Spring Dynamics Tutorial for Daz Studio
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- Опубликовано: 15 сен 2024
- Just a quick video on using Spring Dynamics for Daz Studio animations.
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Haha, I tried this on the pelvis also and it was a hot mess. Glute control it is then. Weird how there's so many disadvantages to being a daz creator. Thx for the vid, Mark.
Yeah that's to be expected.. I think I mentioned something about if you want to make a butt jiggle you're going to need to make specific butt bones. Because Daz doesnt' make bones for the butt because people just use morphs to move it around.
I did it on a arm to try to make a ragdoll effect like someone was shot in the arm. It had an interesting affect when doing a animation.
@@MarkSinister Lol the ragdoll effect sounds cool actually.
@@MssPsychoSocial It is cool. That's why I made the video, lol. Not specifically for ragdolling the figure, but boobs, lol. I know what sells clicks, lol.
Long time no see, thanks for the video!
Thanks. Yeah sorry for the long wait times. I don't really have much ideas for videos. If you have any suggestions on things you would like help with (besides making characters) let me know and I'll try to make a video on it.
Hello ! Thank you for your amazing video !
I have a question . Can we use this method with Breastacular-For-Genesis-8-Female ?
Thank you very much !
It should work the same way. But like I said in the video daz isn't really good when it comes to collisions so it might look weird depending on the size of the boobs swinging around.
Anything with a bone can be affected as long as you clear the bone animation before you apply the spring dynamics to it.
@@MarkSinister Thank you very much for your reply ! It's really helpful . :)
What about the ass or glutes?
It can be done. But as you would notice from this video, there's no bones in the glutes. But I did make a video on rigging, so you just have to use those steps to make it work. Weightmapping is going to be a pain though.
I personally wouldn't use this for making Booty claps. Because you'd lose all control. The best way would be to use Glute Control morphs. Or if you rig, move the bones manually when animating.
At this point it would be better to learn Blender and rig and morph shapes there since it has actual collision physics on the body.