White Balance in Blender 4.3!

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  • Опубликовано: 18 сен 2024

Комментарии • 59

  • @AlphaKilo09
    @AlphaKilo09 17 часов назад +12

    The recent videos from Chris has been like back to back Block Busters which I can't get enough of them. Thanks Chris and Thanks Patrons!

  • @LautaroLosio
    @LautaroLosio 22 часа назад +19

    Banger after banger! I can't get tired of the top quality tutorias and explanations on this channel

    • @misanthrope_01
      @misanthrope_01 14 часов назад

      uh? overhype basic functionality copied from other apps. Take your meds kid.

    • @LautaroLosio
      @LautaroLosio 12 часов назад

      @@misanthrope_01 im refering to the videos but ok... you can hate on what you desire ✨️

  • @boriskourt
    @boriskourt 10 часов назад +2

    This video is absolute gold. It didn't just clarify these blender changes but so much more.

  • @3dvfxprofessor
    @3dvfxprofessor 13 часов назад +3

    Best channel for Blender on YT that explains topics at the highest didactic level for blended learning. Thanks for your effort and time!

  • @superkaboose1066
    @superkaboose1066 20 часов назад +4

    That is the best explanation of the kelvin scale I've ever seen, also good note about the neutralising of the colour tone. Great upload!

  • @BrentonWoods774
    @BrentonWoods774 День назад +5

    Excellent news! Thanks for the mini lecture!

  • @danieleColomboChnl
    @danieleColomboChnl 9 часов назад +1

    Finally there's someone like you making this type of videos!

  • @sergiohs391
    @sergiohs391 7 часов назад +1

    If I had these videos in 2007, when I started in computer graphics... I'm glad to see this level of content!

  • @fldbots
    @fldbots 6 часов назад +1

    Your videos are so important! I work with Blender in real production, and the theoretical knowledge that you describe helps me improve some aspects of 3D visualization for commercial products. Thanks!

  • @JoshuaMerrill042
    @JoshuaMerrill042 46 минут назад

    Thank you for this very helpful demonstration!!

  • @aleksinuutila2315
    @aleksinuutila2315 День назад +2

    Not gonna lie, this is extremely welcome addition, and I have been waiting for this obviously fundamental (why was it not implemented before..?) feature for years. It was frustrating selecting correct white balance value for the scene lamps based on the real-life lamps datasheet, just to realize the white balance of the whole scene will be ruined without an easy way of fixing it.

    • @christopher3d475
      @christopher3d475  День назад +1

      Yep. Better late than never I guess.

    • @misanthrope_01
      @misanthrope_01 14 часов назад +1

      it takes years for blender to copy others. they'd rather work on things no one asked for than QOL features which are more easily implemented but aren't.

  • @luispompa827
    @luispompa827 12 часов назад

    Chris you are really the best teacher

  • @omnymisa
    @omnymisa 21 час назад +1

    Love this development!

  • @ksepastremenos
    @ksepastremenos День назад +1

    Predicting you will get some "Great visuals, i still dont get it" comments, but this is anyway a great resource. I have tried explaining simpler concepts in class and can tell it's ex-treme-ly challenging. Light and eyes are just weird, nothing we can do about it

  • @StudioHoekhuis
    @StudioHoekhuis 18 часов назад +1

    Great video, as usual 😊

  • @danialsoozani
    @danialsoozani 14 часов назад

    AMAZING! thanks a lot, I finally understood why white balance number would change opposite of what I had in mind. I always thought why 5000k makes the image cooler while it's going into the realm of warm colors. and the tint I didn't know as well. it had seen it in camera raw in photoshop but never knew the fundamentals. Thanks a lot!

  • @muhammednguyen2614
    @muhammednguyen2614 5 часов назад

    Awesome stuff! Thanks for the video.

  • @you_re
    @you_re День назад +1

    Always amazing content! Thank you :)

  • @gotmoresoul
    @gotmoresoul 2 часа назад

    damn--this is a crucial video--THANKS

  • @Albert_Riseal
    @Albert_Riseal 22 часа назад

    Really awesome tutorial, Thank you!

  • @dziarskilisek
    @dziarskilisek День назад

    I love your videos. True quality content.

  • @zeeyannosse
    @zeeyannosse 15 часов назад

    Thank you very much!

  • @jorgebernier5d
    @jorgebernier5d 8 часов назад

    Beautiful :O!

  • @nikko3d
    @nikko3d 21 час назад

    Excellent!!
    👍

  • @cgimadesimple
    @cgimadesimple 17 часов назад

    great video ♥

  • @izaradesigncom
    @izaradesigncom День назад

    this is awesome, waited along time for this! i always had to calculate away from D65 🙈

  • @ettiSurreal
    @ettiSurreal 22 часа назад +1

    Quick clarification, the default white balance is actually 6500k, 10.0 tint, both on new and old files.

    • @christopher3d475
      @christopher3d475  22 часа назад

      That's true, it's a very small fractional difference from the actual D65 preset which is 6502k and 9.8. They're both functionally the same.

  • @Intercepto
    @Intercepto День назад +2

    Amazing explanations!

  • @danisonic
    @danisonic 15 часов назад

    This feels like using a real camera with real lights. 😀

  • @davirosa
    @davirosa 23 часа назад

    ULLL I always thought that neutrals was 5.500K - This will change my renderings. Anyway - to play with WB will be fine, because I play a LOT the warm versus cool Lighting. And sometimes I go overboard to simulate the sky light - going up to 15000 K.
    Just to mention, a professional teamate asked me about which HDRis I was using and I sayd: I don´t use it! And he was shocked!! Cause he thoght there was!
    If you know what you are doing with lights - there is no need to use HDRis.
    Thank you Chris!! Hugs from Brazil!!

    • @christopher3d475
      @christopher3d475  9 часов назад +1

      There are different neutrals for different situations, that's why you will see D50 used for some things. For digital, like in Blender's native internal white point, or monitor calibration, D65 is what's relevant.

  • @Anatrolly
    @Anatrolly День назад +1

    good white balance is about 1-2 Teyquons per 100000 Kyles

  • @davebulow2
    @davebulow2 16 часов назад

    Thank you this is really an excellent video. Thank you for explaining white balance so well, both technically and practically. As a photographer I'm very much looking forward to this. To me its use is slightly limited in its current location. I've not looked it up myself, but, do you happen to know if this will be available as a competitor node too, the same as how we have a colour space conservation node? I'm assuming it would need to be applied before colour space conversion, or perhaps part of the same node? Thanks again for this very helpful video.

  • @MasqueArt
    @MasqueArt 9 часов назад

    Great we get CRI levels and CCT implemented. Will we get special spectrum distribution of light as a curve? So you can have one quality light for example a sun into the room through a window and then some cheap LEDs with CRI80. Love to see that in blender as light technician. BTW CIE color chart has has newer better version from 1976 but everyone just sticks with the one from 1931..

    • @christopher3d475
      @christopher3d475  9 часов назад +1

      I suspect some of these more advanced lighting options would be dependent on having Cycles converted into a full spectral renderer. I don't know where that's at, but I do know you really need spectral rendering for proper support of some light types to do it right.

  • @revertfpv2928
    @revertfpv2928 День назад +2

    Finally, they shouldn’t brag about it since it would sound like apple bragging about latest and greatest c type charging port

    • @cazmatism
      @cazmatism 21 час назад +1

      to be fair they dont

  • @JJ_Artworks
    @JJ_Artworks 11 часов назад

    Great fundamental addition with this update! I still wonder if there is any difference between tweaking white balance and doing that at color grading stage? (by choosing a shadow / medium / bright tint, warmness etc). Does it affects only lights, or the whole pixels of the rendering? (because if it affects everything, it's just like post processing).
    Generally, I prefer to render my animation the most neutral possible in EXR format so I can after do color grading on a neutral base in external software like DaVinci Resolve, because if I directly render my image sequence with color adjustments, and then realize my colors are off, I need to re-render again my animation so it takes ages to iterate, that is not viable for an efficient pipeline. If I render neutral and then colorgrade my image sequence, I can stay free and have no need to re-render again. Again, thanks for the clear video showing this great addition!

    • @christopher3d475
      @christopher3d475  9 часов назад

      The white point is like applying a view transform. It's applied to the raw linear color data. So if you save your files as raw EXR, they are untransformed and can be color graded and transformed after saving.

  • @anhedonie92
    @anhedonie92 День назад

    Is using this any different than setting white balance in post processing? Awesome video, as always, thank you!

    • @christopher3d475
      @christopher3d475  День назад

      Less hoops to jump through, integrated right into color management. Easier to use.

  • @andrewphoto4750
    @andrewphoto4750 23 часа назад +2

    or yk you couldve gotten photographer 5 like a year or 2 ago and had WB setting in the viewport

  • @maxleveladventures
    @maxleveladventures 23 часа назад

    Do you need to have these values set before rendering, or can you make changes to the white balance afterward?

    • @christopher3d475
      @christopher3d475  23 часа назад +2

      You can make changes after the render is done, no need to re-render or have the values set before starting the rendering.

    • @maxleveladventures
      @maxleveladventures 23 часа назад

      @@christopher3d475 That’s what I hoped. Cool. Thanks!!!

  • @exmello
    @exmello День назад

    How would you use the eye dropper for this?

    • @christopher3d475
      @christopher3d475  День назад +1

      It allows you to sample a color that becomes the white point.

  • @AradijePresveti
    @AradijePresveti День назад

    6502 reference

    • @christopher3d475
      @christopher3d475  День назад +1

      Yeah, I kinda wondered about that also, my first computer had a 6502.

    • @AradijePresveti
      @AradijePresveti День назад

      @@christopher3d475 At first I thought you intentionally put that there, because it shows up at around 5:30, but later I saw that it comes like that with Blender. Yeah, but that number triggers a strong memory in me as well.

  • @Supernaturalsoup
    @Supernaturalsoup 7 часов назад

    I hate being colorblind.