- Видео 185
- Просмотров 45 161
Games Factory Talents
Финляндия
Добавлен 20 фев 2019
We are a Helsinki-based talent attraction agency dedicated to the games & creative industry. We nurture resourceful methods in sourcing, enabling the recruitment of talents from across the globe for our clients.
Invitation to Autumn Games Job Fair 2024
Are you looking to start or advance your career in the gaming industry?
We've been organising Games Job Fairs for 6 years where over 70 game studios from Europe and over 10.000 game developers participated.
And today I want to invite you to join me at our next event this Thursday, November 7th online.
Join us to
- Meet hiring companies, AND connect with them on Discord for Q&A
- Learn how to level up your portfolio to get the job you want
- Deep dive into the gaming industry in numbers and analytics for 2024
- Explore alternative ways to earn while making games
- Learn how to turn ideas into games
- Learn how to improve your portfolio. Creative Portfolio review session where 4 Art leads will go ...
We've been organising Games Job Fairs for 6 years where over 70 game studios from Europe and over 10.000 game developers participated.
And today I want to invite you to join me at our next event this Thursday, November 7th online.
Join us to
- Meet hiring companies, AND connect with them on Discord for Q&A
- Learn how to level up your portfolio to get the job you want
- Deep dive into the gaming industry in numbers and analytics for 2024
- Explore alternative ways to earn while making games
- Learn how to turn ideas into games
- Learn how to improve your portfolio. Creative Portfolio review session where 4 Art leads will go ...
Просмотров: 91
Видео
Successfully Making the Switch to the Games Industry from Another Industry
Просмотров 67Месяц назад
Leveraging Cross-Industry Expertise - My insights into how skills and experience from various sectors can be the key to unlocking a flourishing career in gaming. Bengin Bayrak is a Publishing Producer at Fast Travel Games. From his early days ensuring quality at Paradox Interactive, Bengin laid the foundation for his extensive knowledge of the gaming world. Ambitious for comprehensive growth, h...
The Role of AI in Game Development
Просмотров 1062 месяца назад
Ulaş Bilgenoğlu, co-founder and CEO of Kyoso Interactive since January 2021, has been instrumental in testing over a dozen mobile games, effectively scaling one and preparing two more for release. His strategic implementation of AI has enhanced player engagement and optimised pLTV, while also pioneering creative development with generative models. Previously, as the third employee and Director ...
What Really is QA in the Gaming Industry
Просмотров 752 месяца назад
We'll discover how embedded QA teams can transform the development process, preventing issues, providing timely feedback, and enhancing overall efficiency. Key Takeaways: - Uncover the true meaning of QA beyond bug hunting - Understand the benefits of embedded QA teams - Learn how to foster a seamless partnership between development and QA This session is perfect for: - Software developers who ...
State of the European Game Industry in 2024
Просмотров 983 месяца назад
Jari-Pekka Kaleva works as Managing Director at the European game industry umbrella organisation EGDF and as Chief Policy Advisor at Neogames. He has more than a decade of experience tracking both national and EU level political decision making from the game industry’s point of view.
Successful Feedback Loops In Mobile Gaming
Просмотров 414 месяца назад
Covering a vital part of a Community Manager’s work, Moritz Angenendt dives into managing successful feedback loops between the game team and the player base. After a short introduction, he explains in more detail what community feedback is and why it is an essential part of any game, how it is gathered, how we “translate” and sort raw feedback, and what the biggest challenges are.
Influencer Marketing in Gaming Powering Success & Growth
Просмотров 1705 месяцев назад
For over 7 years Dimitris Mavromatis has specialized in influencer marketing within the gaming and tech industry. With experience working with companies like FunPlus, SocialPoint, and Tilting Point, he has successfully promoted titles such as State of Survival, King of Avalon, Sea of Conquest, Dragon City, Monster Legends, Warhammer, and Star Trek Timelines. His professional goal is to leverage...
Reinventing Game Launches
Просмотров 565 месяцев назад
In this talk Jesse Lempiäinen, CEO & Co-founder of Geeklab and ex-Rovio, revolutionizes game development and marketing. He stresses knowing the audience and advocates iterative development, testing multiple versions to find the best strategy. His insights show minor tweaks' significant impact, offering valuable methods for those seeking innovative approaches in the gaming industry.
Crafting Your Own Path into Game Development
Просмотров 1655 месяцев назад
This talk shows Mafalda Duarte's path from following art and animation to becoming a producer and studio director in the gaming industry. It explores the lessons she learned along the way, from changing her mindset to understanding how to showcase the abilities needed in the industry, turning these lessons into actionable steps for the audience to use in their own journey. More information on G...
Unity Programming Challenge Code Review at Games Job Fair Spring 2024
Просмотров 1616 месяцев назад
Participants of Games Job Fair Spring 2024 coded their way through a fun challenge sponsored by Unity and Innogames. It is a tradition that we host C#, Unity programming challenge where participants of the event have an opportunity to showcase their skills in programming. The prompt is given by Unity 3 weeks before the event and there are 2 weeks to complete the challenge. The task is usually t...
Global Talent, Local Growth: Cultivating Game Development Excellence
Просмотров 588 месяцев назад
As cities worldwide seek to diversify their economic landscapes, the gaming sector has emerged as a dynamic and promising frontier. This discussion revolves around how cities can strategically position themselves to harness the potential of the gaming industry in not only building a community of gamedev professionals, but also furthering the growth of each local market. The panel delves into th...
How to Break Into the Industry
Просмотров 1128 месяцев назад
In this casual and open discussion, Ben and Milos guide you on how to distinguish yourself in a competitive job market and break into the industry from two distinct perspectives - as a recruiter and a hiring manager. Ben provides insights on how to make your application stand out, while Milos offers tips on interview preparation and strategies for a successful interview. More information on Gam...
Starting Your Journey in the Gaming Industry
Просмотров 2849 месяцев назад
Starting Your Journey in the Gaming Industry
Developing and Maintaining a Niche Community in Video Games
Просмотров 3139 месяцев назад
Developing and Maintaining a Niche Community in Video Games
DEIB Panel - Fending for Your Rights Amidst the Rise of Hostile Environments
Просмотров 159 месяцев назад
DEIB Panel - Fending for Your Rights Amidst the Rise of Hostile Environments
Boost Your LinkedIn Profile for the Next Career Opportunity
Просмотров 2809 месяцев назад
Boost Your LinkedIn Profile for the Next Career Opportunity
Technical Challenges in Game Development
Просмотров 7810 месяцев назад
Technical Challenges in Game Development
My Burnout Story From Acceptance to Recovery
Просмотров 6710 месяцев назад
My Burnout Story From Acceptance to Recovery
Animation Portfolio Review - Games Job Fair Autumn 2023
Просмотров 14010 месяцев назад
Animation Portfolio Review - Games Job Fair Autumn 2023
How To Succeed In Gaming Industry Quality Assurance
Просмотров 48811 месяцев назад
How To Succeed In Gaming Industry Quality Assurance
17 Years, 15 Games, 8 Cancelled Partners And 5 Pivots
Просмотров 7811 месяцев назад
17 Years, 15 Games, 8 Cancelled Partners And 5 Pivots
Unity Challenge Code Review - Autumn 2023
Просмотров 28311 месяцев назад
Unity Challenge Code Review - Autumn 2023
Unreal Engine Challenge Code Review - Autumn 2023
Просмотров 40211 месяцев назад
Unreal Engine Challenge Code Review - Autumn 2023
Optimization Tips and Tricks in Unity
Просмотров 10811 месяцев назад
Optimization Tips and Tricks in Unity
Busting Common Myths About Hiring in the Game Industry - What You Need to Know as a Candidate
Просмотров 23011 месяцев назад
Busting Common Myths About Hiring in the Game Industry - What You Need to Know as a Candidate
Creative Portfolio Review Autumn 2023
Просмотров 21511 месяцев назад
Creative Portfolio Review Autumn 2023
0:43 Intro 1:22 Oleg Paliy about himself and event 4:54 Lis Balaj about Yousician 26:54 Q&A with Lis Balaj 34:58 Dmitriy Byshonkov, Gaming Industry in Numbers (2024) 55:35 Jarno Tiainen, Level Up Your Portfolio 1:26:53 Igor Gurenyov, So You Want to Make Games For a Living? 1:55:50 Joe Burridge, How To Make Your Portfolio Stand Out (this is more for game projects, compared to previous topic about art) 2:16:22 Maria Maunula ft. Oleg Paliy, Producers/Project Managers - who are they? 2:47:10 Mladen Levnaic, Turning Ideas Into Games 3:17:40 Kshiraj Telanf, Alex, Ivan L., Olga Netsvetnaia, Oleg Paliy, Portfolios reviews (ArtStation usernames): 3:21:31 bloomingclara 3:28:26 toni_leivonen 3:38:08 tsarenkoart 3:46:47 naime 3:53:42 sheikkis 4:00:17 fdell05 4:09:08 jurmortal 4:17:05 wilmaramonajpg 4:29:01 filiwonkka 4:38:39 Jonas Törmänen (not on ArtStation, not posting link, since RUclips will probably block it) 4:44:34 georgi_babushkin
I'm so looking forward to this!
We are looking forward to this! Autumn Games Job Fair is a great opportunity to meet the hiring companies and connect with games industry peers.
📌 link to LinkedIn Live event: www.linkedin.com/events/gamesjobfairautumn20247249413949228527616/about/
Thank you for this insightful presentation! It's clear that QA in Games is not only about playing games all day long 😅
"Attend your local events" Me, living in a rural German area with mostly farmers around me:
Awesome video, so many good thoughts. Thanks!
What did you like the most about this presentation?
to treat your community channel like a garden. That's the thing many CM/influencers forget
@@samwise492 oh this is really nice catch! Thank you for watching! Are you are community manager?
@@GamesFactoryTalents I'm an indie developer with almost no money, so I'm Jack of all trades :d I'd not dare to call myself a community manager, but I'm eager to learn about it more
Great to see Jesse! And this is quite interesting talk that allows to re-think how to launch a game and maximise your marketing ROI. Recommended.
Sorry, I just discovered this material now. It seems like it's hard to get away from the truth that governs any story. Any process that causes a narrative project to unfold, under the banner of drama, is about writing. About inventing worlds, characters, actions, reactions, happenings. Heroes, protagonists, antagonists, rules that carry the story forward. Narratology is the study of narrative and narrative structure and the ways that these affect human perception. This is also the case for a game. So, please, avoid this confusion. Narrative is one kind. The graphic artist just comes in and puts into visual form a story that is written by a writer and follows the rules of narratology and dramaturgy. He is a graphic artist. How do we tell the story? Come on, you tell the story exactly as it's written in the script and, obviously, as someone else cuts it out. In film it's done by the director and later by the editor. Is that why games have become so boring and lacking in dynamics? Because, suddenly, for some years now, animators and graphic designers have become writers?
Reinventing yourself is the name of game for me. As a Gaffer ( head of lighting in Film and TV) and a life long gamer, I want to transfer my real world lighting experiance into the role of Lighting artist.
Congratulations to the winners! Those games were awesome and it is great to see the "deconstruction" of those games from the code point of view. Thank you
Thank you for sharing this information; it helps demystify some interview questions.
Thank you for your comment! We have more similar talks happening at our event, so please join us this Autumn at the upcoming Games Job Fair.
TRANS ACTOR TOM GIRL HANKS
Thank you Anton for this great presentation. Very useful!
Deeply grateful for sharing the presentation🙏
I haven't watched the vid yet, but I do hope you mention one very IMPORTANT characteristic of a game studio: Hiring people based on MERIT and not just to fulfill a DEI quota. Oh, and of course, DON'T hire companies to rewrite your narrative based upon 'woke' nonsense (IE: Sweet Baby Inc).
This was chock-full of helpful content. Thank you so much for these insights!
Great concise video. Thank you very much. Its just what I needed
1:04:14 token pool
Thanks! They really are good advises!
Maki mire jó ez? Megmondom, semmire.
thank you
Thank you 🙏
This is great insight for those who are looking for a job in industry and I think the tips apply to both seniors and juniors. Thanks Ben and Milos!
Thank you for this great presentation!
18:53 Broke out some code from GameMode in an Actor (Manager) //not sure what it's not a UObject 21:10 magic num to code or ini 23:29 // code comments 24:41 Instead of for each move, group move. // like a flyweight or instance setup? 26:47 wrapping or cycling an int. 30:35 BallProjectile is not extensible. No Comps 33:33 HUD architecture, observe instead of command. 34:19 Architecture, what knows about what? // basically what I've been coming here for - in another review, they talked about how a component shouldn't care about what kind of actor it's on, ie no `MyChar->DoStuff` in comp. Next guy has slides with description 45:00 Option to use child healthComp in baseClass 53:08 if(importantThing), but no else or ensure, or just no if at all. 1:01:42 Pawn shouldn't ref controller. 1:02:25 Enemy Properties could have been a data asset 1:02:46 MagicNum replace with funciton 1:14:00 Use UPROPERTY() to null things instead of garbage prointers 1:17:07 Modules 1:18:42 Constructor vs BeginPlay 1:20:34 What Some places test for (not making a game) 1:24:10 public and private folders 1:24:35 Singleton instance thingy
25:32 Comp references owner instead of calling delegate. Comp shouldn't be coupled to specific owner 27:23 Constructor is for describing class, no functionality 40:29 Don't use ChildActorComp, use spawn 41:40 Confusing flow for shooting 44:18 shouldn't find player, and gameInstance in constructor 47:51 failed at prototype design pattern in enemy data assets ~ 52:49 How pickup should work, w/o relying on data asset
Thank you for this practical talk! Very useful for those looking for new career opportunities, which is very relevant for many talents in the industry at the moment. Keep it up!
This is such a great deep dive into the UE code aspects, so relevant for both junior and senior talents. Thanks!
Great talk Maxime, thank you!
Thank you for this great talk Javier, really a very practical approach to look into before starting any new game development project. Recommended for everyone who's looking to start a new development project!
06:45 Game Play Feedback. Enemy hit reaction, controls, UI. 10:30 Code Sustains. Overall readability, PragmaRegion, Delegates, Const correct, 13:05 Extensibility & early refactor, what goes in BP (data only). 14:55 Code Improves. Private & Public, Name Convention, Var* in if, fwd Declare, single line code, virtual override, 20:01 Magic Strings (hard code), Designer Blueprint Access, Documenting, 22:54 log, built-in functionality, 24:28 Child Actor Comp, Var* in if, 26:59 Hard code Class Finder, early refactor. 31:19 Game Play Feedback. Best Technical. Most of what went into the game was data only BP. 33:32 Code Sustains. Inheritance & components, actor pooling, BP clean, Pragma Region, UProperty, clean code, 38:45 AI, many Classes pool, BP instances & base, 44:00 UI, tick vs. bind vs. event vs. ViewModel, 48:06 WaveManager, GameMode, decoupling, UI event, pooling, BP size optimization, include ../ path, pargma region, 59:40 Seperation of task(weapon and weaponComp). 1:01:15 Game Play Feedback. fx and sounds, feel. 1:03:00 Code Review. Private & Public, hard-code vs designer, GameMode, 1HUD & WBP, 1:06:14 built-in functions, OnPossess, APawn Interface overrides, Init process, Die on Char vs GameMode, struct for shared vars, 1:12:12 built-in functions Timer vs Tick. 1:18:22 follow f() call, float curve or timeline or vector curve, Constructor vs beginplay, !DRY code with oneLiner, handle null check, run in debug with dev build, 1:25:27 recap DRY for readability. I thought there was some good info about logs, but no.
Great talk Tuuli, very insightful for anyone who's looked Ng or planning to look for new career opportunities in the Games industry. Thank you!
Great and very insightful talk Roman, thank you!
Thank you for this insightful talk Erik! ❤
Very informative session for Artists. Than you!
thank you for all the advises! very good video! <3
Great session for both junior and experienced UE developers, lots of useful coding tips and practicalities. Thank you!
Hey Eevi, are you guys still hiring for writers?
This is really deep dive for those who are looking to grow as a QA in the Games industry. Thank you Henry for the talk!
Thank you very much for this session and the constructive feedback!
Great video! Needs more views
Thank you Liliia for putting such a detailed step by step for artist on the job hunt.
Great video and very informative. Thank you Eevi!
Great talk and ver relevant specially for those who's got affected by the recent industry layoffs and on the hunt for the new opportunities. Thank you! Recommended.
Thank you for your kind words! With this event we wanted to provide as much applicable advice for those struggling after job loss as possible. Wishing them all luck on their job search!
Very systematic and practical approach on how to find a job in the Games industry for Artists. Thank you Liliaa!
Indie devs pouring all the narrative into notes scattered around in a walking simulator need to watch this. Heck, even Remedy with their Control need to watch this. I remember how people were defending Control's story, which had a large part of it told through missable collectables, it was crazy. Yes, if you do find (and read) all those collectables the lore and the narrative become much more interesting, but if you don't - the story falls completely flat. Gamers do not read and do not listen, so important parts of the lore and story should be visualized in some way, and all those notes should serve as addition to that.
In 3 Easy steps: Put a chick in it make her ghey make her more lame
uwu
I hope one day I will work in suppercell team clash royale 🎉