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Diffeomorphic Daz To Blender Importer 4.1.0 with BVH/FBX Animation Retargeting
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- Опубликовано: 17 авг 2024
- Starting with Blender 4.1, the Diffeomorphic Daz To Blender Importer add-on will change its versioning schema to match the current version of Blender 3D. In this video tutorial, we will cover installing/upgrading the add-on and installing the BVH Retargeter. We'll also import a body and facial animation to the Genesis 9 Character.
The BVH Retargeter is a separate add-on that can use BVH or FBX files to animate your character. I haven't tested this tool on non-Daz characters, but its settings list about a dozen rigs. I didn't see a section for matching to a custom rig. So if you are looking to only use Daz Characters in Blender, this may be a cheaper alternative to using Auto Rig Pro, as long as you don't need to do too much customization.
Timeline:
00:00 - Introduction
02:28 - Deleting Old Versions before Installing New
04:09 - Quick Overview of Installing New Version
05:02 - Exporting Genesis 9 Character from Daz Studio
05:35 - Importing Genesis 9 Character into Blender
08:08 - Using Pro Lighting Studio Add On for lighting (Paid)
08:35 - Installing BVH Retargeter Add On
09:25 - Retargeting Mixamo FBX to Genesis 9 Character
12:07 - Importing Facial Motion Caption using BVH Retargeter
14:27 - Conclusion
Be sure to check out our Daz to Blender playlists for more in-depth tutorials on using this plugin.
Website: w3productions.com
#3danimation #blender #dazstudio #animation
Check out how to turn yourself into a 3D character: ruclips.net/video/7E0pzIKFZ8I/видео.html
Good info, thanks for the tutorial. I used the first version of diffeo back in the day, but I had no idea they'd taken it this far. I will have to check it out.
Thanks. I was especially excited about the Retargeter. I didn't realize they added FBX to it.
its pretty ahhhmazing and slap on some MustardUI and it really completes the package.
Thanks for the tutorial. Excellent pacing and well done.
Thanks. I'm glad it was useful and pleasant.
Thanks for the update. I thought something was broken when I opened up Blender 4.1
Yeah, same here. I was waiting -impatiently- patiently when I heard that the new version was coming soon.
Diffeo Is the Way!
It takes a different type of person to keep up development on something like this for free.
Great tutorial! Any suggestions on how to have other imported rigs follow the character? The animation loads correctly on the main rig, but all of the child objects (hair, clothing, body parts) stay in place and are seemingly disconnected.
The only way I have reproduced this issue is if these other items are not parented to the main character in Daz Studio before exporting. They may appear to be part of the character but they are not. If this is the issue, make sure you have the character selected when you add each item to it. It should then be nested under the character in the Scene outliner.
Alternatively, you can right click each item after the fact and select Fit "" to and select the Genesis character. If already in Blender, you can select each rig with the main rig being last (making it the active selection) then selecting "Merge Rigs" in the Corrections section of the Daz Setup menu.
Wow, it's so easy to create animations!!
I've found it best to remove the old version first, quit Blender, then install the new version. You might be fine to just remove the addon from the preferences menu within Blender. But be sure to quit and open Blender again.
Do you get the JSON error for loading the character into Blender or when using it with Auto Rig Pro?
@user-PayWorld glad it worked out. A lot of my path settings carried over from previous versions of Blender.
Very good... is it possible to us facs expressions in blender with diffeomorphic?because I have trouble using the facs expression with my rig when I try to create a keyframe with it. thank you in advance for your help
Yes, I use them all the time with keyframes. Are you using a Genesis 8 or 9 character. I believe FACs are not compatible with Genesis 1-3.
@@W3-productions Okay, thanks for the clarification. It works for my g8.1 in blender 4.2. I imported the facs and expressions but I would like to save them in pose library but it doesn't work for both, their keyframes only work when I'm in object mode. once you enter pose mode, the expressions are displayed but the keys do not enter
Everything works good. Just one problem when importing character from daz3d to blender via this addon Clothes are not moving with body. Any solution?
Do you mean that the clothes don't follow at all or they don't have dforce like effects? Are all the clothes parented to the character in Daz Studio? Are the paths to those assets listed in the global settings for the Blender plugin?
作者你好,我按照你的步骤将BVH动画匹配到模型上,但是控制器变成了FK,我更习惯IK操作,该怎么改成IK呢?
匹配动画后,怎么改成IK操作?现在他变成了KF
For Genesis 9, wouldn't you want to Export HD to Blender? I'm not an expert or anything, but you'd lose detail by doing just the regular export to Blender, no? Or did you just do that for the sake of speed?
Good point. I did the regular export for the sake of speed and performance, especially with some of the other things I would have running in the background.
how can i use animations from daz, thanks
In the Daz Runtime tab in Blender, under Posing, you should be able to Import Pose or Import Action. Those buttons will have you browse to the file for the pose/action you want to use from Daz Studio. Actions would be more for animations.
my charackter is missing the face after the import any suggestions?
It would depend. Does the generic Genesis 1/2/3/9 character transfer okay? Are there special morphs or geografts attached to the face? In that case, the location of that morph or geograft may be in a file location that is not listed in the importer's Daz library paths. What happens with the face: is the face mesh missing or just the textures for it?