Create Functional Black Holes Inside Unreal Engine

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  • Опубликовано: 28 янв 2025

Комментарии • 22

  • @BootstrapParadoxd
    @BootstrapParadoxd Год назад +1

    ​@SquaredDev Short demonstrations + full tutorials + responds to audience in comments = Subscribed!! 👍
    ...AND time stamps, project files, and Discord!! Right on!

  • @bigwolf3110
    @bigwolf3110 Год назад

    Excellent video, especially my respect to the author for the presentation of the material, sound and structure of the video. Well done!

  • @kiracaos
    @kiracaos 6 месяцев назад

    Amazeballs. Easy to follow, quick and to the point. Great work. Many thanks.

  • @LeateqOfficial
    @LeateqOfficial Год назад +1

    Amazing ! thank you for this
    Would be great if you could show how to create a system where when you enter the door in a hub location, it teleports you to a random level, and when you die it respawns you back in the hub location
    i really wanna try to create a randomly generated game but not fully random, more like every time you play it choses from 20 levels

    • @SquaredDev
      @SquaredDev  Год назад +2

      That's an interesting idea. I might make a slightly more generalized video showing how to create a hub location with different levels the player can travel to, that would hopefully be helpful to even more people, and then the random level part could easily be added on to it, and I could always help you with that part too if needed

  • @Rainbone-creative
    @Rainbone-creative Год назад

    cool video, and music choice is awesome. Deffo going to have a fun play about with this!I love tinkering in ue5, i find it more fun than playing actual games lol. thanks for the video.

  • @roydash5657
    @roydash5657 Год назад

    Thank you so much! I am really so grateful for you.
    Thank you

  • @foolsanticsstudio
    @foolsanticsstudio 8 месяцев назад

    I don't have a use for this right now but that is so cool. I am going to have to come up with something

  • @HigashiBashi
    @HigashiBashi Год назад +1

    Great video love the content!
    Just having a small problem with the teleport part. I have the actors enter the blackhole but they don't appear from the Whitehole. I'm wondering what I've missed.

    • @Rainbone-creative
      @Rainbone-creative Год назад

      yeah i having the same issue, going to start over and ill update if i get it working.

    • @SquaredDev
      @SquaredDev  Год назад +1

      Hmm, at the beginning of the teleport actor function, can you print a string to see if that function is being executed at all? If it isn't then you might not have linked the white hole to the black hole. If thats not it, then I would add a print string at the beginning of the component begin overlap function to see if that is being executed at all. If not, then either the collision doesn't have the right collision settings, or your actor might not have the generate overlap events settings set to true. If none of that helps, let me know and I can try to help further!

    • @HigashiBashi
      @HigashiBashi Год назад

      I got it! Thanks for the speedy response. I found I hadn't linked the White Hole in the Details Panel Pick Actor icon! @@SquaredDev

  • @Don44100
    @Don44100 9 месяцев назад

    Hello How can I define a Max size for the scale blackhole ?
    In my case if the blackhole reach X max scale I want to destroy the blackhole for don't have a infinite blackhole growth

  • @Ihasfinger911
    @Ihasfinger911 8 месяцев назад

    I'm trying to get this to work on geometry collections but not having any luck. Any ideas?

  • @puzon9220
    @puzon9220 4 месяца назад

    Is it possible to make this black hole suck in my character? could u make a tutorial?

  • @thecosmicupcake7393
    @thecosmicupcake7393 10 месяцев назад +1

    Does anyone know how to get it to suck in the player character as well?

    • @nay2d2
      @nay2d2 5 месяцев назад

      I too am trying to look into this, did you figure it out

  • @aegean410
    @aegean410 Год назад

    Thank you for this video it is great, unfurtunatly my black hole doesn't want to suck meshes around. I am using UE 5.3.2 and whached the video like 4 times until this point. please help🙏🙏. This is gonna be a part of my final project.

    • @SquaredDev
      @SquaredDev  Год назад +2

      Hmm, at the beginning of the apply force function, can you print a string for all the overlapping components and verify that the game is detecting that there are objects inside the sphere collision? If so, run another print string from the is simulating physics branch to see if the overlapping component is simulating physics or not. If not, make sure you have that enabled for each component. If none of that works, let me know and I can try to help further!

    • @aegean410
      @aegean410 Год назад +1

      @@SquaredDev thank you for your help some how I tried the thing you commented, and it worked, now I can finish the project, thanks a lot again 👊

  • @svens3722
    @svens3722 Год назад

    for short. make a material with refraction. make actor, use addforce funktion, invert it, done