I think jng is the most boring role in the game atm. By far the most repetitive role to play in any setting. High elo, low elo, pro games, every other role has “some” diversity but it seems jng is just the same 4-5 champs doing the same pathing/ pathing every game. Please just change the jng so we can get something fresh.
@clap that is because roit have not made any serious jungle changes for like half a year at this point, they arent trying to shake up the jungle meta and that is why the same champs keep getting picked
Lets be real that change is a godsend for people who have to play against something that can 2-3 hit kill you from 3 screens away with almost no cooldown.
@@shaneoblack1672 you mean pokemages in general, when they have 2-3 items? Kaisa is a much worse version of them, she comes on line at 2 items, when vel koz, xerath, ziggs and even ap kog are doing things at first itemspike or lane and unlike kaisa they have multiple abilities and also unlike kaisa, if they miss it, it will be up in 3-4 seconds again. The itembuild is horrible and shouldn’t be played.
The AP kaisa build is so shit in 99% of situations, people are overreacting to it being picked in pro play without understanding it’s function. It is literally a hyper specific counter to zed. Kaisa is better when played adc with lethal tempo or hail of blades and with kraken slayer, collector/phantom dancer, and infinity edge third. She is an incredibly powerful team fighter with standard crit build. People get too fixated on her W evolve and AP ratios. Her passive still slaps with 0 AP. It’s just free bonus damage on top of the crit build
I'm so glad LS is recognizing Velkoz. I think velkoz support paired with an adc with utility and range is super strong, something like jhin, ashe, etc. Hopefully we'll see him in pro play now that they're playing lux.
It's just velkoz is so much harder than lux, if not performing might be completely useless, I don't know if they want to take the time to practice this pick
I’ve considered learning Vel’Koz for a while and really hope this doesn’t inflate his pick rate too much. That said, I’m happy he’s getting love. The champ is cool
12:45 Actually there was a roaming Bard played in PCS and it had 2 wins and then was permabanned until roaming top got nerfed in the following patches.
She's the only counter to some of the most broken Champs in the game. She's still also not picked much in general either. And this really only makes her better against those champs.
Sucks super hard for solo-q. Counterpicks in competitive are fine, but in solo-q being counterpicked on toplane feels insanely bad, so I can't say I'm a big fan of riot buffing a champ that is only viable as counter.
As a Fiddlesticks player, thank you. His drain early on is really weak, so this will definitely help make him more effective when ganking or small skirmishes pre 15 min when anti heal items aren‘t bought yet .
As a xerath main I’m happy about the buff as it now gives me 0.25 seconds longer to run away from an assassin that jumped on me and did 90% of my hp in one shot
Can Vel'Koz be flexed as ADC? I feel like with lifesteal nerfs and the current meta I feel like he can be very good into MF/Jinx with all the range he has
I really think he is underselling how important that jinx nerf is. So many fights in pro play are like 1/2 auto attack difference during tower dives or invades early game.
i don't understand why she's even getting more and more nerfs, they've nerfed her like 3-4 times in a row now, she's ok-ish, people pretty much stopped playing her in the LEC or she just got bumfucked by mf/xayah when picked, for lpl they barely bothered banning or picking her and aphelios/xayah are quite overrepresented in picks (zeri eating a lot of bans), she's still played in the LCS because they're on an older patch, she's already weak enough to not be p/b but they keep piling on
Actually these jhin changes are really big if you go lethality eclipse/muramana and first strike so yeah thats really huge and a huge buff to midlane jhin where he can setup and stack E's around easily
Everything is determined in the overall value it brings. plus it's 3.7 per lvl, that adds up really well (which was 3.3 before). Then again, i am not an analyst.
@@PeterEv3rgreen 7.2 ad on an adc it's like 262 gold of free stats that can crit and also increase her abilities dmg . Giving free ad is the best buff on an adc besides giving more rnage
@@theteamxxx3142 7.2 ad on a champ that will get 18 at 35 minutes into the game (it's probably been about 8 mins since the game ended), no bro, it's insignificant "muh 260 gold" cool, that really doens't change anything, you're either killing or getting killed regardless of the 7 extra ad, this is the literal definition of placebo buffs
9:11 what? He just talked about Vel'koz, who has only skill shots as well. Then there's Lux, Ziggs and many MANY more. Is there a meme somewhere in that statement? I don't get it.
Vladimir isn't as hard countered by Kassadin anymore since he lost his RoA and Seraphs shield. Vlad can one shot Kassadin easily now when he gets his items.
Or, a Crazy idea, Kassadin with his insane base damage can build tanky items like Abyssal Mask, then he doesn't get 1 tapped by Vlad while gaining up to 25 magic pen against him.
@@miantava A sane person won't walk into the field like it's nothing, so you either hit it right away or you don't. If in teamfight, then Xerath abilities are also much easier to hit. Also, an important thing - Xerath's Q and W are AoE as well not single target. So, your point is kinda invalid.
@@miantava Also: "A skillshot is any ability that casts a projectile or ground targeted AoE, and has a delay or travel-time." - EsportsEdition "An ability that requires proper aim and timing to hit an enemy." - Dota2Gamepedia "An ability that requires some skills and manual targeting." - GamePressure LoLWiki determines as skillshot as an ability that can be dodged. Rioter "Perma" refers to Viktor's skills as Skillshots and all of them are location-based skillshots Rioter "Penrif" refers to rectangular hitboxed skills as being Missile Skill-Shots hinting there are multiple kinds of skillshots
@@vladimirrassushin8422 I don't understand why this is so detrimental to you, lol. We're talking about what could be considered a "skillshot" or not. 😂 The field can be used to zone, with zero intention of "hitting right away". Like cait, jinx, or jhin traps. They stay on the ground. That's what differentiates xer Q & W from theirs.
Sylas isn't a placebo buff, it allows you to get the same ult 40s faster at rank 1 and in late usually r cd is around 27-15s cd based on dragons and items if this goes through then he will have ult every 20-10s which can be really big if u have 2 good ult combos, like alistar for the start of the fight and ahri to chase even more after and it makes it even more realistic to get 2 ults of, which wasn't always the case before even at lvl 16
That's not how slyas r works. Sylas using ultimate on, let's say Ashe, puts his ultimate on (currently) 100 second cool down at level 6. The cooldown for stealing ashes ult once again isn't double of his cooldown (200) but double of ashes Ult cooldown. Reducing his ult cd by 20 allows him to steal other ultimates earlier than before (which is still nice) but not that of your lane opponent.
@@Bj-vd2tp but you should also not forget that the 200% are affected by cooldown reduction so it is possible to go below 100%, but not below 40s. At 175 AH his stolen ult has 73% cooldown // at 90 AH hes at 105%
@@Manker00 the guy said sylas r base cooldown getting reduced by 20 -> being able to steal the same ult 40 secs faster, which isn't true. I've never said anything about the Sylas r + Ability haste interaction.
I like the comment about bard and Ivern, I feel like they’re one of the few champions that require your team to be good at playing alongside a bard or Ivern to be viable at a professional level
LS shouldn't underestimate how much the Ez ult cooldown matters. Ez ult does massive damage, it's practically like hitting a max build q on everyone it hits and it needs less items to do damage than q and is global. What 120s to 90s at max rank means: at lvl 16 you will have 50% cooldown reduction and with hitting Qs the ult cooldown is effectively reduced by 5 to 10 seconds. But since that is 5 to 10 seconds from an ultimate that was on a cooldown of about 50 seconds on lvl 16 that is still a 10 - 20% buff and makes it a lot more spammable.
lethality Jhin is underrated imo. U can easly play on hiper range with ur spells. The reason is becouse eclipse precentage dmg when hit 2r's makes ppl so low, that the rest of the ult deal huge dmg. And also build path is rly good. Eclipse into manamune, then u can what u want, even MAW is turbo broken with his insane ad ratios.
Dude I don't care if AP Kaisa isn't actually strong, that shit is the most annoying thing to deal with. I'm glad it's getting nerfed. RIP BOZO YOU WON'T BE MISSED 👌😎💯🔥
@@leonardocontin937 The problem is that before, adcs and mages would lose 1/2 of their HP to some random W coming out of nowhere. If anything, if the damage really is higher with more Ws hit, that would make the build a lot more fair to play against.
I did the math for Kai'sa and basically you lose 40 to 70 3 items ( depend on build and all that) , 100+ at 4 items and 150 to 200+ at 5 items, per W. You gain some dmg if you do 2W + Passive proc at 4+ items on same target. Overall it's a nerf to full AP Kai'sa ( who was underperforming) and a buff to Hybrid Kai'sa ( who was already doing good) which make absolutely 0 sense when all they had to do was just put W CD refund to 70% or 68%;ppl stopped playing AP Kai'sa anyway so they didn't even need to do a thing. Oh well maybe now ppl will listen and build Hybrid Kai'sa instead of Crit. Edit: For ppl that want actual in-game numbers and are interested in Kai'sa builds : docs.google.com/spreadsheets/d/1fRwL5-2_oqnr2PFPM7ggzqtKWtyHrld6CX81kVgtnWo/edit#gid=0 , it's automated so change Res/HP and it change dmg.
@@devilix123987 No they played AP with Mura. Hybrid build is : Kraken > Wit'ends > Nahsor's > Rabadon + Void, Sorc boots. Pretty much no one does it even tho it's good ( situationally better than Crit) since a year.
I've wanted Jhin Jungle to be a thing since his release. His E's were always underwhelming for early clearing. While simultaneously being his only early source of dmg for the routes. I know this sounds ridiculous (because it is) however I've experimented with all sorts of different builds for Jhin for a long time now and honestly crit Jhin just feels underwhelming. I hope new Jhin tech can come from this maybe even some cool spellbook builds or utility builds. For anyone who just wants to play casually I recommend trying Glacial Augment on Jhin. It's not super practical but is very fun, in my opinion movement speed advantage is one of the most fun things about Jhin.
Dude holy shit I was literally just think of glacial augment Jhin 2 days ago, and yesterday was thinking of how these buffs impact glacial augment jhin yesterday. What setup do you use past glacial augment, like what items and other runes? And do you think it only works adc or can support glacial augment jhin work too?
I think Lethality Jhin Mid with Comet as a poke champion is the most interesting. Start with Tear and go something like: Prowlers, Boots, finish Manamune, finish Boots (not sure which are best), Axiom Arc (we want that Ulti up as much as possible), Yomuu's and Serylda's. Max W/Q/E Stacking Tear is annoying but both your W and every shot of your R procs Muramana passive, rooting an enemy with W also guarantees a Coment hit. Play at max range and also use your W to help wave clear as that's going to be your biggest problem. Obviously don't blindpick this unless you want to get destroyed by Assassins. Probably works best against low mobility mid range control mages but despite building lethality this is not really an early game build. It shines best in mid to late game teamfights if you have a decent frontline and can use your R and W from the back.
@@Amaling Hmm. Beyond just using Glacial it really can depend on the enemy team. Since the entire point of picking it up is to control your opponents. Ability Haste is a genuinely good option since it allows for more roots and traps. Although I mentioned that Crit Jhin is underwhelming, he still gets good value out of items like Essence, Rapid Fire or even Stormrazor (Usually only vs specific enemies that run at you). Jhin is genuinely one of the lucky champions who can genuinely build pretty much any item and still function to some extent. If you are going to actually play it, I think theoretically probably best as ADC or Mid. Maybe jungle if it becomes possible with the new patch.
but mord has gotten like 4 buffs in a row now, surley his super viable now? espically since his getting giga buffed with movement speed which was one of his major weaknesses
He will be good for sure. Basically you can build Riftmaker + Demonic Embrace and still be able to catch people without the need of Rylais. It's a big buff and I expect to see him picked in a few games. His weak and abusable early game remains bad for pro play however.
Small nitpick, Xerath is not the only champion in the game with all skill shots, off the top of my head Lux, Ziggs, Taliyah (if you count R as a skill shot, which I would as it's directional).
The thing with xayah is that her q went up to 10-8, but the thing is, it's now the exact same cooldown as her e, so practically speaking, since she rarely uses just q and not the full q+e, the nerf doesnt do a lot. It only affects her on compromised fights where she's not poking from a distance and doing what she really wants to do, and instead has to auto and spam spells on cd. Also, for jhin, the slow doesnt do a lot because there is a cap on how slow you can be, at 100 ms (pretty common on ap twitch w that would otherwise cause enemies to have negative ms values)
was hoping for good kass and sylas buffs but the kass buff doest always come into play cause its useless vs ad champs and vs ap champs the shield is not always fully broken. sylas bufss are basically a joke because he has a cooldown on enemie champions aswell so he cant rly use the ult buffs unless he roams and in mid/late game his r is up every fight anyway
Yea has ult go for every fight now if the fight doesnt become q onesht fiesta he will have 2 even 3 for some rlyy long back to back. And i mean he will have ults that are 1 min or longer at rank 16 on their original champs. He will fking alistar ult not fking die for like 5 or 10 sec idk how long this sht is he will get his ult back yone ult your poor souls and gg ez champ diff
'Xerath is the only champion in the game that has only skillshots' Lux has four skillshots, even if they're easy to hit. Taliyah, Vel'Koz and Ziggs also have a skillshot on every ability. Even Viego has four skillshots since you can aim the mist on his E.
argument for ziggs is his passive does alot of damage and it's point and click, similarly for lux as well. I think you are right about taliyah and vel'koz though
The difference is that xerath depends on hitting everything. Taliyah e velkoz r and ziggs e are a little questinable imo but i can see what you are saying
@@jordanmcarthur2174 what do passives have to do with anything? xerath's passive is on hit as well so you'd argue against him as well no? and lux' passive requires you to hit a skillshot
For all the ppl complaining about the Xerath beiing the only one with just skillshots: I think the definition here is 1 time dmg skills, so stuff like Ziggs AOEs or Lux AOE on e doesnt get counted.
"A skillshot is any ability that casts a projectile or ground targeted AoE, and has a delay or travel-time." - EsportsEdition "An ability that requires proper aim and timing to hit an enemy." - Dota2Gamepedia "An ability that requires some skills and manual targeting." - GamePressure LoLWiki determines as skillshot as an ability that can be dodged. Rioter "Perma" refers to Viktor's skills as Skillshots and all of them are location-based skillshots Rioter "Penrif" refers to rectangular hitboxed skills as being Missile Skill-Shots hinting there are multiple kinds of skillshots
It‘s an early game buff. Right now he doesn‘t drain shit pre 15 min vs champs. Yes he can be good in certain spots, but most of the time his drain isn‘t a threat. Just yesterday, lvl 2-3 drained a khazix who invaded me, 2 W rotations while also draining wolves, and i regenerated almost nothing. He could easily outdamage me and completely make the drain irrelevant. So honestly, it‘s a good early buff for him.
Here's some massive trick with Jhin jungle with these changes in particular. If he immediately takes E level 1, runs to raptors, and places traps, he can get 4 traps in. That one shots all the raptors except the big one, which dies to a couple autos. Now bot lane can leash his SECOND camp cus he already finished his first.
@@xBox360BENUTZER set 3 or 4 traps at raptors, let jungle take all the raptors super quick, either let bot leash red, or have jungle level 2 cheese gank mid.
I always wondered why jhin isn't a combo adc. I mean his entire thing is toying with the enemies to make a spectacle but he gets no particular benefits from actually doing that instead of just poking with fourth shot and running away. I think they should make so that every time he hits an enemy with abilities they get some kind of stack and his fourth shot should deal increased damage towards enemies with stacks (and maybe reduce a bit the base damage from fourth shot idk)
I guess damage increase to a lower %hp is considered a "combo" benefit but yeah, a passive that each landed bullet of R increase a damage of next one, or at least 4th one is a good addition
@@zedre7633 yeah but tbh most of the time it's better to simply farm the waves and use your 4th shot to poke away. It's honestly closer to teemo's guerrilla style fighting than a proper combo champ imho
velkoz was never broken. he's easily zoned, is immobile, is squishy, his abilities are skillshots, and any champ that can dash can dodge his E. also if you notice the list, there are like 4 or 5 other mid lane champs that are getting buffs that can already beat him in lane
@@joshuacox534 How is he easily zoned when his abilities range the entire lane? Him being immobile is not a problem when he doesn't need to get into a fight but can just one shot people from so far that no one can possibly reach him. And maybe him being squishy would be a problem early game if it wasn't for the fact that everyone uses barrier on him and his knockup is undodgeable at point-blank range
@@rocapbg9518 because any champ with a dodge/dash or blink can close the distance and pop him his knock up is short range. that means if he uses it, most enemies are close enough to kill him
slow increase from 80% to 99% makes no difference if the target is moving at less than 550 ms, as you can't get slowed beyond 110 ms no matter the strength of the slows
Im happy they're not buffing aatrox. I main him and I think that if they buff him he will be op for a bit and then they'll nerf him to where hell be worse than before. He is in a good spot rn and if you ask aatrox mains a lot of them will say the same thing
Can't pull people from other CC any more, only his own E pulls all champions hit with it by reactivating. Q is higher base but less AP scaling. R is getting changed to be less damage but can be infinite as long as you are draining a target (starts with 50/100 energy, loses 10 per second, gains 20 per second draining a champion)
jhin slow increase on r only matter on high movement speed champs above 550 ms, meaning after 550ms he get a really small ms slow increase, that's because ms can't go below 110 , and a 50% softcap is applied after 220, meaning the actual buff is not that big, on a 400 ms champ, or even a 450 ms champ, which is every adc except zeri and other adc with high movement speed buffs he get the same slow, so at best is a midgame to late game slow buff which increases linearly but has a steep slope after 550ms but the actuall formula for the soft cap is msbeforesoftcap*.5+110 meaning slows get much better if you slow a high movement speed champ, at 750 ms a 99% slow leaves the target at 121 compared to a 80% slow that leaves at 185, but before 550 ms, there is no difference.
9:12 "Xerath is the only champion in the game that has only skillshots." Literally the first three mages I thought of also have only skillshots: Ziggs, Lux, Vel'koz.
Glasses on: Xerath is not the only champion that has only skillshots There are lux and ezreal (if you count his e as skillshot some people do some people dont), same with graves
Because the nerfs weren't actually that large. You can still play these roaming support strategies just fine. (unless I'm missing something large here)
@@devilix123987 I´m also not completly sure but what I read in 12.4 was pretty hard and Riot writes that they dont like it and want to kill it with that. - Very hard to get Bounty´s if your team plays with 2 support items. - Nearly no farming as an Player with a Support item.
@@juliusw2719 Ahh well you see, people already got around the latter by not buying the support item while they were in lane, then bought the support item when they started roaming. As for the bounties, that was the thing that made the strategy unpunishable, because if it didn't go to plan, you just fall back on the bounties. The strategy itself still works the same as any other strategy, you just don't get a free pass if you fuck it up. :)
@@juliusw2719 Hmm well the channel "HappyChimeNoises" covers lots of weird high elo strategies. The most recent one I remember watching was this roaming top Rakan player, who goes Ghost + Exhaust, and carries out the strategy how I mentioned (he'd already happened to future-proof the strategy before the nerfs even went through). I'm sure there are other players covered on that channel that use a similar strategy if you take a look. :)
Not how it works. If your raw speed is below 220 ms, you get 110 ms + 0.5 x (raw MS). So you always get half the value of your raw MS meaning the effect of the slow is marginally half of what it would be, but not nothing. At the end of the day it may be a marginal difference though.
Ya, I can think of a couple off my head, I’m curious what criteria he’s using. Like Velkoz for example, I’m assuming if you count Xerath Q as a skill shot, velkoz R would also be a skillshot?
MORDEKAISER 0:56
VLAD 2:02
POPPY 3:02
SEJU 3:54
FIDDLE 4:24
ZOE 5:28
KASSADIN 6:00
VELKOZ 7:51
XERATH 8:20
SYLAS 9:20
EZREAL 9:56
TRIST 10:11
JHIN 10:32
BARD 12:30
SORAKA 13:52
JINX 16:10
XAYAH 16:22
KAISA 16:51
TLDR 18:22
You are legend
You're doing God's Work, Sanini. I hope you have a great life from now on.
Sanini GigaChad
no swain i guess :s
The fact that 12.8 is the msi patch, it is prob guaranteed that the new jungler will come on 12.9 meaning the leaks where correct
No doubt at this point
I think jng is the most boring role in the game atm. By far the most repetitive role to play in any setting. High elo, low elo, pro games, every other role has “some” diversity but it seems jng is just the same 4-5 champs doing the same pathing/ pathing every game. Please just change the jng so we can get something fresh.
Or Udyr (I havn't seen the leaks)
@clap that is because roit have not made any serious jungle changes for like half a year at this point, they arent trying to shake up the jungle meta and that is why the same champs keep getting picked
@@arnauzer literally only Udyr’s base model is done lmao
The reaction to the Kaisa W being gutted is exactly what I expected.
Lets be real that change is a godsend for people who have to play against something that can 2-3 hit kill you from 3 screens away with almost no cooldown.
@@shaneoblack1672 you mean pokemages in general, when they have 2-3 items? Kaisa is a much worse version of them, she comes on line at 2 items, when vel koz, xerath, ziggs and even ap kog are doing things at first itemspike or lane and unlike kaisa they have multiple abilities and also unlike kaisa, if they miss it, it will be up in 3-4 seconds again. The itembuild is horrible and shouldn’t be played.
@@tomwanders6022 yeah but most other champs can't randomly fly on top of you and finish you off after hitting one skillshot.
The AP kaisa build is so shit in 99% of situations, people are overreacting to it being picked in pro play without understanding it’s function. It is literally a hyper specific counter to zed.
Kaisa is better when played adc with lethal tempo or hail of blades and with kraken slayer, collector/phantom dancer, and infinity edge third. She is an incredibly powerful team fighter with standard crit build. People get too fixated on her W evolve and AP ratios. Her passive still slaps with 0 AP. It’s just free bonus damage on top of the crit build
@@leonpaul6198 yeah most mages can't suicide by hitting r on the enemy like kai'sa
Really love that they did atleast one big buff before MSI, since it shakes up the meta and makes it really fun to watch
Nah its not gonna shake up shit tbh 😂
@@sully4994u never know, this might get Fiddle into the pro games, and Poppy with these buffs will probably be a prio pick in the jgl
People forget that last year Morg and rumble jungle weren’t really picked before MSI. But we’re pick ban at MSI at least early on in the tournament.
I'm so glad LS is recognizing Velkoz. I think velkoz support paired with an adc with utility and range is super strong, something like jhin, ashe, etc. Hopefully we'll see him in pro play now that they're playing lux.
It's just velkoz is so much harder than lux, if not performing might be completely useless, I don't know if they want to take the time to practice this pick
I’ve considered learning Vel’Koz for a while and really hope this doesn’t inflate his pick rate too much. That said, I’m happy he’s getting love. The champ is cool
Everyone saw froggen hard carry a last place team to playoffs with velkoz and just refuse to learn it.
ahha imagine believing pros will play velkoz
Also, against most melee supports velkoz can litterally win the lane by himself depending on their adc
"thats not jhin anymore, thats Zeri" lmao i laughed hard at this lmao
12:45 Actually there was a roaming Bard played in PCS and it had 2 wins and then was permabanned until roaming top got nerfed in the following patches.
It makes me so incredibly happy seeing Ryze get all these buffs. He was really struggling so it's great to see him put in a better place.
Dont care we've seen enough ryze in pro play the last years
Ryze isn't boing, it's the tank build that's bullsht and sleeper AF
@@amadaquanmodingle3315 Only when you have a good team though, shit is dog in soloqueue when people don't know how to end games
@@michska53 he’s not bad in solo q, just very few players can actually play him well
@@amadaquanmodingle3315 its actual cancer playing against ryze with 250 armor + phase rush i cant chase him, even if i do i have no damage
poppy having a 52% winrate getting omega buffed, makes sense thank you :)))
She's the only counter to some of the most broken Champs in the game. She's still also not picked much in general either. And this really only makes her better against those champs.
A counter pick champ having a high win rate? Broken
Sucks super hard for solo-q. Counterpicks in competitive are fine, but in solo-q being counterpicked on toplane feels insanely bad, so I can't say I'm a big fan of riot buffing a champ that is only viable as counter.
@@i4m3rr0r Poppy is definietely not all too bad to blind pick on toplane compared to a lot of other champs really.
LS: Xerath is the only champion in the game with skillshots.
Vel'Koz: Am I a joke to you?
ziggs crying in the corner
isnt vel w a click move tho?
@@zenko3906 wym? every skillshot is used by clicking, skillshot = not point and click (on a champion).
@@hehexd5317 ya I guess I just never considered vels w as a skillshot
@@zenko3906 any ability that has vector targeting is a skillshot.
As a Fiddlesticks player, thank you. His drain early on is really weak, so this will definitely help make him more effective when ganking or small skirmishes pre 15 min when anti heal items aren‘t bought yet .
9:11 Vel'koz? Lux?
As a xerath main I’m happy about the buff as it now gives me 0.25 seconds longer to run away from an assassin that jumped on me and did 90% of my hp in one shot
It's based on distance. So no, if an assassin like zed just pressed R.... you're dead.
@@willboyheroify The minimum duration got boffed as well with 0.25 seconds
Maybe not to run away, but that 0.25 may help you to land your entire combo on a stunned assasin.
The .25 guarantees you can land your full combo at point blank range
@@Zeus.2459 and still deal less damage than the assassin that Q+auto'd you
Im so happy they tag ap kai'sa
Even as a kai'sa main,Im so happy to see braindeads spamming W is coming to an end
Finally peaceful arams
I’ve had enough of AP Kai’sa terrorizing my ARAM games but this won’t change anything they will still go AP anyways
Boo
I agree in aram it's hell in solo q tho I think it's fine...
Can Vel'Koz be flexed as ADC? I feel like with lifesteal nerfs and the current meta I feel like he can be very good into MF/Jinx with all the range he has
He probs can be played bot, mf is a bad matchup for him, though.
@@Bj-vd2tp It depends on the support matchup mostyly
@@Naeije it does but MF has some sustain + the same range with E and R. On a pure 1 v 1 basis mf wins out
@@Bj-vd2tp I agree on that, Thanks for the good discussion
Bot Vel has a 0.3% pick rate in solo queue but a 53% WR. Maybe a thing.
When I think about Bard, I think of rookie DRX Keria demolishing 2020 T1 with the pick. I think it was summer playoffs?
I really think he is underselling how important that jinx nerf is. So many fights in pro play are like 1/2 auto attack difference during tower dives or invades early game.
i don't understand why she's even getting more and more nerfs, they've nerfed her like 3-4 times in a row now, she's ok-ish, people pretty much stopped playing her in the LEC or she just got bumfucked by mf/xayah when picked, for lpl they barely bothered banning or picking her and aphelios/xayah are quite overrepresented in picks (zeri eating a lot of bans), she's still played in the LCS because they're on an older patch, she's already weak enough to not be p/b but they keep piling on
Actually these jhin changes are really big if you go lethality eclipse/muramana and first strike so yeah thats really huge and a huge buff to midlane jhin where he can setup and stack E's around easily
Tristana getting 0.4 ad per lvl
Me: thats trash, useless buff
LS: thats really really big
Me: thats big, awesome buff
XD
Everything is determined in the overall value it brings. plus it's 3.7 per lvl, that adds up really well (which was 3.3 before). Then again, i am not an analyst.
At level 18 you got 7.2 ad more? Like if this ain't trash than i don't know what it is
@@PeterEv3rgreen 7.2 ad on an adc it's like 262 gold of free stats that can crit and also increase her abilities dmg . Giving free ad is the best buff on an adc besides giving more rnage
@@theteamxxx3142 7.2 ad on a champ that will get 18 at 35 minutes into the game (it's probably been about 8 mins since the game ended), no bro, it's insignificant "muh 260 gold" cool, that really doens't change anything, you're either killing or getting killed regardless of the 7 extra ad, this is the literal definition of placebo buffs
@@hehexd5317 yea and then i bet u take magical boots in ur runes
9:13 wait, what is the exact definition of a skill shot, because i thought all of Velkoz abilites were also skillshots, same for lux, and maybe others
9:11 what? He just talked about Vel'koz, who has only skill shots as well. Then there's Lux, Ziggs and many MANY more. Is there a meme somewhere in that statement? I don't get it.
Vladimir isn't as hard countered by Kassadin anymore since he lost his RoA and Seraphs shield. Vlad can one shot Kassadin easily now when he gets his items.
Plus passive giga nerf on kassadin
Or viceversa, it became a skill matchup
Or, a Crazy idea, Kassadin with his insane base damage can build tanky items like Abyssal Mask, then he doesn't get 1 tapped by Vlad while gaining up to 25 magic pen against him.
Elite500 rush codex and sometimes double codex , just so he can go even in trades with Kass.
I find it hard to believe kass can be one shot in this matchup once he obtains his crown of the shattered queen + verdant barrior
9:11 i guess velkoz r doesnt count as a skillshot hmm
It’s not… it’s a channeled ability. Is fiddle sticks ult a skill shot? A skill shot is not an ability that has multiple hit points over a time period.
Been wanting to send more people to brazil the time for my main man mordekaiser to shine is now
Ziggs and Lux have all abilities as skillshots as well (as Xerath)
AOE abilities that you just throw on the ground aren't exactly "skillshots"..
(Satchel charge, minefield, lucent singularity)
@@miantava A sane person won't walk into the field like it's nothing, so you either hit it right away or you don't. If in teamfight, then Xerath abilities are also much easier to hit. Also, an important thing - Xerath's Q and W are AoE as well not single target. So, your point is kinda invalid.
@@miantava Also:
"A skillshot is any ability that casts a projectile or ground targeted AoE, and has a delay or travel-time." - EsportsEdition
"An ability that requires proper aim and timing to hit an enemy." - Dota2Gamepedia
"An ability that requires some skills and manual targeting." - GamePressure
LoLWiki determines as skillshot as an ability that can be dodged.
Rioter "Perma" refers to Viktor's skills as Skillshots and all of them are location-based skillshots
Rioter "Penrif" refers to rectangular hitboxed skills as being Missile Skill-Shots hinting there are multiple kinds of skillshots
@@vladimirrassushin8422 I don't understand why this is so detrimental to you, lol.
We're talking about what could be considered a "skillshot" or not. 😂
The field can be used to zone, with zero intention of "hitting right away". Like cait, jinx, or jhin traps. They stay on the ground. That's what differentiates xer Q & W from theirs.
@@pina6540 then everything's a skillshot. Time to take it up with LS, huh
This was like 5 minutes ago in the stream. Sick
Jhin E start to rush their jungle through first clear :^) dark technology
Raptors first lets go
Sylas isn't a placebo buff, it allows you to get the same ult 40s faster at rank 1 and in late usually r cd is around 27-15s cd based on dragons and items if this goes through then he will have ult every 20-10s which can be really big if u have 2 good ult combos, like alistar for the start of the fight and ahri to chase even more after and it makes it even more realistic to get 2 ults of, which wasn't always the case before even at lvl 16
That's not how slyas r works. Sylas using ultimate on, let's say Ashe, puts his ultimate on (currently) 100 second cool down at level 6. The cooldown for stealing ashes ult once again isn't double of his cooldown (200) but double of ashes Ult cooldown. Reducing his ult cd by 20 allows him to steal other ultimates earlier than before (which is still nice) but not that of your lane opponent.
@@Bj-vd2tp but you should also not forget that the 200% are affected by cooldown reduction so it is possible to go below 100%, but not below 40s. At 175 AH his stolen ult has 73% cooldown // at 90 AH hes at 105%
@@Manker00 that's not what I've pointed out.
@@Bj-vd2tp ?
@@Manker00 the guy said sylas r base cooldown getting reduced by 20 -> being able to steal the same ult 40 secs faster, which isn't true. I've never said anything about the Sylas r + Ability haste interaction.
How about midlane Bard with a lethality user jungle who can go the new umbral glave????
Glad to see some light to my boy Xerath
When is this patch coming?
I like the comment about bard and Ivern, I feel like they’re one of the few champions that require your team to be good at playing alongside a bard or Ivern to be viable at a professional level
LS shouldn't underestimate how much the Ez ult cooldown matters.
Ez ult does massive damage, it's practically like hitting a max build q on everyone it hits and it needs less items to do damage than q and is global.
What 120s to 90s at max rank means: at lvl 16 you will have 50% cooldown reduction and with hitting Qs the ult cooldown is effectively reduced by 5 to 10 seconds. But since that is 5 to 10 seconds from an ultimate that was on a cooldown of about 50 seconds on lvl 16 that is still a 10 - 20% buff and makes it a lot more spammable.
“only champ with only skill shots” dawg is just saying words atp
@Chris K ok woah lets not pretend that lux e, or velkoz…w…? (The ground thing) is hard to land. I kinda understand tho
@@ayy-din is xerath's W hard to land then? they're of about the same difficulty
lethality Jhin is underrated imo. U can easly play on hiper range with ur spells. The reason is becouse eclipse precentage dmg when hit 2r's makes ppl so low, that the rest of the ult deal huge dmg. And also build path is rly good. Eclipse into manamune, then u can what u want, even MAW is turbo broken with his insane ad ratios.
i think that some of these buffs is in anticipation of the void event ngl
why are we not getting the olaf buffs?
Really enjoying your content lately. Not a huge twitch user so the fact that you are investing a bit on RUclips is appreciated :).
Dude I don't care if AP Kaisa isn't actually strong, that shit is the most annoying thing to deal with. I'm glad it's getting nerfed.
RIP BOZO YOU WON'T BE MISSED 👌😎💯🔥
tbh it's probably stronger now than before, the only difference is that now 1W will do less dmg, while 2 will do more dmg
@@leonardocontin937 The problem is that before, adcs and mages would lose 1/2 of their HP to some random W coming out of nowhere. If anything, if the damage really is higher with more Ws hit, that would make the build a lot more fair to play against.
I did the math for Kai'sa and basically you lose 40 to 70 3 items ( depend on build and all that) , 100+ at 4 items and 150 to 200+ at 5 items, per W. You gain some dmg if you do 2W + Passive proc at 4+ items on same target. Overall it's a nerf to full AP Kai'sa ( who was underperforming) and a buff to Hybrid Kai'sa ( who was already doing good) which make absolutely 0 sense when all they had to do was just put W CD refund to 70% or 68%;ppl stopped playing AP Kai'sa anyway so they didn't even need to do a thing.
Oh well maybe now ppl will listen and build Hybrid Kai'sa instead of Crit.
Edit: For ppl that want actual in-game numbers and are interested in Kai'sa builds : docs.google.com/spreadsheets/d/1fRwL5-2_oqnr2PFPM7ggzqtKWtyHrld6CX81kVgtnWo/edit#gid=0 , it's automated so change Res/HP and it change dmg.
Weren't people already overplaying Hybrid Kai'sa?
hybrid kai'sa hasnt been good since s9 because of the changes to rageblade and muramana
@@RubenRodriguez-pk4bz Rageblade and Nashors* but true!
@@devilix123987 muramana changes hurt her too, they moved it from an auto attack item to an ability item
@@devilix123987 No they played AP with Mura.
Hybrid build is : Kraken > Wit'ends > Nahsor's > Rabadon + Void, Sorc boots. Pretty much no one does it even tho it's good ( situationally better than Crit) since a year.
VelKoz also only has skill shots. Lux too. And Taliyah. Ziggs. Zyra, sort of. Not just Xerath.
Xerath is the only champ with all skillshots?, Maybe idk the concept of skillshots, but velkoz or ziggs doesnt have all skillshots too?
I've wanted Jhin Jungle to be a thing since his release. His E's were always underwhelming for early clearing. While simultaneously being his only early source of dmg for the routes. I know this sounds ridiculous (because it is) however I've experimented with all sorts of different builds for Jhin for a long time now and honestly crit Jhin just feels underwhelming. I hope new Jhin tech can come from this maybe even some cool spellbook builds or utility builds.
For anyone who just wants to play casually I recommend trying Glacial Augment on Jhin. It's not super practical but is very fun, in my opinion movement speed advantage is one of the most fun things about Jhin.
Dude holy shit I was literally just think of glacial augment Jhin 2 days ago, and yesterday was thinking of how these buffs impact glacial augment jhin yesterday. What setup do you use past glacial augment, like what items and other runes? And do you think it only works adc or can support glacial augment jhin work too?
why pick rune that you can only proc when you hit W?
I think Lethality Jhin Mid with Comet as a poke champion is the most interesting.
Start with Tear and go something like: Prowlers, Boots, finish Manamune, finish Boots (not sure which are best), Axiom Arc (we want that Ulti up as much as possible), Yomuu's and Serylda's.
Max W/Q/E
Stacking Tear is annoying but both your W and every shot of your R procs Muramana passive, rooting an enemy with W also guarantees a Coment hit.
Play at max range and also use your W to help wave clear as that's going to be your biggest problem.
Obviously don't blindpick this unless you want to get destroyed by Assassins.
Probably works best against low mobility mid range control mages but despite building lethality this is not really an early game build.
It shines best in mid to late game teamfights if you have a decent frontline and can use your R and W from the back.
@@surumeman7195 Because its fun and annoying for the enemy. Its all in the fun of it. Its not a serious pick.
@@Amaling Hmm. Beyond just using Glacial it really can depend on the enemy team. Since the entire point of picking it up is to control your opponents. Ability Haste is a genuinely good option since it allows for more roots and traps. Although I mentioned that Crit Jhin is underwhelming, he still gets good value out of items like Essence, Rapid Fire or even Stormrazor (Usually only vs specific enemies that run at you). Jhin is genuinely one of the lucky champions who can genuinely build pretty much any item and still function to some extent. If you are going to actually play it, I think theoretically probably best as ADC or Mid. Maybe jungle if it becomes possible with the new patch.
but mord has gotten like 4 buffs in a row now, surley his super viable now? espically since his getting giga buffed with movement speed which was one of his major weaknesses
No
He will be good for sure. Basically you can build Riftmaker + Demonic Embrace and still be able to catch people without the need of Rylais.
It's a big buff and I expect to see him picked in a few games. His weak and abusable early game remains bad for pro play however.
Hi LS, dunno if you will see this but I think the armor buff is best for top and bot vlad due to the amount of ad present in the roles.
“Xerath is the only champion in the game with skill shots.”
Ziggs: 🥺
also lux
@@BDPnix And Vel'koz who was mentionend in the notes just before
@@BDPnix lux aren't really skill shots bro e is basically unmissable
Is the buff to Kaisa's passive impactful enough to keep hybrid build still relevant?
(Kraken/wits/nashors)
I think yes, someone did the math on the kaisa mains subreddit I think.
@@georgeg9779 thank you
JHINGLE IS BACK ON THE MENU BABES
shh..
is the Z Omegalul E an edit or is it actually on the picture?
Small nitpick, Xerath is not the only champion in the game with all skill shots, off the top of my head Lux, Ziggs, Taliyah (if you count R as a skill shot, which I would as it's directional).
doesnt lux have only skillshots as well?
Woah doesn't velkoz only have skill shots or am I trylipping ls?
The thing with xayah is that her q went up to 10-8, but the thing is, it's now the exact same cooldown as her e, so practically speaking, since she rarely uses just q and not the full q+e, the nerf doesnt do a lot. It only affects her on compromised fights where she's not poking from a distance and doing what she really wants to do, and instead has to auto and spam spells on cd.
Also, for jhin, the slow doesnt do a lot because there is a cap on how slow you can be, at 100 ms (pretty common on ap twitch w that would otherwise cause enemies to have negative ms values)
When it drops to live servers?
dont lux and ziggs also have only skill shots?
where hey everyone it's ls sadge
This is just a highlight from steam not the actual patch rundown
was hoping for good kass and sylas buffs but the kass buff doest always come into play cause its useless vs ad champs and vs ap champs the shield is not always fully broken. sylas bufss are basically a joke because he has a cooldown on enemie champions aswell so he cant rly use the ult buffs unless he roams and in mid/late game his r is up every fight anyway
Sylas is completly cracked atm, what are you on about
@@evoknz then climb with him if he is that strong
Yea has ult go for every fight now if the fight doesnt become q onesht fiesta he will have 2 even 3 for some rlyy long back to back. And i mean he will have ults that are 1 min or longer at rank 16 on their original champs. He will fking alistar ult not fking die for like 5 or 10 sec idk how long this sht is he will get his ult back yone ult your poor souls and gg ez champ diff
@@Marco-qt5nv I prefer climbing with champs I enjoy playing, but thanks
12.9 is the big challenge release patch
Since when Xerath is the only champion in the game with only skillshots?
'Xerath is the only champion in the game that has only skillshots'
Lux has four skillshots, even if they're easy to hit. Taliyah, Vel'Koz and Ziggs also have a skillshot on every ability.
Even Viego has four skillshots since you can aim the mist on his E.
argument for ziggs is his passive does alot of damage and it's point and click, similarly for lux as well. I think you are right about taliyah and vel'koz though
The difference is that xerath depends on hitting everything. Taliyah e velkoz r and ziggs e are a little questinable imo but i can see what you are saying
@@jordanmcarthur2174 what do passives have to do with anything? xerath's passive is on hit as well so you'd argue against him as well no? and lux' passive requires you to hit a skillshot
11:00 It's not the kind of changes Jhin needs, it's the kind of changes he deserves.
Saw on Twitter that his r also got a buffed to its slow. So even more nice
Maybe we will see the doomed Xerath/Jhin lane make an appearance at MSI.
fiddle change doesnt affect fiddle support as im only skilling q and e :D
For all the ppl complaining about the Xerath beiing the only one with just skillshots:
I think the definition here is 1 time dmg skills, so stuff like Ziggs AOEs or Lux AOE on e doesnt get counted.
Xerath W is aoe as well
@@LuluTheCorgi read it again. "One time dmg skills". Xerath w isn't a lingering hitbox like lux e or Ziggs e.
"A skillshot is any ability that casts a projectile or ground targeted AoE, and has a delay or travel-time." - EsportsEdition
"An ability that requires proper aim and timing to hit an enemy." - Dota2Gamepedia
"An ability that requires some skills and manual targeting." - GamePressure
LoLWiki determines as skillshot as an ability that can be dodged.
Rioter "Perma" refers to Viktor's skills as Skillshots and all of them are location-based skillshots
Rioter "Penrif" refers to rectangular hitboxed skills as being Missile Skill-Shots hinting there are multiple kinds of skillshots
"not THOSE kinds of skillshots guise"
Fiddle buffs are like 100% placebo. It is a "win more" buff because of you are able to actually get drains off on champs you're in a good spot.
It‘s an early game buff. Right now he doesn‘t drain shit pre 15 min vs champs. Yes he can be good in certain spots, but most of the time his drain isn‘t a threat.
Just yesterday, lvl 2-3 drained a khazix who invaded me, 2 W rotations while also draining wolves, and i regenerated almost nothing. He could easily outdamage me and completely make the drain irrelevant. So honestly, it‘s a good early buff for him.
Here's some massive trick with Jhin jungle with these changes in particular. If he immediately takes E level 1, runs to raptors, and places traps, he can get 4 traps in. That one shots all the raptors except the big one, which dies to a couple autos. Now bot lane can leash his SECOND camp cus he already finished his first.
Still useless in the jungle but you can start with e in lane and set up traps in the jungle for a fast lvl 2
@@xBox360BENUTZER set 3 or 4 traps at raptors, let jungle take all the raptors super quick, either let bot leash red, or have jungle level 2 cheese gank mid.
@@xBox360BENUTZER >let me entirely fuck my lane up by going E lvl1 instead of just autoing a buff 4 times, what could possibly go wrong
Lourlo did bard smite top, happychimenoises made a vid about it iirc
What I wanna know, where there any system Changes that stopped Janna top wich also prevent Bard top or mid?
Landing all bullets on jhins ult should increase the last bullets dammage by 50-200% :p
I always wondered why jhin isn't a combo adc. I mean his entire thing is toying with the enemies to make a spectacle but he gets no particular benefits from actually doing that instead of just poking with fourth shot and running away. I think they should make so that every time he hits an enemy with abilities they get some kind of stack and his fourth shot should deal increased damage towards enemies with stacks (and maybe reduce a bit the base damage from fourth shot idk)
Or killing someone with last shell procs Q on the dying champ xD
I guess damage increase to a lower %hp is considered a "combo" benefit but yeah, a passive that each landed bullet of R increase a damage of next one, or at least 4th one is a good addition
Landing all bullets kinda does increase the last one's damage already since it does bonus missing HP damage.
@@zedre7633 yeah but tbh most of the time it's better to simply farm the waves and use your 4th shot to poke away. It's honestly closer to teemo's guerrilla style fighting than a proper combo champ imho
VelKoz has been broken for years, why is he getting a huge damage up??
velkoz was never broken. he's easily zoned, is immobile, is squishy, his abilities are skillshots, and any champ that can dash can dodge his E. also if you notice the list, there are like 4 or 5 other mid lane champs that are getting buffs that can already beat him in lane
@@joshuacox534 How is he easily zoned when his abilities range the entire lane? Him being immobile is not a problem when he doesn't need to get into a fight but can just one shot people from so far that no one can possibly reach him. And maybe him being squishy would be a problem early game if it wasn't for the fact that everyone uses barrier on him and his knockup is undodgeable at point-blank range
@@rocapbg9518 because any champ with a dodge/dash or blink can close the distance and pop him
his knock up is short range. that means if he uses it, most enemies are close enough to kill him
“Xerath is the only champ with skillshots” as he finishes talking about velkoz
Vel'Koz R is point and click
his ult isnt a skillshot lol
@@bluezz7457 Velkoz R needs aiming right?
lux has only skillshots
As a Bard Main is the Bard Mid still possible or did it die because of some system changes?
Still possible probably, similar to what the pyke mids are doing right now
slow increase from 80% to 99% makes no difference if the target is moving at less than 550 ms, as you can't get slowed beyond 110 ms no matter the strength of the slows
9:12 Lux???
Im happy they're not buffing aatrox. I main him and I think that if they buff him he will be op for a bit and then they'll nerf him to where hell be worse than before. He is in a good spot rn and if you ask aatrox mains a lot of them will say the same thing
Very good patch, IMO. Not sure what is gonna end up happening with Swain, hopefully that's good too.
Can't pull people from other CC any more, only his own E pulls all champions hit with it by reactivating. Q is higher base but less AP scaling. R is getting changed to be less damage but can be infinite as long as you are draining a target (starts with 50/100 energy, loses 10 per second, gains 20 per second draining a champion)
The jhin thing i imagine is meant to help baron and dragon to bring him more in line with other ads
Then it would make more sense to help him with his abysmal damage to towers, not Dragon/Baron.
w/e jhin damage no longer reduced against jungle monsters?
jungle jhin incoming
Yo... Ap jhin buffs?
Ez has 120 cd on his r at all ranks but his q reduces it by 1 second and later on you throw q’s out like crazy so it feels short not it will feel tiny
tha guys was only slowed 95%, so that means he moved at 5x the speed... bro u cant expect him to hit that, that fella be going like zeri
Isn't Lux only skillshots too
The age of competitive Vel'Koz is upon us friends
Squid
When are the Olaf changes coming?
12.9
jhin slow increase on r only matter on high movement speed champs above 550 ms, meaning after 550ms he get a really small ms slow increase, that's because ms can't go below 110 , and a 50% softcap is applied after 220, meaning the actual buff is not that big, on a 400 ms champ, or even a 450 ms champ, which is every adc except zeri and other adc with high movement speed buffs he get the same slow, so at best is a midgame to late game slow buff which increases linearly but has a steep slope after 550ms but the actuall formula for the soft cap is msbeforesoftcap*.5+110 meaning slows get much better if you slow a high movement speed champ, at 750 ms a 99% slow leaves the target at 121 compared to a 80% slow that leaves at 185, but before 550 ms, there is no difference.
9:12 "Xerath is the only champion in the game that has only skillshots." Literally the first three mages I thought of also have only skillshots: Ziggs, Lux, Vel'koz.
lux w is not a skillshot, you cannot miss it on yourself
@@vincentstone7272 you can't miss skillshots on yourself either, they just won't do anything, what does that even mean
Why does it seem that this patch is the actual “pro play” patch and not 12.7? So confusing.
We need jankos to have the jarvan meta to really excel.
Doesn't lux have only skillshots
my poppy jungle :) what a HUGE BUFF
Glasses on: Xerath is not the only champion that has only skillshots
There are lux and ezreal (if you count his e as skillshot some people do some people dont), same with graves
Or Vel'Koz
graves e really isnt a skillshot its just mobility
I was just thinking Lux and Vel'koz both have all skillshots.
Ziggs has only skill shots too.
Varus also has skillshots only, and if you're building him as Lethality, his Q becomes even more important than his AA.
"That's not Jhin anymore" Mr LS you sir broke my heart :(
9:10 Lux as well
That soraka typo was hilarious
What if Jhin had like a execute on 4th shot in ult had a 10-15-20 health percent execution that plus collector would be nice
That would buff his WR to 70% and above. 5% execution is already broken as it is. 10% is pushing it. 20% late game would be him 1 shotting people.lol
Maybe ADC jhin can start e and quickly clear a camp with his supp if jgl
starts topside
How can LS completly forget the Spellthieves and Bounty system nerfs when he compares Bard to Janna or suggests a bard midlane?
Because the nerfs weren't actually that large. You can still play these roaming support strategies just fine. (unless I'm missing something large here)
@@devilix123987 I´m also not completly sure but what I read in 12.4 was pretty hard and Riot writes that they dont like it and want to kill it with that.
- Very hard to get Bounty´s if your team plays with 2 support items.
- Nearly no farming as an Player with a Support item.
@@juliusw2719 Ahh well you see, people already got around the latter by not buying the support item while they were in lane, then bought the support item when they started roaming.
As for the bounties, that was the thing that made the strategy unpunishable, because if it didn't go to plan, you just fall back on the bounties. The strategy itself still works the same as any other strategy, you just don't get a free pass if you fuck it up. :)
@@devilix123987 Do you have any player I could watch to learn more about the strategy?
@@juliusw2719 Hmm well the channel "HappyChimeNoises" covers lots of weird high elo strategies.
The most recent one I remember watching was this roaming top Rakan player, who goes Ghost + Exhaust, and carries out the strategy how I mentioned (he'd already happened to future-proof the strategy before the nerfs even went through).
I'm sure there are other players covered on that channel that use a similar strategy if you take a look. :)
the jhin ult slow buff on PBE doesn't matter because it usually reduces to minimum ms anyways
Not how it works. If your raw speed is below 220 ms, you get 110 ms + 0.5 x (raw MS). So you always get half the value of your raw MS meaning the effect of the slow is marginally half of what it would be, but not nothing. At the end of the day it may be a marginal difference though.
Jungle Jhin let's go.
Kinda wished they wouldve released all these buffs (and even more) in 12.7 so they could tune some down a bit if needed in 12.8 for msi
9:11 we just going to ignore other champions like Ziggs? FeelsBadMan
Ya, I can think of a couple off my head, I’m curious what criteria he’s using. Like Velkoz for example, I’m assuming if you count Xerath Q as a skill shot, velkoz R would also be a skillshot?
Lux, Vel'Koz, Ziggs
Unless a champ has flash or 500ms how do you miss ziggs r?
@@xBox360BENUTZER It´s still a skillshot, it doesn´t matter how hard or easy it is to hit.
@@xBox360BENUTZER the same can literally be said for Xerath W I really don't see the point of this comment.