How the SSS rank CHANGES your combos in Devil May Cry 3

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  • Опубликовано: 23 дек 2024

Комментарии • 880

  • @Tvoy_Action
    @Tvoy_Action  Год назад +1058

    There are NO Mods in this video! This is official DMC 3 for Nintendo Switch!
    My favorite SSS-rank crazy-combo is Acid Rain with Artemis. I recommend that you try it out.
    Also I forgot to demonstrate the combo "Flicker", so please watch: ruclips.net/user/shortsry_V6gRVJ7s?feature=share

    • @slimballs9650
      @slimballs9650 Год назад +24

      I didn't know he fired up to 7 at Dope. I've only seen him fire 3 of those max.

    • @randommemeboi9502
      @randommemeboi9502 Год назад +10

      mine is probably nevan jam session

    • @enelenallen
      @enelenallen Год назад +4

      Anyone know the background music?

    • @monstersinthecity
      @monstersinthecity Год назад +11

      I noticed those changes as a teen but boiled it down to me being very good. I've seen all these animations but didn't account for this cool fact of style affecting the animation I'm seeing. As a triple s rank veteran of old school dmc it's cool to see shit I didn't know about

    • @Mad_Dog_of_the_Regime
      @Mad_Dog_of_the_Regime Год назад +18

      You kids these days having it too good. In my days, we didn't had fancy style switching for this game, yet i still loved it immensely.

  • @thereddragon1587
    @thereddragon1587 Год назад +1376

    This is actually such a neat mechanic and the idea of the style rank enhancing a character's moveset the higher it is is both cool and also something that it feels like the series would have expanded upon more (but didn't)
    Thank you for showcasing it!

    • @zero123alpha6
      @zero123alpha6 Год назад +83

      I mean, it kinda did if you count Quadruple S.

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 Год назад +123

      @@zero123alpha6nah Quadruple S absolutely does.
      If Vergil has his concentration meter, Dante has his _STYLE_ meter.
      Dante is at his best at SSS rank

    • @richardrodriguezjr.7785
      @richardrodriguezjr.7785 Год назад +3

      It's like that with all characters

    • @BeekoBaggins
      @BeekoBaggins Год назад +9

      It did a bit in 5 I suppose with the instant SDT thing

    • @ghaithshafie9970
      @ghaithshafie9970 Год назад +9

      @@BeekoBaggins my TOTALLY innocent brain read it STD and it took me 20 sec to understand my error XD

  • @Yuschmuhck
    @Yuschmuhck Год назад +652

    There's actually an even more obscure mechanic being shown here: When Dante reaches S rank and above, not only are his crazy combos extended, but all of his melee attacks become 5% faster.
    This multiplier sadly doesn't stack with Devil Trigger, and has no effect on guns (just like DT).
    Yes, this is real. I think it took over a decade to be discovered and you can see it in the video if you slow it down. It's most obvious if you compare Real Impact with Acid Rain.

    • @velvetbutterfly
      @velvetbutterfly Год назад +88

      I felt like he got faster when I was at higher rank but I assumed it was adrenaline messing with my perception

    • @legionnaire97
      @legionnaire97 Год назад +61

      I guess it has become more noticable because of the new monitors/screens that we have now that has a higher resolution and faster refresh rates. Back then we're basically stuck with inferior technology. Even I assumed that the faster movement of dante at higher combo style was because of me mashing the buttons faster due to adrenaline.

    • @MerryBlind
      @MerryBlind Год назад +9

      Wow that is such a brilliant touch. Any idea if that’s also present in 4 and 5? I wish they would have built up on that kind of mechanic in those instalments. Would be cool if you gained like 2% attack and movement speed with every style rank.

    • @rey585
      @rey585 Год назад +9

      Lmaooo no wonder sometimes i feel faster at some point, but very slow when start fighting 😂

    • @alexjoe5914
      @alexjoe5914 Год назад

      the only ones i wasent aware is the beawolf fast hit extended and the shooty

  • @heliax9924
    @heliax9924 Год назад +1266

    Glad someone finally did a video on this cause not many people know about SSS actually effecting your moves also tempest does kinda get effected with SSS if you do the "Ultimate tempest " glitch where you buffer the crazy combo and then mash the attack button not the swordmaster button this will make tempest stay out for way longer periods depending on style

    • @Tvoy_Action
      @Tvoy_Action  Год назад +104

      No, ultimate tempest has no changes on sss rank. I tested it. It will be longer if you hit some one, not depending on style

    • @heliax9924
      @heliax9924 Год назад +45

      @@Tvoy_Action Really? wow i didnt know that thanks man i learn something new everyday

    • @MyNipplesArePointy
      @MyNipplesArePointy Год назад +6

      ​@@Tvoy_Action I was under the same belief as well. It always lasted longer when hitting an enemy compared to when hitting the air, but whenever I hit an enemy with it the Style would always reach SSS so I just assumed that it worked the same way with the Style rank like the rest of these. Thanks for clearing this up.

  • @Famix
    @Famix Год назад +777

    I'm envious of switch players being able to swap style whenever instead of being stuck with one.

    • @Y_u_dum
      @Y_u_dum 10 месяцев назад +49

      ​@charleshastings7260its only sub-par to virgins who care for graphics

    • @sadiezero-jx9wv
      @sadiezero-jx9wv 10 месяцев назад

      ​@@Y_u_dum No it's trash, your inhaling copium

    • @aninfinitemindofmusicandreams
      @aninfinitemindofmusicandreams 10 месяцев назад +77

      Would love for it to get ported to other platforms
      Oh well, there's always emulation

    • @martinlacunza5250
      @martinlacunza5250 10 месяцев назад +31

      Nah, not My case. I really like the idea to Main and Master one kind of style of gameplay at the time. It makes the Game a lot more replayable

    • @danjohncool2
      @danjohncool2 8 месяцев назад +19

      @@aninfinitemindofmusicandreams i just modded it in to the pc version, adds a bunch of other stuff as well to change up

  • @minusone7529
    @minusone7529 Год назад +3135

    The longer Dante styles the stronger he will become

    • @egamerej
      @egamerej Год назад +238

      It’s only natural! It’s an adrenaline thing. The cooler you KNOW you’re being, the more into the heat of battle you’ll be!

    • @wolfvash22
      @wolfvash22 Год назад +74

      I understand that reference cap!

    • @Scanvas3
      @Scanvas3 Год назад +66

      Wow a crossover between two demon slaying games

    • @mitchlucker9150
      @mitchlucker9150 Год назад +21

      Now I want to see the Slayer with Dr. Faust hat and Nevan

    • @LD44457
      @LD44457 Год назад +21

      Never expected to see a Doom refference here

  • @PowerStunna
    @PowerStunna Год назад +511

    The combo system in this game is just so damn fun!

    • @battleriteroyalevietnam8447
      @battleriteroyalevietnam8447 Год назад +18

      And hard. F it.
      I cant even juggle and body step is a random thing to me

    • @PowerStunna
      @PowerStunna Год назад +26

      @@battleriteroyalevietnam8447 oh it's hard at first, no denying it. But keep putting in the work and you'll be destroying everybody. 😎👍

    • @casulskrrub6423
      @casulskrrub6423 10 месяцев назад

      @@battleriteroyalevietnam8447 dmc3 is hard but once u catch on u go CRAZY

  • @CoralCopperHead
    @CoralCopperHead Год назад +89

    I just watched a 'retrospective' claiming that Quadruple-S was the "only time in the (DMC) franchise where your style ranking directly affects your combat options." Quad-S _only_ works alongside SDT, but here we've got a showcase of how the style system mattered in a game that came out *_over fourteen years before Quad-S was a thing._*

    • @taktika4764
      @taktika4764 Год назад +14

      Nero's punchline devil breaker is also affected by style rank

    • @g.masterlordoftheg-force4770
      @g.masterlordoftheg-force4770 11 месяцев назад +2

      @@taktika4764In what way?

    • @taktika4764
      @taktika4764 11 месяцев назад +9

      @@g.masterlordoftheg-force4770 you can ride it for more time if you have higher style rank

    • @g.masterlordoftheg-force4770
      @g.masterlordoftheg-force4770 11 месяцев назад

      @@taktika4764 Oh. Never noticed.

  • @DoctorBones1
    @DoctorBones1 Год назад +284

    i really wish it affected Vergil's judgement cuts, increasing the cap for the max amount depending on style would be so good

    • @Tvoy_Action
      @Tvoy_Action  Год назад +49

      You're just like me) I wish it too

    • @lucasweber4180
      @lucasweber4180 10 месяцев назад +3

      @@Tvoy_Action DMC Dante: Nero Is That You?

  • @marakalos3838
    @marakalos3838 Год назад +127

    I thought for a while that it was mostly taunts or visual effects when I had a higher style rating, then I started to notice the extra actions in my combos. I thought it was my imagination until I began toying with this in more and more.
    This confirms that Dante loves to style upon his foes, and has momentum in his combat skills.
    I never realized how much depth this combat system has until now as I’m still seeing more combo growth from high style that I hadn’t seen before.
    I’ve been playing this franchise for over twelve years now.

    • @Tvoy_Action
      @Tvoy_Action  Год назад +20

      This is why we love action games from Capcom and Platinum Games

    • @lucasweber4180
      @lucasweber4180 10 месяцев назад +2

      @@Tvoy_Action DMC Dante: Ok Nero

  • @CoronelMargarina
    @CoronelMargarina Год назад +288

    Damn, i knew that sometimes combos would last longer mainly with Rebellion, Beowulf and A&R because those are the weapons i like and use the most, just never noticed it was related to Style. DMC 3 never ceases to amaze me with its hidden mechanics.

    • @ichanoxyde7720
      @ichanoxyde7720 Год назад +19

      Also if u use million slash(A&R), the more enemy you can hit at once, it would be more long the combo will happens. I remember doing million slash at SSS style and on 5 enemies, the combo really" took so long dude, and i amaze with that

    • @CoronelMargarina
      @CoronelMargarina Год назад +7

      @@ichanoxyde7720 yeah, i used to think that it was related to the number of enemies. I think the maximum amount of enemies i managed to hit with it were 3, it lasted for a long time.

    • @krensharwhite8363
      @krensharwhite8363 Год назад +5

      They did expand on it a little. In DMC 5 you can go into Sin Devil Trigger instantly if you are at SSS.

  • @Comkill117
    @Comkill117 Год назад +200

    I welcome this new era of showing off the finer mechanics of 3.

  • @oceanviolets1306
    @oceanviolets1306 Год назад +142

    I knew it applied to crazy combos, but I had no idea it applied to prop shredder, that's wild

    • @cangrexX
      @cangrexX Год назад +3

      same

    • @Tvoy_Action
      @Tvoy_Action  Год назад +8

      It also applied to Flicker with Cerberus.
      ruclips.net/user/shortsry_V6gRVJ7s?feature=share

    • @MyNipplesArePointy
      @MyNipplesArePointy Год назад +1

      ​@@Tvoy_ActionDoesn't Pole Play get affected by Style as well? I think I always get to spin around on a pole for a lot longer at a higher Style rank.

  • @tonying4319
    @tonying4319 Год назад +45

    I've been playing this game for years and didn't know about this mechanic.
    That's why I love this franchise! there is so much to learn and discover

  • @MrFutago87
    @MrFutago87 5 месяцев назад +14

    Fun fact about this, the higher style rating actually doesn't change the combo itself, it just essentially makes it so you need to mash buttons less in order to get the higher combo. I found that out when I messed around with turbo controllers back in the day, if you activate the turbo function you can still get the higher combo even in D-style rank, you would just ned to mash the button faster than humanenly possible.

  • @ArcienPlaysGames
    @ArcienPlaysGames 9 месяцев назад +6

    Tekken music in a Devil May Cry related video. You've found the way to my heart

  • @frorociousexpress
    @frorociousexpress Год назад +91

    along with the style meter increasing the duration of moves, if youre in Dante's regular outfit, when you go into DT you'll get different properties based on what weapon you have equipped.
    off the top of my head I remember that Cerberus made you move/attack faster and Beowulf gave you a defensive boost

    • @PickleAndPearBTBM
      @PickleAndPearBTBM Год назад +48

      you don't need the regular outfit, but yes this is true. Rebellion's DT bonus is slow falling (Lockon+Jump), Cerberus DT bonus is running speed and attack speed increase, Agni & Rudra DT bonus is extra elemental damage, Nevan DT bonus is faster passive healing via Devil Trigger, and Beowulf's DT bonus is super armor and reduced damage

    • @wesleygriffiths8748
      @wesleygriffiths8748 Год назад +32

      Also certain weapons do bonus damage to bosses. Nevan for example is very weak to Cerberus, as are Agni and Rudra. Cerberus takes bonus damage from Agni and Rudra, and if you’re playing as Vergil, Yamato does bonus dark damage to Beowulf.

    • @mrdeafter
      @mrdeafter Год назад +36

      ​​​​​@@wesleygriffiths8748 All of the bosses in devil may cry 3 have elemental weakness MegaMan stye (except Vergil)
      As for example
      Nevan = ice
      Horse = ice
      Centipede= ice
      Shadow clone = light
      Agni = ice
      Cerberus=fire and wind
      First boss = light
      and some enemies such as blood birds weak to agni and Cerberus

    • @MilestheDirtyMindedGoblin2099
      @MilestheDirtyMindedGoblin2099 7 месяцев назад +2

      @@mrdeafterhonestly that’s crazy how I never knew that until now 💀

    • @mrdeafter
      @mrdeafter 7 месяцев назад +3

      @@MilestheDirtyMindedGoblin2099 I realized it the first time use Cerberus on centipede and it have ice shard effect that never happen to any enemy before and it deal a lot more damage than my Rebellion lol after that i try different weapon on bosses and enemies to see if there is extra effect to find their weakness.

  • @zachrabbit5463
    @zachrabbit5463 Год назад +23

    ive always loved how the taunt changes with the stylish rank

  • @Mars-td7pb
    @Mars-td7pb Год назад +17

    Man, DMC 3 is just so good.
    what i liked about this game was Dante's DT changes depending on what devil arm he's using.

  • @InternetNinja100
    @InternetNinja100 Год назад +30

    Holy shit ! I was playing this game all my life and never noticed this mechanic

    • @Tvoy_Action
      @Tvoy_Action  Год назад +6

      This also working in dmc 4, but there are just a few attack that changes on SSS-rank in these games.

    • @InternetNinja100
      @InternetNinja100 Год назад

      @@Tvoy_Action what about Vergil dmc3 ?

    • @Tvoy_Action
      @Tvoy_Action  Год назад +4

      @@InternetNinja100 Unfortunately he has no changes on SSS

    • @GrumpyCat97
      @GrumpyCat97 Год назад +4

      i actually noticed it with million stab, but didn't knew there was more moves that style rank effects it

  • @sigurdsnek5644
    @sigurdsnek5644 Год назад +36

    I am witnessing attacks I have never ever seen after years of replaying DMC3

    • @mobbarley1102
      @mobbarley1102 Год назад

      Ikr, i definitely am gonna do another playthrough soon after i 100 percent dmc 5 lol

    • @zerstorer1269
      @zerstorer1269 Год назад +5

      How people play so long a game and still miss the basics, lol.

    • @MetaGamingDojo
      @MetaGamingDojo Год назад +1

      LMAO, what kind of power is this?!🤣

    • @sigurdsnek5644
      @sigurdsnek5644 Год назад

      @@zerstorer1269 Damn, sorry I slightly prefer story over gameplay, jeez dude.

    • @doGInVain
      @doGInVain Год назад +1

      ​@Zerstörer the game doesn't tell you, so while you're playing, you're not really taking it into account

  • @kingstaze9696
    @kingstaze9696 Год назад +9

    I always felt there was a subtle difference, never knew what it was though! Really neat video, thanks!

  • @yagamiseiji2706
    @yagamiseiji2706 Год назад +70

    Сколько раз проходил DMC 3 честно говоря никогда и не замечал такой разницы при ранге стиля, открытие прям для меня

    • @OldGodOfAsgard
      @OldGodOfAsgard Год назад +1

      Тоже, сколько раз проходил, был уверен, что на количество ударов в комбо влияет только то насколько быстро ты жмёшь кнопку после начала комбо

    • @kirres
      @kirres Год назад

      @@OldGodOfAsgard думал, как оба предыдущих оратора. Спасибо.

    • @ДжейсонВурхиз-и1э
      @ДжейсонВурхиз-и1э Год назад +1

      А ты не заметил что он для этого использует разные стили а не ранг комбо

    • @leonfrost1640
      @leonfrost1640 11 месяцев назад +1

      да, тоже показалось странным, но ближе к середине видео в сравнениях стили одинаковые@@ДжейсонВурхиз-и1э

    • @gannik8411
      @gannik8411 10 месяцев назад

      Что получается ты тупо больше времени стоишь и делаешь одно комбо, а урон от одной тычки на этом высоком ранге одинаковый?)

  • @OtakuJuanma2
    @OtakuJuanma2 Год назад +14

    Oh so THAT'S wht the Million stabs would hold for so long every once in a while.
    I spent almost 2 decades thinking I just had to mash the button fast enough

  • @MineManMicky
    @MineManMicky Год назад +18

    This was really well put together and I had no idea this was a thing, crazy how there's undiscovered things in this nearly 20 year old game

  • @user-sx4qu4dz9z
    @user-sx4qu4dz9z Год назад +9

    It’s actually a super solid mechanic. Feels like Dante’s getting in his groove

  • @CythusZ
    @CythusZ Год назад +9

    My God, I probably played dmc 3 pretty badly when I was a kid, I didn't know of the existence of most of the combos in this video. the last one and particularly the Beowulf's combo made me want to play the game again :D

  • @SSJBELI
    @SSJBELI Год назад +3

    Devil may cry 3 was my favorite out of the older games ans I NEVER KNEW THIS!? Thank you this is awesome

  • @azraelpendragon7873
    @azraelpendragon7873 Год назад +8

    Спасиб за видос. Тоже как и многие другие думал, что от длительной долбёжки это всё меняется, а оказывается вот как. Полезно)

  • @Have4NiceDay
    @Have4NiceDay Год назад +31

    A timeless classic.

  • @littlemisseevee2309
    @littlemisseevee2309 Год назад +5

    I always thought it was just my mash being bad and sometimes I go overboard, glad to know there was something there

  • @aydennuula979
    @aydennuula979 Год назад +4

    Awesome demonstration! I've read about this on the wiki's, but was never sure if it really worked! Now in DMC5 with quadruple S, it's canon Dante gets stronger the more stylish he fights.

  • @zackbrangen1528
    @zackbrangen1528 Год назад +4

    That explains why sometimes I can use stingers barrage longer than usual, I always noticed this but I never questioned it😅

  • @guidogomez2647
    @guidogomez2647 9 месяцев назад +2

    5:22 Huaah
    3:50
    3:14
    2:48
    2:18 🦾
    1:08

  • @raymondrayovak4155
    @raymondrayovak4155 Год назад +1

    I have been playing DMC 3 from 2008, and this information is 100% new for me!!!! OMG thanks for that video. DMC 3 is my favorite videogame of all the DMC collection, then DMC 4 and then DMC 5.

  • @wolfblazealbatross
    @wolfblazealbatross Год назад

    I've been playing DMC3 for WAY to long and never picked up on this. Definitely keepin' it in mind now. Thank you for this.

  • @SushiBurritoPapi
    @SushiBurritoPapi Год назад +7

    I thought for the longest time that with 1mill stabs I was proccing some random interaction that couldn’t be consistently used. This video is amazing. Thank you

  • @double_down5225
    @double_down5225 Год назад +5

    Ура, Наконец-то по этой теме есть видос) спасибо твой экшен за ролики)

    • @Tvoy_Action
      @Tvoy_Action  Год назад +1

      Пожалуйста!

    • @lucasweber4180
      @lucasweber4180 10 месяцев назад

      @@Tvoy_Action DMC Dante: Hey Nero How Are You and Kyrie?

  • @Caio23245
    @Caio23245 Год назад +8

    Muito legal essas informações, eu achava que os combos mudavam dependendo da quantidade de inimigos que vc acertava simultaneamente ou da velocidade de aperto dos botões, não sabia que era por causa do estilo. Like e inscrição🤘🤘

  • @Ropewatch
    @Ropewatch Год назад +2

    I didn’t know this. Thanks for showing this.

    • @Tvoy_Action
      @Tvoy_Action  Год назад +1

      You're welcome!

    • @lucasweber4180
      @lucasweber4180 10 месяцев назад

      @@Tvoy_Action DMC Dante: Nero How Are Things Gonig for Your Place?

  • @therest9281
    @therest9281 8 месяцев назад +1

    The enemies get more aggressive too but that the fun of it just going ham with any button not thinking just blasting

  • @Roronaking
    @Roronaking 9 месяцев назад +1

    The song is from Tekken tag tournament 2
    Sweet memories with that game's ghost mode

  • @Toudreyte6501
    @Toudreyte6501 9 месяцев назад +1

    That's crazy, I noticed this on some abilities back then but I still thought until now it was because of mashing the buttons fast enough

  • @IrishWolfos
    @IrishWolfos Год назад +2

    Fantastic video, well done!

  • @shawntee1006
    @shawntee1006 11 месяцев назад +1

    I never knew this. Pretty cool thanks

  • @IdiawesKara
    @IdiawesKara Год назад +1

    nice vid man
    man, how I love the details and effort put in this game to make fun for the player

  • @the_exxtra1425
    @the_exxtra1425 Год назад +37

    I guess their idea was to have moves finish sooner so you could build style faster at lower ranks

  • @FireStarJutsu
    @FireStarJutsu Год назад

    Thank you!!! for making the video!
    This is very useful for when I want to show my friend how the style rank affects some attacks. Thanks again!

  • @migueeeelet
    @migueeeelet Год назад +7

    So that's why million stab sometimes felt like it lasted way longer!

  • @SPARTON0Weezy
    @SPARTON0Weezy Год назад +20

    BRUH WHAT!? I did not know this! Mega wondered why Million Stab would be longer sometimes than others. I thought it was just me not inputting fast enough! 🤦‍♂️😂
    Such an underrated and complex combat system 🔥🔥

  • @darthkahn45
    @darthkahn45 Год назад +1

    Thanks for doing this vid. I never knew it extended acid rain!
    Is there anything more satisfying than catching a ton of enemies in a crazy combo that just goes on and on and on. Then bookending it with a cheeky "CRAAZY"
    Never gets old. Just wish so many of the enemies weren't so gimmicky and could be combo'd

  • @GuiltyBystander8
    @GuiltyBystander8 Год назад +1

    Love the Tag 2 music in the background

  • @APRENDIENDO.JUNTOS1
    @APRENDIENDO.JUNTOS1 6 месяцев назад +4

    I swear i played this sht for literal years of my life, and i never noticed these details at all 😮

  • @hahajonny391
    @hahajonny391 Год назад

    It’s amazing to see people still upload dmc3 montages after being released decades ago 🔥

  • @lasarousi
    @lasarousi 7 месяцев назад +1

    I always assumed the extra hits came from my button smashing not the style rank. Neat
    That feels nice because i was almost always doing the longer breakers.

  • @RougeMephilesClone
    @RougeMephilesClone Год назад +1

    Had no idea that this was a thing, happy to know about it. The only other action game I can think of that does anything close to this is Killer Is Dead's combo tiers, and that's really in-your-face. I'm sure there are other examples.

    • @thebigchungus4515
      @thebigchungus4515 Год назад

      Transformers Devastation also has a similar mechanic known as Overdrive, the flashing Autobot logo on your HUD; hitting enemies without being hit fills it up and as it increases it speeds up your attack animations so you can complete strings and reach your Vehicle Attacks faster. At maximum you get to do Vehicle Attacks automatically from certain moves (Spin, Shove, single shots from heavier guns). You're meant to keep Overdrive up and blitz enemies because on high difficulties they are beyond ruthless.

  • @youtubegovno9177
    @youtubegovno9177 Год назад +5

    Даже не знал об этой механике. Благодарю за контент

  • @darkstrider256
    @darkstrider256 Год назад +1

    Years after I finished this game for the first time I'm still learning new stuff about this game, I always wondered why the crazy combos seemed longer sometimes but I thought it was me overthinking cause of the stress of trying to survive DMD

  • @Kenpach124
    @Kenpach124 Год назад +1

    Dude, this is interesting as hell, never knew about this!!😅😅

  • @SirL_56
    @SirL_56 4 месяца назад +2

    this should be canonically true because this implies dantes getting into the zone the more he fights with style

  • @Empress8828
    @Empress8828 Год назад +3

    luv the tekken tag 2 music ❤

  • @AlxanderVII
    @AlxanderVII Год назад +1

    goddamn ive learned so much more in this vid than ive learned about DMC3 in ages

  • @jonissues1914
    @jonissues1914 Год назад +1

    This explains a lot, I didn't know this. It is a shame that 4 and 5 never expanded this mechanic.

  • @KevRyanCG
    @KevRyanCG Год назад +1

    I'm replaying 3 on PC and to this day always wondered why sometimes my million stab would stop suddenly and other times could continue on for much longer.

  • @caveirainvocada9438
    @caveirainvocada9438 Год назад +10

    I play this game for years even now and i DIDN'T KNOW a lot of these. I love how cool the shotgun is but hated that it was kinda weak in comparison to other weapons but the 5-shot gun-stinger might be a game changer!

  • @onlyps2
    @onlyps2 Год назад +7

    Обалдеть, прошел игру на всех сложностях и только сейчас об этом узнал)

  • @FreakyBarberStuff
    @FreakyBarberStuff Год назад +1

    I've been playing this game for 18 years and I had no idea.

  • @Linterna2401
    @Linterna2401 Год назад +2

    every day you learn something new from this game

  • @nerovanguard846
    @nerovanguard846 Год назад +4

    I've been playing DMC 3 since 2005 to this day. But I never knew this was an actual mechanic. I always thought I was pressing the buttons too slow when the combos end quicker than what I've liked.
    Also, when S rank is reached, is it me or Dante's moves becomes a tad bit faster???

  • @santielemental1309
    @santielemental1309 Год назад +3

    This makes sense because you need longer, more continuous attacks to maintain that style range

  • @shahriarchowdhury7871
    @shahriarchowdhury7871 Год назад +1

    Can't believe I am only knowing about this after over a decade!

  • @thequestbro
    @thequestbro Месяц назад

    I had NO idea this was a thing. This game continues to surprise me with its depth. I am a fairly casual enjoyer, but this is amazing.

  • @pedronied
    @pedronied Год назад

    Duuuude, thanks for showing this!

  • @nicolasvillaveces7180
    @nicolasvillaveces7180 Год назад +6

    Me sorprende que la comunidad del demonio que llora aun siga tan activa incluso con juegos salidos hace tanto tiempo, también hay que destacar el gran nivel de detalle y calidad de gameplay que le dieron a esta 3era entrega luego de su desastroza 2da

  • @spicycrabarchive7710
    @spicycrabarchive7710 Год назад +8

    My thumb hurts watching this

  • @PedroSantos-lt7iy
    @PedroSantos-lt7iy Год назад +2

    I've been destroying controllers thinking you increase the combos pushing the buttons faster. Thank you

  • @Power66666
    @Power66666 Год назад +6

    Вернулся человек SSS ранга

  • @altreon3608
    @altreon3608 Год назад

    i always felt like my attacks were longer but didn't think it was actually real. that's cool!

  • @palmleafcooking
    @palmleafcooking Год назад

    Great video! I never knew it worked like this.

  • @AveragePuroEnjoyer
    @AveragePuroEnjoyer Год назад +1

    2:28 What happens to the main villain in every JoJo part

  • @NeroAngelo31245
    @NeroAngelo31245 Год назад +1

    Greetings Devil Hunter! SSStylish Video!
    I've been playing Devil May Cry 3 for 7 years and I never imagined that the style in SSStylish affected the duration and intensity of combos! Years later, and I still have things to learn from this game.
    😈😈😈

  • @IrrationalGamer
    @IrrationalGamer Год назад

    Awesome video mate. Subbed.

  • @marvinmetellus7919
    @marvinmetellus7919 10 месяцев назад

    Its kind of amazing that even back then there was something simillar to quarduple s mechanic from dmc5

  • @pravednik1612
    @pravednik1612 8 месяцев назад +1

    Помню что проходил DMC3 на PS2, и там нельзя было менять стили на ходу, только перед началом уровня. Но было весело/сложно играть

  • @ghostchill2722
    @ghostchill2722 Год назад

    When your in the middle of using the internet and you get a message from your wi-fi saying "connected but no internet. 1:57

  • @len1802
    @len1802 Год назад +1

    I always loved that detail in DMC3

  • @Ramsey276one
    @Ramsey276one Год назад

    3:15 Agni & Rudra get excited
    "... SILENCE."
    Agni & Rudra:... (oops)
    XD

  • @universal.underdog2426
    @universal.underdog2426 2 месяца назад +1

    That Tekken soundtrack be hitting with some DMC sometimes 🫶🏽💪🏽

  • @JuliusCaesar103
    @JuliusCaesar103 11 месяцев назад

    Are you kidding me? Wayang Kuilt Tekken OST and DMC is a perfect match!!!!

  • @DeepestDankest
    @DeepestDankest 11 месяцев назад +1

    I would like to ask if you could confirm either if this is urban myth on DMC3 or a complete fact: Do Blunt weapons like Cerberus and Beowulf actually do more damage to enemies like the Damned Chessmen more than slicing weapons like the Rebellion and Agni/Rudra? Do elemental damage bonuses like fire against the Arachne with Agni, Cerberus' Ice against Abyss, or Vergil having an easier time killing Fallen with his dark-elemental Yamato strikes?

    • @619Shippo
      @619Shippo 11 месяцев назад

      I know for a fact that the Cerberus does more damage to Agni.

  • @machinefun
    @machinefun Год назад +1

    Now I know why the mashing stopped earlier than expected... I thought that it was timing, but it's actually predetermined by rank. Curious.

  • @AmazingOwnage
    @AmazingOwnage Год назад

    Wow neat find! I’ve been playing for a while and I noticed that sometimes the combos were longer, but I assumed it’s because I mashed for longer or faster lol

  • @fatemakhan3843
    @fatemakhan3843 Год назад

    This Channel Deserve More Subs 👍

  • @bowiedarts6815
    @bowiedarts6815 Год назад +2

    Очень круто. Спасибо за видео. Отдельное уважение за саундтрек из теккена. 🎉

  • @gunswordfist1
    @gunswordfist1 Год назад +1

    I had no idea this was a thing!

  • @promenme
    @promenme Год назад +2

    Кайфую от его всрика:"RISING DRAGON!!!" и "Let's rock!"

  • @Taohe_Netrus
    @Taohe_Netrus Год назад +10

    A ja całe życie myślałem, że to zależy od tego jak szybko mashuję przyciski i zwalałem winę na zły timing gdy nie weszło mi wydłużone combo xD

  • @Aware_Wolf_X4
    @Aware_Wolf_X4 Год назад

    Handy resource to have. Thanks!

  • @salcoleman-fs6pz
    @salcoleman-fs6pz Год назад +1

    This was the greatest video I had ever had the privilege to watch… excuse me while I change my pants and find another video

  • @prestonsalopree9773
    @prestonsalopree9773 Год назад +2

    Here I thought I was pressing the buttons that fast all this time 😅 but I knew there was an increase and extension on some moves