Create a Hologram Character in Unreal Engine 5 | Tutorial
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- Опубликовано: 5 фев 2025
- Hello! In this tutorial, I’ll show you how to create a hologram character in Unreal Engine 5.5. The material setup is a bit complex, but the result looks super awesome and is totally worth it! I hope you find this tutorial helpful. If you do, it would mean a lot if you gave the video a thumbs up and subscribed for more Unreal Engine tutorials.
Link to Textures
drive.google.c...
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Thanks for watching and have an awesome day!
You are a good teacher for me every video is unique Nobody is not talking about these things I love you so much dear sister
glad you like them! thanks for watching :)
You are literally the best!! The videos are short easy and clearly, most important the effect is awesome! Thank you so much for your help! Looking forward for more tutorials
Thanks for the kind words :)
It’s just unbelievable that I was looking for exactly this two days ago and today you’ve taught it. This is just unbelievable. Thank you so much.
That’s a great coincidence! Thanks for watching :)
Such a cool setup
thanks! :)
Crystal clear instructions, I salute you, fellow instructor!
Thank you! 🫡
Wow! Cool idea. Nice Material setup :)
thank you! :)
You have great tutorials, please keep it up!🙏Especially the lessons on Niagara
thank you! will do :)
You are amazing. You definitely got a like and subscribe from me!
Awesome! thank you so much :)
The amount of Just in time you came is actually unbelievable Thank you!!! I do have one question(So far). at 4:28 you added a worldposition node that already has z, xy and xyz as an option. Mine has none. Do you have a clue for why that is?
I think it's because I'm using UE 5.1 and I can't go past 5.2 with what I'm trying to do with unreal...
is could be with the 5.5 update i would double checkh thats it the absolute world position and its set to " absolute world position ( Include material shader offset ) " in the detail panel to the left
@Unreal_KatyaFedak yes confirmed it's absolute world position and including material shader offset. I tried a work around but it's moving along with world position xy and I can't find a z. So going left to right. It kind of works with different multiply values and the grid applied but I still prefer your set up.
@@lamboking8able I'm glad you found a work around! You could also try it with the screen position and panner as well.
@@Unreal_KatyaFedak thanks ill give that a shot as it may look more like the original