It's honestly incredible what people can do with a nearly 30 year old game: - Reverse engineering the game to the point that we know almost everything there is to know about it - Decompiling the game back to usable source code - Improving the performance with the said source code - Creating entirely new games and experiences using the decompiled source code - Getting stuff like this running on multiple platforms, including the original hardware
64 is a reference to Super Mario 64, which itself was a reference to the Nintendo 64 which itself was named like that due to the 64bit architecture. Therefore there are no "missing" Mario Maker games
If the devs add angled placements, then it would be a problem, but I doubt that will happened since I can’t even imagine how complicated it would be to implement something like that.
Hi, commenters - fangame developer here. Nintendo does not catch wind of all fangames the instant a RUclipsr uploads a video on them. In fact, very few content creators make it past Nintendo (of Japan's) legal desk. In order for ANY game to get taken down, NCL legal needs to be notified of it, which means if NoA legal notifies them, they need to get through the language barrier first. Second, the legal teams at both only seek out fangames that get large notoriety & "public attention" which is 95% of the time spurred on by mainstream games journalism, not YT/Twitch content. Fangames are not automatically viewed as a threat to the IP, and these games often need to be viewed as such to be taken down. The Link's Awakening project was taken down because it directly conflicted with the remake on Switch, Pokemon Uranium was taken down because it threatened the release of the 7th Generation, Super Mario Bros X was taken down because it threatened the 2D series on consoles & was taken down around the time the original Super Mario Maker was likely to have entered development, and AM2R was sent a C&D because of the Samus Returns remake. Every single takedown, unless it was for reasons of gratuitous violence or potential for profit (IE the Palworld Pokemon mod or Patreon use via Yuzu development), had a concrete reason for it that "threatened" an existing product. Last - these fangame developers are pouring their heart and soul into what they love. This is their way of showing it, and GVG wants to showcase it. Immediately assuming this will result in a takedown is both rude to GVG and the fangame developer, who both are trying to share their passion with the world. Quit it, and the more you say "this will get taken down!!" the more likely it is that someone will actually notify NCL/NoA & get it taken down.
incredible.. I hope this goes far. we need a Galaxy Maker so hard, given how they made all these great mechanics then used them like twice each. 6:50 holy damn, this is exactly what was missing from the Mario Maker games. the ability to add SECRETS. They have invisible boxes, but they don't have intangible blocks or anything else for secret routes with hidden stuff, that's why mario maker kinda sucks. My favorite thing in Mario is always discovering the real well hidden secrets.
@@aaronwise1089 Yeah the developers of the hack said the emulator this hack uses plays hell with antivirus softwares, they are working on a fix for the hack and I believe some are talking with the emulator developers to solve this issue.
you can choose the music your levels have in the mario maker games, you just place the music tile on mario and the song plays the whole level. There just aren't that many songs to choose from.
i think it would be pretty cool if the game had a "hub" where all the stars you collect and all the stages you've played are listed and saved. maybe there could be an officially compiled campaign or "gauntlet" like in geometry dash, where community-made stages are put together in a "playlist" and can be unlocked and completed for rewards (and bragging rights).
Knowing myself with an editor like that I will always try to make multiple Mario levels that would feel like they were expansion packs of the original game. Basically make it as "Mario 64" -esque as possible.
The best part is that we dont have to wait on Rover to release new content. The builder is completely open source and they can work with them if what they add is worthy enough!
People going crazy about this getting shut down... the only way this could be safe of a shut down would be if the dev didnt release it, its a mario mod, of course people are going to talk about it
There are plenty of mario 64 mods that nintendo doesn’t care about. They only seem to care about the new games. The only illegal part of this is downloading a sm64 rom from online.
This is soooo insane!! Huge props for the developers! I’ve never thought about this but now that I’ve seen it I can’t believe it didn’t happen sooner! Where has this been my whole life?!
idea: koopa the quick circles the flag for ages, and during that time, you have to make sure you don't die, while staying on various dangerous platforms that enemies keep coming at you from.
I honestly never even realized that SM64 was made on a grid-based layout, but it seems to make perfect sense after seeing this. Absolutely amazing work by the developers behind this editor!
@@Gold_Yoshi Fair enough, I guess that shows exactly how little I know about game development 😅 It just looked too perfect and straightforward to me, I know now to always reevaluate my perspective
actually if by some chance koopa the quick slides out of the water, he works... but his animations dont, i already reported that issue on the github so anything related to that what i said in there most likely get fixed
This is gonna be my new fangame to create lvls with after playing Crash: Back in Time for almost a whole year, making the most lvls in that fangame alone. This is one of my dreams, to create many lvls from this new fantastic fangame. 😊
The way i think the stars should be handled is like this: There is at least one yellow star per level and that is essentially the goal, collecting that ends the level, but green stars can be placed around the level and don't end the level, like 3D world. Feels like how nintendo would do it if they made this a real thing if i am honest.
Because this same song and dance happens EVERY time. The project releases, content creators hype it to heaven, Nintendo takes notice, Nintendo shuts it down, content creators complain about it getting shut down…even though they’re big contributors as to why that happened. Somehow…they haven’t learned. If Nintendo are the Police in this situation, content creators are the whistle blowers whether intentionally or not.
It's a rom hack. As long as the devs aren't providing the original rom and the hack itself doesn't use copyrighted code, it's fine. Nintendo will puff out their chest and be salty, but rom hacks have been a thing for decades. The n64 compiler that just got released is likely a higher priority for Nintendo than this.
Main issue I had with the hack was the fact you can't change the "brush size" And I am making a Big house level it would have been nice to be able to change how many blocks to place at once.
Sigh...people here don't seem to understand the difference between a patch-based romhack and a fangame remake, the Link's Awakening thing got taken down because it was a free version of one of Nintendo's own games (and one they're actively selling at that) using Nintendo's own assets, it's freely distributing a version of Nintendo's game/IP without any license to do so. This and other romhacks are NOT that, there's no distribution of Nintendo's property here, all that's being distributed is a patch file that on its own is not something Nintendo has claim to, and it's something the user has to patch into a Mario 64 rom themselves for this to even work. No rom hacks that rely on patches like this have been taken down as far as I'm aware, and I don't think Nintendo even really can if they wanted to because the file itself has nothing for them to take down. If they could, the Newer Super Mario Bros. games which have been around and HEAVILY covered since 2013 would have been shut down a long time ago, but they haven't because they're also patches and you need to get the base game separately. Romhacks only get taken down historically if they're being distributed as fully-built roms, which falls under piracy, and this and other more recent hacks are not that. If this ends up aging poorly I'll gladly eat my words but I'm going off years of consistent history here, and romhacks don't work like those fangames that get shut down (and even then, fangames that aren't literal remakes of official games don't get shut down nearly as often as you think [except maybe for Pokemon], Mario Fan Games Galaxy [one of the top fangame sites] has a whole Twitter thread detailing that).
Hey yeah, no. Romhack creator here. In fact a dev on one famously C&D'd by Nintendo that has historically only been available as a patch (and source code in more recent years). Patches are legally dubious at best. Depending on the extent and type of your changes and the patch format it can contain plenty of things that would be considered piracy legally. Nintendo target hacks and fan games that can be seen as a competitor
Technically we already can, just use specific background set ups and you can recreate the atmosphere of specific levels! I think if anything we’d probably need a tick tick clock theme but everything else we can already do with specific arrangements
Kaze Emanuar made a "Mario Maker 64" hack years ago but it was VERY VERY primitive and sucks compared to this lol, this completely blows that out of the water and it's not even close. Not to crap on Kaze for that though because the resources for making something like this were just way less advanced than what we have now, and Kaze 100% agrees with me here and has himself advertised this new editor.
I played this a ton today, it's epic but I found a bug lol Star can appear outside of the level after Koopa Race if you're at the edge, I'll try to upload my gameplay for it tomorrow to show.
For y’all saying that it’s gonna get taken down, rom hacks don’t usually get taken down and many hack devs are much more known than this guy and haven’t had a single project taken down.
@@RealSDM2 He used to get takedowns because he was distributing his hacks as z64 files, which falls under piracy as it's free distribution of a Mario 64 rom (even if it's modified), I remember the original releases for Last Impact for example were z64 rom files. Once he switched to patches you have to apply to a rom yourself I don't think he's gotten any more hack takedowns (maybe some claimed RUclips videos but that's not the same), same with all other romhackers. He even has the Releasio series which in its dialog talks about the whole controversy of having to switch to patches instead of z64 roms. So basically, hacks have only been taken down if they're basically piracy, which Kaze's old releases were, but patch hacks have not because there's nothing for Nintendo to take down.
Oh this is nice. Actually pretty similar to how I imagined it when I also came up with an idea for a Super Mario 64 maker. I think I had that idea a while before Mario Maker was a thing, actually. Super Mario 64 DS at some point gave me the idea and it seemed pretty doable to me.
I have a question, i see in other mario builders 64 that theres coins counter, A Star Counter and koopa the quick time displayer, I dont have that and would like that on my level, Im playing, Not on N-64 HARD Wear, cant find where the option is in setting, can you help? Have a great day thanks again this is really great, hack!!!
I've seen so many Mario 64 rom hacks that change the way and style of how you can play in ways i couldn't even imagine, it's incredible!😄 Makes me even wonder if there is anything that can't be done?... 😁😊
Yes it is incredible, its so good i actually ordered a new bluetooth wireless gamecube style controller to use so i wouldnt be stuck with a keyboard or touch controls.
Imagine the number of invisible walls people are going to accidentally make with this.
imagine how many will be on purpose
I'd imagine that since it's on a grid the invisible walls will be less common than your usual rom hack
-guy who has only seen the one pannen video
Ahem
*accidentally*
XD
It's honestly incredible what people can do with a nearly 30 year old game:
- Reverse engineering the game to the point that we know almost everything there is to know about it
- Decompiling the game back to usable source code
- Improving the performance with the said source code
- Creating entirely new games and experiences using the decompiled source code
- Getting stuff like this running on multiple platforms, including the original hardware
where are the other 61 mario makers, what the hell reggie
He ate them 😞
Reggie was pissed. That's why he made SEGA Gemesis.
@@PoutingTrevorgoated reference 🔥🔥🔥
64 is a reference to Super Mario 64, which itself was a reference to the Nintendo 64 which itself was named like that due to the 64bit architecture. Therefore there are no "missing" Mario Maker games
@@AlmightyScorchy en.m.wikipedia.org/wiki/Joke
It is the year 2044. Pannenkoek has figured out how to beat arbitrary Mario maker levels with zero A presses
Careful with those diagonals, some ceilings or out of bounds might leak through.
Everything is aligned to a grid, so I don't think it'd be an issue
If the devs add angled placements, then it would be a problem, but I doubt that will happened since I can’t even imagine how complicated it would be to implement something like that.
Hi, commenters - fangame developer here. Nintendo does not catch wind of all fangames the instant a RUclipsr uploads a video on them. In fact, very few content creators make it past Nintendo (of Japan's) legal desk.
In order for ANY game to get taken down, NCL legal needs to be notified of it, which means if NoA legal notifies them, they need to get through the language barrier first.
Second, the legal teams at both only seek out fangames that get large notoriety & "public attention" which is 95% of the time spurred on by mainstream games journalism, not YT/Twitch content.
Fangames are not automatically viewed as a threat to the IP, and these games often need to be viewed as such to be taken down. The Link's Awakening project was taken down because it directly conflicted with the remake on Switch, Pokemon Uranium was taken down because it threatened the release of the 7th Generation, Super Mario Bros X was taken down because it threatened the 2D series on consoles & was taken down around the time the original Super Mario Maker was likely to have entered development, and AM2R was sent a C&D because of the Samus Returns remake. Every single takedown, unless it was for reasons of gratuitous violence or potential for profit (IE the Palworld Pokemon mod or Patreon use via Yuzu development), had a concrete reason for it that "threatened" an existing product.
Last - these fangame developers are pouring their heart and soul into what they love. This is their way of showing it, and GVG wants to showcase it. Immediately assuming this will result in a takedown is both rude to GVG and the fangame developer, who both are trying to share their passion with the world. Quit it, and the more you say "this will get taken down!!" the more likely it is that someone will actually notify NCL/NoA & get it taken down.
This NEEDS to be top comment 😭 as a fellow mod developer, i've been trying to say this
Positivity is good. It really is.
But if Nintendo took down scans of a decades old game guide, well...
This is something a nark would say.
Thank you for saying this 🙏
In before this gets taken down and months later Nintendo announces Mario Maker 3D for the Switch 2 XD
incredible.. I hope this goes far. we need a Galaxy Maker so hard, given how they made all these great mechanics then used them like twice each.
6:50 holy damn, this is exactly what was missing from the Mario Maker games. the ability to add SECRETS. They have invisible boxes, but they don't have intangible blocks or anything else for secret routes with hidden stuff, that's why mario maker kinda sucks. My favorite thing in Mario is always discovering the real well hidden secrets.
I feel like this is less Mario Maker 64 and more Mario 64 Maker.
Honestly kind of both. This looks so cool and can't imagine how much stuff could be made with it.
tried this on an emulator and my Chromebook registered it as an trojan horse virus so I deleted i
@@aaronwise1089dude what
@@aaronwise1089 Yeah the developers of the hack said the emulator this hack uses plays hell with antivirus softwares, they are working on a fix for the hack and I believe some are talking with the emulator developers to solve this issue.
@@aaronwise1089 my guy just because you dont know anything about computers doesnt make it a virus. false positives are a thing
I'm gonna try and recreate some mario kart tracks with this, maybe my real life neighbourhood too
If you can, try to recreate delfino plaza
That sounds cool
First Questmaster, now this? It’s a great era to be a gamer!
Quest Master mentioned.
That's a really good impression of Randal from Clerks at 5:02 lol
Snoogans.
you can choose the music your levels have in the mario maker games, you just place the music tile on mario and the song plays the whole level. There just aren't that many songs to choose from.
sm64 romhack fans are one of the most spoiled communities in gaming I swear we always have something good to play
Hoping we get an OoT Builder at some point.
@@megaman37456 we will get there someday
I'm so glad you covered this! This looks so cool!
I remember seeing a super Mario 64 maker romhack from Kaze years ago, it's super cool to see a way more fleshed out version of it!
Isn't this finished? It's out in the wild now so it doesn't matter if Nintendo send a Cease and Desist.
Afaik they haven't gone after any specific ROM hacks before.
i think it would be pretty cool if the game had a "hub" where all the stars you collect and all the stages you've played are listed and saved. maybe there could be an officially compiled campaign or "gauntlet" like in geometry dash, where community-made stages are put together in a "playlist" and can be unlocked and completed for rewards (and bragging rights).
Nice video. Playing this on N64 hardware is nuts.
i'm amazed it's possible. but then i remember mario 64 had a code error that meant it ran at like 30% efficiency.
Knowing myself with an editor like that I will always try to make multiple Mario levels that would feel like they were expansion packs of the original game.
Basically make it as "Mario 64" -esque as possible.
I felt that i was playing some old minecraft like indev while making my own level
Can’t wait for everyone to make a ton of music levels, autorunners and 1-1 remakes that all ultimately miss the point of the tools
Im really hoping Nintendo will release an official Mario 64 Maker eventually.
They might make it a style in mario maker 3
@@xtr.7662 I hope so bc that sounds really fun
@@CrustyFox87 yea but i mean only 2d there probably wont be a 3d makee
They could call it Super Mario Maker 3D.
I want a 3D Mario maker tbh
The best part is that we dont have to wait on Rover to release new content. The builder is completely open source and they can work with them if what they add is worthy enough!
People going crazy about this getting shut down... the only way this could be safe of a shut down would be if the dev didnt release it, its a mario mod, of course people are going to talk about it
It's not a mod.
There are plenty of mario 64 mods that nintendo doesn’t care about. They only seem to care about the new games. The only illegal part of this is downloading a sm64 rom from online.
This is soooo insane!! Huge props for the developers! I’ve never thought about this but now that I’ve seen it I can’t believe it didn’t happen sooner! Where has this been my whole life?!
Coopa sitting there stuck in the water looks so cute & sad
when i download this im remaking one of those sm64 roblox games
idea: koopa the quick circles the flag for ages, and during that time, you have to make sure you don't die, while staying on various dangerous platforms that enemies keep coming at you from.
Bruh. If we had this abck in the N64 era, minds would have exploded.
This is actually called Mario Builder 64, not Mario Maker 64. Also, please keep in mind that there's also Super Mario 64 Maker by Kaze Emanuar
Great video, and it's a fantastic idea. Love the choice of music, and it looks like it will be fun to try.
This is insanely cool, thanks for sharing!
This will give Nintendo some ideas for Super Mario Maker 3
The level ascent is actually a port/remake from a level from the vr game bonelab, the more you know
I really enjoyed this style of video! Thanks Brandon ❤
I actually made a full level yesterday with seven stars. I guess I should probably upload that.
I honestly never even realized that SM64 was made on a grid-based layout, but it seems to make perfect sense after seeing this. Absolutely amazing work by the developers behind this editor!
I think that’s only something the editor uses to make it easy to use
@@Gold_Yoshi Fair enough, I guess that shows exactly how little I know about game development 😅
It just looked too perfect and straightforward to me, I know now to always reevaluate my perspective
Imagine recreating Mario Odyssey in this
Embrace the Little Timmy levels!
Nintendo should add 3D Mario to Mario Maker 3.
Mario Maker 3D
actually if by some chance koopa the quick slides out of the water, he works... but his animations dont, i already reported that issue on the github so anything related to that what i said in there most likely get fixed
finally mario maker 2 got the new update
This is gonna be my new fangame to create lvls with after playing Crash: Back in Time for almost a whole year, making the most lvls in that fangame alone. This is one of my dreams, to create many lvls from this new fantastic fangame. 😊
4:36 it dosen't let me switch the coin star amount its stuck on disabled
5:40 from the first trailer of the Bonelab VR game
The way i think the stars should be handled is like this: There is at least one yellow star per level and that is essentially the goal, collecting that ends the level, but green stars can be placed around the level and don't end the level, like 3D world. Feels like how nintendo would do it if they made this a real thing if i am honest.
Why is everyone saying this is going to get shut down? I actually enjoy the dedication and this channel for sharing it. Have some faith, guys.
Because this same song and dance happens EVERY time. The project releases, content creators hype it to heaven, Nintendo takes notice, Nintendo shuts it down, content creators complain about it getting shut down…even though they’re big contributors as to why that happened.
Somehow…they haven’t learned. If Nintendo are the Police in this situation, content creators are the whistle blowers whether intentionally or not.
every time they share something like this it gets shut down within a week.
It's a rom hack. As long as the devs aren't providing the original rom and the hack itself doesn't use copyrighted code, it's fine. Nintendo will puff out their chest and be salty, but rom hacks have been a thing for decades. The n64 compiler that just got released is likely a higher priority for Nintendo than this.
@@joeabernathy5402its the video
Because people are dumb. This is a romhack that patches the original game that they don't distribute
"caught me off guard but surprised me" 6:51
I just hope this game not getting shut down by Nintendo
I feel like Nintendo could do thus with 3D World/Land really well if they wanted to.
Wish Nintendo would embrace fangames more! I would love to see this on the Switch. I don't know if I'd make levels, but I'd love to play levels
he should have included Blarg (something like that) and the other two or more unused enemies
Main issue I had with the hack was the fact you can't change the "brush size" And I am making a Big house level it would have been nice to be able to change how many blocks to place at once.
I'm going to liminal to the moon playing this!
Nintendo should work with this dev to release this on the switch.
But Nintendo is too prideful for that to ever happen.
Cool! My son would probably like to do this.
Sigh...people here don't seem to understand the difference between a patch-based romhack and a fangame remake, the Link's Awakening thing got taken down because it was a free version of one of Nintendo's own games (and one they're actively selling at that) using Nintendo's own assets, it's freely distributing a version of Nintendo's game/IP without any license to do so. This and other romhacks are NOT that, there's no distribution of Nintendo's property here, all that's being distributed is a patch file that on its own is not something Nintendo has claim to, and it's something the user has to patch into a Mario 64 rom themselves for this to even work. No rom hacks that rely on patches like this have been taken down as far as I'm aware, and I don't think Nintendo even really can if they wanted to because the file itself has nothing for them to take down. If they could, the Newer Super Mario Bros. games which have been around and HEAVILY covered since 2013 would have been shut down a long time ago, but they haven't because they're also patches and you need to get the base game separately. Romhacks only get taken down historically if they're being distributed as fully-built roms, which falls under piracy, and this and other more recent hacks are not that. If this ends up aging poorly I'll gladly eat my words but I'm going off years of consistent history here, and romhacks don't work like those fangames that get shut down (and even then, fangames that aren't literal remakes of official games don't get shut down nearly as often as you think [except maybe for Pokemon], Mario Fan Games Galaxy [one of the top fangame sites] has a whole Twitter thread detailing that).
Hey yeah, no. Romhack creator here. In fact a dev on one famously C&D'd by Nintendo that has historically only been available as a patch (and source code in more recent years). Patches are legally dubious at best. Depending on the extent and type of your changes and the patch format it can contain plenty of things that would be considered piracy legally. Nintendo target hacks and fan games that can be seen as a competitor
@@kurtnelson6531 Oh, okay then. Well then guess I'm dumb, sorry.
@@legoboy7107 Not dumb at all. It's a common point of confusion because that's basically what the forum rules say
That thing is brilliant and it even works on real hardware using a everdrive, that's just sick
I remember lego indiana jones had a level editor and it was awesome
For Playable Characters for future Updates.... May from the Totsugeki 64 Mod wouldn't sound bad...
Good Minecraft mod
This is simply amazing. Can't wait to try it out!
A hub zone like the original except the hub level has the custom levels you made
This looks absolutly insane! If they added sm64 worlds and stuff to, this could be the best fangame I've ever seen!
Technically we already can, just use specific background set ups and you can recreate the atmosphere of specific levels! I think if anything we’d probably need a tick tick clock theme but everything else we can already do with specific arrangements
Title is still wrong, but yeah Kaze's mod from years back is good too!
I wish there was a ds version of this
Where John :(
The intro with his voice feels so cheerful and wholesome
Does the pitch keep going up and up and up as you collect endless red coins?
im just like "y r ppl talking about mario 64 maker all of a sudden?" but seems like its gotten a LOT over the years lol
This is how I’ve always envisioned Super Mario Maker 3D working! 🤩
Is it only me or is the renderer the decomp port is using TOO VIBRANT AND BRIGHT
Anyone who remembers Toad’s Tool is a real one
If im not mistaken someone beat this editor to the punch by like 8 yrs or so
Kaze Emanuar made a "Mario Maker 64" hack years ago but it was VERY VERY primitive and sucks compared to this lol, this completely blows that out of the water and it's not even close. Not to crap on Kaze for that though because the resources for making something like this were just way less advanced than what we have now, and Kaze 100% agrees with me here and has himself advertised this new editor.
I played this a ton today, it's epic but I found a bug lol Star can appear outside of the level after Koopa Race if you're at the edge, I'll try to upload my gameplay for it tomorrow to show.
Great rom hack!
For y’all saying that it’s gonna get taken down, rom hacks don’t usually get taken down and many hack devs are much more known than this guy and haven’t had a single project taken down.
Kaze, one of most known romhackers got several takedowns but they are in the past.
@@RealSDM2 He used to get takedowns because he was distributing his hacks as z64 files, which falls under piracy as it's free distribution of a Mario 64 rom (even if it's modified), I remember the original releases for Last Impact for example were z64 rom files. Once he switched to patches you have to apply to a rom yourself I don't think he's gotten any more hack takedowns (maybe some claimed RUclips videos but that's not the same), same with all other romhackers. He even has the Releasio series which in its dialog talks about the whole controversy of having to switch to patches instead of z64 roms. So basically, hacks have only been taken down if they're basically piracy, which Kaze's old releases were, but patch hacks have not because there's nothing for Nintendo to take down.
Oh this is nice. Actually pretty similar to how I imagined it when I also came up with an idea for a Super Mario 64 maker. I think I had that idea a while before Mario Maker was a thing, actually. Super Mario 64 DS at some point gave me the idea and it seemed pretty doable to me.
Ever played Megaman Maker? I'd like to see a video on it, maybe when v1.9 comes out.
No checkpoint flag is a bummer and a lack of infinite space is also a bummer! Hope those two are fixed and more items and power ups are added
Does this work via emulation, and can you download user content and play/ share with one?
255 red coins may be upper limit if it's based on an 8 bit integer, you need to try and go above that
It's probably counting 0 if you have none in the level, which is why it's up to 254
All it needs now is a way to make a hub world and we can start shipping complete rom hacks.
I need to download this, before it is gone.
5:35 if this is based off of bonelab’s ascent
i am fully expecting someone to remake mario 64 again, but with additional easter eggs, with this
Mario Artist x Super Mario 64 :D
Is there a version for the PC port?
4:27 this means you could make mario galaxy purple coin levels
only a matter of time till nintendo makes a mario maker 3d
Now it's all fun and games until troll levels start being made.
I wanna see that
I have a question, i see in other mario builders 64 that theres coins counter, A Star Counter and koopa the quick time displayer, I dont have that and would like that on my level, Im playing, Not on N-64 HARD Wear, cant find where the option is in setting, can you help? Have a great day thanks again this is really great, hack!!!
It's actually called Mario Builder 64
They even call it that in the video, the title is a bit misleading
the water mechanic reminds me alot of little big planet
I have a question. Do you need an n64 to play this? Are you able to just play and create levels on your PC?
I don’t see why you’d need a whole N64 just to play this rom hack, but then again I don’t know everything about emulation 🤔
So I figured it out! But thank you! Ahha
^^ 👍
Can you import and edit the vanilla courses from the main game?
no sadly
Yeah maybe we'll see Mario Maker Sunshine or Mario Maker Galaxy too 😂😂😂😂😂😂😂
I've seen so many Mario 64 rom hacks that change the way and style of how you can play in ways i couldn't even imagine, it's incredible!😄 Makes me even wonder if there is anything that can't be done?... 😁😊
ofcourse theres hardware limitations but other thank that, not really
Yes it is incredible, its so good i actually ordered a new bluetooth wireless gamecube style controller to use so i wouldnt be stuck with a keyboard or touch controls.
Can these levels be played as exportable ROM files that can be played on emulators?
Imagine this with multiplayer