Here we are with another MK1 Guide, this time talking about Jailing! Jailing is a critically important technique in NRS games, and if you don't know, its time to learn! From stopping annoying people who do nothing but spam crouch attacks to go under your moves, to locking people down after you hit them with a fireball, the jail is a critically important technique to learn!
Also since so many people asked, there will be a Kameo Tier List coming up soon as well, and the big General Shao guide is coming this week!(hopefully, lol)
Great stuff. I’d love something like a defense guide: what are my options when I’m getting up, for example, and what are the main pros and cons? Just a suggestion 😀
@@rooflemonger thank you! I find that in both this game and Street Fighter, I kind of condition myself to wake up armor attack at low levels of play because many new players just attack relentlessly. I then have a heck of a time getting rid of that bad habit when stronger players really start punishing me for it. Just a specific thing I struggle with in terms of defense!
@@jenslyn87 you should practice blocking more and pushing buttons where strings are fake. It's hard and you will get folded for that but it's good practice, no pressure is infinite
Rooflemonger is really out here creating the most well explained videos on nuanced topics for fighting games. I really like the street fighter differentiation and example to explain this topic, I think this is the optimal way to teach people some of the more nuanced aspects of NRS games man and I’m looking forward to any and all future Kontent you put out for MK1 because I’ll be honest with you, I’m loving this game in the same way I loved MKX. Now please tell me you will hook a brother up with an advanced Takeda Guide when he drops please brother!!! Thanks for the effort you put into these videos man.
I love tutorials and learning old and new stuff in fighting games. Thanks for the video, i know you went over Jailing in MK11 with Shao Khan and that helped so much
Honestly sometimes I just make the same'ish video game to game like the MK11 jailing video, but that was like... 4 some years ago? And there's always new people who just don't know the concepts.
Dude you have no idea how much my gameplay got better from watching the “what to do against down jabbers” vid. My friends who play the game for years are really bad at explaining how things work (or just enjoy me not knowing them). They abuse one trick after another and will answer exactly none of my questions of why things work like they do. This game has A LOT of very obscure, non logical, non deductible quirks, and you can easily deduce wrong conclusions just because your input was too slow or too fast or whatever.. having someone explain those things clearly makes a HUGE difference, so thank you for that! Two questions i had from watching this vid is: 1) after an unblocked down jab people are locked into standing - but can still down block?? Is that correct? 2) after unblocked down jab - is a grab guaranteed? Cause it seems like sometime my friends can avoid it and i dont understand why - for me just ducking after down jab to avoid grab doesnt seem to work while for them it does, sometime.. is my grab input too slow? Im going nuts over this 😂
1) yes, you will always be allowed to block no matter what and you can choose your block. 2) nothing is ever guaranteed. If they hold block you can attempt to throw them(and they can still break if they know whats up). However they can just hold down without blocking or just do nothing as you cant throw people in the animation lock state if they choose to just let it rock.
The way I have learned to think about it coming from street-fighter is that it’s basically like moves that aren’t combo starters put you into blockstun on hit, except it’s a little stronger than blockstun because you still need to hold back to block, so you can’t buffer stuff without the risk of getting hit for not holding back. And it also usually gets to be a lot longer than blockstun or hitstun, because unlike with either of those there is no risk of an infinite combo or infinite blockstring by making it last too long.You can also think of it as a frame advantage reward on hit that is less valuable per frame than traditional hitstun but more valuable per frame than a knockdown because the mixup can come at any time the attacker wants and it is dangerous to buffer.
There is a setting that makes the bot eat the first attack then hold block to help expose openings in strings - seems like that would have been helpful here lol Excellent video however, fundamentals are what MK is at its heart!
This is my first mk game that I'm putting alot of time into, and this blows my mind. I wondered why the frame data didn't work the way that it does for linking hits in SF for example, but this makes the close range game make so much more sense. Ty!
I don’t understand how pokes can put you into hit stun but you can block the next attack, but if I hit 12 and the first hits and you’re in hit stun you can’t block the 2.
@@rooflemonger I see. Any tips on how to throw out a mid after a poke? I see people like super land a poke and always landing their mids but when I do it I just get poked out
This is amazing.. If I may suggest, when you do put up character guides, if you can add jailing combos and block pressure combos.. As a beginner, I'm just not able to figure this out.. Also can't wait for the General Shao video
This explains why i sometomes finyself frozen with fear when i am being pressured. I heard the term jailed before but thought iit just simply meant staggered. Also there has been many times where i have hit soneone and there has been this pause in the flow of the game where i have jailed someone but didnt realised to i block expecting a kounter when it was my term. I eill hsve to look into this further and see and get used to when this is the case so i can more confidentally know when it is my turn and add my own pressure.
Hey, Roofle. I appreciate your guides and your input on fighting games in general, but especially Mortal Kombat. So, thank you for these tips. A lot of more technical aspects of fighting games are usually fairly lost on me, but your content definitely helps. Also, I am super excited to see Ferra coming back, even just as a cameo. I loved them in X, and was just curious about how you felt about them.
Raiden probably has the strongest jailing options in the game. I believe its his d3 that gives you 18 frames of hit adv. His overhead is 19 frames and i forget how fast his low is but its def faster. But basically if u get hit by d3 its time to guess.
Thats how a lot of it works for a lot of chars honestly. A jail gives you the guaranteed option which you must respect, and once they respect it, you can do other things
well punishing is pretty self explanatory. If move is unsafe on block = punish. Generally anything -8 or above excepting extreme pushback is punishable. Neutral is character to character though, but maybe i can think up a general guide
These are good tips.. however the fact is this game was released way to early. I can stop characters from spamming down 2 and down 3 however there are so many flaws when it comes to online play. Game is not ready for competitive play
I main smoke and every single game has jailing, crouching jabs, jumps to counter lows, and almost every attack smoke does on block is punishable. Please can i get a guide for this? For the rock paper scissor mind game pro guide please!
I am confused about how you can hit High Psy after you do a low kick. The low kick gives a hit advantage of 15 frames but the High Psy has a 19 frame start-up. To me, that sounds like they'd be able to crouch again for 4 frames (19-15). Is the 15 frame hit advantage the frames that they cannot block? Is the recovery frames where they are forced to stand = to the hit advantage? My guess is that it has to deal with the Cancel Adv but I'm not sure.
@@rooflemonger I watched it but you didn't really say a lot about what you could do if they blocked after getting hit by a down jab. Or maybe I missed it.
Is there a timing to low block on wakeup? Or is it just hold down block before your wakeup? I'm getting hit by the first low hit of certain strings while blocking low on wakeup
How come in sf6 that move in the beginning would be infinite, but not in mk? Is the framedata different in mk? (Thanks for this awesome video btw, learned something new)
Does anyone have a problem with mileena whenever I do airball and I come back to the ground I'm ready to do a dash cancel in forward 4 but for some reason she decides to do a forward 2 even tho I didn't input it can someone help figure out the problem please 🙏
You mention early on in the video that millenas 2 isn’t an infinite and I understand that, but what does mk as a game do that makes it so? Is it letting the defender block before his technical frame disadvantage wears off?
Its just the way MK has always worked. It has its own unique ruleset. Its like how the moves work only cause its a block button game, if it was SF everything would be broken.
I need help. I bought the 5$ one time pack for dragon crystals but only received the scorpion color pallets. Has anyone else had this issue? Can I get my dragon crystals?
Here we are with another MK1 Guide, this time talking about Jailing! Jailing is a critically important technique in NRS games, and if you don't know, its time to learn! From stopping annoying people who do nothing but spam crouch attacks to go under your moves, to locking people down after you hit them with a fireball, the jail is a critically important technique to learn!
Also since so many people asked, there will be a Kameo Tier List coming up soon as well, and the big General Shao guide is coming this week!(hopefully, lol)
yay
Make outworld great again!
So excited for the Shao guide!!
Are you going to do all the characters after a while or just the ones you play?
@@joshuaskyler9739 I haven't been picking any particular characters, I don't play Geras for example. I will do more in time
Great stuff. I’d love something like a defense guide: what are my options when I’m getting up, for example, and what are the main pros and cons? Just a suggestion 😀
Not a bad idea, ill see if I can make something like that in a way that makes sense
@@rooflemonger thank you! I find that in both this game and Street Fighter, I kind of condition myself to wake up armor attack at low levels of play because many new players just attack relentlessly. I then have a heck of a time getting rid of that bad habit when stronger players really start punishing me for it. Just a specific thing I struggle with in terms of defense!
@@jenslyn87 you should practice blocking more and pushing buttons where strings are fake. It's hard and you will get folded for that but it's good practice, no pressure is infinite
@@90sPotato that makes sense! Thanks!
@@jenslyn87 You're welcome, glad to help
Rooflemonger is really out here creating the most well explained videos on nuanced topics for fighting games. I really like the street fighter differentiation and example to explain this topic, I think this is the optimal way to teach people some of the more nuanced aspects of NRS games man and I’m looking forward to any and all future Kontent you put out for MK1 because I’ll be honest with you, I’m loving this game in the same way I loved MKX. Now please tell me you will hook a brother up with an advanced Takeda Guide when he drops please brother!!! Thanks for the effort you put into these videos man.
Takeda is a hot minute away lol. But don't worry all the DLC characters will be covered when they hit
I love tutorials and learning old and new stuff in fighting games. Thanks for the video, i know you went over Jailing in MK11 with Shao Khan and that helped so much
Honestly sometimes I just make the same'ish video game to game like the MK11 jailing video, but that was like... 4 some years ago? And there's always new people who just don't know the concepts.
I can't believe I've played mortal kombat for like 5 years now and I now just learned what jailing is.
I finally understand why links don't work in this game! Great video! Can't wait do abuse down 4 into shuriken.
Dude you have no idea how much my gameplay got better from watching the “what to do against down jabbers” vid. My friends who play the game for years are really bad at explaining how things work (or just enjoy me not knowing them). They abuse one trick after another and will answer exactly none of my questions of why things work like they do. This game has A LOT of very obscure, non logical, non deductible quirks, and you can easily deduce wrong conclusions just because your input was too slow or too fast or whatever.. having someone explain those things clearly makes a HUGE difference, so thank you for that!
Two questions i had from watching this vid is:
1) after an unblocked down jab people are locked into standing - but can still down block?? Is that correct?
2) after unblocked down jab - is a grab guaranteed? Cause it seems like sometime my friends can avoid it and i dont understand why - for me just ducking after down jab to avoid grab doesnt seem to work while for them it does, sometime.. is my grab input too slow? Im going nuts over this 😂
1) yes, you will always be allowed to block no matter what and you can choose your block. 2) nothing is ever guaranteed. If they hold block you can attempt to throw them(and they can still break if they know whats up). However they can just hold down without blocking or just do nothing as you cant throw people in the animation lock state if they choose to just let it rock.
I thought smoke striker was scary before but now it’s just ridiculous. Striker handcuffs into high or low then cancel into 35% damage
I cant thank you enough for these quality tutorials, rooflemonger. There's a reason why you're revered in the community my good sir 😊
The way I have learned to think about it coming from street-fighter is that it’s basically like moves that aren’t combo starters put you into blockstun on hit, except it’s a little stronger than blockstun because you still need to hold back to block, so you can’t buffer stuff without the risk of getting hit for not holding back. And it also usually gets to be a lot longer than blockstun or hitstun, because unlike with either of those there is no risk of an infinite combo or infinite blockstring by making it last too long.You can also think of it as a frame advantage reward on hit that is less valuable per frame than traditional hitstun but more valuable per frame than a knockdown because the mixup can come at any time the attacker wants and it is dangerous to buffer.
There is a setting that makes the bot eat the first attack then hold block to help expose openings in strings - seems like that would have been helpful here lol
Excellent video however, fundamentals are what MK is at its heart!
I've been familiar with jailing for quite some time but had never realized how useful it is in MK. Thanks for the info as always.
This is my first mk game that I'm putting alot of time into, and this blows my mind. I wondered why the frame data didn't work the way that it does for linking hits in SF for example, but this makes the close range game make so much more sense. Ty!
Brought me a lot of understanding on jailing. You explained it perfectly, THANK YOU for this sharpening tool in my MK journey lol. Great content man.
Once again another informative video, I didn't realize how useful this was
I don’t understand how pokes can put you into hit stun but you can block the next attack, but if I hit 12 and the first hits and you’re in hit stun you can’t block the 2.
Its Ed Boons magic. But generally single hits never lead to combos, strings always do.
@@rooflemonger I see. Any tips on how to throw out a mid after a poke? I see people like super land a poke and always landing their mids but when I do it I just get poked out
@@Nonlifting_breezyit's all about frame data. You have to throw a mid that's faster than the recovery
@@uprising7416 right we’ll havik mid is 18 so it’s not hitting after landing a poke
This is amazing.. If I may suggest, when you do put up character guides, if you can add jailing combos and block pressure combos.. As a beginner, I'm just not able to figure this out.. Also can't wait for the General Shao video
This explains why i sometomes finyself frozen with fear when i am being pressured. I heard the term jailed before but thought iit just simply meant staggered. Also there has been many times where i have hit soneone and there has been this pause in the flow of the game where i have jailed someone but didnt realised to i block expecting a kounter when it was my term. I eill hsve to look into this further and see and get used to when this is the case so i can more confidentally know when it is my turn and add my own pressure.
Ps my spelling sucks cause I am typing on small screen and don't havey glasses with me so can't see mistakes.
Hey, Roofle. I appreciate your guides and your input on fighting games in general, but especially Mortal Kombat. So, thank you for these tips. A lot of more technical aspects of fighting games are usually fairly lost on me, but your content definitely helps.
Also, I am super excited to see Ferra coming back, even just as a cameo. I loved them in X, and was just curious about how you felt about them.
Raiden probably has the strongest jailing options in the game. I believe its his d3 that gives you 18 frames of hit adv. His overhead is 19 frames and i forget how fast his low is but its def faster. But basically if u get hit by d3 its time to guess.
Thats how a lot of it works for a lot of chars honestly. A jail gives you the guaranteed option which you must respect, and once they respect it, you can do other things
These guides are literally a god-send for people who are in full time jobs and can't devote time to labbing or playing
Thank you son much! I learned something new!
I'm glad I learned about jailing in Mortal Kombat. It seems to be a much bigger deal for this fighting game than others.
Always love it when a new video like this drops by you, youve helped me so much on getting better
Waiting on that Shao guide!! Great video by the way, super helpful. Super well explained, game changer.
I saw the thumbnail and only thought of the scene of princess bubble gum yelling “nope no no stop talking go to jail” 😂🤣
really good stuff, a bit advanced for me but it will make throug my brain someday haha
Great vid-very well explained! please do more like this in future!
Rooflemonger is my Hero❤️
thanks for the helpful content so far! I think maybe a quick video on movement could be helpful to newer players as well.
I think i cover basics of movement in either the essential tips guide or the beginner guide
Nice video
Thumbnail on mfkn point loll
Another great video thank you!
Good video.. love your character breakdown ones too
Mk can be silly sometimes. Also Corner Jailing is very frustrating 🙃
well if you get into the corner, you aint exactly meant to have fun
I hope you do a vid about anti-airs, no matter how much I lab them, I end up just not countering them properly in real games.
Thanks for the tips. It's very useful info.
Great video. Thank you.
Can you do a video about punishing, and neutral play?
well punishing is pretty self explanatory. If move is unsafe on block = punish. Generally anything -8 or above excepting extreme pushback is punishable. Neutral is character to character though, but maybe i can think up a general guide
@@rooflemonger Hi. I meant, I would like to see a video with tips on whiff punishing and neutral play.
I didn't understand why stand 2 is not an infinite combo. 10f startup and +16f advantage, why isn't it possiblr to infinitely spam it then?
I love how when I do this to people I just get called a spammer 🤣
Damn, came here expecting some tips for playing with kameo Stryker.
Buff Rain
👑💜
Helloooo and thaaaank ya, my friend!
So if i'm understanding this correctly Jailing is sort of a fusion between a poke, a hit confirm and a blockstring?
Striker and Mileena, they never did get along, did they?
These are good tips.. however the fact is this game was released way to early. I can stop characters from spamming down 2 and down 3 however there are so many flaws when it comes to online play. Game is not ready for competitive play
Can’t wait for that sun zero starter guide
I main smoke and every single game has jailing, crouching jabs, jumps to counter lows, and almost every attack smoke does on block is punishable. Please can i get a guide for this? For the rock paper scissor mind game pro guide please!
This game is so good best mk with x for me
Thanks for the video!
Is Sektors flamethrower also jail situation like Strykers handcuffs? I haven't really found as much flamethrower usage so far.
“Straight to yail.”
So the only moves that can jail a character are down punches and down kicks, plus certain moves that stagger?
Ngl, all this time I thought it was “gel” not “jail” 🤯 lol 😂
So if you get 10 frames of advantage, does that mean I can only do a 10 frame start up move to jail you?
yes. So if the move incoming had 11f or more startup, you could potentially armour through it or use kameo reversal invincibility
@@rooflemonger awesome. Thank you so much for the answer. Love the videos, they’re so helpful. Keep it up.
Played someone that would down 1 me into a throw. So annoying to deal with
I am confused about how you can hit High Psy after you do a low kick. The low kick gives a hit advantage of 15 frames but the High Psy has a 19 frame start-up. To me, that sounds like they'd be able to crouch again for 4 frames (19-15). Is the 15 frame hit advantage the frames that they cannot block? Is the recovery frames where they are forced to stand = to the hit advantage? My guess is that it has to deal with the Cancel Adv but I'm not sure.
Beginner here, what do I do if they block after getting hit by the down jab?
I suggest watching the "stop jab spam" video! I go in depth on all the concepts
@@rooflemonger I watched it but you didn't really say a lot about what you could do if they blocked after getting hit by a down jab.
Or maybe I missed it.
How do you deal with (Smoke's) low on your wakeup? And Frost's assist in the same situatuon?
On your wakeup? Simply block. Not everything needs to be masterful counterplay. Frost assist is death on block if its anywhere up close
Is there a timing to low block on wakeup? Or is it just hold down block before your wakeup? I'm getting hit by the first low hit of certain strings while blocking low on wakeup
@@Mahamaru Just hold block and you will wake up and block on the first possible frame
How come in sf6 that move in the beginning would be infinite, but not in mk? Is the framedata different in mk?
(Thanks for this awesome video btw, learned something new)
how do u jail with johnny cage
Woah I thought you could duck throws in this game
you can, you just can't be blocking when you do so, has to be a raw duck
@@rooflemonger oh ok that makes sense. Cuz in mk11 i ducked throws a lot and the throws still registered. Maybe I was also low blocking lol
How does a grappler character get THE BEST projectile in the game, and then there’s tanya
Does anyone have a problem with mileena whenever I do airball and I come back to the ground I'm ready to do a dash cancel in forward 4 but for some reason she decides to do a forward 2 even tho I didn't input it can someone help figure out the problem please 🙏
You mention early on in the video that millenas 2 isn’t an infinite and I understand that, but what does mk as a game do that makes it so? Is it letting the defender block before his technical frame disadvantage wears off?
That’s what I got out of it
Its just the way MK has always worked. It has its own unique ruleset. Its like how the moves work only cause its a block button game, if it was SF everything would be broken.
Alright
I need help. I bought the 5$ one time pack for dragon crystals but only received the scorpion color pallets. Has anyone else had this issue? Can I get my dragon crystals?
👍
That thumbnail man. It looks like they are trying to do something else. Lucky Striker 😂
Someone send this info to LowTierGod asap 🤣
Too bad I play subzero
So mileena was bad you say? 😂❤
I have at no point ever said mileena was bad
Stop hating on mileena lol
she's one of my favourite characters of all time and there is literally zero mileena hate here, or in any other video
Nice video