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How To Build My SIMPLE and EFFECTIVE Intellect Horde Base... (Episode 16)

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  • Опубликовано: 9 авг 2023
  • TOPIC:📚
    ► This is episode #16 of the Alpha 21 Intellect series where I take on 7 days to die using an intellect build to rapidly tech up and beat the game in some unconventional ways
    SETTINGS: ⚙
    -Difficulty: Insane
    -Speed: Nightmare
    -64 Max Zombies
    -Loot Abundance: 100%
    -Loot Respawn Disabled
    -Feral Sense Disabled
    -Airdrops Disabled
    -Hordes Every 7 days.
    -60 Minute Days
    -XP: Standard 100%
    SUPPORT: 😊
    ☑️Subscribe: bit.ly/Sub2Prebuilt
    ☑️Become a Member: bit.ly/IzPrebuiltMembership
    ☑️Become a Patron: / izprebuilt
    SOCIALS: 💬
    💙 Discord: / discord
    💙 Twitter : / izprebuiltyt
    💙 Twitch : / izprebuiltlive

Комментарии • 94

  • @volkrart
    @volkrart 11 месяцев назад +51

    Iz: I don't like AFK bases
    Also Iz: *makes yet another nearly AFK base by accident*

  • @ghost64626
    @ghost64626 11 месяцев назад +23

    Man, what a simple and effective base design!

  • @SapioiT
    @SapioiT 9 месяцев назад +4

    If you search for "rail" and toggle showing all blocks, you will be able to find the first result called "Cube 7m Round Catwalk Rails Only 01", which is perfect for letting turrets shoot though, but not letting zombies move through.

  • @NotBCT
    @NotBCT 11 месяцев назад +6

    I've found with blade traps if you keep them about 3 blocks off the ground (since zombies won't be able to reach the center portion unless they pile up), they stand less chance of getting destroyed (durability will still go down just from use), but the blades will still chop up zombies (except maybe de-legged zeds).

  • @mechanical_chaos
    @mechanical_chaos 11 месяцев назад +5

    I've been doing an intellect play through due to this series. Thanks for the base design ideas!

  • @hullhealersboatworksrestor4377
    @hullhealersboatworksrestor4377 11 месяцев назад +7

    sweet simple base. If you were worried about storage boxes being protected, you could put a plate on top of them possibly. My last playthrough I did a lot of turrets in a similar base to your first a21 playthrough and I didnt have to shoot a single bullet for the hordes because the 10 turrets and dart traps and fences did all the work got boring to quick. day 54 and 63 hordes I might have fired only 1 or 2 mags worth lol. Awesome build and series.

    • @boney2982
      @boney2982 11 месяцев назад +3

      Wall safes are also a good bet they’re incredibly hard for zombies to hit from the outside and can be placed anywhere on the sides of blocks

  • @d4cto
    @d4cto 11 месяцев назад

    "If you want roof access - give yourself roof access, if you don't - don't, I don't care."
    I chulcked so hard I spewed my fucking tea on the screen

  • @nope8535
    @nope8535 11 месяцев назад +3

    I'd love to see you do a tower corridor base design with that kind of traps just chewing through zombies on the entrance. Basically just out all the turrets on the one side. 16 turrets, 2 robotic turrets, and you just in the middle with an M60. I wonder how quickly that could finish a horde night.

  • @primedestroyers2170
    @primedestroyers2170 11 месяцев назад +13

    Could have just filled in the cube with a weaker block so there's no risk of zombies glitching in 11:00

    • @AdamC169
      @AdamC169 11 месяцев назад

      or spikes

  • @m4_HeretiC
    @m4_HeretiC 11 месяцев назад +5

    seems like you should elevate this whole thing to 12 blocks :D I will try that, as well as shielding the fences. Thanks for the idea though

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      no, that's not the solution

  • @twitchymactwitchit2501
    @twitchymactwitchit2501 11 месяцев назад +1

    I reckon my last play through used somewhere around 30 shotgun turrets and another 25 or so 9mm turrets then maybe 30 blade traps and 10 junkies placed so i had cover whenever i got adventurous...ahhh the ammo grind.

  • @Phobos2085
    @Phobos2085 11 месяцев назад +1

    Fun building design I incorporate. Obviously its too late for this base. But I will mention it for any viewers. I make my floor 2 levels thick. At the "combat window" I will leave a space for a turret on the bottom of the two levels. I then use a trap door to get access and allow to reload during horde night. This lets me reload as needed and doubles as a second wall incase things hit the fan.

  • @datspunny
    @datspunny 6 месяцев назад

    I'm inspired by this build. Think I'll use it in my current world. Thank you for the tutorial!

  • @reallybadgamer
    @reallybadgamer 10 месяцев назад

    You may only get 75% xp, but the traps will probably kill twice as many zombies... so it's definitely a win. Nice video!

  • @JS-gc2gn
    @JS-gc2gn 11 месяцев назад +1

    Grats on 40k 😊

  • @reallybadgamer
    @reallybadgamer 10 месяцев назад

    You may want to put a set of regular rails on all the sides of the blocks that hold the shot gun turrets up to the top so they are totally incased. I think that would keep the spiders from trying to jump on that block holding the turrets. Excellent base. Thanks for sharing it.

  • @Calibrax33
    @Calibrax33 11 месяцев назад

    I have my turrets on an upsidedown steel storage cube shape, its non pathable so spiders won't jump over to them.

  • @entithicc1133
    @entithicc1133 11 месяцев назад

    For the ramp you could place "catwalk v2 wedge plate only" on the sides so the zombies never destroy the ramp
    explanation: they can't path over that block so they avoid the ramp until they get to the front.

  • @almaurath
    @almaurath 11 месяцев назад

    Seems like those steel storage options on a Block face would be good for keeping supplies safe in a horde base. Especially if the block isn't part of an external wall.

  • @Wanderinpaladin
    @Wanderinpaladin 11 месяцев назад

    You could mitigate the turret damage to the base if you use the Meta; Truss shape. I had to build bases out of those for a while since my brother has to use shotguns.

  • @carisi2k11
    @carisi2k11 10 месяцев назад

    Also go down to rock so that they don't try to dig under the base. We have this setup on our Aussie server and it works reasonably well except the zombies do tend to love going in to destroy mode part way through the night. Also it helps when you have 3 x level 200+ players with rockets to clear away zombies attacking the core.

  • @scottyp884
    @scottyp884 9 месяцев назад

    What about the cop puke???? They can see you all round yr base, at a higher lvl that base will fall.... Let alone demolishers blowing up.. plus you leave a gap between the blade traps.. Good luck with that ;D

  • @justinsuero5345
    @justinsuero5345 11 месяцев назад +2

    It’s always a good day when iz drops

    • @vikketikv9486
      @vikketikv9486 11 месяцев назад +3

      He uploads daily so every day is great!!!

  • @SpaceGalleria
    @SpaceGalleria 11 месяцев назад +3

    After this Video, Im Back in thinking you DO Like this Game

    • @IzPrebuilt
      @IzPrebuilt  11 месяцев назад +7

      I like money. I make money from this game.

    • @SpaceGalleria
      @SpaceGalleria 11 месяцев назад

      Cheers to thst Sir!@@IzPrebuilt

    • @Phobos2085
      @Phobos2085 11 месяцев назад

      @@IzPrebuilt Thank you Mr. Crabs.

  • @W1se0ldg33zer
    @W1se0ldg33zer 11 месяцев назад

    Maybe try some barbed wire to slow them down and mount some at the end of turns so they're shooting straight at them all lined up? idk if that would make a difference or not.

  • @joshuaaaronfinn3212
    @joshuaaaronfinn3212 11 месяцев назад +3

    I'm not sure if it's important but I think you missed a block right at the base of the ramp

  • @darknessmohag6181
    @darknessmohag6181 11 месяцев назад +2

    that horde base does seem to be able to support an underground crafting base also.. just have an hatch in the floor of the fighting room, that leads into he crafting area. with some turrets outside keeping screamers away. Doesn't seem to have to use more resources then what you done for the rest of the crafting base.
    Also.. I seen other youtuber have like an second character in their world to act like an drone to show more of the area around the base, which might be something you wanna think of for future videos.
    Otherwise great work always interesting to see how you play the game, i am still learning so I do learn from watching you. :)

  • @sebastianw9347
    @sebastianw9347 11 месяцев назад

    It makes me crazy, that you forgot to Upgrade the one Block under the ramp to steel as well 😂 nearly the whole Video long. Everytime you passed this Block 😊😊
    Bit nice base and thanks for the video

  • @DarkPegasus87
    @DarkPegasus87 11 месяцев назад

    If you move the generator below the lip it's above so the lip can shield it, the wiring should still reach the turrets it is tied to, and nothing should hit it.

  • @Cornicen
    @Cornicen 11 месяцев назад

    seen tests with the scaffolding ladder, most doesnt show that you can throw molotov through the horizontal option. Was tested on a vertical and concluded it doesnt work, it does :D

  • @fierykaku
    @fierykaku 11 месяцев назад +2

    10:05 Prebuilt 2024

  • @bexail3089
    @bexail3089 11 месяцев назад

    instead of the sharp corners for the bridge to the base what if you put in some sort of diagonal to keep the ai focused on getting to you more than going into demolition mode? just a thought

  • @trotty2681
    @trotty2681 11 месяцев назад

    it's funny that you made a base nearly the same as me a few weeks after me lol, if i knew what you were going to build I'd have told you that cops/rad vultures do spit at you through the ladders even though the spit gets blocked and spiders try jumping at you. also you can pretty comfortably throw grenades and slightly less comfortably pipebombs through these ladders. so in short entities treat these ladders like any other "bullet transparent" block

  • @JollywoodJoel
    @JollywoodJoel 11 месяцев назад

    oh i see, going back to get learnin' elixir is our fault, alright, well you're welcome for that point into Pistols then 😛

  • @famijher
    @famijher 11 месяцев назад +4

    Once again Prebuilt proves why he is a Master Prebuilter. And how he is so successful at this Broken, Unfair Game that is made less fun all the time.

  • @juancarloang
    @juancarloang 11 месяцев назад

    I wish there was maybe a mod or an ammo type for the robotic turrets that will halve the damage but will not hit demo buttons.

  • @W1se0ldg33zer
    @W1se0ldg33zer 11 месяцев назад

    I have one base that has a poundy on the roof and that works well on vultures.

  • @Xydroos
    @Xydroos 11 месяцев назад

    is there reason why ramp/walkway are not 11 blocks height? Should not hurt to have, sure more blocks?
    PS: oh yeah you world need walkways 11 block away from center too and it might hurt shotgun turrets a bit..

  • @orirune3079
    @orirune3079 10 месяцев назад

    What exactly is the purpose of reinforcing the inner blocks? Is it just in case the zombies break through the outer ones? Or is it just the principle of not having a weak core?

  • @FloridaManYT
    @FloridaManYT 11 месяцев назад

    New update today. Not sure what they changed. But I'm sure Prebuilt will tell us what changed soon

  • @auklin7079
    @auklin7079 10 месяцев назад

    Wouldn't you want to build this base higher? Given zombies that fall off will rage if it's this low?

  • @witec83
    @witec83 6 месяцев назад

    Let me know if I'm misunderstanding something, but would it be better to have the path run counter clockwise rather than the clockwise of this base? Reason being, as the demo's are running their button would be on the side away from your central base and thus reduce the chance that a misplaced shot would set them off? Minor tweek that probably wouldn't do much, just curious if I'm missing something before I try building this base for my Int play through.

  • @Shadow.Darkraven
    @Shadow.Darkraven 11 месяцев назад

    what are your thoughts on instead of using cubes as pillars you use the 0.05m pole centered as supports so that it almost looks like your base is floating but instead it's just on super thin stilts?

    • @Shadow.Darkraven
      @Shadow.Darkraven 11 месяцев назад

      oh I think I missed that insectoid stilt base lmao

  • @OldmanJM
    @OldmanJM 11 месяцев назад

    I would love a video detailing the most likely way to get zombies to drop loot bags. O believe killing head shots are the key, but have no actual proof of that.

    • @hullhealersboatworksrestor4377
      @hullhealersboatworksrestor4377 11 месяцев назад +1

      It’s completely RNG and the proof of that is within the xml files

    • @iambiggus
      @iambiggus 11 месяцев назад +1

      It's a base rate % by mob in the xml, so 'how' they die doesn't matter. You change it yourself if you want though, or drop in a mod that does it for you.

    • @NotBCT
      @NotBCT 11 месяцев назад +1

      Complete the Lucky Looter series. Bonus perk is increased chance of enemies dropping loot.

  • @Raven-Blackwing
    @Raven-Blackwing 11 месяцев назад +1

    I wish we could dye turrets.

  • @bbutcher0812
    @bbutcher0812 11 месяцев назад

    This would set off every demolisher ever. Absolutely not.

  • @BrianPYL
    @BrianPYL 11 месяцев назад

    Robotic turret would still trigger demolition thou? One single path gone.

  • @davey1418
    @davey1418 11 месяцев назад

    can you do a horde every night series?

  • @metehancanlar9411
    @metehancanlar9411 11 месяцев назад

    can "S" shape is better than circular shape for that base?

  • @Chris_Sizemore
    @Chris_Sizemore 11 месяцев назад

    I'd be worried that the zombies would break the path. Making the path 2 blocks deep is cheap insurance that doesn't happen.

  • @kjmagnon
    @kjmagnon 11 месяцев назад

    It would have been nice to see more of the horde night action. As presented it was mostly a blur.

    • @IzPrebuilt
      @IzPrebuilt  11 месяцев назад +1

      because nothing interesting happened. Hence why it's at 3x speed.

  • @lmaolelenes
    @lmaolelenes 11 месяцев назад

    Let's say that i'm in an online world with my friends and one of my friends has max level advanced engineering. But other players doesn't have it. Do we share the xp from the trap kills or just that one friend gets the xp?

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      Traps placed by a player that doesn't have the Engineering perk will not earn anyone any exp. The friend with the engineering perk only gets the trap kill exp if the traps belong/were placed by the engineering perk player. I don't think its shared exp either, but if you have friends, by all means test it out.

  • @CellarPhantom
    @CellarPhantom 9 месяцев назад

    How did he lose the blade traps?

  • @TizonaAmanthia
    @TizonaAmanthia 11 месяцев назад

    with all those corners...I'd want to string electric fences ALONG the runway so they're literally running through them! muah hah!
    [if only those fences had higher durability, eh?"[

    • @stevdor6146
      @stevdor6146 11 месяцев назад +1

      if you really love electric fence, you could "zig-zag" them all the way along the main path - and theoretically string them in series (daisy chain from the center all the way around to the top of the ramp - the fences closes to the top of the ramp will fizzle first, allowing zombs to get closer to the center and progressively doing damage from the furthest away first inwards)

  • @mattwatt3006
    @mattwatt3006 11 месяцев назад

    if you made it counter clockwise instead, less likely to hit demo button?

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      where's the fun in that?

  • @loudninjapanda2176
    @loudninjapanda2176 11 месяцев назад

    did u not want to make it like 11+ blocks high for the same reason as the other base?

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      Nah, then it wouldn't be SIMPLE, doubling the height is kind of redundant

  • @mattb896
    @mattb896 11 месяцев назад +1

    7 Blocks to Die

  • @Lolobenvlog8825
    @Lolobenvlog8825 11 месяцев назад

    DONE watching here# Shee 80 Vlog TV WOOT WOOT WOOT

  • @bcav712
    @bcav712 11 месяцев назад

    Dude I had no idea you could just upgrade doors…

  • @jaygamings6888
    @jaygamings6888 11 месяцев назад

    Learning elixirs seem to barely increase the xp you get when upgrading. It does, however, increase the xp you get while mining so you should definitely use it for that. Haven't checked how it affects selling yet though, so if someone could tell me if it's worth using when you sell a bunch of stuff I'd be grateful.

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      :| learning elixir is just as powerful selling as it is when upgrading - *it all depends on how much you have prepared.* if you make 100k exp selling a chest of items, it would have been 120k exp with the learning elixir buff. i wouldn't use elixir while mining.. you get "free extra exp" mining by just mining 20% longer than you were going to

    • @jaygamings6888
      @jaygamings6888 11 месяцев назад

      @@stevdor6146 When upgrading it seems like the learning elixer only gives an extra 7 or so xp to the usual 100 xp you get whereas while mining it give you the full 50% buff, so I'd say it's a far better use to use it while mining than while upgrading.

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      @@jaygamings6888 what you are describing sounds like a bug or glitch, because it shouldn't be 7% and shouldn't be 50% either, its supposed to be 20% extra for all sources. Maybe you got your 'expected vs. actual' data wrong.

    • @jaygamings6888
      @jaygamings6888 11 месяцев назад

      @@stevdor6146 Yeah, I realized it was a 20% not a 50% boost after writing this comment. But it still only gives about a 7% xp increase to upgrading. At least from my testing.

  • @Phobos2085
    @Phobos2085 11 месяцев назад

    LoL. Not to be "that guy" but wouldn't have been wiser to have the zombies run counter clockwise to have the demolitionists' button to be on the outside? Facing away from the guns in the middle? lol I know it honestly makes no difference, but I just chuckled thinking about you reading this comment and thinking "F*** off"

  • @pwntoastman3103
    @pwntoastman3103 11 месяцев назад

    What's the level cap?

  • @juanfisi
    @juanfisi 11 месяцев назад

    i made my tower 11 blocks tall, dont know why I thought it was necesary to make it that tall bue Ill let you know in a comment if it doesn't work :v

    • @stevdor6146
      @stevdor6146 11 месяцев назад

      its not necessary, if you are thinking of fall damage rage mode activation, you could easily negate activation range by stand on the roof of the tower, and shoot down from a distance of 11+ blocks diagonally. If you are on the same height axis as the pathway, you're going to be within a 11 block radius of the path

  • @caclooten8730
    @caclooten8730 11 месяцев назад

    This is the tower defense base

  • @ShinAlpha117
    @ShinAlpha117 11 месяцев назад +1

    also i got demos at gamestage 114 a couple weeks ago not sure if it was an update or bug

    • @captainpandaman5097
      @captainpandaman5097 11 месяцев назад +1

      I recently got them in the high 90s somewhere. two of them showed up for a wave.
      I ended the horde night exactly on stage 100 after the level ups so it should have been something like 96-99

  • @ShinAlpha117
    @ShinAlpha117 11 месяцев назад +1

    how are ppl commenting before the vid drops lol

    • @theritchie2173
      @theritchie2173 11 месяцев назад +4

      Channel members & patreon supporters get early access. They effectively pay for the content so you don't have to, seems like a fair deal. And anything to cock-block FIRST!!!!! posters has to be a good thing in general.

    • @iambiggus
      @iambiggus 11 месяцев назад +3

      @@theritchie2173 FIRST to completely agree with you.

  • @coffeedruid2489
    @coffeedruid2489 11 месяцев назад

    You on pc?

  • @jackalscry8173
    @jackalscry8173 11 месяцев назад

    Cool base, but not something I think I’ll be using.

  • @jkirkwood2018
    @jkirkwood2018 11 месяцев назад

    :D