Machine Gun have their own uses too and its almost down to preference. While the Stalwart is a lot easier to use and aim than the Machine Gun the amount of fire power it trades off for it is pretty considerable. While you get better Weapon drops later on I would honestly stick to the Heavy Machine Gun and not switch over to the Stalwart
Tips: 1. When you are getting swarmed by bugs and you think you might die use stim, it has a short heal over time that can out-heal small bugs compleatly. 2. There are armour bonuses. One of them gives you 2 extra stims and increases the heal over time effect by 2 sec. Really usefull with flamethower for example. 3. Stim also regenerates stamin and clears status effects. 4. If you are surrounded, about to die, need to reload and out of stims pull out a grenade. You drop nades and strategems you are holding in hand when you get ragdolled. You get ragdolled when you die, so the nade will possibly kill whatever killed you. 5. Granade launcher and supply backpack is a really amazing combo especially solo or in duo. Supply backpack charge gives the same amount of ammo as resupply charge from the pod. So you are basically running with a resupply pod on your back. 6. Eagle strategems have a lot shorter cooldown than orbitals. They are less powerful but can be used in more situations. Napalm or emp make for amazing cc for example. Really good when you are holding a choke point or have a wave incoming. And you can send eagle for resupply to replenish it's chages between objectives. 7. Charger has a weakpoint on its front legs and sides. You just need to blast the armour off. I know recolless and railgun can 100% do it. Not sure about other explosives. 8. The bigger bad robots can have their arms blown off rendering them almost harmless. This includes the fat one people struggle to kill.
The big problem with Eagle strategems is that in order to reload one, you have to reload all of them. If you bring more than one you'll be wasting effective cooldowns one way or another.
that grenade tip is a bit fanatical lol... at least you are dropping a grenade when you die for democracy. I wouldnt do that with a stratagem though, thats a good way to kill your team. I know from experience... I was calling a eagle cluster bomb and got instakilled by a rocket from a robot. Eagle cluster bombs are almost instant. many lives were lost.
My biggest issue is your stim can be interrupted between being pulled out and used, especially when your dumb teammates keep throwing grenades and stratagems basically directly at you. Anything that makes your character react, interrupts the stims
11:48 I think this is kind of bad advice tbh. For starters worrying too much about xp is a trap. It is by far not the most important thing for your progression, instead getting samples and medals is. These will translate to actually meaningful upgrades for your gameplay. Yes xp will unlock you new stratagems to buy, but by focusing more on getting your sample you'll actually have the resources to buy them once they become available. Furthermore, there is one particular thing you should absolutely take your time for. And that is the minor points of interest. These can reward you with super credits, which you're going to have to get atleast 250 of through missions if you want to get access to the premium battlepass without needing to spend any money. And that is going to allow you to get access to yet again even more gear that will meaningfully impact your gameplay.
Best part is, 250 super credits isn’t even all that much if you’re consistently looking around. Honestly, if it comes to a choice between nests/bases and side objectives vs points of interest, focus on the latter.
@@ZZMonkeysUncleZZ Yeah, though imo nests should be top priority because they can turns a constant tide of enemies into intermittent waves. Which helps a lot in doing the other stuff in relativ peace.
@@geronimo5537 tbh, I've been very hesitant to try anything beyond hard or challenging because I'm mostly playing solo with however many randos the matchmaking system decides to throw my way. Which isn't ideal for dealing with the bigger threats.
Honestly very true, leveling up takes time and while you wait you could just do the side objectives to get even more medals to just unlock better guns, armors and bonuses Even if you have shitty strategems you can still put in work if you can actually survive more than 2 seconds with a good gun and decent armor
11:20 XP is not the main avenue of progression. Res notes, medals, and samples are. Focus on getting loot not how much XP you're gonna get from a mission.
This. Chances are, you'll always land in the 100-250 mark for XP, unless you are on a way harder mission, and with a group that pulls off everything damn quick. Taking your time and collecting medals/req/samples is way more profitable, when playing solo or in a team of two.
True, you should scoop up as much as possible on eah map - Getting samples/Credits etc...as other already mentioned. YOu even may find premium currency that adds up quite quickly. Basically get the funds for the premium pass for free.
This is a guide for beginners but i guess you didnt pay attention. You definitely want to focus on xp, samples along the way are great, so you can get all the good strategems as early as you can then you can more efficiently collect the other resources later.
Re:the "Spending money" advice, DO spend money before level 5. Stratagems do NOT become obsolete. The starter Orbital Barrage, for example, has the fastest cooldown of all and doesn't stop being useful just because a "stronger" orbital exists. Even the machine gun turret which is "weaker" than the gatling is good to own because it's VERY useful before level 5, and after that you could bring them BOTH with you. That's a lot of defensive fire support.
not to mention that the major difference between the MG and the gatling turret is the same difference between the MG and the stalwart. The gatling and stalwart both trade the higher damage and medium armor penetration of their MG counterparts for more agility and fire rate
Probably because most Helldivers are currently focusing on completing the Terminid planets first. The Automaton missions are really tough without a good team so you can't really do it solo efficiently
Too be fair most people should stay away from automaton planets until they're at least level 10 so they have decent gear and stratagems. I've had quite a few low levels join me in automaton missions and they'd die constantly running through reinforcements and not being of much help
@@voltagedarth6453 You really don't need "good gear" for the automatons. A liberator will handle almost every single one of them. Even the big guys - the head is a weak spot that literally every weapon can damage, the rocket shoulders can be shot out, etc. What you DO need is the skill of keeping your cool when shit goes sideways. The most you'd really need is for Medium/higher difficulties, and that's something to handle tanks and the laser cannon turret weakpoints with. And honestly, while the autocannon is the undisputed Automaton slaughterer, an anti-material rifle will do the trick just as well, if you're smart and careful.
Issue is you need a solid team to do those efficiently so even level 10-20 players can’t really fight there with randoms so it’s just easier to fight the bugs and deal with that later
Some tips: 1. Keep track of the cooldown of ORBITAL and EAGLE stratgems. Orbitals have very short cooldowns, like the first having 80 and 120 sec cooldown. Eagle ones have short cooldowns but limited use and have 2+ minute cooldowns after using it X amount of times. 2. Aside from 2 or maybe 3 skills, the best use of the Eagle is instant crowd control. You can stun, smoke, and even create a fire wall to impede attacks. It's not all about damage. 3. Higher level auto turrets will not fire at enemies that they don't specialize in unless there is nothing left. For example, the anti-tank auto-turret will fire at a Bile Titan but not at small enemies. But every enemy can destroy an auto-turret, meaning it will not be able to defend itself. It's possible the turret just dies without any value, if left undefended. 4. The mission briefing will tell you what enemies you'll be facing. If it's full of armored foes, bring the semi-auto cannon. If it's full of Stalkers, bring the Guard Dog. Almost-Always bring the expendable anti-tank launcher, as it's good for getting rid of Bile Titans. Shoot them in the face for maximum effect.
Eagle stratagems also all pull from the same pool. If you take multiple different Eagles, they all share the same cooldown, so it might actually be better to only take one or two. Also just pointing out, 2 minutes is the same as saying 120 seconds, so they don’t even have a longer rearm time than most other stratagems.
The Expendable launcher is worse than the recoilless rifle as you only have 2 shots. That (might) take out one armored target. Best to bring the recoilless and just carry the ammo backpack yourself!
@@logical1399nah, just like the first game, the Recoiless is only better when used by a 2 man team. The Expendable Anti-Tank is better than the recoiless if you dont have someone else carrying and loading for you. Loading the RR from your own pack takes way too long to be useful for anything above the lower difficulties and you have to give up a back slot for it. Meanwhile the EAT recharges super quickly and can be repeatedly reused in conjunction with a shield generator, jump pack, etc.
I think my favorite part of the video is when he provides his discord link to team up, then immediately shows him team killing his whole squad. Perfect comedic timing. Well done.
Your comment at the beginning really resonated. This game was barely on my radar and I can’t believe how fun it is. It’s the best coop game I’ve played since L4D1, and it has some of the best feeling and sounding gameplay around. I much prefer single player games, but they’ve done it so perfectly that I’m just dying for them to fix the matchmaking now.
Can't totally say the same. I really liked helldivers 1 thematically, but just wasn't super into the top down. As soon as i saw this I was excited. I feel like its the first time I've actually just played a video game, for its own sake and actually had a lot of fun since i was 12.... ( im mid 20's)
A clarification, Eagle Napalm airstrike is not a direct upgrade to Eagle airstrike. The napalm strike will not destroy nests or outposts while the normal airstrike will. They both are similar, but serve very different purposes.
If you only go by damage output the gatling sentry looks to be way stronger, but there is merit to the MG sentry, and that is sustained fire support. Both sentries have a fixed ammunition pool rather than a active duratin, and the gatling will eagerly dump all of its ammo into tiny bugs as they both tend to hold their fire for much longer than needed. The MG sentry is great at holding a defensive line for an extended duration, while the gatling is great to use as an offensive forward weapon to clear out a big batch of bugs at once. Similarly, almost any of the strategems has its own niche. The orbital airburst for example has an insanely huge effective area that it hits three times, making it insanely good at wiping all the smaller and less armored bugs out in a large nest (and also to accidentally friendly fire yourself or teammates, because everyone underestimates how big the radis gets)
I got the 500kg bomb earlier, and immediately went back to using my Eagle Cluster Bomb. It's such a fantastic all-rounder stratagem. It can take out outposts/nests on its own sometimes, you can wipe an entire group of enemies off the map with proper placement, it recharges quick, you get a decent amount of uses before a re-arm, etc... Most people I know just jump for the last "best" thing, and in a lot of cases, it might not be what's best for your style of play or for every situation. The 500kg is a big boom, but it's also spotty with it's damage radius, and even sometimes leaves minions standing there at full health, regardless of being ground zero for the blast.
I'm a fan of having both gatling and MG. Set them up so they can either cover opposite sides, or give them overlapping fields of fire. I also like dropping a sentry as I'm running away from a big swarm of enemies. The minefield is a lot harder to use, but when you get it right, it can be really good... and it's hilarious when a huge group of enemies runs into them and they all go off at the same time. They light up the sky.
Setting up a mortar sentry upon extraction will almost always hold the line in the easier difficulties. The hardest part is getting teammates to not chase down bugs and get killed by the mortar :D
Little tip: in the side mission when you gather the rocket shell for the Cannon 13:49 if you are playing solo just transport all the shells near the cannon one by one, and only when you have all 5/6 rounds put them in at the very end. In this way you prevent swarms that will normally spawns in the middle of the mission and you just activate the terminal immediately after that.
Here's a tip no one has mentioned yet. When you are carrying large things like the ammo for the anti-air or explosive canisters. You can pick them up press the sprint button then drop them and quickly pick them back up to make carrying them really fast. Depending on the angle you do it you can even make it to where it will launch off of your character effectively being thrown further then what you can throw. Ive been leveling up using the speedrun method as well and the array one can be done in like 2 minutes solo using this strat.
Its a side obj in a lot of missions. Its basically a large anti air gun you have to turn on and load the ammo for. So if you join a mission and while you are doing the main obj you can stop to do that side obj if you notice the large gun on your route.@@lleraoniix221
My team has taken to calling it dribbling and it's SIGNIFICANTLY faster. It's funny when I do it in front of the cadets and they instantly get it and start doing it themselves.
Quick tip to add on : Some side objectives can be done from a distance. Something like the illegal broadcast tower , you can shoot it down using a grenade or a long range stratagem like the autocannon. Same thing goes for mushroom spore sprew.
@@OperatorVanta Ill have to try that because I used, Eagle Bombard, Orbital Single, fucking 500K Bomb and it still didnt do anything to the tower. I had to use the panel to stop the tower. (this is in hard mode, be it) I think in trivial you can blast it with anything even a grenade.
got the game yesterday and never even knew you could change the firing modes and settings on weapons
9 месяцев назад+6
This game is honestly insane and chaotic af... watching all those explosions and all those physics at 4k 100 plus fps the screen is just insane with detail. I saw the trailer for this and was dismissive because I thought they were just trying to make money of Starship Troopers' idea, but damn am I having a blast killing bugs. When you have a 4-player squad, especially a good, experienced 4-player squad on the harder difficulties, it's just something to be in awe of. The sheer destruction is just nuts.
Don't reload until your clip is empty as most weapons go by clips you can carry instead of bullets. You relead a half fulll clip the rest of the rounds go with it. This is not like other shooters where you kill a couple of enemies you hit reload. Also if you see a radar station make sure you complete it, as it will mark every place of interest and also where the nests are.
Here's another big tip. Don't follow these videos. Don't min/max. Just play, have fun. You don't need to max level asap. You've got all the time in the world. Do what you want, have fun doing it, and you win, regardless of what happens.
My tip for new players is Don't be a Tourist. At higher difficulties there isn't time to be fiddling around looking for all the collectibles like some Spyro game. You get what you get when you run from objective to objective and then you get the fuck outta there. On that note, you get paid per objective, not for each bug you kill. Yes killing bugs is fun but it's insane to stop and kill every single patrol and the accompanying wave spawns. Fight on the objectives, run away or delay everything else.
New players won't be tackling higher difficulties unless invited by higher level players or level specific matchmaking. I contend that activating your "super earth tourism" perk early on will get you better acclimated with environments. Thus once higher levels are reached, you won't be wandering aimlessly still trying to get a lay of the land. It's a reason there are levels to this.
I dunno, I would specialize in specific stratagems after getting what you feel are essentials. Spaceship modules are expensive starting out and can help improve a whole category. Like 50% off Eagle cooldowns. This makes more sense if you're playing with a specific squad instead of alone.
Yep. Playing with a group of friends, I'm mostly going for strats that help defend an area for when we have to stand on something and wait, like extraction, waiting for a flag to go up, etc.
1) Running out of stamina? Crouch-walk to recover it. You don't stop moving, but you recover it much much faster. It will speed you up noticeably over long distances. 2) Crouching will reduce the chance of the enemy noticing you. Not everything needs to be killed, and stealthing your way around some groups can save you quite the headache. 3) When finding and loading SEAF artillery side mission: Gather the ammo before opening the terminal. Opening the terminal will attract patrols, so you want that phase over as quickly as possible. 4) When finding and loading SEAF artillery ammo: spamming interact to drop and grab ammo while moving is faster than just holding the ammo and moving. 5) Try to extract before your mission timer hits red, as that is an indicator that your extract swarm difficulty was just bumped up drastically. 6) When playing with a team, try to mix and match your requisitions and gear to fulfill a variety of roles. You don't want everyone to fit the same generic solo role. Have one guy bring anti-heavy gear, have one bring swarm clearing gear, and have 1 bring bunker busting gear. 7) When playing as a team, bring a variety of support weapons, and share them. If 1 player brings a heavy weapon, and another brings a backpack, they can call a second copy of each down after the cooldown for each other, letting them bring 3 non-gear requisitions each. 8) Bug nests and Mechanoid factories both have glowing steamy holes in them. In the middle and on top, respectively. A grenade tossed in these holes will bust it. If you are close enough to do so, then you don't need to wait on requisitions to break em down. 9) Try to call down supplies between objectives. Throw the beacon as far ahead of you as you can, and you will have less waiting around to do as it'll only have a few seconds left on drop by the time you get to it. This goes for equipment too.
Great video, but I would just like to point out a mistake you made. At around 5:28 you said sentries don't have a timed life, they actually do though. While I haven't tested every sentry, the ones I have used typically last until the strategem comes off cool down. The only exception I've seen is the EMS mortar, which lasts around 5-10 seconds longer than the cool down, sometimes if you drop the strategem fast enough both EMS mortars might even be able to both fire once at the same time before the first one disappears, but they don't last indefinitely. The reason this is important is because someone might think they can drop 5 sentries on the evac point before calling in extraction.
Auto cannon is of the best guns/stratagems in the games if you're srs about clearing higher difficulties. Instead of wasting armor to have 2 extra grenades, grab the +2 stim armor or survive lethal damage once. Why? Since the autocannon uses explosive rounds, it is able to snipe the hive nests in 1 shot from a distance without ever having to step into the hive of bugs to grenade. Combine this with an EMS sentry and you can clear nests/hives SOLO on helldiver difficulty Also got like 12 mags, 1-2 shots bile spitters, 1 shots majority of robots except heavies, no need for team reload since it reloads extremely fast. You can use it essentially as your primary, you'll never run out of ammo and have extreme versatility. Dont wanna write an essay, but the EMS sentry is auto VEERY good. Completely freezes bugs and robots in place. So you can clear nests with even higher efficiency
@@geronimo5537 Railgun's upsides are that it pens (and stuns (most)) Heavy Armor, can reload on the move, and doesn't use a backpack. If there's other hidden features that it's capable of, please let me know. Autocannon's upsides are that you get 60 rounds that are capable of destroying nests, factories, propaganda relays, spore towers, pens Medium Armor, has AOE for crowds, and can put 10 shots on target in 4 seconds. All of that is solo; if you have the benefits of a coordinated teammate who will squad load you, you can put 60 shots on target in under half a minute. Not that much of anything will survive the first 10. Being able to save nades and strats for crowd control and large targets because the Autocannon handles everything else is a great feeling. I never need to take a strat for objective-killing because all of the destructible objectives die in 1-2 shots from an Autocannon.
No way you are clearing level 9 missions solo with the autocannon. Speed is key. And even though you said it reloads extremely fast (which is a lie, as you have to stand in place for multiple seconds), in reality it's reload is horribly long and will kill you. Your mortar can't be everywhere, while the bugs literally will be after they detected you. Not even constant ems mortars would help you with that and we both know damn well that you can't have your mortar up all the time. If you can show me a video of you soloing a helldive bug mission with an ems and autcannon combo comfortably, I'll pay you $1.000. I'm dead serious.
I'd say a good tip is to remap your stratagem keys for the PC since the default ones are your WASD so you can't move by default. Remap em so you can move and punch in the keys since being able to move and use stratagems is important in higher difficulties.
@Shrubbehfish personally I use the numpad number keys (last i knew the numpad gets reset on startup of the game so you may have to remap again), some friends use the directional keys. Basically anything on the right side of the WASD helps so you can still move with your lefthand on the WASD.
@@Okatago yeah I went with the directional keys and it feels soooo much better. I didn't know you didn't have to hold the ctrl key once you get it activated lol. Thanks for the help much needed!
A note on side mission xp, I’ve found that light bug nests take a lot longer than light automaton bases. I find it much easier to get an orbital on the building and run away then target specific holes in the ground
Your advice for xp is really bad. The higher the difficulty, the higher the multiplier, and the more people you bring, the fast you can get through things. A Hard mission can give you 75% increase in XP and Recs. Yes, the game can be played solo, but to try and insinuate that playing Solo at low difficulty is somehow more efficient than playing with others at high difficulty is straight up lying.
Nice to know it can actually be played solo. From the videos around youtube I was under the false impression it was co-op ONLY, since I never saw a video without a full 4member squad. Now I gotta decide whether to buy Last Epoch or Helldivers 2 when I get done playing Enshrouded (and Palworld). So many good games this year already and it's still just mid-february lol. Heck I've been sick since palworld came out and it still feels like there's not enough hours in a day to enjoy all of it (tbh catching pneumonia 2 days after being declared healthy after covid variant who-cares-anymore sucked, but free time is free time... now next monday I gotta get back to work... that will suck massively).
I will say it's definitely more challenging to play solo but still definitely doable and can be enjoyable. Personally as someone who usually hates multiplayer games and prefers to solo stuff, I prefer to play this game with a team. The only thing you absolutely need a second person for (afaik) is doors that require two people to open for extra goodies, but those aren't mission critical. Supply backpacks can be used by yourself by pressing 5. Only mentioning because I didn't realize til I was about 15 levels in, and it made my life a LOT easier.
A few add ons: 1. The light armor with 'Recon' trait causes your ping (and only your minimap ping) to also do your radar, including any upgrades on your ship. This is a huge benefit since it can let you both avoid ambushes at objectives and know if there's a heavy unit at that location. 2. I can't agree with this one. Every one of those stratagem's has a job it does well. Often they have shorter cooldowns so you can make more use of them, they're more controlled so you are at less risk of friendly fire, etc. Even the Gatling turret isn't strictly an upgrade to the MG turret, as it burns it's ammo very quickly. (That said, the Grenade Launcher is a great utility weapon, and I'd argue the best early on pick up is the supply backpack.) 3. No comment here, solid work, fully agree. 4. It's worth noting that the gun turrets (MG and Gatling) are at head height, that makes them hyper lethal to you, but means crouching/prone protects you from them 97% of the time. 5. This is especially true of the early game ones. Side note: because the resupply pack comes fully loaded on drop, it's like a second resupply on a separate cooldown. 6. Fully agree, especially if you've got resupply pack you can burn through ammo pretty freely, and you will need to later on. 7. Dead on. Even Trivial missions can become overwhelmingly hostile if you take long enough, get in, do the job and seriously consider getting out. Kill's don't get you xp or resources, objectives and scavenging do. 8. I appreciate the math here, though I'll add in that nests can go down extremely fast with things like the basic bombing run call in (every one of those bombs can destroy a hole or bot factory.) 9. Absolutely onboard with this one, it's straight facts. 10. Did not know that, really glad to know it. 11. Few people seem to know this exists, which is a failure of tutorial sadly. 12. Truth.
@@TheTonistarks just buy the other one .... same cost but way more efficient, way better for enemy spotting usefulness (laser is way a lot visible) and looks like that it has more "ammo per charge" and similar damage
@@riccardoinnocenti9493laser weapons are heat based not ammo, so they have infinite ammo if you dont kill the battery by maxing the heat, i assume the rover stops firing before it can overheat itself
Honestly this game has no right bing as good as it is man, I do t really play multiplayer games but I’ve been playing games with absolute ransoms and yet I’m having a fucking blast doing so, even though no one has had a headset to say a word as to what they are doing but a lot of players ( at least most) have a good sense of spacing and keeping distance with the enemy. Honestly this game absolutely has my attention
Just want to put out a piece of advice, subtitles are awesome for people who like them, but primarily for people with hearing disabilities (d/Deaf and Hard-of-Hearing). It's a bit frustrating for some when videos include them randomly and periodically throughout the video. I suggest prioritizing RUclips's captioning tool and just put your script in there (with a brief review to ensure it catches things correctly). Happy to help with that if you need someone for that. These tips are great and everyone playing this game would benefit from seeing this!
Couple things I kind of disagree with, you don't want to stay playing on easy by yourself. There are going to be times where it's hard to find people to play with, but you can't get rare samples if you're in anything less than challenging. Those become essential for ship upgrades once you reach the second tier of each group. I also don't agree with just bypassing everything just to get a little bit more XP, because you're leaving behind possibly a bunch of samples, and no samples are what are going to get you your ship upgrades. The flip side to that is, stratagems, armor, weapons, and boosters are a little more important than ship upgrades, but those upgrades do you make things a lot nicer especially when you can do three eagles before having to rearm instead of two. It sounds like a little big, but it makes a huge difference when you're in the game by yourself.
Some good tips here for sure! I do wanna say that being so focused on getting xp and not enjoying the chaos of the missions is a sure recipe to turn the game into a chore rather than a fun experience. Later stratagems don’t just win you the game because you have them, especially when they’re all on cooldown!
It's awesome to know about the experience math. For me and my friends, we still enjoy trying to 100% most maps as much as possible even at the cost of experience. Pretty much sounds like what you are saying "IF your goal is experience." But solo I'll definitely be taking your advice on rushing levels! Great advice and loved the video.
If you like this game you should definitely give deep rock galactic a try. It has a strong enfaces on teamwork, however if you’re able to get a group together that knows what they’re doing you can easily go off on your own and compete the mission. There is also a solo play option that gives you your own flying robot buddy, his name is Bosco.
Tip #13. Don't be afraid to run away! If an objective gets overrun, run away for a bit. Try another objective and come back when things calm down. Enemies can only call in reinforcements at one location at a time. If your buddy pissed the bugs off at his location that means you are safe from reinforcements at your location. If there's a bug breach behind you that means that there won't be one in front of you. At higher difficulty levels you will probably be doing more running that shooting.
Here's another tip: the autocannon is a great do-everything gun. It can destroy spore spewers in two shots, comms towers in one. It can hit them from over 150 meters away, so that saves running all the way over there. It can also close bug holes with a direct hit.
Fairly long eagle tip, I love this strike set and feel like I can probably give some decent advice on their use. Eagles in general are most valuable for their many charges and quick, accurate call ins in exchange for long periods of downtime which you have to try and coincide with quiet periods. They hit quickly on whatever you targeted, but there will be fairly big chunks of the mission where you have to rely on your team or your own weapons to keep you alive long enough for the rearm to complete. Eagle strafe is good because it has more charges and is used for quickly clearing a group of light to mid toughness enemies. It always comes from directly behind where you were facing when you threw it and seems to target bugs in its area, so it’s very easy to aim. Eagle Airstrike is good for quick generalist damage in a large area (it will hurt pretty much anything pretty badly) and for clearing nests or buildings (every bomb can land on/near enough to a hole or structure to kill it). It’s by far the best strike for this, as it has a reliable pattern and a lot of munitions compared to alternatives. Always lands perpendicular to where you were facing. Eagle Napalm I feel is actually quite situational and loses value somewhat on higher difficulties. The two main uses I have found for it are to pre-lay it on bug breaches or bot drop points to damage them as they arrive, making them much easier to clean up, as well as placing it down as a shield against an incoming horde. It doesn’t really kill reliably,l above the smallest possible enemies, but it can potentially put _some_ damage on a lot of things over the course of a fight. Combined with a guard dog or turret you have a very hard defence to break through that mostly manages itself while you deal with other angles. Also perpendicular. Eagle cluster is pretty much premium eagle strafe with less charges and more chance of killing your team. It does better than anything else at killing light and medium enemies, but it sucks against anything heavy and can’t destroy buildings. For my money it isn’t worth the slot over something more versatile like the airstrike, but your mileage may vary if your team needs horde clear. Perpendicular also. Eagle smoke is presumably very useful against the bots on higher difficulties, but I kinda prefer just to kill then faster at the moment. Haven’t used it much though, so I may be talking out of my ass. Another perpy lad. Eagle 110mm is the only reliable anti-large single target in the eagle line, and you should pretty much only use it on the stuff nothing else can hurt. It will be available more often than other single target strikes like the railcannon, but isn’t nearly as reliable. It will put _some_ damage on bile titans, chargers, tanks, hulks etc - but it swings from oneshotting to almost completely missing. It will almost always do enough for something else to finish the job though, either blowing off armour or taking the HP of the thing low enough to be much more easily dealt with by other strikes or anti-large support weapons. Aims itself so just land the strike near the thing and cross your fingers. Pretty sure it comes from ahead towards you, but it’s at a very steep angle so it barely matters. Eagle 500kg pays in charges and blast zone for raw damage over a smallish area. It’s actually pretty situational imo, because it doesn’t cover a very large area (despite the impressive effect) and the one munition isn’t great at plugging holes. It _is_ amazing at destroying buildings though. Against the bugs it’s best used as the example clip shows - if you manage to land it so a Bile Titan walks over it as it detonates, it will oneshot it. This isn’t too hard to do, and a near miss will still badly damage the big leggy bastard. Try and get them as they walk towards you to attack your team, and remember the bomb takes a moment to detonate after landing. Basically this one is great for extreme damage over an area, but is the hardest to land in a way that justifies the smaller strike count. The bomb comes from behind you but again at a very steep angle, so unless you’re calling it in from the top of some tall rocks on something right next to you it won’t cause an issue. For high difficulty bug missions I tend to take airstrike, 110 and 500 along with a laser drone for dealing with chargers and BTs while being able to flex into nest and limited horde clear. The drone helps keep me safe from the little bastards while I focus on landing my strikes. Against bots I have less experience, but airstrike and 110 always find a lot of use. Cluster or smoke would probably also be quite good, but I find myself usually bringing an orbital rail cannon for even more anti-large and a personal weapon that can deal with their mass medium armoured infantry as a support. They feel like they have less HP but more armour than the average bug, and I feel like I would struggle to land 500kgs on their heavies or spread out medium infantry. Auto-aiming stuff like the 110 and rail cannon are just much easier to use to deal with the odd nasty surprise quickly while I spam a railgun into their oncoming lines of various armoured fucks. Hope this helps my fellow eagle enthusiasts browsing this comments section. Remember - an eagle never misses, she always hits exactly what you told her to.
Small nitpick: Turrets have a timed life, the lifetime is equal to the cooldown in your stratagem menu, but in 99% of cases they will die to enemies or run out of ammo before the turret is available again. Another tip, currently the Armor value is bugged so every Armor gives the same amount of protection, either choose Armor by effect or go with the light Armor for more stamina and stamina regen.
And then there's my partner who aims to litter the entire map with expendable anti-tanks, dropping them as soon as the cooldown is over and encouraging teammates to do the same. 😂 It's been a really great strategy because there's almost always one nearby when I need it.
Best early guide on youtube so far. I was not using heavy weaponry before this video and i was strugling with the endless waves of enemies but now with the stalwart difficulty 5 is a breaze
An addition to the first tip, even a single player in light armor with sensor ping can be a god send for letting the team know where enemies are coming from by routinely marking the minimap. You can know immediately what the enemy density is before you even see them and prepare accordingly.
Hardest problem I have is when I dive to miss an enemy attack is trying to get back up to run, happens most the time when I’m surrounded by enemies, anyone else have this problem?
@@GCEism yeah I’m on PS5 and I have to hold O to dive then press L3 to get up, sometimes my guy goes in the prone position and I’m trying to run away lol
@dethtopedophiles3870 ah ok, but correct me if I'm wrong, isn't the dive double tap O ? Holding O may just put you into prone and not let you sprint out of it. Just a thought
Counterpoint to the side missions tip: If you don't care about exp, say you're already level 20 or you're just not in that big a hurry to unlock more things when you haven't even bought everything that's already unlocked, feel free to take your time and sweep the map clean -- not for nests, necessarily (though there *will* be samples there) but for Minor Points of Interest -- it's the best way to farm up medals and super credits quickly! Especially on easy or medium difficulty, you can just run around those hoovering up free credits! :3
Man that last tip is a big one. I remember a few days ago I was on top of a high rock when a little bug climbed up and was pestering me. When I shot it, I have no clue what happened, but I saw a huge flash and the bug exploded and sent me flying a hundred feet away and I just get up and walk away like its nothing. And today, one of my friends a good ways away from me blew up an area with loads of bugs, and I see this curled up bug corpse on its side roll towards me like a tumbleweed and stop right at my feet💀
I would say it's worth the 40 bucks man. Im a stickler for not paying full price for games and I think its a safe call to spend the 40. Just my opinion. Its only going to get better too as some updates come out. Its only been out for 2 days
Regarding he gatling sentry, it is amazing and I have it down to a science. I always place it on something that is at least slightly elevated for a maximized vantage point, and then I will specifically take cover from the turret. I'll crouch behind a rock or mound, wall, etc. It has saved me every single time and I'll pick off whatever enemies the sentry isn't currently focusing. This is especially viable against terminids. Bug breaches get completely eradicated within seconds and then I just carry on my marry way. Lol. This combined with a flamethrower and no amount of terminids will be enough to overwhelm you and I stand by that. Lol
Enjoy! Little tip. Go into options and turn on dynamic aiming if playing on pc. It makes it so if you hold right click you aim over the shoulder but if you tap right click you go into first person. Very handy for sniper and stuff.
Tip when you load the artillery cannon, keep dropping the schell and picking it up, you'll move just a bit faster. pick up, drop, walk/run a step or two, pick up, drop, much faster then walking with it.
I want to add that reloading box magazine fed weapons early means you lose all unspent ammunition but will reload faster. This is not the case with belt fed weapons, like the machine guns and grenade launcher. It takes just as long to reload from spent as it does from full.
7:30 I like playing as a machine gun. I once had a mission where my friend had fired 158 rounds while I had fired 1502. I might be a LITTLE trigger happy.
As far as experience goes I can smash through 1400 in half in hour. I went from level 8 to level 20 in a couple of hours. This neglects that playing higher level difficulty adds a multiplier. Just join some randos on hell diver difficulty and you'll get a 250% exp boost as long as you pull your weight. It definitely takes a bit more skill but just stay on the move and place turrets every time you get the chance and you'll be golden.
I'd like to add an additional tip, regardless of if you're fighting bugs or automatons, if you encounter a patrol that you HAVE to fight because you need to get past them, constantly make sure you completely wipe them out as quickly as possible using whatever you have at your disposal. If you want to throw in an offensive stratagem to help soften them up, do it just before you engage to minimize the amount of time the enemy has to become aware of you. Then once you think you have them all wiped out, double and triple check your minimap to make sure there isn't a straggler behind a rock or that's obscured by some fog that you happened to miss. Because if you accidentally let them live (especially at higher levels) the drop ships/bug breaches that are called in will immediately eat up more of your mission timer, and it only becomes more punishing at later levels when the quantity and quality of enemies starts increasing. Don't fall into the mindset of "Oh, it's only one bug breach/bot drop" as if it can be easily dealt with, at lower levels that's certainly true, but at higher levels they can make a mission hellish if you don't clean up properly and it will eat into your reinforcement budget like mad. Simply because, these new enemies (naturally) can call in breaches or drops of their own, and begin chaining drops and breaches until the situation has spiraled so wildly out of control that it goes beyond any possibility of recovery with only 4 Helldivers. As seditious and unpatriotic as it may sound, a retreat may be necessary in those situations if you can cut off line of sight or simply become disjointed enough from the group that draws the aggro of the chained drop/breach to call them all in to a different part of the map and allow those newly spawned enemies to de-aggro from you, and start fresh so that you can achieve your mission objectives.
The point about looking at the settings on your weapons is a good one. When people get to the 'heavy weapons' many of them can be team fired. Meaning if you and another Diver have the same ammo backpack for the gun one person can be doing the loading and the other do the shooting visa versa. It is SUPER FUN to do this with the autocannon set on full auto, prone/kneeling, in heavy armor. You can make a whole swath of 'The Creek' into a meadow in a few moments.
3:20 for the most part, i didnt start unlocking most strategems until level 20. ;) I had friends being me their support weapons to experiment with until I knew what i wanted to keep.
quick side note on tip 8 ending part, I have found a lot of success with a heavy Hawk build with a marksman rifle and autocannon, the airstrike and 110MM will destroy bot outposts with 1 simple throw, the cluster bombs annihilate medium groups of light enemies, and most medium bots. and after it's fairly easy to mop up. it's also worth noting some side objectives can be skipped by simply blowing them up and the airstrike works for that as well, anyway never underestimate the hawk, the cooldowns are fast and the resupply is only 2 minutes.
Setting gun modes and silliness can combine well. What I usually do is taking the machine gun, set it to the 640rpm to make it basically an M60, spam napalm strikes and spam quotes from starship troopers and apocalypse now.
i think the only one i disagree with is not spending money before level 5. as you get into higher difficulties you get more money pretty quickly. Ive seen other comments saying that the early stuff isnt useful later on but a lot of the earlier stratagems have the faster cooldowns meaning more uses overall. I used the single use rocket from level 3 until 10 when I unlocked the autocannon. Its great for killing things quickly and has a short cooldown. Also being at level 13 im still using the starter Orbital cannon because fantastic for clearing an area or taking out enemy spawn points and has a fast cool down. Ive also taken down a Bile Titan with one proving that the damage is there if you can hit your shot. Something im not seeing a lot of people show is that the AutoCannon can destroy bug nests. it counts as an explosion when it hits meaning that you can close bug nests from range easily.
I am only like 3:45 in, but you do know you can get your party specialized so that one person focuses on precision striking, while another focuses on sentry guns ect. So the lower sentry guns do still have uses in late game when done right.
A pro tip for you all, if you REALLY want to learn how to get better, watch the video. But if you just wanna enjoy the game, don’t watch the video and learn how to play the game on your own. Part of the fun in this game is learning new mechanics on your own, and you can’t have that fun when you watch a video. I’m not saying this video is bad because of this but I’m just saying you don’t need to watch a video to get better
I’ve got 2 little tidbits about the SEAF artillery side mission. 1: never forget that the rounds you load into the gun are what it’s going to shoot, in the order you load them. Make sure to pick which round types you want and place them in a good order for you. I personally try to avoid the emp round. 2: when you’re carrying the rounds to the chamber, if you spam the pickup button (at least on ps5) you will move faster without dropping it. It’s saved me in a pinch sometimes
I think the best advice for the points about how much to do and how slow or fast to play is to always be methodical and efficient. Make sure to look at your full map while you're waiting for your support weapon at the start and coordinate where to go and if you want to split up to cover more ground. Proper planning prevents poor performance
9:00 Technically, it is the amount of time spent at mission locations, large camps/bases, the extraction point that increases the rate of enemy presence. Not simply, "Time passing" but over time, you spend more and more time at those locations, therefore it appears more enemy patrols spawn over time. Time alone or "Doing" objectives has no effect. Testing this, my team and i timed spawn rates for 15 min. away from everything.... and the next mission snuck onto a main objective and hid, counting 15 min. heh. We landed near one and stealthed in. ;)
Bit of an exception to "don't sit on your strategems" is "sit on your last railcannon/orbital laser" There's nothing shitter than trying to extract when a Bile Titan pops out of a breach and no ones got one of these left, and you only have 3 for the whole mission.
Just got the game. Havent even played yet. Really like your style. Youve got yourself a new sub. Definitely would like more regarding this game, including loadouts!
my favourite tip is "have fun". I like going with 2 minefields, MG turret (i was stupid enough to not buy gattling yet) and mortar turret on defense missions, no matter how much money i lose for killing civilians. Of course sometimes i see skulls appearing on my screen signaling that my teammate triggered a landmine but that's part of the fun (i will say in advance i don't intentionally put landmines between civilians and their destination, most of the time i don't know what is happening on those missions)
generally a good video, but there are a few things i dissagree with. 1: the 380 and 120 barrages are truly awful stratagems, both in the sense of teamkilling and anti tank effectiveness, youre better off taking the default orbital strike especially as a new player. 2: Shooting the same things as your sentry doesent make much sense unless it is a brood commander or stalker, as you want to reduce the amount of time your sentry spends turning as its turn rate and the fact it shoots while turning are not good. Also i would heavily reccomend the rover guard dog over the standard as it it not an ammo sink and also kills targets more effectively in my experience.
I'm glad you ended with "Remember to have fun" When I hear other players talking about streamlined xp gain, and strats like that it pulls me about of the game. I'm here to enjoy it, and I'm certain I will play the game enough to unlock everything in my own time :) Unlocking stuff is also part of the game play loop. If you unlock everything as quickly as possible your options for replayability are diminished. Cos after you unlock everything, all that's left is completing missions, which are in essence, the same each time.
Bro... the best teams tend to spread out line formation, hit up all the goodies and samples, side missions, and knock out every nest in short order. The key is knowing when to fight and when to ...displace and advance in a seporate direction. You don't have to fight every patrol. A proper ambush prevents them calling for reinforcements, loots, and moves on before the next patrol comes checking on them.
I like these tips....our ability to play well now at level 18 is so much different than when we started. I like tip 9 more than 8. the rush mentality with pugs drives me crazy. to get good storming thru things rarely works. at the highest difficulties this game works better with actual squad mechanics. strong communication, military tactics and some precision. 4 people running around doing 4 individual things will get you all killed more than is needed...a tactical approach with clear command and control - like any hard raid in an MMO - is what works for us at the higher difficulties. Also sound - the enemy hears your shots from far away. crouching, stealth and using the minimum force necessary to complete an objective makes things smooth and comfortable. we almost always max out every map as we search for all the goodies and want the challenge of skill - esp given the variety of mission types.. so mostly I agree with the video - but also take exception with the idea you can run around, use all your stuff all the time and get away with it.
I'd like to add a tip that I noticed a lot of people didn't know about. If you reload your gun when you have half a mag left, you LOSE the remaining ammo in that mag. Reloading is best done when your mag is completely empty or when you're short because otherwise you leave bullets on the table.
Playing this game solo is a blast on Tier 7-8. Having to play it against bots like you're playing MGS:TPP most the time and using optimal defensive and offensives in case an objective requires being seen and the endless reinforcements that follow. Orbital laser can be thrown without causing detection of you and clear out any primary objective quickly if its destruction related. EMS mortar and the shield dome are a great offensive/defensive combo as well to draw enemy attention while you flank.
Saving requisition until level 5 (#2), I would just correct to "plan out what stratagems you want and save up for those if they're not available". As others have mentioned, some of the starter stratagems are still useful for beginner phase where you have 2 open stratagem slots of the 4 and filling it with anything's good. Also at higher difficulties, the requisition rewards easily offset the cheap expense of the starter stratagems. This is more so if you run solo and don't have other players to provide you with the higher level support weapons and backpacks that make you an effective fighter at difficulties above your weight class. Sticking around after completing an objective (#3) is okay advice if your MO is to clear the guards and summoned reinforcements and you (and your team) have the firepower to do so. I tend to infiltrate and spearhead strike objectives separately from the main team, and at difficulty 7+ I don't have the firepower, nor would I want to waste it on enemies I can get rid of through de-spawning when I run to another objective and back. Turrets (#4) is fine, though this tip is more of how to not be an idiot around turrets. The problem not covered here is smart placement of turrets, which players tend to fail more than their positioning around said turrets (putting them in a spot that looks good but will inevitably result in the entire team getting shot). This is messy, and requires intimate knowledge outside a beginner guide's recommendations. Using stratagems upon refresh (#5) is like #3, conditional. Hogging resupply denies it to teammates operating independently, some stratagems (like Railcannon) are wasted if used right away on smaller mobs, and at present, one (orbital laser) is true limited use. You should communicate in advance what needs to be saved and what can be used generously, especially when split up. Don't be afraid to use ammo/equipment (#6), is really only (not especially) if you're operating in a smaller team size. Full teams, in particular undisciplined ones with very low ammo economy builds (especially co-op weapon users), can easily burn through a single supply's worth of resource in a minute or two of intense fighting and still need more. Smaller teams offset this better, but otherwise you may need to, again, hash out in advance ammo economy and usage behavior concerns. #8 and #9 counter each other, which is explained but shouldn't be together in a "Stop doing this" video, just saying. It's not that the tips are bad, just that the title suggests 100% compliance which is impossible if some elements are in opposition to each other. Overall a bit subjective for my liking, but mostly valid. I'd say the only thing I dislike is you didn't give any tips about running away, which is rarely favorable but ideal when things get un-manageably chaotic. This game (and its predecessor) lets you lose an enemy by fleeing, and while cowardly, it's still effective depending on what your objective is.
Great tips, TY for sharing this. I am going to be getting the game this week and want to know as much as I can as I want to be an asset to any Squad I join. See you all Planet side.
If you do a satilite antena side objective it will mark every valuble location and bug nest on your mini map. Very good for getting all the rare currency.
What we want to see in Helldivers II: ruclips.net/video/K8GjKJO7_rs/видео.html
Advanced Tips: ruclips.net/video/OAHAi6QAGQ4/видео.html
COMPLETE enemies guide: ruclips.net/video/QHKjUIfq85c/видео.html
Didn’t see it as a chapter name, but the most important thing is: Don’t get yanked into a difficulty tier before you are ready.
Going from tier 1 to 2 will happen so quick you won’t notice. You’ll go to tier 3 just as quickly as 1-2, but boy golly will you notice it when mid-heavy armored foes start showing up.
Politicians starting a 3-front war for personal gain, that is so absurd it is immersion-breaki... (looks at current government) oh wait... governments are that stupid and selfish. This game is completely plausible.
Wanna point out, nothing in the stratigems is technically bad.
They do what they're supposed to do. Even the starter MG is viable in later difficulties.
I was excited when I unlocked the stalwart because I got to try one in an early mission... But it's only good against trash mobs.
Inversely, the disposable anti-tank rocket seems not very good because it's disposable... But the cooldown is probably the fastest of every stratigem, it delivers two in a drop, and you can drop it on a bug or bug hole and kill it pretty dead.
I pollute the map with them.
Xp isn't that important. You hit lvl 20 and there's no further progression at this point.
Requisition slips cap at 50000, samples cap at 500.
Rares become the bottleneck.
Lastly, it's * et cetera * and not exsetra.
Tip #8
Plz explain😮
thank you senpai . i understood your video , your voice is clear and explained it well . will be watching all your videos . keep it up 👏👌
A tip I want to add: Don't forget your boosters! They are permanent unlocks so you never run out of them and each Helldiver can select one that will help the whole squad.
DAAAAAMN. I thought it was a one time use.
Right. I'm always the only one to use them even when I play with level 10 or plus.. Don't understand why..
@@romacho8467That will be because someone else used the same booster. They don’t stack.
@@romacho8467 Did another player have the booster equipped? If not I'm not sure what to tell you. I've been able to use It every time I had it equipped.
I didn’t realize it help the whole squad. Good tip
Regarding the second tip, there aren't many upgrades that make previous strategems obsolete. Everything is situational. I run a sentry build in my squad, and i use both gattling and machine gun sentries frequently. The gattling is strong, but it has a long cool down and depletes its ammo fast - it also often overkills. The machine gun is excellent for general cover and has more rounds, and doesn't overkill as much, pushing the ammo longer. The rocket, autocannon, and motar sentries all have their time and place too, without making any other sentries immediately obsolete.
Definitely agree, I use both as well and the sentry has a way better longevity in a defensive fight than a gattling.
Machine gun also has better bullet damage and penetration, it has LIGHT AP while the gatling has None.
@@jacobwarkentin2156which I think is bugged, the Hive Guards have light armor, but the Gatling melts through them. Same for Devastators
I would say that even the Stalwart and the Machine Gun have their own uses too and its almost down to preference. While the Stalwart is a lot easier to use and aim than the Machine Gun the amount of fire power it trades off for it is pretty considerable. While you get better Weapon drops later on I would honestly stick to the Heavy Machine Gun and not switch over to the Stalwart
I actually prefer the Stalwart, for higher fire rate and the ability to reload on the move. @@bumberquest3031
Tips:
1. When you are getting swarmed by bugs and you think you might die use stim, it has a short heal over time that can out-heal small bugs compleatly.
2. There are armour bonuses. One of them gives you 2 extra stims and increases the heal over time effect by 2 sec. Really usefull with flamethower for example.
3. Stim also regenerates stamin and clears status effects.
4. If you are surrounded, about to die, need to reload and out of stims pull out a grenade. You drop nades and strategems you are holding in hand when you get ragdolled. You get ragdolled when you die, so the nade will possibly kill whatever killed you.
5. Granade launcher and supply backpack is a really amazing combo especially solo or in duo. Supply backpack charge gives the same amount of ammo as resupply charge from the pod. So you are basically running with a resupply pod on your back.
6. Eagle strategems have a lot shorter cooldown than orbitals. They are less powerful but can be used in more situations. Napalm or emp make for amazing cc for example. Really good when you are holding a choke point or have a wave incoming. And you can send eagle for resupply to replenish it's chages between objectives.
7. Charger has a weakpoint on its front legs and sides. You just need to blast the armour off. I know recolless and railgun can 100% do it. Not sure about other explosives.
8. The bigger bad robots can have their arms blown off rendering them almost harmless. This includes the fat one people struggle to kill.
Arc thrower will also shred thier armor off the legs and sides with ease, personally just hit his face about 8 times and they fall armor or not.
@@EclipseStrife I assume you're referring to chargers?
The big problem with Eagle strategems is that in order to reload one, you have to reload all of them. If you bring more than one you'll be wasting effective cooldowns one way or another.
that grenade tip is a bit fanatical lol... at least you are dropping a grenade when you die for democracy. I wouldnt do that with a stratagem though, thats a good way to kill your team. I know from experience... I was calling a eagle cluster bomb and got instakilled by a rocket from a robot. Eagle cluster bombs are almost instant. many lives were lost.
My biggest issue is your stim can be interrupted between being pulled out and used, especially when your dumb teammates keep throwing grenades and stratagems basically directly at you. Anything that makes your character react, interrupts the stims
11:48 I think this is kind of bad advice tbh. For starters worrying too much about xp is a trap. It is by far not the most important thing for your progression, instead getting samples and medals is.
These will translate to actually meaningful upgrades for your gameplay. Yes xp will unlock you new stratagems to buy, but by focusing more on getting your sample you'll actually have the resources to buy them once they become available.
Furthermore, there is one particular thing you should absolutely take your time for. And that is the minor points of interest. These can reward you with super credits, which you're going to have to get atleast 250 of through missions if you want to get access to the premium battlepass without needing to spend any money.
And that is going to allow you to get access to yet again even more gear that will meaningfully impact your gameplay.
Best part is, 250 super credits isn’t even all that much if you’re consistently looking around. Honestly, if it comes to a choice between nests/bases and side objectives vs points of interest, focus on the latter.
@@ZZMonkeysUncleZZ Yeah, though imo nests should be top priority because they can turns a constant tide of enemies into intermittent waves. Which helps a lot in doing the other stuff in relativ peace.
The real xp and sample drops start on suicide with team members. We make 4-5k xp pretty often. And it feels like the lower difficulties to be honest.
@@geronimo5537 tbh, I've been very hesitant to try anything beyond hard or challenging because I'm mostly playing solo with however many randos the matchmaking system decides to throw my way. Which isn't ideal for dealing with the bigger threats.
Honestly very true, leveling up takes time and while you wait you could just do the side objectives to get even more medals to just unlock better guns, armors and bonuses
Even if you have shitty strategems you can still put in work if you can actually survive more than 2 seconds with a good gun and decent armor
11:20
XP is not the main avenue of progression.
Res notes, medals, and samples are.
Focus on getting loot not how much XP you're gonna get from a mission.
Correct, leveling isn't gonna help it you have no samples etc to upgrade and unlock
Exactly one tip later he talks about this, did you even keep on watching?
This. Chances are, you'll always land in the 100-250 mark for XP, unless you are on a way harder mission, and with a group that pulls off everything damn quick. Taking your time and collecting medals/req/samples is way more profitable, when playing solo or in a team of two.
True, you should scoop up as much as possible on eah map - Getting samples/Credits etc...as other already mentioned.
YOu even may find premium currency that adds up quite quickly. Basically get the funds for the premium pass for free.
This is a guide for beginners but i guess you didnt pay attention. You definitely want to focus on xp, samples along the way are great, so you can get all the good strategems as early as you can then you can more efficiently collect the other resources later.
Re:the "Spending money" advice, DO spend money before level 5. Stratagems do NOT become obsolete. The starter Orbital Barrage, for example, has the fastest cooldown of all and doesn't stop being useful just because a "stronger" orbital exists.
Even the machine gun turret which is "weaker" than the gatling is good to own because it's VERY useful before level 5, and after that you could bring them BOTH with you. That's a lot of defensive fire support.
not to mention that the major difference between the MG and the gatling turret is the same difference between the MG and the stalwart. The gatling and stalwart both trade the higher damage and medium armor penetration of their MG counterparts for more agility and fire rate
Agreed. Something I really like about this game is as far as I can tell ALL of the strategems have great utility depending on how you use them.
True. There is a place for all SGs (at least most). Depending how you wanne approach certain szenarios and with how many people you go in.
Hell if you nail a charger with it then it will one shot it
@WordsOfWarning It's still a frequent pick. It hits hard and cools down faster than most.
I'm amazed that no video mentions checking for the SAM side objective when fighting bots. This thing shoots down all drop ships, making it MUCH easier
Probably because most Helldivers are currently focusing on completing the Terminid planets first. The Automaton missions are really tough without a good team so you can't really do it solo efficiently
Too be fair most people should stay away from automaton planets until they're at least level 10 so they have decent gear and stratagems. I've had quite a few low levels join me in automaton missions and they'd die constantly running through reinforcements and not being of much help
Remember, B-line for the microwave!
@@voltagedarth6453 You really don't need "good gear" for the automatons. A liberator will handle almost every single one of them. Even the big guys - the head is a weak spot that literally every weapon can damage, the rocket shoulders can be shot out, etc.
What you DO need is the skill of keeping your cool when shit goes sideways. The most you'd really need is for Medium/higher difficulties, and that's something to handle tanks and the laser cannon turret weakpoints with. And honestly, while the autocannon is the undisputed Automaton slaughterer, an anti-material rifle will do the trick just as well, if you're smart and careful.
Issue is you need a solid team to do those efficiently so even level 10-20 players can’t really fight there with randoms so it’s just easier to fight the bugs and deal with that later
Some tips:
1. Keep track of the cooldown of ORBITAL and EAGLE stratgems. Orbitals have very short cooldowns, like the first having 80 and 120 sec cooldown. Eagle ones have short cooldowns but limited use and have 2+ minute cooldowns after using it X amount of times.
2. Aside from 2 or maybe 3 skills, the best use of the Eagle is instant crowd control. You can stun, smoke, and even create a fire wall to impede attacks. It's not all about damage.
3. Higher level auto turrets will not fire at enemies that they don't specialize in unless there is nothing left. For example, the anti-tank auto-turret will fire at a Bile Titan but not at small enemies. But every enemy can destroy an auto-turret, meaning it will not be able to defend itself. It's possible the turret just dies without any value, if left undefended.
4. The mission briefing will tell you what enemies you'll be facing. If it's full of armored foes, bring the semi-auto cannon. If it's full of Stalkers, bring the Guard Dog. Almost-Always bring the expendable anti-tank launcher, as it's good for getting rid of Bile Titans. Shoot them in the face for maximum effect.
Eagle stratagems also all pull from the same pool. If you take multiple different Eagles, they all share the same cooldown, so it might actually be better to only take one or two.
Also just pointing out, 2 minutes is the same as saying 120 seconds, so they don’t even have a longer rearm time than most other stratagems.
The Expendable launcher is worse than the recoilless rifle as you only have 2 shots. That (might) take out one armored target. Best to bring the recoilless and just carry the ammo backpack yourself!
@@logical1399 ive been using the autocannon and carrying my own backpack and its been puttin in work
@@logical1399nah, just like the first game, the Recoiless is only better when used by a 2 man team. The Expendable Anti-Tank is better than the recoiless if you dont have someone else carrying and loading for you. Loading the RR from your own pack takes way too long to be useful for anything above the lower difficulties and you have to give up a back slot for it. Meanwhile the EAT recharges super quickly and can be repeatedly reused in conjunction with a shield generator, jump pack, etc.
@@ZZMonkeysUncleZZ Not really true. They share rearm. So you can use all your 4 eagle stratagems up, and then rearm all of them at the same time.
I think my favorite part of the video is when he provides his discord link to team up, then immediately shows him team killing his whole squad. Perfect comedic timing. Well done.
Your comment at the beginning really resonated. This game was barely on my radar and I can’t believe how fun it is. It’s the best coop game I’ve played since L4D1, and it has some of the best feeling and sounding gameplay around. I much prefer single player games, but they’ve done it so perfectly that I’m just dying for them to fix the matchmaking now.
I actually haven't come across many issues with matchmaking since the server issues on release day but hopefully they'll sort that ASAP
Can't totally say the same. I really liked helldivers 1 thematically, but just wasn't super into the top down.
As soon as i saw this I was excited. I feel like its the first time I've actually just played a video game, for its own sake and actually had a lot of fun since i was 12.... ( im mid 20's)
A clarification, Eagle Napalm airstrike is not a direct upgrade to Eagle airstrike. The napalm strike will not destroy nests or outposts while the normal airstrike will. They both are similar, but serve very different purposes.
Indeed. All the stratagems have their own use, even the cheapest ones..
I didn't think the regular eagle destroyed nest
@@MacDibs It's very finnicky. Sometimes it will and other times it won't
The first one "Eagle gattling" won't @@MacDibs
Eagle airstrike is probably the best option for the eagle, in my opinion. Short cooldown and kills most enemies and objectives.
If you only go by damage output the gatling sentry looks to be way stronger, but there is merit to the MG sentry, and that is sustained fire support. Both sentries have a fixed ammunition pool rather than a active duratin, and the gatling will eagerly dump all of its ammo into tiny bugs as they both tend to hold their fire for much longer than needed. The MG sentry is great at holding a defensive line for an extended duration, while the gatling is great to use as an offensive forward weapon to clear out a big batch of bugs at once.
Similarly, almost any of the strategems has its own niche. The orbital airburst for example has an insanely huge effective area that it hits three times, making it insanely good at wiping all the smaller and less armored bugs out in a large nest (and also to accidentally friendly fire yourself or teammates, because everyone underestimates how big the radis gets)
I got the 500kg bomb earlier, and immediately went back to using my Eagle Cluster Bomb. It's such a fantastic all-rounder stratagem. It can take out outposts/nests on its own sometimes, you can wipe an entire group of enemies off the map with proper placement, it recharges quick, you get a decent amount of uses before a re-arm, etc...
Most people I know just jump for the last "best" thing, and in a lot of cases, it might not be what's best for your style of play or for every situation. The 500kg is a big boom, but it's also spotty with it's damage radius, and even sometimes leaves minions standing there at full health, regardless of being ground zero for the blast.
I'm a fan of having both gatling and MG. Set them up so they can either cover opposite sides, or give them overlapping fields of fire. I also like dropping a sentry as I'm running away from a big swarm of enemies.
The minefield is a lot harder to use, but when you get it right, it can be really good... and it's hilarious when a huge group of enemies runs into them and they all go off at the same time. They light up the sky.
Setting up a mortar sentry upon extraction will almost always hold the line in the easier difficulties. The hardest part is getting teammates to not chase down bugs and get killed by the mortar :D
Little tip: in the side mission when you gather the rocket shell for the Cannon 13:49 if you are playing solo just transport all the shells near the cannon one by one, and only when you have all 5/6 rounds put them in at the very end. In this way you prevent swarms that will normally spawns in the middle of the mission and you just activate the terminal immediately after that.
Yes, a video dedicated to finish a stage ASAP would be very useful and appreciated.
Just do the primary objective and ignore side objectives and bases. What’s the mystery?
But there's medals and supermonies to be found...
Especially with party splitting. If its easier when you land and gets harder later on - this should be actually doable. 2+2, Hell, even 1+1+1+1 😂
@@ZZMonkeysUncleZZ He's talking about the build, not the strategy. As was mentioned around 12:21
@@TheLuggi84it literally tells you the enemy presence will increase the longer you stay in the mission
Small tip with ammo from artillery, you can quickly drop them and pick them up again for a short walk speed boost, rather than slow carry speed.
I like to carry them while crouched, looks silly.
Here's a tip no one has mentioned yet.
When you are carrying large things like the ammo for the anti-air or explosive canisters. You can pick them up press the sprint button then drop them and quickly pick them back up to make carrying them really fast. Depending on the angle you do it you can even make it to where it will launch off of your character effectively being thrown further then what you can throw.
Ive been leveling up using the speedrun method as well and the array one can be done in like 2 minutes solo using this strat.
That's a great tip!
what mission is that? in which sector?
Its a side obj in a lot of missions. Its basically a large anti air gun you have to turn on and load the ammo for. So if you join a mission and while you are doing the main obj you can stop to do that side obj if you notice the large gun on your route.@@lleraoniix221
Instantly put the Halo 3 flag running strat to use when I found the cannon rounds
My team has taken to calling it dribbling and it's SIGNIFICANTLY faster. It's funny when I do it in front of the cadets and they instantly get it and start doing it themselves.
Bonus bonus tip: Be mindful of backblast from launchers! Even the rocket sentry can knock you over if you're standing behind it while it fires.
Quick tip to add on :
Some side objectives can be done from a distance.
Something like the illegal broadcast tower , you can shoot it down using a grenade or a long range stratagem like the autocannon. Same thing goes for mushroom spore sprew.
Theyve changed most of it to a minigame that you have to disable with tablet. So you cant cheese it.
And they changed rogue station by needing hell bomb. cannot bombard it lol. No more cheesing for all those speed running rats.
damn......@@aznranger123
I gotta see about that but if that is the case then....we doing side objectives.
@@aznranger123 I managed to shoot down a rogue station with a recoiless i'm pretty sure
@@OperatorVanta Ill have to try that because I used, Eagle Bombard, Orbital Single, fucking 500K Bomb and it still didnt do anything to the tower. I had to use the panel to stop the tower. (this is in hard mode, be it) I think in trivial you can blast it with anything even a grenade.
got the game yesterday and never even knew you could change the firing modes and settings on weapons
This game is honestly insane and chaotic af... watching all those explosions and all those physics at 4k 100 plus fps the screen is just insane with detail. I saw the trailer for this and was dismissive because I thought they were just trying to make money of Starship Troopers' idea, but damn am I having a blast killing bugs. When you have a 4-player squad, especially a good, experienced 4-player squad on the harder difficulties, it's just something to be in awe of. The sheer destruction is just nuts.
Don't reload until your clip is empty as most weapons go by clips you can carry instead of bullets. You relead a half fulll clip the rest of the rounds go with it. This is not like other shooters where you kill a couple of enemies you hit reload. Also if you see a radar station make sure you complete it, as it will mark every place of interest and also where the nests are.
You reload faster if you leave a couple of rounds in the mag
It's called magazine (mag)
Clips are few bullets together like in autocanon
@@baronhumus848This forreal. I'm tired of everyone calling them clips. Lmao
Here's another big tip. Don't follow these videos. Don't min/max. Just play, have fun. You don't need to max level asap. You've got all the time in the world. Do what you want, have fun doing it, and you win, regardless of what happens.
I like your tip about using your stratagems. The best time to have used it was before the situation got this bad.
My tip for new players is Don't be a Tourist. At higher difficulties there isn't time to be fiddling around looking for all the collectibles like some Spyro game. You get what you get when you run from objective to objective and then you get the fuck outta there. On that note, you get paid per objective, not for each bug you kill. Yes killing bugs is fun but it's insane to stop and kill every single patrol and the accompanying wave spawns. Fight on the objectives, run away or delay everything else.
Oh god, my teammates always attack everything and then wonder why we get overrun with 20 heavy enemies, especially bots
New players won't be tackling higher difficulties unless invited by higher level players or level specific matchmaking. I contend that activating your "super earth tourism" perk early on will get you better acclimated with environments. Thus once higher levels are reached, you won't be wandering aimlessly still trying to get a lay of the land. It's a reason there are levels to this.
@@kb72977 You must not play the higher difficulties much. Lots of under 20's up there.
Ohh no! people want to upgrade their ship, how awful
@@linusah Did you even read my post? Lol
I dunno, I would specialize in specific stratagems after getting what you feel are essentials.
Spaceship modules are expensive starting out and can help improve a whole category. Like 50% off Eagle cooldowns.
This makes more sense if you're playing with a specific squad instead of alone.
Specialize.. or not. It's also cool to vary stratagem to vary your gameplay and find some effective and surprising combinations..
I'm trying to spec into orbitals
Yep. Playing with a group of friends, I'm mostly going for strats that help defend an area for when we have to stand on something and wait, like extraction, waiting for a flag to go up, etc.
1) Running out of stamina? Crouch-walk to recover it. You don't stop moving, but you recover it much much faster. It will speed you up noticeably over long distances.
2) Crouching will reduce the chance of the enemy noticing you. Not everything needs to be killed, and stealthing your way around some groups can save you quite the headache.
3) When finding and loading SEAF artillery side mission: Gather the ammo before opening the terminal. Opening the terminal will attract patrols, so you want that phase over as quickly as possible.
4) When finding and loading SEAF artillery ammo: spamming interact to drop and grab ammo while moving is faster than just holding the ammo and moving.
5) Try to extract before your mission timer hits red, as that is an indicator that your extract swarm difficulty was just bumped up drastically.
6) When playing with a team, try to mix and match your requisitions and gear to fulfill a variety of roles. You don't want everyone to fit the same generic solo role. Have one guy bring anti-heavy gear, have one bring swarm clearing gear, and have 1 bring bunker busting gear.
7) When playing as a team, bring a variety of support weapons, and share them. If 1 player brings a heavy weapon, and another brings a backpack, they can call a second copy of each down after the cooldown for each other, letting them bring 3 non-gear requisitions each.
8) Bug nests and Mechanoid factories both have glowing steamy holes in them. In the middle and on top, respectively. A grenade tossed in these holes will bust it. If you are close enough to do so, then you don't need to wait on requisitions to break em down.
9) Try to call down supplies between objectives. Throw the beacon as far ahead of you as you can, and you will have less waiting around to do as it'll only have a few seconds left on drop by the time you get to it. This goes for equipment too.
Once they fix the match making, it will be a phenomenal game 👌
They already fixed it on pc and ps5
@@-Mu-min still has hiccups and disconnections most of the time.
@@-Mu-min no they dont, they just pretend for now
@@-Mu-minthought ps5 was still messed up
Taking off cross play fixes it in the short term
Great video, but I would just like to point out a mistake you made. At around 5:28 you said sentries don't have a timed life, they actually do though. While I haven't tested every sentry, the ones I have used typically last until the strategem comes off cool down. The only exception I've seen is the EMS mortar, which lasts around 5-10 seconds longer than the cool down, sometimes if you drop the strategem fast enough both EMS mortars might even be able to both fire once at the same time before the first one disappears, but they don't last indefinitely.
The reason this is important is because someone might think they can drop 5 sentries on the evac point before calling in extraction.
Auto cannon is of the best guns/stratagems in the games if you're srs about clearing higher difficulties.
Instead of wasting armor to have 2 extra grenades, grab the +2 stim armor or survive lethal damage once. Why?
Since the autocannon uses explosive rounds, it is able to snipe the hive nests in 1 shot from a distance without ever having to step into the hive of bugs to grenade.
Combine this with an EMS sentry and you can clear nests/hives SOLO on helldiver difficulty
Also got like 12 mags, 1-2 shots bile spitters, 1 shots majority of robots except heavies, no need for team reload since it reloads extremely fast.
You can use it essentially as your primary, you'll never run out of ammo and have extreme versatility.
Dont wanna write an essay, but the EMS sentry is auto VEERY good. Completely freezes bugs and robots in place. So you can clear nests with even higher efficiency
Railgun is better simply for the extra backpack slot. Which is a must in the top difficulties.
@@geronimo5537 Railgun's upsides are that it pens (and stuns (most)) Heavy Armor, can reload on the move, and doesn't use a backpack. If there's other hidden features that it's capable of, please let me know.
Autocannon's upsides are that you get 60 rounds that are capable of destroying nests, factories, propaganda relays, spore towers, pens Medium Armor, has AOE for crowds, and can put 10 shots on target in 4 seconds. All of that is solo; if you have the benefits of a coordinated teammate who will squad load you, you can put 60 shots on target in under half a minute. Not that much of anything will survive the first 10.
Being able to save nades and strats for crowd control and large targets because the Autocannon handles everything else is a great feeling. I never need to take a strat for objective-killing because all of the destructible objectives die in 1-2 shots from an Autocannon.
No way you are clearing level 9 missions solo with the autocannon. Speed is key. And even though you said it reloads extremely fast (which is a lie, as you have to stand in place for multiple seconds), in reality it's reload is horribly long and will kill you. Your mortar can't be everywhere, while the bugs literally will be after they detected you. Not even constant ems mortars would help you with that and we both know damn well that you can't have your mortar up all the time. If you can show me a video of you soloing a helldive bug mission with an ems and autcannon combo comfortably, I'll pay you $1.000. I'm dead serious.
5:20 that was so brutal from my pov is was the slow pivot from the turret to your head being complete obliterated, that was so PATRIOTIC!!!
I'd say a good tip is to remap your stratagem keys for the PC since the default ones are your WASD so you can't move by default. Remap em so you can move and punch in the keys since being able to move and use stratagems is important in higher difficulties.
What bindings do you recommend?
@Shrubbehfish personally I use the numpad number keys (last i knew the numpad gets reset on startup of the game so you may have to remap again), some friends use the directional keys. Basically anything on the right side of the WASD helps so you can still move with your lefthand on the WASD.
@@Okatago yeah I went with the directional keys and it feels soooo much better. I didn't know you didn't have to hold the ctrl key once you get it activated lol. Thanks for the help much needed!
Oh shit I didn't even think that was an option. Doing this tonight.
Okay so apparently it isn't resetting, ya just need to turn num lock off and it'll work as it should XD
A note on side mission xp, I’ve found that light bug nests take a lot longer than light automaton bases. I find it much easier to get an orbital on the building and run away then target specific holes in the ground
Your advice for xp is really bad. The higher the difficulty, the higher the multiplier, and the more people you bring, the fast you can get through things. A Hard mission can give you 75% increase in XP and Recs. Yes, the game can be played solo, but to try and insinuate that playing Solo at low difficulty is somehow more efficient than playing with others at high difficulty is straight up lying.
250 on helldive 👀
@@NhemF250 what
+250% multiplier on XP, which can net you over a thousand XP easily@@veggiebroth5542
@@veggiebroth5542 +250% XP and Money on Difficulty 9 = Helldive
@@veggiebroth5542 almost definitely 250% increase i.e. 3.5x multiplier to xp and recs
Nice to know it can actually be played solo. From the videos around youtube I was under the false impression it was co-op ONLY, since I never saw a video without a full 4member squad. Now I gotta decide whether to buy Last Epoch or Helldivers 2 when I get done playing Enshrouded (and Palworld). So many good games this year already and it's still just mid-february lol. Heck I've been sick since palworld came out and it still feels like there's not enough hours in a day to enjoy all of it (tbh catching pneumonia 2 days after being declared healthy after covid variant who-cares-anymore sucked, but free time is free time... now next monday I gotta get back to work... that will suck massively).
I will say it's definitely more challenging to play solo but still definitely doable and can be enjoyable. Personally as someone who usually hates multiplayer games and prefers to solo stuff, I prefer to play this game with a team.
The only thing you absolutely need a second person for (afaik) is doors that require two people to open for extra goodies, but those aren't mission critical.
Supply backpacks can be used by yourself by pressing 5. Only mentioning because I didn't realize til I was about 15 levels in, and it made my life a LOT easier.
A few add ons:
1. The light armor with 'Recon' trait causes your ping (and only your minimap ping) to also do your radar, including any upgrades on your ship. This is a huge benefit since it can let you both avoid ambushes at objectives and know if there's a heavy unit at that location.
2. I can't agree with this one. Every one of those stratagem's has a job it does well. Often they have shorter cooldowns so you can make more use of them, they're more controlled so you are at less risk of friendly fire, etc. Even the Gatling turret isn't strictly an upgrade to the MG turret, as it burns it's ammo very quickly. (That said, the Grenade Launcher is a great utility weapon, and I'd argue the best early on pick up is the supply backpack.)
3. No comment here, solid work, fully agree.
4. It's worth noting that the gun turrets (MG and Gatling) are at head height, that makes them hyper lethal to you, but means crouching/prone protects you from them 97% of the time.
5. This is especially true of the early game ones. Side note: because the resupply pack comes fully loaded on drop, it's like a second resupply on a separate cooldown.
6. Fully agree, especially if you've got resupply pack you can burn through ammo pretty freely, and you will need to later on.
7. Dead on. Even Trivial missions can become overwhelmingly hostile if you take long enough, get in, do the job and seriously consider getting out. Kill's don't get you xp or resources, objectives and scavenging do.
8. I appreciate the math here, though I'll add in that nests can go down extremely fast with things like the basic bombing run call in (every one of those bombs can destroy a hole or bot factory.)
9. Absolutely onboard with this one, it's straight facts.
10. Did not know that, really glad to know it.
11. Few people seem to know this exists, which is a failure of tutorial sadly.
12. Truth.
How do you change the guard dog pack weapon type I seen some with lasers others with machine guns.
you can pick them in the stratagem menu they're two different items, "guard dog" and "guard dog" recon@@TheTonistarks
@@TheTonistarks just buy the other one .... same cost but way more efficient, way better for enemy spotting usefulness (laser is way a lot visible) and looks like that it has more "ammo per charge" and similar damage
@@riccardoinnocenti9493laser weapons are heat based not ammo, so they have infinite ammo if you dont kill the battery by maxing the heat, i assume the rover stops firing before it can overheat itself
Might be covered at some point in the video, but can you resupply off your own pack? I was under the impression that only supplied teammates
Honestly this game has no right bing as good as it is man, I do t really play multiplayer games but I’ve been playing games with absolute ransoms and yet I’m having a fucking blast doing so, even though no one has had a headset to say a word as to what they are doing but a lot of players ( at least most) have a good sense of spacing and keeping distance with the enemy. Honestly this game absolutely has my attention
I'd love to see the breakdown video
i gotta string together a personal playlist of videos in this genre.
thank you ever-so-much for these vital data
Just want to put out a piece of advice, subtitles are awesome for people who like them, but primarily for people with hearing disabilities (d/Deaf and Hard-of-Hearing).
It's a bit frustrating for some when videos include them randomly and periodically throughout the video. I suggest prioritizing RUclips's captioning tool and just put your script in there (with a brief review to ensure it catches things correctly). Happy to help with that if you need someone for that. These tips are great and everyone playing this game would benefit from seeing this!
Couple things I kind of disagree with, you don't want to stay playing on easy by yourself. There are going to be times where it's hard to find people to play with, but you can't get rare samples if you're in anything less than challenging. Those become essential for ship upgrades once you reach the second tier of each group. I also don't agree with just bypassing everything just to get a little bit more XP, because you're leaving behind possibly a bunch of samples, and no samples are what are going to get you your ship upgrades. The flip side to that is, stratagems, armor, weapons, and boosters are a little more important than ship upgrades, but those upgrades do you make things a lot nicer especially when you can do three eagles before having to rearm instead of two. It sounds like a little big, but it makes a huge difference when you're in the game by yourself.
I should have watched the rest of the video before I commented. Lol. Silly me.
Some good tips here for sure! I do wanna say that being so focused on getting xp and not enjoying the chaos of the missions is a sure recipe to turn the game into a chore rather than a fun experience. Later stratagems don’t just win you the game because you have them, especially when they’re all on cooldown!
380M Is better at killing team mates than mobs.
It's awesome to know about the experience math. For me and my friends, we still enjoy trying to 100% most maps as much as possible even at the cost of experience. Pretty much sounds like what you are saying "IF your goal is experience."
But solo I'll definitely be taking your advice on rushing levels! Great advice and loved the video.
If you like this game you should definitely give deep rock galactic a try. It has a strong enfaces on teamwork, however if you’re able to get a group together that knows what they’re doing you can easily go off on your own and compete the mission. There is also a solo play option that gives you your own flying robot buddy, his name is Bosco.
I keep calling the Guard Dog Rovers Bosco. 😂
Tip #13. Don't be afraid to run away! If an objective gets overrun, run away for a bit. Try another objective and come back when things calm down. Enemies can only call in reinforcements at one location at a time. If your buddy pissed the bugs off at his location that means you are safe from reinforcements at your location. If there's a bug breach behind you that means that there won't be one in front of you. At higher difficulty levels you will probably be doing more running that shooting.
combing the maps well nets alot of requisitions points, supreme currency and medals tho which imo are far more important than xp
Here's another tip: the autocannon is a great do-everything gun. It can destroy spore spewers in two shots, comms towers in one. It can hit them from over 150 meters away, so that saves running all the way over there. It can also close bug holes with a direct hit.
Fairly long eagle tip, I love this strike set and feel like I can probably give some decent advice on their use.
Eagles in general are most valuable for their many charges and quick, accurate call ins in exchange for long periods of downtime which you have to try and coincide with quiet periods. They hit quickly on whatever you targeted, but there will be fairly big chunks of the mission where you have to rely on your team or your own weapons to keep you alive long enough for the rearm to complete.
Eagle strafe is good because it has more charges and is used for quickly clearing a group of light to mid toughness enemies. It always comes from directly behind where you were facing when you threw it and seems to target bugs in its area, so it’s very easy to aim.
Eagle Airstrike is good for quick generalist damage in a large area (it will hurt pretty much anything pretty badly) and for clearing nests or buildings (every bomb can land on/near enough to a hole or structure to kill it). It’s by far the best strike for this, as it has a reliable pattern and a lot of munitions compared to alternatives. Always lands perpendicular to where you were facing.
Eagle Napalm I feel is actually quite situational and loses value somewhat on higher difficulties. The two main uses I have found for it are to pre-lay it on bug breaches or bot drop points to damage them as they arrive, making them much easier to clean up, as well as placing it down as a shield against an incoming horde. It doesn’t really kill reliably,l above the smallest possible enemies, but it can potentially put _some_ damage on a lot of things over the course of a fight. Combined with a guard dog or turret you have a very hard defence to break through that mostly manages itself while you deal with other angles. Also perpendicular.
Eagle cluster is pretty much premium eagle strafe with less charges and more chance of killing your team. It does better than anything else at killing light and medium enemies, but it sucks against anything heavy and can’t destroy buildings. For my money it isn’t worth the slot over something more versatile like the airstrike, but your mileage may vary if your team needs horde clear. Perpendicular also.
Eagle smoke is presumably very useful against the bots on higher difficulties, but I kinda prefer just to kill then faster at the moment. Haven’t used it much though, so I may be talking out of my ass. Another perpy lad.
Eagle 110mm is the only reliable anti-large single target in the eagle line, and you should pretty much only use it on the stuff nothing else can hurt. It will be available more often than other single target strikes like the railcannon, but isn’t nearly as reliable. It will put _some_ damage on bile titans, chargers, tanks, hulks etc - but it swings from oneshotting to almost completely missing. It will almost always do enough for something else to finish the job though, either blowing off armour or taking the HP of the thing low enough to be much more easily dealt with by other strikes or anti-large support weapons. Aims itself so just land the strike near the thing and cross your fingers. Pretty sure it comes from ahead towards you, but it’s at a very steep angle so it barely matters.
Eagle 500kg pays in charges and blast zone for raw damage over a smallish area. It’s actually pretty situational imo, because it doesn’t cover a very large area (despite the impressive effect) and the one munition isn’t great at plugging holes. It _is_ amazing at destroying buildings though. Against the bugs it’s best used as the example clip shows - if you manage to land it so a Bile Titan walks over it as it detonates, it will oneshot it. This isn’t too hard to do, and a near miss will still badly damage the big leggy bastard. Try and get them as they walk towards you to attack your team, and remember the bomb takes a moment to detonate after landing. Basically this one is great for extreme damage over an area, but is the hardest to land in a way that justifies the smaller strike count. The bomb comes from behind you but again at a very steep angle, so unless you’re calling it in from the top of some tall rocks on something right next to you it won’t cause an issue.
For high difficulty bug missions I tend to take airstrike, 110 and 500 along with a laser drone for dealing with chargers and BTs while being able to flex into nest and limited horde clear. The drone helps keep me safe from the little bastards while I focus on landing my strikes.
Against bots I have less experience, but airstrike and 110 always find a lot of use. Cluster or smoke would probably also be quite good, but I find myself usually bringing an orbital rail cannon for even more anti-large and a personal weapon that can deal with their mass medium armoured infantry as a support. They feel like they have less HP but more armour than the average bug, and I feel like I would struggle to land 500kgs on their heavies or spread out medium infantry. Auto-aiming stuff like the 110 and rail cannon are just much easier to use to deal with the odd nasty surprise quickly while I spam a railgun into their oncoming lines of various armoured fucks.
Hope this helps my fellow eagle enthusiasts browsing this comments section. Remember - an eagle never misses, she always hits exactly what you told her to.
Small nitpick: Turrets have a timed life, the lifetime is equal to the cooldown in your stratagem menu, but in 99% of cases they will die to enemies or run out of ammo before the turret is available again.
Another tip, currently the Armor value is bugged so every Armor gives the same amount of protection, either choose Armor by effect or go with the light Armor for more stamina and stamina regen.
People playing this game with resident evil/silent Hill mentality 😅 (conserving stratagems)
Lol right?!
And then there's my partner who aims to litter the entire map with expendable anti-tanks, dropping them as soon as the cooldown is over and encouraging teammates to do the same. 😂 It's been a really great strategy because there's almost always one nearby when I need it.
Fun fact, 1:12 that's exactly how I won my rounds back in BF. Most people didn't even knew their dot will shine up when they shoot.
Best early guide on youtube so far.
I was not using heavy weaponry before this video and i was strugling with the endless waves of enemies but now with the stalwart difficulty 5 is a breaze
An addition to the first tip, even a single player in light armor with sensor ping can be a god send for letting the team know where enemies are coming from by routinely marking the minimap. You can know immediately what the enemy density is before you even see them and prepare accordingly.
Hardest problem I have is when I dive to miss an enemy attack is trying to get back up to run, happens most the time when I’m surrounded by enemies, anyone else have this problem?
I'm on PC but I've found if I use the dive key and then hold sprint after I hit the ground I automatically get up and start sprinting again
Good tip, i like this!
@@GCEism yeah I’m on PS5 and I have to hold O to dive then press L3 to get up, sometimes my guy goes in the prone position and I’m trying to run away lol
@dethtopedophiles3870 ah ok, but correct me if I'm wrong, isn't the dive double tap O ? Holding O may just put you into prone and not let you sprint out of it. Just a thought
@@GCEism yeah you’re right it is double tap O my bad lol
Counterpoint to the side missions tip: If you don't care about exp, say you're already level 20 or you're just not in that big a hurry to unlock more things when you haven't even bought everything that's already unlocked, feel free to take your time and sweep the map clean -- not for nests, necessarily (though there *will* be samples there) but for Minor Points of Interest -- it's the best way to farm up medals and super credits quickly! Especially on easy or medium difficulty, you can just run around those hoovering up free credits! :3
Man that last tip is a big one. I remember a few days ago I was on top of a high rock when a little bug climbed up and was pestering me. When I shot it, I have no clue what happened, but I saw a huge flash and the bug exploded and sent me flying a hundred feet away and I just get up and walk away like its nothing. And today, one of my friends a good ways away from me blew up an area with loads of bugs, and I see this curled up bug corpse on its side roll towards me like a tumbleweed and stop right at my feet💀
I loved helldivers, glad it got a sequel, now just need to wait for a sale and fond a group to occasionally play with
It's already pretty cheap
@bartell20j is it? I'll have to take a look, I didn't even realize it was out until I saw some videos on it today.
@@haro_yemonIt's €/$40
$40 on PS5
I would say it's worth the 40 bucks man. Im a stickler for not paying full price for games and I think its a safe call to spend the 40. Just my opinion. Its only going to get better too as some updates come out. Its only been out for 2 days
Regarding he gatling sentry, it is amazing and I have it down to a science. I always place it on something that is at least slightly elevated for a maximized vantage point, and then I will specifically take cover from the turret. I'll crouch behind a rock or mound, wall, etc. It has saved me every single time and I'll pick off whatever enemies the sentry isn't currently focusing. This is especially viable against terminids. Bug breaches get completely eradicated within seconds and then I just carry on my marry way. Lol. This combined with a flamethrower and no amount of terminids will be enough to overwhelm you and I stand by that. Lol
Watched a few of these tips videos, but yours is by far the best. You have a like from me. Now time for me to go back to blasting bugs for liberty!
Super kind of you, thank you!! For LIBERTY!
0:39 I love he was fake laughing at first and then it turned into a real laugh 😂
I start tonight 😂
Enjoy! Little tip. Go into options and turn on dynamic aiming if playing on pc. It makes it so if you hold right click you aim over the shoulder but if you tap right click you go into first person. Very handy for sniper and stuff.
Tip when you load the artillery cannon, keep dropping the schell and picking it up, you'll move just a bit faster.
pick up, drop, walk/run a step or two, pick up, drop, much faster then walking with it.
Tip 11 made me shjart myself. I'll see you in court.
I want to add that reloading box magazine fed weapons early means you lose all unspent ammunition but will reload faster. This is not the case with belt fed weapons, like the machine guns and grenade launcher. It takes just as long to reload from spent as it does from full.
7:30
I like playing as a machine gun. I once had a mission where my friend had fired 158 rounds while I had fired 1502. I might be a LITTLE trigger happy.
I love that he captions critical info, it is seriously so nice to be able to read and hear the summary of a tip
As far as experience goes I can smash through 1400 in half in hour. I went from level 8 to level 20 in a couple of hours. This neglects that playing higher level difficulty adds a multiplier. Just join some randos on hell diver difficulty and you'll get a 250% exp boost as long as you pull your weight. It definitely takes a bit more skill but just stay on the move and place turrets every time you get the chance and you'll be golden.
I'd like to add an additional tip, regardless of if you're fighting bugs or automatons, if you encounter a patrol that you HAVE to fight because you need to get past them, constantly make sure you completely wipe them out as quickly as possible using whatever you have at your disposal. If you want to throw in an offensive stratagem to help soften them up, do it just before you engage to minimize the amount of time the enemy has to become aware of you. Then once you think you have them all wiped out, double and triple check your minimap to make sure there isn't a straggler behind a rock or that's obscured by some fog that you happened to miss. Because if you accidentally let them live (especially at higher levels) the drop ships/bug breaches that are called in will immediately eat up more of your mission timer, and it only becomes more punishing at later levels when the quantity and quality of enemies starts increasing.
Don't fall into the mindset of "Oh, it's only one bug breach/bot drop" as if it can be easily dealt with, at lower levels that's certainly true, but at higher levels they can make a mission hellish if you don't clean up properly and it will eat into your reinforcement budget like mad. Simply because, these new enemies (naturally) can call in breaches or drops of their own, and begin chaining drops and breaches until the situation has spiraled so wildly out of control that it goes beyond any possibility of recovery with only 4 Helldivers.
As seditious and unpatriotic as it may sound, a retreat may be necessary in those situations if you can cut off line of sight or simply become disjointed enough from the group that draws the aggro of the chained drop/breach to call them all in to a different part of the map and allow those newly spawned enemies to de-aggro from you, and start fresh so that you can achieve your mission objectives.
The point about looking at the settings on your weapons is a good one. When people get to the 'heavy weapons' many of them can be team fired. Meaning if you and another Diver have the same ammo backpack for the gun one person can be doing the loading and the other do the shooting visa versa. It is SUPER FUN to do this with the autocannon set on full auto, prone/kneeling, in heavy armor. You can make a whole swath of 'The Creek' into a meadow in a few moments.
So glad you’ve found yourself enjoying a shooter! I never play shooters yet can’t get enough of Helldivers 2
3:20 for the most part, i didnt start unlocking most strategems until level 20. ;)
I had friends being me their support weapons to experiment with until I knew what i wanted to keep.
quick side note on tip 8 ending part, I have found a lot of success with a heavy Hawk build with a marksman rifle and autocannon, the airstrike and 110MM will destroy bot outposts with 1 simple throw, the cluster bombs annihilate medium groups of light enemies, and most medium bots. and after it's fairly easy to mop up. it's also worth noting some side objectives can be skipped by simply blowing them up and the airstrike works for that as well, anyway never underestimate the hawk, the cooldowns are fast and the resupply is only 2 minutes.
Setting gun modes and silliness can combine well. What I usually do is taking the machine gun, set it to the 640rpm to make it basically an M60, spam napalm strikes and spam quotes from starship troopers and apocalypse now.
Yes please I would love a quick finish guide
i think the only one i disagree with is not spending money before level 5. as you get into higher difficulties you get more money pretty quickly. Ive seen other comments saying that the early stuff isnt useful later on but a lot of the earlier stratagems have the faster cooldowns meaning more uses overall. I used the single use rocket from level 3 until 10 when I unlocked the autocannon. Its great for killing things quickly and has a short cooldown. Also being at level 13 im still using the starter Orbital cannon because fantastic for clearing an area or taking out enemy spawn points and has a fast cool down. Ive also taken down a Bile Titan with one proving that the damage is there if you can hit your shot.
Something im not seeing a lot of people show is that the AutoCannon can destroy bug nests. it counts as an explosion when it hits meaning that you can close bug nests from range easily.
I am only like 3:45 in, but you do know you can get your party specialized so that one person focuses on precision striking, while another focuses on sentry guns ect. So the lower sentry guns do still have uses in late game when done right.
A pro tip for you all, if you REALLY want to learn how to get better, watch the video. But if you just wanna enjoy the game, don’t watch the video and learn how to play the game on your own. Part of the fun in this game is learning new mechanics on your own, and you can’t have that fun when you watch a video. I’m not saying this video is bad because of this but I’m just saying you don’t need to watch a video to get better
I’ve got 2 little tidbits about the SEAF artillery side mission. 1: never forget that the rounds you load into the gun are what it’s going to shoot, in the order you load them. Make sure to pick which round types you want and place them in a good order for you. I personally try to avoid the emp round. 2: when you’re carrying the rounds to the chamber, if you spam the pickup button (at least on ps5) you will move faster without dropping it. It’s saved me in a pinch sometimes
I think the best advice for the points about how much to do and how slow or fast to play is to always be methodical and efficient. Make sure to look at your full map while you're waiting for your support weapon at the start and coordinate where to go and if you want to split up to cover more ground. Proper planning prevents poor performance
9:00 Technically, it is the amount of time spent at mission locations, large camps/bases, the extraction point that increases the rate of enemy presence. Not simply, "Time passing" but over time, you spend more and more time at those locations, therefore it appears more enemy patrols spawn over time. Time alone or "Doing" objectives has no effect.
Testing this, my team and i timed spawn rates for 15 min. away from everything.... and the next mission snuck onto a main objective and hid, counting 15 min. heh. We landed near one and stealthed in. ;)
Absolutely do build videos, Dom. Nice vid 🥂
The subtitles on key information is a good touch!!
Bit of an exception to "don't sit on your strategems" is "sit on your last railcannon/orbital laser"
There's nothing shitter than trying to extract when a Bile Titan pops out of a breach and no ones got one of these left, and you only have 3 for the whole mission.
Just got the game. Havent even played yet. Really like your style. Youve got yourself a new sub. Definitely would like more regarding this game, including loadouts!
my favourite tip is "have fun". I like going with 2 minefields, MG turret (i was stupid enough to not buy gattling yet) and mortar turret on defense missions, no matter how much money i lose for killing civilians. Of course sometimes i see skulls appearing on my screen signaling that my teammate triggered a landmine but that's part of the fun (i will say in advance i don't intentionally put landmines between civilians and their destination, most of the time i don't know what is happening on those missions)
generally a good video, but there are a few things i dissagree with. 1: the 380 and 120 barrages are truly awful stratagems, both in the sense of teamkilling and anti tank effectiveness, youre better off taking the default orbital strike especially as a new player. 2: Shooting the same things as your sentry doesent make much sense unless it is a brood commander or stalker, as you want to reduce the amount of time your sentry spends turning as its turn rate and the fact it shoots while turning are not good. Also i would heavily reccomend the rover guard dog over the standard as it it not an ammo sink and also kills targets more effectively in my experience.
I'm glad you ended with "Remember to have fun" When I hear other players talking about streamlined xp gain, and strats like that it pulls me about of the game. I'm here to enjoy it, and I'm certain I will play the game enough to unlock everything in my own time :)
Unlocking stuff is also part of the game play loop. If you unlock everything as quickly as possible your options for replayability are diminished. Cos after you unlock everything, all that's left is completing missions, which are in essence, the same each time.
Tip for other divers. Placing a turret dead center of the extract pad isnt a great idea, your team mates might destroy it so it doesnt mow em down
There was so many funny movement where someone dive off a mountain into a bunch of monster and start screaming for help!
Great guide,picked this one up this morning,been on it all day 😅
it's such addictive fun right!? Also i recognise that name, welcome into the Discord! :D
Me asf can’t stop playing 😂
Bro... the best teams tend to spread out line formation, hit up all the goodies and samples, side missions, and knock out every nest in short order.
The key is knowing when to fight and when to ...displace and advance in a seporate direction. You don't have to fight every patrol. A proper ambush prevents them calling for reinforcements, loots, and moves on before the next patrol comes checking on them.
I like these tips....our ability to play well now at level 18 is so much different than when we started. I like tip 9 more than 8. the rush mentality with pugs drives me crazy. to get good storming thru things rarely works. at the highest difficulties this game works better with actual squad mechanics. strong communication, military tactics and some precision. 4 people running around doing 4 individual things will get you all killed more than is needed...a tactical approach with clear command and control - like any hard raid in an MMO - is what works for us at the higher difficulties. Also sound - the enemy hears your shots from far away. crouching, stealth and using the minimum force necessary to complete an objective makes things smooth and comfortable. we almost always max out every map as we search for all the goodies and want the challenge of skill - esp given the variety of mission types.. so mostly I agree with the video - but also take exception with the idea you can run around, use all your stuff all the time and get away with it.
I'd like to add a tip that I noticed a lot of people didn't know about. If you reload your gun when you have half a mag left, you LOSE the remaining ammo in that mag. Reloading is best done when your mag is completely empty or when you're short because otherwise you leave bullets on the table.
Playing this game solo is a blast on Tier 7-8.
Having to play it against bots like you're playing MGS:TPP most the time and using optimal defensive and offensives in case an objective requires being seen and the endless reinforcements that follow. Orbital laser can be thrown without causing detection of you and clear out any primary objective quickly if its destruction related.
EMS mortar and the shield dome are a great offensive/defensive combo as well to draw enemy attention while you flank.
Saving requisition until level 5 (#2), I would just correct to "plan out what stratagems you want and save up for those if they're not available". As others have mentioned, some of the starter stratagems are still useful for beginner phase where you have 2 open stratagem slots of the 4 and filling it with anything's good. Also at higher difficulties, the requisition rewards easily offset the cheap expense of the starter stratagems. This is more so if you run solo and don't have other players to provide you with the higher level support weapons and backpacks that make you an effective fighter at difficulties above your weight class.
Sticking around after completing an objective (#3) is okay advice if your MO is to clear the guards and summoned reinforcements and you (and your team) have the firepower to do so. I tend to infiltrate and spearhead strike objectives separately from the main team, and at difficulty 7+ I don't have the firepower, nor would I want to waste it on enemies I can get rid of through de-spawning when I run to another objective and back.
Turrets (#4) is fine, though this tip is more of how to not be an idiot around turrets. The problem not covered here is smart placement of turrets, which players tend to fail more than their positioning around said turrets (putting them in a spot that looks good but will inevitably result in the entire team getting shot). This is messy, and requires intimate knowledge outside a beginner guide's recommendations.
Using stratagems upon refresh (#5) is like #3, conditional. Hogging resupply denies it to teammates operating independently, some stratagems (like Railcannon) are wasted if used right away on smaller mobs, and at present, one (orbital laser) is true limited use. You should communicate in advance what needs to be saved and what can be used generously, especially when split up.
Don't be afraid to use ammo/equipment (#6), is really only (not especially) if you're operating in a smaller team size. Full teams, in particular undisciplined ones with very low ammo economy builds (especially co-op weapon users), can easily burn through a single supply's worth of resource in a minute or two of intense fighting and still need more. Smaller teams offset this better, but otherwise you may need to, again, hash out in advance ammo economy and usage behavior concerns.
#8 and #9 counter each other, which is explained but shouldn't be together in a "Stop doing this" video, just saying. It's not that the tips are bad, just that the title suggests 100% compliance which is impossible if some elements are in opposition to each other.
Overall a bit subjective for my liking, but mostly valid. I'd say the only thing I dislike is you didn't give any tips about running away, which is rarely favorable but ideal when things get un-manageably chaotic. This game (and its predecessor) lets you lose an enemy by fleeing, and while cowardly, it's still effective depending on what your objective is.
Great tips, TY for sharing this. I am going to be getting the game this week and want to know as much as I can as I want to be an asset to any Squad I join. See you all Planet side.
If you do a satilite antena side objective it will mark every valuble location and bug nest on your mini map. Very good for getting all the rare currency.
Really? Good to know. Thanks!
Can't believe there are people ACTIVELY bashing this game. It's so great (network issues aside, they are known and being actively worked on)
2:40 There is value in running both Machine Gun and Gatling sentries simultaneously, but not in all situations. Blitz missions come to mind