Unreal Engine 4 Tutorial | Drivable Cars And Vehicle Physics

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  • Опубликовано: 17 ноя 2024

Комментарии • 470

  • @irjayjay
    @irjayjay 3 года назад +34

    Such a great tutorial, dealing with all the parts I need and it's only 22mins long. Thank you!

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      Thanks! Appreciate the support ☺️

    • @dancogames12332
      @dancogames12332 2 года назад

      @@pinkpocketTV hi urgent request please make a car model making video in blender

    • @gamerbelike837
      @gamerbelike837 2 года назад

      🔥❤️

  • @beat00t10
    @beat00t10 3 года назад +103

    Aight, now I can finally make Forza Horizon 5...

    • @prozayk5908
      @prozayk5908 3 года назад +1

      Where

    • @kyandesutter1364
      @kyandesutter1364 3 года назад +1

      @@prozayk5908 Forza horizon 5 will come out this year

    • @prozayk5908
      @prozayk5908 3 года назад +1

      @@kyandesutter1364 yes but his one

    • @kyandesutter1364
      @kyandesutter1364 3 года назад +1

      @@prozayk5908 oh idk :P

    • @prozayk5908
      @prozayk5908 3 года назад +1

      @@kyandesutter1364 lanzarote explorer 😶

  • @basbasboy1111
    @basbasboy1111 3 года назад +35

    this is the best car UE4 tutorial ever.

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +4

      Thanks:)

    • @karmapolice3335
      @karmapolice3335 3 года назад

      @@pinkpocketTV sir please help i got not just wheels i have brakes too with my model which i downloaded from blender market should i delete them and just keep wheels ?

    • @kelvintate1609
      @kelvintate1609 3 года назад

      Instablaster...

  • @ReubenAStern
    @ReubenAStern 3 года назад +8

    You sir, have impeccable taste in cars. Good man.

  • @xpoz9634
    @xpoz9634 3 года назад +24

    People searching this videos are future looking people in the world

  • @UnrealEngineTutorials
    @UnrealEngineTutorials 3 года назад +57

    I LOVE YOU

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +14

      Hey man love you videos too! Keep up the good work!

    • @AmeyaKamat_SithLord
      @AmeyaKamat_SithLord 3 года назад +1

      @@pinkpocketTV You are a legend, Thanks for the tutorial and I just wanted to Ask, Can the car move on ups and Does Terrain, like can it go up and come down a ram or erosion terrain or sculpt landscape?Please any one answer

  • @majoraboy3885
    @majoraboy3885 3 года назад +10

    Dude the textures look really good 🔥🔥🔥🔥

  • @leross6093
    @leross6093 Год назад +7

    Just in case you don't see the bodies in the "Physics Panel":
    In the skelton tree tab, go to option, then show all bones, then highlight all of then and to the bottom right there is a button caleed add bodies, click on it.

  • @Jorendo
    @Jorendo 3 года назад +20

    You absolute legend.....First I finally get to learn how to import my own characters properly without hour long video's, and now I see you have a vehicle tutorial too! I have two different vehicle assets and their tutorials were confusing and not very helpful to beginners....Can't wait to try this tutorial out and see if I can finally do it. At the moment I use unity and are able to have my vehicles and characters working there, but I always wanted to use Unreal, it was just to hard for me but hopefully with this tutorial I can get it to work and switch over to Unreal instead. No not making a GTA game don't worry I won't fall into that trap as beginning hobby developer ;)

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +5

      Thanks! Appreciate the support!

    • @Mrgold-ic6ds
      @Mrgold-ic6ds 3 года назад +1

      I'm interested to see your work! 😁 I feel like you're becoming a legend in making games haha

  • @Aron224.
    @Aron224. 3 года назад +7

    Glad i found you...ur the best of the best.😊😊😊love from kerala

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      Thanks

    • @milan.980
      @milan.980 3 года назад +2

      yeah, from KERALA. @akkuaron, ente games nokkamo

    • @tarekwayne9193
      @tarekwayne9193 3 года назад

      Lots of Unreal talent in India in general it seems, judging by RUclips 👌🏼👌🏼👌🏼👌🏼

  • @tayfee
    @tayfee 3 года назад +11

    Nice. Can you make a tutorial of how to get in/out of the car? And how to add passengers?

  • @sahilgupta5429
    @sahilgupta5429 3 года назад +4

    The best teacher ever !!!

  • @sahilgupta-gamedeveloper1248
    @sahilgupta-gamedeveloper1248 3 года назад +2

    This is one of the best tutorial I have seen so far !!!

  • @FelicityPickens
    @FelicityPickens 2 года назад +2

    Awesome tutorial! Thanks for going through every step so clearly!

    • @pinkpocketTV
      @pinkpocketTV  2 года назад +1

      Thanks for watching! Appreciate the support!

    • @vishnu_j
      @vishnu_j 2 года назад

      @@pinkpocketTV how many polygon in your car mesh?

  • @shivamtyagi5331
    @shivamtyagi5331 2 года назад +2

    Congratulation for you 40K ..

  • @peterphuc387
    @peterphuc387 3 года назад +3

    Best Tut I've ever learned !!!!

  • @swagatkumarpatel4444
    @swagatkumarpatel4444 3 года назад +5

    Making this in Unity and coding from scratch is a headache
    That why I love Unreal Engine it comes with all the features and gives everything out of the box

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Yeah doing this in unity is a bit of a hassle 😂

  • @rohitspeaksout
    @rohitspeaksout 2 года назад +1

    Great tutorial, really easy to follow. Thanks

  • @xxerbexx
    @xxerbexx 3 года назад +3

    very cool! love that u used the anim bp.
    that means i could work with control rig! amazing

  • @chilledcoder3610
    @chilledcoder3610 3 года назад +9

    First Or Last PinkPocket Is The Best :)

  • @vivegamespk
    @vivegamespk 2 года назад

    really thanks for really simple and easy tutorial including all elements in one place

  • @projectchaser
    @projectchaser 2 года назад +3

    Anyone have an issue where its not creating collision for the tires? Or a solution? Thanks! Great tut

  • @gamedevstanislove
    @gamedevstanislove 3 года назад +3

    Awesome! Really cool! Thank you!

  • @MONSTROSITY
    @MONSTROSITY 3 года назад +6

    I cannot see the wheel bones in physics asset but can see them in skeleton. The wheels didnt come with a capsule either. Can someone help?

    • @tacg6799
      @tacg6799 3 года назад +2

      bones are hidden, under skeleton tree click options > show all bones
      if your assets have no physics bodies you probably didn't skin the wheels before exporting

    • @MONSTROSITY
      @MONSTROSITY 3 года назад

      @@tacg6799 thx, it helped.

  • @degibocu
    @degibocu 3 года назад +2

    Thanks this it's what I been looking for

  • @vanshraj499
    @vanshraj499 3 года назад +3

    Maybe this is the only car tutorial for ue4 on RUclips. Others are just videos of cars!

    • @vanshraj499
      @vanshraj499 3 года назад +2

      Bro I am facing a problem! Ue4 doesn't generated physics material for my car wheel. And when I stimulate the wheels go inside the ground. That will be great if you can find the problem. Thank you

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      Select all the bones in the physics tab and click on regenerate physics. Also, increase the wheel radius in the wheel class. That should fix it.

    • @vanshraj499
      @vanshraj499 3 года назад +1

      @@pinkpocketTV I already fixed it. I decrease the wheels bones size in blender and reimport it and then the physics asset generate automatically. Thank you so much for your reply🙌

    • @pinkpocketTV
      @pinkpocketTV  3 года назад

      Cool 👍

  • @jonathanhoelz515
    @jonathanhoelz515 3 года назад +2

    Hello, I try this with a Model of a car I got from a customer. The model he got me doesn't have physical axles for the wheels, every time I simulate Physics the car drops down and the Wheels are falling on the sides. Is there a way to fix this, without adding axles? And if I have to add the axles, what I have to pay attention for?

  • @mangeshgore1974
    @mangeshgore1974 3 года назад +5

    This thing is just insane

  • @JakeSmout
    @JakeSmout 3 года назад +2

    Fantastic work. Such a well presented, easy to follow video. Just what I was looking for. Good stuff 👍

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +3

      Thanks, appreciate the support ☺️

    • @JakeSmout
      @JakeSmout 3 года назад

      @@pinkpocketTV does UE4 allow you to change the parameters for acceleration speed etc..? I want to make a drifting prototype. For that I'd need to be able to accelerate fast, break traction and slide the car.
      I'm sure I could use physics materials to adjust grip?

  • @Yo0te
    @Yo0te 2 года назад +1

    Thanks for the tutorial!

  • @shubhampanwar7647
    @shubhampanwar7647 3 года назад +1

    geat, gazab, maza aagaya😁 definately subscribe

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Thanks! Appreciate the support!

  • @Super_Squirrel
    @Super_Squirrel 2 года назад +5

    Thank you very much for the tutorial, it has helped me out a lot, I do have an issue though, when I'm editing the physics asset for my car, when I open the editor after importing the wheels have capsule colliders, and when I try to change the primitive type to single convex hull, nothing seems to happen, other than that, it seems to work just like in your video, and I've not been able to find anything about this on google, I was hoping you maybe knew about this?

  • @bhavikrajpal6882
    @bhavikrajpal6882 3 года назад +2

    Awesome tutorial 😍 , appreciate your work 👍

  • @JustDoog
    @JustDoog 2 года назад +1

    hey, hopefuly you see this.. when im creating the physics asset, when trying to apply the single convex hull, it doesnt change anything and i still have spheres round my wheels that rotate in all directions when i simulate

  • @JamalBakari
    @JamalBakari 3 года назад +2

    Well done, subbed.

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Thanks! Appreciate the support ☺️

  • @xxerbexx
    @xxerbexx 3 года назад +1

    u know the reason why my collisions from the "wheel settings" are at the object origin and not at the indevidual wheels? i try this now for the whole day, exported like 50 times. just doesnt work.

    • @QvorStoyanov
      @QvorStoyanov 3 года назад

      same problem

    • @xxerbexx
      @xxerbexx 3 года назад +1

      @@QvorStoyanov in the next days I upload a vid properly explaining stuff

  • @Flowrazornapalm
    @Flowrazornapalm 3 года назад +1

    you are the boss.. very good video

  • @claudioceroni8028
    @claudioceroni8028 3 года назад +3

    can you pelase explain why on your video I can see multiple physics objects and I still see only the one from the base mesh of the car? I've separated all the wheels and the body of the car in multiple objects so I don't know what's the problem, what should I do in this case?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +8

      You need to enable show all bones in the left side in the hierarchy. After that select the car body bone and generate the physics shape. Then shift select all the wheel bones and give them a physics shape too. then everything should work

  • @El-Hombre-Random
    @El-Hombre-Random 10 месяцев назад

    exelente video, no se encuentra fácilmente este tutorial y menos para el UE4
    muchas gracias

  • @TorQueMoD
    @TorQueMoD 3 года назад +2

    Fantastic tutorial! Easy to follow and you cover absolutely everything required! Thanks so much :)

  • @wildmillardz8934
    @wildmillardz8934 2 года назад +2

    it seems i dont have wheeled vehicle blueprint, is there another way?
    thnkx

    • @zooziani
      @zooziani 2 года назад +1

      do you have the chaos vehicle plugin?

    • @wildmillardz8934
      @wildmillardz8934 2 года назад

      @@zooziani no I did not, thank you very much!

  • @vsuv8212
    @vsuv8212 3 года назад +2

    bro this is LITTTTT!!!!!!

  • @anuj96sharma
    @anuj96sharma 3 года назад +3

    thanks for these can you make car chase and damage in it tutorial thanks

  • @satviktripathi9405
    @satviktripathi9405 3 года назад +1

    sir my car model is getting high from from like this / so what could i do or where is the problem it only happens when i am in game

  • @gypsyproductions9914
    @gypsyproductions9914 2 года назад +1

    Will I have the ability to use a different vehicle (FBX from another project) if I purchase the project? I am nota blender user for rigging vehicles.

    • @pinkpocketTV
      @pinkpocketTV  2 года назад +2

      No, you will have to do the rigging for each vehicle separately.

  • @S1r1u511
    @S1r1u511 3 года назад +1

    Thanks a lot, man!

  • @justenjoy9545
    @justenjoy9545 3 года назад +2

    How can I add pedestrians pls make a tutorial

  • @manishotaval8316
    @manishotaval8316 3 года назад +1

    Thanks!

  • @mikaznavodya9300
    @mikaznavodya9300 2 года назад

    Great explanation thank you

  • @هيثمالغامدي-ن6ف
    @هيثمالغامدي-ن6ف Год назад +1

    thx bro , but i wanna know how to import 2d picture car from google to blender , can you tell me ?

  • @Wade978
    @Wade978 3 года назад

    1.__Is there a way to establish a parent child setup and still be able to edit stats for the vehicle for the other vehicles(child) rather than the base vehicle (parent) or is it better to setup as their own variables?
    2.__What stuff would you most likely have to edit in the vehicle component/wheel settings?
    3.__Is there a way to set the camera to center behind car either automatically after a few seconds(especially after turning) or by button press?

  • @Anni-wn9dl
    @Anni-wn9dl 3 года назад +2

    Awesome!!

  • @gokuvinod2850
    @gokuvinod2850 3 года назад +3

    Can u make a video on car deformation while hitting something in unreal engine

    • @realadnoh
      @realadnoh 3 года назад +1

      Not Sure If He makes a tut, i've done Something Like that a few Werks ago, easiest (but not best looking) is-use morph Targets and Morph them on Impact, or Swap Materials (Parameter) on hit. The best, but a little more effort: use seperate Bones, weight paint your Mesh (Like the Hood), and use physics on that Bones

    • @gokuvinod2850
      @gokuvinod2850 3 года назад

      @@realadnoh do u remember that channel mate😘😘

  • @ninomancuso7021
    @ninomancuso7021 3 года назад +2

    Than you, I have followed the tutorial well, very easy to understand. However my vehicle is immediately sinking into the road. Also the car doesnt turn, the wheels turn, but the car doesn't. It just grinds forward with the wheels to the side.

    • @ninomancuso7021
      @ninomancuso7021 3 года назад +1

      okay got the vehicle above ground and working, found from several attempts at redoing it in blender that there were like 5 different versions of the vertex groups.
      New problem: I have the vehicle driving, but its not touching the ground completely. It's like 3" off the ground? Tried adjusted the origin and reimporting from Blender, no luck.

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      Decrease the wheel radius in the wheel class . That will fix it

    • @ninomancuso7021
      @ninomancuso7021 3 года назад +1

      @@pinkpocketTV Truth. :) New subscriber.

    • @pinkpocketTV
      @pinkpocketTV  3 года назад

      Thanks appreciate the support 😊

    • @uzairahmed5912
      @uzairahmed5912 2 года назад

      im having the same problem. how exactly did you fix it?

  • @diybro8442
    @diybro8442 3 года назад +1

    Please make a video on how to put drift physics in a vehicle

  • @ruandavid6328
    @ruandavid6328 3 года назад +1

    Thank you so much, your video helped me a lot!

  • @vamsilakshmi6609
    @vamsilakshmi6609 2 года назад +1

    How did you get the road on just opening unreal engine

  • @raktimjs
    @raktimjs 3 года назад +1

    Indian Game Dev: OP in the chat!

  • @unsaretributionweaponsengi4273
    @unsaretributionweaponsengi4273 3 года назад +1

    You are so awesome, do you know how much you helped me? Thank you so much!

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Thanks! Really appreciate the support 😊

  • @diganta2760
    @diganta2760 3 года назад +1

    Just awesome ...dude

  • @xAlba263
    @xAlba263 3 года назад

    Cool tutorial! Two questions I have though: 1) Is it possible to rig the vehicle without having the entire body being one mesh? With complex and fully modelled cars, I'd need to merge the meshes first. 2) Another user in the comments said he had issues with the physics (wheels bending etc.) and you said to reset the dimensions in Blender; is it a problem if the dimensions are modified in Blender? I had to scale my model down so that would be nice to know before I continue working with this model. Thanks for the tutorial though, really comprehensive!

    • @xAlba263
      @xAlba263 3 года назад +1

      Also, any idea what could be the reason why I cannot see any rotation of the wheels when I rotate them in the skeleton in UE? I can rotate the body bone and the whole car rotates (including wheels), but when I rotate my wheel bones nothing changes. I am pretty sure I screwed up the rigging...

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Yeah rig it properly

  • @skewd2528
    @skewd2528 3 года назад +1

    Yo dude nice tutorial but when I import the fxb in Unreal, the real wheels aren't there in the model.. what could I be doing wrong? I tried with another model of car and then the wheels just went through the ground when I pressed play..

  • @MrRealtima
    @MrRealtima 2 года назад

    Thanks you for the tutorial! But i have a problem with camera. When I press play, car falls in floor and camera passes into the car interior. And when i press button car does not go.

  • @jimmydewinter2962
    @jimmydewinter2962 3 года назад +2

    nice tutorial! I do have a issue,, when I press play the camera seems to get stuck underneath the vehicle, and I cannot do anything but look at the bottom of the car,,

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      In the spring arm try to disable the collision that will fix it. Or increase the length of the spring arm, that will fix it too.

    • @jimmydewinter2962
      @jimmydewinter2962 3 года назад

      @@pinkpocketTV that worked perfectly! however a new problem accured,, it didnt move forward, I increased the wheel radius and it does move forward, but the car is being tilted and has problems while moving backwards, it is like increasing the radius made an inviceble ball in the center of the car and only the front wheels touch the surface now

  • @nouraldien7850
    @nouraldien7850 7 месяцев назад

    Why the wheels gong under the floor as doesn't exist?
    I tried your tutorial and more but same problem.
    can you help me to find where is the problem?
    BTW, THANK YOU SO MUCH FOR YOUR HARD WORK ❤

  • @FF-zp7rc
    @FF-zp7rc 3 года назад +5

    Sir please tell how to make man in blender

  • @alexrusu2905
    @alexrusu2905 3 года назад

    Something's not right with my car. I've tried different models and none work. I've done exactly as you have. I did manage to get the car moving once and then reset the physics asset and never worked since. Now my car is either floating or it's wheels fall into the floor. Help!

  • @radeongamer8558
    @radeongamer8558 2 года назад

    i am stuck on tyres camera is moving but when i press play button car does not move . need some assistance .

  • @jhonnyappleseed1786
    @jhonnyappleseed1786 3 года назад +5

    I tried using my own car model and when I simulate the physics, it drops onto the wheels and the wheels bend outward and fall flat on the ground :-(

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +2

      Make sure that your wheel bones are not to small or too big. And reset all transformations of each wheel in blender. And set up the physics assets correctly. I'll recommend that you try with a simple low poly model first.

    • @jhonnyappleseed1786
      @jhonnyappleseed1786 3 года назад +3

      @@pinkpocketTV yeah one thing that is weird, I setup the bones so the body is the root and the wheels are all children, reset the transforms, etc., but when I import the model into Unreal it imports the skeleton correctly but only auto-creates the capsule collision for the body; I have to manually create the wheel collision.

    • @ninomancuso7021
      @ninomancuso7021 3 года назад +1

      @@jhonnyappleseed1786 Im having same problem, when I set the collision shapes, I get a weird wobble in them. When i get to the driving part, the car just sinks into the FLoor plane

    • @simoneballo6529
      @simoneballo6529 3 года назад

      @@ninomancuso7021 i have the same problem man , do you resolve?

    • @ninomancuso7021
      @ninomancuso7021 3 года назад +1

      ​@@simoneballo6529 yeah I think if I recall back that I set the wheels to kinetic in the physics asset.

  • @TuomasHakala
    @TuomasHakala 3 года назад +4

    When adding the wheels to car movement in blueprint, I have to manually put in offset for each tire, otherwise they seem to all spawn at the root bone location. I did the bone creation few times, but still the same problem, so probably there is just some setting or check box that has to be checked/unchecked somewhere to get the coordinates right?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Hey, I haven't encountered this problem before. I'll let you know if I find a fix.

    • @marigo856
      @marigo856 2 года назад

      I've been experiencing this too. Did you find a fix?

    • @TuomasHakala
      @TuomasHakala 2 года назад

      @@marigo856 Didn't try to do this again, but retrospectively I think the problem might have something to do with me aligning the wheel pivot points in Blender, and maybe that reset something in the asset wrongly for export

  • @Xegethra
    @Xegethra 3 года назад

    So I've set the car up. How do I modify it? I've been wanting to change it's top speed, but can't find any actual help on it. I know it has something to do with gear ratios, but I don't want to create anything realistic. I want pure arcade and can't quite figure out how to translate it over. If it were up to me, I'd have only one gear and have it just go....tried that but the car doesn't go very fast.

  • @meethdavda9521
    @meethdavda9521 3 года назад +2

    how did u import textures in unreal ?? ..am having a very hard time figuring out this ..like the materials are being created but the textures are pale or no texture at all!!

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Unreal only creates materials. You have to manually import all textures and add them to the material in the respective slots i.e. albedo, roughness, metallic, normal, etc.

  • @theblowofanimation5779
    @theblowofanimation5779 2 года назад +1

    Oh my camera is not revolving around the car correctly it is not able to fully rotate it slightly rotates on x axis and doesn't rotate on y axis

  • @gustavogodeny
    @gustavogodeny 3 года назад +3

    Thank you very much for this great video! There is one thing that went diferent to me, and I would like to know what happened: In this part: 08:01 The Physics Asset, instead of (Root, RL1, RR2, FL3, FR4), only the Root show up to me... In the "Skeleton" everything is ok, but in "Physics" there is this problem. Any tips to solve this? Thanks in advance!

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +4

      Yeah there is a drop-down there click that and turn off hide bones, that's it!

    • @gustavogodeny
      @gustavogodeny 3 года назад +3

      @@pinkpocketTV Thanks for reply. I didn't know that, but it seems that isn't it yet, because there is a "capsule" only for the vehicle, not the wheels like your video, and the icons look diferent... I am using Blender 2.93.1 and Unreal 4.26.1, could it be the versions the source of the problem? Because I am following your tutorial and others and I am facing the very same problem where I am stuck...

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +4

      No, it's not the version problem. You need to unhide all bones(in the physics asset tab) then select the wheel bones and generate a sphere/capsule physics body for each of them. My physics bodies were created automatically but yours aren't. Many people were having this issue and this fixed it.

    • @gustavogodeny
      @gustavogodeny 3 года назад +1

      @@pinkpocketTV Amazing! Thank you very much! I see I have a lot to learn about these softwares lol

    • @gustavogodeny
      @gustavogodeny 3 года назад +2

      @@pinkpocketTV Hello, my friend! I am still facing some problems about this. It seems to me that the problem is in Blender, because works with some meshes, and with others doesn't, even making every single step equal. When doesn't work I do in Unreal what you said and the bones show up, but don't behave as expected. In short, follow your tutorial works for me with just some meshes... I don't know where could be my mistake. Thank you either way!

  • @paraboliccodm861
    @paraboliccodm861 2 года назад +1

    From where did you downloaded the car

  • @aliahmed7618
    @aliahmed7618 2 года назад +2

    Thank you for such a great tutorial, but my car doesn't come with bones for wheels in Physics after import, I can see all bone names correctly in Skeleton section but not in Physics.

    • @pinkpocketTV
      @pinkpocketTV  2 года назад +1

      There is a drop down in the physics tab where you can see all the physics bodies. Just go there and turn off hide bones.

    • @samgoedecke8782
      @samgoedecke8782 2 года назад

      @@pinkpocketTV where is this drop down?

  • @scottownbey8041
    @scottownbey8041 3 года назад +1

    Great video- curious if this is using the new Chaos plugin? If not what are the differences ? Have a great new year

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Thanks mate! It's using the old PhysX physics engine. Chaos will give you accurate physics simulations and it has additional options too. In short, Chaos is better than PhysX. Anyways, have a great year ahead.

    • @scottownbey8041
      @scottownbey8041 3 года назад +1

      That’s good to know- do you plan on doing another video showing the set up in Chaos?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      @@scottownbey8041 yeah I'll make a tutorial soon

    • @EagleGamesDev
      @EagleGamesDev 3 года назад

      @@pinkpocketTV Cool, i am waiting:)

  • @av27records-broduo75
    @av27records-broduo75 3 года назад +1

    Hi, This is one of the best tutorials for drivable cars. I have a problem here, my car wheels are detaching from the body after generating the physics. What should I do now? Is there any turnaround for this issue?

    • @mightyenigma1
      @mightyenigma1 2 года назад +1

      In the unreal documentation, it recommends the physics bodies on the wheel joints to have physics type=kinematic. I dont know why but perhaps it is related to your problem.

  • @kartikwarudkar6041
    @kartikwarudkar6041 3 года назад +1

    classic work

  • @zaidsayyed4362
    @zaidsayyed4362 3 года назад +1

    Followed You Along From The Start But Stuck at the phys asset part
    no collision capsules are created for my car and there are no wheel bones under the body . any help?
    Thanks in Advance

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +4

      There is a option called show hidden bones, enable that and then regenerate physics bodies!

    • @zaidsayyed4362
      @zaidsayyed4362 3 года назад +1

      @@pinkpocketTV That Worked ! Thanks

    • @S1r1u511
      @S1r1u511 3 года назад

      @@pinkpocketTV DAMN MAN! From where you learn all these things??

  • @cryyybabyyyy
    @cryyybabyyyy 3 года назад +1

    Hi, this method can be applied to Cinematic video, can I make the car go as it should while I shoot it?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Yeah, there is a way to record the player movement in the sequencer. You will find a lot of tutorials about that on RUclips.

    • @cryyybabyyyy
      @cryyybabyyyy 3 года назад

      @@pinkpocketTV But I specifically need to record the movement of the car, will it be possible to do it this way?

  • @ahmedalsalameen5898
    @ahmedalsalameen5898 3 года назад +1

    THANK YOU SO MUCH!

  • @Cain-x
    @Cain-x 2 года назад

    This is excellent - thank you. Would you be able to do a tutorial on adding a driver model with working IK, steering, shifting, pedal animations?

  • @Bordoeux
    @Bordoeux 2 года назад

    Can you make a video about drivable cars and vehicle physics?

  • @Santuus2023
    @Santuus2023 2 года назад

    Hello. Thanks for the lesson, it's great.
    Can you show the rigging of other vehicles: a motorcycle, a tank, a helicopter, an airplane, boats?

  • @zaidsayyed4362
    @zaidsayyed4362 3 года назад +1

    Hats Off To u Mate

  • @m_jdm357
    @m_jdm357 2 года назад

    My man teaching me how it's done. Show them who drives the train.

  • @tndev6060
    @tndev6060 2 года назад

    i dont see separate colliders for wheels and the body in the physics asset what im i missing?

  • @juanvancleave1908
    @juanvancleave1908 2 года назад

    Hi, do I have to subscribe to download this project on your Patreon page? Because it's not there! Thanks!

  • @danielpacker8227
    @danielpacker8227 3 года назад +2

    This is a GREAT tutorial, but I'm stuck on the rigging - when you renamed your bones, the vertex groups were automatically created. I don't see that happening when I try it. Can you tell me what I might be missing?
    Thank you again for creating this tutorial!

  • @prithvirajguru2125
    @prithvirajguru2125 3 года назад

    I'm getting problem ,in the step where we enter bone names in array that option is not showing to me instead it's says insert component something please help!!

  • @loris4364
    @loris4364 3 года назад +2

    I have 2 issues if you could help me 1) my car doesn't not move 2) The tires of the car sink a bit threw the ground it's like the physics for the wheels are not there and the only physics it has is the car body. pls help

    • @pinkpocketTV
      @pinkpocketTV  3 года назад

      Increase the wheel radius in the wheel class bp, and make sure that the anim bp is correctly setup. That should fix it.

    • @loris4364
      @loris4364 3 года назад +1

      @@pinkpocketTV I increased to 500 and it didn't fix it, the animations are fine my wheels spin ad turn but the car doesn't move

    • @loris4364
      @loris4364 3 года назад +1

      Maybe I didn't rig it properly?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Yeah that might be the case. Also check if the inputs are set up correctly and make sure that the anim bp is assigned in the car bp

    • @loris4364
      @loris4364 3 года назад

      @@pinkpocketTV I rerigged it checked the inputs and the animbp but nothing wheels are still falling threw the ground and the car is not moving

  • @sams_3d_stuff
    @sams_3d_stuff 3 года назад +1

    Awesome video! Sadly. Physics assets not showing up for the wheels for me.

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      Hey, I just made the updated UE5 version of this tutorial. It will be out in a few days. Wait for that, I have explained everything in much detail.

    • @sams_3d_stuff
      @sams_3d_stuff 3 года назад

      @@pinkpocketTV Cool! Thanks friend!

  • @lumiinaty8276
    @lumiinaty8276 2 года назад

    hi, do you know why there is no assign button for the vertex group ?
    i'm using 3.0.1

  • @kushagrachaudhary6645
    @kushagrachaudhary6645 3 года назад +1

    Hey, my throttle and steering thingy is not working

  • @mbp5863
    @mbp5863 3 года назад +2

    Nice tutorial.
    But ue4 doesn’t rename my bones. What do i do if it doesn’t do that?

    • @pinkpocketTV
      @pinkpocketTV  3 года назад +1

      That doesn't matter. It will still work. Just make sure that the bone hierarchy is correct.

  • @sakeebfaruque6828
    @sakeebfaruque6828 3 года назад

    THANK YOU

  • @fabianoperes2155
    @fabianoperes2155 2 года назад

    Really nice tuto.
    What about controllers like PS5 and Series X that have sensibility and also turn sensibility?
    Ho do you define the it to turn less or more acconding to analog input?
    Also how to throttle more or less acording to input?

  • @sivakumarannamalai3800
    @sivakumarannamalai3800 3 года назад

    After putting the car in the surface in game, the car is wobbling. Can you please help on how to fix this.

  • @taimurahmed792
    @taimurahmed792 3 года назад +1

    you're amazing