i never really saw yume nikki as a game but more as an interactive piece of art. years ago, when i was extremely depressed, yume nikki convinced me life was worth living. it touched my heart in a way no other media really had. i only replay yume nikki now when i need a reminder that there is beauty left in this sick and sad world
I’d argue that all video games are interactive art. To me there isn’t a difference. Only a difference between those built from actual passion and those built from corporate greed ofc.
I think it's both a game and interactive art, as is the case for a lot of games. My favorite games are the ones I would also consider to be interactive art. I think I get what you mean though, it's got a pretty unorthodox gameplay loop (for the time it came out, there's been a lot of games to take influence from that style of game since then), but I think the game still qualifies as both. I hear you on how much it's impacted you, it's definitely helped me get through hard times and I started playing again today because I was kinda going through it and it almost immediately helped me.
I would argue Yume Nikki's horror soley from the fact we barely know anything about the game or it's creator. It is a shut-in girl's lucid dream after all.
i Think one of the reasons why Yume Nikki still is remembered dearly to this day it is not only because its a game that Dared to have no gameplay besides exploring, but being a Surreal Horror full of Mystery that is able to make you uncomfortable without needing jumpscares.Not knowing anything about Kikiyama also helps make the Game seem that it isnt just some Normal game out there.
ok so the clip of monoko getting hit by the streetlight was used 6 times, 9 including the times the video was played without showing monoko getting hit lmao
I'm gonna be honest, I'm heavily biased and I usually don't like bad endings. I saw a theory that said Madotsuki has ALWAYS been asleep, and that her jumping off the balcony was her trying to wake herself up for real (using the fact that she pinches herself in the dream worlds to "wake up" as evidence). So I like that theory.
Or she had psychosis and thought she kept dreaming and after a downward spiral of schizophrenia in the form of the effects, she decided to jump for the same reason you said. Waking up. Except she was never asleep.
yeah, that theory checks out. i'm a lucid dreamer and something that happens to me sometimes is i get stuck in a loop of false awakenings, and its REALLY ANNOYING. Personally, dying in dreams doesnt usually wake me up, but i could definitely see someone doing that to escape a dream loop. plus sometimes i jump off things in lucid dreams just because its fun and i want to so that could also be what she was doing.
I find it very interesting that in the "real world" time progresses every time you wake up, but Madotsuki can't eat or drink in these segments. Like, logically speaking, with how many days will pass over a playthrough, Madot couldn't realistically survive it for that long. So I personally also believe that the real world may just be another layer in the dream, as that'd explain the passage of time and Madotsuki not needing food or water (or any other essentials)
@Kyrikrliy i think maybe the point of the game is that you're in the perspective of someone reading Mado's dream journal after the ending, and the reason that all we see of the game is Mado having a whole bunch of funky little dreams and then dying is because that's all someone would be able to deduce is happening from reading her dream journal. idk just a headcanon i have :)
8:20 I’ve often thought Yume Nikki could almost fit best within the “cozy” genre as far as game mechanics goes but since the core coziness is non-existent, I personally refer to it as a “queasy” game...
I just wish the fandom were a little more sensitive on the imagery. Everyone always talks about the "heavy aztec imagery" when the iconography is much more aligned with Paracas iconography than Aztec, but I guess that's something kind of unavoidable with something like this
@dol-idris the way you pointed to the issue and yet somehow couldn't realize that is embarrassing. Go back to middle school English class, you have no reading comprehension
@@aps.1117 except it. Really doesn't. The only similarity is that they were both mesoamerican, put them side by side, and there's really not much of a resemblance
wdym? please tell me this video covers a new ending. I've been listening to this guy recap a game I played, repeating things I already know (aside from his points about OMORI) and if he doesn't talk about a new ending like the title promises... I'll be, like, slightly pissed off at the guy!
I love this game and the "sub genre" that has inspired At first a rpg without battles was an idea that turned me off but after playing it, I loved it, exploring such a world that changes every minute, the expectation of seeing what's behind the next door and the mystery surrounding everything about it makes it an experience like no other
The atmosphere of the game is what kept me on it, I can understand why some people dislike it, the gameplay isn't really out there and you don't really have any real indications but personally I love when games don't hold your arm and just throw you in the world with no explanation.
...While the original Yume Nikki never really caught me (and I find much more interest in it's fanworks, like .Flow, Yume 2kki, or even much of what's available from YNOProject, all of which I highly recommended by the by! Need more people talking about them), I do believe the ideas it shares are _captivating._ It's no wonder it's inspired so much, even if I feel like it could've explored it's ideas more than it has. ...Although I always found it interesting that Kikiyama said in the interview that the current version of the game was never meant to be the "final" one. I wonder if they originally meant to explore it's concept even farther, like .Flow or 2kki did, in their own ways...?
I’ve been tried to track down the animations used. The Gaia duck mentioned in the description is actually Gaida_The_Duck. Whose RUclips handle is just The Duck now. I could see that being an autocorrect that he didn’t catch.
Playing this game after suddenly discovering it after bunch of other must-play bangers feels so surreal in the way, you can almost notice traces of them going back to it as you go deeper in. Also, seeing people making more content and animation about it recently is very nice.
I remember learning about Yume Nikki in highschool and i always wanted to play it but never had an means to play it. I spent years obsessed with the game and watched video after video about it. I've lived most of my life with PTSD from witnessing a car accident that nearly killed a woman in the car that was hit by a driver of an SUV that was talking on a cellphone. All this was witnessed as a kid. My father saved that woman's life at the cost of unintentionally increasing the potency of my PTSD as my father came back to check on me while covered in her blood after he did everything he could to slow her bleeding til an ambulance arrived. I was not able to see blood without panicking back then, so this left a massive mental scar that would have me going into a panic attack from even thinking about it for a second. Memories of this trauma permanently manifesting in my dreams as a recreation of the entire incident that i could see from another perspective that eventually gave me the desire to try therapy methods to rid myself of PTSD by recreating my memory of the accident in some way and exploring it outside of my dreams. I eventually was able to do this using a game making software on PlayStation called Dreams. This not only helped rid me of my PTSD related panic attacks, but also inspired me to make a game that i was calling "Subcon Horror". Unfortunately i learned mid development that some of the content within my game would be violating the terms of use of Dreams when a game called Masakazu Suuyen 4 was taken down for depicting suicide in a dream sequence in the intro cutscene. With a major mechanic i had planned for Subcon Horror being maintaining the player character's mental health and keeping them from losing the will to live by avoiding entities manifesting in their dreams caused by certain things in their life such as a death of a relative haunting them from having many regrets, to how many pets they had lost in their life with nobody around to help them deal with the grief for having burying all of them on their own, there was no way of Subcon Horror being allowed to be released on Dreams. Yume Nikki was a huge influence on my game, mostly for concept if exploration without giving any direction on what to do or where to go. However Subcon Horror would have blended this with survival horror elements like Silent Hill and its combat and puzzles or Resident Evil and it's resource management and limited inventory for weapons and items. Key bosses to defeat to free the protagonist of their trauma and weapons and items to help you do that being scattered around the world like one would expect from Super Metroid. I even had already established a lot of lore to it as well. Calling these monsters FEAR, with a species name for each type of enemy you could encounter.
i look forward to more ynfg content, especially the ones like collective unconscious or 2kki as those have a freer sense of artistic direction where you essentially examine each author's areas, but for 2kki specifically i'd recommend stating what version this is in advance because of how often it gets updated collective unconscious might be my favorite, but others like dotflow, lcddem or the oldest collaborative ynfg, uneven dream, are pretty fun to visit
@@enolathealone i think i missed "western" but yes, it _is_ the oldest ynfg globally it's just that the western side had uneven dream come up first, then collective unconscious
notes on the art citation! -artist cited as "jobaba" in the description, but it seems to actually be "Jojoba" -artist cited as "gaia duck" in the description, but it seems to actually be "Gaia the Duck" and sometimes just "The Duck"
This is a great video, don't get me wrong, but you made me extremely excited for an update on Yume Nikki just to get told about the good ending of Dream Diary, which I already don't care for.
i dont like to speculate on why she's depressed because thats not interesting to me, what's interesting to me is the concept that she jumped to stay in the dream world forever. that the dream world, even though it's strange and dangerous and scary, is more preferable than the real world is a WAY more realistic and relatable interpretation than "she's just asleep the whole time and wanted to wake up :)" a depressed person who sleeps all day and DREAM JOURNALS wouldnt want so desperately to stay awake, she clearly finds comfort in her dreams even if they are unnerving or unsettling. alternative batshit insane theory: its a zombie apocalypse and she can't leave her house because it would be a for sure death sentence and she jumps to save herself from being a zombie, the dreams are almost entirely unrelated she just documents them because she's bored and has nothing else to do
Yume Nikki is not a game, it's a masterpiece. It's one of those experiences that if done right will change you forever; You will carry it with you forever. I am excited to see it return to the spotlight and I'll eagerly await as you play through the fangames as well. I used to collect these, it's very nostalgic...
yume ones ending was her attempt at suicide after remembering her trauma yume two/3d revision is about after the events of one and its up to the player if she lives and moves on or dies still running from the trauma
ah yes yume nikki the game that started it all, what i love more about it is how mysterious it's creator is, after 20 years we till barely know anything about Kikiyama
10:03 You can't just randomly drop that sound effect, man. That literally triggered my fight-or-flight response. I guess I now know for certain that a game not even mentioned in this video has completely traumatized me.
Yume Nikki is an interesting experience that I was obsessed with for a while as a kid in what I call the wild west of RUclips when it got a lot of attention. I found a lot of interesting things thanks to this game like finding the song Agehachou by Porno Graffitti that was used for a fan made anime opening & I feel like part of the song's early popularity before being covered in a rhythm game was thanks to Yume Nikki. One person's Utau cover video for the song is one of the only videos I've seen with fully translated lyrics of the song that people should see. I'm getting off topic but this game/experience has touched/inspired many people & it's crazy to think how many people have played it at one point or another to the point there's many fan games & games inspired by it. I also can't help but be reminded of a video talking about Japanese horror were they've managed to master the fear of the unknown or something. While I dunno if it fits Yume Nikki the game does have many things we still don't fully understand & that can be pretty unnerving.
Yume nikki is probably the most influencial horror rpg ever made. It's cultural impact is huge, having inspired other countless indie games like ddlc, undertale, and pretty much 80% if not more of the stuff made on rpg maker took inspiration from yume nikki. Kikiyama is a fucking gigachad.
when i was like 6 or 7, after first seeing her in one of those top 100 creepy video game easter eggs videos, i remember being fucking TERRIFIED of the 5 armed image of Monoko, to the point where i had to keep the closet light on and just stared at it the whole time because i was convinced shed drag me inside. that was like 14 years ago at this point but i havent stopped thinking about yume nikki since
I might be one of the few that liked Yume Nikki: Dream Diary lmao But yeah in general Yume Nikki is an really interesting game for sure, that inspired quite a few indiegames. I never finished it myself, simply because finding all the Effects got tiresome for me lmao
if you wanna play another game as unique as yumme nikku, try black souls. its world and story greatly differs from normal games. But in the end you will get the same feeling of having expirienced such masterpiece of abstract art, like in yume nikki (atleast for me)
what a cool video that, let me be clear, in no way goes over a new yume nikki ending. please change the title. I understand those sweet sweet clicks are great for your channel, but you've wasted at least my time. I've been waiting for you to go over a new ending for 23 minutes only for you to talk about Dream Diary (a sequel many fans don't consider canon) and just... well, seemingly ignore the title. anyways, take that into consideration when titling your videos please.
TBH, I like the new re-imagining and it's ending.. Madotsuki looks older in this version to me... So in my eyes, it seems like it could be a continuation.. Maybe Mado did jump in the original, but survived by some miracle... The blood splat in the beginning of the re-imagining could be Mado vividly remembering the fall and how close she was to dying... And then going through her dreams now, again, with more experience and more understanding of life, which is why there are puzzles and such segments... She's found a way to survive in that world and how to work with her re-occuring dreams, instead of being a passive force in them... And when she finally solves her grief and mistakes in her dreams - even if it didn't fix anything in her waking life... She proves to herself that maybe, just maybe, she can learn to live with it, now that she has at least gotten her mind sorted out... And thus, this time, instead of jumping again, hoping that maybe this attempt will succeed, she decides to go outside and start actually living, instead of wandering as a ghost...
I never could get into Yume Nikki, it felt, just... Boring to me for the most part. The worst part is that I really do want to enjoy it, as there are a lot of parts of it which are really interesting, but for the most part I feel like I'm stuck in mostly empty or repetetive areas, walking over every square until I find something more interesting
My take is more that its a game where the point is more that the better outcome would be for us to not play altogether. That this game is a metaphor for engaging in depression, especially the sleep and intense dreams that tend to correlate with it. The best outcome would be to just not do the kinds of things Madotsuki does in the first place- to go out, and engage with the world. We, the player, are thus kinda that nagging, morbid curiosity that drives the self into the dark spaces of the mind. Depression, the sense of solitude and isolation she seems so familiar with, isn't always this cruel and sinister thing. Its when Madotsuki completes everything she can find within herself- loses that spark of inner purpose -that she feels like life is pointless. That's the real danger of retreating too far into an inner world, that you lack external sources from which to draw meaning. And then all you're left with is the things that drove you inside in the first place.
If she is how you said she is, you can do anything else if you don't play it anyway. If she is depressed the way the game shown you, the thing you would do when you don't explore is shut yourself in. Not go outside, not touch grass but just sulking in insolation and solidarity.
Complicating the matter is one major difference, namely, that unlike the ancients, we specially select, and then groom for the purpose, the eventual victims of sacrifice. In their ritual comedy, the ancient Greeks only had to trick an animal into a performing a simple gesture, our modern ritual comedy requires highly elaborate, sophisticated, and inter-connected social, economic, and political institutions.
My theory is that the ending is so abrupt as an answer to fans asking a lot Kikiyama for an ending. Still could be interpreted as "you caused this" or just "fuck you, you get no more exploration and here is a tipical, super vague indie horror ending" I really dont think YumeNikki was supposed to have an ending at all
*THE SQUEAKIN' OF THE HIDEOUS BOOTS!*
oh its you, nice seeing you here
@@LlNDAMEA Huhwhatwho.
@@Majo_Ellen ah, im just a viewer lol
@@LlNDAMEA Have we met beefooreee? c:
@@Majo_Ellen prob not, did comment on your videos a long ass time ago tho
i never really saw yume nikki as a game but more as an interactive piece of art. years ago, when i was extremely depressed, yume nikki convinced me life was worth living. it touched my heart in a way no other media really had. i only replay yume nikki now when i need a reminder that there is beauty left in this sick and sad world
i don't see why you would make a difference between video games and interactive art
I’d argue that all video games are interactive art. To me there isn’t a difference. Only a difference between those built from actual passion and those built from corporate greed ofc.
I think it's both a game and interactive art, as is the case for a lot of games. My favorite games are the ones I would also consider to be interactive art. I think I get what you mean though, it's got a pretty unorthodox gameplay loop (for the time it came out, there's been a lot of games to take influence from that style of game since then), but I think the game still qualifies as both.
I hear you on how much it's impacted you, it's definitely helped me get through hard times and I started playing again today because I was kinda going through it and it almost immediately helped me.
Same. It's honestly such an experience it would be an insult to call it a game
@@DanzTheGB games aren't shameful ? It's extremely elitist, art has no boundary when it comes to Mediums
I would argue Yume Nikki's horror soley from the fact we barely know anything about the game or it's creator. It is a shut-in girl's lucid dream after all.
i Think one of the reasons why Yume Nikki still is remembered dearly to this day it is not only because its a game that Dared to have no gameplay besides exploring, but being a Surreal Horror full of Mystery that is able to make you uncomfortable without needing jumpscares.Not knowing anything about Kikiyama also helps make the Game seem that it isnt just some Normal game out there.
Its not even confirmed if shes a shut in or not lol
for all you know she doesnt leave her room simply because theres no reason to
I personally don't like this game because I have to use playthrough to find all the item for the ending
@@L16htW4rr10r valid
I think its confirmed in a japanese interview the game has no meaning, its a art project
ok so the clip of monoko getting hit by the streetlight was used 6 times, 9 including the times the video was played without showing monoko getting hit lmao
AND HE DIDN'T PUT ONE LAST AT THE END!?
END STREETLIGHT ABUSE
I'm gonna be honest, I'm heavily biased and I usually don't like bad endings. I saw a theory that said Madotsuki has ALWAYS been asleep, and that her jumping off the balcony was her trying to wake herself up for real (using the fact that she pinches herself in the dream worlds to "wake up" as evidence). So I like that theory.
Or she had psychosis and thought she kept dreaming and after a downward spiral of schizophrenia in the form of the effects, she decided to jump for the same reason you said. Waking up. Except she was never asleep.
yeah, that theory checks out. i'm a lucid dreamer and something that happens to me sometimes is i get stuck in a loop of false awakenings, and its REALLY ANNOYING. Personally, dying in dreams doesnt usually wake me up, but i could definitely see someone doing that to escape a dream loop. plus sometimes i jump off things in lucid dreams just because its fun and i want to so that could also be what she was doing.
I find it very interesting that in the "real world" time progresses every time you wake up, but Madotsuki can't eat or drink in these segments. Like, logically speaking, with how many days will pass over a playthrough, Madot couldn't realistically survive it for that long. So I personally also believe that the real world may just be another layer in the dream, as that'd explain the passage of time and Madotsuki not needing food or water (or any other essentials)
@Kyrikrliy She gets Amazon drone delivery from the Balcony, DUHHHH
@Kyrikrliy i think maybe the point of the game is that you're in the perspective of someone reading Mado's dream journal after the ending, and the reason that all we see of the game is Mado having a whole bunch of funky little dreams and then dying is because that's all someone would be able to deduce is happening from reading her dream journal. idk just a headcanon i have :)
Yume Nikki is not a game. It is an enigma in the most literal sense.
Then it is also a game. You know, in the literal sense.
8:20 I’ve often thought Yume Nikki could almost fit best within the “cozy” genre as far as game mechanics goes but since the core coziness is non-existent, I personally refer to it as a “queasy” game...
"Yeah I underestimated this"
moniko getting hit with a traffic light:
Trueee
The fact that this all started because some guy in japan made called 'Eastern Mind: The Lost Souls of Tong Nou' is crazy.
@@wolosoloyeyr oh? I’ll have to look into that
@@bossdoor You'll unleash a can of worm holes of inspiration and imagination he carries.
I just wish the fandom were a little more sensitive on the imagery. Everyone always talks about the "heavy aztec imagery" when the iconography is much more aligned with Paracas iconography than Aztec, but I guess that's something kind of unavoidable with something like this
@dol-idris the way you pointed to the issue and yet somehow couldn't realize that is embarrassing. Go back to middle school English class, you have no reading comprehension
i dont really know who parakas are,and i think neither does average person. it kind of vaguelly looks like aztec stuff, so it gets called that.
@@aps.1117 except it. Really doesn't. The only similarity is that they were both mesoamerican, put them side by side, and there's really not much of a resemblance
You know you can just contact people who run the yume wiki right?
Clickbait is foul
Oh is this not actually about a new ending? :/
wdym? please tell me this video covers a new ending. I've been listening to this guy recap a game I played, repeating things I already know (aside from his points about OMORI) and if he doesn't talk about a new ending like the title promises... I'll be, like, slightly pissed off at the guy!
he's starting citing theories as fact. 3 minutes left for him to talk about that new ending.
god fucking dammit
Simply because others have already made a video about Yume Nikki doesn't meant that he cannot make one as well.
14:27 Actually that's the Yume 2kki Online version, that's a fan-version of 2kki and a bunch of Nikki fangames, there's still normal versions
A yume nikki essay... in 2024? LETS GOOO
1:12 " Beauty, compassion, *BONK!!!* "
I love this game and the "sub genre" that has inspired
At first a rpg without battles was an idea that turned me off but after playing it, I loved it, exploring such a world that changes every minute, the expectation of seeing what's behind the next door and the mystery surrounding everything about it makes it an experience like no other
The atmosphere of the game is what kept me on it, I can understand why some people dislike it, the gameplay isn't really out there and you don't really have any real indications but personally I love when games don't hold your arm and just throw you in the world with no explanation.
...While the original Yume Nikki never really caught me (and I find much more interest in it's fanworks, like .Flow, Yume 2kki, or even much of what's available from YNOProject, all of which I highly recommended by the by! Need more people talking about them), I do believe the ideas it shares are _captivating._ It's no wonder it's inspired so much, even if I feel like it could've explored it's ideas more than it has.
...Although I always found it interesting that Kikiyama said in the interview that the current version of the game was never meant to be the "final" one. I wonder if they originally meant to explore it's concept even farther, like .Flow or 2kki did, in their own ways...?
It means v0.10 wasn't meant to be taken as the final product. Basically because it's not v1.0
Oh hey I use ynoproject
unironically wanna play evil sky cotl now
i love this sentence I’d so play that
*opens evil sky cotl* time to go evil candle run.. *forges evil candles and buys evil messed up cape that reflects my dark soul*
@@defokochu time to buy from the evil traveling spirit, visit evil prairie peaks in evil daylight prairie and play a quest from the season of evilness
Hehe..Evil Sky Cotl is just normal Sky Cotl to me..
Glad so many yume fans know about sky
oh my god this video is so good and deserves more attention i swear
tysm, feel free to sub :)
Thanks to Kari-Pekka and justonegamr for some of the gameplay footage as a big chunk of mine corrupted.
I’ve been tried to track down the animations used. The Gaia duck mentioned in the description is actually Gaida_The_Duck. Whose RUclips handle is just The Duck now. I could see that being an autocorrect that he didn’t catch.
What about the second ending of the first game? That one involves her going back to sleep and jumping off in the dream world version of her apartment
Playing this game after suddenly discovering it after bunch of other must-play bangers feels so surreal in the way, you can almost notice traces of them going back to it as you go deeper in. Also, seeing people making more content and animation about it recently is very nice.
"Yume Nikki is a horror"
Correct
they should choose a better title
0:08 This artist is The Duck on RUclips btw
I love that your review has the most animations and gifs of Yumi Nikki I have seen in a review. ALSO I LOVE MONOKO WHY MUST YOU BAP! lul
Are there a new ending for real? or is it just clickbait? I dont want to see a yume nikki summary or analysis
clickbait
i love this! there was real passion in the editing. hope you carry this joy and empathy forward
I remember learning about Yume Nikki in highschool and i always wanted to play it but never had an means to play it. I spent years obsessed with the game and watched video after video about it.
I've lived most of my life with PTSD from witnessing a car accident that nearly killed a woman in the car that was hit by a driver of an SUV that was talking on a cellphone. All this was witnessed as a kid. My father saved that woman's life at the cost of unintentionally increasing the potency of my PTSD as my father came back to check on me while covered in her blood after he did everything he could to slow her bleeding til an ambulance arrived. I was not able to see blood without panicking back then, so this left a massive mental scar that would have me going into a panic attack from even thinking about it for a second. Memories of this trauma permanently manifesting in my dreams as a recreation of the entire incident that i could see from another perspective that eventually gave me the desire to try therapy methods to rid myself of PTSD by recreating my memory of the accident in some way and exploring it outside of my dreams. I eventually was able to do this using a game making software on PlayStation called Dreams. This not only helped rid me of my PTSD related panic attacks, but also inspired me to make a game that i was calling "Subcon Horror". Unfortunately i learned mid development that some of the content within my game would be violating the terms of use of Dreams when a game called Masakazu Suuyen 4 was taken down for depicting suicide in a dream sequence in the intro cutscene. With a major mechanic i had planned for Subcon Horror being maintaining the player character's mental health and keeping them from losing the will to live by avoiding entities manifesting in their dreams caused by certain things in their life such as a death of a relative haunting them from having many regrets, to how many pets they had lost in their life with nobody around to help them deal with the grief for having burying all of them on their own, there was no way of Subcon Horror being allowed to be released on Dreams.
Yume Nikki was a huge influence on my game, mostly for concept if exploration without giving any direction on what to do or where to go. However Subcon Horror would have blended this with survival horror elements like Silent Hill and its combat and puzzles or Resident Evil and it's resource management and limited inventory for weapons and items. Key bosses to defeat to free the protagonist of their trauma and weapons and items to help you do that being scattered around the world like one would expect from Super Metroid. I even had already established a lot of lore to it as well. Calling these monsters FEAR, with a species name for each type of enemy you could encounter.
not crediting thumbnail art isn't cool
Honey he did 😭 it’s in the description
I had forgotten at first! But it’s since been corrected. She’s a great artist and I’ll comission her when able
i look forward to more ynfg content, especially the ones like collective unconscious or 2kki as those have a freer sense of artistic direction where you essentially examine each author's areas, but for 2kki specifically i'd recommend stating what version this is in advance because of how often it gets updated
collective unconscious might be my favorite, but others like dotflow, lcddem or the oldest collaborative ynfg, uneven dream, are pretty fun to visit
Isn't 2kki technically the oldest collaborative game since it's the first ynfg that was made-
@@enolathealone i think i missed "western" but yes, it _is_ the oldest ynfg globally
it's just that the western side had uneven dream come up first, then collective unconscious
@@lysenthe Oh yeah true true, that's correct
Aww a cute game with art style with pixel graphics? What could go wrong!
notes on the art citation!
-artist cited as "jobaba" in the description, but it seems to actually be "Jojoba"
-artist cited as "gaia duck" in the description, but it seems to actually be "Gaia the Duck" and sometimes just "The Duck"
OMG WE WON hes talking abt yume nikki.... truly a madotsuki moment
yume nikki the most personalizable experience ever
THERES A NEW YUME NIKKI ENDING?????
apparently no
It is not, it was refering to the alt ending of Dream Diary, not the og game, i got my hopes up too
the tinybuild stray at 4:56 with tinybuild as a sponsor is crazy
Mentally I’ll girls with loud ass boots is my type
This is a great video, don't get me wrong, but you made me extremely excited for an update on Yume Nikki just to get told about the good ending of Dream Diary, which I already don't care for.
10:02 U MFER NEVER JUMPSCARE ME LIKE THAT AGAIN BRO IM TRAUMATIZED
i dont like to speculate on why she's depressed because thats not interesting to me, what's interesting to me is the concept that she jumped to stay in the dream world forever. that the dream world, even though it's strange and dangerous and scary, is more preferable than the real world is a WAY more realistic and relatable interpretation than "she's just asleep the whole time and wanted to wake up :)"
a depressed person who sleeps all day and DREAM JOURNALS wouldnt want so desperately to stay awake, she clearly finds comfort in her dreams even if they are unnerving or unsettling.
alternative batshit insane theory: its a zombie apocalypse and she can't leave her house because it would be a for sure death sentence and she jumps to save herself from being a zombie, the dreams are almost entirely unrelated she just documents them because she's bored and has nothing else to do
Yume Nikki is not a game, it's a masterpiece. It's one of those experiences that if done right will change you forever; You will carry it with you forever. I am excited to see it return to the spotlight and I'll eagerly await as you play through the fangames as well. I used to collect these, it's very nostalgic...
yume ones ending was her attempt at suicide after remembering her trauma yume two/3d revision is about after the events of one and its up to the player if she lives and moves on or dies still running from the trauma
so... I had tboi opening in the background and I was at 0:40 and I just heard "Isaac and his mother" and I was like: what?
1:57 "First compassion... Then bonk"
10:34 Sky COTL mentioned.
I love that game :)
Who doesnt
This game is not scary or horrifying to me, but I like that everyone has a different way to see the game
Someone really liked the clip of Streetlighttsuki smacking my poor girl Monoko
Love this game, glad people are still talking about it
11:45 really weird spot to put an ad, RUclips
wow perfect timing i literally started doing research on this game TODAY!!
Excellent video, even though I haven't learned much about English, I was able to enjoy this video and I can say that I loved it.
I _need_ to ask for the sauce for the footage at 9:31
Sapgoon, really good stuff from them
@@bossdoor Thanks a billion chief
ah yes yume nikki the game that started it all, what i love more about it is how mysterious it's creator is, after 20 years we till barely know anything about Kikiyama
Yeah I kinda assumed so
10:34 so real 😭
Incredible video!
some random person/cosmic horror appeared, dropped peak, updated it a few times, then dipped.
This really is evil Sky cotl.
Clickbait aah title.
cant believe i fell for clickbait in 2024 lmao
@@nekhronica same lol
I died of laughter at the "Evil Sky COTL" reference
10:03 You can't just randomly drop that sound effect, man. That literally triggered my fight-or-flight response. I guess I now know for certain that a game not even mentioned in this video has completely traumatized me.
im late to the video but putting the tinybuild tweets in the same video as a sponsor from them is some insane work 😭
Sneaky with that Crow Mauler alarm sfx @ 10:02.
Yume Nikki is an interesting experience that I was obsessed with for a while as a kid in what I call the wild west of RUclips when it got a lot of attention. I found a lot of interesting things thanks to this game like finding the song Agehachou by Porno Graffitti that was used for a fan made anime opening & I feel like part of the song's early popularity before being covered in a rhythm game was thanks to Yume Nikki. One person's Utau cover video for the song is one of the only videos I've seen with fully translated lyrics of the song that people should see.
I'm getting off topic but this game/experience has touched/inspired many people & it's crazy to think how many people have played it at one point or another to the point there's many fan games & games inspired by it. I also can't help but be reminded of a video talking about Japanese horror were they've managed to master the fear of the unknown or something. While I dunno if it fits Yume Nikki the game does have many things we still don't fully understand & that can be pretty unnerving.
Bruh i just found out about this game 2 days ago and im already at this point
Yume nikki is probably the most influencial horror rpg ever made. It's cultural impact is huge, having inspired other countless indie games like ddlc, undertale, and pretty much 80% if not more of the stuff made on rpg maker took inspiration from yume nikki.
Kikiyama is a fucking gigachad.
So you mean after like 10 years. A game that pr outlasted its creator. Updates (i pr miss understood it but eh)
I love Yume Nikki. One of my favorites. I enjoyed the reboot/sequel, Dream Diary as well.
when i was like 6 or 7, after first seeing her in one of those top 100 creepy video game easter eggs videos, i remember being fucking TERRIFIED of the 5 armed image of Monoko, to the point where i had to keep the closet light on and just stared at it the whole time because i was convinced shed drag me inside. that was like 14 years ago at this point but i havent stopped thinking about yume nikki since
I might be one of the few that liked Yume Nikki: Dream Diary lmao But yeah in general Yume Nikki is an really interesting game for sure, that inspired quite a few indiegames. I never finished it myself, simply because finding all the Effects got tiresome for me lmao
Thanks for being subbed for a year :))) nothing wrong with liking dream diary it has it's positives
if you wanna play another game as unique as yumme nikku, try black souls. its world and story greatly differs from normal games. But in the end you will get the same feeling of having expirienced such masterpiece of abstract art, like in yume nikki (atleast for me)
Thank you for the the video
If they make a madotsuki shirt in sky cotl I will wear it with the braid hair
clickbait thumbnail...
Yume Nikki really manages to convey that child-like feeling of walking around
what a cool video that, let me be clear, in no way goes over a new yume nikki ending. please change the title. I understand those sweet sweet clicks are great for your channel, but you've wasted at least my time. I've been waiting for you to go over a new ending for 23 minutes only for you to talk about Dream Diary (a sequel many fans don't consider canon) and just... well, seemingly ignore the title. anyways, take that into consideration when titling your videos please.
based gobou and other fan animators keeping this game alive o7
so, whats the new ending. or do i have to wade through 24 minutes of an essay i didnt think i was clicking on.
I dunno, man, I stopped listening less than five minutes into the yapfest, skipped around, saw nothing new, heard more yapping, walked away.
TBH, I like the new re-imagining and it's ending.. Madotsuki looks older in this version to me... So in my eyes, it seems like it could be a continuation.. Maybe Mado did jump in the original, but survived by some miracle... The blood splat in the beginning of the re-imagining could be Mado vividly remembering the fall and how close she was to dying... And then going through her dreams now, again, with more experience and more understanding of life, which is why there are puzzles and such segments... She's found a way to survive in that world and how to work with her re-occuring dreams, instead of being a passive force in them... And when she finally solves her grief and mistakes in her dreams - even if it didn't fix anything in her waking life... She proves to herself that maybe, just maybe, she can learn to live with it, now that she has at least gotten her mind sorted out... And thus, this time, instead of jumping again, hoping that maybe this attempt will succeed, she decides to go outside and start actually living, instead of wandering as a ghost...
yume nikki is one of my favorite games, its a masterpiece.
I never could get into Yume Nikki, it felt, just... Boring to me for the most part. The worst part is that I really do want to enjoy it, as there are a lot of parts of it which are really interesting, but for the most part I feel like I'm stuck in mostly empty or repetetive areas, walking over every square until I find something more interesting
oneshot mentioned
@@yolo7870 have a bunch of oneshot videos :)
I'mma play Yumme Niki later. I haven't played it in ages.
Hi great video, really brings back memories of playing yume nikki, may I ask the song's title in 1:30 and onwards?
hope you stream on the yume 2kki online project once you cover that game
would be nice to have all your audience filling its near infinite dream world
Please i need a list of links for all of the animations used in this video. i wanna watch them all ;-;
MORE YUME CONTENT ON THE WAY?? HEELLL YEAH
My take is more that its a game where the point is more that the better outcome would be for us to not play altogether.
That this game is a metaphor for engaging in depression, especially the sleep and intense dreams that tend to correlate with it.
The best outcome would be to just not do the kinds of things Madotsuki does in the first place- to go out, and engage with the world. We, the player, are thus kinda that nagging, morbid curiosity that drives the self into the dark spaces of the mind.
Depression, the sense of solitude and isolation she seems so familiar with, isn't always this cruel and sinister thing. Its when Madotsuki completes everything she can find within herself- loses that spark of inner purpose -that she feels like life is pointless.
That's the real danger of retreating too far into an inner world, that you lack external sources from which to draw meaning. And then all you're left with is the things that drove you inside in the first place.
If she is how you said she is, you can do anything else if you don't play it anyway. If she is depressed the way the game shown you, the thing you would do when you don't explore is shut yourself in. Not go outside, not touch grass but just sulking in insolation and solidarity.
*clicks on yume nikki video essay* boy I sure hope this isn't just a chronological summary of the game like the last one
🫥
insert that one clip of spongebob and patrick on that really small rollercoaster ride
Awesome video!
It would be nice if you could put a link and properly credit the people that made those animations instead of just naming them
Complicating the matter is one major difference, namely, that unlike the ancients, we specially select, and then groom for the purpose, the eventual victims of sacrifice. In their ritual comedy, the ancient Greeks only had to trick an animal into a performing a simple gesture, our modern ritual comedy requires highly elaborate, sophisticated, and inter-connected social, economic, and political institutions.
Took the words right out of my mouth
I love Yume Nikki but my favourite detail of this vid HAS to be TinyBuild catching strays for no reason
I wish that Fleshchild had been continued. I looked so promising
I love yume nikki
Kinda off topic but your pfp is amazing
@@EbiTheAxolotlyours as well!
@@5eyoshi Thank you!
Where can i find that awesome piano piece at the start? 01:19
Girakacheezer piano flute room cover
My theory is that the ending is so abrupt as an answer to fans asking a lot Kikiyama for an ending. Still could be interpreted as "you caused this" or just "fuck you, you get no more exploration and here is a tipical, super vague indie horror ending"
I really dont think YumeNikki was supposed to have an ending at all
I really like Yume Nikki. I like just experiencing the places and feelings along with it. I like just being with my emotions, it feels nice.