NEW WARHAMMER 40K UPDATE - Garrett's Armies Overview (Black Templars, Necrons, Thousand Sons)
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- Опубликовано: 10 сен 2024
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Bricky and Garrett in Dicecheck discusses the new 10th Edition Dataslate released on September 7th 2023! How has Garrett's armies fared with the new update?!
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I like the idea of moving this kind of content over to dice check, if not for the ease of centralizing it on one channel instead of between two different channels.
As a Crons player who doesn’t run the Sempiternal Shard - I cannot believe that they haven’t fixed that shenanigan yet. It’s just a silly, silly combo.
Its all right, with good screening the ctan will just do nothing
@marjohnbuncio2782 not really. It can tear through screens and bully the midfield then later on teleport to the enemy army weakspot.
I would love to see a necron triarch praetorian leader model (perhaps the execution role from infinite and the divine) that can lead the praetorians. The executioner would be a champion style character meant to eliminate enemy leaders, perhaps having a free heroic intevention or advance and charge.
More Triarchs in general tbh.
As someone who has been running Plasmancer and Szeras with Tesla Immortals... adding Anrakyr in means my 20 shots can very suddenly become 27 wounds going out.
VOLUME FIRE! THEY MIGHT SAVE BUT THEY'RE NOT SAVING *ALL* OF 'EM
About the Silent King, i think its really hard to weigh the ability to reanimate the beamers against the lack of supporting auras he has now, compared to 9th. I think, the perfect sweet spot is to make him 400, and give him the ability to generate 1 CP. That would hilariously compete with Imotekh, which fits perfect, cause they hate eachother.
More amusing with the Sisters of Silence's Vigilators or Witchseekers, if you take anything but 4(or 10 on Witchseekers) you are paying more per model, the whole points being divisible by 5 system was not made for these girls
23:30 Also. GW being GW because eventough they use the same colors some of these are point decrease.
Illuninar szeras plus immortals. When the immortals fight and use protocol of the hungry void they become 2 attacks at ws2 st 5 ap2 d1 with rerolls to wound. Stonks. Just go around fighting other ranged units and be better at combat and feed illuminar szeras.
My favourite change this balance slate is the point drop on Pathfinder Teams, love the speedy little doods with laser pointers. Least favourite is most likely the Dev Wounds change, makes Rail-weapons feel very lackluster.
They are going to trounce Custodes now…I’d be happy with the change. With the points drop. I’ll be taking 3 squads now.
Love how chill you guys are, particular praise to Garret as a Custodes player saying "yep, stuff was over tuned, it makes the game better [without 10 man bricks and free fights first]"
Great anlysis guys, looking forward to some Ork coverage 😄
I like that admech got buffs, but because the rest of the game basically also did, we're still probably going to be at the bottom.
Thanks for making these recaps guys, much more interesting watching you guys shoot the shit rather than trawling reddit threads trying to find something coherent.
As custodes player I think people are overestimating the impact of our nerfs. We will be a little weaker but unless the Dev wounds are much bigger than I expect we will still be fine. At the very least top of the B tier. Probably mid A tier. But our lists are going to be much more diverse with some interesting motorised or shooting lists opening up
Agreed considering dev wounds are weaker over all ppl are less likely to be taking them unless Custodies shoot to the top of the Meta
@@darklink9922 you say that till a stern gaurd unit of 10 comes around the corner and auto deletes your squad of 5
@facemite sure but for most armies that would've been the case even before the change unless you were playing Custodies. Dev wounds got worse overall against most armies. Also luckily I haven't really faced any Sternguard
my first finished painted unit was a full squad of skorp destroyers and a skorp lord, im happy
I feel like there is some sort of Szeres, King, Immortals, warriors, monolith combo out there that would be really fun to play and annoying to play against ... throw in a hexmark or two for extra annoyance
Necrons do not need more buffs they are doing fine. I do think it would be interesting to change triarch pretorians into baby custodes. T6, 3 wounds, 2+ 5++ 2 shots at range, 4 attacks melee, with the 9 inch move for 40 points per model.
Agreed I'm dreading the day I have to play Necrons because I have no idea what I'm gonna do to a Brick of warriors
@@darklink9922 my advice would be to to ignore it. Unless they have 3 warrior units you could just go after everthing else.
I have not seen Matt for a while. I want to see what he thinks about the Nids in Balance Dataslate.
Correct me if I'm wrong but when they relaunched the channel they mentioned matt has burnt out on the game I believe
@@snowconesyrup2698he has burn out. Because of his job and not because of 40k. The problem is that 40k was part of his job. So i think he plays only private at the moment.
I see
That’s too bad. Matt was always high energy and fun to watch. Hope he’ll someday feel like coming back to at least do a cameo game.
@@xxklesx1 thank you for clarification i wasn't 100% on the details
@26:00 talking about ksons free strats
no kson character has free generic strats (there is one that gives free heroic intervention)
the only way for ksons to get 0cp stratagems was through cabal points, which they will still have available to spend on other things, yes they cant double up a stratagem now through cabal points, but its less of a nerf then you think as they can simply choose to spend the points on something else instead
the dev wound change is actually a pretty heft buff for ksons as a lot of their damage came from mortal output in 1-2 damage dev wound weapons, which the new dev wounds is a buff for as they now bypass mortal fnps
ksons got hit a but by the points nerfs, but they didnt get hit as badly as the other top armies did
Hungry Void on sword and board Lychguard is no joke. Strength breakpoint for T6, T7, T12, and T13.
Cryptothralls, I would have preferred if you had to allocate wounds to the rest of the Bodyguard unit before you can allocate wounds to them. So they could still technically come back, but usually won't.
10 man Warriors going down points makes sense, but 20 man units probably should have stayed the same. (Which is a thing that GW can do now that the cost isn't per model, but for some reason refuse to.)
Not being able to be shot from anywhere by anything is a boon to the Monolith. It's also a really neat model that I've been using at 385 points anyway.
Tesla is generally better with Plasmancer than gauss is, I mean other than against T10+.
Skorpekh Lord is trash with Lethal Hits, it should be Sustained Hits instead, the fact that lethal hits conflicts with Devastating Wounds is dumb, if you pop a plasmacyte you want those DW, getting lethals instead is a bust because allows the enemy to save when that is exactly what you are trying to prevent with the plasmacyte
on necrons, with the removal of dev wounds spilling over a LOT of the necron warriors natural enemies have been hamstrung
any 2-3 damage dev wound weapon CRIPPLED in power vs necron warriors, of which there are a LOT
for example, with old dev wounds an undivided forgefiend with reroll hits and wounds killed an average of 27 warriors, 18 of which came from dev wounds
with the new dev wounds the same forgefiend kills 15 warriors, still a lot, but a damn sight less then 27
the thing that was killing warrior blocks fast was dev wounds spilling over, with that gone warriors and lich guard are a LOT more tanky
notably the chronomancer FNP is not against mortals, its just a straight FNP, so it will still work vs the new dev wounds unlike custodes FNP
Does anyone on this channel still play Grey Knights? Because I wanna know their thoughts on them. As one myself, I think that the points drops have made our list building more versatile. Like now it's not gonna feel bad to run a more shooty list with purgators, dreadnoughts, and paladins, since Purgation squads are now affordable
As Grey Knights player myself, I am pretty glad that purgation squads aren't outrageously over costed anymore. Kind wish they changed the Grand Master's free strat rule to work like the regular SM captains, but I'll take what I can get honestly. Very pleased with the points changes. I was actually surprised to see the Paladins and Terminators get a points buff bc they were already very good. Hopefully the dreadknights will be worth the cost now.
TSons Predator destructors have 2 infernal hvy bolters meaning they got -3ap when shooting in infantry with those
Think hitting all HQ and the Rubrics was a little hard. Could have stayed away from the Rubrics.
Don’t understand why the Predator went up in points xD
Would also love if the Hellbrute was slightly cheaper
This is hilarious for me this time, because all that changes for my army is now i can use Zodgrod and a 22mob of Grots instead of a couple Meks.
garrets very fun. i enjoy him
Y'all are forgetting the glory that is the Seraptek Heavy Construct. Baller machine right there
As a sisters player, I will play Black Templars, kitbash some boob armor, and pretend mentally that they are viable sisters.
I liked this alot! Think the name was garret, but he’s good to listen to! I also love two person discussions for the changes
I think Rubrics did not need a point increase and the hellbrute could be cheaper so that it could see more play. But as a TS pleayer I MOSTLY agree with the point change.
You mentioned how Custodes will be fine without exaction squads because they have a sisters of silence squad at 40 pts. Have you looked at Agents of Imperium? Inquisitorial henchmen cost 40 pts for 4 models with 2 W each for some reason, so literally every Imperium army will continue to have dirt cheap units and be fine which is really annoying.
The thing about the strat changes wrt Battle Tactic, I feel like the idea that it was mostly about saving CP (how I interpret referring to the change as impacting 'free strat abilities') is a little off. All or most of these rules also specifically allowed you to do the stratagem *a second time* (or even up to three times in the Thousand Sons case) in one phase, which is what made it not just powerful but overpowered combined with certain strats. So yeah, losing the 'free strat' is rough but an alternative where the free bit is gone but the twice per phase would still be possible would be a huge difference
I've definitely thinking of 2 squads of 10 Immortals with 2 plasmancers and Szeras.
The triach stalker gives out ignores cover to a unit it hits.
I don't think we can use the Echoes cabal ritual to use Cmd Re-roll for 0cp. No TSons unit is actually targeted by the strat. So we're looking at Go to Ground and Devastating Sorcery.
If ksons become a problem for custodes, custodes will just start to take sisters of silence rhino. Good luck with that effective 33w 75p vechicles
I wpuld love more of this to hear even your outside persepctive on other armies like mine the Nids
BT crusader squads now have by FAR the cheapest SM body in the game
125pts for a sword bretheren and 9 initiates (who are the full armour crusader squad guy)
thats 12.5points for a SPACE MARINE, thats 30 4/1/1 attacks in melee for 125points, they can reroll advance and charge rolls#
its actually shocking how cheep they are, they are also battleline, so for 750pts you could have SIXTY space marine bodies charging up the board
Litterally no reason for this
1 thing to help sisters dmg a litle and other factions is make melta incrise dmg AND Strenght bay X number. Wold make melta guns be S11 upp close.
About the allarus terminator and forge fiend thing. Now 2 dev wounds kill a terminator. But with the mortals that would be 6 mw and with our 4+++ statistically the allarus survives. While I’m not crying here or anything, I just wanted to point that out as maybe not the best comparison
It’s not crying if it’s actually dumb game design. Now most armies can shoot us to death even more! Sick!
Garrett missed the obvious Black Templars tech...you alter the list to get 2 Land Raider Redeemers in there and put your 10 Sword Bretheren with characters in them.
That's a good one, altho I do love a 5 man squad of PSB plus a character with a 3 man block of assault centurions in a land raider crusader, both of which got cheaper. Praise the god emperor!
@@Sofa_Kingdom243 My thoughts are 3 squads, 1 terminators, 2 psb, termies led by chaplain in termie armor, 1 squad of psb led by a primaris chaplain, and the other led by Helbrecht. I wanna replace the Primaris Chaplain with Grimaldus but im waiting on him to arrive.
Still waiting for them to say Aeldari fate dice don’t count as natural, so no natural 6’a for auto devastating
Blood Angels' detachment still seems worse than other marines, but I am so excited for their points drops
Death Company across the board got MASSIVE point drops
Don’t forget, all infantry got a buff with the dev wounds nerf, so necron warrior/immortal blobs are even stronger than you see
What happened to Dameki and the point talk? :(
The problem I have with immortals bricky is everytime I build them with support, I can't help but compare them to 6 lokhust destroyers with a lokhust lord. They're just far superior
I'm pressing X to doubt on that.
Immortals with a Plasmancer is one of my go-to squads. Just good, wholesome, Gauss-flavored fun.
18 s5 ap 2 d2 hitting shots on a unit that also has critical hits, 3 wounds each (18 bodyguard), and with a rez orb costing a comfortable 260 points. Seems far superior to 195 points immortals and plasmancer or 260 for immortals plasmancer and lord for the rez orb. They're getting 20 shots at s5 ap1 d1. The lokhust are faster and tougher and don't need szeras to get that ap 2, and damage 2 is just so much better. @@christopherclayton5500
Well it was fun taking Magnus whilst he was actually viable for once.
Broadside’s got very interesting with their points drops. But yeah hammerhead have become effectively useless
Have nemesor zahndrekh lead the immortals too and you can give them +1 sustained hits as well
1/3 of the time.
Vulken lives
Yay another talk vid. Another good vid to paint along to.
Favourite change: Playing against Custodes doesnt feel like your only win condition is dumb luck
Hated change: Necron reanimation has been hit super hard :(
You still have the ghost arch if you want a bit more reanimation.
Get mighty jingles on the show
They pre-emtively his TS hard and yet didnt hit Eldar hard cuz they felt this was enough..... gg GW
As a CK enjoyer, can GW please stop kicking my bois in their figurative teeth and forcing me into wardog spam?
I feel like the best way to fix them is help our points and change battle shock so if you fall below half naturally you automatically get battle shocked and then you have to test each round to get out of it but you still need to roll when it's forced on you.
IK and CK both didn’t deserve ANY of what they got in this dataslate. Battleshock changes just make sense, once the squad is at risk, make them STAY at risk.
Magnus done fucked up
Garrett, the way GW is producing rules, we will ALL be lucky we can play our armies for the next 4 years…3 at best. We’ve already been in 2 1/2 months and 10th edition is now 10.1.
I’m glad you’re both optimistic about the Custodes…personally I think they are dust collectors on my shelf until the codex comes out or GW fixes their army rule.
bring back scatter dice and templates for indirect weapons.
Crons are just a dead army now competitively
You guys know Bricky has an only fans. The name is bricked up.
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i hate this balance dataslate its awful
Terrible edition, dont know why people are stockholm syndromed by a corporation into liking this stuff
Agreed. I played throughout 7th imbalanced stuff… and 10th takes the cake in terms of army imbalances. It’s just the worst edition and we had so high hopes coming from 9th rules bloat. We have stopped playing in my group. If the people making the game are so incompetent and if they know so little about their own game then we won’t bother wasting time.
That’s why I’m investing my time in OPR
We like it because it's good. Not perfect but good.
At least GW is trying to make changes instead of ignoring the problem completely. Which was what it was like pre 7th.
@@RaVNeFLoK lol 10th is miles ahead of 7th and the most balanced edition yet...
The nerfs to custodes are definitely really unnecessary after the stratagem changes and making our detachment useless.
Terrible edition, dont know why people are stockholm syndromed by a corporation into liking this stuff