20 Ways Games Stopped You From Crossing Map Boundaries
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- Опубликовано: 31 май 2024
- This video include best 20 ways games stopped you from crossing map boundaries. I played 20 different games and recorded every scene before I assembled all of them in this original edited video. I hope you will enjoy this video! Activate the description for timecodes!
Timecodes:
00:00 Spore (2008)
00:51 Assassin's Creed Valhalla (2020)
01:49 Grand Theft Auto 5 (2013)
03:57 Cyberpunk 2077 (2020)
04:54 Motocross Madness (1998)
06:02 Minecraft (2011)
07:04 Ghost Recon Breakpoint (2019)
08:56 Half-Life 2 (2004)
09:36 Battlefield 5 (2018)
10:42 Grand Theft Auto 3 (2001)
11:41 Subnautica (2018)
14:02 Far Cry 2 (2008)
15:58 Borderlands 2 (2012)
17:16 Mad Max (2015)
18:24 The Witcher 3 Wild Hunt (2015)
19:18 Splashdown (2001)
20:05 Crysis (2007)
21:05 Serious Sam 3 BFE (2011)
22:08 Far Cry New Dawn (2019)
23:36 Sea of Thieves (2018)
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Gamer Max Channel is a place where you can find unique videos like guides, walkthroughs at the highest difficulties/ranks or without taking damage, various evolutions, easter eggs and other compilations. I entertain and educate my viewers through my unique videos with high quality editing. My content take tremendous amounts of work and editing. All videos are straight to the point and can be used as professional video game guides. My own personal gameplay, editing and creative input added into each video. That why all videos adhere to RUclips's partner program guidelines. I have spent thousands of hours practicing and mastering games before recording to ensure the highest quality gameplay possible. - Игры
The chad "cool gimmick stopping you from leaving" vs the virgin " return to area in 10 seconds or you die"
borderlands is the only one allowed to do that because it looks cool
@@hertzzgames which one?
@@hertzzgames Warning: This is your last warning
So... Is subnautica the first or second one?
I don't get it
Other games: "Here, have a unique death, or a message to let you know you've gone outta bounds!"
Sea of Thieves and Subnautica: *You wanna know what fear tastes like?*
It’s a small serving of adventure, with a side of fear and a main course of jumpscares
Fear is a great teacher
I thought sea of thieves was going to get so much worse. I guess nothing really is scarier.
Yeah
Subnautica has to be the the scariest non scary game ever made
I remember being so immersed into subnautica that I didn't even realize that the ghost leviathan's true purpose in the void is to act as the game's map barrier, the reason that the game gives for the ghost leviathan being there just made sense so I didnt really question it
They live in dark that’s why
@@Millersolosfilolli yeah. Makes sense. And the reason why we're on the near-surface landmass is because the whole world is submerged much deeper, the whole map is just on top of a massive volcano. Makes sense why the Ghost Leviathans cover the entire mountainside.
@@Millersolosfilolli yeah, there's the entire rest of the *planet* that you can't explore in Subnautica. You only live in a small part of the planet. Imagine what can be found out there. Below Zero also takes place on the same planet, but that's still not the whole planet.
@@ImJustJAG not gonna lie, now I wish for a Subnautica sequel (not that one) set in the abyssal depths. Man, that would be the perfect thalassophobia game.
@@srpekka9892 your ship and bones get crushed instantly
I love how subnautica uses ghost leviathans to chase you when you are wandering off the map but the atmostpheric scene and sounds they used in sea of thieves is the most unsettling to me. Hearing your ship breaking apart piece by piece in the middle of nowhere, without knowing what is lurking in the deep sends chills down my spine.
Nothing beats the PDA telling you that there is multiple leviathan class creatures in the area. Scared me so much when I played
Accourting from the Damage its suppose to be the Kraken, which is slowly tearing apart your ship.
Sea of thieves has the most retarded and lazy solution. They didn't even add no sharks
And that visual of the boat slowly sinking was pretty eerie and beautiful at the same time
No joke I half expected Kracken or something massive to come from the depths and kill me
Warning: Entering ecological deadzone... Those 4 words are more than enough..
Subnautica still has one of the most terrifying ways to get people to stay inside the play area.
Wait til the Return of the Ancients mod comes out. 😈
@@therebelliousaxel8535 Gargantuan Leviathan ftw!
@@Ric_Vicious ikr
"Warning detecting multiple leviantan class creatures in this zone are you sure of what are you doing is worth it ?" this is how you make a player lose all his courage
**laughs in knife**
When the PDA said “multiple leviathan class lifeforms in the region, are you sure whatever you’re doing is worth it?” And “Entering ecological dead zone” i was ☠️☠️☠️
I got to that place trying to go to the island, I didn't see it and I kept going. I found that Leviathan without any vehicle and idk how I survived, I got rily scared 😂
@@elchanoo nah i like to play with em,ghosty bois like to play
instablaster.
@@Poxtal_Bru.h nahh you tweakin
@@Poxtal_Bru.h reapers are better to play with cuz u can feed them oculus
Wow a video that doesn't start with a 10 minute introduction on what boundaries in video games are and what video games are and how the Louisiana purchase effected video games. Straight to the content I love it.
@jabron destoroyah 😂
lmao
"how the louisiana purchase affected video games" man im deceased
fr
Fr
The way Sea of Thieves does it is quite haunting, but I think it would have been awesome if there was just a literal edge of the world at some point where the sea would abruptly tumble down into the void as a great waterfall and your ship would fall down with it.
Considering that Sea of thieves did a collab with potc, that would be very fitting
Lmao pirate of the carrabeen
Bermuda triangle type
Considering where is placed SoT that would make no sense, but its an interesting idea
Valheim does exactly that. It's one big randomly generated world and if you sail too far you just plummet off a huge waterfall into the abyss.
Subnautica: "Warning: Entering ecological dead zone."
Literally every single Subnautica player ever: "It was time for Thomas to leave. He was gonna die."
me-"ooh glowy light :3"
And it was at this point he knew he's fucked up
A horrifying experience indeed
The Tryhards players: Oh so you WANT FIGHT MEE!?
Every time I heard the computer say that, I always shat my pants and got a chill down my spine
"How did grandpa die in the war?"
"He went out of bounds"
I would have loved if it instead said "William, 1922-2002 or something, hinting that he deserted and survived. Would have been the exact same technically but a fun little detail
"How did grandpa die?"
"He entered the ecological deadzone"
@@RL-DarkSpark lol
@@RL-DarkSpark ghost leviathan : His fault for entering my home
Nah he just went to the land where chimera ants were born
As someone with a fear of the ocean, GTA V is completely gut wrenching with the way the jet ski just sinks, and the brutality.
it literally was gut wrenching
more than Sea of Thieves?!?!?
If your flying you will crash into the water and get killed too. Same thing happens
He wasn't even attacked until he punched the shark though??
Assassin's Creed is one of the few games that can be forgiven for having just a plain physical barrier to mark the end of the world, because the Assassin's Creed series is literally a simulation.
When it said desyncronization I honestly thought that meant “reality itself is failing, get ready see shit that doesn’t exist” and a giant monster was gonna whop you
Yeah the plain physical barrier makes sense but it would have been cool if they had the world serpent jormungandr block it kinda like in God of War
L
@@16KyleD for other game, yes. But for assassin's creed it's a little bit weird since the assassin creed have a lot of realism aspect. However, an unbeatable templar warrior would be a good idea.
@@newtybot lol in the games lore the Animus user just sees through the eyes of the ancestor the user isn't controling the ancestor you just have control because it wouldn't be a game otherwise when dsyncnization happens that means the user tried to do something the ancestor didn't do when the user tries to take control
Some games: *kill you instantly*
Other games: *teleports you back to bounds*
Also other games: *Yeets you across the map*
Subnautica and Sea of Thieves: *Scare you into never daring to try it again*
When I tell you I was scared shitless when my friends kept telling me to not go past the border in sea of thieves and I didn’t listen
Trying subnautica: you cant scare me, i just woke up
@@supremexfrosty3298 me and my friends call it the blood sea I think that's what it's actually called anyway
@@achievementunlocked3764 it’s actually called The Devil’s Shroud. Just looked this up, but I would honestly call it the Blood Sea as well but it is also know as the Red Sea.
U: gay
the spore one absolutely terrified me when i first encountered it as a kid.
I remember that I couldn't play second stage for a while because of how scared I was of that monster.
I thought I was the only one
@N4tst3rB01S i was like 7-9 years old what did you expect of me 😭
Same . I never entered the water after seeing it
@@Adotworm yeah won't catch me trying to go far out ever again
Love that subnauticas boundary leviathans are part of the lore of the game. Adult ghost leviathans migrate out the crater into open waters. As for below zero the leviathans (not trying to spell it) can have a mutation that makes them prefer darker more open waters where they slowly rot way
Fun fact, The Below Zero “out of bounds” place is actually called “Water Void” instead of “Crater Edge”. So maybe Below Zero’s Crater is the Last one.
Subnautica 1's a masterpiece.
Subnautica below zero is a flop.
I love both
@@Review3918 its called the world's edge mate and sadly nah 4546b was mostly by then cause of enzyme 42
@@cruzeal9334 which one do ya love more ?
I prefer games that have physical enemies that try and stop you instead of automatically killing you or just having a barrier. It makes things so much more interesting.
Agreed.
The marauder shield in me3 failed to block from the awful ending.
The Dead Zone is where I Scanned the Ghost Leviathan
i mean it pisses me off in some games but one's like assasin's creed where your in a simulation i dont mind it as much
@@frusty7217 you're*
Alternative title: Why I stay the fuck out of the water in games
Subnautica and sea of thieves: why is noone playing me?
I had real bad anxiety while playing Subnautica, I don't have thallasophobia, but I hate going deep in water.
@@Court8 I played SoT with my buds, but we stopped because every time I got knocked out of the ship I alt+f4'd instantly
@@heypistolero fair enough
Considering there are now sirens in the water that's understandable
I remember me and my brother being scared shitless just by falling in the water in Ryoshima in Okami, scared the sea monster would eat us.
I remember the one from Jak and Daxter. You'd swim too far out, then you'd hear a thumping heartbeat, then you'd see the silhouette of something coming from beneath the water, and then the yellow shark monster would close the gap in an instant and swallow you whole.
Jak 2 had a much less terrifying perimeter turret system.
Makes sense to have em tho. The sharks probably made building the docks a bitch.
Jak 3 tho had a giant tentacle that would grab and yank you under while making a scary growl
Dude, the lurker shark is to this day one of the scariest enemies I've encountered. It's terrifying.
I remember the first time i discovered the red sea in sea of thieves was the day i got the game, me and a bunch of friends had just raised anchor, flew the sails and were drinking , vomiting on eachother and playing music while nobody was steering, eventually this led to us going out of bounds and the mood started changing while we were scrambling to repair the boat, eventually we accepted our fates and played the accordion on top of the crows nest until we went down with our ship
True pirate shit
@@bones4150Paleontologists tasting old poop on a deserted island to see if it’s truly the waste left behind from a pirate:
Most games: Physical barrier
Subnautica: Mental Barrier
And Sea of Thieves
PTSD Barrier
People with balls of vibranium aren't brave enough to go through that barrier
@@localpyromaniac. people without, i aint going close to that ghost leviathan mfer
Excellent!
Other games: how about we just don't let them get out the map?
Subnautica: how about we give the nightmares?
Haha,I think they would be like we told u to not but it's fine ,we just said it but that doesn't means u can't just go ,afterall it's ur wish
Player Thinks
Decides to just go and explore what's up thinking would be pretty normal Barrier or something
Goes
Does get scary vibes while going regardless Goes
Gets nightmare
Thinks that he may have done his biggest mistake of life ,just than soon dies
Rip😃😂
After unknown yearsThey may even have different creepy and scary creatures to protect game data and other things I think xd😂
Subnautica just makes me hate the ocean even more
I don't think That's a type of game most can play peacefully if they have phobia of water😂
A person without the phobia will also get scared as f actually 🤣
Tricky thing about the Void is that the Bulb biome has a similar dark blue palette, especially during the night. I didn't even notice I entered it until my PDA scared the shit out of me.
Floating Isles/Mountains biome is honestly way scarier than Dunes, just the endless darkness beneath you.
I was at the edge of the dunes, following a tutorial which I wasn’t at the same starting point for, and noticed there was a giant hole (Keep in mind I’ve been to the void and know what the heck it is) and realized I was a bit too far down, and got back up safely. Another time, a ghost spawned but left me alone.
Not in here, but I love how Valheim basically uses the edge of the world where the sea meets the edge and it's just giant cascading waterfalls. It feels like it makes sense for an otherworldly afterlife for vikings to prove themselves.
The earth is like that in some norse myths
Invisible walls: 🚫
Enormous, unkillable scary monsters: ✅
Far Cry 2: Malaria.
actual action games: it's no time for exploring
racing games: eldritch horror it is
This is true 😥
Splashdown 1 had a kraken, it's pretty funny.
@@ProfessorHanger when I was a kid i would just completely ignore the race a bee line it to get the kraken to smack me
@@garronjohnson483 that's what I did too. It was too funny to try and dodge it and fail.
When you get disqualified by Kraken
honestly the sea of thieves one is absolutely horrifying, the fact that the ship just breaks and you’re left in the middle of nowhere with eerie music and surrounding blood red water that goes down so far you cant even begin to see the bottom, knowing things like the megalodon and the kraken are in the ocean. hands down it has to be the most terrifying.
I speak from experience
I'm afraid of the Shroud more than anything in the game
Although the game isn't really scary, it's horrifying falling into the Kraken's water or dropping in the sea to see a Meg
But nothing ever tops the Shroud
@@Court8 i agree with you on that. its terrifying
This is unnecessary but anyways. Sea of Thieves moat terrifying moments: 5. Hearing a cannon fire in the distance
4. Hearing the noise of a skeleton ship arrising when you are new
3. Getting attacked by a meg without the music playing because glitches
2. Seeing the water turn black
1. The entire shroud itself
0. Playing the game with me.
I wish they made the kraken mouth deep underwater and could see it, it would slowly come closer to you and eat you if you don't find something board like a row boat
@@Deathstroke-bs8gx no
Just no
I have thalassophobia. Some of these were nothing short of absolutely horrific. Thank you for the compilation.
One I feel is worth mentioning is a map back on Halo 3, it was a snow map that had turrets all around it. It was relatively small but whenever a player went past this turrets they'd always open fire. I remember me and friend would always try and see who could get the furthest out from them.
Same with sandtrap/sandbox where mines come up and kill you or you get shot by the guardians. Love the way Halo 3 did out of bounds
I love how "detecting multiple leviathan class entities in the area" is not a message for an out of bounds area, but for a completely playable one. Subnautica is just terrifying.
fr, and the "are you certain whatever you're doing is worth it" is just the cherry on top
@@miguelito_migos NopeNopeNopeNopeNopeNopeNopeNope
When I first heard that I turned around and went the other direction, I have never managed to make my way back there either which makes it the only part of the map I dont believe I have explored
@@Minimiki1758 yeah it’s called the dunes. It is not required to go there and it has about 10,000 reapers. The perfect place to build a base
@@thecoolestguyeverintheworld ACTUALLY it has 8 (mountains have 7 and crash zone has 10) so that’s 25 reapers in total
I can’t believe someone actually had the courage to go into Subnautica’s dead zone, while crossing through the dunes, with a cyclops, in survival mode.
mad lad.
Cyclops is a beast… to a certain extent
Every Goliath has its David i guess
I did it with a seamoth and came back alive
I did. Did I know what was out there, no
I love it when games model, code, and put hours of work into entire fatal enemies that stop you before you go out of bounds just for that purpose
One of my personal favourites is Sunset Overdrive, which stops you from leaving the city with a Fizzco-brand Invisible Wall, which actually plays a role in the game's story.
I think the way sea of thieves and Subnautica handled out of bounds is honestly the most effective way to keep your butt in bounds.
(Edit: the person I replied to with this said “From ghost creatures to decaying giant shrimp monsters. They really stepped it up with below zero lol” or something) not really, the vibe of the void in the first felt scary, while this just feels like darkness, while you in the first game felt the blood rush when you look and see a glowing face coming at you, while these look so much more tiny, as the ghost’s lore is basically they started out in the lost river, then to the bulb zone, then to the void, and with the ghosts, their lore states that “they never actually stop growing”. These just feel small, and more of a vast empty non-scary space, it’s just purple and black, nothing. While with the first game you’d see lots coming at you, and you couldn’t do anything, with these, they are so tiny they just make you feel that it is easier to just go away, with the ghosts, the glowing made it even more scarier, as you could tell that there was something down there, and it was not a empty space, as with this, it just feels way more empty, less “shrimp” more “dark”, the original has nice lore to the ghosts, which is terrifying, as they never actually stop growing, they get bigger. As with these, they seem so much more on the tiny side, they don’t seem like leviathans anymore.. just some armored fish that i tiny, with the ghosts, they were big to the point they could almost or maybe fully rap around your cyclops, as with these, they look only the size of a prawn suit, not even a leviathan. It just takes away the horror the original had, and if they made them glow and bigger, they’d be more
Intimidating, more than just a baby. (KEEP IN MIND THIS IS MY OPINION, I JUST THINK IF THEY MADE THEM MUCH BIGGER AND EASIER TO GLOW IT WOULD LOOK COOLER AND MUCH SCARIER!) (PLEASE DO NOT GET MAD!) (only look at the ghosts parts, the other is for subnautica below zeros way to keep you in bounds!)
(This has nothing to do with this comment and I have no idea why I posted it here, just ignore)
@@Kin_fe Godzilla had a stroke trying to read this and fucking died
I agree but also people who play Subnautica just love to explore the void as a whole because it’s interesting even though there’s not much to explore
The worst thing you can possibly hear is "Warning, entering ecological dead zone."
@@sneakieee Que the mods
:)
I love how in GTAV your vechile just stops like: "nah fam. Too tired."
Edit: now I know like. Millions of people say this kind of stuff. But this is the most likes I have ever gotten. Thank you all.
Also if you go there with a plane it just drops and breaks mid flight
Aight I'm out.
flight 370 xd
it’s like the bermuda triangle
Vehicle: sorry fam outta gas
these games are so helpful, like I'm planning to partake in videogame development and I always wondered "since invisible walls are too boring, what else should I use?" I thought aquatic monsters popping out of nowhere was a good idea but I didn't think that the same on land would be a good idea
instead of aquatic monsters, make it so a massive worm pops out and eats you
To be fair, I feel like I would be more terrified if a shark started chacing me on land than if I saw one in the ocean
2 years you'll forget
What genre of game are you developing?
D&D: we have a monster for that-*purple worm appears*
Subnautica's is also pretty cool because you can actually get strong enough to fight off the Ghost Leviathans by the end of the game.
Although there's just a big black void forever until the game crashes at that point but still pretty cool.
The game doesn’t crash. It teleports you back to safe shallows after going ~8000m in any direction
The more you kill the more appear
Player:
**get's trauma**
Unknown worlds:
This is fine
It's even worse in Below Zero, this one is scary...but man, they throw in that creepy music, deep blue sea, and bigger leviathans that roar and have deep red eyes...terrifying.
Rare: Yeah, let's make the barrier a red and spooky sea. Surely no one will think it looks like a Creepypasta.
Now player's brain is psychological dead zone.
@@littlegoat713 i sailed out there just to see what it like what's the word ummm a yes "REGERT"
@@Vance415 i enjoyed it.
What do you guys think is scarier? “Warning: Entering ecological deadzone. Adding report to data bank” or “Detecting multiple leviathan class lifeforms in the area. Are you sure what you are doing is worth it?”
The fact the AI gained sentience for that last line is scarier than any Hal9000 rip-off could achieve.
It was like "I'm meant to be professional but you are about to be extremely dead"
I don't play this game but the second one genuinely makes me scared
@@Basedhistoryenjoyer It should.
@@Basedhistoryenjoyer The first one is scarier, speaking from experience.
i remember when my friend and I sailed into the devil's shroud in sot, we had absolutely no idea it even existed. she was just curious what was past the border and basically we assumed it would just teleport us back.
needless to say, when the sea started turning red and the scary music played we both shat our pants and started panicking. scary but so fun, wish I could play it for the first time again just to experience it xd
I’m glad you added Sea of Thieves on the list. Literally the most terrifying thing when it first happened to me.
"multiple leviathan class life forms detected are you sure whatever your doing is worth it?"
When the AI bot that's been with you for years and has been through all the dumb stuff you've done like building a home in a volcanoe, going inside a nuclear active spaceship, attempting fight a literal dragon starts second guessing what youre about to do is when you know you should leave
Also saw you be toe to toe with a malfunctioning Doomsday bomb that ends the universe
The Sea of Thieves one started out great but I honestly was expecting it to end with a terrifying lovecraftian-like sea monster devouring you.
Do you know the blood ocean in Mortal Kombat 11? It's an ocean that lets very specific ships sail on it and you can't swim in it, you just fall infinitely. I think it would have been very fitting for this game.
Sea of Thieves does that to stay with the game lore, you don't get attacked by a Kraken or something similar because nothing can survive in The Devil's Shroud
@@suntzu9076 I think there is a quest that allows you to survive in the shroud
@@BuhUhNuhUh yeah but that's a very specific part of the shroud surrounding your target location. i solo'd that once, it was quite the journey.
but that also means as long as i have a crew and enough wood reserves, i can technically go on for hours in the shroud? or do i just at one point stop moving forward? because it's hard to see in the waves...
Honestly? That's what makes it better. You're expecting a monster, but it never comes. You just stay there, waiting for this giant sea creature to pop up out of nowhere, but it never does, you just sit there. I'd be so much more scared if I was stranded with nothing but water in sight rather than a shark being right next to me, especially with the eerie music and the blood-red sea
I love videos like this. The topic is so broad, yet something the ordinary player never really thinks about. WONDERFUL VIDEO!
"warning! Entering ecological dead zone"
Subnautica's void will give you the chills🥶
I like the way Sea of Thieves does it, because the Red Sea is actually something that’s part of the lore and not just some random way to stop you from crossing the boundaries
Lore? *tell me about it*
Lore? *now you got my attention tell me more about it*
So basically, there’s a giant ring of mist called the Devil’s Shroud, which separates the Sea of Thieves from the rest of the world, upon entering the shroud, the Red Sea, or Poison Sea if you will, is what keeps those who want to leave, inside, trapping them into the Sea of Thieves forever. I could be remembering wrong though, let me know.
What about Mad Max’s big nothing?
@@Pebbleman-xp7tu that too
"Warning, entering ecological deadzone. Adding report to databank"
Aight, new save file it is
"Multiple leviathan class lifeforms detected in the region, are you certain, whatever you are doing is worth it ?"
@@user-sc1my4mt5m "FOR THE CONTENT!"
@@user-sc1my4mt5m i got this today only 600m from my (starter) base, and when i heard that i took a fucking U-turn as fast as i could
@@kovacsrikardo5502 u propably build in the south safe shallows so you're pretty near to the dunes
@@kovacsrikardo5502 I got the same thing and I was like nope nope nope nope nope nope
Oh wow so many memories with motocross madness, the time I spent trying to get on top of that wall at the border is insane.
Even if you did apparently there’s just a minefield up there lol
Wow, was not expecting a hit of nostalgia with that Motocross Madness clip
Other games: out of bounds= death
Motocross madness: “You came to the wrong neighborhood”
*Y E E T*
All the motoxmtv games do it to and it's undeniably fun
You picked the wrong house fool!
*_yeets motorbike into hyperspace_*
nice slipknot pfp dude!
Slipknot moment :)..
Other games: “your out of bounds”
Subanutica and sea of thieves: *peace was never an option*
Subnautica wants to make you explore but make you teriffied at the same time. If you are determined you can swim and survive them but at some point (really low depth) you will get teleported 2 meters above safe shallows. (if you are crazy enough, and I mean CRAZY)
Sea of Thieves... it straight up makes fear to the max.
@@RU_HKR its about 10k deep i know because i did it
@@doggamer3649 to be exact, you can drop to around 8000 meters before you get teleported back to 0, 0
GTA- have a shark! Subnautica-
Sea of thieves looked like your boat sank and you teleported to an island, so idk
Straight to the point, interesting topic and good video game selection! Love it man!
As a Crysis fan, it’s possible to kill the shark and even to board and get past the warships (which also shoot at you out of bounds)… had a lot of fun exploring the maps’ ends…
The three words, “Entering ecological deathzone” still send shivers down my spine
*Deadzone
i mean he aint wrong, you will die
I read this in the soldiers voice
Watch or play Below Zero and see what happens....it's even worse xD
@@Peaceful_Gojira how is it worse? Just wondering, I’ve only played the first one
Kinda missing the old days of Minecraft when the only "border" was the computer-melting creepypasta-inspiring Far Lands. I was kind of attached to those endless Z-fighting layers of randomly generated land lasagna.
Wait, the infinite world generation isn't a thing anymore?
@@TheAngryXenite I mean, it is infinite (on most platforms), but they don't have Far Lands anymore. Servers can have The Border shown in the video to prevent the host from blowing up due to too many chunks and Regular Gameplay still goes on until your PC goes nuclear. At some point, sadly, the game's code was changed in such a way that it eliminated the Far Lands. Originally it was replaced with an infinitely generating ocean once you reached a certain distance from spawn (which was really boring at the time because the ocean consisted only of gravel and water back then). Not sure what is done these days, but it'll never be as rad as the Far Lands imo
@@conspiracypanda1200 What it does these days is what it shows in the video...
Its a barrier that you can't walk past. IIRC you might be able to teleport past it, but that probably wouldn't be a good idea.
Yeah, when I watched the Minecraft segment of the video, I was expecting to the the Far Lands again. It was some eerie-looking shit. And they seem to have replaced it with some boring-ass barriers. What a fucking disappointment.
@@TheAngryXenite Did a little google-fu, learned a few things from the Minecraft wiki:
"By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,256 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions most distance effects have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 lighting stop and hard limit of ±2,147,483,647."
So it looks like...
30m blocks out is the end, and a physical wall stops you. If you get by it without mods, blocks and items stop behaving normally.
33.5m blocks is where lighting ceases to function.
2.1b is the 'true' end, but requires tinkering with code to get there.
I didnt want to go far without sonar in subnautica (the red grid mapping effect for those who haven't played it). I remember being in my seamoth just going in one direction then seeing a sheer drop off followed by ecological dead zone. Saved and went out to explore then met ghost for the first time. Genuine fear and so organic to the environment.
13:54 man said a captain must go down with his ship
Love all of the Subnautica praise, this game has such a “lonely but not alone” eeriness to it and I love that
Never seen four words describe Subnautica so perfectly before “lonely but not alone” encapsulates the vibe of the game so we’ll
@Repent jeSUS
@Repent *HAIL SATAN*
@Repent *HAIL SATAN*
@Repent hail satan
Other games: Barrier that fucks something up
Subnautica: _Cutely traumatises you with terror, fear and several phobias._
Sea of thieves
@@kunalsrivastava3a539 there was nothing scary about sea of theives
@@TJ-js7uf lol, try it
@@who9098 I would say the same .
When you play it , being the character , your heart comes out .
@@TJ-js7uf I aint really played either but seeing those little rays of light peering down into straight nothingness freaked me out watching it more than the sea snake thing. It kept clipping through the sub. which was kinda goofy
I find the gigantic scary monsters by far the best way to stop you. They double up as an incentive to not try due to fear factor
The SoT Red Sea fills me with abject horror. Well done.
Subnautica literally gives you a warning that basically says: You're literally gonna get Aquaphobia if you proceed, do you really want to go?
Oh brother… you’re in for a treat when you see the other huge creatures in the game… *dead or alive*
@@Kin_fe I wasn't scared of the deep ocean until I played subnautica
@@dan_the_swag_man6937 same
I used to watch Deep Blue Sea when I was little. And then my cousin showed me the sharks that eat you in gta. Needless to say I haven't been in the ocean in, like,........ ever, actually. And I live pretty close to the ocean
Man, I'm quite thalassophobic, but I still play Subnautica. It's so anxiety-filled to go deep
Subnautica’s would be scarier if the Leviathan didn’t clip through the ship
(Edit: I don’t play Subnautica, so sorry if it’s an actual ghost and can phase through stuff. Or not, if it can’t :P)
Still scary, plus its a ghost
It would be but I guess it's difficult to make
well it's a ghost
@@admiralhipster9583 if it's a ghost it shouldn't be able to hurt the ship
Unreal engine be like. or unity they look about the same so i don't really care.
I love how Subnautica just traumatizes you to never go back there
Bro... you just brought back so many childhood memories with that Motorcross Madness game... holy
Everyone else: Clever solutions to stop the player.
Motocross Madness: *YEET*
🤣🤣🤣
Same with Splashdown tbf
@@doublestarburst7841 aren't they from the same company? The flying sound effect is very similar and the physics look the same
@@UrPPhard you got it correct
That one is kinda clever too, they could have just made an invisible wall but they made it fun instead
I always found the void to be scarier without the leviathans. I don’t know why, it’s just scary as hell swimming downwards into the darkness with no end. The sheer vast darkness is just far more unnerving to me.
It really is. Take your cyclops to the edge, get in your prawn suit, and just drop. It's terrifying.
Yeah, I remember the early access versions long before the map was finished. And being in the unfinished places and/or really deep down was extremely unnerving. Not only because it was devoid of everything, no materials, no plants, no nothing, only sand or rock texture, there also was this extremely unnerving and scary "soundtrack" or sound effect loop that would play.
@@araxiel569 the walls. THE WALLS
that's called thalassophobia I have the two I'm more afraid of the depths than the actual creatures of the depths
Na the fear is knowing something is there its like being scared of the dark no one is scared of the darkness itself people r scared of something being in the dark
This just came up in my recs, so glad - the first time me and friends did that in Motocross Madness we nearly split our sides laughing ourselves silly haha. Memories!
I think the sea monster in spore was the start of my extreme fear of deep water and being swallowed by something below me, the first time that happened to me as a kid I almost shit my pants lmao. Also the motocross madness one is perfect 😂
Subnautica and Sea of Thieves are honestly the two most unique ones because it actually makes you think you can stop it and pass, but eventually you will fall.
Also because they have alot of lore to them instead of just: "You can't pass here."
In sea of thieves in the right upper corner of the map there is island called shores of gold. To get there you need to go pass that devil's shroud (red sea) and the fog. All other parts of the map is just border
@@zolomon6933 yea, I know. I've seen some playthroughs. I find it really cool tbh. You literally pass the "World border" to complete a mission.
@@ultima5720 yeah i agree.
Surprisingly it is possible to survive the dead zone in Subnautica. Either you need to be incredibly skilled or you do it in creative mode. But if you go too far out or too deep into the dead zone the game just sends you back to the surface, at the starting area
Whats the lore in the sea of thieves barrier?
I must say. Subnautica and Sea of thieves are probably the best one as its terrifying and it encourages the player to not go there again.
Huh. In Sea of thieves it's just the water turning red and spooky music is played. Not really terrifying.
@@Zaihbot How would you feel if you were in that situation.
i just think its a shame that in seas of thieves the game will still just send you back if you go too far, they should just break the ship a lot faster and pull the player underwater so they cant breathe
@@Drone_21 I think the ship breaking should be at the same speed but as for pulling the player underwater definitely should be a thing.
Honestly, I was disappointed the most by sea of thieves. You'd think with the style they're going for that you would just fall off the edge of the earth at the world border.
Valheims map border is a waterfall that pulls you in if your boat gets to close, and then you fall off the edge of the world... pretty awesome I was with a group of 3 friends as we all fell off!
Bro that motocross madness launch across the map brought back so many nostalgic feelings from my childhood. My uncle and I used to just drive off the map intentionally to get flung across the map
i think subnautica and sea of thieves do this very well.
Subnautica's border is a result of the planets lifeforms attacking you, and makes the ocean really scary because the void is a black nothingness.
Sea of Thieves actually has some interesting lore behind it's barrier too.
and then splashdown is just hilarious
ironically the ocean-themed games have the best thought out barriers as opposed to just a shark that can 1-tap you
Even better in Sea of Thieves is the part where you get to break through that barrier. In a specific spot, but still. Very satisfying.
@@Andrew-fi1sd oh that is so nice
I felt like a God when I did that
@@Andrew-fi1sd I felt that before escaping a desperate reaper. They kept going for me and didn't have the final tall tale. So I escaped them. Edit: Btw the reaper was a sloop.
sabnautica isnot good though
@@Mallu_drink_cow_piss What's your definition of 'good'
Subnautica had the best one. The anticipation, you can hear them, long before you can see them. Made it feel like it was truly part of the game.
And also how they normally attacking from behind first so you know that they arent your average "Big fish" and that your only change to survive is escape, but once you get in, you will not get out
wdym it is truly a part of the game, if you want the challenge you can freeze one of the ghost leviathans with the stasis rifle after your cyclops explodes and try to escape, but there is a 0% chance of that happening since there are like 4 adult ghosts in the void
@@anti3018 haha PDA go
*Warning: Oxygen*
i love how in motocross its just like "oh you wanna go out of bounds? WELL WE CAN DO THAT A LITTLE FASTE-"
Subnautica and Sea of Thieves gave me the chills... SPOILER AHEAD
The fact that, in the Story, you're given a specific object to protect you and your ships for passing through there and finally found the Gold Shores is freaking amazing
The giant Ghost Leviathan was terrifying, especially since it’s just a red dot on the sonar til it reaches the front of the sub!
"meh, is probably a small thing, i will yust go out and kil-
WHAT THE F*CK IS THAT!?!?!"
I’m glad I found out about this before getting to that part of the game. Now I won’t be scared shitless
@@ultimatetrashboy419 being scared is like the best part of it cuz u can never get that feeling again
@°•pastelkitty•° I’m probably going to have many more moments of being scared
Return of the ancients mod players casually seing a whole map-sized garg: First time?
**starts going too far out into the ocean** something's wrong I can feel it
Subnautica players: ah shit, here we go again *puts cyclops above the water and the ghost flings it up into the air*
I love that you watched the sunset in MC even though you had already shown the boundary. Take my like
I loved the witcher 3's fast travel at the edge lol, it came in handy a lot when I was clearing markers on the edges :)
Imagine being a new player, just peacefully exploring the oceans of Subnautica, and you just see a ghost leviathan slowly show itself from the depths of the ocean.
I really wish they would have made them Reapers, but I could see where people might have a heart attack lmao
breaks open your cyclops, yells "OOGA BOOGA" and then you explode
@@thedoorman243 very uncomical.
my cousin was playing subnautica for the first time without knowing anything about the game and i was guiding him. He went out to the dead-zone and won't turn back even tho i keep on telling him to
safe to say he almost pissed himself when a ghost leviathan jumped him out of nowhere💀
Ah yes, my first time I saw a leviathan reaper he was jumping out of water full speed on my face while I was exploring the Aurora
Spore was like: _There's always a bigger fish_
Spore Subnautica
🤝
Big fish eating the player
@@labistellaire3983 and gta v
That is the main theme
Master Qui-Gon! Fancy seeing you here
so much dedication
I appload that you tried all these games just to show the boundaries
so maybe the developers made it so because there might be easter eggs so to speak
because those mechanics should be made for a reason
i love how most of these make sense and then in motocross madness you just kinda fly away
Player: Trying to cross the map bo...
Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.
@thegamingspinosaur no i thought it was terraria
@@cadinm1537 I thought it was cooking mama
@@jamesm.9616 You just HAD to spoil it.
jokes asides, it would be hilarious if a game would do something like that XD
@@cadinm1537 wait you play terraria too?!AWESOME!
Fun Fact:
In Subnautica, the developers initially wanted tentacles to shoot out from the void if you went too far out in order to drag you into the depths, killing you.
If you were in a Vehicle, such as a Sea Moth or a Cyclops, it would've been instantly destroyed.
Nobody knows why the idea was scrapped.
It wasn't scary enough
@@youtubejustletmegetthelong6219 would have been way scarier imo
@@youtubejustletmegetthelong6219 awesome name men
If it's an instant death than you get scared and lose that fear but if you start getting chased by 3 giant bioluminesint monsters then the fear stays
I mean it turned out pretty interesting either way, tho tentacles dragging you to the depths does sound really scary
I absolutely loved going off track in motocross madness just to get launched back.
I remember doing it over multiple times the moment I discovered it.
Honestly I'm just happy Spore was featured in a video made after 2020. It is a great game, If you ever get the chance, you should play it.
The best thing about subnautica is it rewards you for going there by giving you PDA logs you never would have got if you didn't go.
Lmao PDA. It's not a stalker... :D
@@onikamis Personal Digital Assistant. Isn't created for stalker series only.
subnautica players when i show them google
The Sea Of Thieves one, makes me want to collect as much wood as possible, and get a bunch of people onto a galleon, and see how far we can go
I mean unless you're trying to reach the Shores Of Gold, it should just be endless
Damn the Merfolk
There is a forced despawn point. You can actually stop just shy of it and have all but one of the crew repair and bail. The last guy can man the harpoon and collect all the loot that dropped from the ship you were chasing.
There's a barrier if you go far enough out, so you're just stuck there
You can go a bit of distance, but after a while there is a border where you will just blackscreen and respawn in a tavern as if your ships sunk. Loot will stay there on the edge and eventually despawn as well. Because it's so far into red sea it's hard to retrieve it, but not impossible.
I was kind of expecting to see the barrier of the mining colony from "Gothic 1" on this list. In my opinion a perfect border in a game that also makes sense in regards of the story.
I came here hoping for Motorcross Madness, and you didn't forget it. Good job. I loved going out of bounds on that as a kid.
In pirate mythology, the red sea is still one of the terrifying Davey Jones monsters. Just a sea that can and will destroy everything
Me who periodically swims there: WELP... I'm kind of a badass myself yea
(It's as calm as a lake istg-)
might I know where to learn more about this? I can't seem to find any searches regarding the subject for some strange reason
Probably related to the ecological phenomenon where a species of red algee reproduce and fill the water to the extent that everything just dies. I think it's called red tides or crimson tides or something like that.
@@kaneconqueror6560
Then, the lake of death in the midwest that rangers try to scare birds away from because it will very quickly kill them due to the low pH levels(?).
@@kaneconqueror6560 Red Tide yeah, Florida gets it.
Imagine countless rotting fish washing up on your favorite beach spot.
Subnautica’s has to be one of the best. That chilling feeling even after playing the game dozens of times when you hear your PDA say that infamous line, “Warning entering ecological dead zone, adding report to databank”.
Sea of thieves and Subnautica are the best imo. They even have stories for these.
I think its funny that it gives less of a warning for the deadzone than it does about the dunes
“Warning: Detecting multiple leviathan class life forms in your area. Are you certain whatever you are doing is worth it?”
@@Reaperlevii fr
@@anonimase4315 i mean, technically a ecologicall dead zone is better and safer than a leviathan paraside
But you know, the ecological dead zone is also a leviathan paraside, just for ghost tho
Did not expect but was definitely hoping for Motocross Madness here. One of the most memorable because of how silly it was.
I’m kind of sad that Minecraft without the world border wasn’t shown. The farlands are so cool, intentional or not, especially because it’s theoretically still barely playable, unlike other game borders
Unfortunately, the farlands don't exactly exist anymore thanks to major optimizations in world generation. The much more likely think to happen to your world past the world border is save file corruption due to extremely far distances from spawn not being calculated correctly in Java. Thats why they implemented the worldborder. The farlands do still exist, but they aren't very interesting anymore
True, it would have to be shown in an older version of Minecraft
@@Hoolahups someone has been walking to there for years. I think for about 9/10 years.
@@drvissierl1404 They didn't mention anything about someone not making there. And also, the dude made the full journey a long time ago, several months back to be clear
@@Hoolahups To some degree, they are, especially from what I heard on Bedrock
That shark attack in GTA V is one of the most realistic shark attacks I've seen in a videogame.
Sharks hate the taste of people so, on the very rare occasion they do bite (which is more common if you're far from the shore where they might be hungry) they usually just bite once, realize we're nasty, and go on their way.
Edit: Plus he's super far from the shore where all the fish, seals, and other food is so that shark's probably hungry enough to bite. If you encounter a shark in a reef, for example, it'll probably leave you alone (as long as you leave it alone and don't splash around like prey.)
There's basically three reasons a shark would bite you:
1. It mistook you for something it would actually eat. (Don't panic when you see a shark. That's what seals do.)
2. You pissed it off. (Don't swim after the shark if it wants to be left alone.)
3. It doesn't know what you are but it's hungry enough to give a taste test. (Don't swim in open waters where there's little to no prey.)
"It's just one bite, not like you needed that arm or all that blood anyways."
It's not that we taste bad but if they didn't eat something as a kid/teen they won't eat it as an adult
@@jorgenflorgen8676 Well because we aren't fatty like fish and seals and instead we're all boney, we don't taste good to sharks and they won't eat us at any stage of their life.
Funfact: Humans don't taste good to ANYTHING. If any predator ever eats human meat it's out of desperation. For one, we aren't very good prey (with the tools and weapons and pack tactics and everything we're actually quite terrifying), and on the other hand, we apparently taste like shit. If given the chance to literally eat anything but human meat basically all animals choose whatever other option is available.
@@Mysteri0usChannel what about cannibals? They probably think we're nice and tasty
Motocross madness. Now that rocket propelled push was one of the only reasons I played it. Lmao! It was so funny to just go flying across the map.
Being catapulted in Motocross Madness was so much fun.
Splashdown 1 had a pretty humorous one, a Kraken emerges, grabs you and then hurls you halfway across the map. Depending on how good the throw is you can hear the wind whistling like when Wile E. Coyote falling off a cliff.
I've heard it was possible to dodge the Kraken attack but can't confirm for myself. But one thing is certain on some maps there are distant background islands with lagoons the player can reach and take refuge from the Kraken, but its often difficult to reach others without being immediately attacked first.
@@AnonEMus-cp2mn It's dodgeable, but it is REALLY hard - the most that I've been able to dodge was I think about 5 times. If the Kraken didn't have a wind up time it wouldn't be possible.
How exactly *do* you dodge it, it looks like it perfectly follows you.
@@Dr.Oofers if I remember right, you have to be ready to do a very quick u turn just before it slams down.
lol