I LOVE the museum-style explanations! Being able to see the qualities and functionality (and non-functionality) of a component as it's being described is so incredibly helpful. Thank you so much for putting in the time for this.
the fact that a video this universally useful to any and all minecraft players only has 7200 views after 19 hours proves that the youtube algorithm is CLAPPED
Some other things to note: A single redstone dust not connected to anything else can power 4 blocks around it at the same y-level by default, but the player can also right-click said redstone dust so that it will not power those blocks, turning the dust from a "plus" shape to a "dot" shape. (However, this is only a Java thing for some reason) Comparators have a compare mode and a subtract mode. What Toycat showed in the video was the compare mode, but, if the player right-clicks a comparator, the third torch of said comparator will turn on, indicating that it is in subtract mode. While compare mode makes it so that the comparator will transmit the signal coming through the main if the strongest side input is less than or equal to in strength of the main input, it does not actually affect the strength of the output if there is an output. Subtract mode subtracts the strongest side input from the main input. If the result is less than or equal to 0, the output is 0. Lecterns are more useful with comparators on Java, since you see only one page, so the comparator reads that page instead of every second page. For bedrock you have to make a 30-page book so that you can have all the signal strengths. There is much more to sculk and calibrated sculk sensors than shown in the video: If a comparator is attached to a sculk sensor, it will output a signal strength equal to the "frequency" of the sound the sensor is detecting. Each sound has a frequency from 1-15. Sculk sensors on the ground have an output on each side. They can also be waterlogged so they don't make the sculk clicking sounds. Calibrated sculk sensors, on the other hand, have a side exclusively dedicated to an input, which is the side with the amethyst. This makes it so that the calibrated sculk sensor only detects sounds with a frequency that corresponds to the redstone power level that is coming into the input. Both the calibrated and regular sensors can "ping" amethyst blocks next to them, which will activate other sculk sensors within range. These amethyst blocks also carry over the frequency of the sound that was initially detected.
9:06 you do realize rails can be placed on top of hoppers. A powered rail, some redstone dust, a few comparators and torches can make a automatic hopper minecart loader/unloader system. The cart will not leave the station until it’s fully filled and then it will depart and arrive at the unloading station, there it will sit on a unpowered rail and not move until it’s fully empty. As soon as it’s empty, the powered rail turns on and it’s sent back to the loading station. With some chests and extra hoppers, a fully automated mine can be operated without leaving the ground. I use them on my survival world, the system works flawlessly.
11:49 you can also lock Redstone repeaters in a way, but I forgot what they were used for, but it happens whenever you have another repeater going into it from the side, it looks like a small bedrock stick on the middle of it and if the repeater wasn’t powered, it won’t be able to fully turn on when you give it power and vice versa
Important things not mentioned: A repeater can be locked by another repeater being activated on its side. Locked repeaters keep having the same output, no matter what input they recieve. Hoppers can collect items from containers above them. Hoppers can be locked by recieving a redstone signal. Locked hoppers stop collecting or transferring any items. Note blocks can be pitched. Crafter item slots can be locked by clicking on them. These locked item slots cannot store any item.
This is a very well put together video. For a newer player like me who was struggling to make a red stone door last week… this video explains everything very well
I've been doing Redstone for years, and thought I knew how the calibrated sculk sensor worked, but I did not know the signal strength varied based on distance. Goes to show you can always learn something from these videos, even if your familiar with the topic.
@@Webzpsy It sill amazes me that sound suppression was patched in TWO DAYS after it was made known to the public, that's proof of the potential, and what Mojang will do to stop it.
@@Webzpsy It sill amazes me that sound suppression was patched in TWO DAYS after it was made known to the public, that's proof of the potential, and what Mojang will do to stop it.
I subscribed right away , hopefully there will be starter guides on where to use redstone and related gadgets like comparators and repeaters and their application with simple designs
normal sculk sensors can also detect from how far the vibration came from and output the signal accordingly. the actual difference is that by feeding the amethyst side of a calibrated sculk sensor power, it will only detect signals that correspond to that power. for example if you power it with a signal strength of 1, it will only detect walking, if you put a redstone block right next to it, it will only detect explosions and death
I use daylight sensors to activate my lighthouse and base lights at night. The downside is if you leave the chunk, then any lights, setup to form a light pattern, will desync until it auto resets itself. But it's not that big of a issue.
Redstone is literally real life physics I've been playing minecraft for soo long but I've always avoided it but seeing how many cool things you can do i wanna master it 🙂
Calibrated Sculk sensors can be activated at certain signal strengths to only accept specific vibrations. For instance, there is one that only activates if you jump, but not if you are just walking.
@crashgaming2694 True. I use a lecturn with a book on it. Then, with a comparator pointing at the purple line that can be seen on one side of the calibrated sensor, turn the pages of the book to select the sound that sets off the sensor.
I'm glad you have these guides. I have a friend who is very new to the game and it's difficult to teach them everything myself. I jump around when I explain stuff because we are walking around and see different things. So, I might be talking about Lapis uses and we come across Redstone, and just trying to put that into a form of wording to where a brand-new player can understand is VERY HARD to do. Maybe next time though don't use red blocks under the Redstone examples? It makes it a bit hard to see.
I had an idea for the ancient city portal today. Most assume, fairly, that the skulk related blocks creeping through the portal suggest a skulk dimension on the other side. But what if the skulk is really indicative of a skulk BIOME in a dimension with other biome to offer as well. I think it would be really cool if it worked how I'm about to propose- and Mojang could be planning this already, but I doubt it- but what if... The END City portal can be opened. There are specific structures around the end city where the player must build a beacon, a conduit, a respawn anchor, and a lodestone. Once each is powered and active, the portal opens. The portal operates just like a nether portal, so the player steps in, and after a moment, they teleport to another dimension. When they arrive on the other side, they find themselves underwater. Behind them is an ancient city portal and surrounding structure, built on a large floating hunk of skulk (like an end island made of skulk.) It's very dark aside from sparse lighting built into the portal structure, but fortunately for the player, as long as they are within 96 portal, the portal grants the benefits of a conduit. The player's Y cord indicates they are still very low in the world. This is the REAL Deep dark biome and the true home of the Warden. Much more expansive than the deep dark of the overworld, the Deep Dark here stretches on infinitely in the x and z axis'. Speckled throughout, like end islands are islands of skulk. Shriekers and detectors are just as common as in ancient cities, and because sound travels better underwater, the signals travel twice as far. Nothing generates below y-61, and nothing can be placed below that depth. Players can sink and/or swim around at or below-61, but they begin taking damage as if they had fallen into the void. The fun begins when the player swims up. Bring materials from home to make some more conduits, maybe a lodestone as well, and start making your way up from the depths. Eventually the skulk islands give way to dirt islands (or alien dirt?) This is the Monstrous Mid biome. Home to massive underwater creatures (some friendly and some not so much), kelp forests, and underwater villages of merfolk. Like the Deep Dark, the Monstrous midst stretches on infinitely on the x and y cords. It's still dark, but light sources are more plentiful, and the water is clearer. High above the Monstrous midst is the sunny shallows, where there are day night cycles, fish of all sizes and varieties, and all the typical things we are Used to seeing in a MC ocean. That would be worth the wait for them to open the portal. All the new mobs, fish, loot, and maybe new equipment. That's what I would be pushing for if I worked at Mojang.
Just to add this, the torch stacking trick is super handy when trying to add several machines to a single switch. Some machines are positive, some machines are negative. For example, a trident killer is a negative powered machine, a dropper is a positive powered machine.
dude things in redstone are already veryy complex if you actually learn it properly (not just this EXTREMELY basic guide) this is truly nothing of what redstone is capable of.
Minecraft encourages you to experiment. You can mess around with the redstone items until they work the way you want them to. There is no cost to making mistakes in the process. Redstone isn't complex unless the task you want to accomplish is complex. Creating a simple door, powered lights, powering a jukebox, basic automated delivery/storage system is not complicated, and has only gotten easier since the old days of Minecraft. If you want to start creating computers, clocks, or animated display systems, those are inherently complicated. There's only so much Mojang can do to simplify the process. there comes a point when simplification means programming behavior into a command block that does it for you. Working with the latter is not simple, as it requires knowledge of Minecraft's command system, but the redstone aspect itself is not complex.
@@shauryasingh9722the redstone components alone aren’t actually that complex, but being able to combine them in the right way can be really complex sometimes, especially if you have limited space
By the look of snapshots Quazi connectivity is going to change and left signal dominant.. effectively breaking most slightly complex redstone contraptions in bedrock 😅
The other thing about the calibrated sculk sensor is that it puts out a different signal strength depending on what happens around it. If you eat near one, it is a different signal strength than if you jump close to it. It can detect a massive list of things
Something for an upcoming Q&A Saturday: Minecraft Live 2023 was on October 15, 2023 and was announced on September 13 Minecraft Live 2022 was on October 15, 2022 and was announced on September 8 Minecraft Live 2021 was on October 16, 2021 and was announced on September 2 Minecraft Live 2020 was on October 3, 2020 and was announced on September 3 So when do you think Minecraft Live will be this year and when do you think we'll get an announcement? And will we actually get to know the name of the new update this year?
mob heads have a use in java edition, if you where it, it cuts that mobs detection range in half. So if you where creeper head than creepers dont notice you when close by
Hey Ibx I need help building a bridge with a caulk sensor I’m try to make it pull the block back in so any person or mob that’s on the bridge will drop into a pit of lava but I don’t know how to
Anybody else notice how the redstone door under the ancient city portal is broken. It only opens when mounting a horse as far as i can tell. Im pretty sure it use to open when eating the golden apple.
It's crazy how they basically made an entire programming language inside a videogame
If you know redstone your creation possibilities are endless
It's actually not that hard to make some basic programmable behavior
You'll find many other similar examples, such as triggers and actions in level editors for games (such as Starcraft )
I LOVE the museum-style explanations! Being able to see the qualities and functionality (and non-functionality) of a component as it's being described is so incredibly helpful. Thank you so much for putting in the time for this.
I remember thinking the observer could observe entities and being so utterly disappointed when they didn’t.
Pressure plate
@@Bruh4.no just put a string infront of the observer
@@X4R80 or you could use a pressure plate
@@Bruh4. does it use an observer like he mentioned? no. can a pressure plate float? no.
@@X4R80 s pressure plate doesn’t need a observer
the fact that a video this universally useful to any and all minecraft players only has 7200 views after 19 hours proves that the youtube algorithm is CLAPPED
some people dont watch to the end so that means he doesnt get views
Especially with such a hot new trending game like Minecraft, right?
@@fortynine-s7n people don’t need to watch the entire video for a view to be counted. The analytics literally show you audience retention time.
Some other things to note:
A single redstone dust not connected to anything else can power 4 blocks around it at the same y-level by default, but the player can also right-click said redstone dust so that it will not power those blocks, turning the dust from a "plus" shape to a "dot" shape. (However, this is only a Java thing for some reason)
Comparators have a compare mode and a subtract mode. What Toycat showed in the video was the compare mode, but, if the player right-clicks a comparator, the third torch of said comparator will turn on, indicating that it is in subtract mode. While compare mode makes it so that the comparator will transmit the signal coming through the main if the strongest side input is less than or equal to in strength of the main input, it does not actually affect the strength of the output if there is an output. Subtract mode subtracts the strongest side input from the main input. If the result is less than or equal to 0, the output is 0.
Lecterns are more useful with comparators on Java, since you see only one page, so the comparator reads that page instead of every second page. For bedrock you have to make a 30-page book so that you can have all the signal strengths.
There is much more to sculk and calibrated sculk sensors than shown in the video: If a comparator is attached to a sculk sensor, it will output a signal strength equal to the "frequency" of the sound the sensor is detecting. Each sound has a frequency from 1-15. Sculk sensors on the ground have an output on each side. They can also be waterlogged so they don't make the sculk clicking sounds. Calibrated sculk sensors, on the other hand, have a side exclusively dedicated to an input, which is the side with the amethyst. This makes it so that the calibrated sculk sensor only detects sounds with a frequency that corresponds to the redstone power level that is coming into the input. Both the calibrated and regular sensors can "ping" amethyst blocks next to them, which will activate other sculk sensors within range. These amethyst blocks also carry over the frequency of the sound that was initially detected.
And there's a whole lot more things, including the quirks of java and bedrock, but the video was meant for beginners, so I see leaving that out.
this is bedrock, not java, right clicking redstone dust doesn’t work
@@X4R80 Fr? Damn ok then I'll edit my comment lol. I play Java thats why I said it.
bro wrote an essay
He actually showed the subtract mode as well with the comparator clocks. Just didn't explain it properly.
9:06 you do realize rails can be placed on top of hoppers. A powered rail, some redstone dust, a few comparators and torches can make a automatic hopper minecart loader/unloader system. The cart will not leave the station until it’s fully filled and then it will depart and arrive at the unloading station, there it will sit on a unpowered rail and not move until it’s fully empty. As soon as it’s empty, the powered rail turns on and it’s sent back to the loading station. With some chests and extra hoppers, a fully automated mine can be operated without leaving the ground. I use them on my survival world, the system works flawlessly.
ToyCat is yes.
So is this. Good call Fanning.
Use this hopper rail system on honey farm and to pick up villager crop drops. Good stuff.
Veeerrrry happy to have this concise guide. Im pretty good with redstone but I have learned a lot already in the first 5 minutes
11:49 you can also lock Redstone repeaters in a way, but I forgot what they were used for, but it happens whenever you have another repeater going into it from the side, it looks like a small bedrock stick on the middle of it and if the repeater wasn’t powered, it won’t be able to fully turn on when you give it power and vice versa
This is the redstone guide I’ve been looking for. Thanks for spending the time to make this. Super helpful!
Important things not mentioned:
A repeater can be locked by another repeater being activated on its side. Locked repeaters keep having the same output, no matter what input they recieve.
Hoppers can collect items from containers above them.
Hoppers can be locked by recieving a redstone signal. Locked hoppers stop collecting or transferring any items.
Note blocks can be pitched.
Crafter item slots can be locked by clicking on them. These locked item slots cannot store any item.
This is a very well put together video. For a newer player like me who was struggling to make a red stone door last week… this video explains everything very well
Comparators are super tricky tho I’m lost😂
4:40 guys!!! Thats meee!!! Guys!!! Lookk!!!
xd
wooden buttons can also be activated with projectiles
This redstone guide/explanation video has given me some inspiration and some things I want to try myself in Minecraft. Great content👍
I've been doing Redstone for years, and thought I knew how the calibrated sculk sensor worked, but I did not know the signal strength varied based on distance. Goes to show you can always learn something from these videos, even if your familiar with the topic.
Study it. You can do about 15 game breaking things with it Mojang hates what we have done with it
@@Webzpsy It sill amazes me that sound suppression was patched in TWO DAYS after it was made known to the public, that's proof of the potential, and what Mojang will do to stop it.
@@Webzpsy It sill amazes me that sound suppression was patched in TWO DAYS after it was made known to the public, that's proof of the potential, and what Mojang will do to stop it.
I subscribed right away , hopefully there will be starter guides on where to use redstone and related gadgets like comparators and repeaters and their application with simple designs
normal sculk sensors can also detect from how far the vibration came from and output the signal accordingly. the actual difference is that by feeding the amethyst side of a calibrated sculk sensor power, it will only detect signals that correspond to that power. for example if you power it with a signal strength of 1, it will only detect walking, if you put a redstone block right next to it, it will only detect explosions and death
I use daylight sensors to activate my lighthouse and base lights at night.
The downside is if you leave the chunk, then any lights, setup to form a light pattern, will desync until it auto resets itself. But it's not that big of a issue.
You did really well with this video toycat. Good job
Dude I love it when constructive knowledge like this is free. Huge respect.
Note the calibrated sculk can be calibrated to detect only specific sounds by imputing on the purple side
Redstone is literally real life physics I've been playing minecraft for soo long but I've always avoided it but seeing how many cool things you can do i wanna master it 🙂
Calibrated Sculk sensors can be activated at certain signal strengths to only accept specific vibrations. For instance, there is one that only activates if you jump, but not if you are just walking.
The most powerful block in the game Mojang seriously regrets. Soundsupression exploits with chunk loaders
@crashgaming2694 True. I use a lecturn with a book on it. Then, with a comparator pointing at the purple line that can be seen on one side of the calibrated sensor, turn the pages of the book to select the sound that sets off the sensor.
O boy! I really needed this vid! Thanks
Nice, I didn't know that buttons activate redstone for longer and less depending on the material!
my brain hurts
I'm glad you have these guides. I have a friend who is very new to the game and it's difficult to teach them everything myself. I jump around when I explain stuff because we are walking around and see different things. So, I might be talking about Lapis uses and we come across Redstone, and just trying to put that into a form of wording to where a brand-new player can understand is VERY HARD to do.
Maybe next time though don't use red blocks under the Redstone examples? It makes it a bit hard to see.
I had an idea for the ancient city portal today. Most assume, fairly, that the skulk related blocks creeping through the portal suggest a skulk dimension on the other side. But what if the skulk is really indicative of a skulk BIOME in a dimension with other biome to offer as well.
I think it would be really cool if it worked how I'm about to propose- and Mojang could be planning this already, but I doubt it- but what if...
The END City portal can be opened. There are specific structures around the end city where the player must build a beacon, a conduit, a respawn anchor, and a lodestone. Once each is powered and active, the portal opens.
The portal operates just like a nether portal, so the player steps in, and after a moment, they teleport to another dimension. When they arrive on the other side, they find themselves underwater. Behind them is an ancient city portal and surrounding structure, built on a large floating hunk of skulk (like an end island made of skulk.) It's very dark aside from sparse lighting built into the portal structure, but fortunately for the player, as long as they are within 96 portal, the portal grants the benefits of a conduit.
The player's Y cord indicates they are still very low in the world. This is the REAL Deep dark biome and the true home of the Warden. Much more expansive than the deep dark of the overworld, the Deep Dark here stretches on infinitely in the x and z axis'. Speckled throughout, like end islands are islands of skulk. Shriekers and detectors are just as common as in ancient cities, and because sound travels better underwater, the signals travel twice as far. Nothing generates below y-61, and nothing can be placed below that depth. Players can sink and/or swim around at or below-61, but they begin taking damage as if they had fallen into the void.
The fun begins when the player swims up. Bring materials from home to make some more conduits, maybe a lodestone as well, and start making your way up from the depths. Eventually the skulk islands give way to dirt islands (or alien dirt?) This is the Monstrous Mid biome. Home to massive underwater creatures (some friendly and some not so much), kelp forests, and underwater villages of merfolk. Like the Deep Dark, the Monstrous midst stretches on infinitely on the x and y cords. It's still dark, but light sources are more plentiful, and the water is clearer.
High above the Monstrous midst is the sunny shallows, where there are day night cycles, fish of all sizes and varieties, and all the typical things we are Used to seeing in a MC ocean. That would be worth the wait for them to open the portal. All the new mobs, fish, loot, and maybe new equipment. That's what I would be pushing for if I worked at Mojang.
Thank you so much Toycat I no nothing absolutely nothing about redstone and I wanted to actually figure it out soon
Ayy I needed this video🙏🏼🙏🏼🥰
Great job!
This helped, thanks!
Just to add this, the torch stacking trick is super handy when trying to add several machines to a single switch. Some machines are positive, some machines are negative. For example, a trident killer is a negative powered machine, a dropper is a positive powered machine.
Best Minecraft video.Thanks a lot.
Glad you liked it!
Ngl this was the best tutorial for redstone I've seen i thank you❤
I hope that still that things don't come as too complex with the new redstone update
dude things in redstone are already veryy complex if you actually learn it properly (not just this EXTREMELY basic guide)
this is truly nothing of what redstone is capable of.
Minecraft encourages you to experiment. You can mess around with the redstone items until they work the way you want them to. There is no cost to making mistakes in the process.
Redstone isn't complex unless the task you want to accomplish is complex. Creating a simple door, powered lights, powering a jukebox, basic automated delivery/storage system is not complicated, and has only gotten easier since the old days of Minecraft. If you want to start creating computers, clocks, or animated display systems, those are inherently complicated. There's only so much Mojang can do to simplify the process. there comes a point when simplification means programming behavior into a command block that does it for you. Working with the latter is not simple, as it requires knowledge of Minecraft's command system, but the redstone aspect itself is not complex.
@@shauryasingh9722the redstone components alone aren’t actually that complex, but being able to combine them in the right way can be really complex sometimes, especially if you have limited space
By the look of snapshots Quazi connectivity is going to change and left signal dominant.. effectively breaking most slightly complex redstone contraptions in bedrock 😅
@@Webzpsy qc is a java thing, not bedrock
The other thing about the calibrated sculk sensor is that it puts out a different signal strength depending on what happens around it. If you eat near one, it is a different signal strength than if you jump close to it. It can detect a massive list of things
I never knew red stone but I’ve always wanted to! Thank you so much!
Redstone is probably my favorite mechanic of minecraft. I love building cool things or auto farms just to see how they work!
Pairing the target with a dispenser to give a gold or iron bar depending how close to the target center would make a cool mini game
The intro so fire 🔥🔥🔥
Thanks for explaining the comperatoir cuz in the past i had never understand the comperatoir
This is a video I will definitely be referencing a lot.
@ibxtoycat another thing is that the cali sculk sensor if you have different signal strength going into it will only detect certain stuff
Something for an upcoming Q&A Saturday:
Minecraft Live 2023 was on October 15, 2023 and was announced on September 13
Minecraft Live 2022 was on October 15, 2022 and was announced on September 8
Minecraft Live 2021 was on October 16, 2021 and was announced on September 2
Minecraft Live 2020 was on October 3, 2020 and was announced on September 3
So when do you think Minecraft Live will be this year and when do you think we'll get an announcement? And will we actually get to know the name of the new update this year?
mob heads have a use in java edition, if you where it, it cuts that mobs detection range in half. So if you where creeper head than creepers dont notice you when close by
that intro was so good
Oh toycat doing a Redstone video. This I have to see.
This is my idea of a good night- watching Toycat with my Longboi V2 while playing minecraft
It is super difficult to understand, and there's like full science behind this. But i love it.
4J just released stampys lovely world for marketplace.
on the chest organiser with the comparators, why are the comparators on when there’s no redstone next to them?
Silica is usually an insulator and iron a conductor; is it using that type of logic?
Toycat, the obvious authority on bedrock redstone...lmao
ibxtoycat is one of the best videos I've ever seen.
where i can find a tutorial for the door at 23:40?
Like he said Elctest
Hey Ibx I need help building a bridge with a caulk sensor I’m try to make it pull the block back in so any person or mob that’s on the bridge will drop into a pit of lava but I don’t know how to
Cooper bulb flip flop was funny😂
I like your skin. Its like we're back in 2012 with that skin on.
5:14 Glass is a very solid block 😎
13:48 "They kinda go together like, cheese and... more cheese"
You should do a marketplace review of stampys lovely world
10:14 I think that's how you activate the portal by using Redstone maybe you could get something like sulk Redstone dust
i have an idea for mob heads what if your wearing one you wouldn't show up on the map when other players look at there map?
I want this world now to teach my friends and nephews
Why didn’t you talk about Quassy connectivity? I feel like it’s a pretty big part of redstone.
Ancient City, underneath the structure is a room with redstone contraptions
he didn't mention the feature of calibrated skulk sensors that allows them to only detect a single type of sound/ vibration.
Minecraft Manhunts would be so much different if they used Sculk Sensors and Redstone Lamps
Anybody else notice how the redstone door under the ancient city portal is broken. It only opens when mounting a horse as far as i can tell. Im pretty sure it use to open when eating the golden apple.
11:07 how do you place diamond block after each other without having to sneak backwards?!?
You should definitely make those signs glow so we can actually read them
This is on bedrock Edition because the book on the the lectern has 2 pages instead of 1 in the comparator section.
Droppers - I tried to make the vertical dropper but can't see all the way 'round so I can't get it working - and more importantly, I don't know why.
When new version uptade video?
not enough in it I think
Is this for bedrock or java????
Mostly both but certain components like block spitting 1 tick pulse,bud power, quazy connectivity is for java only
Every time when I press the pressure plate on the power rail the mine cart suddenly wouldn't move
thx
Ancient city where we can find those redstone items 1:38
11:05 how on earth did he build that diamond bridge while walking the same way
This video makes me believe Fred or George Weasley made this tutorial video.
Didn't know about the buttons tick length
yes im early, toycat is yes
Can someone tell me what the comparator that has bedrock on its name? cuz i want it, if its a texture pack or a mod i still want itttt
Toycat does Redstone since when?
Does anyone know how to download the better than wolves mod I know there are Bugrock players but if there’s any Java players here
look it up
Mine cart keeps seriously not working when I try to step on the pressure plate
Subbed to Chris
Did u see the new sonic 3 trailee
You forgot that you can lock repeaters by having a repeater next to and facing the side
Yo Dawg. I heard you like Pistons.
Hello Cat
I’m at 1:43 and I already know the secret structure. It’s the ancient city golden apple room
today i learned glazed terracotta is an immovable block
What's ur name? NICE BRO UR SO COOL 😎 👌 PERFECTO
Sculk sensors arent movement detectors they are sound detectors
9:15 fun fact you can have a diamond farm
Im the 700th like 🎉
The third structure is an ancient city
The third structure is anicient city