This is a great question and topic, as is the question by @mateuszbiaas9187 in the comments. We'll take this into account when we're shaping our agenda for the April '24 event! 🤗
Hi again! We spoke with Eevi, and she suggested The Game Writing Guide for you as a great resource! Here you go, she had amazing words to say about Anna's work. www.annamegill.com/books?fbclid=IwAR1aQLMMi9XWu5vYirkslh6DQ9sRdJLMgvUcRycZ8HctClf2y4IAADSWkV8
Sorry, I just discovered this material now. It seems like it's hard to get away from the truth that governs any story. Any process that causes a narrative project to unfold, under the banner of drama, is about writing. About inventing worlds, characters, actions, reactions, happenings. Heroes, protagonists, antagonists, rules that carry the story forward. Narratology is the study of narrative and narrative structure and the ways that these affect human perception. This is also the case for a game. So, please, avoid this confusion. Narrative is one kind. The graphic artist just comes in and puts into visual form a story that is written by a writer and follows the rules of narratology and dramaturgy. He is a graphic artist. How do we tell the story? Come on, you tell the story exactly as it's written in the script and, obviously, as someone else cuts it out. In film it's done by the director and later by the editor. Is that why games have become so boring and lacking in dynamics? Because, suddenly, for some years now, animators and graphic designers have become writers?
A pretty neat breakdown. Thank you Eevi for the effort of putting all this together!
"Attend your local events"
Me, living in a rural German area with mostly farmers around me:
This was chock-full of helpful content. Thank you so much for these insights!
Thank you, great material! Can you share an example of well designed portfolio? How to show my work in attractive way?
Great talk! Thank you for sharing your knowladge
Great video and very informative. Thank you Eevi!
thanks for great material. Can you share more about an build better resume for narrative design?
This is a great question and topic, as is the question by @mateuszbiaas9187 in the comments. We'll take this into account when we're shaping our agenda for the April '24 event! 🤗
Hi again! We spoke with Eevi, and she suggested The Game Writing Guide for you as a great resource! Here you go, she had amazing words to say about Anna's work. www.annamegill.com/books?fbclid=IwAR1aQLMMi9XWu5vYirkslh6DQ9sRdJLMgvUcRycZ8HctClf2y4IAADSWkV8
@@GamesFactoryTalents thanks folks
Thanks a lot🙏🌞☘️
This is a great talk! Thank you
On
Sorry, I just discovered this material now. It seems like it's hard to get away from the truth that governs any story. Any process that causes a narrative project to unfold, under the banner of drama, is about writing. About inventing worlds, characters, actions, reactions, happenings. Heroes, protagonists, antagonists, rules that carry the story forward. Narratology is the study of narrative and narrative structure and the ways that these affect human perception. This is also the case for a game. So, please, avoid this confusion. Narrative is one kind. The graphic artist just comes in and puts into visual form a story that is written by a writer and follows the rules of narratology and dramaturgy. He is a graphic artist. How do we tell the story? Come on, you tell the story exactly as it's written in the script and, obviously, as someone else cuts it out. In film it's done by the director and later by the editor. Is that why games have become so boring and lacking in dynamics? Because, suddenly, for some years now, animators and graphic designers have become writers?
Hey Eevi, are you guys still hiring for writers?