This is how I'll be playing Elite Dangerous from now on!
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- Опубликовано: 11 сен 2024
- The 72Hz refresh rate option in the Pimax Crystal is going to be released in an upcoming firmware update. I received access in order to give it a try, and am actually a little shocked at how much it allows me to push the resolution in Elite Dangerous on my humble RTX 3080!
⭐ $20 off Pimax Crystal use coupon code 'robot' at checkout:
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🔸 PC SPECS (+ AFFILIATE LINKS ON AMAZON)🔸
MY PC:
Gigabyte RTX 3080 Graphics Card (amzn.to/3wJXUJB)
Ryzen 7 5800X3D CPU (amzn.to/3w5XePi)
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ASUS Prime B550M-A Motherboard (amzn.to/3sUm5C0)
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VR HEADSETS AFFILIATE LINKS:
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Meta Quest 3 (128Gb) (amzn.to/3ZR1EYd)
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Valve Index (amzn.to/3sxdyou)
Pico 4 (amzn.to/3eHh91N)
Meta Quest Pro (amzn.to/3CKAfMG)
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Thrustmaster T.Flight Hotas One (amzn.to/3swRpX9)
Thrustmaster T150 Force Feedback Racing Wheel (amzn.to/2Ocj8ht)
Blue Yeti Microphone (amzn.to/3aYZ0rL)
Logitech C920 Webcam (amzn.to/37Qgxk0)
Yoleo Gaming Chair (amzn.to/3PKKwAH)
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72Hz over 90Hz all day for me! Especially for these kind of simulation games, until we get the 5xxx series :) Thanks again for the performance sharing!
I’m with you on that. I’m looking forward to trying some more sim-based titles with this feature.
lover refresh better why ??
This is fantastic Gary nice one. Thanks for sharing. I love the enthusiasm in your voice.
I've been sticking to Horizons 3.8 as well. It just looks and feels better to me. Especially in VR.
I'm always surprised how lowly you speak of the 3080. It's a powerful card relative to most of the market. My 1080ti is still going strong :) I'm hoping one day to grab a second-hand 3090.
You’re absolutely right, and it’s more just getting affected by reading the Pimax subreddit too much. Anything below a 4080 is considered pointless on there (at least that’s my impression).
@@adrenalinejunkie3828 To clarify my point. Spending time on the Pimax subreddit, the impression is a 3080 is not suitable for a Crystal. On this exact point, my opinion is that it's probably the minimum possible baseline for that particular headset. A 4080/4090 is recommended to achieve the full benefit of that headset in 2023.
I think the original comment was more about how I seem regard the 3080 as being 'lowly' in general. So on that point, I was agreeing that I shouldn't necessarily do that. Although I mentioned the Pimax subreddit in my reply, drawing it back to the Crystal, which was probably a mistake as I was blurring the two points and not making either clear.
I don't see how the price of the headset has anything to do with it. I agree for this specific headset most would gravitate to a high 40 series card, or 3090/ti perhaps. But he has mentioned the 3080 in the same way when using other headsets too, including Quest 2. I wasn't referring to any one particular headset, I was just mentioning that he speaks fairly lowly of the 3080 in general imo. I think he realised that at the end of the video also. It's very much a high-end card. @@adrenalinejunkie3828
The issue with running 3.8 is that it's a dead branch. You have to be running 4.0 or Odyssey.
Yes, if you want the live game, then 4.0 is now essential. I'm mostly happy with the legacy 3.8 to simply explore and play the game away from the live version.
I have a 4090 and I only run 72. I'd rather push the res to native and then push the graphics as high as they can go over framerate.
I think it comes down to providing more options if nothing else. Those who favour framerate can push that aspect. Those who favour resolution and push that. I'd love even more refresh rate options, if that's even possible.
@@ImmersedRobot yeah I'd totally go for a 60
Odyssey is not worth the money or hard drive space. I need to dust off my controller and get back into the cockpit using the Pico 4. I seem to be getting better frame rates in that than my vive and index. But then I upgraded my whole system earlier this year. Oh! I'd class a 3080 as mid-range, and my 4070 is in the same class.
This is true, I don't like the walking non-VR stuff. SRV is enough planetary experience for me, the real fun is in space anyway.
Oh dear! Tried it using the Pico 4, and I barely got 30 fps out of it, went back to the Index and got just under 90. Quality set at VR Medium, and SteamVR set to 124%.
Did you notice any reduction in brightness? Some noticed it in other headsets when lowering the refresh due to less persistence.
I didn’t notice that, no. But now you’ve mentioned it, I’ll go back in and will try to directly compare 90 and 72 in terms of brightness as I’m sure there must be at least a slight difference.
@@ImmersedRobotthanks I'm hoping that higher pixel density and being the brightest headset might mean it's a non-issue compared to older headsets
Awesome!
How do you get fpsVR over your video feed recording? Also, you're not running native. 100% scaling is around 4300x5100
I use the SteamVR 'Display VR View' and capture that. It will show the VR overlays if you do it that way.
@@ImmersedRobot cheers. I use openXR so that sort of kills that idea. nice one
great
Should I be setting my in game sync and frame limits to 72 if possible to match what my headset is set to? (Q2 in Odyssey).
You can certainly try to alter those settings, however they have no affect when playing VR to the best of my knowledge. I notice no difference when altering them myself, and I'm certain they're ignored when playing in VR since the sync setting in particular shouldn't make any sense regarding how the display is updated in VR headsets.
@@ImmersedRobot Thanks. I was getting caught up in the game frames dropped in the Q2 performance overlay. I don't think that is a valid or useful number. It was telling me I was dropping hundreds or thousands of frames in static menus, maybe at the rate between what flat screen was rendering at and VR. I think of more importance is the latency (around 45-55ms for me) and the compositing dropped frames. I see the perf mon you had up in your Q2 videos was doing the same thing in your vid.
@@jellowiggler Regarding the application dropped frames which is being displayed in the Oculus performance overlay, you need to remember that it also counts the huge number of dropped frames when loading the instance of Elite, or when you get those sharp spikes from using the frame shift drive etc. During normal gameplay, the dropped application frames can be easily seen from the performance graph where it spikes below the bottom, and this is where you can see if you're generally running at a good framerate (although occasional frames might still be dropped).
@@ImmersedRobot Thanks for the info.
Hard pass. Waiting for 160hz mode. 72 is nausea
Vr mediam 😂 ultra or nothing bro
Looks good though impressive for the old 3080
Yep, I’ll be planning a full system upgrade later this year, or perhaps when the 5000 series launches.
@@ImmersedRobot Nvidia 5000? That's not untill next year :(
@@soundscaperecordings1111 Yes. I’m hoping they’ll release in the first half of 2025, but if I decide to go ahead with an upgrade this year then I might go for the 4080 Super. That might only serve as a replacement to my 3080, rather than a full system upgrade though.
Wait? People still play Elite Dangerous? 😮
If another dev gives us an equivalent experience in VR then I'm ready to jump ship quite honestly.
@@ImmersedRobot i gave up with Odyssey. Been playing since original Elite. Got Elite Dangerous looking forward to atmospheric planetary landings one day. Almost a decade later we still don't have that. Instead we got firat person crap that breaks VR. Thats me done, sick of it.
@@andrewbergman9315just don't play the first person stuff. Elite is still great if you haven't finished everything yet, or if you love exploration.
@@Taipan303 until you can land on atmospheric planets its pointless. Besides nothing much left to explore considering the game has been played now for almost a decade. How far would you need to go out to find somewhere undiscovered?
@@andrewbergman9315 yeah it's a shame they only expanded the landable planets by a small amount. As for exploration, as far as I know less than 1% has been explored.
Motion sickness in 3.. 2.. oh it already started.
Is motion sickness that common at 72fps native? I wasn’t aware.
@@ImmersedRobot it‘s not always about FPS. Motion sickness usually happens when the brain feels discrepancies between what we see and what we feel. Such as movement, while body feels like sitting on the chair. So it thinks that we might get poisoned.
@@garffild I see. So you’re referring to the type of movement in Elite in general. My mistake.
@@ImmersedRobot even to the type of games in general. Alyx introduced teleporting, to mitigate this issue. And it worked quite well for me :)