I've tested. Green Arrows can be a Bait. When Compared to 40 hours recruiting (the 3 lesser Influences); Send the house reveals interests Faster (by 1-2 weeks) and gains Influence Faster. Send the house, until you know interests. Then Hard Sell w/ 3 Interests and Soft Sell w/ 2 highest grade (if you can invest 60 hours).
Yea, the number of hours and pipeline score determine the progress of the recruiting. You are capped by the Friends and Family, those arrows do not sum. If you want a recruit, send hours. If you know the interests, hard sell them and add more hours on top.
It's because the arrows say MAXIMUM not minimum. So if you send the house the max is 5 influence but I think the floor each week is 4 while if you have 3 and 2 max arrows the floor could be 3 or 2.
Only the 2nd youtuber I've seen that has mentioned that you don't need all checkmarks revealed to know what a recruits interests are. Glad to see it! You actually only need one checkmark if you are lucky enough with the player's deal-breaker since the deal-breaker will always be an interest. Also, finally I understand what sway is for lol. Its been bugging me since I started dynasty mode
Love your deep dive! Here's something to clear up, Sway, allows there to be a 4th green check mark! This is huge for recruiter tree coaches with 60+ points to spend on a player each week as now you can strategically use both hard sell and soft sell at the same time with no inaccuracy. 🤯
I love this data driven deep dive. On a markdown doc no less! I took over UTSA because of the location in the hotbed and that proximity to home and championship contender in a mid-level conference has been clutch in getting quality recruits. Glad to see that I was partially right, but thanks for going into the machinations
So many youtubers out here spreading misinformation. I’m glad someone took the time to do a real technical analysis of it. I love min-maxing and efficiency when it comes to recruiting so videos like this are right up my alley
Based on my observations those arrows aren't entirely representative of how much of an effect it has on prospect interest. Doubling up on lower tier recruiting actions might reveal recruiting interests faster, this is not something I considered until watching this video, but send the house is far and above any combination of the other recruiting actions for garnering interest and getting to #1 or extending your lead. It's not even close.
I've tested. Send the house reveals interests Faster (by 1-2 weeks) and gains Influence Faster. Send the house, until you know interests. Then Hard Sell 3 Interests and Soft Sell 2 highest grade (if you can invest 60 hours).
Since you don't already know, remember that you can change players positions. Wrs make great TE's and RBs and CBs. The offense and defense linemen are interchangeable too. So you can load up on those and save yourself from recruiting each individual position
All graphics in the video have been posted to this channel's community page as separate posts: www.youtube.com/@CollegeFootballDataScientist/community I hope they help you guys recruit better in CFB 25!
I feel that this method does work. The recruiting skill tree allows for you to go up to 60 hrs on a recruit which would allow you to choose the 50 plus 10. Assuming that skill works the method you described should work as well.
The method works perfectly, imo. It also becomes really nice when pitches open and you have more max hours weekly. I’ve had guys where a soft pitch was 4 and hard was 5 but being able to keep all the influences while adding the soft pitch, allowed me to make up room or close on a recruit.
The thing I noticed while doing recruiting each season is that yes the pipelines are just as important because of the ‘green ticks’ you get for the hours spent on either 50 hours or 25 hours you wanna spend on a player. So you could spend cheaper on the hours depending on the recruiting battle. I’d only truly go full out on players that are a true 5 star (seem rare to get), and 4 star gem players once you scout them in preseason. Good info, it’ll take some practice on the sims to figure out the efficient way of scouting the guys you want for almost every rebuild.
Hey man I love this kind of content and I’m glad to see someone doing it for the CFB game I’m not sure if you’re familiar with football manager but that community runs a lot of similar tests and ideas. It could give you some inspiration as well
Like many comments had the same question about the green arrows and if they stack. Maybe someone (with more time available than me) can save at the start of a dynasty with a mid tier school & recruit 5 - 10 prospects with send the house each week. Play it on easy and win by a lot each week & see when / if they commit. Restart the save & repeat the process trying to maximise the triangles each week, rather than using send the house. Keep persuasion & school visits at the same point for both saves & if the results suggests that the triangles stack, Increase the sample size and rigour of the test. Do this until you feel as confident as you can’t that they stack, or that they don’t or it can’t be fully proven either way. Just a thought.
I tested a quick version of this. I left the prospects on "Send the House" until they made a decision. I had all interest revealed by week 4-5 and a couple commits in weeks 7-9. With 40 Hours (3 lesser Influence), Full Reveal by 5-6 and first commit wasn't until week 11. I also lost out on more recruits than I had with StH.
@@broadviewgaming1497 thank you, yeah seems number of hours are the key to recruiting, rather than the number influence triangles. Also learnt yesterday sway, when done correctly can actually add a 4th and occasionally 5th green tick on the recruits pitch list. So you can potentially in the same week run a hard sell and soft cell on the same player, it was early days but the streamer testing seemed to like the results on his recruiting.
@@neilharris9679oh is that how sway works?? I was unsure of what it was and was always afraid to use it. So you can choose a pitch with 3 xs but high grades and you get a chance to add additional checks?
@@hbkplayz from what I saw from another content creators stream (FendlerYT) that was what was suggested. Not had a chance to test it myself but lots of people in his chat were using it so they could hard sell and soft sell in the same week. Worth doing a bit of digging as I believe sway works best when it aligns with what the player is already interested in and then you add an additional new option that link to one or more existing interests
Your point about the amount of recruiting hours vs the number of “green upward arrows” is the EXACT same question I’ve been trying to find an answer for. Is it more beneficial to add actions that give more “green upward arrows” even if that takes fewer recruiting hours overall? For example if I spend 35 hours (25 hours on friends and family and 10 hours DMing the player) and that adds to 5 green arrows total, is that better than sending the house which costs 50 hours, but has only 4 green upward arrows? That world save 15 extra hours if the two actions combined have more green upward arrows. Or maybe even the arrows are tied. Combining friends and family (again 35 hours) gives 5 total green arrows, and sending the house (50 hours) also gives 5 total green arrows. Is it better to just spend the 35 hours since the total number of green arrows are equal? Or I guess this would maybe be testable? Try it with 35 hours and 5 upward arrows and see how far the recruiting bar goes up. Then exit the save file and retry it using 50 recruiting hours and compare the amount of growth in the respective recruiting bars? Would love a follow-up video if you figure this out!
I had assumed that those arrows are non-linear, so five in one action is more impactful than five across multiple actions, but I haven't done the experiment you describe to confirm.
@@CollegeFootballDataScientistalso do a video on the “type of player” for ex. “Deep Threat WRs” have the highest speeds in the game 95+ so if you want a fast WR look for Deep Threat. Should do a video on like if you want this type of player with this kinda specific rating go for this certain type of player video. I’m still learning the other positions best attributes. I think Man to Man type CBs are the highest speeds also. Something to think about also when recruiting. Elusive type RBs have the highest speeds ….etc etc etc
A real data analysis would be seeing where the recruits are distributed and determining if there are imbalances in pipeline competition. We know Texas, Ohio, and Florida have the most recruits, but the top tier competition there is huge. It would be interesting to see if there is an imbalance somewhere or if they balanced it based off pipelines.
Swaying is worth it. You can stack pitches then. You can do a hard sell on one pitch and soft sell on the other on the same week since they are 2 different pitches.
I’m curious to see on your dynasty play through the analysis on onside kicking every time and if it is worth it. I haven’t had time to get the game myself, but I assume they nerf onside kicking to be essentially useless like in Madden. It would be a nice feature if there was a perk to increase your chance of onside kick recovery to allude to the high school coach who never punted and did onside kicks every time.
@@pastorconnell I’ll publish those graphics as posts on this channel soon. Should have done that from beginning. Learning pains! Thanks for your patience!
Great informative video! Was wondering if you could make the document you talked over in this video publicly accessible? Not looking to edit but want a copy of the all the charts you spoke on for my own purposes. Thanks.
Great video. Earned my sub. Can you answer this question. Ive heard its bad to keep the same activities on back to back weeks, so i had been switching up send the house with the 3 lesser activities in this video. Any truth to that?
One thing i noticed is that for the hard/soft sell even though there's only one ideal pitch, that won't guarantee max influence based on your grade at each individual pitch. I'm curious: If you use a hard sell where on 2/3 pitches your school has a high grade and are green arrows, could that potentially give a higher amount of influence than a case where all three pitches are green arrows, but one or two of them you don't have a good grade in? It begs a question on how much does pitching something the recruit isn't interested in actually hurt you? I do think that you are expected to either use a combination of optimal and sub-optimal hard and soft sells since you can make multiples of each to each recruit. Or, if the penalty for making a non-ideal pitch is too high, you would have to use sway and hope that you can make a second ideal pitch in that sense. If I've missed something by all means let me know, but I'd be interested to hear what you have to say on it. Otherwise love content, I'll definitely be coming back for more analysis!
Great question! Keep them coming! I need to figure out a way to efficiently measure recruiting impact. It definitely has a lot go into it because sometimes I can do the same action on two players and the influence bar change next week can be twice as big for one player as another with the same action.
If you can sway a recruit it will add a second ideal pitch for your school only for that recruit. Once they have two ideal pitches you can hard sell and soft sell an ideal pitch if you have upgraded recruiting to allow you to spend 60 hours on that position
If their ideal pitch contains something where your school has a relatively low score and you’re in a recruiting battle with a school that has a higher score in those areas your only hope may be to sway to add a different ideal pitch for that player
May I ask... how did you "go into the game" I wouldn't call myself a data scientist but I do have an inquisitive mind and thought about doing this myself at one point...
Conference Prestige can change. It's pretty difficult, I'd assume, but it happened in one with me and a friend. So it is upgradeable but highly unlikely to go up much
This is a super unique way of looking at recruiting. I’m curious to see what you find with the send the house vs dm and talking to friends and family because I have seen some people say that sending the house is the best and others the technique you described in the video
@@GarebearGaming the game doesn’t give us exact numbers about influence, just bars. But I do think I have an idea of how to isolate this behavior to test it. If it works, I’ll be sure to share!
@@CollegeFootballDataScientist It should be easy to test. If you’re offline you can do multiple saves. On one save file have send the house, on the other have the other method. Advance the week in each save file and then see which action pushed the bar further
Hours is more important than Influence by itself. I’ve notice this as well but based on personal experience if you spent 40 hours with 7 influence but sending the house is more effective than sending the combination of the 3 of the lower tiered options
That seems to be the community consensus. If the arrows can’t be used to compare the impact of different approaches then why did EA include them at all??
I see you rated Proximity to Home as a C, is this an average of 5 star recruits or what? Not sure how you take an average of that variable, would love to know!
Got to later in the video. Is this really a fair assumption? EA did say places like Florida, Texas and Metro Atlanta were more likely to create top end talents, I know it's hard but surely some average of these areas / all 5 stars would make sense?
I just want to know the odds on persuading players to stay at school whose chances rate at “very low”. There have to be odds built into the programming, right?
@@redsoxfan933 I’ll see if I can find out more. Have you noticed if the transfer decision is made BEFORE yearly traits are updated? I didn’t pay attention year 1 but I am hoping they didn’t mess that up. It’s like a failed season doesn’t impact you until the next year, but if you have a comeback, it’s weird that all your players are mad but everything is going well…
@@CollegeFootballDataScientist I noticed that when I won a National Championship, my Pro Potential rating went from a B+ to a D and every player on my roster with that as a deal breaker, whether they were on the roster before I got the contract or I was the one who recruited them, wanted to transfer
@@redsoxfan933 EA monitors channels making content about their products. Hopefully we can bring this up and get it in front of them. The annual traits do seem… not in line with reality. Sounds like you had a bunch of players POTENTIALLY going pro, so you’re pro POTENTIAL is high BUT after you PROVE that potential by having them actually drafted, that should have a long lasting credibility factor, not a destruction of that trait. I’m loving this game, but there are definitely bugs to be worked out.
@@CollegeFootballDataScientist whatever you find out or can throw on the radar, that would be awesome! Also it would be cool to see academic prestige be effected by your conference, eg, it goes up if you join the Big 10 or down if you go to the MAC, just based on real life academic standards for the conferences. It’s definitely frustrating to say the least, but that said it so far has been worth the wait
I keep seeing "Play Style" as a deal breaker with 4 and 5 star recruits. Actually I think it's bugged because I had an A- for play style with a 5 star recruit, and the very next week I got locked out because it dropped down to an F. In one week. I don't know how my playstyle can be effected so drastically in one, week and I didn't make any changes to playbook, scheme etc... I don't know for sure if it's bugged, but it certainly feels that way. It also happened with a 4 star recruit during the exact same week. And it happened the season before with a 4 star recruit. One week I'm an A- (or whatever) and the next I'm an F.
Your play style grade is based on your yearly ranking in certain statistical categories. Your grade also varies depending on position and type of player. For instance; a pass rushing defensive end will have a play style grade based on your national rank in total sacks. The grade can change week to week, and they can change a lot in the early weeks, especially if that's where your byes are. To find your ranking go to my school under the recruiting tab. I believe the play style grade is the upper left. Once you're there you'll need to use the right trigger and scroll down to the type of player you're looking at. There it will show you your grade, what statistic they use for it, and on the right they'll have your national ranking What may have happened is you started out with a certain grade based on last season and then had a poor performance in an early week game or a few byes and just didn't put up any stats. I actually got locked out of a pass rushing defensive tackle because of my grade and made sure the next week to blitz like crazy, put up a bunch of sacks and got unlocked immediately
It’s based on the stats your team produced in the season each game. No sacks, no picks stuff like will lower a DLine or DBs interest in playing style. Just ball out normally every game
initially i also thought the interest arrows were more efficient to go w/ “25 contact fam” instead of “50 send the house”. but i watched a diff YT vid saying the interest is based off the amount of hrs spent not the arrows
IMO the best overall school in terms of recruiting point economy is Penn State. Sure, they aren't in the best pipeline, but they do have level 4/5 pipeline in very underserved states such as Maryland/VA/DC/NJ/NY. No other school comes close - and this isn't a changeable attribute. The only real "close to home" comp in these states are Clemson and OSU/ND, and these schools are far away enough that you have an advantage because they grade out around B/B-. You can ultimately disproportionately dominate recruiting in a huge chunk of this market, and given you can only add 35 players to your board anyway, that mitigates some of the advantage bigger pipelines have due to their volume. Again, in bigger pipes there is much more competition overall. TL;DR I think if you're focused on recruiting point economy, there is no better school than PSU.
They landed the #1 class and bullied me in recruiting in Year 1 of my UMass dynasty, so you may be onto something. And anecdotally I agree about MD/VA/NJ, I was able to get my first class at UMass up to #34 by focusing on unnoticed players in those 3 states, Connecticut, and then finally going all-in on Florida prospects with no offers late in the season.
Good stuff- the green arrow thing needs to be figured out - who knows with ea could be a money ball tactic could just be EA being lazy and bring the house is the way to go
Yeah I don’t like how they have the green arrows setup because I was thinking the same thing. Use the smaller, more efficient pitches instead of Send the House. But that’s not working for me
Has anyone had luck with offering up all your scholarships in the very first stage of recruiting before doing any scouting? I tried it in my year 3 troy dynasty and i only have 3 recruits at week 6. I may have shot for the moon on a few 5 stars and a lot of 4 stars but i offered all the recruits that had interest in Troy.
Do you think it's still beneficial to stack on hard sells and things like contact friends/family or social media to reach a total of 65 hours on the recruits you can?
@@CollegeFootballDataScientist it’s been confirmed by devs, the little influencer triangles in the game are not necessarily reflective of the amount of influence you get. the youtuber bordeaux asked devs and they said send the house will always give the most
6:32 in the video below says that send the house is still more effective than your theory. The # of green arrows doesnt correspond with influence actually gained. Long story short, hours matter ruclips.net/video/pxmYjg9hbCE/видео.htmlsi=ElDX-FLDSUSZeEpa Great work on your video btw
I've tested. Green Arrows can be a Bait.
When Compared to 40 hours recruiting (the 3 lesser Influences);
Send the house reveals interests Faster (by 1-2 weeks) and gains Influence Faster.
Send the house, until you know interests. Then Hard Sell w/ 3 Interests and Soft Sell w/ 2 highest grade (if you can invest 60 hours).
Yea, the number of hours and pipeline score determine the progress of the recruiting. You are capped by the Friends and Family, those arrows do not sum. If you want a recruit, send hours. If you know the interests, hard sell them and add more hours on top.
MVP comment right here. This year's class will be very good, but next year's will be elite.
Have you experienced any penalty for soft selling a pitch that has 1 incorrect interest?
It's because the arrows say MAXIMUM not minimum. So if you send the house the max is 5 influence but I think the floor each week is 4 while if you have 3 and 2 max arrows the floor could be 3 or 2.
Only the 2nd youtuber I've seen that has mentioned that you don't need all checkmarks revealed to know what a recruits interests are. Glad to see it! You actually only need one checkmark if you are lucky enough with the player's deal-breaker since the deal-breaker will always be an interest.
Also, finally I understand what sway is for lol. Its been bugging me since I started dynasty mode
Love your deep dive! Here's something to clear up, Sway, allows there to be a 4th green check mark! This is huge for recruiter tree coaches with 60+ points to spend on a player each week as now you can strategically use both hard sell and soft sell at the same time with no inaccuracy. 🤯
Holy crap. I think I wanna be a data scientist when I grow up. Good work!
A scholarship offer is the biggest influence to a prospect who has no offers yet
I love this data driven deep dive. On a markdown doc no less! I took over UTSA because of the location in the hotbed and that proximity to home and championship contender in a mid-level conference has been clutch in getting quality recruits. Glad to see that I was partially right, but thanks for going into the machinations
Great video! Better than the 10,000 brain dead, no effort cfb 25 videos I’ve been getting bombarded on RUclips.
oK gUyS WeLcOmE tO CFB25 tIpS tIp #1 RuN dA bAwL
oh my gosh this 👆🏽, “Watch me take the worst team in cfb to the championship” Like come on man I dont care
@@gabeateu😂😂😂😂😂
So many youtubers out here spreading misinformation. I’m glad someone took the time to do a real technical analysis of it. I love min-maxing and efficiency when it comes to recruiting so videos like this are right up my alley
Where can we download those graphs?! Great stuff, super helpful!
I’m glad the algorithm brought this to me. Subbed
Please keep pumping these out. I never subscribed so fast to a channel.
@@tigerlux714 same!!
Based on my observations those arrows aren't entirely representative of how much of an effect it has on prospect interest. Doubling up on lower tier recruiting actions might reveal recruiting interests faster, this is not something I considered until watching this video, but send the house is far and above any combination of the other recruiting actions for garnering interest and getting to #1 or extending your lead. It's not even close.
Agreed
Would you ever switch from send the house to hard pitch + DM? Both use 50 pts.
hard sell is way better
I've tested. Send the house reveals interests Faster (by 1-2 weeks) and gains Influence Faster.
Send the house, until you know interests. Then Hard Sell 3 Interests and Soft Sell 2 highest grade (if you can invest 60 hours).
@@broadviewgaming1497 so you would hard sell and soft sell over hard sell + friends and family ?
Never thought about pitching a visit based on dealbreakers until this video (if interests weren’t yet discovered).
Since you don't already know, remember that you can change players positions. Wrs make great TE's and RBs and CBs. The offense and defense linemen are interchangeable too. So you can load up on those and save yourself from recruiting each individual position
Just read this, made a change and now a 78 OVR wide receiver is a 96 OVR running back lmao
Always prioritize OL then WR. A mediocre qb with a 4-5 star oline is better in my experience than a 5 star qb with 3star o line
All graphics in the video have been posted to this channel's community page as separate posts: www.youtube.com/@CollegeFootballDataScientist/community I hope they help you guys recruit better in CFB 25!
This was amazing and super insightful!! Thanks for the hours poured into this. Looking forward to your Hoosiers dynasty
Thank you for watching 🙏
Your assessment on the recruiting and being able to combine multiple influences might be huge. I would absolutely make that a short.
This is exactly the type of video I was looking for backed by data. Thanks! Please keep going!
excited to see the future of this channel.
Excited for the results on send the house vs multiple smaller sells!
I feel that this method does work. The recruiting skill tree allows for you to go up to 60 hrs on a recruit which would allow you to choose the 50 plus 10. Assuming that skill works the method you described should work as well.
Here’s a a really good tip!!!! ONLY take DEEP THREAT WRs they have the highest speeds! Need to do a video on that too as well! The type of player
Excellent Video! I’m a analytics developer and this was a great approach!
The method works perfectly, imo. It also becomes really nice when pitches open and you have more max hours weekly.
I’ve had guys where a soft pitch was 4 and hard was 5 but being able to keep all the influences while adding the soft pitch, allowed me to make up room or close on a recruit.
The thing I noticed while doing recruiting each season is that yes the pipelines are just as important because of the ‘green ticks’ you get for the hours spent on either 50 hours or 25 hours you wanna spend on a player. So you could spend cheaper on the hours depending on the recruiting battle. I’d only truly go full out on players that are a true 5 star (seem rare to get), and 4 star gem players once you scout them in preseason. Good info, it’ll take some practice on the sims to figure out the efficient way of scouting the guys you want for almost every rebuild.
Subscribed, one of my favorite takes in cfb 25. Look forward to all the content. Keep it up, great presentation, and delivery. 🎉
Hey man I love this kind of content and I’m glad to see someone doing it for the CFB game
I’m not sure if you’re familiar with football manager but that community runs a lot of similar tests and ideas. It could give you some inspiration as well
This is dope! Can’t wait for the follow up video!!
Like many comments had the same question about the green arrows and if they stack. Maybe someone (with more time available than me) can save at the start of a dynasty with a mid tier school & recruit 5 - 10 prospects with send the house each week. Play it on easy and win by a lot each week & see when / if they commit. Restart the save & repeat the process trying to maximise the triangles each week, rather than using send the house. Keep persuasion & school visits at the same point for both saves & if the results suggests that the triangles stack, Increase the sample size and rigour of the test. Do this until you feel as confident as you can’t that they stack, or that they don’t or it can’t be fully proven either way. Just a thought.
@@neilharris9679 I will have to test this out with some saving, restarting etc. I’m very curious as well. I’ll share in a future video what I find out
I tested a quick version of this.
I left the prospects on "Send the House" until they made a decision.
I had all interest revealed by week 4-5 and a couple commits in weeks 7-9.
With 40 Hours (3 lesser Influence), Full Reveal by 5-6 and first commit wasn't until week 11. I also lost out on more recruits than I had with StH.
@@broadviewgaming1497 thank you, yeah seems number of hours are the key to recruiting, rather than the number influence triangles. Also learnt yesterday sway, when done correctly can actually add a 4th and occasionally 5th green tick on the recruits pitch list. So you can potentially in the same week run a hard sell and soft cell on the same player, it was early days but the streamer testing seemed to like the results on his recruiting.
@@neilharris9679oh is that how sway works?? I was unsure of what it was and was always afraid to use it. So you can choose a pitch with 3 xs but high grades and you get a chance to add additional checks?
@@hbkplayz from what I saw from another content creators stream (FendlerYT) that was what was suggested. Not had a chance to test it myself but lots of people in his chat were using it so they could hard sell and soft sell in the same week. Worth doing a bit of digging as I believe sway works best when it aligns with what the player is already interested in and then you add an additional new option that link to one or more existing interests
Your point about the amount of recruiting hours vs the number of “green upward arrows” is the EXACT same question I’ve been trying to find an answer for. Is it more beneficial to add actions that give more “green upward arrows” even if that takes fewer recruiting hours overall? For example if I spend 35 hours (25 hours on friends and family and 10 hours DMing the player) and that adds to 5 green arrows total, is that better than sending the house which costs 50 hours, but has only 4 green upward arrows? That world save 15 extra hours if the two actions combined have more green upward arrows.
Or maybe even the arrows are tied. Combining friends and family (again 35 hours) gives 5 total green arrows, and sending the house (50 hours) also gives 5 total green arrows. Is it better to just spend the 35 hours since the total number of green arrows are equal?
Or I guess this would maybe be testable? Try it with 35 hours and 5 upward arrows and see how far the recruiting bar goes up. Then exit the save file and retry it using 50 recruiting hours and compare the amount of growth in the respective recruiting bars?
Would love a follow-up video if you figure this out!
I had assumed that those arrows are non-linear, so five in one action is more impactful than five across multiple actions, but I haven't done the experiment you describe to confirm.
@@mrtz46 saving and restarting is a good idea. I might check this out because I’m curious as well.
Thanks for the idea!
@@CollegeFootballDataScientistthis would def be helpful to research!! Yes!
@@CollegeFootballDataScientistalso do a video on the “type of player” for ex. “Deep Threat WRs” have the highest speeds in the game 95+ so if you want a fast WR look for Deep Threat. Should do a video on like if you want this type of player with this kinda specific rating go for this certain type of player video. I’m still learning the other positions best attributes. I think Man to Man type CBs are the highest speeds also. Something to think about also when recruiting. Elusive type RBs have the highest speeds ….etc etc etc
Moneyball football. Love it haha
Unique perspective, we could use more videos like this.
Also, could you share a link to your breakdown document?
A real data analysis would be seeing where the recruits are distributed and determining if there are imbalances in pipeline competition. We know Texas, Ohio, and Florida have the most recruits, but the top tier competition there is huge. It would be interesting to see if there is an imbalance somewhere or if they balanced it based off pipelines.
Any insight on what type of players are produced in which pipelines? Like south Florida producing fast WRs?
Appreciate all the effort you put into this!
Would love if you posted the notebook somewhere for reference
Love the premise of the Dynasty. Moneyball in college football!
Love this idea. Subbed to see this it goes.
I have been using sway just on my teams highest rated pitch and it works fairly well
Swaying is worth it. You can stack pitches then. You can do a hard sell on one pitch and soft sell on the other on the same week since they are 2 different pitches.
I’m curious to see on your dynasty play through the analysis on onside kicking every time and if it is worth it. I haven’t had time to get the game myself, but I assume they nerf onside kicking to be essentially useless like in Madden.
It would be a nice feature if there was a perk to increase your chance of onside kick recovery to allude to the high school coach who never punted and did onside kicks every time.
Great video! I subscribed. Would love to have a link to all those charts. Any chance you'll make that available?
@@pastorconnell I’ll publish those graphics as posts on this channel soon. Should have done that from beginning. Learning pains!
Thanks for your patience!
@@CollegeFootballDataScientistah my bad I see this is the same comment as mine. Going to keep an eye out! Thanks for the awesome content!
32nd subscriber. See you at 100k boys 🚀🚀
36 🫡
Excellent video. But “Send the House” I’d rather effective at both revealing and achieving the commit.
Great informative video! Was wondering if you could make the document you talked over in this video publicly accessible? Not looking to edit but want a copy of the all the charts you spoke on for my own purposes. Thanks.
I initially rolled my eyes at title. I want to unroll them. This is good and I don’t think you bullshitin on being a data scientist
Data Scientist is a real and relatively common job title lol, just like there are Data Engineers and Data Analysts
I was coming from standpoint that he wasn’t a real data scientist. Or a hack of one like the RUclips lawyers or doctors. I judged too quick.
Is there anyway to get a copy of your document so I don’t have to look at screenshots while I play later?
What r the best pipelines? When is the best time to schedule visits?
Great video. Earned my sub. Can you answer this question. Ive heard its bad to keep the same activities on back to back weeks, so i had been switching up send the house with the 3 lesser activities in this video. Any truth to that?
Do you have this document posted somewhere?
One thing i noticed is that for the hard/soft sell even though there's only one ideal pitch, that won't guarantee max influence based on your grade at each individual pitch. I'm curious:
If you use a hard sell where on 2/3 pitches your school has a high grade and are green arrows, could that potentially give a higher amount of influence than a case where all three pitches are green arrows, but one or two of them you don't have a good grade in? It begs a question on how much does pitching something the recruit isn't interested in actually hurt you? I do think that you are expected to either use a combination of optimal and sub-optimal hard and soft sells since you can make multiples of each to each recruit. Or, if the penalty for making a non-ideal pitch is too high, you would have to use sway and hope that you can make a second ideal pitch in that sense. If I've missed something by all means let me know, but I'd be interested to hear what you have to say on it.
Otherwise love content, I'll definitely be coming back for more analysis!
Great question! Keep them coming!
I need to figure out a way to efficiently measure recruiting impact. It definitely has a lot go into it because sometimes I can do the same action on two players and the influence bar change next week can be twice as big for one player as another with the same action.
If you can sway a recruit it will add a second ideal pitch for your school only for that recruit. Once they have two ideal pitches you can hard sell and soft sell an ideal pitch if you have upgraded recruiting to allow you to spend 60 hours on that position
If their ideal pitch contains something where your school has a relatively low score and you’re in a recruiting battle with a school that has a higher score in those areas your only hope may be to sway to add a different ideal pitch for that player
Do you have a link to the pitch matrix on Google Docs?
57th subscriber! Keep up the great work!
Appreciate the sub!
Im saving this video.
Next video idea - Height positions, weight/strenght for lineman
What attributes matter the most
Are you curious about taking the 10 attributes it shows you and predicting the overall of the player? Just confirming. Love the idea!
May I ask... how did you "go into the game" I wouldn't call myself a data scientist but I do have an inquisitive mind and thought about doing this myself at one point...
Also, you are my hero and the coolest person ever.
Conference Prestige can change. It's pretty difficult, I'd assume, but it happened in one with me and a friend. So it is upgradeable but highly unlikely to go up much
This is a super unique way of looking at recruiting. I’m curious to see what you find with the send the house vs dm and talking to friends and family because I have seen some people say that sending the house is the best and others the technique
you described in the video
@@GarebearGaming the game doesn’t give us exact numbers about influence, just bars. But I do think I have an idea of how to isolate this behavior to test it. If it works, I’ll be sure to share!
@@CollegeFootballDataScientist
It should be easy to test. If you’re offline you can do multiple saves. On one save file have send the house, on the other have the other method. Advance the week in each save file and then see which action pushed the bar further
Where can we find the charts online? Also - subbed. Loved the breakdown
Hours is more important than Influence by itself. I’ve notice this as well but based on personal experience if you spent 40 hours with 7 influence but sending the house is more effective than sending the combination of the 3 of the lower tiered options
That seems to be the community consensus. If the arrows can’t be used to compare the impact of different approaches then why did EA include them at all??
@@CollegeFootballDataScientist I don’t know but that’s just what I’ve notice through anecdotal or circumstantial evidence.
@@CollegeFootballDataScientist maybe you can test it out and make a video on it
Are you going to share the matrix you made?
@@slingblade73 yes coming in a post to this channel soon. Should have done it from the beginning. Thanks for your patience!
I see you rated Proximity to Home as a C, is this an average of 5 star recruits or what? Not sure how you take an average of that variable, would love to know!
Got to later in the video. Is this really a fair assumption? EA did say places like Florida, Texas and Metro Atlanta were more likely to create top end talents, I know it's hard but surely some average of these areas / all 5 stars would make sense?
I just want to know the odds on persuading players to stay at school whose chances rate at “very low”. There have to be odds built into the programming, right?
@@redsoxfan933 I’ll see if I can find out more.
Have you noticed if the transfer decision is made BEFORE yearly traits are updated? I didn’t pay attention year 1 but I am hoping they didn’t mess that up. It’s like a failed season doesn’t impact you until the next year, but if you have a comeback, it’s weird that all your players are mad but everything is going well…
@@CollegeFootballDataScientist I noticed that when I won a National Championship, my Pro Potential rating went from a B+ to a D and every player on my roster with that as a deal breaker, whether they were on the roster before I got the contract or I was the one who recruited them, wanted to transfer
@@redsoxfan933 EA monitors channels making content about their products. Hopefully we can bring this up and get it in front of them. The annual traits do seem… not in line with reality.
Sounds like you had a bunch of players POTENTIALLY going pro, so you’re pro POTENTIAL is high BUT after you PROVE that potential by having them actually drafted, that should have a long lasting credibility factor, not a destruction of that trait.
I’m loving this game, but there are definitely bugs to be worked out.
@@CollegeFootballDataScientist whatever you find out or can throw on the radar, that would be awesome! Also it would be cool to see academic prestige be effected by your conference, eg, it goes up if you join the Big 10 or down if you go to the MAC, just based on real life academic standards for the conferences. It’s definitely frustrating to say the least, but that said it so far has been worth the wait
I keep seeing "Play Style" as a deal breaker with 4 and 5 star recruits. Actually I think it's bugged because I had an A- for play style with a 5 star recruit, and the very next week I got locked out because it dropped down to an F. In one week. I don't know how my playstyle can be effected so drastically in one, week and I didn't make any changes to playbook, scheme etc... I don't know for sure if it's bugged, but it certainly feels that way. It also happened with a 4 star recruit during the exact same week. And it happened the season before with a 4 star recruit. One week I'm an A- (or whatever) and the next I'm an F.
Your play style grade is based on your yearly ranking in certain statistical categories. Your grade also varies depending on position and type of player.
For instance; a pass rushing defensive end will have a play style grade based on your national rank in total sacks. The grade can change week to week, and they can change a lot in the early weeks, especially if that's where your byes are.
To find your ranking go to my school under the recruiting tab. I believe the play style grade is the upper left. Once you're there you'll need to use the right trigger and scroll down to the type of player you're looking at. There it will show you your grade, what statistic they use for it, and on the right they'll have your national ranking
What may have happened is you started out with a certain grade based on last season and then had a poor performance in an early week game or a few byes and just didn't put up any stats.
I actually got locked out of a pass rushing defensive tackle because of my grade and made sure the next week to blitz like crazy, put up a bunch of sacks and got unlocked immediately
It’s based on the stats your team produced in the season each game. No sacks, no picks stuff like will lower a DLine or DBs interest in playing style. Just ball out normally every game
Interesting work
initially i also thought the interest arrows were more efficient to go w/ “25 contact fam” instead of “50 send the house”. but i watched a diff YT vid saying the interest is based off the amount of hrs spent not the arrows
IMO the best overall school in terms of recruiting point economy is Penn State. Sure, they aren't in the best pipeline, but they do have level 4/5 pipeline in very underserved states such as Maryland/VA/DC/NJ/NY. No other school comes close - and this isn't a changeable attribute. The only real "close to home" comp in these states are Clemson and OSU/ND, and these schools are far away enough that you have an advantage because they grade out around B/B-. You can ultimately disproportionately dominate recruiting in a huge chunk of this market, and given you can only add 35 players to your board anyway, that mitigates some of the advantage bigger pipelines have due to their volume. Again, in bigger pipes there is much more competition overall. TL;DR I think if you're focused on recruiting point economy, there is no better school than PSU.
They landed the #1 class and bullied me in recruiting in Year 1 of my UMass dynasty, so you may be onto something. And anecdotally I agree about MD/VA/NJ, I was able to get my first class at UMass up to #34 by focusing on unnoticed players in those 3 states, Connecticut, and then finally going all-in on Florida prospects with no offers late in the season.
Good stuff- the green arrow thing needs to be figured out - who knows with ea could be a money ball tactic could just be EA being lazy and bring the house is the way to go
Yeah I don’t like how they have the green arrows setup because I was thinking the same thing. Use the smaller, more efficient pitches instead of Send the House. But that’s not working for me
Has anyone had luck with offering up all your scholarships in the very first stage of recruiting before doing any scouting? I tried it in my year 3 troy dynasty and i only have 3 recruits at week 6. I may have shot for the moon on a few 5 stars and a lot of 4 stars but i offered all the recruits that had interest in Troy.
10:44 this is how I grade whether the vid knows their stuff whether they mention this or not
There are already gameplay sweats now we got Sim Sweats too??? 😭😭😭
(Will be using this video to become a Sim Sweat thank you for your hard work!)
Much appreciated!
Hopefully they fix sim logic and player regeneration accuracy at each position. I feel for realism they have to patch those 2 or fix next game.
What % of recruits have a deal breaker?
Love the video (subbed). I must say that your analysis of Send House vs. Friends and Family is logical but inaccurate.
Can you explain this?
So apparently trying to stack influences doesnt work as well has spending more hours, sadly Send the house is still the best.. hours are king
Do you think it's still beneficial to stack on hard sells and things like contact friends/family or social media to reach a total of 65 hours on the recruits you can?
@@brycejohnson8844 I do hard sell and family
I fuck with it … umass has to be the hardest no confrence a 1 star program and not in a great pipeline area … just me thinking of the basics
Hawaii is tough. No pipelines at all.
Good stuff 💪🏽
Subbed nice job!
So if you realign the conferences does the conference prestige adjust from the default grade due to the talent added?
@@stormz1243 my understanding is the conference is indeed an average of teams and so would respond accordingly.
Don’t you dare stop making these videos!
Hell yea dude
love ur vildeos
Green arrows don't mean jack .. Sending the House ALWAYS works
Super interesting video!
Bengal sent me
subscribed.
the influence bars when you’re talking about send the house are irrelevant, send the house is the most efficient
I’m still not sure. It’s more effective, but that doesn’t necessarily mean more efficient. But I could be wrong.
@@CollegeFootballDataScientist it’s been confirmed by devs, the little influencer triangles in the game are not necessarily reflective of the amount of influence you get. the youtuber bordeaux asked devs and they said send the house will always give the most
Arrows aren't the key. More total hours is better like more points in NCAA14
The sway feature is irrelevant. Just soft sell them on it .
Someone tell this guy to shut up, he’s giving away my secrets to the other guys on my online dynasty 😂
Awesome! Now please delete this before my 32 team league sees it 😂
6:32 in the video below says that send the house is still more effective than your theory. The # of green arrows doesnt correspond with influence actually gained. Long story short, hours matter
ruclips.net/video/pxmYjg9hbCE/видео.htmlsi=ElDX-FLDSUSZeEpa
Great work on your video btw
Sabermatics lol
like & sub earned 🫡