The Path to Becoming a Video Game Lighting Artist - Part 2: Creating Light Props

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  • Опубликовано: 29 янв 2025

Комментарии • 13

  • @Dave_Wu
    @Dave_Wu 10 дней назад

    Excellent explanation 🎉

  • @ashenrashmitha
    @ashenrashmitha 3 дня назад

    Thank You Karim..!!

  • @topup25
    @topup25 13 дней назад

    amazing content Karim, thank you for sharing

  • @recaia
    @recaia 13 дней назад

    بالتوفيق يا كريم

  • @emiss_art
    @emiss_art 12 дней назад +1

    I don't usually comment on videos, but I want to thank you for all of the amazing, incredibly educational content you are putting out, by watching your videos I have gained better understanding of video game lighting than in any of the courses I have bought in the past. Hoping you all the best & keep up the good work!

    • @lynkoLight
      @lynkoLight  12 дней назад +1

      @@emiss_art that's means a lot to me thanks

  • @romainnoir1
    @romainnoir1 12 дней назад

    Thank you for sharing your experience with us. We look forward to the next part.

    • @lynkoLight
      @lynkoLight  12 дней назад

      @@romainnoir1 thank you 😊

  • @hannylu555
    @hannylu555 10 дней назад

    Thank you so much for the series Karim, and detailed process of how you approach lighting with hands-on examples! 🙏
    I have one question regarding the baked/dynamic light in the blueprint setup :) When baking the lighting with pointlight_baked, should we turn off the intensity in pointlight_dynamic? Since the pointlight_dynamic here is set to Stationary? Which is still taken into baking calculation. Then after the baking, we turn back on intensity of the pointlight_dynamic, to 'fake' the effects of lighting litting up the environment while casting dynamic shadows. Thank you!
    And looking forward to more great content from you!

  • @AdityaSahani69
    @AdityaSahani69 10 дней назад +1

    Try to achieve post processing like game
    unrecord

  • @TomLis-u3o
    @TomLis-u3o 13 дней назад +1

    Does the ligh baking work with Lumen?

    • @lynkoLight
      @lynkoLight  13 дней назад +1

      @@TomLis-u3o for sure no, you have to choose one of them lumen or baked

  • @rohitgaming-my7gz
    @rohitgaming-my7gz 8 дней назад

    There is a video from @SmashiRB named MEETING WITH HARLEY SAWYER, can you please please make a video about how to achieve that post process and lighting ? pretty please 🙏🙏