I’ve been playing MC since 2010 and know generally all the basic redstone mechanics but still learned a few things, like I completely forgot about the repeater locking feature
Alpha released in early 2010 I believe, first version of beta also came out in 2010, I’ve had the game since Alpha 1.2.6. Official game released in Nov 2011, but the game was available for purchase well before
@@Guest24567 that was the 'official' realese. People have been playing minecraft since 2009 when it was still early access. Like how fortnite was in 'early access' for 3 years until it officially released in 2020
@@Wenmo85 remember the part where he says red stone dust directly behind a piston won’t power it? It’s because the red stone isn’t connected to the piston, or in more professional terms, the piston does not redirect the red stone. But then, the target block will redirect red stone dust, which is why you see it in a lot of red stone builds, and ironically, isn’t used the most for its target function.
@@Wenmo85 A target block is a block that forces redstone to connect to it. You can tell wether a redstone line will power someting next to it based on where the dust is pointing. A target block will always make a dust line point towards it so the target block can get powered. Its generally usefull when you working with limited spaces. I should note that other redstone blocks do this, also. Such as repeaters, comparators, and redstone torches. But the target block is the only solid block that has this behavior.
Please make more videos like this, I've been playing for years, even building a lot of different farms, but I still strugge a lot when it comes to redstone components, this was really useful!
Been playing Minecraft for almost 9 years, never took the time to look deeper into the mechanics of redstone and I’m impressed. I automatically got a ton of ideas to do.
Thank you for this video!!! I have used several redstone builds for my worlds that ive seen on youtube without knowing how or why there working which made it hard to fix if broken! So glad I found this video. Now i can design and build my own builds!!! Again thanks so much!!!
If you place a comparator next to a skulk sensor, the signal strength will correspond to what kind of sound was made (eating, walking, piston, breaking a block, etc) instead of how close the sound is to it
Thank you so much for this video! I've been so confused about redstone for so long and now I finally know the basics! Maybe now I can understand the farms I've been making from y'all lol
I learned many things from you In which time I started to play minecraft in 2020 but I did not know about many things you explained in this helpful video
Nice video. It will definitely help many players to design complex redstone machine which they usually copy from others. They can design by themselves.
I know a lot of redstone and I just want to add "a few" things that wasn't said in the video. -Redstone dust --You can transmit signals through edges of a lot more blocks than just slabs and glass, every block that isn't a full block can do this. -Redstone torches --Redstone torches can be burnt out if you power and un-power them many times quickly. --You can put redstone torches on the side of blocks. --If you put a redstone torch on the side of a block it will not power the block it sits on. -Pistons --In java edition you can't use a lever or a button on the side of a piston without it popping off but in bedrock edition you can use it without the button/lever popping off. --In java edition only pistons has a thing called quasi-connectivity which makes the piston get budded (gets powered without it extending), it is created when you send a redstone signal to the block above the piston (like if the piston was a door), to get the piston to extend you will need to update it, you can do this by placing a block next to the piston, playing a noteblock next to it or just activating any redstone item next to it. This can be really fun to play around with as it can create extended piston that aren't even powered. -Sticky pistons --In java edition only you can 0-tick sticky pistons which will make the block in front of the piston get teleported forward instead of taking time to extend, the sticky piston will also act like a normal piston meaning the block will not stick to the sticky piston anymore. This can be used to create super fast piston feed tapes or instant block pushers. To do this you just need to send a 1-tick pulse like an observer output. -Hoppers (--You literally skipped the main mechanic with hoppers.) --The hopper can be used to output or input items from any block with storage. -Droppers/dispensers --You can actually activate 11 droppers at the same time with one lever/button, same thing goes with dispensers (I'm not gonna explain how you do it, it would be too long). -Lecterns --When you have a comparator next to a lectern it doesn't give of a 1 to 1 redstone signal depending on the page, it actually has a complicated formula to know what signal it should give out, Signal=⌊1+14(P-1)/M-1⌋, P = the page your on, M = the amount of pages in the book. In bedrock edition this is not the same but I'm not gonna explain that as it is more complicated, just read the wiki minecraft.fandom.com/wiki/Lectern#Redstone_signal. -Target blocks --If redstone dust is next to a target block it will automatically connect to the target block. This can be used to make more compact redstone machine as many blocks don't get redstone auto directed to them. -Daylight detectors --The signal strength it gives out is dependent on the time of the day/night. It doesn't only give a signal of strength 15 or 0. -Sculk sensors --When you send a vibration to the sculk sensor the time it takes for the vibration to get to the sculk sensor the 2 blocks per redstone tick (1/10 second). -String --You didn't put this as a redstone block in the video but I would say that it is. You can detect if an entity is on the string with an observer. This can be useful to make more compact player detecters than using tripwire hooks or to make an entity detector that doesn't make any sound. This took over an hour, hopefully you learned something and thank you Shulkercraft for making me waste so much time.
I forgot about the jukebox which can output a signal with strength dependent on which disc you play. (I'm not gonna edit the comment as I don't want it to say "edited" with a comment this long)
You can also use leaves, a detector, piston and a log to transmit a signal. The leaves get a state update when they are next to a log or connected to a log through a chain of leaves. Use a detector to pick up the state change of the leaves as a piston pushes a log against the leaves or pulls it away.
@@thelawngnomeslayer I know but I wouldn’t count it as a redstone block as it’s mostly used for decoration and not very often used for transmitting signals as other blocks can do the same thing but even better
THANK YOU FOR MAKING THIS. Seriously I've been playing MC since just before the Horse Update and redstone has never made sense to me. I'll be sure to share this with all my equally redstone-inept friends. 🤣
@@Oliver-ex1if they always confused me, especially because I don't do redstone much. The last time I used redstone was 2 years ago when I made a 2x2 poston door on our server.
Amazing video Ik like 95% of this but I learned some! I think this is a great video and I would love to see a part to explaining more in-depth components like u said keep up the amazing work shulkercraft!!!!! :D
Fun fact: Theres an unit called tps (ticks per second). 1 second is roughly about 20 ticks. In a tick, Minecraft displays a new frame, checks events, etc. But if somehow more checks have to be made (i.e lag machines, huge number of entities, etc), Minecraft will take much more time to run. TPS will be brought down. And as a result, the game will be increasingly laggier and eventually unplayable
Some explanations in this are just wrong. If the observer gave a 1gt pulse, the piston would instantly extend. With a sticky piston, the block it pushes also teleports. The observer gives a 2gt pulse, which is .1 seconds, or one redstone tick, and the same goes for the lectern without a comparator. Pistons don't only spit out their blocks with an observer. If you give a sticky piston a pulse with a length of .1 seconds or shorter, it will leave the block in front of it behind when retracting. I believe this happens because the block doesn't have enough time to re- "materialize" from being an entity to be pulled back. How that works with 1gt pulses and 0gt pulses, (which do exist) i have no idea. Quasi Connectivity isn't touched on for pistons and droppers/dispensers either Also, Targer block in the description.
Can't expect everyone to get everything right. Tip for the redstoners. once u know what u want, start building a contraption, then make it more compact, if u do know what u want but don't know how to get it, use google, then boom. done
@@danbaker8376 that mistake is quite bad though. they probably looked for info on google as well, so i have no idea how they messed this up I make redstone things myself actually
another thing I wanna mention is that this is explaining java redstone, like how he explains that pistons don't redirect redstone wire or what the observer can detect. Quasi Connectivity is a core element of java, so that not being explained at all is quite weird
@@Dummigame Agreed these explanations are really surface level. Left out like half the usecases of the sulk sensor. didn't mention that targetblocks redirect redstone, which imo is its main use. QC was almost mentionned, when they said power the piston above, but then didn't explain at all why that would do the trick
Please make more complex video, I didnt know many facts before watching this like note block protuct redstone(i used observerst to do secret places) and hopper facts(that is why i never build sorter)
I did a mistake of building 2 huge glass stairs, each about 80 blocks long, for a massive project. There were 2, cause i needed 1 to go up, and the other to go down. I put so much time in theese, putting countless repeators in both, that i was almost willing to give up, when i found out you can't transfer a signal up. I broke both stairs, because they were huge, and looked quite ugly, so to transfer a signal down, i used stone brick walls and observers, and to send a signal up, i used leaves, sticky piston with a wooden log, and observers. Works super well, and is faster that the stairs could ever be!
you missed one of the key parts of target blocks. it’s not only an actual target, it redirects red stone dust to point in it. going back to the redstone example with the pistons, and how you can power it from the side, the target block can redirect the redstone to power the pistons.
You missed ob sculk catalist (its important because comparater can detect how musc XP death mob dropt, and same like tnt, also the sculk shrieker and jucebox can be activated with redstone.
Redstone blocks Redstone dust,redstone repeater,lectern,comparator, Target,lever,skulk sensor,trap chest,dispenser,sticky piston,piston,dropper,plates,doors,trap doors,honey,slime,redstone block,hopper,observer,note block,tripwire hook,tnt,lantern block,TNT,bottons, daylight sensor.(this is for the ones who are just starting the video and will know the items quick)
I’ve been playing MC since 2010 and know generally all the basic redstone mechanics but still learned a few things, like I completely forgot about the repeater locking feature
But as my knowledge minecraft was released at 2011 18 November
@@Guest24567 Bohot Hard Bro
Alpha released in early 2010 I believe, first version of beta also came out in 2010, I’ve had the game since Alpha 1.2.6. Official game released in Nov 2011, but the game was available for purchase well before
@@Guest24567 that was the 'official' realese. People have been playing minecraft since 2009 when it was still early access. Like how fortnite was in 'early access' for 3 years until it officially released in 2020
This is a underrated mechanic
Timestamps:
0:10 Redstone dust
0:43 Redstone torch
1:00 Redstone block
1:14 Repeater
1:59 Comparator
3:42 Piston
4:15 Sticky piston
4:29 Slime block
4:46 Honey block
5:05 Observer
5:27 Hopper
5:39 Dropper
5:53 Dispenser
6:06 Lectern
6:26 Target block
6:36 Lever
6:43 Lightning Rod
6:50 Daylight detector
7:01 Sculk sensor
7:35 Tripwire hook
7:57 Trapped chest
8:11 TNT
8:19 Redstone lamp
8:24 Noteblock
8:44 Stone button
8:53 Oak button
9:04 Gold pressure plate
9:25 Iron pressure plate
9:51 Oak pressure plate
10:03 Stone pressure plate
10:12 OUTRO
PLEASE LIKE SO ANYONE CAN SEE THIS HOPE IT HELPS!
Nice
THANK YOU
3:01 substract not devide
Nice video
The target block is also a block that attaches to redstone_wire (for example to power a piston nearby)
Salamat sa koreksyon.
I didnt understabd the target block part, can you explain?
Maths bro they're hard
@@Wenmo85 remember the part where he says red stone dust directly behind a piston won’t power it? It’s because the red stone isn’t connected to the piston, or in more professional terms, the piston does not redirect the red stone. But then, the target block will redirect red stone dust, which is why you see it in a lot of red stone builds, and ironically, isn’t used the most for its target function.
@@Wenmo85 A target block is a block that forces redstone to connect to it. You can tell wether a redstone line will power someting next to it based on where the dust is pointing. A target block will always make a dust line point towards it so the target block can get powered. Its generally usefull when you working with limited spaces. I should note that other redstone blocks do this, also. Such as repeaters, comparators, and redstone torches. But the target block is the only solid block that has this behavior.
Please make more videos like this, I've been playing for years, even building a lot of different farms, but I still strugge a lot when it comes to redstone components, this was really useful!
Been playing Minecraft for almost 9 years, never took the time to look deeper into the mechanics of redstone and I’m impressed. I automatically got a ton of ideas to do.
Redstone is like Tecnological engineering in real life and this video is like a college teaching me . Dont forget to mention Professor Larixd
@Louis House 👇💜 disgusting
@Louis House 👇💜 probably a scam site
I've wanted a decent explaination of redstone for a long time... this is perfect! Thank you.
Thank you for doing hard work for us! Keep up the good work!! (Greetings from Estonia)
ma olen kaa eestist(i am too from estonia)
Something very important for the target block: it is a solid block that can divert redstone into itself
I feel like for most redstone people that is its main use hahah
10:17 YES!.. please. I didn’t even know that double piston was possible 😅😅
Very good video as always, thanks Shulkercraft !Do you have any suggestions for redstone basic to master series ?😄💥✨
@Louis House 👇💜 bots have gotten weird
@@jack-kg7vk yep.....
@@jack-kg7vk true
Thank you for this video!!! I have used several redstone builds for my worlds that ive seen on youtube without knowing how or why there working which made it hard to fix if broken!
So glad I found this video. Now i can design and build my own builds!!! Again thanks so much!!!
Thank you I needed this
This will help people a lot, thanks a lot as always, shulkercraft :)
Great video!
If you place a comparator next to a skulk sensor, the signal strength will correspond to what kind of sound was made (eating, walking, piston, breaking a block, etc) instead of how close the sound is to it
Thank you so much for this video! I've been so confused about redstone for so long and now I finally know the basics! Maybe now I can understand the farms I've been making from y'all lol
something we didnt know we needed but want
But many people already knew everything like me.
Very useful video, much appreciated.
I was really confused about somethings like glass, target block, etc... Perfect timeing
Actually very useful tips, I’ve been trying to work red stone out myself without using tutorials so this will definitely hell
Thank you so much Shulkercraft
This is good for a newbie- I haven't played Minecraft 1.19 in a while so I don't know the new features
I learned many things from you
In which time I started to play minecraft in 2020 but I did not know about many things you explained in this helpful video
Nice video very helpful
Thank you so much i thought i was a redstone expert but had no idea about a couple of these things so thank you ❤
I needed this information. Thanks shulker
We really needed this video.
The fact that a juke box can also be used is hilarious 😂
Pov : ur trying to find a comment saying can we appreciate the amount of work they put in their vids
lol
i would only add that the target block can also redirect redstone lines into it, and it acts like a solid block when powered
Nice video. It will definitely help many players to design complex redstone machine which they usually copy from others. They can design by themselves.
wow thanks for the tips now i can make my redstone farms
Was waiting for this video for ao long
I know a lot of redstone and I just want to add "a few" things that wasn't said in the video.
-Redstone dust
--You can transmit signals through edges of a lot more blocks than just slabs and glass, every block that isn't a full block can do this.
-Redstone torches
--Redstone torches can be burnt out if you power and un-power them many times quickly.
--You can put redstone torches on the side of blocks.
--If you put a redstone torch on the side of a block it will not power the block it sits on.
-Pistons
--In java edition you can't use a lever or a button on the side of a piston without it popping off but in bedrock edition you can use it without the button/lever popping off.
--In java edition only pistons has a thing called quasi-connectivity which makes the piston get budded (gets powered without it extending), it is created when you send a redstone signal to the block above the piston (like if the piston was a door), to get the piston to extend you will need to update it, you can do this by placing a block next to the piston, playing a noteblock next to it or just activating any redstone item next to it. This can be really fun to play around with as it can create extended piston that aren't even powered.
-Sticky pistons
--In java edition only you can 0-tick sticky pistons which will make the block in front of the piston get teleported forward instead of taking time to extend, the sticky piston will also act like a normal piston meaning the block will not stick to the sticky piston anymore. This can be used to create super fast piston feed tapes or instant block pushers. To do this you just need to send a 1-tick pulse like an observer output.
-Hoppers
(--You literally skipped the main mechanic with hoppers.)
--The hopper can be used to output or input items from any block with storage.
-Droppers/dispensers
--You can actually activate 11 droppers at the same time with one lever/button, same thing goes with dispensers (I'm not gonna explain how you do it, it would be too long).
-Lecterns
--When you have a comparator next to a lectern it doesn't give of a 1 to 1 redstone signal depending on the page, it actually has a complicated formula to know what signal it should give out, Signal=⌊1+14(P-1)/M-1⌋, P = the page your on, M = the amount of pages in the book. In bedrock edition this is not the same but I'm not gonna explain that as it is more complicated, just read the wiki minecraft.fandom.com/wiki/Lectern#Redstone_signal.
-Target blocks
--If redstone dust is next to a target block it will automatically connect to the target block. This can be used to make more compact redstone machine as many blocks don't get redstone auto directed to them.
-Daylight detectors
--The signal strength it gives out is dependent on the time of the day/night. It doesn't only give a signal of strength 15 or 0.
-Sculk sensors
--When you send a vibration to the sculk sensor the time it takes for the vibration to get to the sculk sensor the 2 blocks per redstone tick (1/10 second).
-String
--You didn't put this as a redstone block in the video but I would say that it is. You can detect if an entity is on the string with an observer. This can be useful to make more compact player detecters than using tripwire hooks or to make an entity detector that doesn't make any sound.
This took over an hour, hopefully you learned something and thank you Shulkercraft for making me waste so much time.
Please pin
I forgot about the jukebox which can output a signal with strength dependent on which disc you play. (I'm not gonna edit the comment as I don't want it to say "edited" with a comment this long)
You can also use leaves, a detector, piston and a log to transmit a signal. The leaves get a state update when they are next to a log or connected to a log through a chain of leaves. Use a detector to pick up the state change of the leaves as a piston pushes a log against the leaves or pulls it away.
@@thelawngnomeslayer I know but I wouldn’t count it as a redstone block as it’s mostly used for decoration and not very often used for transmitting signals as other blocks can do the same thing but even better
Really needed this video
Bro, cheers for the content, hopefully 1 JT subscribe
oo new shulkercraft vid
THANK YOU FOR MAKING THIS. Seriously I've been playing MC since just before the Horse Update and redstone has never made sense to me. I'll be sure to share this with all my equally redstone-inept friends. 🤣
this is like best video we all wanted
I've been playing MC for nearly 8 years now and I finally learned how comparator works. Cool
How is comparators so hard to understand
@@Oliver-ex1if they always confused me, especially because I don't do redstone much. The last time I used redstone was 2 years ago when I made a 2x2 poston door on our server.
@@Sebixo F3 says what the comparator does when you hover over it. F3 can also help with a bunch of other things too.
Thanks as a beginner redstone blew my mind but you made all the item functions very clear. Keep up the good work
Great video! The only thing I would add is that the target block can also be used to redirect redstone dust.
Amazing video Ik like 95% of this but I learned some! I think this is a great video and I would love to see a part to explaining more in-depth components like u said keep up the amazing work shulkercraft!!!!! :D
Nice redstone 😎👍
Sticky pistons are actually more different to normal pistons than you said in the video. It is slower
Video We are waiting for a long time
keep it up bro❤❤
Definitely need more red stone videos
This has been so useful video
another great video and I would love to know further about them maybe combination of different redstone items of some sorts
Please make a video on more components, circuits, and logic gates
Omg thank you so much and have a nice day
This was an awesome video. Not even just for new players.
Thank you i really wanted this
Nice very informative❤ thank you so much
Thats very helpfull...😊
your video is really helpful !!
2:57 It will not "divide from" but "subtract from".
Otherwise nice video, good explanations!
When he then showed with an example on how it worked he said subtraction.
@@Oliver-ex1if
I know. But initially he got it wrong...
please make more vids abaout redstone i love it!
Thank you so much for explaining all this it will make things much easier for all Minecraft players. 🙏🙏
Great Video ‼️
OMG right on time. I just needed this. Thanks a lot Shulkercraft
Thanks for this video its cool idea to help all people who don't know how to use redstone!
i just realized how sophisticated the redstone mechanism is
Fun fact: Theres an unit called tps (ticks per second). 1 second is roughly about 20 ticks. In a tick, Minecraft displays a new frame, checks events, etc. But if somehow more checks have to be made (i.e lag machines, huge number of entities, etc), Minecraft will take much more time to run. TPS will be brought down. And as a result, the game will be increasingly laggier and eventually unplayable
Great Video!
Love you bro ❤
Thanks this is really usefull!! :))
Woooow too much things to learn for my little brain but thank you im sure i will need it at some point ;)
Thank you after this vid i made a nasa comuputer in minecraft that can play minecraft
Thanks!
Nice vid ! , hi from chennai, India
we needed this video
Dude I thought shulkercraft had a lot more subs they make great content
Yes please give more redstone guide
Thanks, I finally found out how comparator works
Me too
Honestly.. even a new Minecraft player can be a redstone expert after watching this video.
Very useful video Thankyou
We need more redstone videos like this TwT
Thanks for giving how Redstone work
finally, somone explains what the comparator does.
Good video it's very help me thank you!
Plz continues this series
Some explanations in this are just wrong. If the observer gave a 1gt pulse, the piston would instantly extend.
With a sticky piston, the block it pushes also teleports.
The observer gives a 2gt pulse, which is .1 seconds, or one redstone tick, and the same goes for the lectern without a comparator.
Pistons don't only spit out their blocks with an observer. If you give a sticky piston a pulse with a length of .1 seconds or shorter, it will leave the block in front of it behind when retracting. I believe this happens because the block doesn't have enough time to re- "materialize" from being an entity to be pulled back. How that works with 1gt pulses and 0gt pulses, (which do exist) i have no idea.
Quasi Connectivity isn't touched on for pistons and droppers/dispensers either
Also, Targer block in the description.
Can't expect everyone to get everything right.
Tip for the redstoners. once u know what u want, start building a contraption, then make it more compact, if u do know what u want but don't know how to get it, use google, then boom. done
@@danbaker8376 that mistake is quite bad though. they probably looked for info on google as well, so i have no idea how they messed this up
I make redstone things myself actually
another thing I wanna mention is that this is explaining java redstone, like how he explains that pistons don't redirect redstone wire or what the observer can detect.
Quasi Connectivity is a core element of java, so that not being explained at all is quite weird
@@Dummigame Agreed these explanations are really surface level. Left out like half the usecases of the sulk sensor. didn't mention that targetblocks redirect redstone, which imo is its main use.
QC was almost mentionned, when they said power the piston above, but then didn't explain at all why that would do the trick
@@lukasmiller8531 they say the blocks get powered, activating the pistons
Oh hell yeah this is what we all were looking for
I was about to go to bed but this new vid came out
Thanks for your help
ty for upload
yes we need part 2 of it
Very quality made vid
Great video learned a lot go more in depth
Wow this was helpful
Please make more complex video, I didnt know many facts before watching this like note block protuct redstone(i used observerst to do secret places) and hopper facts(that is why i never build sorter)
I did a mistake of building 2 huge glass stairs, each about 80 blocks long, for a massive project. There were 2, cause i needed 1 to go up, and the other to go down. I put so much time in theese, putting countless repeators in both, that i was almost willing to give up, when i found out you can't transfer a signal up. I broke both stairs, because they were huge, and looked quite ugly, so to transfer a signal down, i used stone brick walls and observers, and to send a signal up, i used leaves, sticky piston with a wooden log, and observers. Works super well, and is faster that the stairs could ever be!
Very helpful
Sir can you please explain the detector rail aswell
Pressure plate for rails
you missed one of the key parts of target blocks. it’s not only an actual target, it redirects red stone dust to point in it. going back to the redstone example with the pistons, and how you can power it from the side, the target block can redirect the redstone to power the pistons.
Me: I watched Shulkercraft's Redstone Component Explained video.
Shulkercraft: so you know how, it works?
Me:
Shulkercraft: so you know how, it works?
You missed ob sculk catalist (its important because comparater can detect how musc XP death mob dropt, and same like tnt, also the sculk shrieker and jucebox can be activated with redstone.
Redstone blocks
Redstone dust,redstone repeater,lectern,comparator, Target,lever,skulk sensor,trap chest,dispenser,sticky piston,piston,dropper,plates,doors,trap doors,honey,slime,redstone block,hopper,observer,note block,tripwire hook,tnt,lantern block,TNT,bottons, daylight sensor.(this is for the ones who are just starting the video and will know the items quick)