Blender Sculpt to Box Model to Unreal Engine

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  • Опубликовано: 19 дек 2024

Комментарии •

  • @Katti79x
    @Katti79x 28 дней назад +2

    This workflow looks truly effective. And it looks like you can create details to just the right places quite easily.
    That noise texturing idea there to create more interest is very good!

  • @trbry.
    @trbry. 21 день назад +2

    this is the best Imphenzia video I've watched in a long time, the Australia move really impacted my watch time somehow.

  • @jermania7467
    @jermania7467 14 дней назад

    Hi Imphenzia, I notice you typically model clothing from extrudes from your character as you build them out. What advice would you suggest if you were going to do something like an RPG where you have a base character with swappable gear to change the appearance of your character? Would it be best to create a standard character model and then wrap or build gear around the model? Sorry, i'm completely new, so not sure if this is a valid question :) I really enjoy the low poly models you use and think they look fantastic.

  • @Omnivoid22
    @Omnivoid22 20 дней назад +1

    I was really against sculpting but If my boy imphenzia can swotching to sculpting so can I. I even bought a pen tablet . Also a course too. I use unity tho. Unreal intimidates me

  • @wespertalk
    @wespertalk 21 день назад

    I like the left more.

  • @Ayo_its_me
    @Ayo_its_me 21 день назад

    damn

  • @durvesh007
    @durvesh007 20 дней назад

    Pants😂