Maples, food processing, storage and more! Timberborn Emberpelts Hard Mode Ep09

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  • Опубликовано: 5 фев 2025
  • It's time to get the rest of this storage built out, expand our farms, and get some maple trees planted!
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Комментарии • 90

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +15

    37:25 can delete the forester for the apples now. then unplant the trees so the spread to those few spots

    • @Drexos17
      @Drexos17 13 дней назад +6

      @@jasonjazzz5 plant the one spot where the lumberjack flag was first

    • @DominikHolter
      @DominikHolter 13 дней назад

      yes, please

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +15

    to help with raising the population in a little more controlled fashion, keep a smaller house around and pause/unpause it as you need more population and build more larger houses. build a new house/lodge pause the small one for a bit, need a few more bodies down the line, unpause the small one. rinse repeat

    • @JCTheBeard
      @JCTheBeard  13 дней назад +6

      That's a smart way of doing it

    • @Drexos17
      @Drexos17 13 дней назад

      Don't worry, something is gonna get the vertical shaft

  • @sidmcmillan926
    @sidmcmillan926 13 дней назад +8

    I'm glad these episodes always time with my dinner here in NZ, cos all the talk of stuffed peppers etc makes me hungry! 😋 I do enjoy watching whilst I eat dinner 🤗

  • @PauxloE
    @PauxloE 12 дней назад +2

    13:26 "We are still somehow running out of corn, so we probably need to plant more of that" - Half of your corn field is currently ready to harvest. So I'd first start getting enough farmers so you get actually everything harvested, then evaluate the need to plant more. An new farmhouse in the area of the "spinny huts" should help here. (Done 23:54)
    15:02 Getting some storage room for apples is still a good idea, you currently got zero (except in the gathering flag). Get some in the location where you process them further (i.e. bakeries and juice press), and some where your beavers live (done at 20:48). (Though I guess then you should also grow more apple trees, and/or make sure the ones you have are properly harvested.)
    22:18 "I know [the warehouse is] far away from the farm" - Your farmhouse has storage capacity for 50 of each type, which should give your haulers enough time to carry it out of the farmhouse to the warehouse. As such, the distance matters less, and as you say, it's not that far anyways.
    30:25 "They can't even cut down the trees fast enough" - I think your log storage is full (or was full before you places the last buildings a moment ago). Maybe an underground pile for logs might be a thing to invest into at some point. (After the number cruncher, I'd say.)
    → If you have gears lying on the ground and full storages, you could pause the gear workshops for a while.
    46:25 If you want to put a stream gauge in here, you could move the fuid dump just one or even two squares back (to sit on the levee). Though that conflicts a bit with the location of your water tank.
    → Yay for the number cruncher! (And yes, connecting it to the water wheels makes more sense than using an engine.)
    → Your forester in the apple farm is not needed anymore, the beaver is sitting idle. You can remove it, and most of the path there, to fill this with more trees - if you unplant the neighboring trees, they should eventually spread. One additional gatherer could also be good (that's why you might still need parts of the path - or put it on the side of the dead berries).

  • @CaTastrophy427
    @CaTastrophy427 12 дней назад +3

    49:40 Tapper's Shacks and Foresters have the same range, the issue is built buildings cause pathing obstructions so... yeah. Also, that small tank is lowering the range of both of them, move it to be on the levees below the path and you'll have a bit more planting and tapping area to work with.

  • @dragade101
    @dragade101 13 дней назад +3

    I love the verticality in Timberborn. Nothing stupid about it. That is your creativity to make it look nice and function!

  • @MrDjdavy
    @MrDjdavy 13 дней назад +6

    A good thing to do is to make a powerline to the numbercruncher so the industry can get power from the waterwheels + the numbercruncher works in droughts dubble + when you can put some domes over the badwater source then it works all the time.

    • @JCTheBeard
      @JCTheBeard  13 дней назад +3

      Yep, that's on the list. Remember our vertical shaft from last episode? That's going to connect soon

  • @evanpritsos3829
    @evanpritsos3829 12 дней назад

    I believe the phrase "Bob's your uncle" comes from the British politician Arthur Balfour, who was very young but given a lot of powerful and prominent jobs by his uncle Robert Cecil-Gascoyne, who was Prime Minister. Thus, when things go your way, whether you deserve it or not, then it's because Bob's your uncle. Great series btw, loving it (and apocalypse mode).

  • @sihollett
    @sihollett 13 дней назад +3

    "Bob's your uncle" is linked to two British politicians in the late Victorian age - the Prime Minister, Robert, Marquess of Salisbury and his nephew Arthur Balfour. Arthur got a promotion with government for which he was seen as unqualified for - leading someone in the press to joke that of all the qualifications people might have had to do that job, the only one that matters for that job is if Bob is your uncle. The phrase stuck as one for getting something easily without much work.

  • @betabry42
    @betabry42 13 дней назад +10

    You could probably get rid of the forester on apple island and move the gatherer flag up there, lots of apples on trees so could use a 2nd gatherer too.

    • @Yalsof
      @Yalsof 12 дней назад

      If he got rid of the forester there and unmarked for planting, the trees would naturally spread to fill empty spaces as well. Though if there is still bad water contamination, he won't have a way to replant once the forester is gone.

    • @PauxloE
      @PauxloE 12 дней назад +1

      The second gatherer could likely be better on the other side, and if you keep both outside, then you also can remove most of the path and have more trees there.

    • @Yalsof
      @Yalsof 12 дней назад +1

      @@PauxloE good point. With gatherer flags outside the island, I think all the paths could be removed

  • @sawyeriii
    @sawyeriii 13 дней назад +3

    If you platform atop horseshoe pond you can use it for pathing, storage and farmhouses.

  • @thomasfplm
    @thomasfplm 12 дней назад

    42:45
    It would be interesting to have a stream gage to automate turning the dump on and off.
    54:29
    Add a second set of levies in the horseshoe a few blocks further from the river, so you get less evaporation.
    You are not in desperate need for logs anymore.

  • @linuxares
    @linuxares 13 дней назад +2

    8:39 - Perfect beaver for your saying.

  • @Someone_in_the_comments
    @Someone_in_the_comments 12 дней назад

    And we've reached that immensely satisfying part of a playthrough where beaver numbers and resource production means you can start building things immediately and everything starts proceeding nice and quickly.
    Gotta do the hard yards first, though.

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +4

    18:50 know what'll get ya that 1k science? to quote you "well, im not gonna say it again" haha

    • @Drexos17
      @Drexos17 13 дней назад

      @@jasonjazzz5

  • @Bama_Boy
    @Bama_Boy 13 дней назад

    Btw, I find it absolutely hilarious that you actually say "comma" out loud. "However, comma." @46:02 This, for some unknown reason, makes me literally laugh hard af, not out loud but in my head. Not bc it's dumb or anything negative like that, I absolutely love it. It's unique. Never change. You, sir, are an awesome specimen.

  • @rolandjaycutter3504
    @rolandjaycutter3504 13 дней назад +3

    25:50 "Where the grass don't grow."

  • @Interstate66
    @Interstate66 13 дней назад

    If it's stupid and it works - it still works 🙃And some of the greatest inventions ever made, where once just a daydream 😉
    A 100 Episodes whole map wide "Mega City" would indeed be nice 😁

  • @kahnwolfe9548
    @kahnwolfe9548 13 дней назад +1

    5 compact water wheels across the main channel from your apple island can produce nearly 1k horse/bever/power unit of choice power. Makes an easy secondary power district on the other side of the channel that runs quite well as an option. Really good at powering things that take like 500hp to operate I would think. You know, perhaps something that would have done quite well for producing research that could have been used to pay for large underground storages in a more timely fashion. 😁

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      I like what JC did better. It was a good idea but making the maple farm there and putting the auto science machine out of the way was a better, more efficient choice.

  • @dragade101
    @dragade101 13 дней назад +1

    @30:20, I believe your log storage is full and thus limiting how many trees you can log.

  • @Hobbityfus
    @Hobbityfus 13 дней назад +1

    More lumberjacks and log storage, so you have the wood available when starting the reservoir or other log heavy builds.

  • @walkir2662
    @walkir2662 13 дней назад +1

    35:35 what an RCE move ;)

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      Nah, creators did that way b4 RCE.. he is just more popular, so he gets the mention.

  • @walkir2662
    @walkir2662 13 дней назад

    37:50 A sluice would be fine there, with only 15% contamination
    41:30 with some paths and a ladder, you could shorten the way between apple storage and apple pie/juice production

    • @jcrazy9008
      @jcrazy9008 13 дней назад

      100% clean water greens a bigger area

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      I figured he was going to throw a ladder there and connect the paths but unfortunately he didn't.:(

  • @charlesingram9471
    @charlesingram9471 12 дней назад

    The 2 free blocks in the middle between the bakeries is an ideal spot for 2 double platforms and then 2 6x1 overhangs then 6x1 overhangs both ways out on them and then can build above bakeries and drinks storage. Think you need double plats to get over the bakery chimneys i think.

  • @dragade101
    @dragade101 13 дней назад +1

    @47:54, put a stream gage in the middle! You have the technology to :D

  • @onemanzu
    @onemanzu 13 дней назад

    3:28 , wall off the bad water well! Let it just flow over the side! Such a big map you can clean it up on episode 100.

  • @IXSVI
    @IXSVI 13 дней назад

    48:55 the reason it dried out so fast is because 1x channels have the highest evaporation rate. Also water under .25 evaporates faster too.

  • @mgstech9
    @mgstech9 13 дней назад +2

    👍

  • @BlackPunkPrincess05
    @BlackPunkPrincess05 12 дней назад

    You should put the farms over the Riverbend via platforms and reroute the pathing(bonus points if you make it so that the path thing has each individual crop in its own little field).
    You could just move your platforms onto the other side of the barriers for the maple tree area and not have to deal with a weird ladder situation since technically you don’t need a reason to go up to the bad water area yet and you have slightly easier access to bad water over by your industrial area.
    Give the beavers more aesthetics, pretty please.

  • @davidwhite3337
    @davidwhite3337 12 дней назад

    Gr8 work again, JC. So satisfying to watch ur vids.

  • @jcrazy9008
    @jcrazy9008 13 дней назад +1

    All hail the number crucher🎉🎉🎉🎉

  • @mikeriley2475
    @mikeriley2475 13 дней назад

    What i did in my game was: Filled that.... hole just to the right of your district center (no walls, just filled it) then planted my apple trees all around it, then i used dynamite to knock out that cliff/ridge line along the river behind your district center. If you connect your main river across to that "behind River" it'll give you a HUGE area for farming or Apples!

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      Really good idea.

  • @mynoc1113
    @mynoc1113 13 дней назад +2

    thanks for another awesome vid

  • @mothic5889
    @mothic5889 10 дней назад

    Would be cool to see if the huge lake on the other side of the hill for the future metal/bot district, which is full of badwater now, could be cleaned up with some smart river diversions? If all that was clean water it could easily support future expansion of the beaver population in new districts over there.

  • @cotynietling2567
    @cotynietling2567 13 дней назад

    Can't wait for storage overhaul episode driving me nuts how scattered it is lol

  • @joaquimboas1169
    @joaquimboas1169 12 дней назад

    i would like to see you irrigate that big hole next to the pumps, like an oasis or something. That could help expand the farms.

  • @kurtonela
    @kurtonela 12 дней назад

    50:00 Wise choice.

  • @Devilish_Fun
    @Devilish_Fun 9 дней назад

    We love to stack. 🐸

  • @KunalVaidya
    @KunalVaidya 13 дней назад

    please add storage for wheat, logs, planks too. and one each of roof, shrub, lantern on the houses barracks would give you quick well being points. much easier to get these points than increasing the food variety. now that research is no longer an issue all these can be unlocked easily
    and many more water wheels across the main river, and badwater stream up above, and all power users connected to each other, so there is never a situation where one has extra power and another is running at low productivity

  • @abyssal_phoenix
    @abyssal_phoenix 12 дней назад

    Is it an idea to start building overhangs over the underground warehouses and build the other warehouses on top? Saves space and is more aesthetically pleasing :)

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +3

    50:40 🎉🎉🎉🎉

  • @takirosh
    @takirosh 12 дней назад

    Okay, this has been gnawing at me for a few episodes, but some of the music makes me think of Godzilla's theme song slowed down.
    And another of the songs makes me think of Skyrim.

  • @ortizandy87
    @ortizandy87 12 дней назад

    If you have such a surplus of bevers some extra science could be nice

  • @MrXanderHowell
    @MrXanderHowell 12 дней назад

    I'm starting a drinking game because I binge your videos on the weekends I am going to do a shot every time you saw "it takes time"

  • @charlesingram9471
    @charlesingram9471 12 дней назад

    I actually liked the Emberpelts a lot, was nice to have so much variety in plants to create different food and drinks. Not played with the trains yet, Got to Happiness lvl 63 though on my emberpelts play though, my highest so far. felt it was easier to achieve because i wasnt even trying to get a high happiness score was just playing as normal as was my 1st time playing with the faction.

  • @Bama_Boy
    @Bama_Boy 13 дней назад

    "Bob's your uncle" essentially means "everything is taken care of" or "it's as simple as that"

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      It originated in the late 1800s. A British prime minister got his nephew a political job. People said it was easy for the nephew bc "Bob's your uncle". So he got the job, without the work and effort others had to do to get the same jobs. It simply got handed to him. But it changed over the years into what my above comment says.

  • @Grz349
    @Grz349 12 дней назад

    If you build levys and put contamination barriers on top of those then you should have a little more space for planting. 🤓

  • @ortizandy87
    @ortizandy87 12 дней назад

    Maybe some of us would like a 100 episode series 😂

  • @bubbles69138
    @bubbles69138 12 дней назад

    My book for this video............. Pickles. End. lol

  • @Drexos17
    @Drexos17 13 дней назад +5

  • @ortizandy87
    @ortizandy87 12 дней назад

    Idk if this mod has mangroves but you could plant mangroves in the horseshoe for some additional variety

    • @JCTheBeard
      @JCTheBeard  12 дней назад

      Nope, no mangroves. Emberpelts hate water, remember?

  • @ksdragona_5583
    @ksdragona_5583 13 дней назад

    18:28 I was thinking about ways to reduce the evaporated water in the oxbow lake, where you could levee off the ends about 6 tiles in from the current levees to reduce the amount of space you pour water into (without reducing the hydrated surface area)(without just adding another water pump to the other side and making it a 3x3 hole because that's just more unfulfilled jobs), when I realized.
    We aren't growing mangrove trees in the oxbow. Do those exist in this playthrough?

    • @ksdragona_5583
      @ksdragona_5583 13 дней назад

      Oh wait... that would require the fire beavers to get wet. Nevermind.
      So yeah, shortening the oxbow is probably a good idea- waste not, want not on the water front.
      For the cost of 3 levees on the left side, you'd save 15 tiles or so of water evaporation. You'd have to redo the path to repeat on the right side, but the water dump could be moved inland and do the same thing.

    • @ksdragona_5583
      @ksdragona_5583 13 дней назад

      48:13 Oh wow. We're still on 20 hour work days

  • @Devilish_Fun
    @Devilish_Fun 9 дней назад

    🐸!

  • @sidmcmillan926
    @sidmcmillan926 13 дней назад +2

    💓🔥🦫 !

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +2

    🔥🔥🦫🦫🔥🔥

  • @JibrilJoker
    @JibrilJoker 13 дней назад

    45:49 Doesn’t 1x1 water evaporate faster?

  • @chrisb9960
    @chrisb9960 13 дней назад

    So when is the push for getting the water cleaner ?

  • @codylewis3774
    @codylewis3774 10 дней назад

    You really need to get dynamite unlocked

  • @Yalsof
    @Yalsof 13 дней назад

    Instead of the second hauling post, I would have put in a bunch more inventors. Set them to lowest workplace priority. Then when you have beavers not doing anything else, at least you have science coming in.
    Edit: just noticed that your small tank for maple syrup is blocking the pathing for more trees. If you moved it onto the levees, the forester would probably reach all the way back into that corner
    Edit again, haha: both of my suggestions got proven irrelevant by the end of the episode.

  • @jasonjazzz5
    @jasonjazzz5 13 дней назад +3

    1 wide channels are really bad for evaporation since the change...

  • @joshuapettit7220
    @joshuapettit7220 13 дней назад

    why didnt u just fill the area east of your pump with water lots of growing area around and u could make the it deeper with dynamite

  • @ehoffmeister8160
    @ehoffmeister8160 13 дней назад

    🚨❓❓ do contamination barriers under 3x3 of irrigation water reduce the effective size of irrigation ❓❓❓ ... I think contamination barriers can be built on levees ( that might be better than shrinking the 3x3 / building cont. Barriers On land

    • @JCTheBeard
      @JCTheBeard  11 дней назад

      Contamination barriers do not stop irrigation, only contamination, and must be placed on actual dirt as far as I know

  • @dragade101
    @dragade101 13 дней назад

    @34:17,
    depends lol.
    putin, trump, hitler are ugly and I do feel something about these dregs.
    Whereas 4'33" by John Cage is a strange piece but I can understand some of the reasons behind it.

  • @ehoffmeister8160
    @ehoffmeister8160 13 дней назад

    44:12 🚨🚨you 🚨🚨built🚨🚨 buildings🚨🚨& paths🚨 🚨in🚨🚨BADWATER🚨🚨AREA🚨🚨

    • @Bama_Boy
      @Bama_Boy 13 дней назад

      I thought he blocked that bad water runoff from flowing back there.

    • @Bama_Boy
      @Bama_Boy 12 дней назад

      Yeah you can see at around the @50:00 mark when he placed the number cruncher where he blocked the bad water source from flowing down and behind the colony. So nothing flows back there any more.

    • @Bama_Boy
      @Bama_Boy 12 дней назад

      If there was still water flow at all, of any contamination level, in the rear river, you would have been able to see it during the temperate cycle @34:00 time of the video. It's the wet season, and nothing is flowing back there. So, there's no reason to worry.

  • @AyyRainer
    @AyyRainer 12 дней назад

    😤😤 DO EVERYTHING 😤😤😤plz🥺

  • @NycBlackout
    @NycBlackout 12 дней назад

    My comments unlike my actual life actually matter here. I feel seen.