I hope you will enjoy this special contributen by Elmar. I added the weapon stats and a link to the source in the description! Feel free to share and comment the video =)
@@KwizzyDaAwesome Mine ist divided in ca. 60% chain and 40% hilt. But I recommend to always make a custom one. The optimal measurements depend on your height, arm length and your preferred style of fighting.
Concerning the use of the one handed/short/trench flail: usually the chain is shorter than the hilt - like Dequitem wrote, this is to prevent to crush your own hand. Short flails have shorter tempi, than the flail shown in this video. The long Mangual flail is - like the Montante - designed to fight primarily against multiple opponents with shorter weapons, when you are alone. A one handed flail does not have enough reach and thus does not cover/clears enough space within a single tempo/blow to keep you safe, assuming you are fighting multiple opponents. Adopting a high guard is not necessary with a one handed flail, because the chain is too short to hit you. A change of the swinging direction can be easily achieved by "cutting" an "X" or "8" figure, or by passing a long tail guard, that can be seen in many different systems. I would also advise against adopting a high guard - even with a shield this posture is very dangerous for your weapon hand, because the opponent is much closer to you and a chain hanging down does not grant the same amount of protection like for example a sword blade. With the long Mangual flail, you can (not always, but most of the time) afford the tempo you need to stop it in the high guard to change the direction of your blow, because the opponents will be further away from you.
Watching those examples gave me HUGE anxiety! One accidental blow to the head without protection... Ouch hahahaha. Great work and awesome explainations!
I feel anxiety even standing in a safe distance while Elmar demonstrated some movements to me last weekend 😂. That a ball losens and flies towards me, that a civilian accently walks past him while he is moving and so on...
I've seen a few videos of people hitting a stationary object with a flail, but this is the only video I've seen that shows what a full swinging motion would look like. Thank you; this is the best reference I can find for how to animate attacks in my game.
Frail's movements are beautiful and one of the most difficult weapons. Wrap around the shield, smash the armor, and entangle the sword. It is also a wonderful weapon in China, and in the Edo period in Japan, the female master who used such a weapon was considered to be the strongest, and defeated many swordsmen and spears and naginatas. I want you to make the weight a light ball and sparring!
This is true, and I'm glad Elmar could demonstrate such movement to us. We have a flail with two tennis balls as weights. But nobody wants to try sparring against it ;-)
There are hollow steel balls available although it changes the balance. We also use a version with iron rings and dog chew balls as padding around. Works quite nice.
Interesting flail! I know a lot of historical examples of flails, but they all have a longer handle or the possibility to screw on a long handle. Also, the chain of your flail seems a bit long to me, as my historical examples have a chain length that prevents them from hitting their own fingers. I am interested in your flailsource.
See the comment below. The Mangual is a weapon mentioned in sources from la verdadera destreza. A depiction can be found in the source of Mendoza. It is described as equal to the greatsword in its destructive power, but even more robust.
Its based on the "Resumen de la verdadera destreza de las armas, en treinta y ocho asserciones (Summary of the true skill of arms: in thirty eight assertions)", by Miguel Perez de Mendoza y Quixada (1675). As far as i understood the only explicit source on this weapon. I added it also to the description ^.^
Yeh there are even better ways of doing it. Keep it close to your body when you start spin in and stretch your arms out while your striking when you want to stop, start decelerating after your strike is suppost to be done get your hands close to your body again. Doing this the flail will declerate quickly and let it softly wrap around your back while moving in the same direction. To keep the heads from tapping your body and lossing all power while dropping to the floor if for example they have spikes and you can't affort to get even tapped, when you feel they start to hang cause they lost close to all of there power start moving your body back in the oppisit direction and go into a spin in the other direction once the chain has bin launghed of your back. This is also more powerfull, but your timing is crusal cause turn back to early and the heads will hit you anyway and do it to late and there gone wrap around and entangle you. You can also change spin direction without decelrating by chancing into a figuur 8 verticale spin. Do this once and when you have switchted sides you can immediatly go into a spin in the other direction. What he points out here are beginner moves and you will loss lot of energie this way cause these moves aren't intended to chance direction but to compleetly stop the weapon. Which is also important to know cause if you don't know how to do that you might get hurt even though just spinning them sow they rol over the floor is also still a option. My advice start with a stick and tennis balles for starters and if your scared of the balles thoughing your body in general don't even begin cause this weapon will not be for you. This video is how ever good advice if your still in the stick and tennisballs stage.
Very cool, always asked myself how they were actually used! Did you start with something less dangerous than metallic heads? It is applyable to one-handed flails?
I started with plastic chains and rubber balls, but honestly: only steel is real ; ) Jokes aside. You need steel or iron. Everything that's lighter gives a wrong feeling. Steel is dangerous, admitted. But if the weapon does not move the right way, you don't either. I don't know yet, if this works for "morning star" flails as well, but maybe we can show our results on short flail and shield in the future. ; )
This depends on the target and the weight of the balls. If they are to light, you will have them bouncing,but they are heavier, they transfer more momentum and energy, thus they don't bounce so much. Also depending on the target, if it's a soft target, you get less bouncing. If it's a steal plate, it depends if you deform it due to the impact (if yes, less bounce - here the heavyier steel ball is important again, if no, it bounces back)
As far as i understood, a one handed flail needs some other techniques, but some stuff can be applied as well, if you want to change direction you need to dissipate the monumentum preferably by not hitting yourself, The movment into a high guard could be favourble to achive this. Maybe Elmar will make a video for us in the future on this topic =)
I hope you will enjoy this special contributen by Elmar. I added the weapon stats and a link to the source in the description! Feel free to share and comment the video =)
Proportions between wood and chain? I thought I read somewhere it's 1:1 or 1:2, but I can't find it.
@@KwizzyDaAwesome Mine ist divided in ca. 60% chain and 40% hilt. But I recommend to always make a custom one. The optimal measurements depend on your height, arm length and your preferred style of fighting.
Concerning the use of the one handed/short/trench flail: usually the chain is shorter than the hilt - like Dequitem wrote, this is to prevent to crush your own hand. Short flails have shorter tempi, than the flail shown in this video. The long Mangual flail is - like the Montante - designed to fight primarily against multiple opponents with shorter weapons, when you are alone. A one handed flail does not have enough reach and thus does not cover/clears enough space within a single tempo/blow to keep you safe, assuming you are fighting multiple opponents. Adopting a high guard is not necessary with a one handed flail, because the chain is too short to hit you. A change of the swinging direction can be easily achieved by "cutting" an "X" or "8" figure, or by passing a long tail guard, that can be seen in many different systems. I would also advise against adopting a high guard - even with a shield this posture is very dangerous for your weapon hand, because the opponent is much closer to you and a chain hanging down does not grant the same amount of protection like for example a sword blade. With the long Mangual flail, you can (not always, but most of the time) afford the tempo you need to stop it in the high guard to change the direction of your blow, because the opponents will be further away from you.
Watching those examples gave me HUGE anxiety! One accidental blow to the head without protection... Ouch hahahaha. Great work and awesome explainations!
I feel anxiety even standing in a safe distance while Elmar demonstrated some movements to me last weekend 😂. That a ball losens and flies towards me, that a civilian accently walks past him while he is moving and so on...
You can make flails with rubber dog toy heads. Much safer for you
Cool!
Thx! : )
I've seen a few videos of people hitting a stationary object with a flail, but this is the only video I've seen that shows what a full swinging motion would look like. Thank you; this is the best reference I can find for how to animate attacks in my game.
Frail's movements are beautiful and one of the most difficult weapons.
Wrap around the shield, smash the armor, and entangle the sword.
It is also a wonderful weapon in China, and in the Edo period in Japan, the female master who used such a weapon was considered to be the strongest, and defeated many swordsmen and spears and naginatas.
I want you to make the weight a light ball and sparring!
This is true, and I'm glad Elmar could demonstrate such movement to us. We have a flail with two tennis balls as weights. But nobody wants to try sparring against it ;-)
There are hollow steel balls available although it changes the balance. We also use a version with iron rings and dog chew balls as padding around. Works quite nice.
@@SchildwachePotsdam Bonk Field 6
@@elmarhomann2633
It sounds cool
Excellent summary for a complex movement!!!
Like your choosen source too!
Thank you for sharing
Interesting flail! I know a lot of historical examples of flails, but they all have a longer handle or the possibility to screw on a long handle. Also, the chain of your flail seems a bit long to me, as my historical examples have a chain length that prevents them from hitting their own fingers. I am interested in your flailsource.
See the comment below. The Mangual is a weapon mentioned in sources from la verdadera destreza. A depiction can be found in the source of Mendoza. It is described as equal to the greatsword in its destructive power, but even more robust.
@@elmarhomann2633 are there no surviving examples of an flail
@@dequitem As far as I know, there aren't : (
Manuel Valle Ortiz may have more profound information. I am more of a practicioner, less a historian.
@@elmarhomann2633It may seem likely they wouldn't preserve as long as steel swords I assume, so I 'd be surprized if there actually where.
When the final boss in the music is actually your own weapon
Flowy AF! What source are you using? 🥰
Its based on the "Resumen de la verdadera destreza de las armas, en treinta y ocho asserciones (Summary of the true skill of arms: in thirty eight assertions)", by Miguel Perez de Mendoza y Quixada (1675). As far as i understood the only explicit source on this weapon. I added it also to the description ^.^
@@SchildwachePotsdam Thanks! So far I was only aware of Mair having flail in his treatise. Cheers!
Basically Montante/Spadone sources. Without thrusts ; )
Yeh there are even better ways of doing it. Keep it close to your body when you start spin in and stretch your arms out while your striking when you want to stop, start decelerating after your strike is suppost to be done get your hands close to your body again. Doing this the flail will declerate quickly and let it softly wrap around your back while moving in the same direction. To keep the heads from tapping your body and lossing all power while dropping to the floor if for example they have spikes and you can't affort to get even tapped, when you feel they start to hang cause they lost close to all of there power start moving your body back in the oppisit direction and go into a spin in the other direction once the chain has bin launghed of your back. This is also more powerfull, but your timing is crusal cause turn back to early and the heads will hit you anyway and do it to late and there gone wrap around and entangle you. You can also change spin direction without decelrating by chancing into a figuur 8 verticale spin. Do this once and when you have switchted sides you can immediatly go into a spin in the other direction. What he points out here are beginner moves and you will loss lot of energie this way cause these moves aren't intended to chance direction but to compleetly stop the weapon. Which is also important to know cause if you don't know how to do that you might get hurt even though just spinning them sow they rol over the floor is also still a option. My advice start with a stick and tennis balles for starters and if your scared of the balles thoughing your body in general don't even begin cause this weapon will not be for you. This video is how ever good advice if your still in the stick and tennisballs stage.
"no one used this weapon because you'd hurt yourself"
So cool!! 🤩
WOW. Great stuff. Its time to make a tennis ball flail.
Very cool, always asked myself how they were actually used! Did you start with something less dangerous than metallic heads? It is applyable to one-handed flails?
I started with plastic chains and rubber balls, but honestly: only steel is real ; ) Jokes aside. You need steel or iron. Everything that's lighter gives a wrong feeling. Steel is dangerous, admitted. But if the weapon does not move the right way, you don't either. I don't know yet, if this works for "morning star" flails as well, but maybe we can show our results on short flail and shield in the future. ; )
@@elmarhomann2633 Very nice! Keep us updated and I would be very interested to spar against the some "safer" version when I am back in germany!
@@alexandermartzok_vikingcombat I will! Would be a pleasure!
So, you are both coming to one of your next Potsdamer Fechtschulen? :)
@@stephan-schildwachepotsdam1171 Probably not the next one, I am not back before October I guess. :/
When the end part of the flail hits a target, with such a long chain doesn't it bounce back to you ?
This depends on the target and the weight of the balls. If they are to light, you will have them bouncing,but they are heavier, they transfer more momentum and energy, thus they don't bounce so much. Also depending on the target, if it's a soft target, you get less bouncing. If it's a steal plate, it depends if you deform it due to the impact (if yes, less bounce - here the heavyier steel ball is important again, if no, it bounces back)
That looks like something Greg Park AKA The Korean Park Ninja would wear.
Will any of this work with smaller flails (like a trench flail)?
As far as i understood, a one handed flail needs some other techniques, but some stuff can be applied as well, if you want to change direction you need to dissipate the monumentum preferably by not hitting yourself, The movment into a high guard could be favourble to achive this. Maybe Elmar will make a video for us in the future on this topic =)
dude noce moves looks legit scary