Time to unlock big storages and unclog production! Timberborn Emberpelts Hard Mode Ep07

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  • Опубликовано: 29 янв 2025

Комментарии • 94

  • @Dalton325
    @Dalton325 10 дней назад +5

    If you want to block off the river near the tree farm, you should probably build stairs down into it when the drought comes on. There are natural stairs down into the water on the island. When you go to build the second leg of the L, they’ll run down into contaminated water. If they have stairs now, when it’s empty, they can work on several levee at a time.
    You could eventually use a mechanical transfer pump to fill it like a little lake.
    Eventually, it would be nice to see good water directed into the channel behind the colony. Even now, a few levees and it could be filled and greened up.
    When we eventually get to the mine up top, we could do water wheels in the bad water we diverted.
    Still a fun play through, even though we aren’t close to death all the time.😁

  • @darthyetgon
    @darthyetgon 9 дней назад +10

    45:11 you put a tank for corn juice when you're not squeezing corn juice but you are squeezing tomato, apple, and beaten radish juices 😊 so I would switch that corn juice tank to the other one of the three

  • @IamHattman
    @IamHattman 10 дней назад +4

    Things are looking up! Nice to see juice getting made. If you get enough of it going you can end up replacing the beavers drinking water entierly.
    No major suggestions here, you've basically got everything going already.

  • @marcell0
    @marcell0 8 дней назад +1

    21:13 divert the bad water with a canal, over the cliff, instead of sealing the spring. you might even be able to generate electricity with it. greetings from switzerland

  • @CaTastrophy427
    @CaTastrophy427 10 дней назад +4

    1:10 Engines only burn fuel when there is something drawing power from the connected system. So if all the buildings connected to it are paused or have no workers available (and possibly if they are missing the required materials or their storage is full), the engine(s) will stop burning their fuel.
    5:50 Contamination spreads orthogonally, so you only need to put barriers on the tiles that share an edge with the badwater, not the ones that only share a corner. In other words, you're marking several tiles to be not cut down or planted on, that could be used for more trees (and it'd also save you metal on the superfluous barriers).
    9:15 I might recommend levees to bridge across to that island, in preparation for later blocking off the flow to open up a large area that can be used for more farming/forestry. It's only 9 blocks IIRC, that's about 100 logs. A bit much of an investment at this timestamp, but I wouldn't be surprised if, by the end of the video, you could afford it. And bridging across with platforms is still about half that cost anyway, since a plank is just a log with a haircut.
    19:00 Not quite, you need two presses making juice to support a population larger than (doing the math, assuming a 16 hour workday) about 20 beavers, and three presses making juice for a population larger than 40 beavers. Or rather, the 1.5h for 5 units recipes (Beet and Radish juice or Corn juice) can support 20 beavers per press, and the 1h for 3 units (Apple juice or Tomato juice) can support 18 per press. On your 18h workday, it goes up to 22.5 for the better recipes, and 20.25 per press for the less efficient ones. The exact formula (assuming ideal conditions) is 1.25 or 1.125 (depending on recipe) beavers per hour of work in the press. For the record, a water pump is 1.125 beavers supported per hour of work as well, so... if we assume about 10~15% of the time is lost to the beaver being in transit from home to workplace and/or to and from storage, it's about 1 beaver per hour in the _workday_ per press/pump.
    22:00 Y'know, I might recommend building 1 (one) more gear factory. An equal number of lumber mills to gear factories is the ratio I tend to go with.
    32:15 BTW, you can put platforms over contamination barriers, to allow for pathing to cross them. Something to consider for access to that island area, instead of running the paths over the levees.
    51:05 you're gonna have to update the stubble club for next video lol, I believe my name should've been there (though this video was probably uploading or already scheduled for release when I joined)
    Also, no particular timestamp, but the ending zoom out reminded me: Build some stairs behind that forester to add like 20~30 more arable tiles it and the lumberjack flags can reach

  • @zsolthb
    @zsolthb 8 дней назад

    51:56 There is a crater on the plateau next to the smelting complex with three dead trees and one on the plateau above. I suggest, utilising them as irrigation ponds. Right now you are constrained only by water and sometimes by wood.
    You could build a row of mechanical pumps on platforms across the river either in front of or behind the row of waterwheels. With an additional 2 or 3 underground water tanks you could have enough storage to fill the craters and keep them topped up thereby being able to have forests or orchards on the plateaus. For efficiency you could sprinkle a few medium tanks near busy areas and irrigation zones, the beavers don’t have to run all across the map for water. And also if you build an irrigation pond next to the “T-junction behind the beaver homes you could revitalise the rest of the lower plains growing more trees and having enough wood to run all the engines, kilns, charcoal makers and whatever there is.
    By the way; isn’t there an engine that runs on some sort of bad-water fuel? It may be worth considering building a mechanical bad-water pump, or two and an underground bad-water tank and produce that fuel and using those to operate the engines.

  • @craftjoy6712
    @craftjoy6712 8 дней назад

    You are doing great, I would have never made it this far. Im learning lots from you, thank you.

  • @sidmcmillan926
    @sidmcmillan926 10 дней назад +2

    Apple Tree Island has definitely played an important part in the play thru 🍏👍

  • @HazMattAtk
    @HazMattAtk 9 дней назад +6

    21:11 Just to the right of the badwater source is a waterfall which is spilling some good water. You could build a line of levees separating the good from bad water and redirecting the bad source off the waterfall instead!

  • @ortizandy87
    @ortizandy87 7 дней назад

    Really enjoying this series

  • @mikeriley2475
    @mikeriley2475 9 дней назад

    21:35 You could just use dynamite to drain that Badwater source off the side of the cliff! Mine was a little more convoluted then that though :P I utilized that natural drain beside it, but i found that you'll need at least 6-7 blocks wide (Or accumulatively) in order to prevent badwater flooding during badtides :P If you can widen the drain beside it and cross the river to the north and widen that drain (and or blow an additional drain somewhere else) you can badtide proof your colony!
    When you do start working on Badtide proofing your water source remember to build some food and water storage up there as well :P

  • @dragade101
    @dragade101 9 дней назад +1

    @12:10, they do work on the diagonal. You can see an uncontaminated piece of land only 2 diagonal units away from the badwater. The only way for it to be in this land to be in this state is for the diagonal connection to work. (I'm looking on the right side where there are more diagonal edges; near the natural blockage)

  • @jessetheunending9357
    @jessetheunending9357 10 дней назад +10

    Would it be worth it to put a small water tank at the big tree farm for the water dump to pull from, supplied by an automated pump and power wheel?

    • @JCTheBeard
      @JCTheBeard  10 дней назад +3

      If the water is clear enough there, sure. But that might not happen for a while

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 9 дней назад

      ​@@JCTheBearda water tank would still be a good idea, set to obtain of course. No longer would you need to wait and wait for the beaver to drag a barrel of water allllll the way out to the dump, so when you unpause to splash it will be near instant.

  • @PauxloE
    @PauxloE 9 дней назад

    31:40 You could build a wall of levees three tile forward of the existing one (at the front line of the existing water pumps) - that allows you to put the irrigation barriers behind it, and then more pumps on top. This should keep out the contamination quite well.
    34:54 When you later run out of space, it might make sense to build the large warehouses on top of the underground warehouses. But I guess for now there is enough space on this map that it's not yet needed to build vertical, and the underground ones are good enough.
    42:03 I think you'll want a tank for tomato juice (which you are producing) before one for corn juice (which you are not yet producing), right?
    43:15 Start of the temperate season, which means time to remove empty tanks!

  • @davidwhite3337
    @davidwhite3337 9 дней назад

    Gr8 ep today, JC. Loving this series & the others.

  • @josephcoleman9753
    @josephcoleman9753 9 дней назад

    So I actually completed the playthrough i was following along with you initially over the weekend. And this morning I had the genius idea of running your apocalypse mode settings to a similar map.... here i thought emberpelts would do great since they make juice. But that 150% consumption with 50+ day droughts make it sooooo hard to do. I'm having a lot of fun while I've been cussing you out for giving me this idea.

    • @JCTheBeard
      @JCTheBeard  8 дней назад

      Interesting, I figured the juice would have solved that issue. But I guess across 50+ days, it's going to be really hard regardless

    • @josephcoleman9753
      @josephcoleman9753 8 дней назад

      @JCTheBeard yeah and the map is chose was absolutely killer. I managed to at least get to the first bad tide but I had to drop the hunger and thirst down to 125% unless your a masochist i highly do not recommend apocalypse on a map that is impossible to damn fresh water.
      Oh for those who are masochists. The map I've chosen to smash my head against is bad spring v2. Good luck

  • @Grz349
    @Grz349 8 дней назад

    33:09 If you put extra levies in front of the existing one you could place the contamination barrier on those to stop it getting in. I think you have enough lots.

  • @notabandicoot5227
    @notabandicoot5227 10 дней назад

    I’m loving this series! Keep it up

  • @the.one2195
    @the.one2195 9 дней назад +3

    You forgot about the tomato juice storage

  • @mynoc1113
    @mynoc1113 10 дней назад +1

    good work

  • @andrewjohnson6162
    @andrewjohnson6162 10 дней назад

    33:10 Try putting a platform bridge across next to the fluid dump. Then delete the footpath across the dam. Doing this would free up 7 plantable squares that are under the footpath, while allowing a shorter path to storage, food and water.

  • @Devilish_Fun
    @Devilish_Fun 6 дней назад

    I'd like to request the windmills to be moved into the river, whenever you get the chance. 🐸

  • @DJarr216
    @DJarr216 9 дней назад

    It looks like the last badwater source can be blocked of with 4 dams + removal of the blockade next to it and the removal of the dam build in the previous episode.
    At the top of the waterfall, block the path coming from the east, then at the badwater source, where the river spilts into 2 paths, dam so water can no longer take the route going south.
    Next, open up the blockade so the water from the badwater source can flow west, back into the riversection you blocked of.
    Now that the badwater has a new route you can dam the north exit, so the river remains clean.
    Finally, the dam built in the previous episode has to be removed again, otherwise the badwater will take the route that you closed of in the previous episode. You'll need a new dam so badwater can't flow into the riverbed that you've build the triple lodges in.

  • @KunalVaidya
    @KunalVaidya 9 дней назад

    I think, increasing well being by expanding food options is slightly more difficult than the low hanging fruit options of shrubs, statues, etc on the houses such that their 'area of effect' yellow highlight covers most houses. spending overnight in the effect of fun, social life, aesthetics has the fastest impact on well being. with additional speed and life comes more productivity and gear production

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 9 дней назад

    Forget the contamination barriers, well for the lower tree farm area...
    Just block off 90% of that lake area and force the river to go diagonally to the exit on the far end mkre in line with the scrap metal island. Open up that entire lake as plantable space with the help of some levee/fluid dump setup with a forester/farm and profit and prosper!

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 9 дней назад

    Dont forget to slap down some contamination barriers behind dams, levees and floodgates. The contamination can still "spill in" a bit if those spots are left without barriers.

  • @ItsAllGravy150
    @ItsAllGravy150 9 дней назад

    Another comment about how I'd like to see you use all your different housing options to make an aesthetically cool cliffside apartment complex

  • @bigpace
    @bigpace 9 дней назад

    Watching them carry wood all the way up top 😂

  • @mikeriley2475
    @mikeriley2475 9 дней назад +1

    Anyone else noticing the Static Anomalies (artifacting?) going on in recent videos? Like at 30:35 ?

    • @JCTheBeard
      @JCTheBeard  8 дней назад +1

      Yeah, my computer is dying. I'm building a replacement some time in the next few weeks once the next paycheck from RUclips comes in 😎

    • @Devilish_Fun
      @Devilish_Fun 6 дней назад

      ​@@JCTheBeard

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 9 дней назад

    For contamination and irrigation barriers, keep in mind that "corners" are NEVER needed! Only the blocks DIRECTLY being touched by water are the blocks that need barriers.
    So...
    □■■

  • @alexkudzin4980
    @alexkudzin4980 8 дней назад

    7:15 just build a levee wall along the river wth the irrigation barriers on top….
    Even unwatered its fewer irrigation barriers & more planting space

  • @NoodleKeeper
    @NoodleKeeper 10 дней назад +2

    Wouldn't it be better to store the raw corn in the Underground Warehouse? It's more space efficient, and allows more flex with what you do with it.
    Edit: Oh geez, not even a minute after I posted this, you mentioned my point.
    Edit again: You don't have a Medium Tank for your Tomato juice, so it's sitting at around 40.
    Other suggestion: Get flywheels for the automated water pumps and your other industry.

    • @josephcoleman9753
      @josephcoleman9753 9 дней назад

      Later on probably. But for now the edible food on hand is probably more important then the ability to make juice or fuel since he's not making them yet.

  • @sludge102
    @sludge102 9 дней назад

    Watching the trees die at 3:00 made me have to comment, that you can also use levees to block the contamination, however you will have to irrigate, i don't fully understand the irrigation mechanics yet, but if the water is only 1 deep, a levee will block it

  • @mgstech9
    @mgstech9 10 дней назад +1

    👍

  • @1nsane89
    @1nsane89 9 дней назад

    how was i not subscribed yet?? oh god! i AM the statistic!

  • @BrandonCallen
    @BrandonCallen 7 дней назад

    Hope to see more under ground storage and tanks

  • @triwulf1
    @triwulf1 9 дней назад

    Just a tip: Don't forget about the Upgraded workshops that come with this mod.

  • @walkir2662
    @walkir2662 9 дней назад

    Have you played Frostpunk? If yes, and maybe even if no, the map "New Londwood" might interest you. It's an interesting take of the city from that game as a Timberborn map... and has water sources extremely close to teh starting point. That first badtide was not something I was used to!
    21:57 There's a third option: Build levees around and only leave an opening away from your clean water supply. Dynamite is chaper, though.
    27:40 you can extend workhours... or you can place one more tile of path to connwct the path past the grills directly to the houses (it actually leads straight to a door), and therefore the construction site. That would save 5 fiels per direction - but it would also mean an American building a roundabout, so... yeah ;)
    Still helps with filling the tank.

    • @JCTheBeard
      @JCTheBeard  8 дней назад

      Have not played Frostpunk but it has been highly requested. I'm not sure if it fits the channel to be honest

    • @walkir2662
      @walkir2662 7 дней назад

      @@JCTheBeard You don't need to have played it to enjoy the map, but it would have been a nice extra.

  • @Chriz767
    @Chriz767 9 дней назад

    Might be a good idea to put the 3x3 fluid dump right where you put the housing

  • @dragade101
    @dragade101 9 дней назад

    On hard mode; generally: 50 beavers for 31 days (close to max suffering) consume: 4.13k food and 3.23k water. So you are basically there; at least with water storage.
    The U pond watering your crops could be turned into two 3x3 water dumps though (reducing how much water you lose to evaporation). (The above water figure doesnt calculate for farming needs)

  • @ehoffmeister8160
    @ehoffmeister8160 9 дней назад

    ✴️✴️REMINDER: since loggers work closest first ... It's best to spread them out & 1 way to do that is a ladder on the path & 2 platforms beside it & lumberjack flags on the platforms ... Do this in a few spots 😁😁

  • @lukerobeson9957
    @lukerobeson9957 9 дней назад

    It might be a good idea to shrink the area your water dump is filling up. You can levy off a few 3x3 areas and get the same coverage?

  • @vaishnavrajeev26119
    @vaishnavrajeev26119 9 дней назад

    Heyyy you should blast and put levees to block the bad water to increase the efficiency of pumping

  • @sidmcmillan926
    @sidmcmillan926 10 дней назад

    19:00 ... Squashers are Go! 🤗

  • @AC1mDevo
    @AC1mDevo 9 дней назад

    I tried the apocalypse mode setting as the water and food consumption on this map with ironteeth, boy oh boy this is the hardest game play i ever experience. maybe in update 7 or late this year you could do this. but it's very hard to play and not much contents as the current series,but fun

  • @RoyleCgaming
    @RoyleCgaming 9 дней назад +1

    Can you build platforms on top of the contamination barriers? If so perhaps it's worth it to build the water pumps on top of platforms to protect the land.

    • @JCTheBeard
      @JCTheBeard  8 дней назад +1

      Yes, platforms do work on top of them. We may end up doing that eventually.

    • @RoyleCgaming
      @RoyleCgaming 8 дней назад

      @@JCTheBeard I'm just getting started into actually playing Timberborn and watching others for ideas on how to survive.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 9 дней назад

    My plan for that final Bad Water Source feeding into the main river is to simply Cap That Sucker and be done with it. But then i plan to dynamite those 2 or 3 small exists from the main river to at least 3 wide, then add flood gates set to slam open fully during a Bad Tide. Then im putting a large fully river wide set of Flood Gates after the last small outlet but well before the waterfall to in front of the colony, when a Bad Tide comes along this wall of floodgates SLAPS their tops fully closed... thus forcing all the badwater during a Bad Tide out the 2-3 small outlets from the main river while keeping the bulk of the river free and clear of any and all badwater. Ill also need another wall of floodgates on the secondary river that currently is still purple while the main is blue jusy like you also currently have, this will again keep the secondary river free and clear of any and all badwater. Then my final goal is to put a large dam wall with some sluices at the bottom and floodgates at the top. This will make both the Main and Secondary rivers, well like 1/3 the main and nearly all of the Secondary, into massive water reservoirs to let flow over via the floodgates during the Temperate Seasons and later the sluices will be used to top up the lowlands river near the main colony. This massive collective reservoir will be more than enough water to survive the longest of droughts and bad tides without forcing me to build up the lowlands river higher than it is, as well as making the lowlands lake totally moot. Which it already is for me as i blocked off 90% of it and forced the river out the closest outlet of the lake off the map thus freeing up the vast majority of the lake bed, the scrapmetal island as well as the island in the far corner of the lake/map for farming farming farming, then frees up the entire area you currently have a small treefarm on for solid tree farming. Leaving the upper ridge where the scrapmetal is at for production or housing.
    I gotta join your discord and share some screen shots of current progression and later projects as they get completed.

    • @JCTheBeard
      @JCTheBeard  8 дней назад

      Permanent power generation from flowing badwater is very compelling, and we should probably expect to see that in this series before too long. We're finally able to get some traction after spending so much of the early game just surviving

  • @notabandicoot5227
    @notabandicoot5227 10 дней назад +3

    You’re getting artifacting though your videos atm.
    I think your hard drive is on the way out.

    • @JCTheBeard
      @JCTheBeard  10 дней назад +2

      Timestamps? I haven't noticed any. But I have been getting pretty regular bluescreens with "memory management" stop codes. Planning on building a new computer within the next few weeks, just as soon as another month worth of youtube money comes in

    • @notabandicoot5227
      @notabandicoot5227 10 дней назад

      @ there’s one in first few mins of this video. But have noticed them in others.
      And awesome, looking forward to hearing about your new pc!

    • @notabandicoot5227
      @notabandicoot5227 10 дней назад +2

      30:37 just after this time stamp too

    • @sidmcmillan926
      @sidmcmillan926 10 дней назад +2

      yep, 30:38 ... looks kinda cool tho, like a Cezanne or Frank Auerbach painting 🤗 (tiny bits at: ... 38:00 and 45:16)

    • @TDjerf
      @TDjerf 9 дней назад +1

      ​@@JCTheBeard0:14 and 0:19

  • @fromashes7818
    @fromashes7818 9 дней назад

    Today's a good day

  • @thomasfplm
    @thomasfplm 9 дней назад

    30:52
    Why not add a stream gage on the river and automate turning it on/off based on contamination?
    Also, you should reduce a bit the area of the horseshoe reservoir.

  • @dougdvdw8421
    @dougdvdw8421 9 дней назад

    Please put a ladder in by your foresters, you can use the bottom section for growing

    • @walkir2662
      @walkir2662 9 дней назад

      ...or fill it in with land later

  • @hasanmahmud8602
    @hasanmahmud8602 9 дней назад +1

    30:38 your video is glitching. Consider checking this issue

  • @Struggling_Engineer97
    @Struggling_Engineer97 9 дней назад

    You should build a windfarm over the water

  • @KunalVaidya
    @KunalVaidya 9 дней назад

    one oil press on the corner beaver appears to be sitting outside, maybe a visual bug or maybe not able to get input material

  • @T3xasCarter
    @T3xasCarter 10 дней назад

    How dare you build that first! I am upset! You should’ve built * insert my idea here *
    Love the series! I just wanted to see what it felt like being one of your know it all commenters. (It did not feel good.)

  • @Devilish_Fun
    @Devilish_Fun 6 дней назад

    Hey, JC, there were some graphical shenanigans happening throughout this video.

  • @rfmee
    @rfmee 9 дней назад

    Can you put contamination barriers in the riverbed? Like, instead of putting them on the edge of the river on dry land, can you put them in the water? Will that work better with blocking the contamination?

    • @JCTheBeard
      @JCTheBeard  8 дней назад +1

      They work underwater, but only if the water that covers them is clean. If they're covered by contaminated water then they do nothing.

  • @jasonjazzz5
    @jasonjazzz5 10 дней назад

    dont forget to take off the 20 hour work day next episode

  • @bigpace
    @bigpace 9 дней назад

    What are all those beavers running up to the top of the mountain for? Unless I missed you building something then they are doing a lot of running for no reason.

    • @JCTheBeard
      @JCTheBeard  8 дней назад

      Most likely getting wood remnants from the flags up there

  • @jasonjazzz5
    @jasonjazzz5 10 дней назад

    8:00 that's what she said

  • @jasonjazzz5
    @jasonjazzz5 10 дней назад +2

    🔥🔥🦫🦫🔥🔥

  • @SamiusGurobo
    @SamiusGurobo 9 дней назад

    Sorry, I haven't started to actually play the game yet( or gotten deep into the video today), but would a small reservoir down by your tree farm using a bad water pump not be the answer for the early game? Doubly so now that you have so much of the bad water from even contaminating your good water in the first place.

  • @T3xasCarter
    @T3xasCarter 10 дней назад

    How dare you build that first! I am upset! You should’ve built *insert my idea here*
    Love the series! I just wanted to see what it felt like being one of your know it all commenters. (It did not feel good.)

  • @sidmcmillan926
    @sidmcmillan926 10 дней назад +1

    💓🔥🦫 !

  • @Namo_4242
    @Namo_4242 9 дней назад

    Why not just build a dam at the waterfall next to the colony with gates that let fresh water through at the front and gates that let bad water out at the side into a Canal that goes out of the map

  • @Devilish_Fun
    @Devilish_Fun 6 дней назад

  • @walkir2662
    @walkir2662 9 дней назад +1

    ...am I the only one getting heavy artifacting occasionally in here? 30:37 was the worst so far.

  • @ehoffmeister8160
    @ehoffmeister8160 9 дней назад

    26:50 ❓❓❓ WHY put so much effort into those contamination barriers around horseshoe Island ❓ ( just climb those cliffs [ 9? Ladders] then stop all contamination from coming toward your colony .... [ Rig ? On bad water source & sluices/dams to redirect bad water during badtide ]